User unity.lic+user01@simumak.com logged in successfully [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Jenkins" [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.0+66d4389 Session Id: fa9a870b54ee48579644cc34c95964c2 Correlation Id: f9ad39a4f70045c4d69fb0379ae6a2d9 External correlation Id: 306405647361606442 Machine Id: +j1hAFYsQH6+FzlVuJrhkNylcq0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Jenkins" (connect: 0.00s, validation: 0.01s, handshake: 0.81s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Jenkins-notifications" Entitlement-based licensing initiated [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token _bgaEE7zPc... [Licensing::Client] Successfully processed license management request [Licensing::Module] Successfully activated the entitlement license [Licensing::Client] Successfully queried for the EntitlementGroupsDetails [Licensing::Module] We are skipping activation, because the license has already beed activated Built from '2020.3/staging' branch; Version is '2020.3.48f1 (b805b124c6b7) revision 12060081'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'es' Physical Memory: 32473 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "SC-YGM6-4Z6Q-MC64-EJJE-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 57504 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Unity.exe -accept-apiupdate -projectPath C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev -quit -batchmode -nographics -executeMethod AutoBuilder.SMKBuildBundles -logFile C:\Users\Jenkins\.jenkins\projects\simuproject\build\LogBuildBundles.txt -outputPath C:\Users\Jenkins\.jenkins\projects\simuproject\build -serial (hidden) -username unity.lic+user01@simumak.com -password (hidden) -uselayers ST -USEFILTER common global props roads terrain vehicles scenario sceneries !amba !debugland hud br_xx_xx mx_xx_xx !ar_xx_xx cl_xx_xx !it_xx_xx es_xx_xx fr_xx_xx xx_xx_st xx_xx_prostruck xx_xx_sc xx_xx_scpfm xx_xx_psa !xx_xx_smp xx_xx_sb xx_xx_sbcop xx_xx_psm xx_xx_sc4wd !xx_xx_logsim !xx_xx_ms !xx_xx_smk xx_xx_tm xx_xx_psmyamaha xx_xx_stbusvencedor mx_xx_stdanone offroadland deliverycity xx_xx_starmy xx_xx_army xx_xx_stglobal industryland xx_xx_stoxxo xx_xx_stpemex bh_xx_xx mineroute xx_xx_stjcv xx_xx_stlala xx_xx_stestafeta xx_xx_stlucia xx_xx_scqueretaro tocopillaroute xx_xx_stpepsico sanmiguelroute_1 cnadtrack !trafficvehicles_eh3500 !trafficvehicles_eh4000 !trafficvehicles_eh5000 nz_xx_xx do_xx_xx !xx_xx_mq !xx_xx_construsim !performance tenerifeport maliroute !constructionbuildings Successfully changed project path to: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev Using Asset Import Pipeline V2. Player connection [18516] Host "[IP] 192.168.0.170 [Port] 55496 [Flags] 2 [Guid] 1209714075 [EditorId] 1209714075 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [18516] Host "[IP] 192.168.0.170 [Port] 55496 [Flags] 2 [Guid] 1209714075 [EditorId] 1209714075 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Done checking package constraints in 0.00s seconds [Package Manager] Registered 55 packages: Packages from [https://packages.unity.com]: com.unity.analytics@3.6.12 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12) com.unity.assetbundlebrowser@1.7.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0) com.unity.burst@1.6.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6) com.unity.ide.rider@3.0.24 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24) com.unity.ide.visualstudio@2.0.21 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21) com.unity.ide.vscode@1.2.5 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.jobs@0.70.0-preview.7 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7) com.unity.mathematics@1.2.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.multiplayer-hlapi@1.1.1 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1) com.unity.nuget.mono-cecil@1.11.4 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4) com.unity.postprocessing@3.2.2 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2) com.unity.test-framework@1.1.33 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8) com.unity.timeline@1.4.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8) com.unity.xr.management@4.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.xr.management@4.4.0) com.unity.xr.legacyinputhelpers@2.1.10 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.10) com.unity.ext.nunit@1.0.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.collections@1.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.ugui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0) Local Tarball packages: com.valvesoftware.unity.openvr@file:C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\SteamVR\OpenVRUnityXRPackage\Editor\com.valvesoftware.unity.openvr-1.1.4.tgz (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34) [Subsystems] Looking for new subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34 [Subsystems] Novel subsystem found at Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets [Subsystems] Discovering subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34 [Subsystems] No descriptors matched for examples in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for meshings in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.13s seconds Refreshing native plugins compatible for Editor in 428.17 ms, found 36 plugins. Preloading 16 native plugins for Editor in 6.19 ms. Initialize engine version: 2020.3.48f1 (b805b124c6b7) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets [Subsystems] Discovering subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34 [Subsystems] No descriptors matched for examples in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for meshings in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json. Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56792 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.067257 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 343.57 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.39 ms. Mono: successfully reloaded assembly - Completed reload, in 3.302 seconds Domain Reload Profiling: ReloadAssembly (3302ms) BeginReloadAssembly (2630ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) EndReloadAssembly (568ms) LoadAssemblies (2630ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (71ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (13ms) SetupLoadedEditorAssemblies (411ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (344ms) BeforeProcessingInitializeOnLoad (5ms) ProcessInitializeOnLoadAttributes (41ms) ProcessInitializeOnLoadMethodAttributes (18ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Validating Project structure ... 0.285113 seconds. [Licensing::Client] Successfully resolved entitlements Shader import version has changed; will reimport all shaders... Upgrading shader files ...2.339237 seconds. Application.AssetDatabase Initial Script Refresh Start Registering precompiled user dll's ... Registered in 0.024994 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(10c47979710751344845aebfb1792202) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8eaf720c50107cae87352b587208184a') in 0.014061 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(9181731c73d75e545be0da1106faee2f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '30d2c1c6e625db302330b29f753063e7') in 0.006799 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(62e0c5d8f2e072041941008b7f5970a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2b0dea287c661fcf13e7bc50375eaae') in 0.008520 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(62dbc1846cc9a544b9db5d42be8edcc1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7eb8f289ee087faa95e8fa430c1a08c1') in 0.007492 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(a2339ee3b128b2042a923dcf16de2751) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ddd3f505f52d7e916ae60eabe4479472') in 0.006922 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(d2eb80a5dd2836841bc6642e655cc3ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e164f171fdd54b4689881f82e59bb51f') in 0.006547 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(e249a5b0e7718f7478fa89ae34b3c8ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '43798ff6e6aec55eaad617a2208eb494') in 0.006593 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(047275d890a85504090cc11da6d64a53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9c9c9eb24640c3c8aa6b82fc9fa01a4c') in 0.006494 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(24761b4779bcafc4d8b8685105fb52ac) Importer(-1,00000000000000000000000000000000) -> (artifact id: '324f2ad48a0fe9703d4a70c91ac812d9') in 0.006351 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(4412001b1e70eb0408b235d42bec2f92) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b0e03ed17cccadfb7cb0f1c7a375a5a7') in 0.006372 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(35dccfa6a7184cc43a0b5bef5e927520) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04d05d7d24efe6ab94ddd9fe3d816c25') in 0.006764 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(559d2b85d0b1fd64ca5eb6df329aa488) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5ad709924bf7d0b59e8d7c4a35798846') in 0.007208 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(653395056f28e8d43b6c2894a2e34553) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1934571075e9292ced8608864546c616') in 0.007463 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(755167f9ac26e6048af2a9bee5eec705) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2ff388c6b889c50a77aa79669addf4dc') in 0.007107 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(954540874180ef04e8ac9293142751d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9941153ca027c00aba0b1ca364143a8d') in 0.006673 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(a5dbc28750c32a042abf10efe4324d0a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '288a9b7df3bab137d382ffa084cd58bb') in 0.008268 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(6689599bd2b114449999e743b5882907) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b98bcb46eed05f8215bb758a102a234e') in 0.006695 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(a6c0fb05e021ecf42adc70f0cc70dbd5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2bee3b723c5ddd0e79c15c2dfd691cee') in 0.006528 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(77bdc131460ea654896940e2abbd7f20) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b6803a7684f1ebb01653343636b6983a') in 0.006692 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(d7d06e4b1d2449942a6ef21d4569c169) Importer(-1,00000000000000000000000000000000) -> (artifact id: '93432934107989a5d9c134288fd93344') in 0.002236 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(18d4b66d0021cf144990887f4e2b51ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd60cc5272b28c7228e7184dcc721ccbc') in 0.006685 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f818ac4592d5a224aa66b6612da43e34) Importer(-1,00000000000000000000000000000000) -> (artifact id: '00dc49ae1dc074b0d10ccbcd2b0d68a9') in 0.006588 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(f8fcfd77bdbb51b4da30f7a5af32327f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e1935f9935910b2560cf05b23b9061dd') in 0.012240 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(2973fc0a503db5741869b0fd1e20c2ca) Importer(-1,00000000000000000000000000000000) -> (artifact id: '245b44355e58569bb8d6551c23a36f28') in 0.007272 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(d96e1ef2606b6864cbf0bc67a5837d31) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac5fde8abe3d9451ac01b7715e088b18') in 0.006679 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(1ae89a2304a07034eac5c9118e33bea7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1bdd1645601b739811b9c1ad8cfed330') in 0.006551 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(4ae7cebdbf719c94285811c45b52e1c8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac313946a6733b11d0e98862e3d76b2c') in 0.006672 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(eae8e650c337c2d49b8a7c61cf32f3fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1335aecdfca1c43362a837e1451f27d4') in 0.006691 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(0b2d968575a83fc40a5245bd208bbf76) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5973366330a9278084e3cf95e4b79614') in 0.008064 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(4b28f10fcb0c67d4c930170037bcf762) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b9a3e54ae4a095c193180e827e1cb72') in 0.006820 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(5c93af06203cf3048b5dcccbcc31cfda) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fd91dc5d86d5c99605aa553793f7bb57') in 0.007030 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(ccad823f6f2b07340a93f2b8ff03e88e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f45147b8f48594925c9fc61a31cac17') in 0.007495 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(ec8a9fd86c0c57d46bb68c4a9da87b48) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16eb9e07212829347c7651e59fafc43b') in 0.006626 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(4d018c48a07a6d4488360e5367e97be6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8a9eb108ea32540ba89caa840f455b81') in 0.006648 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(bef82f05a52d0d24a827248f3c6ee24f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b8b61ad62d3011ad1d517f22bdb141b8') in 0.006459 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(0fa5e4518b454ef4ebf2c0f5ec2d0bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7e568208f568854b26ed47952b48857a') in 0.001842 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1fbcb9cd713909849b14b8eb5c01bf59) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0065a4bc520d5c1236713f66a1c73025') in 0.006664 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(4f4ee62d0657f194cace5d500ba3e1fd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2ce7aa3d502a66296aef63deb828a6f') in 0.007807 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(8ff49ac30b1606745a326456fff793e3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7a3f54dd6ff899e28574ec38f68ded9b') in 0.012411 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(8f6db6d3dc8862041b080b12a29cb075) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd877a78c86c06b6ca4f55f19ad0d4ab') in 0.006619 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(af3505a3860cc8f44b38fb728635e6dd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c4d619febb6ef2a2d91b4f0d3ea15ca3') in 0.007455 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(af1dbae103095b54fa1f259e6ffb51aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06974213b7ad26fe1c7b61d0b6067afe') in 0.007499 seconds AssetDatabase: script compilation time: 0.033489s Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Attributes.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.Config.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 334.10 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.40 ms. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Mono: successfully reloaded assembly - Completed reload, in 14.196 seconds Domain Reload Profiling: ReloadAssembly (14197ms) BeginReloadAssembly (71ms) ExecutionOrderSort (0ms) DisableScriptedObjects (2ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (12ms) EndReloadAssembly (14092ms) LoadAssemblies (5627ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (382ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (114ms) SetupLoadedEditorAssemblies (7721ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (335ms) BeforeProcessingInitializeOnLoad (65ms) ProcessInitializeOnLoadAttributes (7136ms) ProcessInitializeOnLoadMethodAttributes (181ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Refreshing native plugins compatible for Editor in 3.90 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.38 ms. RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters RefreshProfiler: Total: 47475.146ms InvokeBeforeRefreshCallbacks: 5.139ms ApplyChangesToAssetFolders: 0.050ms Scan: 496.662ms OnSourceAssetsModified: 1.022ms InitializeImportedAssetsSnapshot: 1.438ms GetAllGuidsForCategorization: 2.818ms CategorizeAssets: 330.579ms ImportAndPostprocessOutOfDateAssets: 46519.747ms (44756.832ms without children) ImportManagerImport: 348.090ms (13.290ms without children) ImportInProcess: 334.525ms UpdateCategorizedAssets: 0.276ms CompileScripts: 33.926ms PostProcessAllAssets: 1347.957ms ReloadImportedAssets: 9.769ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.799ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 1.691ms RestoreLoadedAssetsState: 0.098ms UpdateImportedAssetsSnapshot: 17.581ms ReloadSourceAssets: 1.079ms UnloadImportedAssets: 0.203ms Hotreload: 5.227ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 3.696ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.704ms GetLoadedSourceAssetsSnapshot: 1.677ms PersistCurrentRevisions: 6.447ms UnloadStreamsEnd: 35.977ms GenerateScriptTypeHashes: 0.498ms Untracked: 61.676ms Application.AssetDatabase Initial Script Refresh End Application.AssetDatabase.Refresh Start Registering precompiled user dll's ... Registered in 0.023292 seconds. Refreshing native plugins compatible for Editor in 5.12 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.37 ms. Refresh completed in 13.875870 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 13875.856ms InvokeBeforeRefreshCallbacks: 5.097ms ApplyChangesToAssetFolders: 0.050ms Scan: 0.991ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 13.243ms GetAllGuidsForCategorization: 1.328ms CategorizeAssets: 323.704ms ImportAndPostprocessOutOfDateAssets: 13410.110ms (7.312ms without children) PostProcessAllAssets: 13372.819ms ReloadImportedAssets: 0.416ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.830ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.705ms OnDemandSchedulerStart: 3.922ms RestoreLoadedAssetsState: 2.372ms UpdateImportedAssetsSnapshot: 14.736ms ReloadSourceAssets: 0.946ms UnloadImportedAssets: 1.271ms Hotreload: 6.030ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 1.673ms UnloadStreamsBegin: 0.059ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.629ms GetLoadedSourceAssetsSnapshot: 4.948ms PersistCurrentRevisions: 1.657ms UnloadStreamsEnd: 48.055ms GenerateScriptTypeHashes: 21.638ms Untracked: 52.061ms Application.AssetDatabase.Refresh End RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 13.163ms Registering precompiled user dll's ... Registered in 0.022875 seconds. Refresh completed in 0.395371 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 395.353ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 6.029ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 17.051ms GetAllGuidsForCategorization: 1.281ms CategorizeAssets: 295.931ms ImportAndPostprocessOutOfDateAssets: 18.185ms (3.978ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.109ms PostProcessAllAssetNotificationsAddChangedAssets: 2.576ms OnDemandSchedulerStart: 1.959ms RestoreLoadedAssetsState: 3.563ms ReloadSourceAssets: 1.820ms UnloadImportedAssets: 2.135ms Hotreload: 0.048ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.647ms UnloadStreamsBegin: 0.103ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.961ms GetLoadedSourceAssetsSnapshot: 5.157ms PersistCurrentRevisions: 1.776ms UnloadStreamsEnd: 0.081ms Untracked: 39.091ms Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Initializing Unity extensions: Unloading 2847 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.69 GB. System memory in use after: 0.69 GB. Unloading 8076 unused Assets to reduce memory usage. Loaded Objects now: 12563. Total: 20.278400 ms (FindLiveObjects: 0.721700 ms CreateObjectMapping: 0.429700 ms MarkObjects: 16.653300 ms DeleteObjects: 2.472800 ms) ProgressiveSceneManager::Cancel() [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023398 seconds. Refresh completed in 0.379178 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 379.161ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 0.993ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 11.640ms GetAllGuidsForCategorization: 1.272ms CategorizeAssets: 293.990ms ImportAndPostprocessOutOfDateAssets: 15.759ms (2.847ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.006ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.230ms OnDemandSchedulerStart: 1.926ms RestoreLoadedAssetsState: 2.749ms ReloadSourceAssets: 1.358ms UnloadImportedAssets: 1.465ms Hotreload: 0.035ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.547ms UnloadStreamsBegin: 0.097ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.326ms GetLoadedSourceAssetsSnapshot: 3.933ms PersistCurrentRevisions: 1.752ms UnloadStreamsEnd: 0.088ms Untracked: 41.848ms Unrecognized assets cannot be included in AssetBundles: "Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga". UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unrecognized assets cannot be included in AssetBundles: "Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterEuropean_ColorMask.png". UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unrecognized assets cannot be included in AssetBundles: "Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_MAOHS.tga". UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unrecognized assets cannot be included in AssetBundles: "Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPepsico/Trailer_2Axes_MAOHS.tga". UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] BuildPlayerGenerator: Succeeded [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build. BuildPlayer: start building target 19 [Licensing::Client] Successfully resolved entitlements Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) - Starting script compilation - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll - Starting compile Library/PlayerScriptAssemblies/Obi.dll - Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Zenject.dll - Starting compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll - Starting compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/PlayerScriptAssemblies/SpracheAssembly.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Jobs.dll - Starting compile Library/PlayerScriptAssemblies/crosstales.dll - Starting compile Library/PlayerScriptAssemblies/AGXUnity.dll - Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll - Starting compile Library/PlayerScriptAssemblies/Unity.XR.OpenVR.dll - Starting compile Library/PlayerScriptAssemblies/XRDependency.dll - Starting compile Library/PlayerScriptAssemblies/LeapMotion.dll - Starting compile Library/PlayerScriptAssemblies/SteamVR.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Collections.dll - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,107606 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,001184 seconds - Finished ILPostProcessorRunner in 0,287812 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 4,944322 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,105445 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,001152 seconds - Finished ILPostProcessorRunner in 0,270687 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 4,941708 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,082425 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001141 seconds - Finished ILPostProcessorRunner in 0,247517 seconds - Finished compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll in 3,241238 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,091406 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,001065 seconds - Finished ILPostProcessorRunner in 0,257979 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll in 3,252504 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,090605 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,001143 seconds - Finished ILPostProcessorRunner in 0,30299 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 3,248812 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll in 0,098301 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll in 0,001315 seconds - Finished ILPostProcessorRunner in 0,297301 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll in 3,226699 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,079494 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001226 seconds - Finished ILPostProcessorRunner in 0,254328 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 3,196562 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,116474 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,001254 seconds - Finished ILPostProcessorRunner in 0,312408 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll in 3,226372 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,071173 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,001145 seconds - Finished ILPostProcessorRunner in 0,280736 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Jobs.dll in 3,122055 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,098059 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,001162 seconds - Finished ILPostProcessorRunner in 0,270723 seconds - Finished compile Library/PlayerScriptAssemblies/SpracheAssembly.dll in 3,224159 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,107317 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,001177 seconds - Finished ILPostProcessorRunner in 0,316959 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 3,21849 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,101323 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,001311 seconds - Finished ILPostProcessorRunner in 0,310055 seconds - Finished compile Library/PlayerScriptAssemblies/Obi.dll in 3,271588 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,10649 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,001108 seconds - Finished ILPostProcessorRunner in 0,321759 seconds - Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 3,253143 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,097824 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,001359 seconds - Finished ILPostProcessorRunner in 0,261233 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll in 3,141019 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,119893 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,001164 seconds - Finished ILPostProcessorRunner in 0,281328 seconds - Finished compile Library/PlayerScriptAssemblies/crosstales.dll in 3,124417 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,119115 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,001272 seconds - Finished ILPostProcessorRunner in 0,237769 seconds - Finished compile Library/PlayerScriptAssemblies/Zenject.dll in 3,251305 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,101838 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,001323 seconds - Finished ILPostProcessorRunner in 0,166441 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 3,221943 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,084835 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,001211 seconds - Finished ILPostProcessorRunner in 0,149865 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 2,837337 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,108442 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,001175 seconds - Finished ILPostProcessorRunner in 0,175901 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Burst.dll in 3,175215 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,136028 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,00125 seconds - Finished ILPostProcessorRunner in 0,216513 seconds - Finished compile Library/PlayerScriptAssemblies/AGXUnity.dll in 3,117558 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,084932 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,001121 seconds - Finished ILPostProcessorRunner in 0,176884 seconds - Finished compile Library/PlayerScriptAssemblies/XRDependency.dll in 2,735057 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll in 0,083822 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll in 0,000834 seconds - Finished ILPostProcessorRunner in 0,166349 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.XR.OpenVR.dll in 2,752449 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,069413 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,000792 seconds - Finished ILPostProcessorRunner in 0,135369 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.dll in 2,269892 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,121983 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,000762 seconds - Finished ILPostProcessorRunner in 0,218616 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll in 3,219292 seconds - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,082215 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,000807 seconds - Finished ILPostProcessorRunner in 0,128532 seconds - Finished compile Library/PlayerScriptAssemblies/SteamVR.dll in 8,167686 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,085397 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,226294 seconds - Finished ILPostProcessorRunner in 0,35664 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Collections.dll in 7,751013 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,275561 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,084911 seconds - Finished ILPostProcessorRunner in 0,405578 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 7,053511 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,315574 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,425941 seconds - Finished ILPostProcessorRunner in 0,810861 seconds Symbols will be read from Library/PlayerScriptAssemblies/Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 19 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage [TMAssetStatusNetMessage] MessageClassProcessor Start [TMAssetStatusNetMessage] GenerateSerialization [TMAssetStatusNetMessage] GenerateDeserialization [TMAssetStatusNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 133 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:00.9669443 - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 9,500421 seconds - Finished script compilation in 14,529983 seconds Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(39,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(45,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(205,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(215,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(114,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(15,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(26,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(33,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(41,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(82,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(225,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(235,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(282,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\platform\systems\base\configuration\ResultDB.cs(122,13): warning CS0162: Unreachable code detected Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Setups\Common Resources\Scripts\VehicleTestSettings.cs(65,7): warning CS0184: The given expression is never of the provided ('VPTwoWheelController') type Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(56,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(63,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(79,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(101,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(102,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(232,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(238,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(243,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs(17,22): warning CS0414: The field 'CullingBakeDebugger.prevDebug' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(16,21): warning CS0414: The field 'VisibleIf.fieldInfo' is assigned but its value is never used Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(15,22): warning CS0414: The field 'VisibleIf.eventMethodInfo' is assigned but its value is never used Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(30,27): warning CS0109: The member 'SteamVR_Camera.camera' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\HandCollider.cs(9,31): warning CS0109: The member 'HandCollider.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs(16,24): warning CS0109: The member 'LinearAnimation.animation' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\InteractableDebug.cs(35,30): warning CS0109: The member 'InteractableDebug.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\Throwable.cs(59,33): warning CS0109: The member 'Throwable.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs(41,25): warning CS0109: The member 'TeleportPoint.animation' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\JoeJeff\JoeJeff.cs(43,31): warning CS0109: The member 'JoeJeff.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(12,40): warning CS0109: The member 'SquishyToy.renderer' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(21,31): warning CS0109: The member 'SquishyToy.rigidbody' does not hide an accessible member. The new keyword is not required. BuildPlayerGenerator: Succeeded SpriteAtlasPacking completed in 2.599405 sec Sprite IG_VehicleVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_BackgroundVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_2PixelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_DialVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_MaxSpeedVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 7.2 MB. Total uncompressed size 39.0 MB. SpriteAtlasPacking completed in 0.381007 sec ***Player size statistics*** Total compressed size 16.4 MB. Total uncompressed size 28.8 MB. SpriteAtlasPacking completed in 0.407543 sec Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Standard" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.84 seconds. Local cache hits 1056 (67.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.20 seconds. Local cache hits 1536 (100.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.80 seconds. Local cache hits 312 (18.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.97 seconds. Local cache hits 364 (21.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.95 seconds. Local cache hits 384 (22.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.75 seconds. Local cache hits 640 (41.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 288 (16.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.08 seconds. Local cache hits 384 (25.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.59 seconds. Local cache hits 240 (13.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 280 (16.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 6 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5600, unique: 5578) Compressed shader 'Standard' on d3d11 from 26.43MB to 0.98MB Compressed shader 'Standard' in 0.18s Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 176 (10.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 256 (15.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 104 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 156 (8.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (3.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 96 (5.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 96 (3.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 128 (6.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 80 (3.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 120 (4.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Autodesk Interactive in 0.00s d3d11 (total internal programs: 1300, unique: 1216) Compressed shader 'Autodesk Interactive' on d3d11 from 5.54MB to 0.24MB Compressed shader 'Autodesk Interactive' in 0.07s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 11264 (15.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 8192 (11.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 3328 (4.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 3328 (4.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 4096 (5.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 4096 (5.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.62 seconds. Local cache hits 11264 (14.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 8192 (11.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 3328 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 3328 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 4096 (5.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 4096 (5.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.07s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB Compressed shader 'CustomShaders/StandardCM' in 0.22s Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Distance Field in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 5632 (7.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 4096 (5.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2048 (2.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2048 (2.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.19s Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 88 (5.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/Standard_Water_Provisional in 0.00s d3d11 (total internal programs: 268, unique: 268) Compressed shader 'Custom/Standard_Water_Provisional' on d3d11 from 1.34MB to 0.06MB Compressed shader 'Custom/Standard_Water_Provisional' in 0.02s Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/UnlitColorAbove_SIM in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Surface in 0.00s d3d11 (total internal programs: 720, unique: 720) Compressed shader 'Particles/Standard Surface' on d3d11 from 3.68MB to 0.14MB Compressed shader 'Particles/Standard Surface' in 0.04s ***Player size statistics*** Total compressed size 1.09 GB. Total uncompressed size 1.71 GB. Unloading 5274 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.71 GB. System memory in use after: 2.64 GB. Unloading 19582 unused Assets to reduce memory usage. Loaded Objects now: 12871. Total: 32.844800 ms (FindLiveObjects: 1.496800 ms CreateObjectMapping: 1.039500 ms MarkObjects: 20.764300 ms DeleteObjects: 9.543000 ms) SpriteAtlasPacking completed in 0.728986 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 11264 (15.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds finished in 17.66 seconds. Local cache hits 6912 (9.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (411.07s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 3328 (4.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.25 seconds. Local cache hits 3072 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.79s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 4096 (5.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 4096 (5.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s d3d11 (total internal programs: 34816, unique: 34816) Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 113 (on d3d11) Compiling Fragment program with COLOR_MASK DIRECTIONAL EMISSION LIGHTMAP_ON LIGHTPROBE_SH MAOHS_MAP SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 115 (on d3d11) Compiling Fragment program with COLOR_MASK DIRECTIONAL EMISSION LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING MAOHS_MAP SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB Compressed shader 'CustomShaders/StandardHeavy' in 0.39s ***Player size statistics*** Total compressed size 11.8 MB. Total uncompressed size 18.1 MB. SpriteAtlasPacking completed in 0.421463 sec Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.402125 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.04s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.18s ***Player size statistics*** Total compressed size 85.2 MB. Total uncompressed size 176.2 MB. SpriteAtlasPacking completed in 0.414765 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.18s ***Player size statistics*** Total compressed size 86.1 MB. Total uncompressed size 173.6 MB. Unloading 3688 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.24 GB. Unloading 14633 unused Assets to reduce memory usage. Loaded Objects now: 12834. Total: 25.696100 ms (FindLiveObjects: 1.147400 ms CreateObjectMapping: 0.849200 ms MarkObjects: 20.405200 ms DeleteObjects: 3.293300 ms) SpriteAtlasPacking completed in 0.647598 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.18s ***Player size statistics*** Total compressed size 78.8 MB. Total uncompressed size 189.7 MB. SpriteAtlasPacking completed in 0.402852 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2048 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.49MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s ***Player size statistics*** Total compressed size 15.9 MB. Total uncompressed size 33.7 MB. SpriteAtlasPacking completed in 0.402003 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.18s ***Player size statistics*** Total compressed size 96.5 MB. Total uncompressed size 165.6 MB. SpriteAtlasPacking completed in 0.407170 sec Compiling shader "Unlit/Transparent" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Transparent" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Transparent in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 176 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 352 (9.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.73 seconds. Local cache hits 512 (16.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 104 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 104 (2.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 128 (3.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 256 (7.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 96 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 128 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 80 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 80 (1.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1876, unique: 1866) Compressed shader 'Standard' on d3d11 from 8.94MB to 0.33MB Compressed shader 'Standard' in 0.09s Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 2.51MB to 0.11MB Compressed shader 'CustomShaders/SkinsAtlas' in 0.03s Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Mobile/Particles/Multiply in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 8192 (9.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.08s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB Compressed shader 'CustomShaders/StandardCM' in 0.23s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 228, unique: 228) Compressed shader 'CustomShaders/Vehicles/Glass' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Glass' in 0.02s ***Player size statistics*** Total compressed size 101.6 MB. Total uncompressed size 215.7 MB. Unloading 4100 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.49 GB. System memory in use after: 1.49 GB. Unloading 20975 unused Assets to reduce memory usage. Loaded Objects now: 12843. Total: 25.163600 ms (FindLiveObjects: 1.249100 ms CreateObjectMapping: 0.586600 ms MarkObjects: 17.692000 ms DeleteObjects: 5.635200 ms) SpriteAtlasPacking completed in 0.644157 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.18s ***Player size statistics*** Total compressed size 76.3 MB. Total uncompressed size 190.8 MB. SpriteAtlasPacking completed in 0.403415 sec ***Player size statistics*** Total compressed size 19.3 KB. Total uncompressed size 69.0 KB. SpriteAtlasPacking completed in 0.397390 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.04s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.18s ***Player size statistics*** Total compressed size 10.5 MB. Total uncompressed size 72.5 MB. SpriteAtlasPacking completed in 0.408848 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.79 seconds. Local cache hits 1664 (42.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 416 (6.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.63 seconds. Local cache hits 704 (14.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 416 (8.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 320 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5916, unique: 5894) Compressed shader 'Standard' on d3d11 from 28.03MB to 1.05MB Compressed shader 'Standard' in 0.19s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 111 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 135 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 159 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 184 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 144, unique: 144) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 208.7 MB. Total uncompressed size 277.7 MB. Unloading 4088 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.50 GB. System memory in use after: 1.49 GB. Unloading 25242 unused Assets to reduce memory usage. Loaded Objects now: 12850. Total: 29.224600 ms (FindLiveObjects: 1.758400 ms CreateObjectMapping: 1.318800 ms MarkObjects: 18.491800 ms DeleteObjects: 7.654200 ms) SpriteAtlasPacking completed in 0.662172 sec Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1280 (1.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4276, unique: 4256) Compressed shader 'Standard' on d3d11 from 20.24MB to 0.87MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 8192 (9.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 45.6 MB. Total uncompressed size 64.1 MB. SpriteAtlasPacking completed in 0.406095 sec ***Player size statistics*** Total compressed size 12.5 MB. Total uncompressed size 18.7 MB. SpriteAtlasPacking completed in 0.410728 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 18.3 MB. SpriteAtlasPacking completed in 0.403672 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 11264 (12.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 8192 (9.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 61.3 MB. Total uncompressed size 141.5 MB. SpriteAtlasPacking completed in 0.420956 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.49MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s ***Player size statistics*** Total compressed size 104.6 MB. Total uncompressed size 146.4 MB. Unloading 3229 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.34 GB. System memory in use after: 1.34 GB. Unloading 2731 unused Assets to reduce memory usage. Loaded Objects now: 12860. Total: 20.704400 ms (FindLiveObjects: 0.781100 ms CreateObjectMapping: 0.483300 ms MarkObjects: 18.135700 ms DeleteObjects: 1.303100 ms) SpriteAtlasPacking completed in 0.646769 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.65s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 176 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 128 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 104 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 104 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 64 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 9.74MB to 0.44MB Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.10s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.08 seconds. Local cache hits 768 (49.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.34 seconds. Local cache hits 512 (31.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.81 seconds. Local cache hits 320 (18.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.81 seconds. Local cache hits 320 (18.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.25 seconds. Local cache hits 512 (29.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.30 seconds. Local cache hits 512 (30.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 256 (15.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.66 seconds. Local cache hits 256 (15.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 96 (5.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 40 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 40 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 64 (2.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.14s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.98 seconds. Local cache hits 1056 (23.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 768 (16.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 384 (10.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 384 (9.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 48 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 48 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 24 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 24 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Shader warning in 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 173 Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH STEREO_INSTANCING_ON UNITY_PASS_SHADOWCASTER Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 88 (5.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 20 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 20 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 12 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 12 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.67s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.02s d3d11 (total internal programs: 1328, unique: 1328) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 49.09MB to 9.67MB Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 0.72s Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 88 (4.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 52 (4.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 2304 / 2304 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.32 seconds. Local cache hits 2304 (151.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.10 seconds. Local cache hits 1536 (97.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.33 seconds. Local cache hits 1248 (79.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.21 seconds. Local cache hits 1248 (76.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 96 (5.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 96 (5.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.16 seconds. Local cache hits 1536 (99.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.17 seconds. Local cache hits 1536 (99.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.92 seconds. Local cache hits 768 (45.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.98 seconds. Local cache hits 768 (46.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 96 (5.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 96 (5.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 128 (7.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 128 (7.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 192 (10.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 128 (7.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 208 (11.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 208 (11.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 128 (7.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 128 (7.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.03s d3d11 (total internal programs: 12928, unique: 12884) Shader warning in 'Nature/SpeedTree': floating point division by zero at Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/CGIncludes/SpeedTreeVertex.cginc(101) (on d3d11) Compiling Vertex program with GEOM_TYPE_LEAF LOD_FADE_PERCENTAGE SHADOWS_CUBE STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_MESH SHADER_API_GLES30 SHADOWS_DEPTH UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB Compressed shader 'Nature/SpeedTree' in 0.54s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 12 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 88 (5.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 52 (5.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 12 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 12 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.00 seconds. Local cache hits 4224 (95.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 10.05 seconds. Local cache hits 1536 (15.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (224.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1664 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.46 seconds. Local cache hits 1536 (34.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.36 seconds. Local cache hits 1536 (32.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 192 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 192 (3.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 96 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 96 (1.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LOD_FADE_CROSSFADE SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LIGHTMAP_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LIGHTMAP_ON PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LOD_FADE_CROSSFADE SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader warning in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 161 Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Script attached to 'HG_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 283.8 MB. Total uncompressed size 0.53 GB. SpriteAtlasPacking completed in 0.421290 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 11264 (12.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 8192 (9.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 4096 (6.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Total compressed size 20.1 MB. Total uncompressed size 27.8 MB. SpriteAtlasPacking completed in 0.419312 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 104.5 MB. Total uncompressed size 166.0 MB. Unloading 3396 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.69 GB. System memory in use after: 1.66 GB. Unloading 207393 unused Assets to reduce memory usage. Loaded Objects now: 12866. Total: 66.784100 ms (FindLiveObjects: 8.181000 ms CreateObjectMapping: 4.990500 ms MarkObjects: 17.638100 ms DeleteObjects: 35.973200 ms) SpriteAtlasPacking completed in 0.695673 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 11264 (12.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 3328 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.08s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB Compressed shader 'CustomShaders/StandardCM' in 0.23s Asset 'ControllerrHotAirBalloon': Transition 'AnyState -> BalanceoAereo' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 40.8 MB. Total uncompressed size 169.1 MB. SpriteAtlasPacking completed in 0.425446 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 11264 (12.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 17.76 seconds. Local cache hits 6912 (6.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (417.11s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.20 seconds. Local cache hits 3072 (2.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.37s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s d3d11 (total internal programs: 34816, unique: 34816) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB Compressed shader 'CustomShaders/StandardHeavy' in 0.39s ***Player size statistics*** Total compressed size 11.7 MB. Total uncompressed size 18.1 MB. SpriteAtlasPacking completed in 0.420032 sec Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.414457 sec ***Player size statistics*** Total compressed size 9.6 MB. Total uncompressed size 14.9 MB. SpriteAtlasPacking completed in 0.416802 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.2 MB. SpriteAtlasPacking completed in 0.419317 sec ***Player size statistics*** Total compressed size 82.4 MB. Total uncompressed size 89.2 MB. SpriteAtlasPacking completed in 0.416197 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 17.0 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.414199 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (vp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 480 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 208 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/SMKGlass in 0.00s d3d11 (total internal programs: 1376, unique: 1056) Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 55 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF LIGHTPROBE_SH STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 296 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 472 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'CustomShaders/Vehicles/SMKGlass' on d3d11 from 4.92MB to 0.15MB Compressed shader 'CustomShaders/Vehicles/SMKGlass' in 0.04s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 3328 (3.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 34.8 MB. Total uncompressed size 51.9 MB. Unloading 3207 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.40 GB. System memory in use after: 1.40 GB. Unloading 3340 unused Assets to reduce memory usage. Loaded Objects now: 12882. Total: 21.060800 ms (FindLiveObjects: 0.832200 ms CreateObjectMapping: 0.285600 ms MarkObjects: 18.492600 ms DeleteObjects: 1.449300 ms) SpriteAtlasPacking completed in 0.653439 sec ***Player size statistics*** Total compressed size 94.4 KB. Total uncompressed size 144.9 KB. SpriteAtlasPacking completed in 0.415538 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 9.74MB to 0.44MB Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.11s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.84 seconds. Local cache hits 2112 (139.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.13 seconds. Local cache hits 1536 (98.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.67 seconds. Local cache hits 240 (15.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.75 seconds. Local cache hits 240 (17.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.03 seconds. Local cache hits 768 (48.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.14 seconds. Local cache hits 768 (50.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 96 (5.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 96 (4.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 48 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 48 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 264 (15.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 192 (11.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 60 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 60 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 96 (5.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 96 (5.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 12 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 12 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.02s d3d11 (total internal programs: 6756, unique: 6756) Compressed shader 'Nature/SpeedTree8' on d3d11 from 49.27MB to 2.06MB Compressed shader 'Nature/SpeedTree8' in 0.21s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.67s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.02s d3d11 (total internal programs: 1328, unique: 1328) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 49.09MB to 9.67MB Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 0.72s Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1344 / 1344 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1344 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.02s d3d11 (total internal programs: 7776, unique: 7754) Compressed shader 'Nature/SpeedTree' on d3d11 from 49.55MB to 3.14MB Compressed shader 'Nature/SpeedTree' in 0.44s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4224 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 10.43 seconds. Local cache hits 1536 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (248.34s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 341.4 MB. Total uncompressed size 0.55 GB. Unloading 3259 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.70 GB. System memory in use after: 1.67 GB. Unloading 697 unused Assets to reduce memory usage. Loaded Objects now: 12886. Total: 22.217700 ms (FindLiveObjects: 1.336400 ms CreateObjectMapping: 0.435700 ms MarkObjects: 18.684300 ms DeleteObjects: 1.760400 ms) SpriteAtlasPacking completed in 0.679432 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 1.6 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.443011 sec '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 1584 / 1584 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.95 seconds. Local cache hits 1584 (46.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.25 seconds. Local cache hits 3072 (125.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.54 seconds. Local cache hits 468 (12.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.19 seconds. Local cache hits 728 (28.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 40 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 40 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 576 (15.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 1216 / 1216 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.67 seconds. Local cache hits 1216 (39.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 432 / 432 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 432 (11.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 768 (26.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 360 / 360 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 360 (9.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 560 / 560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.92 seconds. Local cache hits 560 (21.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 20 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 20 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.02s d3d11 (total internal programs: 9908, unique: 9878) Compressed shader 'Standard' on d3d11 from 48.89MB to 1.79MB Compressed shader 'Standard' in 0.19s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'MotorHelmet2_PF' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.93 seconds. Local cache hits 352 (21.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.29 seconds. Local cache hits 512 (30.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 208 (11.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.78 seconds. Local cache hits 312 (17.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 128 (6.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 192 (11.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 192 (8.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.57 seconds. Local cache hits 256 (13.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 160 (7.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 240 (11.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (12.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.04s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 109.88MB to 3.67MB Compressed shader 'CustomShaders/StandardCM' in 0.19s Script attached to 'MotorHelmet1_PF' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 95.7 MB. Total uncompressed size 162.1 MB. SpriteAtlasPacking completed in 0.415340 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.15 seconds. Local cache hits 3456 (2.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (189.54s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.28 seconds. Local cache hits 3072 (2.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.62s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s d3d11 (total internal programs: 20608, unique: 20608) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB Compressed shader 'CustomShaders/StandardHeavy' in 0.30s ***Player size statistics*** Total compressed size 8.9 MB. Total uncompressed size 12.8 MB. SpriteAtlasPacking completed in 0.412706 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.412234 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB Compressed shader 'CustomShaders/StandardCM' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.18s ***Player size statistics*** Total compressed size 9.3 MB. Total uncompressed size 17.0 MB. SpriteAtlasPacking completed in 0.410971 sec Compiling shader "Standard" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 880 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5196, unique: 5176) Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB Compressed shader 'Standard' in 0.20s ***Player size statistics*** Total compressed size 1.4 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.420809 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 11264 (12.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 8192 (9.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 13.5 MB. Unloading 3785 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.21 GB. System memory in use after: 1.20 GB. Unloading 16808 unused Assets to reduce memory usage. Loaded Objects now: 12899. Total: 28.899100 ms (FindLiveObjects: 1.273400 ms CreateObjectMapping: 0.967300 ms MarkObjects: 20.320400 ms DeleteObjects: 6.336600 ms) SpriteAtlasPacking completed in 0.648718 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 3264, unique: 3086) Compressed shader 'Standard' on d3d11 from 15.18MB to 0.65MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 5.6 MB. SpriteAtlasPacking completed in 0.410607 sec ***Player size statistics*** Total compressed size 19.5 MB. Total uncompressed size 39.0 MB. SpriteAtlasPacking completed in 0.412546 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 114.0 MB. Total uncompressed size 175.0 MB. SpriteAtlasPacking completed in 0.412047 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.67s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4224 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.75 seconds. Local cache hits 1536 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (231.68s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 39.3 MB. Total uncompressed size 81.5 MB. Unloading 3236 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.34 GB. System memory in use after: 1.21 GB. Unloading 1280 unused Assets to reduce memory usage. Loaded Objects now: 12909. Total: 23.124300 ms (FindLiveObjects: 0.642200 ms CreateObjectMapping: 0.244400 ms MarkObjects: 18.311900 ms DeleteObjects: 3.924800 ms) SpriteAtlasPacking completed in 0.645836 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.412492 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 11264 (12.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 19.18 seconds. Local cache hits 6912 (6.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (450.32s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.20 seconds. Local cache hits 3072 (2.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.01s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s d3d11 (total internal programs: 34816, unique: 34816) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB Compressed shader 'CustomShaders/StandardHeavy' in 0.38s ***Player size statistics*** Total compressed size 11.8 MB. Total uncompressed size 18.1 MB. SpriteAtlasPacking completed in 0.427340 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.5 KB. SpriteAtlasPacking completed in 0.406911 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.18s ***Player size statistics*** Total compressed size 77.2 MB. Total uncompressed size 209.6 MB. Unloading 3600 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.23 GB. System memory in use after: 1.23 GB. Unloading 17008 unused Assets to reduce memory usage. Loaded Objects now: 12917. Total: 25.488600 ms (FindLiveObjects: 1.243000 ms CreateObjectMapping: 0.943700 ms MarkObjects: 18.980000 ms DeleteObjects: 4.320900 ms) SpriteAtlasPacking completed in 0.655842 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 15.6 MB. SpriteAtlasPacking completed in 0.416200 sec Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/DefaultUnlit in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 44 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Unlit in 0.00s d3d11 (total internal programs: 76, unique: 76) Shader warning in 'Deprecated/SMK/Unlit': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 27 Compiling Vertex program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Compiling shader "Standard" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 880 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1792 / 1792 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1792 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5672, unique: 5652) Compressed shader 'Standard' on d3d11 from 27.42MB to 1.11MB Compressed shader 'Standard' in 0.21s Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 176 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 256 (11.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 104 (3.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 156 (6.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 64 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 96 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 96 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 128 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 80 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 120 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1316, unique: 1226) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.24MB to 0.25MB Compressed shader 'Standard (Specular setup)' in 0.08s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Unlit/Color" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Color" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Color in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.16s ***Player size statistics*** Total compressed size 41.4 MB. Total uncompressed size 67.0 MB. SpriteAtlasPacking completed in 0.409921 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.01 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 47.9 MB. Total uncompressed size 66.7 MB. SpriteAtlasPacking completed in 0.408473 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.16s ***Player size statistics*** Total compressed size 28.1 MB. Total uncompressed size 51.5 MB. SpriteAtlasPacking completed in 0.407548 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 40.9 MB. Total uncompressed size 69.7 MB. Unloading 3390 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.28 GB. System memory in use after: 1.22 GB. Unloading 2783 unused Assets to reduce memory usage. Loaded Objects now: 12928. Total: 23.833100 ms (FindLiveObjects: 0.786300 ms CreateObjectMapping: 0.486600 ms MarkObjects: 19.141200 ms DeleteObjects: 3.418000 ms) SpriteAtlasPacking completed in 0.640299 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 32.9 MB. Total uncompressed size 69.4 MB. SpriteAtlasPacking completed in 0.408271 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 18.53 seconds. Local cache hits 6912 (6.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (435.31s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.26 seconds. Local cache hits 3072 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.56s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.10s d3d11 (total internal programs: 34816, unique: 34816) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB Compressed shader 'CustomShaders/StandardHeavy' in 0.39s ***Player size statistics*** Total compressed size 11.7 MB. Total uncompressed size 18.0 MB. SpriteAtlasPacking completed in 0.416666 sec Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.408148 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 96.0 MB. Total uncompressed size 165.6 MB. SpriteAtlasPacking completed in 0.411863 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 228, unique: 228) Compressed shader 'CustomShaders/Vehicles/Glass' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Glass' in 0.02s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 11.3 MB. Total uncompressed size 19.0 MB. Unloading 3433 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.37 GB. System memory in use after: 1.37 GB. Unloading 7992 unused Assets to reduce memory usage. Loaded Objects now: 12936. Total: 25.069100 ms (FindLiveObjects: 0.897100 ms CreateObjectMapping: 0.346000 ms MarkObjects: 21.591900 ms DeleteObjects: 2.232900 ms) SpriteAtlasPacking completed in 0.663115 sec ***Player size statistics*** Total compressed size 12.7 MB. Total uncompressed size 20.4 MB. SpriteAtlasPacking completed in 0.406922 sec ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 3.0 MB. SpriteAtlasPacking completed in 0.412359 sec ***Player size statistics*** Total compressed size 6.7 MB. Total uncompressed size 22.6 MB. SpriteAtlasPacking completed in 0.408068 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.416441 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 8192 (9.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Total compressed size 10.6 MB. Total uncompressed size 19.1 MB. SpriteAtlasPacking completed in 0.413299 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s ***Player size statistics*** Total compressed size 11.5 MB. Total uncompressed size 15.2 MB. SpriteAtlasPacking completed in 0.412770 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 8192 (9.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Total compressed size 9.6 MB. Total uncompressed size 16.5 MB. SpriteAtlasPacking completed in 0.412998 sec ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 82.7 KB. SpriteAtlasPacking completed in 0.414843 sec ***Player size statistics*** Total compressed size 15.1 KB. Total uncompressed size 54.3 KB. SpriteAtlasPacking completed in 0.408057 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 17.5 MB. Total uncompressed size 26.0 MB. SpriteAtlasPacking completed in 0.405120 sec ***Player size statistics*** Total compressed size 10.8 MB. Total uncompressed size 19.7 MB. SpriteAtlasPacking completed in 0.414013 sec ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.4 MB. SpriteAtlasPacking completed in 0.409034 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 0.417540 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 7.7 MB. SpriteAtlasPacking completed in 0.415221 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 11.6 MB. SpriteAtlasPacking completed in 0.413004 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.420008 sec Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 3300, unique: 3282) Compressed shader 'Standard' on d3d11 from 15.21MB to 0.56MB Compressed shader 'Standard' in 0.16s Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 24 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 80 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Unlit in 0.00s d3d11 (total internal programs: 176, unique: 176) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 18.88 seconds. Local cache hits 6912 (6.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (443.97s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.24 seconds. Local cache hits 3072 (2.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.32s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s d3d11 (total internal programs: 34816, unique: 34816) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB Compressed shader 'CustomShaders/StandardHeavy' in 0.38s Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Surface in 0.00s d3d11 (total internal programs: 720, unique: 720) Compressed shader 'Particles/Standard Surface' on d3d11 from 3.68MB to 0.14MB Compressed shader 'Particles/Standard Surface' in 0.04s ***Player size statistics*** Total compressed size 57.2 MB. Total uncompressed size 109.4 MB. Unloading 3277 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.46 GB. System memory in use after: 1.39 GB. Unloading 18434 unused Assets to reduce memory usage. Loaded Objects now: 12967. Total: 31.972200 ms (FindLiveObjects: 1.812400 ms CreateObjectMapping: 1.177400 ms MarkObjects: 19.649700 ms DeleteObjects: 9.331700 ms) SpriteAtlasPacking completed in 0.652765 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s ***Player size statistics*** Total compressed size 22.6 MB. Total uncompressed size 54.2 MB. SpriteAtlasPacking completed in 0.409776 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 27.8 MB. Total uncompressed size 52.0 MB. SpriteAtlasPacking completed in 0.418274 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.16s ***Player size statistics*** Total compressed size 20.7 MB. Total uncompressed size 31.5 MB. SpriteAtlasPacking completed in 0.415433 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.67s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 143.6 MB. Total uncompressed size 203.3 MB. SpriteAtlasPacking completed in 0.411720 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 272.3 KB. Total uncompressed size 0.7 MB. Unloading 3152 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.32 GB. System memory in use after: 1.29 GB. Unloading 2423 unused Assets to reduce memory usage. Loaded Objects now: 12976. Total: 21.952900 ms (FindLiveObjects: 0.828700 ms CreateObjectMapping: 0.452800 ms MarkObjects: 18.436600 ms DeleteObjects: 2.233800 ms) SpriteAtlasPacking completed in 0.656485 sec Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.414638 sec ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 6.7 MB. SpriteAtlasPacking completed in 0.416962 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 22.1 MB. Total uncompressed size 34.3 MB. SpriteAtlasPacking completed in 0.414473 sec Tree prefab at index 3 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 4 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 5 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.14s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 2304 / 2304 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2304 (2.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.03s d3d11 (total internal programs: 12928, unique: 12884) Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB Compressed shader 'Nature/SpeedTree' in 0.53s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4224 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.88 seconds. Local cache hits 1536 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (234.86s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Script attached to 'CT_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 55.8 MB. Total uncompressed size 171.4 MB. SpriteAtlasPacking completed in 0.415955 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 27.3 MB. Total uncompressed size 63.2 MB. Unloading 3263 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 1466 unused Assets to reduce memory usage. Loaded Objects now: 12986. Total: 19.273600 ms (FindLiveObjects: 0.571000 ms CreateObjectMapping: 0.204400 ms MarkObjects: 17.213900 ms DeleteObjects: 1.283300 ms) SpriteAtlasPacking completed in 0.648532 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.420820 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.417746 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 11264 (12.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Total compressed size 14.7 MB. Total uncompressed size 33.0 MB. SpriteAtlasPacking completed in 0.414628 sec ***Player size statistics*** Total compressed size 10.3 MB. Total uncompressed size 21.3 MB. SpriteAtlasPacking completed in 0.418487 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 440 (6.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 640 (8.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 260 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 312 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 160 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 256 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 240 (1.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 320 (3.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 200 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 240 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 3152, unique: 2934) Compressed shader 'Standard' on d3d11 from 13.35MB to 0.61MB Compressed shader 'Standard' in 0.19s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 256 (8.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 128 (3.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 128 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1260, unique: 1168) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.24MB to 0.22MB Compressed shader 'Standard (Specular setup)' in 0.07s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.04s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 109.88MB to 3.67MB Compressed shader 'CustomShaders/StandardCM' in 0.19s ***Player size statistics*** Total compressed size 170.0 MB. Total uncompressed size 327.6 MB. Unloading 3070 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.37 GB. System memory in use after: 1.37 GB. Unloading 719 unused Assets to reduce memory usage. Loaded Objects now: 12995. Total: 21.489800 ms (FindLiveObjects: 0.795400 ms CreateObjectMapping: 0.422500 ms MarkObjects: 18.840600 ms DeleteObjects: 1.430400 ms) SpriteAtlasPacking completed in 0.654667 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 22.0 MB. Total uncompressed size 32.8 MB. SpriteAtlasPacking completed in 0.417080 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.18s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 27.1 MB. Total uncompressed size 50.2 MB. SpriteAtlasPacking completed in 0.417847 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.413347 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 0.425087 sec ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 5.0 MB. SpriteAtlasPacking completed in 0.414031 sec ***Player size statistics*** Total compressed size 11.1 MB. Total uncompressed size 19.6 MB. SpriteAtlasPacking completed in 0.421807 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Standard" pass "FORWARD" (vp) 1232 / 1232 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1232 (1.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1792 / 1792 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1792 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 468 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 336 / 336 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 336 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 360 / 360 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 360 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 6612, unique: 6588) Compressed shader 'Standard' on d3d11 from 31.42MB to 1.29MB Compressed shader 'Standard' in 0.22s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 144, unique: 144) ***Player size statistics*** Total compressed size 148.4 MB. Total uncompressed size 251.4 MB. Unloading 3163 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.43 GB. System memory in use after: 1.43 GB. Unloading 1771 unused Assets to reduce memory usage. Loaded Objects now: 13008. Total: 23.121100 ms (FindLiveObjects: 0.764600 ms CreateObjectMapping: 0.387400 ms MarkObjects: 18.821300 ms DeleteObjects: 3.147000 ms) SpriteAtlasPacking completed in 0.655062 sec ***Player size statistics*** Total compressed size 7.7 MB. Total uncompressed size 22.3 MB. SpriteAtlasPacking completed in 0.418732 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 21.0 MB. Total uncompressed size 31.9 MB. SpriteAtlasPacking completed in 0.415213 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.413323 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 8192 (9.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 15.4 MB. Total uncompressed size 27.1 MB. SpriteAtlasPacking completed in 0.416268 sec Sprite freightliner_tempomat_ar matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_motor_heating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_expand_arrows matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_check_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_arrow_left matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_5th_wheel_red matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_green_lamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_tire_pressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TC_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TC_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_ip_indicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_suspension matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_arrow_right matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_MotorOilTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_rpmCircle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_lights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_oil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_stop_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_temp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_blue matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_gear_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_trailer_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_LIM matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_service_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_needle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_differential_lock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_tire_alingment matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_differential_Front matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_battery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ESP_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_circleBig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_water matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_abs matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_seat_belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_5th_wheel_green matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_LevelRetarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_PressionPanel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_circleBigWhite matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_5th_wheel_yellow matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FuelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ESP_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_empty_gas matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_engine_blank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_EngineTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Freightliner_cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_SupensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight_white matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 10.5 MB. Total uncompressed size 124.6 MB. SpriteAtlasPacking completed in 0.407649 sec ***Player size statistics*** Total compressed size 0.5 MB. Total uncompressed size 0.6 MB. SpriteAtlasPacking completed in 0.429203 sec ***Player size statistics*** Total compressed size 18.7 MB. Total uncompressed size 42.7 MB. Unloading 3142 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 12373 unused Assets to reduce memory usage. Loaded Objects now: 13061. Total: 26.827500 ms (FindLiveObjects: 1.366800 ms CreateObjectMapping: 0.813000 ms MarkObjects: 19.811400 ms DeleteObjects: 4.834800 ms) SpriteAtlasPacking completed in 0.647030 sec ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.426326 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 15.0 MB. Total uncompressed size 31.3 MB. SpriteAtlasPacking completed in 0.418429 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 34.0 MB. Total uncompressed size 71.2 MB. SpriteAtlasPacking completed in 0.412720 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 4096 (4.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 30.6 MB. Total uncompressed size 42.2 MB. SpriteAtlasPacking completed in 0.411329 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 23.1 MB. Total uncompressed size 34.4 MB. SpriteAtlasPacking completed in 0.409307 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.13s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 2304 / 2304 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2304 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.03s d3d11 (total internal programs: 12928, unique: 12884) Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB Compressed shader 'Nature/SpeedTree' in 0.54s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 137.1 MB. Total uncompressed size 244.3 MB. Unloading 3233 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.57 GB. System memory in use after: 1.56 GB. Unloading 1653 unused Assets to reduce memory usage. Loaded Objects now: 13073. Total: 24.406400 ms (FindLiveObjects: 1.172800 ms CreateObjectMapping: 0.458100 ms MarkObjects: 19.645300 ms DeleteObjects: 3.129100 ms) SpriteAtlasPacking completed in 0.649829 sec Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 8192 (9.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Script attached to 'River_PF' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 13.4 MB. Total uncompressed size 20.8 MB. SpriteAtlasPacking completed in 0.413656 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s ***Player size statistics*** Total compressed size 453.6 KB. Total uncompressed size 0.9 MB. SpriteAtlasPacking completed in 0.410108 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 75.2 MB. Total uncompressed size 122.2 MB. SpriteAtlasPacking completed in 0.413555 sec Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 62.7 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.408653 sec ***Player size statistics*** Total compressed size 9.8 MB. Total uncompressed size 15.1 MB. SpriteAtlasPacking completed in 0.416081 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 26.6 MB. Total uncompressed size 50.4 MB. SpriteAtlasPacking completed in 0.410383 sec Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 704 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1280 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4276, unique: 4256) Compressed shader 'Standard' on d3d11 from 20.24MB to 0.87MB Compressed shader 'Standard' in 0.21s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 34.2 MB. Total uncompressed size 53.8 MB. Unloading 3180 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.44 GB. System memory in use after: 1.43 GB. Unloading 5812 unused Assets to reduce memory usage. Loaded Objects now: 13088. Total: 23.677100 ms (FindLiveObjects: 0.821600 ms CreateObjectMapping: 0.413700 ms MarkObjects: 19.367100 ms DeleteObjects: 3.073200 ms) SpriteAtlasPacking completed in 0.654512 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.18s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 0.418136 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s ***Player size statistics*** Total compressed size 31.1 MB. Total uncompressed size 55.3 MB. SpriteAtlasPacking completed in 0.412682 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 3192, unique: 3016) Compressed shader 'Standard' on d3d11 from 14.13MB to 0.63MB Compressed shader 'Standard' in 0.19s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 62.0 MB. Total uncompressed size 83.9 MB. SpriteAtlasPacking completed in 0.409615 sec ***Player size statistics*** Total compressed size 3.1 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.411879 sec ***Player size statistics*** Total compressed size 8.8 MB. Total uncompressed size 18.6 MB. SpriteAtlasPacking completed in 0.415246 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 11264 (12.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 8192 (9.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Total compressed size 46.0 MB. Total uncompressed size 67.9 MB. Unloading 3232 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.48 GB. System memory in use after: 1.47 GB. Unloading 73217 unused Assets to reduce memory usage. Loaded Objects now: 13101. Total: 43.141900 ms (FindLiveObjects: 3.321300 ms CreateObjectMapping: 2.945100 ms MarkObjects: 17.680400 ms DeleteObjects: 19.194000 ms) SpriteAtlasPacking completed in 0.649618 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.13s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1728 / 1728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1728 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 936 / 936 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 936 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 936 / 936 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 936 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.02s d3d11 (total internal programs: 9696, unique: 9674) Compressed shader 'Nature/SpeedTree' on d3d11 from 60.49MB to 3.64MB Compressed shader 'Nature/SpeedTree' in 0.46s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 176.7 MB. Total uncompressed size 280.7 MB. SpriteAtlasPacking completed in 0.416532 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 352 (11.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 256 (8.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 128 (4.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 128 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 1120, unique: 1120) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 30.31MB to 4.60MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.13s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.16s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'TT_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 352 (11.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 256 (8.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 128 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 128 (3.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 1120, unique: 1120) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 11.52MB to 0.42MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.11s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Script attached to 'TT_BakedVegetationHolder' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 2304 / 2304 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2304 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1248 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.03s d3d11 (total internal programs: 12928, unique: 12884) Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB Compressed shader 'Nature/SpeedTree' in 0.53s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4224 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.14 seconds. Local cache hits 1536 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (216.97s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 64.1 MB. Total uncompressed size 146.8 MB. SpriteAtlasPacking completed in 0.414710 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 9.9 MB. SpriteAtlasPacking completed in 0.410731 sec Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1488, unique: 1356) Compressed shader 'Standard' on d3d11 from 5.72MB to 0.24MB Compressed shader 'Standard' in 0.07s Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 88 (5.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 48 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 16 variants (3.44s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 52 (2.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 36 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 16 variants (3.14s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/Road" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/CustomShaders/Assets/Road in 0.00s d3d11 (total internal programs: 300, unique: 300) Shader error in 'Deprecated/CustomShaders/Assets/Road': maximum ps_5_0 sampler register index (16) exceeded at line 87 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/CustomShaders/Assets/Road' on d3d11 from 2.27MB to 0.10MB Compressed shader 'Deprecated/CustomShaders/Assets/Road' in 0.03s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 17.97 seconds. Local cache hits 6912 (6.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (421.59s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.22 seconds. Local cache hits 3072 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.49s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.10s d3d11 (total internal programs: 34816, unique: 34816) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB Compressed shader 'CustomShaders/StandardHeavy' in 0.40s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 31.7 MB. Total uncompressed size 49.7 MB. Unloading 3462 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.80 GB. System memory in use after: 1.73 GB. Unloading 16347 unused Assets to reduce memory usage. Loaded Objects now: 13108. Total: 28.325900 ms (FindLiveObjects: 1.038800 ms CreateObjectMapping: 0.434100 ms MarkObjects: 18.813100 ms DeleteObjects: 8.038500 ms) SpriteAtlasPacking completed in 0.681233 sec ***Player size statistics*** Total compressed size 0.6 MB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 0.418782 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 25.2 MB. Total uncompressed size 50.7 MB. SpriteAtlasPacking completed in 0.413377 sec Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1280 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4276, unique: 4256) Compressed shader 'Standard' on d3d11 from 20.24MB to 0.87MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 11264 (12.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 25.9 MB. Total uncompressed size 42.1 MB. SpriteAtlasPacking completed in 0.414562 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 29.7 MB. Total uncompressed size 77.0 MB. SpriteAtlasPacking completed in 0.411438 sec Compiling shader "Standard" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 880 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5196, unique: 5176) Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.21s ***Player size statistics*** Total compressed size 17.0 MB. Total uncompressed size 32.7 MB. SpriteAtlasPacking completed in 0.414051 sec Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.6 KB. SpriteAtlasPacking completed in 0.413549 sec ***Player size statistics*** Total compressed size 57.2 MB. Total uncompressed size 66.2 MB. Unloading 3166 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.48 GB. System memory in use after: 1.48 GB. Unloading 3006 unused Assets to reduce memory usage. Loaded Objects now: 13121. Total: 21.654800 ms (FindLiveObjects: 0.873100 ms CreateObjectMapping: 0.521200 ms MarkObjects: 18.140500 ms DeleteObjects: 2.119000 ms) SpriteAtlasPacking completed in 0.650013 sec Compiling shader "Standard" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 880 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5196, unique: 5176) Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Total compressed size 2.6 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.412449 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 9.6 MB. SpriteAtlasPacking completed in 0.409667 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 3328 (3.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 19.8 MB. Total uncompressed size 34.8 MB. SpriteAtlasPacking completed in 0.411727 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.413806 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416298 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.49MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s ***Player size statistics*** Total compressed size 18.1 MB. Total uncompressed size 29.1 MB. SpriteAtlasPacking completed in 0.415385 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.04s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 109.88MB to 3.67MB Compressed shader 'CustomShaders/StandardCM' in 0.20s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 144, unique: 144) ***Player size statistics*** Total compressed size 35.6 MB. Total uncompressed size 157.5 MB. SpriteAtlasPacking completed in 0.409660 sec Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 704 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1280 (1.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4276, unique: 4256) Compressed shader 'Standard' on d3d11 from 20.24MB to 0.87MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.16s ***Player size statistics*** Total compressed size 60.2 MB. Total uncompressed size 103.8 MB. Unloading 3165 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.59 GB. System memory in use after: 1.59 GB. Unloading 5016 unused Assets to reduce memory usage. Loaded Objects now: 13139. Total: 25.723800 ms (FindLiveObjects: 0.885600 ms CreateObjectMapping: 0.523500 ms MarkObjects: 21.826700 ms DeleteObjects: 2.486900 ms) SpriteAtlasPacking completed in 0.656757 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 40.0 MB. Total uncompressed size 77.1 MB. SpriteAtlasPacking completed in 0.416833 sec ***Player size statistics*** Total compressed size 7.4 MB. Total uncompressed size 7.6 MB. SpriteAtlasPacking completed in 0.415029 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 29.7 MB. Total uncompressed size 46.2 MB. SpriteAtlasPacking completed in 0.412156 sec ***Player size statistics*** Total compressed size 5.6 MB. Total uncompressed size 6.0 MB. SpriteAtlasPacking completed in 0.410251 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.421288 sec Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 0.5 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.411777 sec ***Player size statistics*** Total compressed size 28.2 KB. Total uncompressed size 110.1 KB. SpriteAtlasPacking completed in 0.417194 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.49MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s ***Player size statistics*** Total compressed size 18.4 MB. Total uncompressed size 35.3 MB. SpriteAtlasPacking completed in 0.409426 sec ***Player size statistics*** Total compressed size 3.4 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.412427 sec ***Player size statistics*** Total compressed size 5.4 MB. Total uncompressed size 5.8 MB. SpriteAtlasPacking completed in 0.413538 sec ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 18.0 MB. SpriteAtlasPacking completed in 0.414923 sec Compiling shader "Standard" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 528 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 640 (9.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 320 (4.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 160 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2596, unique: 2582) Compressed shader 'Standard' on d3d11 from 12.00MB to 0.40MB Compressed shader 'Standard' in 0.11s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.42 seconds. Local cache hits 8192 (10.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Total compressed size 24.3 MB. Total uncompressed size 34.9 MB. SpriteAtlasPacking completed in 0.419270 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416527 sec ***Player size statistics*** Total compressed size 18.5 KB. Total uncompressed size 65.1 KB. SpriteAtlasPacking completed in 0.408751 sec ***Player size statistics*** Total compressed size 95.2 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.424295 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (12.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 18.27 seconds. Local cache hits 6912 (5.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (429.62s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.21 seconds. Local cache hits 3072 (2.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.73s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s d3d11 (total internal programs: 34816, unique: 34816) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB Compressed shader 'CustomShaders/StandardHeavy' in 0.38s ***Player size statistics*** Total compressed size 18.6 MB. Total uncompressed size 25.1 MB. SpriteAtlasPacking completed in 0.416968 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 2.51MB to 0.11MB Compressed shader 'CustomShaders/SkinsAtlas' in 0.03s ***Player size statistics*** Total compressed size 226.5 KB. Total uncompressed size 429.7 KB. SpriteAtlasPacking completed in 0.451136 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.416220 sec Compiling shader "Standard" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 880 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1536 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5196, unique: 5176) Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 19.4 MB. Total uncompressed size 35.3 MB. SpriteAtlasPacking completed in 0.412664 sec ***Player size statistics*** Total compressed size 94.4 KB. Total uncompressed size 144.9 KB. SpriteAtlasPacking completed in 0.421932 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.13s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1728 / 1728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1728 (1.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 936 / 936 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 936 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 936 / 936 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 936 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.02s d3d11 (total internal programs: 9696, unique: 9674) Compressed shader 'Nature/SpeedTree' on d3d11 from 60.49MB to 3.64MB Compressed shader 'Nature/SpeedTree' in 0.46s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 85.6 MB. Total uncompressed size 167.9 MB. Unloading 3323 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.74 GB. System memory in use after: 1.73 GB. Unloading 28855 unused Assets to reduce memory usage. Loaded Objects now: 13182. Total: 30.516800 ms (FindLiveObjects: 1.670100 ms CreateObjectMapping: 0.708000 ms MarkObjects: 17.766600 ms DeleteObjects: 10.370800 ms) SpriteAtlasPacking completed in 0.653590 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 7.4 MB. Total uncompressed size 11.9 MB. SpriteAtlasPacking completed in 0.411148 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.419316 sec ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.7 MB. SpriteAtlasPacking completed in 0.438854 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 17.3 MB. Total uncompressed size 28.8 MB. SpriteAtlasPacking completed in 0.411749 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 11.6 MB. Total uncompressed size 15.3 MB. SpriteAtlasPacking completed in 0.412812 sec ***Player size statistics*** Total compressed size 4.7 KB. Total uncompressed size 20.7 KB. SpriteAtlasPacking completed in 0.420047 sec ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 7.4 MB. SpriteAtlasPacking completed in 0.413838 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 832 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 352 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 3264, unique: 3086) Compressed shader 'Standard' on d3d11 from 15.18MB to 0.65MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.415455 sec ***Player size statistics*** Total compressed size 4.8 MB. Total uncompressed size 20.4 MB. SpriteAtlasPacking completed in 0.416372 sec ***Player size statistics*** Total compressed size 5.2 MB. Total uncompressed size 5.3 MB. SpriteAtlasPacking completed in 0.417285 sec ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.422472 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 52.8 MB. Total uncompressed size 83.1 MB. SpriteAtlasPacking completed in 0.419024 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.423028 sec ***Player size statistics*** Total compressed size 19.6 KB. Total uncompressed size 77.7 KB. SpriteAtlasPacking completed in 0.428688 sec ***Player size statistics*** Total compressed size 21.2 KB. Total uncompressed size 59.0 KB. SpriteAtlasPacking completed in 0.424867 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.425704 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 11264 (12.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 18.49 seconds. Local cache hits 6912 (5.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (434.55s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.26 seconds. Local cache hits 3072 (2.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.39s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s d3d11 (total internal programs: 34816, unique: 34816) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB Compressed shader 'CustomShaders/StandardHeavy' in 0.39s ***Player size statistics*** Total compressed size 11.8 MB. Total uncompressed size 18.1 MB. SpriteAtlasPacking completed in 0.420678 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.1 MB. SpriteAtlasPacking completed in 0.432457 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s ***Player size statistics*** Total compressed size 11.2 MB. Total uncompressed size 18.8 MB. Unloading 3252 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.50 GB. System memory in use after: 1.49 GB. Unloading 11042 unused Assets to reduce memory usage. Loaded Objects now: 13217. Total: 26.606600 ms (FindLiveObjects: 1.388500 ms CreateObjectMapping: 0.871000 ms MarkObjects: 19.945200 ms DeleteObjects: 4.400000 ms) SpriteAtlasPacking completed in 0.641903 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.416796 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.417824 sec Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.5 KB. Total uncompressed size 10.9 KB. SpriteAtlasPacking completed in 0.409100 sec ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 19.1 MB. SpriteAtlasPacking completed in 0.411123 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 8.6 MB. Total uncompressed size 25.7 MB. SpriteAtlasPacking completed in 0.415922 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.24s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 21.9 MB. Total uncompressed size 51.8 MB. SpriteAtlasPacking completed in 0.410858 sec ***Player size statistics*** Total compressed size 14.2 MB. Total uncompressed size 14.2 MB. SpriteAtlasPacking completed in 0.418583 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.410144 sec Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.427574 sec ***Player size statistics*** Total compressed size 10.8 MB. Total uncompressed size 10.9 MB. SpriteAtlasPacking completed in 0.434639 sec ***Player size statistics*** Total compressed size 5.0 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 0.416454 sec ***Player size statistics*** Total compressed size 9.4 MB. Total uncompressed size 10.2 MB. SpriteAtlasPacking completed in 0.415826 sec ***Player size statistics*** Total compressed size 245.4 KB. Total uncompressed size 396.4 KB. SpriteAtlasPacking completed in 0.415570 sec Compiling shader "Standard" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 880 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1536 (1.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5196, unique: 5176) Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 4096 (5.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 16.2 MB. Total uncompressed size 33.7 MB. SpriteAtlasPacking completed in 0.413143 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 19.9 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.410662 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.421198 sec ***Player size statistics*** Total compressed size 480.7 KB. Total uncompressed size 0.6 MB. SpriteAtlasPacking completed in 0.418829 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 33.9 MB. Total uncompressed size 86.4 MB. Unloading 3165 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.56 GB. System memory in use after: 1.56 GB. Unloading 2400 unused Assets to reduce memory usage. Loaded Objects now: 13247. Total: 21.314100 ms (FindLiveObjects: 0.865600 ms CreateObjectMapping: 0.466700 ms MarkObjects: 18.537100 ms DeleteObjects: 1.443900 ms) SpriteAtlasPacking completed in 0.651124 sec ***Player size statistics*** Total compressed size 10.3 MB. Total uncompressed size 21.2 MB. SpriteAtlasPacking completed in 0.415442 sec ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. SpriteAtlasPacking completed in 0.412334 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.01 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 11264 (12.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Total compressed size 14.7 MB. Total uncompressed size 27.5 MB. SpriteAtlasPacking completed in 0.411245 sec ***Player size statistics*** Total compressed size 8.2 KB. Total uncompressed size 22.7 KB. SpriteAtlasPacking completed in 0.411882 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s ***Player size statistics*** Total compressed size 252.8 KB. Total uncompressed size 474.8 KB. SpriteAtlasPacking completed in 0.410235 sec ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 7.5 MB. SpriteAtlasPacking completed in 0.420572 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 16.7 MB. Total uncompressed size 26.3 MB. SpriteAtlasPacking completed in 0.416529 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1000, unique: 910) Compressed shader 'Standard' on d3d11 from 3.67MB to 0.16MB Compressed shader 'Standard' in 0.05s ***Player size statistics*** Total compressed size 0.6 MB. Total uncompressed size 1.0 MB. SpriteAtlasPacking completed in 0.417478 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.421271 sec ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 10.4 MB. SpriteAtlasPacking completed in 0.418167 sec ***Player size statistics*** Total compressed size 176.0 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.418313 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 3328 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 109.88MB to 3.67MB Compressed shader 'CustomShaders/StandardCM' in 0.19s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 144, unique: 144) ***Player size statistics*** Total compressed size 55.5 MB. Total uncompressed size 131.1 MB. Unloading 3148 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.60 GB. System memory in use after: 1.60 GB. Unloading 1709 unused Assets to reduce memory usage. Loaded Objects now: 13269. Total: 20.471200 ms (FindLiveObjects: 0.832200 ms CreateObjectMapping: 0.418400 ms MarkObjects: 18.045200 ms DeleteObjects: 1.174200 ms) SpriteAtlasPacking completed in 0.645862 sec ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 20.1 MB. SpriteAtlasPacking completed in 0.412458 sec Compiling shader "Standard" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 880 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5196, unique: 5176) Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB Compressed shader 'Standard' in 0.19s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Total compressed size 2.7 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.419287 sec ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 7.5 MB. SpriteAtlasPacking completed in 0.420275 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 16.4 MB. Total uncompressed size 23.9 MB. SpriteAtlasPacking completed in 0.411215 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.5 KB. SpriteAtlasPacking completed in 0.420748 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.410321 sec ***Player size statistics*** Total compressed size 8.3 MB. Total uncompressed size 10.0 MB. SpriteAtlasPacking completed in 0.418915 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 31.6 MB. Total uncompressed size 55.4 MB. SpriteAtlasPacking completed in 0.413955 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 0.415957 sec ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.412478 sec ***Player size statistics*** Total compressed size 7.9 MB. Total uncompressed size 18.4 MB. SpriteAtlasPacking completed in 0.411775 sec ***Player size statistics*** Total compressed size 18.7 KB. Total uncompressed size 65.6 KB. SpriteAtlasPacking completed in 0.412345 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 3328 (4.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 14.2 MB. Total uncompressed size 29.8 MB. SpriteAtlasPacking completed in 0.411869 sec Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.419215 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.2 MB. SpriteAtlasPacking completed in 0.420123 sec Sprite GP_FZ07 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yamaha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 94.5 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.416942 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.418996 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 13.9 MB. Total uncompressed size 23.1 MB. SpriteAtlasPacking completed in 0.420108 sec ***Player size statistics*** Total compressed size 19.6 MB. Total uncompressed size 39.2 MB. SpriteAtlasPacking completed in 0.415122 sec Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 4.8 KB. Total uncompressed size 20.6 KB. SpriteAtlasPacking completed in 0.411063 sec ***Player size statistics*** Total compressed size 2.6 MB. Total uncompressed size 3.7 MB. SpriteAtlasPacking completed in 0.419340 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Total compressed size 35.3 MB. Total uncompressed size 43.9 MB. Unloading 3201 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.57 GB. System memory in use after: 1.57 GB. Unloading 5396 unused Assets to reduce memory usage. Loaded Objects now: 13316. Total: 23.470100 ms (FindLiveObjects: 0.998200 ms CreateObjectMapping: 0.583700 ms MarkObjects: 19.525100 ms DeleteObjects: 2.362000 ms) SpriteAtlasPacking completed in 0.652096 sec ***Player size statistics*** Total compressed size 200.9 KB. Total uncompressed size 243.8 KB. SpriteAtlasPacking completed in 0.417541 sec ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 7.4 MB. SpriteAtlasPacking completed in 0.418637 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 23.3 MB. SpriteAtlasPacking completed in 0.414609 sec ***Player size statistics*** Total compressed size 14.6 KB. Total uncompressed size 51.7 KB. SpriteAtlasPacking completed in 0.413864 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.30 seconds. Local cache hits 3456 (2.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (193.18s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.24 seconds. Local cache hits 3072 (2.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.43s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s d3d11 (total internal programs: 20608, unique: 20608) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB Compressed shader 'CustomShaders/StandardHeavy' in 0.31s ***Player size statistics*** Total compressed size 12.3 MB. Total uncompressed size 16.5 MB. SpriteAtlasPacking completed in 0.416893 sec ***Player size statistics*** Total compressed size 2.6 MB. Total uncompressed size 3.4 MB. SpriteAtlasPacking completed in 0.414487 sec ***Player size statistics*** Total compressed size 7.9 MB. Total uncompressed size 8.2 MB. SpriteAtlasPacking completed in 0.426249 sec ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 2.8 MB. SpriteAtlasPacking completed in 0.427851 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.420327 sec ***Player size statistics*** Total compressed size 21.2 KB. Total uncompressed size 59.0 KB. SpriteAtlasPacking completed in 0.412198 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.7 MB. SpriteAtlasPacking completed in 0.414994 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.423373 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.418121 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.420509 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 6.6 MB. Total uncompressed size 10.3 MB. SpriteAtlasPacking completed in 0.423835 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.414460 sec Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418922 sec ***Player size statistics*** Total compressed size 0.5 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.415879 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.419876 sec ***Player size statistics*** Total compressed size 17.9 MB. Total uncompressed size 25.1 MB. SpriteAtlasPacking completed in 0.414890 sec ***Player size statistics*** Total compressed size 4.6 MB. Total uncompressed size 5.0 MB. SpriteAtlasPacking completed in 0.422075 sec ***Player size statistics*** Total compressed size 5.4 MB. Total uncompressed size 6.3 MB. SpriteAtlasPacking completed in 0.423770 sec ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 4.2 MB. SpriteAtlasPacking completed in 0.413782 sec ***Player size statistics*** Total compressed size 16.5 MB. Total uncompressed size 24.2 MB. SpriteAtlasPacking completed in 0.414597 sec ***Player size statistics*** Total compressed size 12.8 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.416390 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.412597 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 0.415311 sec ***Player size statistics*** Total compressed size 10.2 MB. Total uncompressed size 21.2 MB. SpriteAtlasPacking completed in 0.413281 sec ***Player size statistics*** Total compressed size 3.1 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.412456 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.2 MB. SpriteAtlasPacking completed in 0.419493 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.411628 sec ***Player size statistics*** Total compressed size 7.4 MB. Total uncompressed size 7.7 MB. SpriteAtlasPacking completed in 0.421462 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 13.3 MB. Total uncompressed size 17.2 MB. SpriteAtlasPacking completed in 0.416586 sec Sprite GP_Logo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 173.7 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.421170 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.421152 sec ***Player size statistics*** Total compressed size 10.0 MB. Total uncompressed size 17.3 MB. Unloading 3188 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.55 GB. System memory in use after: 1.55 GB. Unloading 2889 unused Assets to reduce memory usage. Loaded Objects now: 13378. Total: 21.958000 ms (FindLiveObjects: 1.160100 ms CreateObjectMapping: 0.283800 ms MarkObjects: 18.609900 ms DeleteObjects: 1.903000 ms) SpriteAtlasPacking completed in 0.654534 sec ***Player size statistics*** Total compressed size 15.8 MB. Total uncompressed size 23.5 MB. SpriteAtlasPacking completed in 0.416684 sec ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 7.6 MB. SpriteAtlasPacking completed in 0.418055 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 23.6 MB. SpriteAtlasPacking completed in 0.413407 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.422962 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.6 KB. SpriteAtlasPacking completed in 0.413283 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 3328 (3.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 17.6 MB. Total uncompressed size 34.9 MB. SpriteAtlasPacking completed in 0.416190 sec ***Player size statistics*** Total compressed size 6.5 MB. Total uncompressed size 6.9 MB. SpriteAtlasPacking completed in 0.410612 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.415017 sec ***Player size statistics*** Total compressed size 7.2 MB. Total uncompressed size 18.2 MB. SpriteAtlasPacking completed in 0.414253 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.6 KB. SpriteAtlasPacking completed in 0.414036 sec ***Player size statistics*** Total compressed size 14.0 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.416994 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 18.5 MB. SpriteAtlasPacking completed in 0.414994 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.417043 sec ***Player size statistics*** Total compressed size 6.7 MB. Total uncompressed size 7.0 MB. SpriteAtlasPacking completed in 0.424572 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 4096 (4.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2816 (3.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 32.8 MB. Total uncompressed size 51.4 MB. SpriteAtlasPacking completed in 0.412938 sec Sprite GP_FZ07 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yamaha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 312.8 KB. Total uncompressed size 1.0 MB. SpriteAtlasPacking completed in 0.415390 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.425295 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.410739 sec ***Player size statistics*** Total compressed size 19.3 MB. Total uncompressed size 38.7 MB. SpriteAtlasPacking completed in 0.414796 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.425991 sec ***Player size statistics*** Total compressed size 341.4 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.416988 sec ***Player size statistics*** Total compressed size 6.8 MB. Total uncompressed size 7.1 MB. SpriteAtlasPacking completed in 0.417996 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 17.8 MB. Total uncompressed size 41.4 MB. Unloading 3140 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.60 GB. System memory in use after: 1.60 GB. Unloading 2690 unused Assets to reduce memory usage. Loaded Objects now: 13423. Total: 20.791900 ms (FindLiveObjects: 1.077800 ms CreateObjectMapping: 0.216200 ms MarkObjects: 17.804700 ms DeleteObjects: 1.691800 ms) SpriteAtlasPacking completed in 0.653863 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2576, unique: 2394) Compressed shader 'Standard' on d3d11 from 10.72MB to 0.48MB Compressed shader 'Standard' in 0.15s ***Player size statistics*** Total compressed size 12.6 MB. Total uncompressed size 22.1 MB. SpriteAtlasPacking completed in 0.412200 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.410406 sec ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 23.4 MB. SpriteAtlasPacking completed in 0.420739 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 6.3 MB. Total uncompressed size 12.0 MB. SpriteAtlasPacking completed in 0.415964 sec Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.408609 sec ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 82.7 KB. SpriteAtlasPacking completed in 0.422005 sec ***Player size statistics*** Total compressed size 9.2 KB. Total uncompressed size 35.2 KB. SpriteAtlasPacking completed in 0.411809 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.416382 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 21.5 KB. Total uncompressed size 60.4 KB. SpriteAtlasPacking completed in 0.416058 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416192 sec ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.418035 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.2 MB. SpriteAtlasPacking completed in 0.418086 sec ***Player size statistics*** Total compressed size 8.4 KB. Total uncompressed size 29.6 KB. SpriteAtlasPacking completed in 0.411859 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.414938 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.420091 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.419860 sec ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 18.0 MB. SpriteAtlasPacking completed in 0.414589 sec ***Player size statistics*** Total compressed size 5.0 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 0.416084 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Total compressed size 5.3 MB. Total uncompressed size 6.8 MB. SpriteAtlasPacking completed in 0.415651 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 8192 (9.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Total compressed size 35.4 MB. Total uncompressed size 88.2 MB. SpriteAtlasPacking completed in 0.413493 sec ***Player size statistics*** Total compressed size 243.9 KB. Total uncompressed size 2.8 MB. SpriteAtlasPacking completed in 0.414288 sec ***Player size statistics*** Total compressed size 9.2 MB. Total uncompressed size 9.7 MB. SpriteAtlasPacking completed in 0.415705 sec ***Player size statistics*** Total compressed size 16.3 MB. Total uncompressed size 24.1 MB. SpriteAtlasPacking completed in 0.438672 sec ***Player size statistics*** Total compressed size 10.1 MB. Total uncompressed size 21.1 MB. SpriteAtlasPacking completed in 0.414780 sec ***Player size statistics*** Total compressed size 12.8 MB. Total uncompressed size 32.0 MB. Unloading 3171 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.60 GB. System memory in use after: 1.60 GB. Unloading 3828 unused Assets to reduce memory usage. Loaded Objects now: 13464. Total: 23.969300 ms (FindLiveObjects: 1.183400 ms CreateObjectMapping: 0.487600 ms MarkObjects: 19.940100 ms DeleteObjects: 2.356800 ms) SpriteAtlasPacking completed in 0.670964 sec Sprite CP_TractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_OffTractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowTirePressureIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_SuspensionFaillure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_TractionWarningLight_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Freightliner_cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_HandbreakFailIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_HandbreakFail matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoOil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoFuel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_PresionNeumaticos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Diferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Averias matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LuzFundida matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Combustible matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4_Wheel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Diferencial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Antinieblatrasera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Cinturon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_4L matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ABS_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_CalentadoresGasoil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_IntermitenteDer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LucesPosición matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_2H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_TemperaturaRefrigerante matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LucesCarretera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ControlEstabilidad matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4_Diferential2_common matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_4H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Dial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_FalloMotorIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Freno matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4_Diferential_common matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_BloqueoDiferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LucesCruce matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Antiniebladelantera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_IntermitenteIzq matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Rueda matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ControlEstabilidad_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_automatico matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_NivelAceite matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_SupensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight_white matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 20.5 MB. SpriteAtlasPacking completed in 0.422467 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.429543 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 5.6 MB. SpriteAtlasPacking completed in 0.427285 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.436433 sec Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.437110 sec ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. SpriteAtlasPacking completed in 0.431061 sec ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 7.6 MB. SpriteAtlasPacking completed in 0.431493 sec ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.9 MB. SpriteAtlasPacking completed in 0.434761 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.438249 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 6.0 MB. SpriteAtlasPacking completed in 0.434223 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.432413 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.416644 sec ***Player size statistics*** Total compressed size 18.0 MB. Total uncompressed size 25.3 MB. SpriteAtlasPacking completed in 0.411410 sec ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.4 MB. SpriteAtlasPacking completed in 0.413694 sec Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.421360 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s ***Player size statistics*** Total compressed size 17.1 MB. Total uncompressed size 19.4 MB. SpriteAtlasPacking completed in 0.421746 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 13.5 MB. Total uncompressed size 17.6 MB. SpriteAtlasPacking completed in 0.419002 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.409263 sec ***Player size statistics*** Total compressed size 6.1 MB. Total uncompressed size 18.8 MB. SpriteAtlasPacking completed in 0.410434 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.409886 sec ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.415221 sec ***Player size statistics*** Total compressed size 12.5 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.421148 sec ***Player size statistics*** Total compressed size 5.6 MB. Total uncompressed size 18.6 MB. SpriteAtlasPacking completed in 0.416070 sec ***Player size statistics*** Total compressed size 0.6 MB. Total uncompressed size 3.3 MB. SpriteAtlasPacking completed in 0.421664 sec ***Player size statistics*** Total compressed size 19.4 MB. Total uncompressed size 39.2 MB. SpriteAtlasPacking completed in 0.416528 sec Compiling shader "Standard" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 880 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5196, unique: 5176) Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB Compressed shader 'Standard' in 0.20s ***Player size statistics*** Total compressed size 1.4 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.423746 sec ***Player size statistics*** Total compressed size 22.8 KB. Total uncompressed size 58.1 KB. SpriteAtlasPacking completed in 0.419139 sec ***Player size statistics*** Total compressed size 8.8 KB. Total uncompressed size 30.5 KB. SpriteAtlasPacking completed in 0.412425 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.422909 sec Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.419814 sec ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.0 MB. SpriteAtlasPacking completed in 0.444388 sec ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 7.3 MB. SpriteAtlasPacking completed in 0.424629 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 19.8 MB. Unloading 3162 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.59 GB. System memory in use after: 1.59 GB. Unloading 2800 unused Assets to reduce memory usage. Loaded Objects now: 13532. Total: 21.251600 ms (FindLiveObjects: 0.875500 ms CreateObjectMapping: 0.292100 ms MarkObjects: 18.016700 ms DeleteObjects: 2.066400 ms) SpriteAtlasPacking completed in 0.648498 sec ***Player size statistics*** Total compressed size 5.3 MB. Total uncompressed size 5.4 MB. SpriteAtlasPacking completed in 0.426258 sec ***Player size statistics*** Total compressed size 20.4 KB. Total uncompressed size 84.1 KB. SpriteAtlasPacking completed in 0.412804 sec ***Player size statistics*** Total compressed size 14.7 KB. Total uncompressed size 51.7 KB. SpriteAtlasPacking completed in 0.422621 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 4.7 MB. SpriteAtlasPacking completed in 0.420425 sec ***Player size statistics*** Total compressed size 8.2 MB. Total uncompressed size 8.4 MB. SpriteAtlasPacking completed in 0.420949 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.407332 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 77.8 KB. SpriteAtlasPacking completed in 0.418480 sec ***Player size statistics*** Total compressed size 5.9 MB. Total uncompressed size 6.4 MB. SpriteAtlasPacking completed in 0.412437 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.419924 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.420779 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.414186 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2816 (2.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s ***Player size statistics*** Total compressed size 24.0 MB. Total uncompressed size 55.5 MB. SpriteAtlasPacking completed in 0.414165 sec ***Player size statistics*** Total compressed size 10.0 MB. Total uncompressed size 19.3 MB. SpriteAtlasPacking completed in 0.412519 sec ***Player size statistics*** Total compressed size 11.2 MB. Total uncompressed size 21.3 MB. SpriteAtlasPacking completed in 0.416002 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.415571 sec ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 0.415855 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 2.1 MB. Total uncompressed size 3.4 MB. SpriteAtlasPacking completed in 0.416400 sec Compiling shader "Standard" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 880 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5196, unique: 5176) Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB Compressed shader 'Standard' in 0.20s ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.416870 sec ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 4.7 MB. SpriteAtlasPacking completed in 0.420553 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 331.3 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.413930 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.419324 sec ***Player size statistics*** Total compressed size 16.4 MB. Total uncompressed size 24.2 MB. SpriteAtlasPacking completed in 0.412428 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.415361 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.419414 sec ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 7.6 MB. SpriteAtlasPacking completed in 0.412500 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.421564 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.419050 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.415986 sec ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 18.1 MB. SpriteAtlasPacking completed in 0.413060 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.414273 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.421339 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 5.1 MB. SpriteAtlasPacking completed in 0.417901 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.409336 sec ***Player size statistics*** Total compressed size 7.8 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.421209 sec ***Player size statistics*** Total compressed size 25.8 KB. Total uncompressed size 61.2 KB. SpriteAtlasPacking completed in 0.417503 sec ***Player size statistics*** Total compressed size 30.2 KB. Total uncompressed size 84.6 KB. SpriteAtlasPacking completed in 0.420109 sec ***Player size statistics*** Total compressed size 48.8 KB. Total uncompressed size 102.4 KB. SpriteAtlasPacking completed in 0.413060 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.421684 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.419611 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.423744 sec ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.421127 sec Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.417699 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 334.0 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.421843 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_t660_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_t600_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 8.5 MB. Unloading 3232 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.63 GB. System memory in use after: 1.63 GB. Unloading 11775 unused Assets to reduce memory usage. Loaded Objects now: 13700. Total: 27.517100 ms (FindLiveObjects: 1.534400 ms CreateObjectMapping: 0.750500 ms MarkObjects: 19.882700 ms DeleteObjects: 5.348600 ms) SpriteAtlasPacking completed in 0.648232 sec ***Player size statistics*** Total compressed size 4.3 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.417196 sec ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.5 MB. SpriteAtlasPacking completed in 0.418445 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.422074 sec ***Player size statistics*** Total compressed size 308.0 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.414436 sec Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.421001 sec ***Player size statistics*** Total compressed size 2.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.412071 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418285 sec ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.3 MB. SpriteAtlasPacking completed in 0.456549 sec ***Player size statistics*** Total compressed size 7.7 MB. Total uncompressed size 7.9 MB. SpriteAtlasPacking completed in 0.415433 sec ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 3.0 MB. SpriteAtlasPacking completed in 0.413008 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.415389 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.412634 sec ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 6.5 MB. SpriteAtlasPacking completed in 0.416803 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 277.5 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.419702 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.417397 sec Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.411584 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 3.4 MB. SpriteAtlasPacking completed in 0.411994 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 2.9 MB. SpriteAtlasPacking completed in 0.411620 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.407564 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.417216 sec ***Player size statistics*** Total compressed size 1.5 MB. Total uncompressed size 1.6 MB. SpriteAtlasPacking completed in 0.414540 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.408594 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.407133 sec Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.417915 sec ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.7 MB. SpriteAtlasPacking completed in 0.422461 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.409147 sec Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.416795 sec ***Player size statistics*** Total compressed size 412.2 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.413060 sec ***Player size statistics*** Total compressed size 5.1 MB. Total uncompressed size 5.7 MB. SpriteAtlasPacking completed in 0.416253 sec ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 8.5 MB. SpriteAtlasPacking completed in 0.422643 sec ***Player size statistics*** Total compressed size 2.7 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.415186 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.423198 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s ***Player size statistics*** Total compressed size 8.1 MB. Total uncompressed size 19.4 MB. SpriteAtlasPacking completed in 0.408199 sec ***Player size statistics*** Total compressed size 195.5 KB. Total uncompressed size 238.4 KB. SpriteAtlasPacking completed in 0.423532 sec ***Player size statistics*** Total compressed size 5.3 MB. Total uncompressed size 5.4 MB. SpriteAtlasPacking completed in 0.413137 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.65s Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 176 (11.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 256 (15.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 104 (5.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.56 seconds. Local cache hits 208 (12.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 128 (7.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Standard in 0.00s d3d11 (total internal programs: 972, unique: 972) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 5.50MB to 0.24MB Compressed shader 'Nature/Terrain/Standard' in 0.06s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 176 (5.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 256 (15.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 104 (5.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 208 (11.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 128 (9.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.75 seconds. Local cache hits 256 (17.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 128 (6.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 88 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (2.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 52 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 52 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 64 (4.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-AddPass in 0.00s d3d11 (total internal programs: 1784, unique: 1384) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 4.87MB to 0.21MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' in 0.05s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 176 (7.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 256 (15.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 104 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 208 (11.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 128 (9.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 256 (15.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 64 (2.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 128 (7.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 88 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 64 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 52 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 52 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Diffuse in 0.00s d3d11 (total internal programs: 1832, unique: 1422) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 4.91MB to 0.22MB Compressed shader 'Nature/Terrain/Diffuse' in 0.06s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 88 (5.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 128 (7.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 52 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 104 (6.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 64 (2.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 128 (7.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-Base in 0.00s d3d11 (total internal programs: 684, unique: 684) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' on d3d11 from 1.64MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' in 0.02s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 88 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.42 seconds. Local cache hits 128 (9.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 52 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 104 (8.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-Base in 0.00s d3d11 (total internal programs: 486, unique: 486) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' on d3d11 from 2.03MB to 0.10MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' in 0.03s Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 176 (9.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 256 (15.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 104 (5.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 208 (12.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 128 (7.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-AddPass in 0.00s d3d11 (total internal programs: 936, unique: 936) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 5.47MB to 0.23MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' in 0.06s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 19.9 MB. Total uncompressed size 31.6 MB. SpriteAtlasPacking completed in 0.418546 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.424749 sec ***Player size statistics*** Total compressed size 3.5 KB. Total uncompressed size 10.9 KB. SpriteAtlasPacking completed in 0.417439 sec ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.412891 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418967 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.1 MB. SpriteAtlasPacking completed in 0.417443 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.414749 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416920 sec ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.418958 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.406997 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.411013 sec ***Player size statistics*** Total compressed size 4.6 MB. Total uncompressed size 5.1 MB. SpriteAtlasPacking completed in 0.414636 sec ***Player size statistics*** Total compressed size 4.3 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.416852 sec ***Player size statistics*** Total compressed size 208.7 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.425989 sec ***Player size statistics*** Total compressed size 2.1 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.412871 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 5.2 MB. SpriteAtlasPacking completed in 0.411632 sec ***Player size statistics*** Total compressed size 6.5 MB. Total uncompressed size 6.8 MB. SpriteAtlasPacking completed in 0.419001 sec ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 8.5 MB. SpriteAtlasPacking completed in 0.419500 sec ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.7 MB. SpriteAtlasPacking completed in 0.416830 sec ***Player size statistics*** Total compressed size 6.6 MB. Total uncompressed size 6.9 MB. SpriteAtlasPacking completed in 0.415972 sec ***Player size statistics*** Total compressed size 2.7 MB. Total uncompressed size 2.8 MB. SpriteAtlasPacking completed in 0.422800 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418507 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.7 MB. SpriteAtlasPacking completed in 0.414627 sec ***Player size statistics*** Total compressed size 9.3 MB. Total uncompressed size 9.4 MB. Unloading 3178 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.68 GB. System memory in use after: 1.65 GB. Unloading 22011 unused Assets to reduce memory usage. Loaded Objects now: 13725. Total: 30.312200 ms (FindLiveObjects: 1.801100 ms CreateObjectMapping: 1.157200 ms MarkObjects: 17.881600 ms DeleteObjects: 9.471300 ms) SpriteAtlasPacking completed in 0.641333 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.8 MB. SpriteAtlasPacking completed in 0.426331 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.410406 sec Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.420350 sec ***Player size statistics*** Total compressed size 2.5 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.424211 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.414977 sec ***Player size statistics*** Total compressed size 11.5 MB. Total uncompressed size 24.1 MB. SpriteAtlasPacking completed in 0.416763 sec ***Player size statistics*** Total compressed size 354.2 KB. Total uncompressed size 461.2 KB. SpriteAtlasPacking completed in 0.412761 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418305 sec Compiling shader "Standard" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 880 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 364 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 280 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5196, unique: 5176) Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB Compressed shader 'Standard' in 0.20s ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.414649 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.416846 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.0 MB. SpriteAtlasPacking completed in 0.422541 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.424219 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.412237 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.420344 sec ***Player size statistics*** Total compressed size 3.2 MB. Total uncompressed size 3.4 MB. SpriteAtlasPacking completed in 0.417030 sec Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416742 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.423769 sec ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 6.8 MB. SpriteAtlasPacking completed in 0.410396 sec ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 2.6 MB. SpriteAtlasPacking completed in 0.409549 sec ***Player size statistics*** Total compressed size 12.1 MB. Total uncompressed size 18.6 MB. SpriteAtlasPacking completed in 0.422049 sec ***Player size statistics*** Total compressed size 1.6 MB. Total uncompressed size 1.7 MB. SpriteAtlasPacking completed in 0.419035 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.413118 sec ***Player size statistics*** Total compressed size 28.4 KB. Total uncompressed size 111.5 KB. SpriteAtlasPacking completed in 0.410873 sec ***Player size statistics*** Total compressed size 3.4 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.416793 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.411631 sec ***Player size statistics*** Total compressed size 19.3 KB. Total uncompressed size 69.0 KB. SpriteAtlasPacking completed in 0.417626 sec ***Player size statistics*** Total compressed size 11.9 MB. Total uncompressed size 19.0 MB. SpriteAtlasPacking completed in 0.410756 sec ***Player size statistics*** Total compressed size 311.4 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.420612 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.415181 sec Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.419357 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.422415 sec ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 21.4 MB. SpriteAtlasPacking completed in 0.414122 sec ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 5.2 MB. SpriteAtlasPacking completed in 0.411983 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.422522 sec Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.415898 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2876, unique: 2700) Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB Compressed shader 'Standard' in 0.17s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 6.0 MB. SpriteAtlasPacking completed in 0.419384 sec Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.414135 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.417645 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.413804 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.415136 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.413702 sec ***Player size statistics*** Total compressed size 8.5 MB. Total uncompressed size 8.6 MB. SpriteAtlasPacking completed in 0.423995 sec ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 2.5 MB. SpriteAtlasPacking completed in 0.421639 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.420403 sec ***Player size statistics*** Total compressed size 3.2 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.417147 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.415216 sec ***Player size statistics*** Total compressed size 19.3 KB. Total uncompressed size 69.0 KB. SpriteAtlasPacking completed in 0.424979 sec Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.407884 sec ***Player size statistics*** Total compressed size 182.3 KB. Total uncompressed size 227.0 KB. SpriteAtlasPacking completed in 0.418210 sec ***Player size statistics*** Total compressed size 21.5 KB. Total uncompressed size 60.4 KB. SpriteAtlasPacking completed in 0.416780 sec Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416650 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.2 KB. SpriteAtlasPacking completed in 0.413607 sec ***Player size statistics*** Total compressed size 6.9 MB. Total uncompressed size 7.6 MB. SpriteAtlasPacking completed in 0.424008 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.413125 sec Sprite GP_Logo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 173.7 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.418533 sec ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.5 MB. SpriteAtlasPacking completed in 0.421867 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418965 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.421168 sec ***Player size statistics*** Total compressed size 4.9 MB. Total uncompressed size 5.0 MB. SpriteAtlasPacking completed in 0.417170 sec Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.413034 sec ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 18.6 MB. SpriteAtlasPacking completed in 0.415320 sec ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.425259 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.419054 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.6 KB. SpriteAtlasPacking completed in 0.424278 sec ***Player size statistics*** Total compressed size 18.7 KB. Total uncompressed size 65.6 KB. SpriteAtlasPacking completed in 0.409709 sec ***Player size statistics*** Total compressed size 19.0 MB. Total uncompressed size 22.1 MB. SpriteAtlasPacking completed in 0.428473 sec ***Player size statistics*** Total compressed size 5.2 MB. Total uncompressed size 5.3 MB. SpriteAtlasPacking completed in 0.418826 sec ***Player size statistics*** Total compressed size 14.7 KB. Total uncompressed size 51.8 KB. SpriteAtlasPacking completed in 0.420533 sec ***Player size statistics*** Total compressed size 21.5 KB. Total uncompressed size 60.4 KB. SpriteAtlasPacking completed in 0.418804 sec ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.411471 sec ***Player size statistics*** Total compressed size 29.3 KB. Total uncompressed size 84.7 KB. SpriteAtlasPacking completed in 0.419867 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.418841 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.416666 sec ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 8.9 MB. SpriteAtlasPacking completed in 0.420474 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.415624 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.419970 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s ***Player size statistics*** Total compressed size 286.5 KB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 0.416621 sec Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.422928 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.410824 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.421177 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. Unloading 3243 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.80 GB. System memory in use after: 1.80 GB. Unloading 15558 unused Assets to reduce memory usage. Loaded Objects now: 13855. Total: 28.545500 ms (FindLiveObjects: 1.508400 ms CreateObjectMapping: 0.942800 ms MarkObjects: 19.435600 ms DeleteObjects: 6.657800 ms) SpriteAtlasPacking completed in 0.653968 sec Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.413940 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.414018 sec Sprite GP_Kenworth_t600_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.415579 sec ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.416820 sec Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.420678 sec ***Player size statistics*** Total compressed size 18.7 KB. Total uncompressed size 65.6 KB. SpriteAtlasPacking completed in 0.411779 sec ***Player size statistics*** Total compressed size 4.7 KB. Total uncompressed size 13.9 KB. SpriteAtlasPacking completed in 0.420646 sec ***Player size statistics*** Total compressed size 5.0 MB. Total uncompressed size 5.4 MB. SpriteAtlasPacking completed in 0.418855 sec ***Player size statistics*** Total compressed size 5.1 MB. Total uncompressed size 5.7 MB. SpriteAtlasPacking completed in 0.409371 sec ***Player size statistics*** Total compressed size 328.8 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.421525 sec ***Player size statistics*** Total compressed size 2.9 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.415728 sec ***Player size statistics*** Total compressed size 12.1 MB. Total uncompressed size 21.4 MB. SpriteAtlasPacking completed in 0.414191 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.412233 sec ***Player size statistics*** Total compressed size 4.7 KB. Total uncompressed size 0.6 MB. SpriteAtlasPacking completed in 0.414667 sec ***Player size statistics*** Total compressed size 14.6 KB. Total uncompressed size 51.7 KB. SpriteAtlasPacking completed in 0.411480 sec ***Player size statistics*** Total compressed size 21.5 KB. Total uncompressed size 60.4 KB. SpriteAtlasPacking completed in 0.416715 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.424469 sec ***Player size statistics*** Total compressed size 29.3 KB. Total uncompressed size 84.7 KB. SpriteAtlasPacking completed in 0.411191 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.415436 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.415032 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 277.5 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.418150 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.416106 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418814 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.419308 sec Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416863 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.410166 sec ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. SpriteAtlasPacking completed in 0.418653 sec ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.421124 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418468 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.414428 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.413890 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.6 KB. SpriteAtlasPacking completed in 0.420757 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 0.416679 sec ***Player size statistics*** Total compressed size 13.2 MB. Total uncompressed size 20.0 MB. SpriteAtlasPacking completed in 0.414816 sec ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.4 MB. SpriteAtlasPacking completed in 0.415833 sec ***Player size statistics*** Total compressed size 7.0 KB. Total uncompressed size 21.5 KB. SpriteAtlasPacking completed in 0.409583 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.419230 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.422020 sec ***Player size statistics*** Total compressed size 20.3 KB. Total uncompressed size 83.1 KB. SpriteAtlasPacking completed in 0.419648 sec ***Player size statistics*** Total compressed size 14.7 KB. Total uncompressed size 51.7 KB. SpriteAtlasPacking completed in 0.414752 sec ***Player size statistics*** Total compressed size 5.4 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 0.418453 sec ***Player size statistics*** Total compressed size 21.2 KB. Total uncompressed size 59.0 KB. SpriteAtlasPacking completed in 0.416975 sec ***Player size statistics*** Total compressed size 5.9 MB. Total uncompressed size 6.4 MB. SpriteAtlasPacking completed in 0.416619 sec Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416053 sec ***Player size statistics*** Total compressed size 9.3 MB. Total uncompressed size 9.4 MB. SpriteAtlasPacking completed in 0.410749 sec ***Player size statistics*** Total compressed size 61.6 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.417374 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418168 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 327.9 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.418083 sec ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.1 MB. SpriteAtlasPacking completed in 0.423333 sec Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 5.0 MB. SpriteAtlasPacking completed in 0.413513 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.425609 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.416617 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416948 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.409318 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.413624 sec Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.412563 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.418666 sec Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.410205 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.420803 sec Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.425865 sec ***Player size statistics*** Total compressed size 5.5 MB. Total uncompressed size 6.0 MB. SpriteAtlasPacking completed in 0.409151 sec ***Player size statistics*** Total compressed size 114.3 KB. Total uncompressed size 165.5 KB. SpriteAtlasPacking completed in 0.419978 sec Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.414808 sec ***Player size statistics*** Total compressed size 2.9 MB. Total uncompressed size 3.0 MB. SpriteAtlasPacking completed in 0.420360 sec ***Player size statistics*** Total compressed size 19.6 KB. Total uncompressed size 77.7 KB. SpriteAtlasPacking completed in 0.423672 sec ***Player size statistics*** Total compressed size 9.2 KB. Total uncompressed size 35.2 KB. SpriteAtlasPacking completed in 0.420184 sec Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.414463 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.424582 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.419348 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 345.3 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.420229 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_t660_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_t600_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 8.5 MB. SpriteAtlasPacking completed in 0.412088 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.412725 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.413965 sec Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.422045 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 3.1 MB. SpriteAtlasPacking completed in 0.418917 sec Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.421301 sec ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.422936 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 82.7 KB. SpriteAtlasPacking completed in 0.418455 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.2 MB. SpriteAtlasPacking completed in 0.422308 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418391 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.414481 sec ***Player size statistics*** Total compressed size 1.5 MB. Total uncompressed size 1.6 MB. SpriteAtlasPacking completed in 0.420195 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.415128 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.5 KB. SpriteAtlasPacking completed in 0.413480 sec Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.417288 sec ***Player size statistics*** Total compressed size 11.6 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 0.415541 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.414491 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418298 sec ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 0.418817 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416981 sec ***Player size statistics*** Total compressed size 6.1 MB. Total uncompressed size 6.6 MB. SpriteAtlasPacking completed in 0.421744 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.420284 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 34.4 KB. Total uncompressed size 133.7 KB. SpriteAtlasPacking completed in 0.409823 sec Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.414678 sec ***Player size statistics*** Total compressed size 6.4 MB. Total uncompressed size 6.9 MB. SpriteAtlasPacking completed in 0.420964 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.416966 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.420429 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.414613 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418583 sec Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.417804 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.413501 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.5 KB. SpriteAtlasPacking completed in 0.412422 sec ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.5 MB. SpriteAtlasPacking completed in 0.430221 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 7.7 MB. SpriteAtlasPacking completed in 0.415507 sec ***Player size statistics*** Total compressed size 7.0 MB. Total uncompressed size 7.3 MB. SpriteAtlasPacking completed in 0.412199 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.422946 sec ***Player size statistics*** Total compressed size 4.4 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 0.416704 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.420513 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.415494 sec ***Player size statistics*** Total compressed size 3.0 KB. Total uncompressed size 8.2 KB. SpriteAtlasPacking completed in 0.420199 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418642 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418327 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.6 KB. SpriteAtlasPacking completed in 0.414756 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.419029 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 264.9 KB. Total uncompressed size 0.5 MB. Unloading 3241 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 7968 unused Assets to reduce memory usage. Loaded Objects now: 14041. Total: 23.834000 ms (FindLiveObjects: 1.117200 ms CreateObjectMapping: 0.395400 ms MarkObjects: 18.704400 ms DeleteObjects: 3.616000 ms) SpriteAtlasPacking completed in 0.653223 sec Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.417262 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.418319 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.417605 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.6 KB. SpriteAtlasPacking completed in 0.412544 sec Sprite GP_Kenworth_t660_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.422074 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.416890 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.2 MB. SpriteAtlasPacking completed in 0.423426 sec Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.413363 sec ***Player size statistics*** Total compressed size 200.9 KB. Total uncompressed size 243.8 KB. SpriteAtlasPacking completed in 0.420326 sec ***Player size statistics*** Total compressed size 3.2 MB. Total uncompressed size 3.3 MB. SpriteAtlasPacking completed in 0.417247 sec ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 7.8 MB. SpriteAtlasPacking completed in 0.417149 sec ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 7.8 MB. SpriteAtlasPacking completed in 0.416052 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.416759 sec Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.413568 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.2 MB. SpriteAtlasPacking completed in 0.424645 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 277.7 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.417045 sec Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.416512 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.419897 sec Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.410577 sec ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.416441 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.407005 sec ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 4.7 MB. SpriteAtlasPacking completed in 0.416446 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.419793 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.417490 sec ***Player size statistics*** Total compressed size 1.5 MB. Total uncompressed size 1.5 MB. SpriteAtlasPacking completed in 0.415768 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.418733 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.420231 sec ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.5 MB. SpriteAtlasPacking completed in 0.419260 sec Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.415672 sec ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.2 MB. SpriteAtlasPacking completed in 0.419108 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.414351 sec ***Player size statistics*** Total compressed size 232.2 KB. Total uncompressed size 1.5 MB. SpriteAtlasPacking completed in 0.420210 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.420384 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.410258 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.411155 sec Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.409708 sec Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.419550 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 144.1 KB. Total uncompressed size 347.8 KB. SpriteAtlasPacking completed in 0.418311 sec ***Player size statistics*** Total compressed size 3.9 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.424538 sec Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.417930 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.426550 sec ***Player size statistics*** Total compressed size 19.3 KB. Total uncompressed size 69.0 KB. SpriteAtlasPacking completed in 0.416780 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.420721 sec ***Player size statistics*** Total compressed size 1.4 MB. Total uncompressed size 1.4 MB. SpriteAtlasPacking completed in 0.419334 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.8 KB. SpriteAtlasPacking completed in 0.418866 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418738 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 136.7 KB. Total uncompressed size 324.1 KB. SpriteAtlasPacking completed in 0.414964 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416281 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.417209 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.421742 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.419107 sec ***Player size statistics*** Total compressed size 0.6 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.422633 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.412538 sec ***Player size statistics*** Total compressed size 1.3 MB. Total uncompressed size 1.6 MB. SpriteAtlasPacking completed in 0.414964 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.418128 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.420161 sec ***Player size statistics*** Total compressed size 18.5 KB. Total uncompressed size 65.1 KB. SpriteAtlasPacking completed in 0.414656 sec ***Player size statistics*** Total compressed size 47.7 KB. Total uncompressed size 96.8 KB. SpriteAtlasPacking completed in 0.420564 sec ***Player size statistics*** Total compressed size 170.9 KB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 0.419746 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.422813 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.410382 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418205 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.411671 sec Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418055 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.410170 sec ***Player size statistics*** Total compressed size 105.9 KB. Total uncompressed size 273.2 KB. SpriteAtlasPacking completed in 0.422012 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.415667 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.5 KB. SpriteAtlasPacking completed in 0.417004 sec ***Player size statistics*** Total compressed size 18.7 KB. Total uncompressed size 65.6 KB. SpriteAtlasPacking completed in 0.422090 sec ***Player size statistics*** Total compressed size 3.0 KB. Total uncompressed size 8.2 KB. SpriteAtlasPacking completed in 0.420435 sec ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 0.415220 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.413563 sec ***Player size statistics*** Total compressed size 332.8 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.417816 sec ***Player size statistics*** Total compressed size 3.0 KB. Total uncompressed size 8.2 KB. SpriteAtlasPacking completed in 0.420527 sec Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.422776 sec ***Player size statistics*** Total compressed size 119.0 KB. Total uncompressed size 274.2 KB. SpriteAtlasPacking completed in 0.412064 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.410884 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 0.424885 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.408238 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.422381 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.417808 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.420568 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.418702 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.420259 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.412006 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.416224 sec ***Player size statistics*** Total compressed size 2.0 MB. Total uncompressed size 2.2 MB. SpriteAtlasPacking completed in 0.413840 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.421776 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.423480 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.412927 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.421608 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.409809 sec ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 2.6 MB. SpriteAtlasPacking completed in 0.422282 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 334.5 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.412794 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.418900 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.409970 sec ***Player size statistics*** Total compressed size 371.7 KB. Total uncompressed size 379.9 KB. SpriteAtlasPacking completed in 0.422876 sec ***Player size statistics*** Total compressed size 2.5 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.416778 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.410084 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.415308 sec ***Player size statistics*** Total compressed size 67.8 KB. Total uncompressed size 218.6 KB. SpriteAtlasPacking completed in 0.409058 sec Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.420836 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.423720 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.415983 sec ***Player size statistics*** Total compressed size 182.8 KB. Total uncompressed size 388.4 KB. SpriteAtlasPacking completed in 0.410187 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.420248 sec Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418285 sec Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 60.1 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.415974 sec ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.422478 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.420064 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.0 MB. SpriteAtlasPacking completed in 0.414219 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.413877 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.415849 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.412513 sec Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.420310 sec Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416472 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.423843 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 340.7 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.411045 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.408423 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.407809 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.419613 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.416705 sec Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.414249 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.422947 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.412510 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418134 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.413757 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.412231 sec Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.416813 sec Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.410112 sec Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.415263 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.416383 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.409877 sec ***Player size statistics*** Total compressed size 105.9 KB. Total uncompressed size 273.2 KB. SpriteAtlasPacking completed in 0.408320 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.420901 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.415606 sec Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.413345 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418949 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.412314 sec ***Player size statistics*** Total compressed size 395.9 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.414996 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.419715 sec Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.413002 sec Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.422624 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.408886 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418408 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.412643 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.411118 sec Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.414318 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.414114 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418563 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.420224 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.408851 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.421382 sec Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.413973 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.415280 sec Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418295 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.415433 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.412625 sec Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.417935 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.420465 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 2112 (10.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 1536 (6.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 240 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 240 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 768 (3.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 768 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 96 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 264 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 192 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.02s d3d11 (total internal programs: 6756, unique: 6756) Compressed shader 'Nature/SpeedTree8' on d3d11 from 49.27MB to 2.06MB Compressed shader 'Nature/SpeedTree8' in 0.22s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 18.59 seconds. Local cache hits 6912 (6.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (435.83s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.19 seconds. Local cache hits 3072 (2.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.21s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s d3d11 (total internal programs: 34816, unique: 34816) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB Compressed shader 'CustomShaders/StandardHeavy' in 0.39s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 8192 (9.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 336.4 MB. Total uncompressed size 0.53 GB. Unloading 3526 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.34 GB. System memory in use after: 2.34 GB. Unloading 10321 unused Assets to reduce memory usage. Loaded Objects now: 14285. Total: 24.903800 ms (FindLiveObjects: 1.132600 ms CreateObjectMapping: 0.392400 ms MarkObjects: 18.453200 ms DeleteObjects: 4.924500 ms) SpriteAtlasPacking completed in 0.683368 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 984, unique: 900) Compressed shader 'Standard' on d3d11 from 3.81MB to 0.16MB Compressed shader 'Standard' in 0.05s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.00 seconds. Local cache hits 3456 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (186.56s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.23 seconds. Local cache hits 3072 (2.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.10s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s d3d11 (total internal programs: 20608, unique: 20608) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB Compressed shader 'CustomShaders/StandardHeavy' in 0.29s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 8192 (9.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Total compressed size 46.6 MB. Total uncompressed size 100.9 MB. SpriteAtlasPacking completed in 0.425013 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.417305 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.07 seconds. Local cache hits 3456 (3.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (211.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.28 seconds. Local cache hits 3072 (2.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.73s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s d3d11 (total internal programs: 20608, unique: 20608) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB Compressed shader 'CustomShaders/StandardHeavy' in 0.30s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.23s ***Player size statistics*** Total compressed size 151.5 MB. Total uncompressed size 195.6 MB. SpriteAtlasPacking completed in 0.418418 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.65s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1760 / 1760 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1760 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1280 (1.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 5496, unique: 5496) Compressed shader 'Nature/SpeedTree8' on d3d11 from 41.45MB to 1.40MB Compressed shader 'Nature/SpeedTree8' in 0.18s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 397.5 MB. Total uncompressed size 0.51 GB. Unloading 3364 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.35 GB. System memory in use after: 2.30 GB. Unloading 4422 unused Assets to reduce memory usage. Loaded Objects now: 14284. Total: 28.415300 ms (FindLiveObjects: 1.541700 ms CreateObjectMapping: 0.431100 ms MarkObjects: 23.974200 ms DeleteObjects: 2.467300 ms) SpriteAtlasPacking completed in 0.693462 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.13s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3512, unique: 3512) Compressed shader 'Nature/SpeedTree8' on d3d11 from 25.30MB to 0.91MB Compressed shader 'Nature/SpeedTree8' in 0.17s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 2304 / 2304 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2304 (2.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1536 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1248 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.03s d3d11 (total internal programs: 12928, unique: 12884) Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB Compressed shader 'Nature/SpeedTree' in 0.53s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 157.5 MB. Total uncompressed size 281.6 MB. SpriteAtlasPacking completed in 0.414242 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 4772, unique: 4772) Compressed shader 'Nature/SpeedTree8' on d3d11 from 30.43MB to 1.24MB Compressed shader 'Nature/SpeedTree8' in 0.19s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 155.3 MB. Total uncompressed size 246.2 MB. SpriteAtlasPacking completed in 0.419348 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.57 seconds. Local cache hits 352 (13.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 256 (8.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 208 (6.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 208 (6.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 128 (3.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 128 (3.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 192 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 128 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 160 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 160 (3.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Autodesk Interactive in 0.00s d3d11 (total internal programs: 1960, unique: 1798) Compressed shader 'Autodesk Interactive' on d3d11 from 7.67MB to 0.28MB Compressed shader 'Autodesk Interactive' in 0.08s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (5.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.79 seconds. Local cache hits 3456 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (181.51s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.26 seconds. Local cache hits 3072 (2.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (73.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s d3d11 (total internal programs: 20608, unique: 20608) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB Compressed shader 'CustomShaders/StandardHeavy' in 0.31s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.02s Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 88 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 64 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/Standard_Water_Provisional in 0.00s d3d11 (total internal programs: 268, unique: 268) Compressed shader 'Custom/Standard_Water_Provisional' on d3d11 from 1.34MB to 0.06MB Compressed shader 'Custom/Standard_Water_Provisional' in 0.02s Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 124.9 MB. Total uncompressed size 201.4 MB. Unloading 3289 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.67 GB. System memory in use after: 2.63 GB. Unloading 699 unused Assets to reduce memory usage. Loaded Objects now: 14290. Total: 23.771300 ms (FindLiveObjects: 1.024600 ms CreateObjectMapping: 0.281600 ms MarkObjects: 20.609400 ms DeleteObjects: 1.854800 ms) SpriteAtlasPacking completed in 0.692774 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Total compressed size 30.1 MB. Total uncompressed size 42.2 MB. SpriteAtlasPacking completed in 0.410837 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.65s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3512, unique: 3512) Compressed shader 'Nature/SpeedTree8' on d3d11 from 22.61MB to 0.86MB Compressed shader 'Nature/SpeedTree8' in 0.18s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1344 / 1344 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1344 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.02s d3d11 (total internal programs: 7776, unique: 7754) Compressed shader 'Nature/SpeedTree' on d3d11 from 49.55MB to 3.14MB Compressed shader 'Nature/SpeedTree' in 0.44s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) ***Player size statistics*** Total compressed size 176.6 MB. Total uncompressed size 271.9 MB. SpriteAtlasPacking completed in 0.415646 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.407963 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.423811 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 11264 (12.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.27s ***Player size statistics*** Total compressed size 48.4 MB. Total uncompressed size 83.8 MB. Unloading 3135 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.00 GB. Unloading 2523 unused Assets to reduce memory usage. Loaded Objects now: 14298. Total: 26.494000 ms (FindLiveObjects: 1.267500 ms CreateObjectMapping: 0.419900 ms MarkObjects: 19.411600 ms DeleteObjects: 5.394000 ms) SpriteAtlasPacking completed in 0.646004 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.32 seconds. Local cache hits 3456 (2.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (193.54s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.27 seconds. Local cache hits 3072 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.16s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s d3d11 (total internal programs: 20608, unique: 20608) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB Compressed shader 'CustomShaders/StandardHeavy' in 0.30s ***Player size statistics*** Total compressed size 22.7 MB. Total uncompressed size 36.9 MB. SpriteAtlasPacking completed in 0.417191 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 984, unique: 900) Compressed shader 'Standard' on d3d11 from 3.81MB to 0.16MB Compressed shader 'Standard' in 0.04s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (12.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 8192 (9.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Total compressed size 21.7 MB. Total uncompressed size 38.2 MB. SpriteAtlasPacking completed in 0.418023 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 5.8 MB. Total uncompressed size 8.8 MB. SpriteAtlasPacking completed in 0.427399 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.423847 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.418017 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 4.9 MB. Total uncompressed size 7.1 MB. SpriteAtlasPacking completed in 0.421933 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.421130 sec ***Player size statistics*** Total compressed size 4.1 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.410548 sec ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.424320 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.418040 sec ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 21.3 MB. SpriteAtlasPacking completed in 0.417889 sec ***Player size statistics*** Total compressed size 114.9 MB. Total uncompressed size 190.7 MB. SpriteAtlasPacking completed in 0.415402 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.412645 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 5632 (6.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.17 seconds. Local cache hits 3456 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (190.58s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.23 seconds. Local cache hits 3072 (2.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.16s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s d3d11 (total internal programs: 20608, unique: 20608) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB Compressed shader 'CustomShaders/StandardHeavy' in 0.33s ***Player size statistics*** Total compressed size 4.7 MB. Total uncompressed size 8.4 MB. SpriteAtlasPacking completed in 0.415420 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 0.418762 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.419405 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.421142 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.417033 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.440388 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.419233 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.415231 sec ***Player size statistics*** Total compressed size 4.1 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.415163 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 18.6 KB. SpriteAtlasPacking completed in 0.421816 sec ***Player size statistics*** Total compressed size 1.9 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 0.416605 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.413984 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.420619 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.6 KB. SpriteAtlasPacking completed in 0.415034 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.423324 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.410369 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.421926 sec ***Player size statistics*** Total compressed size 2.9 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.419240 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.416449 sec ***Player size statistics*** Total compressed size 10.5 MB. Total uncompressed size 21.3 MB. SpriteAtlasPacking completed in 0.415023 sec ***Player size statistics*** Total compressed size 4.1 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.416268 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.419806 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.416266 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.421573 sec ***Player size statistics*** Total compressed size 15.2 MB. Total uncompressed size 20.1 MB. SpriteAtlasPacking completed in 0.420217 sec ***Player size statistics*** Total compressed size 6.9 MB. Total uncompressed size 7.2 MB. SpriteAtlasPacking completed in 0.415139 sec ***Player size statistics*** Total compressed size 4.3 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.418775 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 7.7 MB. SpriteAtlasPacking completed in 0.424899 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.418740 sec ***Player size statistics*** Total compressed size 186.9 KB. Total uncompressed size 224.2 KB. SpriteAtlasPacking completed in 0.422927 sec ***Player size statistics*** Total compressed size 29.1 KB. Total uncompressed size 84.3 KB. SpriteAtlasPacking completed in 0.416293 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.421871 sec ***Player size statistics*** Total compressed size 3.5 KB. Total uncompressed size 10.2 KB. SpriteAtlasPacking completed in 0.420170 sec Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.5 KB. Total uncompressed size 10.1 KB. SpriteAtlasPacking completed in 0.419024 sec ***Player size statistics*** Total compressed size 3.5 KB. Total uncompressed size 10.2 KB. SpriteAtlasPacking completed in 0.420703 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.418314 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.415154 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.421218 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 10.1 KB. SpriteAtlasPacking completed in 0.416934 sec Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.418893 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.422778 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.414895 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 8.5 MB. SpriteAtlasPacking completed in 0.414933 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 0.415546 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 9.0 KB. SpriteAtlasPacking completed in 0.412560 sec ***Player size statistics*** Total compressed size 3.4 KB. Total uncompressed size 9.0 KB. Unloading 3185 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 11089 unused Assets to reduce memory usage. Loaded Objects now: 14388. Total: 25.130900 ms (FindLiveObjects: 1.152000 ms CreateObjectMapping: 0.376300 ms MarkObjects: 19.053400 ms DeleteObjects: 4.548100 ms) Assembly 'SMKSocratesCOMDLL' has non matching file name: 'SMKsocratesCOMDLL.dll'. This can cause build issues on some platforms. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEditor.AssemblyHelper:CheckForAssemblyFileNameMismatch (string) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 1.311087 seconds. Refresh completed in 1.682489 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 1682.467ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 1.233ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 13.989ms GetAllGuidsForCategorization: 1.321ms CategorizeAssets: 298.084ms ImportAndPostprocessOutOfDateAssets: 17.154ms (3.633ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.794ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.477ms OnDemandSchedulerStart: 1.685ms RestoreLoadedAssetsState: 3.565ms ReloadSourceAssets: 1.879ms UnloadImportedAssets: 1.730ms Hotreload: 0.024ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.622ms UnloadStreamsBegin: 1.524ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.221ms GetLoadedSourceAssetsSnapshot: 5.170ms PersistCurrentRevisions: 1.773ms UnloadStreamsEnd: 0.225ms Untracked: 1333.445ms SpriteAtlasPacking completed in 0.668493 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' Deserialize: 7.026 ms Integration: 40.546 ms Integration of assets: 0.004 ms Thread Wait Time: 0.038 ms Total Operation Time: 47.614 ms System memory in use before: 1.56 GB. System memory in use after: 1.56 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 14397. Total: 19.889200 ms (FindLiveObjects: 1.122600 ms CreateObjectMapping: 0.378700 ms MarkObjects: 17.981300 ms DeleteObjects: 0.405500 ms) Created GICache directory at C:/Users/Jenkins/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.020s, timestamps: [2516.154 - 2516.174] gi::BakeBackendSwitch: switching bake backend from 3 to 0. Setting up 12 worker threads for Enlighten. [00:00:00] Enlighten: Builtin Sky manager started. Thread -> id: 3630 -> priority: 1 Thread -> id: 84fc -> priority: 1 Thread -> id: 3a2c -> priority: 1 Thread -> id: 5bf8 -> priority: 1 Thread -> id: 7300 -> priority: 1 Thread -> id: 62bc -> priority: 1 Thread -> id: 4d74 -> priority: 1 Thread -> id: 7d08 -> priority: 1 Thread -> id: 6970 -> priority: 1 Thread -> id: 2b7c -> priority: 1 Thread -> id: 4d84 -> priority: 1 Thread -> id: 3abc -> priority: 1 [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' Unloading 40 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Tree prefab at index 3 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 4 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 5 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' Deserialize: 140.194 ms Integration: 1856.195 ms Integration of assets: 7.036 ms Thread Wait Time: 0.020 ms Total Operation Time: 2003.446 ms System memory in use before: 1.70 GB. System memory in use after: 1.70 GB. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 14977. Total: 24.464100 ms (FindLiveObjects: 1.063500 ms CreateObjectMapping: 0.259400 ms MarkObjects: 22.840700 ms DeleteObjects: 0.299800 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' Unloading 87 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' Deserialize: 27.547 ms Integration: 80.431 ms Integration of assets: 0.028 ms Thread Wait Time: 0.025 ms Total Operation Time: 108.031 ms System memory in use before: 1.70 GB. System memory in use after: 1.70 GB. Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 21065. Total: 22.834800 ms (FindLiveObjects: 1.207500 ms CreateObjectMapping: 0.288400 ms MarkObjects: 20.828800 ms DeleteObjects: 0.509300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' Unloading 50 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' Deserialize: 13.181 ms Integration: 501.503 ms Integration of assets: 0.757 ms Thread Wait Time: 0.008 ms Total Operation Time: 515.448 ms System memory in use before: 1.92 GB. System memory in use after: 1.93 GB. Unloading 1979 unused Assets to reduce memory usage. Loaded Objects now: 23059. Total: 23.597500 ms (FindLiveObjects: 1.325200 ms CreateObjectMapping: 0.380100 ms MarkObjects: 20.676700 ms DeleteObjects: 1.214800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' Unloading 333 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' Deserialize: 332.706 ms Integration: 778.969 ms Integration of assets: 0.025 ms Thread Wait Time: -0.017 ms Total Operation Time: 1111.684 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 4384 unused Assets to reduce memory usage. Loaded Objects now: 81127. Total: 52.539100 ms (FindLiveObjects: 4.160500 ms CreateObjectMapping: 1.367200 ms MarkObjects: 44.951700 ms DeleteObjects: 2.058900 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' Unloading 254 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' Deserialize: 156.422 ms Integration: 790.183 ms Integration of assets: 0.009 ms Thread Wait Time: -0.002 ms Total Operation Time: 946.612 ms System memory in use before: 1.75 GB. System memory in use after: 1.75 GB. Unloading 7463 unused Assets to reduce memory usage. Loaded Objects now: 53534. Total: 40.557700 ms (FindLiveObjects: 3.145900 ms CreateObjectMapping: 1.229400 ms MarkObjects: 34.321600 ms DeleteObjects: 1.860000 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' Unloading 279 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Problem detected while opening the Scene file: 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Missing Prefab with guid: 8cc4e522d44d7f74f80b2a63e3d64038. 22 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' Deserialize: 38.196 ms Integration: 322.752 ms Integration of assets: 0.007 ms Thread Wait Time: 0.005 ms Total Operation Time: 360.960 ms System memory in use before: 1.73 GB. System memory in use after: 1.74 GB. Unloading 4458 unused Assets to reduce memory usage. Loaded Objects now: 35032. Total: 28.408200 ms (FindLiveObjects: 2.440700 ms CreateObjectMapping: 0.929600 ms MarkObjects: 23.547700 ms DeleteObjects: 1.489400 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' Unloading 170 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' Deserialize: 32.748 ms Integration: 26.097 ms Integration of assets: 0.004 ms Thread Wait Time: 0.006 ms Total Operation Time: 58.855 ms System memory in use before: 1.72 GB. System memory in use after: 1.72 GB. Unloading 3539 unused Assets to reduce memory usage. Loaded Objects now: 14801. Total: 22.590400 ms (FindLiveObjects: 1.277600 ms CreateObjectMapping: 0.430500 ms MarkObjects: 19.499100 ms DeleteObjects: 1.382300 ms) Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeView.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeGraph.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeGraphComponentIcons.Node UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::DialogTreeViewInputHelper.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgetsSamples.Shops::JRPGOrderLine.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgetsSamples.Shops::JRPGOrderLine.item 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeGraphCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.87 GB. System memory in use after: 1.88 GB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 14743. Total: 21.349200 ms (FindLiveObjects: 0.819600 ms CreateObjectMapping: 0.207100 ms MarkObjects: 20.258900 ms DeleteObjects: 0.062900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14755. Total: 19.766300 ms (FindLiveObjects: 0.925000 ms CreateObjectMapping: 0.251200 ms MarkObjects: 18.575800 ms DeleteObjects: 0.013500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14743. Total: 20.442600 ms (FindLiveObjects: 0.968200 ms CreateObjectMapping: 0.256200 ms MarkObjects: 19.192800 ms DeleteObjects: 0.024500 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 352 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 512 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 208 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 312 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 192 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 192 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 256 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 240 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 6 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 6 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 176 (5.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 128 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 128 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 128 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 64 (1.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 64 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 776, unique: 776) Compressed shader 'Hidden/TerrainEngine/Details/Vertexlit' on d3d11 from 1.96MB to 0.09MB Compressed shader 'Hidden/TerrainEngine/Details/Vertexlit' in 0.02s Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 176 (4.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 128 (3.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 128 (7.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 128 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 728, unique: 728) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 2.34MB to 0.11MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.02s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 176 (4.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 128 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 128 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 128 (1.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 696, unique: 696) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 2.34MB to 0.10MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.02s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 352 (10.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.65 seconds. Local cache hits 512 (14.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 208 (9.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.56 seconds. Local cache hits 416 (12.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 256 (7.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.66 seconds. Local cache hits 512 (15.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 128 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 256 (7.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 176 (4.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 128 (2.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 104 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 104 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 128 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 128 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 64 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 64 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-AddPass in 0.00s d3d11 (total internal programs: 3568, unique: 2718) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 10.16MB to 0.42MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' in 0.11s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 176 (5.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 256 (7.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 104 (2.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 208 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 128 (3.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 256 (8.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 128 (3.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-Base in 0.00s d3d11 (total internal programs: 1368, unique: 1368) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' on d3d11 from 3.61MB to 0.16MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' in 0.04s Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 352 (9.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.66 seconds. Local cache hits 512 (15.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 208 (7.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.56 seconds. Local cache hits 416 (12.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 256 (6.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.67 seconds. Local cache hits 512 (15.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 128 (3.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 256 (7.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 32 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 176 (3.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 128 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 104 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 104 (1.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 128 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 128 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 64 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 64 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Diffuse in 0.00s d3d11 (total internal programs: 3664, unique: 2794) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 10.25MB to 0.44MB Compressed shader 'Nature/Terrain/Diffuse' in 0.11s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 352 (10.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 512 (16.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 208 (6.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.57 seconds. Local cache hits 416 (13.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 128 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 256 (7.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 32 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Standard in 0.00s d3d11 (total internal programs: 1944, unique: 1944) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 11.67MB to 0.48MB Compressed shader 'Nature/Terrain/Standard' in 0.13s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 352 (6.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.73 seconds. Local cache hits 512 (16.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 208 (4.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.54 seconds. Local cache hits 416 (12.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 128 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 256 (7.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-AddPass in 0.00s d3d11 (total internal programs: 1872, unique: 1872) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 11.58MB to 0.47MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' in 0.13s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 176 (5.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 256 (7.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 104 (2.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 208 (6.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 64 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 128 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-Base in 0.00s d3d11 (total internal programs: 972, unique: 972) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' on d3d11 from 4.39MB to 0.19MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' in 0.05s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 2304 / 2304 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2304 (2.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1248 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.03s d3d11 (total internal programs: 12928, unique: 12884) Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB Compressed shader 'Nature/SpeedTree' in 0.53s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.13s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4224 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.79 seconds. Local cache hits 1536 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (232.68s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1536 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.19s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 704 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1280 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 416 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 676 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 480 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 640 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 520 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5760, unique: 5430) Compressed shader 'Standard' on d3d11 from 25.94MB to 0.99MB Compressed shader 'Standard' in 0.18s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' uses 36.5 KB compressed / 128.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' uses 16.9 MB compressed / 42.6 MB uncompressed. Level 2 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' uses 4.4 MB compressed / 73.1 MB uncompressed. Level 3 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' uses 2.0 MB compressed / 139.5 MB uncompressed. Level 4 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' uses 6.8 MB compressed / 16.5 MB uncompressed. Level 5 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' uses 33.4 MB compressed / 80.4 MB uncompressed. Level 6 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' uses 13.9 MB compressed / 24.9 MB uncompressed. Level 7 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' uses 158.5 KB compressed / 0.6 MB uncompressed. Total compressed size 77.4 MB. Total uncompressed size 377.7 MB. Refreshing native plugins compatible for Editor in 30.68 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023719 seconds. Refresh completed in 0.454405 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.383ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.887ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.498ms GetAllGuidsForCategorization: 2.855ms CategorizeAssets: 318.502ms ImportAndPostprocessOutOfDateAssets: 18.977ms (3.836ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.255ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.538ms OnDemandSchedulerStart: 2.185ms RestoreLoadedAssetsState: 4.163ms ReloadSourceAssets: 1.990ms UnloadImportedAssets: 1.822ms Hotreload: 0.077ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.631ms UnloadStreamsBegin: 2.320ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.577ms GetLoadedSourceAssetsSnapshot: 7.930ms PersistCurrentRevisions: 1.933ms UnloadStreamsEnd: 0.255ms GenerateScriptTypeHashes: 0.138ms Untracked: 63.070ms SpriteAtlasPacking completed in 0.626065 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' Deserialize: 12.125 ms Integration: 58.060 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 70.195 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 453 unused Assets to reduce memory usage. Loaded Objects now: 17188. Total: 22.990100 ms (FindLiveObjects: 1.138900 ms CreateObjectMapping: 0.268300 ms MarkObjects: 21.069800 ms DeleteObjects: 0.511900 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' Unloading 131 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' Deserialize: 336.128 ms Integration: 357.127 ms Integration of assets: 2.048 ms Thread Wait Time: -0.010 ms Total Operation Time: 695.292 ms System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 717 unused Assets to reduce memory usage. Loaded Objects now: 15343. Total: 37.303200 ms (FindLiveObjects: 1.119600 ms CreateObjectMapping: 0.253800 ms MarkObjects: 35.264800 ms DeleteObjects: 0.664200 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' Unloading 105 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' Deserialize: 4.395 ms Integration: 14.453 ms Integration of assets: 0.002 ms Thread Wait Time: 0.053 ms Total Operation Time: 18.903 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 14838. Total: 24.761100 ms (FindLiveObjects: 1.106600 ms CreateObjectMapping: 0.337600 ms MarkObjects: 22.726600 ms DeleteObjects: 0.589500 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' Deserialize: 4.417 ms Integration: 11.427 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 15.856 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 14860. Total: 23.554200 ms (FindLiveObjects: 1.048700 ms CreateObjectMapping: 0.256500 ms MarkObjects: 22.205300 ms DeleteObjects: 0.043000 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' Deserialize: 23.087 ms Integration: 84.340 ms Integration of assets: 0.258 ms Thread Wait Time: 0.008 ms Total Operation Time: 107.692 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 24048. Total: 27.372400 ms (FindLiveObjects: 1.538100 ms CreateObjectMapping: 0.534300 ms MarkObjects: 25.240500 ms DeleteObjects: 0.058800 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' Unloading 203 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' Deserialize: 33.276 ms Integration: 50.587 ms Integration of assets: 0.005 ms Thread Wait Time: 0.035 ms Total Operation Time: 83.903 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 4542 unused Assets to reduce memory usage. Loaded Objects now: 18654. Total: 27.496400 ms (FindLiveObjects: 1.393300 ms CreateObjectMapping: 0.399800 ms MarkObjects: 24.476800 ms DeleteObjects: 1.225500 ms) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 14987. Total: 24.801300 ms (FindLiveObjects: 0.898900 ms CreateObjectMapping: 0.195400 ms MarkObjects: 23.420100 ms DeleteObjects: 0.285700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14999. Total: 22.793700 ms (FindLiveObjects: 0.928900 ms CreateObjectMapping: 0.233400 ms MarkObjects: 21.615800 ms DeleteObjects: 0.015100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14987. Total: 23.403400 ms (FindLiveObjects: 0.932200 ms CreateObjectMapping: 0.250400 ms MarkObjects: 22.192900 ms DeleteObjects: 0.027200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 2304 / 2304 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2304 (2.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.03s d3d11 (total internal programs: 12928, unique: 12884) Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB Compressed shader 'Nature/SpeedTree' in 0.53s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.14s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' uses 1.8 MB compressed / 3.6 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' uses 6.9 MB compressed / 13.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' uses 13.3 KB compressed / 128.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' uses 172.7 KB compressed / 0.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' uses 5.9 MB compressed / 11.9 MB uncompressed. Total compressed size 14.8 MB. Total uncompressed size 29.4 MB. Refreshing native plugins compatible for Editor in 30.80 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023111 seconds. Refresh completed in 0.442798 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 442.785ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.063ms Scan: 1.901ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.605ms GetAllGuidsForCategorization: 2.687ms CategorizeAssets: 316.436ms ImportAndPostprocessOutOfDateAssets: 17.235ms (3.566ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.604ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.311ms OnDemandSchedulerStart: 1.837ms RestoreLoadedAssetsState: 3.916ms ReloadSourceAssets: 1.878ms UnloadImportedAssets: 1.668ms Hotreload: 0.040ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.615ms UnloadStreamsBegin: 1.569ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.560ms GetLoadedSourceAssetsSnapshot: 7.359ms PersistCurrentRevisions: 1.699ms UnloadStreamsEnd: 0.242ms Untracked: 59.217ms SpriteAtlasPacking completed in 0.650444 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' Deserialize: 65.408 ms Integration: 332.570 ms Integration of assets: 0.009 ms Thread Wait Time: 0.030 ms Total Operation Time: 398.017 ms System memory in use before: 2.01 GB. System memory in use after: 2.01 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 33785. Total: 29.751700 ms (FindLiveObjects: 1.895500 ms CreateObjectMapping: 0.522200 ms MarkObjects: 26.941600 ms DeleteObjects: 0.391500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' Unloading 100 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' Deserialize: 347.514 ms Integration: 791.669 ms Integration of assets: 0.285 ms Thread Wait Time: 0.029 ms Total Operation Time: 1139.497 ms System memory in use before: 2.14 GB. System memory in use after: 2.10 GB. Unloading 7375 unused Assets to reduce memory usage. Loaded Objects now: 15509. Total: 42.570300 ms (FindLiveObjects: 2.110700 ms CreateObjectMapping: 0.399200 ms MarkObjects: 34.208000 ms DeleteObjects: 5.851500 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' Unloading 64 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' Deserialize: 5.683 ms Integration: 19.149 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 24.843 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 14973. Total: 25.800400 ms (FindLiveObjects: 0.958400 ms CreateObjectMapping: 0.212400 ms MarkObjects: 24.024900 ms DeleteObjects: 0.603900 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' Deserialize: 10.285 ms Integration: 25.424 ms Integration of assets: 0.004 ms Thread Wait Time: 0.028 ms Total Operation Time: 35.742 ms System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 17770. Total: 27.392000 ms (FindLiveObjects: 1.315200 ms CreateObjectMapping: 0.294000 ms MarkObjects: 25.675100 ms DeleteObjects: 0.105400 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' Deserialize: 61.243 ms Integration: 265.076 ms Integration of assets: 0.667 ms Thread Wait Time: -0.000 ms Total Operation Time: 326.986 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 43773. Total: 35.148100 ms (FindLiveObjects: 2.404500 ms CreateObjectMapping: 0.772200 ms MarkObjects: 31.880400 ms DeleteObjects: 0.090200 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' Unloading 205 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' Deserialize: 4.373 ms Integration: 17.263 ms Integration of assets: 0.001 ms Thread Wait Time: 0.054 ms Total Operation Time: 21.691 ms System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 14378 unused Assets to reduce memory usage. Loaded Objects now: 15036. Total: 32.520900 ms (FindLiveObjects: 1.856700 ms CreateObjectMapping: 0.916700 ms MarkObjects: 25.405200 ms DeleteObjects: 4.337200 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' Deserialize: 145.307 ms Integration: 332.966 ms Integration of assets: 0.014 ms Thread Wait Time: -0.003 ms Total Operation Time: 478.285 ms System memory in use before: 1.95 GB. System memory in use after: 1.96 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 37010. Total: 33.479600 ms (FindLiveObjects: 1.926000 ms CreateObjectMapping: 0.474200 ms MarkObjects: 31.011200 ms DeleteObjects: 0.067600 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' Unloading 144 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' Deserialize: 19.628 ms Integration: 96.948 ms Integration of assets: 0.004 ms Thread Wait Time: 0.034 ms Total Operation Time: 116.614 ms System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 906 unused Assets to reduce memory usage. Loaded Objects now: 18180. Total: 27.980100 ms (FindLiveObjects: 1.124100 ms CreateObjectMapping: 0.271600 ms MarkObjects: 25.930900 ms DeleteObjects: 0.652700 ms) Unloading 100 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 15021. Total: 26.663300 ms (FindLiveObjects: 0.955100 ms CreateObjectMapping: 0.224700 ms MarkObjects: 24.965000 ms DeleteObjects: 0.517700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15033. Total: 25.426500 ms (FindLiveObjects: 1.085500 ms CreateObjectMapping: 0.313700 ms MarkObjects: 24.010700 ms DeleteObjects: 0.015900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15021. Total: 26.414900 ms (FindLiveObjects: 1.227600 ms CreateObjectMapping: 0.201800 ms MarkObjects: 24.956800 ms DeleteObjects: 0.027300 ms) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 2624, unique: 2602) Compressed shader 'Nature/SpeedTree' on d3d11 from 12.25MB to 0.52MB Compressed shader 'Nature/SpeedTree' in 0.15s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4224 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.19 seconds. Local cache hits 1536 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (218.29s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 704 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 3316, unique: 3300) Compressed shader 'Standard' on d3d11 from 14.95MB to 0.51MB Compressed shader 'Standard' in 0.14s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' uses 20.6 MB compressed / 69.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' uses 22.6 MB compressed / 47.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' uses 81.8 KB compressed / 0.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' uses 69.4 KB compressed / 384.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' uses 423.8 KB compressed / 1.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 6 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' uses 12.5 MB compressed / 17.4 MB uncompressed. Level 7 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' uses 3.1 MB compressed / 6.5 MB uncompressed. Total compressed size 59.4 MB. Total uncompressed size 143.4 MB. Refreshing native plugins compatible for Editor in 30.45 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.026443 seconds. Refresh completed in 0.443784 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.769ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.940ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.160ms GetAllGuidsForCategorization: 2.741ms CategorizeAssets: 311.741ms ImportAndPostprocessOutOfDateAssets: 18.572ms (3.772ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.152ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.590ms OnDemandSchedulerStart: 1.882ms RestoreLoadedAssetsState: 4.176ms ReloadSourceAssets: 1.995ms UnloadImportedAssets: 1.755ms Hotreload: 0.096ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.592ms UnloadStreamsBegin: 1.598ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.527ms GetLoadedSourceAssetsSnapshot: 7.873ms PersistCurrentRevisions: 1.774ms UnloadStreamsEnd: 0.227ms Untracked: 63.118ms SpriteAtlasPacking completed in 0.619112 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' Unloading 2795 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' Deserialize: 23.726 ms Integration: 64.873 ms Integration of assets: 13.283 ms Thread Wait Time: 0.008 ms Total Operation Time: 101.890 ms System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 378 unused Assets to reduce memory usage. Loaded Objects now: 21413. Total: 29.653500 ms (FindLiveObjects: 1.443700 ms CreateObjectMapping: 0.396400 ms MarkObjects: 27.379300 ms DeleteObjects: 0.433300 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' Unloading 202 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' Deserialize: 4.399 ms Integration: 15.761 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 20.170 ms System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 3022 unused Assets to reduce memory usage. Loaded Objects now: 15460. Total: 27.932700 ms (FindLiveObjects: 1.221500 ms CreateObjectMapping: 0.299000 ms MarkObjects: 25.209000 ms DeleteObjects: 1.202300 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' Deserialize: 4.614 ms Integration: 15.573 ms Integration of assets: 0.001 ms Thread Wait Time: 0.016 ms Total Operation Time: 20.203 ms System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 15482. Total: 26.429600 ms (FindLiveObjects: 1.185800 ms CreateObjectMapping: 0.257200 ms MarkObjects: 24.938600 ms DeleteObjects: 0.047200 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' Unloading 36 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' Deserialize: 415.599 ms Integration: 496.166 ms Integration of assets: 0.119 ms Thread Wait Time: -0.001 ms Total Operation Time: 911.883 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15991. Total: 42.421300 ms (FindLiveObjects: 1.183100 ms CreateObjectMapping: 0.264200 ms MarkObjects: 40.926700 ms DeleteObjects: 0.046100 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' Unloading 64 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' Deserialize: 159.764 ms Integration: 19.389 ms Integration of assets: 0.027 ms Thread Wait Time: -0.001 ms Total Operation Time: 179.178 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 16516. Total: 31.272800 ms (FindLiveObjects: 1.143000 ms CreateObjectMapping: 0.229400 ms MarkObjects: 29.310000 ms DeleteObjects: 0.589400 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 15446. Total: 29.730300 ms (FindLiveObjects: 1.002300 ms CreateObjectMapping: 0.189300 ms MarkObjects: 28.433400 ms DeleteObjects: 0.104000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15458. Total: 29.797400 ms (FindLiveObjects: 1.062400 ms CreateObjectMapping: 0.221100 ms MarkObjects: 28.495900 ms DeleteObjects: 0.017000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15446. Total: 28.933800 ms (FindLiveObjects: 1.041700 ms CreateObjectMapping: 0.202100 ms MarkObjects: 27.611500 ms DeleteObjects: 0.076000 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 2304 / 2304 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2304 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.03s d3d11 (total internal programs: 12928, unique: 12884) Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB Compressed shader 'Nature/SpeedTree' in 0.54s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.13s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' uses 24.7 KB compressed / 256.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' uses 6.9 MB compressed / 13.0 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' uses 2.0 MB compressed / 4.2 MB uncompressed. Total compressed size 9.6 MB. Total uncompressed size 18.7 MB. Refreshing native plugins compatible for Editor in 30.28 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023037 seconds. Refresh completed in 0.444898 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.879ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.870ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.323ms GetAllGuidsForCategorization: 2.817ms CategorizeAssets: 314.092ms ImportAndPostprocessOutOfDateAssets: 18.290ms (3.773ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.077ms PostProcessAllAssetNotificationsAddChangedAssets: 2.590ms OnDemandSchedulerStart: 1.856ms RestoreLoadedAssetsState: 3.993ms ReloadSourceAssets: 1.996ms UnloadImportedAssets: 1.756ms Hotreload: 0.043ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.687ms UnloadStreamsBegin: 1.518ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.293ms GetLoadedSourceAssetsSnapshot: 7.527ms PersistCurrentRevisions: 1.819ms UnloadStreamsEnd: 0.219ms Untracked: 60.561ms SpriteAtlasPacking completed in 0.627075 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' Unloading 2836 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' Deserialize: 441.531 ms Integration: 1064.250 ms Integration of assets: 16.451 ms Thread Wait Time: -0.016 ms Total Operation Time: 1522.215 ms System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 15847. Total: 49.341600 ms (FindLiveObjects: 1.159900 ms CreateObjectMapping: 0.279600 ms MarkObjects: 47.478700 ms DeleteObjects: 0.422600 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' Unloading 88 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' Deserialize: 49.350 ms Integration: 81.910 ms Integration of assets: 0.005 ms Thread Wait Time: 0.104 ms Total Operation Time: 131.369 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 21464. Total: 37.449500 ms (FindLiveObjects: 1.439000 ms CreateObjectMapping: 0.314100 ms MarkObjects: 35.027800 ms DeleteObjects: 0.667700 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' Unloading 59 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' Deserialize: 4.169 ms Integration: 17.138 ms Integration of assets: 0.001 ms Thread Wait Time: 0.105 ms Total Operation Time: 21.413 ms System memory in use before: 1.98 GB. System memory in use after: 1.98 GB. Unloading 357 unused Assets to reduce memory usage. Loaded Objects now: 15328. Total: 36.454100 ms (FindLiveObjects: 1.140900 ms CreateObjectMapping: 0.259000 ms MarkObjects: 34.796400 ms DeleteObjects: 0.257000 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' Deserialize: 5.484 ms Integration: 70.599 ms Integration of assets: 0.283 ms Thread Wait Time: 0.008 ms Total Operation Time: 76.374 ms System memory in use before: 1.98 GB. System memory in use after: 1.98 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 15546. Total: 36.881600 ms (FindLiveObjects: 1.219600 ms CreateObjectMapping: 0.393100 ms MarkObjects: 34.923800 ms DeleteObjects: 0.344100 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' Unloading 200 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' Deserialize: 4.081 ms Integration: 17.175 ms Integration of assets: 0.002 ms Thread Wait Time: 0.117 ms Total Operation Time: 21.375 ms System memory in use before: 1.98 GB. System memory in use after: 1.98 GB. Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 15494. Total: 35.899400 ms (FindLiveObjects: 1.116900 ms CreateObjectMapping: 0.219900 ms MarkObjects: 34.449700 ms DeleteObjects: 0.112200 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' Deserialize: 5.167 ms Integration: 19.794 ms Integration of assets: 0.002 ms Thread Wait Time: 0.011 ms Total Operation Time: 24.973 ms System memory in use before: 1.98 GB. System memory in use after: 1.98 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15566. Total: 36.990300 ms (FindLiveObjects: 1.186200 ms CreateObjectMapping: 0.269100 ms MarkObjects: 35.428100 ms DeleteObjects: 0.105800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 15482. Total: 37.426800 ms (FindLiveObjects: 1.097100 ms CreateObjectMapping: 0.211900 ms MarkObjects: 36.018400 ms DeleteObjects: 0.098300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.97 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15494. Total: 36.238400 ms (FindLiveObjects: 1.143100 ms CreateObjectMapping: 0.252800 ms MarkObjects: 34.825300 ms DeleteObjects: 0.016400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.97 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15482. Total: 36.595500 ms (FindLiveObjects: 1.062200 ms CreateObjectMapping: 0.231100 ms MarkObjects: 35.264200 ms DeleteObjects: 0.037000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1728 / 1728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1728 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 936 / 936 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 936 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 936 / 936 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 936 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.02s d3d11 (total internal programs: 9696, unique: 9674) Compressed shader 'Nature/SpeedTree' on d3d11 from 60.49MB to 3.64MB Compressed shader 'Nature/SpeedTree' in 0.46s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.13s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.65s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' uses 48.7 MB compressed / 75.6 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' uses 4.7 MB compressed / 7.9 MB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' uses 20.3 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' uses 1.3 MB compressed / 1.5 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' uses 44.1 KB compressed / 117.1 KB uncompressed. Total compressed size 54.7 MB. Total uncompressed size 85.2 MB. Refreshing native plugins compatible for Editor in 29.87 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.025060 seconds. Refresh completed in 0.452194 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.178ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.890ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.110ms GetAllGuidsForCategorization: 2.764ms CategorizeAssets: 313.944ms ImportAndPostprocessOutOfDateAssets: 18.962ms (3.842ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.246ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.558ms OnDemandSchedulerStart: 1.999ms RestoreLoadedAssetsState: 4.316ms ReloadSourceAssets: 2.047ms UnloadImportedAssets: 1.772ms Hotreload: 0.048ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.612ms UnloadStreamsBegin: 1.717ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.553ms GetLoadedSourceAssetsSnapshot: 7.907ms PersistCurrentRevisions: 1.948ms UnloadStreamsEnd: 0.249ms Untracked: 66.593ms SpriteAtlasPacking completed in 0.623457 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' Unloading 2828 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' Deserialize: 561.868 ms Integration: 540.200 ms Integration of assets: 0.122 ms Thread Wait Time: 0.007 ms Total Operation Time: 1102.196 ms System memory in use before: 2.25 GB. System memory in use after: 2.23 GB. Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 15847. Total: 48.618100 ms (FindLiveObjects: 1.084800 ms CreateObjectMapping: 0.237300 ms MarkObjects: 46.556900 ms DeleteObjects: 0.737800 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' Unloading 69 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' Deserialize: 11.576 ms Integration: 21.451 ms Integration of assets: 0.001 ms Thread Wait Time: 0.013 ms Total Operation Time: 33.042 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 15832. Total: 40.084600 ms (FindLiveObjects: 1.281100 ms CreateObjectMapping: 0.386400 ms MarkObjects: 37.680700 ms DeleteObjects: 0.735600 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' Deserialize: 4.460 ms Integration: 17.494 ms Integration of assets: 0.002 ms Thread Wait Time: 0.023 ms Total Operation Time: 21.978 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 15363. Total: 39.769200 ms (FindLiveObjects: 1.195900 ms CreateObjectMapping: 0.354400 ms MarkObjects: 38.144300 ms DeleteObjects: 0.073600 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' Deserialize: 15.532 ms Integration: 60.599 ms Integration of assets: 0.003 ms Thread Wait Time: 0.052 ms Total Operation Time: 76.186 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 19663. Total: 38.052200 ms (FindLiveObjects: 1.227500 ms CreateObjectMapping: 0.261000 ms MarkObjects: 36.523700 ms DeleteObjects: 0.039200 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' Deserialize: 3.915 ms Integration: 18.980 ms Integration of assets: 0.001 ms Thread Wait Time: 0.031 ms Total Operation Time: 22.927 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 2109 unused Assets to reduce memory usage. Loaded Objects now: 15345. Total: 38.004300 ms (FindLiveObjects: 1.378000 ms CreateObjectMapping: 0.448400 ms MarkObjects: 35.607400 ms DeleteObjects: 0.569600 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15323. Total: 38.762700 ms (FindLiveObjects: 0.939400 ms CreateObjectMapping: 0.177100 ms MarkObjects: 37.561200 ms DeleteObjects: 0.083800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.97 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15335. Total: 38.756100 ms (FindLiveObjects: 1.046300 ms CreateObjectMapping: 0.225700 ms MarkObjects: 37.463300 ms DeleteObjects: 0.019700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.97 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15323. Total: 39.697000 ms (FindLiveObjects: 1.062500 ms CreateObjectMapping: 0.258000 ms MarkObjects: 38.334800 ms DeleteObjects: 0.040600 ms) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 2304 / 2304 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2304 (2.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.03s d3d11 (total internal programs: 12928, unique: 12884) Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB Compressed shader 'Nature/SpeedTree' in 0.53s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.13s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' uses 7.5 MB compressed / 13.9 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' uses 0.9 MB compressed / 2.0 MB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' uses 18.3 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' uses 58.0 KB compressed / 256.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' uses 7.2 KB compressed / 40.9 KB uncompressed. Total compressed size 8.5 MB. Total uncompressed size 16.3 MB. Refreshing native plugins compatible for Editor in 31.57 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023130 seconds. Refresh completed in 0.458647 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.634ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.066ms Scan: 1.982ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.250ms GetAllGuidsForCategorization: 2.715ms CategorizeAssets: 318.209ms ImportAndPostprocessOutOfDateAssets: 18.326ms (3.828ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.060ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.653ms OnDemandSchedulerStart: 1.762ms RestoreLoadedAssetsState: 4.023ms ReloadSourceAssets: 2.002ms UnloadImportedAssets: 1.804ms Hotreload: 0.050ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.666ms UnloadStreamsBegin: 1.495ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.696ms GetLoadedSourceAssetsSnapshot: 7.730ms PersistCurrentRevisions: 1.886ms UnloadStreamsEnd: 0.249ms Untracked: 69.499ms SpriteAtlasPacking completed in 0.638145 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' Deserialize: 73.791 ms Integration: 261.774 ms Integration of assets: 0.042 ms Thread Wait Time: 0.024 ms Total Operation Time: 335.632 ms System memory in use before: 1.99 GB. System memory in use after: 1.99 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 30208. Total: 45.964700 ms (FindLiveObjects: 2.069300 ms CreateObjectMapping: 0.634100 ms MarkObjects: 42.853100 ms DeleteObjects: 0.407400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 312 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.06 GB. Unloading 1567 unused Assets to reduce memory usage. Loaded Objects now: 15496. Total: 39.039700 ms (FindLiveObjects: 1.026800 ms CreateObjectMapping: 0.259800 ms MarkObjects: 36.664600 ms DeleteObjects: 1.087500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.97 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15505. Total: 40.015000 ms (FindLiveObjects: 1.142100 ms CreateObjectMapping: 0.319800 ms MarkObjects: 38.517200 ms DeleteObjects: 0.034700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.97 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15493. Total: 39.363900 ms (FindLiveObjects: 1.122500 ms CreateObjectMapping: 0.228200 ms MarkObjects: 37.952300 ms DeleteObjects: 0.058200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.7 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.7 MB. Refreshing native plugins compatible for Editor in 30.56 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023250 seconds. Refresh completed in 0.447318 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.301ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.916ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.258ms GetAllGuidsForCategorization: 2.883ms CategorizeAssets: 312.719ms ImportAndPostprocessOutOfDateAssets: 18.553ms (3.836ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.060ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.853ms OnDemandSchedulerStart: 1.736ms RestoreLoadedAssetsState: 4.067ms ReloadSourceAssets: 2.004ms UnloadImportedAssets: 1.811ms Hotreload: 0.040ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.619ms UnloadStreamsBegin: 1.482ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.738ms GetLoadedSourceAssetsSnapshot: 7.696ms PersistCurrentRevisions: 2.008ms UnloadStreamsEnd: 0.262ms Untracked: 64.251ms SpriteAtlasPacking completed in 0.636423 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' Deserialize: 52.986 ms Integration: 283.734 ms Integration of assets: 0.005 ms Thread Wait Time: 0.007 ms Total Operation Time: 336.732 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 30856. Total: 42.854200 ms (FindLiveObjects: 1.883200 ms CreateObjectMapping: 0.451500 ms MarkObjects: 40.117400 ms DeleteObjects: 0.401300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 284 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 1.99 GB. Unloading 1642 unused Assets to reduce memory usage. Loaded Objects now: 15503. Total: 39.210000 ms (FindLiveObjects: 0.966800 ms CreateObjectMapping: 0.215600 ms MarkObjects: 36.473100 ms DeleteObjects: 1.553000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.97 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15512. Total: 38.632800 ms (FindLiveObjects: 1.140500 ms CreateObjectMapping: 0.254900 ms MarkObjects: 37.180400 ms DeleteObjects: 0.055100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.97 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15500. Total: 39.711800 ms (FindLiveObjects: 1.006800 ms CreateObjectMapping: 0.183700 ms MarkObjects: 38.461700 ms DeleteObjects: 0.057800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' uses 3.4 MB compressed / 11.1 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 11.1 MB. Refreshing native plugins compatible for Editor in 30.72 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022876 seconds. Refresh completed in 0.438807 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 438.791ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 2.241ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.052ms GetAllGuidsForCategorization: 2.744ms CategorizeAssets: 308.896ms ImportAndPostprocessOutOfDateAssets: 19.414ms (4.128ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.318ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.724ms OnDemandSchedulerStart: 2.356ms RestoreLoadedAssetsState: 3.887ms ReloadSourceAssets: 2.014ms UnloadImportedAssets: 2.088ms Hotreload: 0.036ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.555ms UnloadStreamsBegin: 1.442ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.679ms GetLoadedSourceAssetsSnapshot: 7.497ms PersistCurrentRevisions: 2.101ms UnloadStreamsEnd: 0.260ms Untracked: 58.711ms SpriteAtlasPacking completed in 0.623506 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2799 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' Deserialize: 141.895 ms Integration: 44.365 ms Integration of assets: 0.035 ms Thread Wait Time: 0.002 ms Total Operation Time: 186.297 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 15366. Total: 42.357100 ms (FindLiveObjects: 1.070700 ms CreateObjectMapping: 0.224700 ms MarkObjects: 40.609800 ms DeleteObjects: 0.450700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 15346. Total: 40.834100 ms (FindLiveObjects: 1.029500 ms CreateObjectMapping: 0.203900 ms MarkObjects: 39.207000 ms DeleteObjects: 0.392800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.97 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15358. Total: 39.680300 ms (FindLiveObjects: 1.125400 ms CreateObjectMapping: 0.289100 ms MarkObjects: 38.214200 ms DeleteObjects: 0.050200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.97 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15346. Total: 38.175600 ms (FindLiveObjects: 1.019500 ms CreateObjectMapping: 0.198200 ms MarkObjects: 36.906200 ms DeleteObjects: 0.050600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' uses 1.6 MB compressed / 3.7 MB uncompressed. Total compressed size 1.6 MB. Total uncompressed size 3.7 MB. Refreshing native plugins compatible for Editor in 31.93 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022953 seconds. Refresh completed in 0.442213 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 442.195ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.812ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.964ms GetAllGuidsForCategorization: 2.776ms CategorizeAssets: 313.195ms ImportAndPostprocessOutOfDateAssets: 18.268ms (3.815ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.009ms PostProcessAllAssetNotificationsAddChangedAssets: 2.655ms OnDemandSchedulerStart: 1.750ms RestoreLoadedAssetsState: 4.038ms ReloadSourceAssets: 2.024ms UnloadImportedAssets: 1.766ms Hotreload: 0.030ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.576ms UnloadStreamsBegin: 1.407ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.558ms GetLoadedSourceAssetsSnapshot: 7.685ms PersistCurrentRevisions: 1.945ms UnloadStreamsEnd: 0.248ms GenerateScriptTypeHashes: 0.052ms Untracked: 60.881ms SpriteAtlasPacking completed in 0.647369 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' Deserialize: 212.386 ms Integration: 568.102 ms Integration of assets: 0.076 ms Thread Wait Time: 0.006 ms Total Operation Time: 780.570 ms System memory in use before: 2.03 GB. System memory in use after: 2.04 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 69965. Total: 58.415300 ms (FindLiveObjects: 3.848800 ms CreateObjectMapping: 1.309800 ms MarkObjects: 52.787100 ms DeleteObjects: 0.468600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 587 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 5857 unused Assets to reduce memory usage. Loaded Objects now: 15516. Total: 42.021600 ms (FindLiveObjects: 1.264700 ms CreateObjectMapping: 0.435900 ms MarkObjects: 37.150300 ms DeleteObjects: 3.169800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15525. Total: 38.818800 ms (FindLiveObjects: 1.095000 ms CreateObjectMapping: 0.322700 ms MarkObjects: 37.385600 ms DeleteObjects: 0.014600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15513. Total: 39.143300 ms (FindLiveObjects: 1.067800 ms CreateObjectMapping: 0.206400 ms MarkObjects: 37.839100 ms DeleteObjects: 0.029100 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1300, unique: 1216) Compressed shader 'Standard' on d3d11 from 5.53MB to 0.24MB Compressed shader 'Standard' in 0.07s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' uses 7.9 MB compressed / 30.4 MB uncompressed. Total compressed size 7.9 MB. Total uncompressed size 30.4 MB. Refreshing native plugins compatible for Editor in 31.15 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023170 seconds. Refresh completed in 0.442133 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 442.115ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.936ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.131ms GetAllGuidsForCategorization: 2.898ms CategorizeAssets: 310.919ms ImportAndPostprocessOutOfDateAssets: 18.246ms (3.877ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.040ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.497ms OnDemandSchedulerStart: 1.774ms RestoreLoadedAssetsState: 4.058ms ReloadSourceAssets: 2.144ms UnloadImportedAssets: 1.709ms Hotreload: 0.036ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.637ms UnloadStreamsBegin: 1.574ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.256ms GetLoadedSourceAssetsSnapshot: 7.860ms PersistCurrentRevisions: 1.735ms UnloadStreamsEnd: 0.223ms Untracked: 59.741ms SpriteAtlasPacking completed in 0.621765 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' Deserialize: 12.952 ms Integration: 108.616 ms Integration of assets: 0.004 ms Thread Wait Time: 0.006 ms Total Operation Time: 121.577 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 17043. Total: 39.026900 ms (FindLiveObjects: 1.475900 ms CreateObjectMapping: 0.346800 ms MarkObjects: 36.698500 ms DeleteObjects: 0.504900 ms) Unloading 80 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.98 GB. System memory in use after: 1.98 GB. Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 15354. Total: 40.689100 ms (FindLiveObjects: 0.964700 ms CreateObjectMapping: 0.200800 ms MarkObjects: 38.980200 ms DeleteObjects: 0.542200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15366. Total: 39.439900 ms (FindLiveObjects: 1.231500 ms CreateObjectMapping: 0.228100 ms MarkObjects: 37.915200 ms DeleteObjects: 0.063000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15354. Total: 38.965500 ms (FindLiveObjects: 1.024400 ms CreateObjectMapping: 0.194900 ms MarkObjects: 37.658100 ms DeleteObjects: 0.086400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' uses 4.1 MB compressed / 13.0 MB uncompressed. Total compressed size 4.1 MB. Total uncompressed size 13.0 MB. Refreshing native plugins compatible for Editor in 29.85 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023094 seconds. Refresh completed in 0.441160 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 441.144ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 2.451ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.437ms GetAllGuidsForCategorization: 2.929ms CategorizeAssets: 312.503ms ImportAndPostprocessOutOfDateAssets: 17.475ms (3.622ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.776ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.373ms OnDemandSchedulerStart: 1.744ms RestoreLoadedAssetsState: 3.959ms ReloadSourceAssets: 1.880ms UnloadImportedAssets: 1.715ms Hotreload: 0.032ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 1.617ms UnloadStreamsBegin: 1.415ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.254ms GetLoadedSourceAssetsSnapshot: 7.673ms PersistCurrentRevisions: 1.674ms UnloadStreamsEnd: 0.254ms Untracked: 60.779ms SpriteAtlasPacking completed in 0.631781 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' Deserialize: 82.426 ms Integration: 255.367 ms Integration of assets: 0.007 ms Thread Wait Time: 0.635 ms Total Operation Time: 338.436 ms System memory in use before: 2.01 GB. System memory in use after: 2.01 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 36118. Total: 46.899300 ms (FindLiveObjects: 2.048100 ms CreateObjectMapping: 0.510500 ms MarkObjects: 43.904100 ms DeleteObjects: 0.435500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 314 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.01 GB. System memory in use after: 2.00 GB. Unloading 1889 unused Assets to reduce memory usage. Loaded Objects now: 15527. Total: 39.434700 ms (FindLiveObjects: 1.148900 ms CreateObjectMapping: 0.302000 ms MarkObjects: 36.066800 ms DeleteObjects: 1.916200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15536. Total: 39.722400 ms (FindLiveObjects: 1.102100 ms CreateObjectMapping: 0.314500 ms MarkObjects: 38.275900 ms DeleteObjects: 0.028500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15524. Total: 39.627900 ms (FindLiveObjects: 1.108600 ms CreateObjectMapping: 0.233500 ms MarkObjects: 38.250200 ms DeleteObjects: 0.034600 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' uses 3.4 MB compressed / 11.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 11.8 MB. Refreshing native plugins compatible for Editor in 30.58 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023017 seconds. Refresh completed in 0.444119 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.103ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.852ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.601ms GetAllGuidsForCategorization: 2.941ms CategorizeAssets: 311.687ms ImportAndPostprocessOutOfDateAssets: 18.089ms (3.879ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.970ms PostProcessAllAssetNotificationsAddChangedAssets: 2.466ms OnDemandSchedulerStart: 1.694ms RestoreLoadedAssetsState: 4.080ms ReloadSourceAssets: 1.988ms UnloadImportedAssets: 1.863ms Hotreload: 0.042ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.623ms UnloadStreamsBegin: 1.459ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.575ms GetLoadedSourceAssetsSnapshot: 7.697ms PersistCurrentRevisions: 1.861ms UnloadStreamsEnd: 0.249ms Untracked: 61.503ms SpriteAtlasPacking completed in 0.622793 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' Deserialize: 67.170 ms Integration: 116.448 ms Integration of assets: 0.030 ms Thread Wait Time: 0.001 ms Total Operation Time: 183.649 ms System memory in use before: 1.99 GB. System memory in use after: 1.99 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 29217. Total: 44.638800 ms (FindLiveObjects: 1.950000 ms CreateObjectMapping: 0.610600 ms MarkObjects: 41.659900 ms DeleteObjects: 0.417300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 311 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1584 unused Assets to reduce memory usage. Loaded Objects now: 15546. Total: 40.303700 ms (FindLiveObjects: 1.055100 ms CreateObjectMapping: 0.270200 ms MarkObjects: 37.859400 ms DeleteObjects: 1.118100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15555. Total: 39.795100 ms (FindLiveObjects: 1.209000 ms CreateObjectMapping: 0.277000 ms MarkObjects: 38.230000 ms DeleteObjects: 0.077300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15543. Total: 39.273600 ms (FindLiveObjects: 1.102600 ms CreateObjectMapping: 0.277500 ms MarkObjects: 37.845500 ms DeleteObjects: 0.045500 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.6 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.6 MB. Refreshing native plugins compatible for Editor in 30.20 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023393 seconds. Refresh completed in 0.444220 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.204ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.863ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 25.799ms GetAllGuidsForCategorization: 3.107ms CategorizeAssets: 313.723ms ImportAndPostprocessOutOfDateAssets: 18.411ms (3.765ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.043ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.652ms OnDemandSchedulerStart: 1.892ms RestoreLoadedAssetsState: 4.057ms ReloadSourceAssets: 2.009ms UnloadImportedAssets: 1.733ms Hotreload: 0.038ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.601ms UnloadStreamsBegin: 1.468ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.377ms GetLoadedSourceAssetsSnapshot: 7.530ms PersistCurrentRevisions: 1.956ms UnloadStreamsEnd: 0.226ms Untracked: 61.303ms SpriteAtlasPacking completed in 0.624056 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' Deserialize: 9.637 ms Integration: 48.236 ms Integration of assets: 0.004 ms Thread Wait Time: 0.118 ms Total Operation Time: 57.995 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 15525. Total: 40.399800 ms (FindLiveObjects: 1.223300 ms CreateObjectMapping: 0.258200 ms MarkObjects: 38.460000 ms DeleteObjects: 0.456800 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' Deserialize: 13.142 ms Integration: 107.019 ms Integration of assets: 0.003 ms Thread Wait Time: 0.009 ms Total Operation Time: 120.174 ms System memory in use before: 1.97 GB. System memory in use after: 1.98 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 18028. Total: 38.653900 ms (FindLiveObjects: 1.295300 ms CreateObjectMapping: 0.292700 ms MarkObjects: 36.732100 ms DeleteObjects: 0.332900 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' Unloading 303 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' Deserialize: 349.596 ms Integration: 903.307 ms Integration of assets: 0.099 ms Thread Wait Time: -0.024 ms Total Operation Time: 1252.978 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1082 unused Assets to reduce memory usage. Loaded Objects now: 139758. Total: 89.767900 ms (FindLiveObjects: 6.784000 ms CreateObjectMapping: 2.849100 ms MarkObjects: 79.506000 ms DeleteObjects: 0.628000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' Unloading 51 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' Deserialize: 5.126 ms Integration: 43.852 ms Integration of assets: 0.001 ms Thread Wait Time: 0.090 ms Total Operation Time: 49.069 ms System memory in use before: 2.06 GB. System memory in use after: 2.04 GB. Unloading 61907 unused Assets to reduce memory usage. Loaded Objects now: 15578. Total: 56.461400 ms (FindLiveObjects: 3.382800 ms CreateObjectMapping: 1.487200 ms MarkObjects: 35.142300 ms DeleteObjects: 16.448000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' Unloading 8 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' Deserialize: 120.790 ms Integration: 124.534 ms Integration of assets: 0.014 ms Thread Wait Time: 0.019 ms Total Operation Time: 245.357 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 37173. Total: 47.827100 ms (FindLiveObjects: 2.269900 ms CreateObjectMapping: 0.545100 ms MarkObjects: 44.898500 ms DeleteObjects: 0.112600 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' Unloading 144 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' Deserialize: 762.901 ms Integration: 556.124 ms Integration of assets: 0.836 ms Thread Wait Time: -0.655 ms Total Operation Time: 1319.205 ms System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 16246. Total: 43.551200 ms (FindLiveObjects: 1.147000 ms CreateObjectMapping: 0.237400 ms MarkObjects: 41.899300 ms DeleteObjects: 0.266600 ms) Script attached to 'Cascade Surface' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Lake Cascade Builder : 01' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Cascade Landscape' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' Unloading 68 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' Deserialize: 7.521 ms Integration: 22.229 ms Integration of assets: 0.002 ms Thread Wait Time: 0.090 ms Total Operation Time: 29.842 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 16604. Total: 38.224000 ms (FindLiveObjects: 1.177000 ms CreateObjectMapping: 0.230600 ms MarkObjects: 36.211800 ms DeleteObjects: 0.603700 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' Unloading 11 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' Deserialize: 4.207 ms Integration: 34.350 ms Integration of assets: 0.002 ms Thread Wait Time: 0.055 ms Total Operation Time: 38.614 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 15749. Total: 41.285200 ms (FindLiveObjects: 1.222900 ms CreateObjectMapping: 0.257800 ms MarkObjects: 39.724600 ms DeleteObjects: 0.078800 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' Deserialize: 6.152 ms Integration: 28.371 ms Integration of assets: 0.003 ms Thread Wait Time: 0.007 ms Total Operation Time: 34.533 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 16226. Total: 40.325100 ms (FindLiveObjects: 1.155600 ms CreateObjectMapping: 0.271400 ms MarkObjects: 38.526700 ms DeleteObjects: 0.370400 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' Unloading 113 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' Deserialize: 45.587 ms Integration: 85.438 ms Integration of assets: 0.005 ms Thread Wait Time: 0.035 ms Total Operation Time: 131.065 ms System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 315 unused Assets to reduce memory usage. Loaded Objects now: 20738. Total: 39.208300 ms (FindLiveObjects: 1.365300 ms CreateObjectMapping: 0.313400 ms MarkObjects: 37.105300 ms DeleteObjects: 0.423200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 53 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.01 GB. System memory in use after: 2.01 GB. Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 15588. Total: 40.943600 ms (FindLiveObjects: 0.935000 ms CreateObjectMapping: 0.184900 ms MarkObjects: 39.521300 ms DeleteObjects: 0.301300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15597. Total: 41.939200 ms (FindLiveObjects: 1.190600 ms CreateObjectMapping: 0.310600 ms MarkObjects: 40.407400 ms DeleteObjects: 0.029600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15585. Total: 39.658900 ms (FindLiveObjects: 1.025700 ms CreateObjectMapping: 0.193300 ms MarkObjects: 38.409200 ms DeleteObjects: 0.029600 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 2624, unique: 2602) Compressed shader 'Nature/SpeedTree' on d3d11 from 12.25MB to 0.52MB Compressed shader 'Nature/SpeedTree' in 0.15s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 4224 (5.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.58 seconds. Local cache hits 1536 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (203.28s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1664 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' uses 102.3 KB compressed / 256.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' uses 1.4 MB compressed / 3.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' uses 8.1 MB compressed / 35.5 MB uncompressed. Level 3 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' uses 0.8 MB compressed / 6.4 MB uncompressed. Level 4 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' uses 0.6 MB compressed / 2.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' uses 10.8 MB compressed / 31.9 MB uncompressed. Level 6 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' uses 30.6 KB compressed / 128.0 KB uncompressed. Level 7 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' uses 239.5 KB compressed / 0.5 MB uncompressed. Level 8 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' uses 1.4 MB compressed / 1.9 MB uncompressed. Level 9 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' uses 1.1 MB compressed / 2.7 MB uncompressed. Total compressed size 24.6 MB. Total uncompressed size 85.0 MB. Refreshing native plugins compatible for Editor in 30.48 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023280 seconds. Refresh completed in 0.444918 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.903ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.908ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.434ms GetAllGuidsForCategorization: 2.913ms CategorizeAssets: 313.038ms ImportAndPostprocessOutOfDateAssets: 17.961ms (3.718ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.689ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.345ms OnDemandSchedulerStart: 1.899ms RestoreLoadedAssetsState: 4.310ms ReloadSourceAssets: 2.021ms UnloadImportedAssets: 1.675ms Hotreload: 0.051ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.715ms UnloadStreamsBegin: 1.396ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.655ms GetLoadedSourceAssetsSnapshot: 7.963ms PersistCurrentRevisions: 2.094ms UnloadStreamsEnd: 0.252ms Untracked: 61.758ms SpriteAtlasPacking completed in 0.622189 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' Deserialize: 227.878 ms Integration: 541.461 ms Integration of assets: 0.108 ms Thread Wait Time: -0.037 ms Total Operation Time: 769.410 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 82461. Total: 66.259800 ms (FindLiveObjects: 4.228900 ms CreateObjectMapping: 1.365000 ms MarkObjects: 60.153800 ms DeleteObjects: 0.511000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 669 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.09 GB. Unloading 8203 unused Assets to reduce memory usage. Loaded Objects now: 15645. Total: 45.168500 ms (FindLiveObjects: 1.630000 ms CreateObjectMapping: 0.633800 ms MarkObjects: 37.473400 ms DeleteObjects: 5.429900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15654. Total: 40.869900 ms (FindLiveObjects: 1.153600 ms CreateObjectMapping: 0.345700 ms MarkObjects: 39.347900 ms DeleteObjects: 0.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15642. Total: 41.182000 ms (FindLiveObjects: 1.125400 ms CreateObjectMapping: 0.251400 ms MarkObjects: 39.773300 ms DeleteObjects: 0.031000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 704 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1152 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 676 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 576 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 520 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' uses 20.9 MB compressed / 53.5 MB uncompressed. Total compressed size 20.9 MB. Total uncompressed size 53.5 MB. Refreshing native plugins compatible for Editor in 30.98 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023297 seconds. Refresh completed in 0.452210 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.193ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 1.908ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.737ms GetAllGuidsForCategorization: 3.057ms CategorizeAssets: 316.909ms ImportAndPostprocessOutOfDateAssets: 19.318ms (3.871ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.409ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.622ms OnDemandSchedulerStart: 2.041ms RestoreLoadedAssetsState: 4.375ms ReloadSourceAssets: 2.106ms UnloadImportedAssets: 1.738ms Hotreload: 0.041ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.644ms UnloadStreamsBegin: 1.790ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.536ms GetLoadedSourceAssetsSnapshot: 8.229ms PersistCurrentRevisions: 1.862ms UnloadStreamsEnd: 0.252ms Untracked: 61.995ms SpriteAtlasPacking completed in 0.627128 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' Deserialize: 15.964 ms Integration: 87.283 ms Integration of assets: 0.005 ms Thread Wait Time: 0.042 ms Total Operation Time: 103.293 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 17723. Total: 40.455200 ms (FindLiveObjects: 1.357700 ms CreateObjectMapping: 0.390400 ms MarkObjects: 38.145300 ms DeleteObjects: 0.560800 ms) Unloading 79 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 600 unused Assets to reduce memory usage. Loaded Objects now: 15482. Total: 41.583200 ms (FindLiveObjects: 1.054500 ms CreateObjectMapping: 0.242200 ms MarkObjects: 39.694300 ms DeleteObjects: 0.591100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15494. Total: 40.731000 ms (FindLiveObjects: 1.219900 ms CreateObjectMapping: 0.327500 ms MarkObjects: 39.160700 ms DeleteObjects: 0.021800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15482. Total: 41.117400 ms (FindLiveObjects: 1.084300 ms CreateObjectMapping: 0.222500 ms MarkObjects: 39.777300 ms DeleteObjects: 0.032300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.4 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.4 MB. Refreshing native plugins compatible for Editor in 30.27 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.023638 seconds. Refresh completed in 0.449566 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.550ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.894ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.529ms GetAllGuidsForCategorization: 2.826ms CategorizeAssets: 317.003ms ImportAndPostprocessOutOfDateAssets: 18.373ms (3.846ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.088ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.544ms OnDemandSchedulerStart: 1.890ms RestoreLoadedAssetsState: 4.005ms ReloadSourceAssets: 2.049ms UnloadImportedAssets: 1.772ms Hotreload: 0.036ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.671ms UnloadStreamsBegin: 1.422ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.497ms GetLoadedSourceAssetsSnapshot: 7.691ms PersistCurrentRevisions: 1.832ms UnloadStreamsEnd: 0.390ms Untracked: 61.498ms SpriteAtlasPacking completed in 0.633544 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' Deserialize: 70.312 ms Integration: 225.842 ms Integration of assets: 0.022 ms Thread Wait Time: 0.075 ms Total Operation Time: 296.250 ms System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 29518. Total: 45.346000 ms (FindLiveObjects: 2.092900 ms CreateObjectMapping: 0.635600 ms MarkObjects: 42.186500 ms DeleteObjects: 0.429800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 309 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.04 GB. System memory in use after: 2.03 GB. Unloading 1901 unused Assets to reduce memory usage. Loaded Objects now: 15653. Total: 41.114200 ms (FindLiveObjects: 1.350700 ms CreateObjectMapping: 0.310200 ms MarkObjects: 37.523600 ms DeleteObjects: 1.928600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15662. Total: 40.663300 ms (FindLiveObjects: 1.147500 ms CreateObjectMapping: 0.303800 ms MarkObjects: 39.194600 ms DeleteObjects: 0.016500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15650. Total: 40.896400 ms (FindLiveObjects: 1.119400 ms CreateObjectMapping: 0.210900 ms MarkObjects: 39.530900 ms DeleteObjects: 0.034300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' uses 3.3 MB compressed / 11.1 MB uncompressed. Total compressed size 3.3 MB. Total uncompressed size 11.1 MB. Refreshing native plugins compatible for Editor in 30.55 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.022727 seconds. Refresh completed in 0.451101 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.084ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.941ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.222ms GetAllGuidsForCategorization: 3.246ms CategorizeAssets: 315.234ms ImportAndPostprocessOutOfDateAssets: 19.643ms (3.965ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.712ms PostProcessAllAssetNotificationsAddChangedAssets: 2.802ms OnDemandSchedulerStart: 1.950ms RestoreLoadedAssetsState: 4.213ms ReloadSourceAssets: 2.094ms UnloadImportedAssets: 1.841ms Hotreload: 0.037ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.722ms UnloadStreamsBegin: 1.372ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.252ms GetLoadedSourceAssetsSnapshot: 7.917ms PersistCurrentRevisions: 1.794ms UnloadStreamsEnd: 0.223ms Untracked: 62.474ms SpriteAtlasPacking completed in 0.620444 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: c20a45b0a7edc1f4da687117d5678298). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 2066728440ed06241a27d5a08176bd63). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: f3f86d9780ef88e4fa4a3b72e68fc05d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' Deserialize: 22.052 ms Integration: 82.458 ms Integration of assets: 0.005 ms Thread Wait Time: 0.008 ms Total Operation Time: 104.522 ms System memory in use before: 2.01 GB. System memory in use after: 2.01 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 19692. Total: 41.141500 ms (FindLiveObjects: 1.450800 ms CreateObjectMapping: 0.432200 ms MarkObjects: 38.795400 ms DeleteObjects: 0.462200 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 539 unused Assets to reduce memory usage. Loaded Objects now: 15502. Total: 42.166500 ms (FindLiveObjects: 1.005500 ms CreateObjectMapping: 0.234500 ms MarkObjects: 40.321800 ms DeleteObjects: 0.603700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15514. Total: 40.755900 ms (FindLiveObjects: 1.308700 ms CreateObjectMapping: 0.276800 ms MarkObjects: 39.146400 ms DeleteObjects: 0.023100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15502. Total: 42.013400 ms (FindLiveObjects: 1.170400 ms CreateObjectMapping: 0.224300 ms MarkObjects: 40.582500 ms DeleteObjects: 0.035000 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Refreshing native plugins compatible for Editor in 30.17 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.47 ms. Registering precompiled user dll's ... Registered in 0.023918 seconds. Refresh completed in 0.447912 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.896ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.066ms Scan: 1.950ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.266ms GetAllGuidsForCategorization: 2.900ms CategorizeAssets: 313.956ms ImportAndPostprocessOutOfDateAssets: 18.649ms (3.858ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.170ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.410ms OnDemandSchedulerStart: 2.202ms RestoreLoadedAssetsState: 4.008ms ReloadSourceAssets: 1.995ms UnloadImportedAssets: 1.840ms Hotreload: 0.035ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.890ms UnloadStreamsBegin: 1.576ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.570ms GetLoadedSourceAssetsSnapshot: 7.641ms PersistCurrentRevisions: 1.963ms UnloadStreamsEnd: 0.251ms Untracked: 62.338ms SpriteAtlasPacking completed in 0.637915 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2967 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' Deserialize: 166.675 ms Integration: 37.862 ms Integration of assets: 0.042 ms Thread Wait Time: -0.010 ms Total Operation Time: 204.569 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 15524. Total: 44.895700 ms (FindLiveObjects: 1.276500 ms CreateObjectMapping: 0.382000 ms MarkObjects: 42.741300 ms DeleteObjects: 0.494700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 15503. Total: 41.642700 ms (FindLiveObjects: 1.017500 ms CreateObjectMapping: 0.199100 ms MarkObjects: 40.066400 ms DeleteObjects: 0.357900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15515. Total: 40.109900 ms (FindLiveObjects: 1.112200 ms CreateObjectMapping: 0.246700 ms MarkObjects: 38.729600 ms DeleteObjects: 0.020300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15503. Total: 41.328900 ms (FindLiveObjects: 1.222900 ms CreateObjectMapping: 0.354100 ms MarkObjects: 39.678900 ms DeleteObjects: 0.070900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' uses 0.6 MB compressed / 2.6 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 2.6 MB. Refreshing native plugins compatible for Editor in 30.96 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.023656 seconds. Refresh completed in 0.453942 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.925ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.063ms Scan: 1.920ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.212ms GetAllGuidsForCategorization: 3.096ms CategorizeAssets: 320.953ms ImportAndPostprocessOutOfDateAssets: 18.758ms (3.813ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.157ms PostProcessAllAssetNotificationsAddChangedAssets: 2.669ms OnDemandSchedulerStart: 2.074ms RestoreLoadedAssetsState: 4.045ms ReloadSourceAssets: 1.999ms UnloadImportedAssets: 1.791ms Hotreload: 0.032ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.747ms UnloadStreamsBegin: 1.419ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.236ms GetLoadedSourceAssetsSnapshot: 7.625ms PersistCurrentRevisions: 1.760ms UnloadStreamsEnd: 0.217ms Untracked: 62.086ms SpriteAtlasPacking completed in 0.642768 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' Deserialize: 92.859 ms Integration: 484.912 ms Integration of assets: 0.012 ms Thread Wait Time: -0.003 ms Total Operation Time: 577.780 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 39347. Total: 50.383600 ms (FindLiveObjects: 2.536900 ms CreateObjectMapping: 0.803600 ms MarkObjects: 46.579900 ms DeleteObjects: 0.462100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 468 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.06 GB. Unloading 3812 unused Assets to reduce memory usage. Loaded Objects now: 15674. Total: 40.220100 ms (FindLiveObjects: 1.160100 ms CreateObjectMapping: 0.449300 ms MarkObjects: 36.625600 ms DeleteObjects: 1.984100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15683. Total: 39.299600 ms (FindLiveObjects: 1.053700 ms CreateObjectMapping: 0.231900 ms MarkObjects: 37.996100 ms DeleteObjects: 0.017000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15671. Total: 40.133700 ms (FindLiveObjects: 1.130800 ms CreateObjectMapping: 0.269500 ms MarkObjects: 38.692200 ms DeleteObjects: 0.040200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' uses 5.3 MB compressed / 46.6 MB uncompressed. Total compressed size 5.3 MB. Total uncompressed size 46.6 MB. Refreshing native plugins compatible for Editor in 29.43 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023951 seconds. Refresh completed in 0.453353 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.335ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 2.057ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.976ms GetAllGuidsForCategorization: 2.725ms CategorizeAssets: 317.837ms ImportAndPostprocessOutOfDateAssets: 18.912ms (3.729ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.077ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.591ms OnDemandSchedulerStart: 2.027ms RestoreLoadedAssetsState: 4.487ms ReloadSourceAssets: 1.952ms UnloadImportedAssets: 1.755ms Hotreload: 0.054ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.718ms UnloadStreamsBegin: 1.567ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.569ms GetLoadedSourceAssetsSnapshot: 8.111ms PersistCurrentRevisions: 1.901ms UnloadStreamsEnd: 0.251ms Untracked: 63.877ms SpriteAtlasPacking completed in 0.623987 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' Unloading 2801 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' Deserialize: 18.643 ms Integration: 56.450 ms Integration of assets: 12.137 ms Thread Wait Time: 0.012 ms Total Operation Time: 87.242 ms System memory in use before: 2.00 GB. System memory in use after: 2.00 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 19042. Total: 39.377300 ms (FindLiveObjects: 1.371100 ms CreateObjectMapping: 0.315400 ms MarkObjects: 37.272800 ms DeleteObjects: 0.417000 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' Unloading 219 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' Deserialize: 11.282 ms Integration: 37.002 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 48.293 ms System memory in use before: 2.01 GB. System memory in use after: 2.01 GB. Unloading 1694 unused Assets to reduce memory usage. Loaded Objects now: 17708. Total: 40.508000 ms (FindLiveObjects: 1.458600 ms CreateObjectMapping: 0.469500 ms MarkObjects: 37.662300 ms DeleteObjects: 0.916700 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' Unloading 185 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' Deserialize: 313.908 ms Integration: 425.903 ms Integration of assets: 0.148 ms Thread Wait Time: -0.016 ms Total Operation Time: 739.943 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 16440. Total: 42.498800 ms (FindLiveObjects: 1.423300 ms CreateObjectMapping: 0.429100 ms MarkObjects: 40.431500 ms DeleteObjects: 0.214100 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' Unloading 61 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' Deserialize: 4.465 ms Integration: 20.617 ms Integration of assets: 0.004 ms Thread Wait Time: 0.007 ms Total Operation Time: 25.093 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 15920. Total: 41.601200 ms (FindLiveObjects: 1.233400 ms CreateObjectMapping: 0.276500 ms MarkObjects: 39.466400 ms DeleteObjects: 0.623900 ms) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' Deserialize: 97.413 ms Integration: 176.125 ms Integration of assets: 0.009 ms Thread Wait Time: 0.093 ms Total Operation Time: 273.641 ms System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 32021. Total: 46.613200 ms (FindLiveObjects: 1.992000 ms CreateObjectMapping: 0.518300 ms MarkObjects: 43.744900 ms DeleteObjects: 0.356800 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' Unloading 125 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' Deserialize: 11.553 ms Integration: 61.319 ms Integration of assets: 0.005 ms Thread Wait Time: 0.006 ms Total Operation Time: 72.883 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 752 unused Assets to reduce memory usage. Loaded Objects now: 17881. Total: 39.476200 ms (FindLiveObjects: 1.462400 ms CreateObjectMapping: 0.388800 ms MarkObjects: 37.248700 ms DeleteObjects: 0.375300 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' Unloading 80 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' Deserialize: 4.132 ms Integration: 19.811 ms Integration of assets: 0.001 ms Thread Wait Time: 0.033 ms Total Operation Time: 23.976 ms System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 15864. Total: 38.981900 ms (FindLiveObjects: 1.246600 ms CreateObjectMapping: 0.278900 ms MarkObjects: 37.102200 ms DeleteObjects: 0.353400 ms) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' Deserialize: 5.304 ms Integration: 22.426 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 27.740 ms System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 15906. Total: 41.352600 ms (FindLiveObjects: 1.326200 ms CreateObjectMapping: 0.273500 ms MarkObjects: 39.701400 ms DeleteObjects: 0.050600 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 15849. Total: 41.403600 ms (FindLiveObjects: 1.119200 ms CreateObjectMapping: 0.257100 ms MarkObjects: 39.965800 ms DeleteObjects: 0.060600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15861. Total: 39.882300 ms (FindLiveObjects: 1.113900 ms CreateObjectMapping: 0.237600 ms MarkObjects: 38.510900 ms DeleteObjects: 0.018900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15849. Total: 41.700900 ms (FindLiveObjects: 1.095900 ms CreateObjectMapping: 0.204500 ms MarkObjects: 40.366500 ms DeleteObjects: 0.033100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 2624, unique: 2602) Compressed shader 'Nature/SpeedTree' on d3d11 from 12.25MB to 0.52MB Compressed shader 'Nature/SpeedTree' in 0.15s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4224 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.40 seconds. Local cache hits 1536 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (223.18s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1536 (2.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1536 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' uses 76.9 KB compressed / 256.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' uses 43.8 KB compressed / 256.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' uses 77.4 MB compressed / 110.9 MB uncompressed. Level 3 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' uses 264.0 KB compressed / 0.5 MB uncompressed. Level 4 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' uses 1.2 MB compressed / 3.1 MB uncompressed. Level 5 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' uses 502.3 KB compressed / 1.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 7 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' uses 15.6 KB compressed / 159.2 KB uncompressed. Total compressed size 79.4 MB. Total uncompressed size 116.4 MB. Refreshing native plugins compatible for Editor in 30.62 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023110 seconds. Refresh completed in 0.444161 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.141ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.906ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.550ms GetAllGuidsForCategorization: 3.013ms CategorizeAssets: 312.388ms ImportAndPostprocessOutOfDateAssets: 18.620ms (3.947ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.109ms PostProcessAllAssetNotificationsAddChangedAssets: 2.652ms OnDemandSchedulerStart: 1.791ms RestoreLoadedAssetsState: 4.121ms ReloadSourceAssets: 2.047ms UnloadImportedAssets: 1.873ms Hotreload: 0.048ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.668ms UnloadStreamsBegin: 1.400ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.309ms GetLoadedSourceAssetsSnapshot: 7.838ms PersistCurrentRevisions: 1.797ms UnloadStreamsEnd: 0.230ms GenerateScriptTypeHashes: 0.084ms Untracked: 62.394ms SpriteAtlasPacking completed in 0.627061 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/MX/Cityland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/MX/Cityland_Localized.unity' Deserialize: 232.682 ms Integration: 491.657 ms Integration of assets: 0.079 ms Thread Wait Time: 0.077 ms Total Operation Time: 724.494 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 394 unused Assets to reduce memory usage. Loaded Objects now: 82722. Total: 62.940200 ms (FindLiveObjects: 4.517300 ms CreateObjectMapping: 1.349600 ms MarkObjects: 56.543600 ms DeleteObjects: 0.528800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 668 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.11 GB. Unloading 8205 unused Assets to reduce memory usage. Loaded Objects now: 15855. Total: 43.213500 ms (FindLiveObjects: 1.404800 ms CreateObjectMapping: 0.532900 ms MarkObjects: 37.281500 ms DeleteObjects: 3.993300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15864. Total: 42.175800 ms (FindLiveObjects: 1.151100 ms CreateObjectMapping: 0.334400 ms MarkObjects: 40.655900 ms DeleteObjects: 0.032900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15852. Total: 40.680400 ms (FindLiveObjects: 1.217900 ms CreateObjectMapping: 0.184600 ms MarkObjects: 39.235900 ms DeleteObjects: 0.040400 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 576 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/MX/Cityland_Localized.unity' uses 20.9 MB compressed / 53.5 MB uncompressed. Total compressed size 20.9 MB. Total uncompressed size 53.5 MB. Refreshing native plugins compatible for Editor in 30.09 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023086 seconds. Refresh completed in 0.446497 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.478ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.948ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.214ms GetAllGuidsForCategorization: 3.189ms CategorizeAssets: 311.685ms ImportAndPostprocessOutOfDateAssets: 18.818ms (3.869ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.020ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.707ms OnDemandSchedulerStart: 1.846ms RestoreLoadedAssetsState: 4.375ms ReloadSourceAssets: 2.046ms UnloadImportedAssets: 1.793ms Hotreload: 0.041ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.623ms UnloadStreamsBegin: 1.738ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.767ms GetLoadedSourceAssetsSnapshot: 8.218ms PersistCurrentRevisions: 1.733ms UnloadStreamsEnd: 0.241ms Untracked: 61.362ms SpriteAtlasPacking completed in 0.622382 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 52f8a9d8461364447ac19ae567dbef44). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity' Deserialize: 13.411 ms Integration: 71.874 ms Integration of assets: 0.005 ms Thread Wait Time: 0.183 ms Total Operation Time: 85.473 ms System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 440 unused Assets to reduce memory usage. Loaded Objects now: 17466. Total: 40.927100 ms (FindLiveObjects: 1.421500 ms CreateObjectMapping: 0.412200 ms MarkObjects: 38.589400 ms DeleteObjects: 0.503000 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 503 unused Assets to reduce memory usage. Loaded Objects now: 15692. Total: 42.574700 ms (FindLiveObjects: 1.095600 ms CreateObjectMapping: 0.237500 ms MarkObjects: 40.661200 ms DeleteObjects: 0.579200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15704. Total: 41.023400 ms (FindLiveObjects: 1.140000 ms CreateObjectMapping: 0.241100 ms MarkObjects: 39.623400 ms DeleteObjects: 0.018100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15692. Total: 41.517900 ms (FindLiveObjects: 1.285300 ms CreateObjectMapping: 0.195900 ms MarkObjects: 40.005500 ms DeleteObjects: 0.030100 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Refreshing native plugins compatible for Editor in 30.39 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023075 seconds. Refresh completed in 0.447516 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.503ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 1.955ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.253ms GetAllGuidsForCategorization: 3.051ms CategorizeAssets: 315.167ms ImportAndPostprocessOutOfDateAssets: 17.572ms (3.665ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.785ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.345ms OnDemandSchedulerStart: 1.740ms RestoreLoadedAssetsState: 4.035ms ReloadSourceAssets: 1.948ms UnloadImportedAssets: 1.696ms Hotreload: 0.036ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.638ms UnloadStreamsBegin: 1.322ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.772ms GetLoadedSourceAssetsSnapshot: 7.554ms PersistCurrentRevisions: 1.876ms UnloadStreamsEnd: 0.219ms Untracked: 62.374ms SpriteAtlasPacking completed in 0.644031 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' Deserialize: 83.984 ms Integration: 179.029 ms Integration of assets: 13.423 ms Thread Wait Time: -0.013 ms Total Operation Time: 276.425 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 33746. Total: 49.713200 ms (FindLiveObjects: 2.183800 ms CreateObjectMapping: 0.659100 ms MarkObjects: 46.374400 ms DeleteObjects: 0.494300 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' Unloading 430 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' Deserialize: 45.851 ms Integration: 88.323 ms Integration of assets: 0.333 ms Thread Wait Time: 0.000 ms Total Operation Time: 134.506 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 3754 unused Assets to reduce memory usage. Loaded Objects now: 24827. Total: 46.556100 ms (FindLiveObjects: 1.984800 ms CreateObjectMapping: 0.669200 ms MarkObjects: 42.673200 ms DeleteObjects: 1.228100 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' Unloading 153 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' Deserialize: 60.480 ms Integration: 637.386 ms Integration of assets: 0.387 ms Thread Wait Time: 0.008 ms Total Operation Time: 698.261 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 429 unused Assets to reduce memory usage. Loaded Objects now: 16518. Total: 41.007300 ms (FindLiveObjects: 1.650100 ms CreateObjectMapping: 0.399800 ms MarkObjects: 38.368100 ms DeleteObjects: 0.588400 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' Unloading 92 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' Deserialize: 11.056 ms Integration: 87.109 ms Integration of assets: 0.002 ms Thread Wait Time: 0.101 ms Total Operation Time: 98.268 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 16634. Total: 41.832400 ms (FindLiveObjects: 1.427900 ms CreateObjectMapping: 0.413700 ms MarkObjects: 39.196400 ms DeleteObjects: 0.793400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' Unloading 47 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' Deserialize: 6.812 ms Integration: 20.343 ms Integration of assets: 0.004 ms Thread Wait Time: 0.032 ms Total Operation Time: 27.190 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 16112. Total: 41.706900 ms (FindLiveObjects: 1.294000 ms CreateObjectMapping: 0.452000 ms MarkObjects: 39.331300 ms DeleteObjects: 0.628200 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' Deserialize: 5.681 ms Integration: 50.962 ms Integration of assets: 0.009 ms Thread Wait Time: 0.018 ms Total Operation Time: 56.670 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 16758. Total: 39.430900 ms (FindLiveObjects: 1.338100 ms CreateObjectMapping: 0.392200 ms MarkObjects: 37.635600 ms DeleteObjects: 0.063900 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' Deserialize: 55.567 ms Integration: 198.887 ms Integration of assets: 0.041 ms Thread Wait Time: 0.020 ms Total Operation Time: 254.515 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 27544. Total: 45.928000 ms (FindLiveObjects: 1.698800 ms CreateObjectMapping: 0.405500 ms MarkObjects: 43.219700 ms DeleteObjects: 0.603000 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' Unloading 177 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' Deserialize: 4.412 ms Integration: 20.560 ms Integration of assets: 0.001 ms Thread Wait Time: 0.223 ms Total Operation Time: 25.196 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 15901. Total: 39.788000 ms (FindLiveObjects: 1.360500 ms CreateObjectMapping: 0.428800 ms MarkObjects: 36.942500 ms DeleteObjects: 1.055100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 15884. Total: 40.880700 ms (FindLiveObjects: 1.059700 ms CreateObjectMapping: 0.206700 ms MarkObjects: 39.533300 ms DeleteObjects: 0.075700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15896. Total: 40.384700 ms (FindLiveObjects: 1.147600 ms CreateObjectMapping: 0.231200 ms MarkObjects: 38.981000 ms DeleteObjects: 0.023400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15884. Total: 40.232400 ms (FindLiveObjects: 1.228500 ms CreateObjectMapping: 0.291300 ms MarkObjects: 38.683300 ms DeleteObjects: 0.028600 ms) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.25 seconds. Local cache hits 5632 (172.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.69 seconds. Local cache hits 4096 (135.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.65 seconds. Local cache hits 2048 (62.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.75 seconds. Local cache hits 2048 (65.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 256 (7.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 256 (7.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.18s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 2624, unique: 2602) Compressed shader 'Nature/SpeedTree' on d3d11 from 12.25MB to 0.52MB Compressed shader 'Nature/SpeedTree' in 0.15s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4224 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 10.04 seconds. Local cache hits 1536 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (239.13s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' uses 15.3 MB compressed / 97.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' uses 2.6 MB compressed / 4.0 MB uncompressed. Level 2 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' uses 9.2 MB compressed / 29.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' uses 3.2 MB compressed / 13.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' uses 45.6 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' uses 6.3 MB compressed / 11.9 MB uncompressed. Level 6 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' uses 3.1 MB compressed / 6.8 MB uncompressed. Level 7 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' uses 15.9 KB compressed / 131.6 KB uncompressed. Total compressed size 39.7 MB. Total uncompressed size 163.4 MB. Refreshing native plugins compatible for Editor in 31.04 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.024591 seconds. Refresh completed in 0.453039 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.017ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.053ms Scan: 2.002ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.105ms GetAllGuidsForCategorization: 2.830ms CategorizeAssets: 315.759ms ImportAndPostprocessOutOfDateAssets: 18.980ms (4.005ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.034ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.573ms OnDemandSchedulerStart: 1.921ms RestoreLoadedAssetsState: 4.447ms ReloadSourceAssets: 2.093ms UnloadImportedAssets: 1.885ms Hotreload: 0.054ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.683ms UnloadStreamsBegin: 1.545ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.502ms GetLoadedSourceAssetsSnapshot: 8.173ms PersistCurrentRevisions: 1.854ms UnloadStreamsEnd: 0.255ms Untracked: 64.230ms SpriteAtlasPacking completed in 0.635466 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/MX/MountainPass_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/MX/MountainPass_Localized.unity' Deserialize: 64.011 ms Integration: 277.788 ms Integration of assets: 0.005 ms Thread Wait Time: 0.003 ms Total Operation Time: 341.806 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 29803. Total: 46.268600 ms (FindLiveObjects: 2.282100 ms CreateObjectMapping: 0.679200 ms MarkObjects: 42.732700 ms DeleteObjects: 0.573800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 309 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 1901 unused Assets to reduce memory usage. Loaded Objects now: 15938. Total: 41.279700 ms (FindLiveObjects: 1.188500 ms CreateObjectMapping: 0.305800 ms MarkObjects: 38.591700 ms DeleteObjects: 1.192600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15947. Total: 41.566200 ms (FindLiveObjects: 1.280900 ms CreateObjectMapping: 0.314400 ms MarkObjects: 39.946900 ms DeleteObjects: 0.022500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15935. Total: 41.652800 ms (FindLiveObjects: 1.174100 ms CreateObjectMapping: 0.226500 ms MarkObjects: 40.212700 ms DeleteObjects: 0.038500 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/MX/MountainPass_Localized.unity' uses 3.3 MB compressed / 11.1 MB uncompressed. Total compressed size 3.3 MB. Total uncompressed size 11.1 MB. Refreshing native plugins compatible for Editor in 30.79 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023844 seconds. Refresh completed in 0.452276 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.263ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 2.138ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.328ms GetAllGuidsForCategorization: 2.855ms CategorizeAssets: 314.996ms ImportAndPostprocessOutOfDateAssets: 18.672ms (3.938ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.817ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.821ms OnDemandSchedulerStart: 1.907ms RestoreLoadedAssetsState: 4.189ms ReloadSourceAssets: 2.043ms UnloadImportedAssets: 1.871ms Hotreload: 0.039ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.632ms UnloadStreamsBegin: 1.456ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.643ms GetLoadedSourceAssetsSnapshot: 7.954ms PersistCurrentRevisions: 2.094ms UnloadStreamsEnd: 0.252ms Untracked: 64.220ms SpriteAtlasPacking completed in 0.625523 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' Deserialize: 155.838 ms Integration: 148.059 ms Integration of assets: 0.011 ms Thread Wait Time: 0.047 ms Total Operation Time: 303.955 ms System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 39469. Total: 52.120500 ms (FindLiveObjects: 2.566400 ms CreateObjectMapping: 0.673400 ms MarkObjects: 48.419900 ms DeleteObjects: 0.459200 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' Unloading 139 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' Deserialize: 10.158 ms Integration: 23.605 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 33.772 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 896 unused Assets to reduce memory usage. Loaded Objects now: 15860. Total: 40.673400 ms (FindLiveObjects: 1.286600 ms CreateObjectMapping: 0.260600 ms MarkObjects: 38.282400 ms DeleteObjects: 0.842900 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' Deserialize: 11.033 ms Integration: 32.796 ms Integration of assets: 0.004 ms Thread Wait Time: 0.031 ms Total Operation Time: 43.864 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 18709. Total: 40.876700 ms (FindLiveObjects: 1.445000 ms CreateObjectMapping: 0.461200 ms MarkObjects: 38.912300 ms DeleteObjects: 0.057400 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' Deserialize: 20.162 ms Integration: 37.497 ms Integration of assets: 0.003 ms Thread Wait Time: 0.006 ms Total Operation Time: 57.668 ms System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 18960. Total: 41.417900 ms (FindLiveObjects: 1.422100 ms CreateObjectMapping: 0.402500 ms MarkObjects: 39.496500 ms DeleteObjects: 0.095900 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' Unloading 109 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' Deserialize: 92.970 ms Integration: 253.779 ms Integration of assets: 1.329 ms Thread Wait Time: 0.025 ms Total Operation Time: 348.103 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 689 unused Assets to reduce memory usage. Loaded Objects now: 45395. Total: 53.944400 ms (FindLiveObjects: 2.908500 ms CreateObjectMapping: 1.145300 ms MarkObjects: 49.511900 ms DeleteObjects: 0.377800 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' Unloading 228 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' Deserialize: 4.714 ms Integration: 22.478 ms Integration of assets: 0.002 ms Thread Wait Time: 0.083 ms Total Operation Time: 27.277 ms System memory in use before: 2.05 GB. System memory in use after: 2.04 GB. Unloading 14739 unused Assets to reduce memory usage. Loaded Objects now: 15976. Total: 46.115700 ms (FindLiveObjects: 1.615200 ms CreateObjectMapping: 0.616900 ms MarkObjects: 39.311000 ms DeleteObjects: 4.571600 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' Unloading 15 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' Deserialize: 144.281 ms Integration: 713.209 ms Integration of assets: 0.060 ms Thread Wait Time: 0.034 ms Total Operation Time: 857.583 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 16635. Total: 50.359200 ms (FindLiveObjects: 1.240700 ms CreateObjectMapping: 0.268700 ms MarkObjects: 48.791600 ms DeleteObjects: 0.057200 ms) Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' Unloading 65 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' Deserialize: 111.800 ms Integration: 225.223 ms Integration of assets: 0.015 ms Thread Wait Time: 0.025 ms Total Operation Time: 337.064 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 21854. Total: 43.693500 ms (FindLiveObjects: 1.596500 ms CreateObjectMapping: 0.468900 ms MarkObjects: 40.988300 ms DeleteObjects: 0.638900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 60 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.08 GB. Unloading 784 unused Assets to reduce memory usage. Loaded Objects now: 15972. Total: 42.696700 ms (FindLiveObjects: 0.991800 ms CreateObjectMapping: 0.189100 ms MarkObjects: 38.999500 ms DeleteObjects: 2.515400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15981. Total: 43.644500 ms (FindLiveObjects: 1.626700 ms CreateObjectMapping: 0.236700 ms MarkObjects: 41.722600 ms DeleteObjects: 0.057000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15969. Total: 44.067700 ms (FindLiveObjects: 1.278500 ms CreateObjectMapping: 0.245600 ms MarkObjects: 42.453300 ms DeleteObjects: 0.088000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 2624, unique: 2602) Compressed shader 'Nature/SpeedTree' on d3d11 from 12.25MB to 0.52MB Compressed shader 'Nature/SpeedTree' in 0.15s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4224 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.09 seconds. Local cache hits 1536 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (216.09s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1536 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1056 (1.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' uses 13.2 MB compressed / 18.6 MB uncompressed. Level 1 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' uses 51.9 KB compressed / 384.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' uses 58.1 KB compressed / 256.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' uses 3.1 MB compressed / 6.4 MB uncompressed. Level 4 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' uses 1.0 MB compressed / 2.5 MB uncompressed. Level 5 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 6 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' uses 11.2 MB compressed / 33.1 MB uncompressed. Level 7 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' uses 18.2 MB compressed / 61.7 MB uncompressed. Total compressed size 46.8 MB. Total uncompressed size 123.0 MB. Refreshing native plugins compatible for Editor in 30.66 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023190 seconds. Refresh completed in 0.446320 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.303ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 2.522ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.210ms GetAllGuidsForCategorization: 2.664ms CategorizeAssets: 316.161ms ImportAndPostprocessOutOfDateAssets: 18.427ms (4.091ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.813ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.547ms OnDemandSchedulerStart: 1.786ms RestoreLoadedAssetsState: 4.190ms ReloadSourceAssets: 2.286ms UnloadImportedAssets: 1.784ms Hotreload: 0.092ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.568ms UnloadStreamsBegin: 1.715ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.563ms GetLoadedSourceAssetsSnapshot: 7.954ms PersistCurrentRevisions: 1.885ms UnloadStreamsEnd: 0.253ms Untracked: 59.155ms SpriteAtlasPacking completed in 0.620074 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' Deserialize: 23.475 ms Integration: 95.951 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 119.435 ms System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 20945. Total: 42.654900 ms (FindLiveObjects: 1.627500 ms CreateObjectMapping: 0.457800 ms MarkObjects: 40.140900 ms DeleteObjects: 0.427600 ms) Unloading 59 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 724 unused Assets to reduce memory usage. Loaded Objects now: 16201. Total: 40.429600 ms (FindLiveObjects: 1.102300 ms CreateObjectMapping: 0.213700 ms MarkObjects: 38.456800 ms DeleteObjects: 0.655500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16213. Total: 43.512400 ms (FindLiveObjects: 1.326500 ms CreateObjectMapping: 0.293800 ms MarkObjects: 41.863500 ms DeleteObjects: 0.027700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16201. Total: 43.813500 ms (FindLiveObjects: 1.277800 ms CreateObjectMapping: 0.229400 ms MarkObjects: 42.269300 ms DeleteObjects: 0.036000 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' uses 2.1 MB compressed / 3.2 MB uncompressed. Total compressed size 2.1 MB. Total uncompressed size 3.2 MB. Refreshing native plugins compatible for Editor in 30.14 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023192 seconds. Refresh completed in 0.440825 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 440.807ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.961ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.544ms GetAllGuidsForCategorization: 2.580ms CategorizeAssets: 311.203ms ImportAndPostprocessOutOfDateAssets: 18.205ms (3.773ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.982ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.480ms OnDemandSchedulerStart: 1.679ms RestoreLoadedAssetsState: 4.291ms ReloadSourceAssets: 2.004ms UnloadImportedAssets: 1.742ms Hotreload: 0.037ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.630ms UnloadStreamsBegin: 1.424ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.205ms GetLoadedSourceAssetsSnapshot: 8.005ms PersistCurrentRevisions: 1.770ms UnloadStreamsEnd: 0.230ms Untracked: 61.199ms SpriteAtlasPacking completed in 0.658339 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' Unloading 2964 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' Deserialize: 858.047 ms Integration: 47.478 ms Integration of assets: 0.116 ms Thread Wait Time: -0.021 ms Total Operation Time: 905.619 ms System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 16293. Total: 50.698700 ms (FindLiveObjects: 1.258000 ms CreateObjectMapping: 0.225100 ms MarkObjects: 48.782900 ms DeleteObjects: 0.431800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 18 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 16205. Total: 44.193400 ms (FindLiveObjects: 1.221200 ms CreateObjectMapping: 0.386200 ms MarkObjects: 42.426100 ms DeleteObjects: 0.158700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16214. Total: 43.647600 ms (FindLiveObjects: 1.330700 ms CreateObjectMapping: 0.234300 ms MarkObjects: 42.045200 ms DeleteObjects: 0.036000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16202. Total: 44.833100 ms (FindLiveObjects: 1.263200 ms CreateObjectMapping: 0.227400 ms MarkObjects: 43.262000 ms DeleteObjects: 0.078800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' uses 6.1 MB compressed / 92.2 MB uncompressed. Total compressed size 6.1 MB. Total uncompressed size 92.2 MB. Refreshing native plugins compatible for Editor in 31.03 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023029 seconds. Refresh completed in 0.444948 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.930ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.945ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.881ms GetAllGuidsForCategorization: 2.987ms CategorizeAssets: 313.322ms ImportAndPostprocessOutOfDateAssets: 18.445ms (3.935ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.183ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.465ms OnDemandSchedulerStart: 1.714ms RestoreLoadedAssetsState: 4.147ms ReloadSourceAssets: 2.118ms UnloadImportedAssets: 1.794ms Hotreload: 0.043ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.649ms UnloadStreamsBegin: 1.529ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.343ms GetLoadedSourceAssetsSnapshot: 7.837ms PersistCurrentRevisions: 1.782ms UnloadStreamsEnd: 0.232ms Untracked: 59.955ms SpriteAtlasPacking completed in 0.634022 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' Deserialize: 78.514 ms Integration: 415.782 ms Integration of assets: 0.010 ms Thread Wait Time: -0.002 ms Total Operation Time: 494.303 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 36778. Total: 57.272200 ms (FindLiveObjects: 2.735100 ms CreateObjectMapping: 0.762300 ms MarkObjects: 53.263300 ms DeleteObjects: 0.510300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 469 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 3903 unused Assets to reduce memory usage. Loaded Objects now: 16421. Total: 43.744100 ms (FindLiveObjects: 1.363200 ms CreateObjectMapping: 0.379700 ms MarkObjects: 39.875200 ms DeleteObjects: 2.124500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16430. Total: 41.318300 ms (FindLiveObjects: 1.270900 ms CreateObjectMapping: 0.327800 ms MarkObjects: 39.699600 ms DeleteObjects: 0.019100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16418. Total: 41.386100 ms (FindLiveObjects: 1.314400 ms CreateObjectMapping: 0.290600 ms MarkObjects: 39.708200 ms DeleteObjects: 0.070900 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' uses 7.9 MB compressed / 54.5 MB uncompressed. Total compressed size 7.9 MB. Total uncompressed size 54.5 MB. Refreshing native plugins compatible for Editor in 30.00 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022626 seconds. Refresh completed in 0.444357 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.341ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.947ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.398ms GetAllGuidsForCategorization: 2.780ms CategorizeAssets: 313.122ms ImportAndPostprocessOutOfDateAssets: 19.050ms (3.889ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.964ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.324ms OnDemandSchedulerStart: 2.698ms RestoreLoadedAssetsState: 4.175ms ReloadSourceAssets: 2.066ms UnloadImportedAssets: 1.801ms Hotreload: 0.053ms FixTempGuids: 0.022ms GatherAllCurrentPrimaryArtifactRevisions: 1.663ms UnloadStreamsBegin: 1.481ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.806ms GetLoadedSourceAssetsSnapshot: 7.858ms PersistCurrentRevisions: 2.001ms UnloadStreamsEnd: 0.252ms Untracked: 59.991ms SpriteAtlasPacking completed in 0.624812 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: c36318941d66a3747ba9b77a95d0365d). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 6b2091f53b7c13b45b57413137be7a03). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: c7c807d6b0bd6534c84b610a3fe40494). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: d06fc517c7e18b647a7f26208b486f8f). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: 758fe058560a0b54f94ff64727390bf1). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_VoltageDanger_Special_PF (Missing Prefab with guid: e160910a33a4f8c4491ae647643b0fdf). 13 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 11f1815a35eeb314395f89ca49060b41). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity' Deserialize: 22.654 ms Integration: 72.285 ms Integration of assets: 0.003 ms Thread Wait Time: 0.009 ms Total Operation Time: 94.951 ms System memory in use before: 2.03 GB. System memory in use after: 2.04 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 19669. Total: 43.364900 ms (FindLiveObjects: 1.569800 ms CreateObjectMapping: 0.432500 ms MarkObjects: 40.824700 ms DeleteObjects: 0.536900 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 459 unused Assets to reduce memory usage. Loaded Objects now: 16396. Total: 42.059900 ms (FindLiveObjects: 1.231900 ms CreateObjectMapping: 0.250900 ms MarkObjects: 40.008900 ms DeleteObjects: 0.567100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16408. Total: 41.028900 ms (FindLiveObjects: 1.365500 ms CreateObjectMapping: 0.276400 ms MarkObjects: 39.341400 ms DeleteObjects: 0.044200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16396. Total: 41.466900 ms (FindLiveObjects: 1.225300 ms CreateObjectMapping: 0.239600 ms MarkObjects: 39.963800 ms DeleteObjects: 0.037000 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.0 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.0 MB. Refreshing native plugins compatible for Editor in 31.35 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023298 seconds. Refresh completed in 0.455087 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.069ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.925ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.368ms GetAllGuidsForCategorization: 2.997ms CategorizeAssets: 321.877ms ImportAndPostprocessOutOfDateAssets: 18.340ms (3.872ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.990ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.523ms OnDemandSchedulerStart: 1.697ms RestoreLoadedAssetsState: 4.257ms ReloadSourceAssets: 2.134ms UnloadImportedAssets: 1.715ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.740ms UnloadStreamsBegin: 1.353ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.299ms GetLoadedSourceAssetsSnapshot: 7.866ms PersistCurrentRevisions: 1.899ms UnloadStreamsEnd: 0.228ms Untracked: 63.230ms SpriteAtlasPacking completed in 0.648364 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/MX/Highwayland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/MX/Highwayland_Localized.unity' Deserialize: 88.879 ms Integration: 434.508 ms Integration of assets: 0.012 ms Thread Wait Time: -0.002 ms Total Operation Time: 523.397 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 36924. Total: 50.980300 ms (FindLiveObjects: 2.269300 ms CreateObjectMapping: 0.557200 ms MarkObjects: 47.679800 ms DeleteObjects: 0.473000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 469 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 3903 unused Assets to reduce memory usage. Loaded Objects now: 16567. Total: 43.501100 ms (FindLiveObjects: 1.362800 ms CreateObjectMapping: 0.325400 ms MarkObjects: 39.680500 ms DeleteObjects: 2.131200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16576. Total: 40.937700 ms (FindLiveObjects: 1.224700 ms CreateObjectMapping: 0.260800 ms MarkObjects: 39.426600 ms DeleteObjects: 0.024600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16564. Total: 41.129700 ms (FindLiveObjects: 1.305200 ms CreateObjectMapping: 0.235600 ms MarkObjects: 39.549100 ms DeleteObjects: 0.038400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/MX/Highwayland_Localized.unity' uses 7.0 MB compressed / 52.6 MB uncompressed. Total compressed size 7.0 MB. Total uncompressed size 52.6 MB. Refreshing native plugins compatible for Editor in 30.07 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.37 ms. Registering precompiled user dll's ... Registered in 0.023349 seconds. Refresh completed in 0.445013 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.995ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 1.841ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.502ms GetAllGuidsForCategorization: 2.765ms CategorizeAssets: 312.412ms ImportAndPostprocessOutOfDateAssets: 17.930ms (3.711ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.950ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.375ms OnDemandSchedulerStart: 1.825ms RestoreLoadedAssetsState: 4.068ms ReloadSourceAssets: 1.968ms UnloadImportedAssets: 1.720ms Hotreload: 0.057ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.616ms UnloadStreamsBegin: 1.631ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.236ms GetLoadedSourceAssetsSnapshot: 7.832ms PersistCurrentRevisions: 1.804ms UnloadStreamsEnd: 0.226ms Untracked: 62.379ms SpriteAtlasPacking completed in 0.620883 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' Deserialize: 17.396 ms Integration: 72.594 ms Integration of assets: 0.006 ms Thread Wait Time: 0.040 ms Total Operation Time: 90.036 ms System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 22329. Total: 43.751500 ms (FindLiveObjects: 1.714100 ms CreateObjectMapping: 0.500700 ms MarkObjects: 41.069900 ms DeleteObjects: 0.465900 ms) Unloading 63 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 1130 unused Assets to reduce memory usage. Loaded Objects now: 16542. Total: 42.430300 ms (FindLiveObjects: 1.150800 ms CreateObjectMapping: 0.224100 ms MarkObjects: 40.102800 ms DeleteObjects: 0.951400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16554. Total: 40.786700 ms (FindLiveObjects: 1.262800 ms CreateObjectMapping: 0.244500 ms MarkObjects: 39.252700 ms DeleteObjects: 0.025500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.03 GB. System memory in use after: 2.03 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16542. Total: 41.517200 ms (FindLiveObjects: 1.513900 ms CreateObjectMapping: 0.236800 ms MarkObjects: 39.732300 ms DeleteObjects: 0.033100 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1300, unique: 1216) Compressed shader 'Standard' on d3d11 from 5.53MB to 0.24MB Compressed shader 'Standard' in 0.07s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' uses 3.2 MB compressed / 5.0 MB uncompressed. Total compressed size 3.2 MB. Total uncompressed size 5.0 MB. Refreshing native plugins compatible for Editor in 30.80 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022872 seconds. Refresh completed in 0.440012 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 439.996ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.919ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.591ms GetAllGuidsForCategorization: 2.723ms CategorizeAssets: 312.428ms ImportAndPostprocessOutOfDateAssets: 17.778ms (3.699ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.644ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.318ms OnDemandSchedulerStart: 1.835ms RestoreLoadedAssetsState: 4.282ms ReloadSourceAssets: 2.038ms UnloadImportedAssets: 1.639ms Hotreload: 0.032ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.605ms UnloadStreamsBegin: 1.433ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.299ms GetLoadedSourceAssetsSnapshot: 8.050ms PersistCurrentRevisions: 1.703ms UnloadStreamsEnd: 0.236ms Untracked: 59.456ms SpriteAtlasPacking completed in 0.635619 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' Unloading 3000 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' Deserialize: 442.255 ms Integration: 606.893 ms Integration of assets: 0.129 ms Thread Wait Time: -0.041 ms Total Operation Time: 1049.236 ms System memory in use before: 2.20 GB. System memory in use after: 2.21 GB. Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 17161. Total: 74.234400 ms (FindLiveObjects: 1.441500 ms CreateObjectMapping: 0.307300 ms MarkObjects: 71.985600 ms DeleteObjects: 0.499200 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' Unloading 64 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' Deserialize: 6.721 ms Integration: 26.669 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 33.397 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 16642. Total: 45.359400 ms (FindLiveObjects: 1.356000 ms CreateObjectMapping: 0.269300 ms MarkObjects: 42.934400 ms DeleteObjects: 0.798600 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' Deserialize: 207.292 ms Integration: 145.570 ms Integration of assets: 0.059 ms Thread Wait Time: -0.011 ms Total Operation Time: 352.910 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 37292. Total: 53.927700 ms (FindLiveObjects: 2.381400 ms CreateObjectMapping: 0.540100 ms MarkObjects: 50.925100 ms DeleteObjects: 0.080100 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' Unloading 66 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' Deserialize: 84.762 ms Integration: 157.602 ms Integration of assets: 0.403 ms Thread Wait Time: -0.004 ms Total Operation Time: 242.762 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 629 unused Assets to reduce memory usage. Loaded Objects now: 39248. Total: 56.284300 ms (FindLiveObjects: 2.590200 ms CreateObjectMapping: 0.715500 ms MarkObjects: 52.348500 ms DeleteObjects: 0.629200 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' Unloading 180 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' Deserialize: 328.590 ms Integration: 281.398 ms Integration of assets: 0.036 ms Thread Wait Time: 0.001 ms Total Operation Time: 610.025 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 2564 unused Assets to reduce memory usage. Loaded Objects now: 67718. Total: 71.441800 ms (FindLiveObjects: 4.045200 ms CreateObjectMapping: 1.071200 ms MarkObjects: 65.387400 ms DeleteObjects: 0.937000 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' Unloading 171 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' Deserialize: 33.958 ms Integration: 74.590 ms Integration of assets: 0.003 ms Thread Wait Time: 0.005 ms Total Operation Time: 108.556 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1237 unused Assets to reduce memory usage. Loaded Objects now: 25323. Total: 49.989300 ms (FindLiveObjects: 1.867500 ms CreateObjectMapping: 0.431400 ms MarkObjects: 46.800700 ms DeleteObjects: 0.888800 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' Unloading 192 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' Deserialize: 4.329 ms Integration: 23.559 ms Integration of assets: 0.002 ms Thread Wait Time: 0.116 ms Total Operation Time: 28.006 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 600 unused Assets to reduce memory usage. Loaded Objects now: 16592. Total: 44.785800 ms (FindLiveObjects: 1.374300 ms CreateObjectMapping: 0.284000 ms MarkObjects: 42.469200 ms DeleteObjects: 0.657200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.07 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 16575. Total: 44.285000 ms (FindLiveObjects: 1.175000 ms CreateObjectMapping: 0.193300 ms MarkObjects: 42.855500 ms DeleteObjects: 0.060000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16587. Total: 44.021500 ms (FindLiveObjects: 1.359600 ms CreateObjectMapping: 0.251800 ms MarkObjects: 42.380600 ms DeleteObjects: 0.028500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16575. Total: 43.859200 ms (FindLiveObjects: 1.359800 ms CreateObjectMapping: 0.248800 ms MarkObjects: 42.214100 ms DeleteObjects: 0.035400 ms) Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 776, unique: 776) Compressed shader 'Hidden/TerrainEngine/Details/Vertexlit' on d3d11 from 1.96MB to 0.09MB Compressed shader 'Hidden/TerrainEngine/Details/Vertexlit' in 0.02s Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 728, unique: 728) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 2.34MB to 0.11MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.02s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 696, unique: 696) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 2.34MB to 0.10MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.02s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-AddPass in 0.00s d3d11 (total internal programs: 3568, unique: 2718) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 10.16MB to 0.42MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' in 0.11s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-Base in 0.00s d3d11 (total internal programs: 1368, unique: 1368) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' on d3d11 from 3.61MB to 0.16MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' in 0.04s Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Diffuse in 0.00s d3d11 (total internal programs: 3664, unique: 2794) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 10.25MB to 0.44MB Compressed shader 'Nature/Terrain/Diffuse' in 0.11s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Standard in 0.00s d3d11 (total internal programs: 1944, unique: 1944) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 11.67MB to 0.48MB Compressed shader 'Nature/Terrain/Standard' in 0.13s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-AddPass in 0.00s d3d11 (total internal programs: 1872, unique: 1872) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 11.58MB to 0.47MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' in 0.13s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-Base in 0.00s d3d11 (total internal programs: 972, unique: 972) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' on d3d11 from 4.39MB to 0.19MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' in 0.05s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 2624, unique: 2602) Compressed shader 'Nature/SpeedTree' on d3d11 from 12.25MB to 0.52MB Compressed shader 'Nature/SpeedTree' in 0.15s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 4224 / 4224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4224 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 3072 / 3072 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.01 seconds. Local cache hits 1536 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (213.95s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 12736, unique: 12736) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1056 (1.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 416 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 3568, unique: 3568) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' uses 78.5 MB compressed / 127.0 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' uses 0.8 MB compressed / 18.4 MB uncompressed. Level 3 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' uses 38.5 MB compressed / 166.4 MB uncompressed. Level 4 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' uses 9.4 MB compressed / 20.8 MB uncompressed. Level 5 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' uses 2.1 MB compressed / 3.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' uses 14.1 KB compressed / 96.4 KB uncompressed. Total compressed size 129.3 MB. Total uncompressed size 335.8 MB. Refreshing native plugins compatible for Editor in 30.79 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023261 seconds. Refresh completed in 0.444931 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.912ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.983ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.952ms GetAllGuidsForCategorization: 2.893ms CategorizeAssets: 313.700ms ImportAndPostprocessOutOfDateAssets: 18.069ms (3.875ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.778ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.325ms OnDemandSchedulerStart: 1.802ms RestoreLoadedAssetsState: 4.289ms ReloadSourceAssets: 2.033ms UnloadImportedAssets: 1.821ms Hotreload: 0.042ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.626ms UnloadStreamsBegin: 1.494ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.252ms GetLoadedSourceAssetsSnapshot: 8.281ms PersistCurrentRevisions: 1.779ms UnloadStreamsEnd: 0.253ms Untracked: 61.670ms SpriteAtlasPacking completed in 0.650869 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' Deserialize: 5.089 ms Integration: 35.440 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 40.542 ms System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 16826. Total: 44.881100 ms (FindLiveObjects: 1.475500 ms CreateObjectMapping: 0.384900 ms MarkObjects: 42.443800 ms DeleteObjects: 0.574900 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 19 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' Deserialize: 1039.156 ms Integration: 23.738 ms Integration of assets: 0.142 ms Thread Wait Time: -0.096 ms Total Operation Time: 1062.940 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 16647. Total: 68.021300 ms (FindLiveObjects: 1.731800 ms CreateObjectMapping: 0.339600 ms MarkObjects: 65.549500 ms DeleteObjects: 0.399300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.06 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 16579. Total: 44.804400 ms (FindLiveObjects: 1.270000 ms CreateObjectMapping: 0.204800 ms MarkObjects: 43.273100 ms DeleteObjects: 0.055200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16591. Total: 45.404900 ms (FindLiveObjects: 1.356800 ms CreateObjectMapping: 0.238100 ms MarkObjects: 43.781900 ms DeleteObjects: 0.027200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16579. Total: 44.930300 ms (FindLiveObjects: 1.617800 ms CreateObjectMapping: 0.287400 ms MarkObjects: 42.960200 ms DeleteObjects: 0.063900 ms) Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' uses 326.3 KB compressed / 0.6 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' uses 2.1 MB compressed / 15.3 MB uncompressed. Total compressed size 2.4 MB. Total uncompressed size 15.9 MB. Refreshing native plugins compatible for Editor in 30.25 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023922 seconds. Refresh completed in 0.447804 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.787ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.939ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.279ms GetAllGuidsForCategorization: 2.909ms CategorizeAssets: 315.290ms ImportAndPostprocessOutOfDateAssets: 18.238ms (3.810ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.125ms PostProcessAllAssetNotificationsAddChangedAssets: 2.337ms OnDemandSchedulerStart: 1.771ms RestoreLoadedAssetsState: 4.195ms ReloadSourceAssets: 2.056ms UnloadImportedAssets: 1.728ms Hotreload: 0.035ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.656ms UnloadStreamsBegin: 1.513ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.418ms GetLoadedSourceAssetsSnapshot: 7.840ms PersistCurrentRevisions: 1.814ms UnloadStreamsEnd: 0.222ms Untracked: 61.777ms SpriteAtlasPacking completed in 0.634409 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' Deserialize: 14.960 ms Integration: 53.729 ms Integration of assets: 0.005 ms Thread Wait Time: 0.034 ms Total Operation Time: 68.727 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 20289. Total: 47.006100 ms (FindLiveObjects: 1.571900 ms CreateObjectMapping: 0.307300 ms MarkObjects: 44.697900 ms DeleteObjects: 0.428100 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' Unloading 31 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' Deserialize: 685.891 ms Integration: 37.788 ms Integration of assets: 0.622 ms Thread Wait Time: -0.009 ms Total Operation Time: 724.293 ms System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 17327. Total: 64.890900 ms (FindLiveObjects: 1.598900 ms CreateObjectMapping: 0.292800 ms MarkObjects: 62.557900 ms DeleteObjects: 0.440300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 169 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.06 GB. System memory in use after: 2.06 GB. Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 16751. Total: 44.564100 ms (FindLiveObjects: 1.265500 ms CreateObjectMapping: 0.211200 ms MarkObjects: 42.814700 ms DeleteObjects: 0.271700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16760. Total: 44.773200 ms (FindLiveObjects: 1.394300 ms CreateObjectMapping: 0.286600 ms MarkObjects: 43.065300 ms DeleteObjects: 0.025600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.06 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16748. Total: 45.258000 ms (FindLiveObjects: 1.419000 ms CreateObjectMapping: 0.274100 ms MarkObjects: 43.516500 ms DeleteObjects: 0.047400 ms) Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' uses 2.6 MB compressed / 5.9 MB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' uses 1.7 MB compressed / 10.3 MB uncompressed. Total compressed size 4.4 MB. Total uncompressed size 16.2 MB. Refreshing native plugins compatible for Editor in 30.09 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.023187 seconds. Refresh completed in 0.443628 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.602ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 1.986ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.961ms GetAllGuidsForCategorization: 2.801ms CategorizeAssets: 313.222ms ImportAndPostprocessOutOfDateAssets: 18.037ms (3.852ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.923ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.347ms OnDemandSchedulerStart: 1.665ms RestoreLoadedAssetsState: 4.250ms ReloadSourceAssets: 2.128ms UnloadImportedAssets: 1.698ms Hotreload: 0.036ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.579ms UnloadStreamsBegin: 1.456ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.306ms GetLoadedSourceAssetsSnapshot: 8.156ms PersistCurrentRevisions: 1.747ms UnloadStreamsEnd: 0.222ms Untracked: 60.190ms SpriteAtlasPacking completed in 0.620745 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' Deserialize: 9.149 ms Integration: 53.181 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 62.343 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 17215. Total: 45.102300 ms (FindLiveObjects: 1.380500 ms CreateObjectMapping: 0.275700 ms MarkObjects: 43.021800 ms DeleteObjects: 0.423500 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' Unloading 47 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' Deserialize: 4.605 ms Integration: 29.205 ms Integration of assets: 0.535 ms Thread Wait Time: 0.014 ms Total Operation Time: 34.359 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 16812. Total: 46.939000 ms (FindLiveObjects: 1.336000 ms CreateObjectMapping: 0.277300 ms MarkObjects: 44.897300 ms DeleteObjects: 0.427300 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' Unloading 190 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' Deserialize: 3.859 ms Integration: 17.827 ms Integration of assets: 0.001 ms Thread Wait Time: 0.012 ms Total Operation Time: 21.700 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 16773. Total: 43.852700 ms (FindLiveObjects: 1.252900 ms CreateObjectMapping: 0.211500 ms MarkObjects: 42.191900 ms DeleteObjects: 0.195000 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' Unloading 43 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' Deserialize: 442.834 ms Integration: 771.708 ms Integration of assets: 0.123 ms Thread Wait Time: 0.292 ms Total Operation Time: 1214.958 ms System memory in use before: 2.38 GB. System memory in use after: 2.38 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 17418. Total: 69.545400 ms (FindLiveObjects: 1.437700 ms CreateObjectMapping: 0.307200 ms MarkObjects: 67.466600 ms DeleteObjects: 0.333000 ms) Script attached to 'River_PF' in scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' Unloading 83 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_PF (15) (Missing Prefab with guid: e7ada742341ba1b4989da06363ed066e). 26 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_Corner_PF (Missing Prefab with guid: 9dfd793d5fe9c08498ebf89cb6e98729). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' Deserialize: 88.425 ms Integration: 122.336 ms Integration of assets: 0.012 ms Thread Wait Time: 0.018 ms Total Operation Time: 210.791 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 27719. Total: 53.058200 ms (FindLiveObjects: 1.973100 ms CreateObjectMapping: 0.443800 ms MarkObjects: 49.999900 ms DeleteObjects: 0.640200 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' Unloading 107 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' Deserialize: 4.679 ms Integration: 28.222 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 32.912 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 594 unused Assets to reduce memory usage. Loaded Objects now: 16819. Total: 49.882700 ms (FindLiveObjects: 1.550100 ms CreateObjectMapping: 0.288400 ms MarkObjects: 47.635600 ms DeleteObjects: 0.407300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 16768. Total: 48.194700 ms (FindLiveObjects: 1.477400 ms CreateObjectMapping: 0.229700 ms MarkObjects: 46.336800 ms DeleteObjects: 0.149000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16780. Total: 48.008500 ms (FindLiveObjects: 1.229200 ms CreateObjectMapping: 0.208100 ms MarkObjects: 46.538100 ms DeleteObjects: 0.031300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16768. Total: 49.223200 ms (FindLiveObjects: 1.245700 ms CreateObjectMapping: 0.205100 ms MarkObjects: 47.732900 ms DeleteObjects: 0.038300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1728 / 1728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1728 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1152 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 936 / 936 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 936 (1.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 936 / 936 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 936 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1152 (2.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1152 (1.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 576 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 72 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.02s d3d11 (total internal programs: 9696, unique: 9674) Compressed shader 'Nature/SpeedTree' on d3d11 from 60.49MB to 3.64MB Compressed shader 'Nature/SpeedTree' in 0.46s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 768 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.13s Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' uses 4.1 MB compressed / 5.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' uses 37.4 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' uses 5.4 MB compressed / 10.8 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' uses 0.8 MB compressed / 2.0 MB uncompressed. Level 5 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' uses 15.4 KB compressed / 109.7 KB uncompressed. Total compressed size 10.4 MB. Total uncompressed size 18.7 MB. Refreshing native plugins compatible for Editor in 30.15 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.023218 seconds. Refresh completed in 0.457083 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.061ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.064ms Scan: 2.006ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 27.412ms GetAllGuidsForCategorization: 3.122ms CategorizeAssets: 314.125ms ImportAndPostprocessOutOfDateAssets: 19.101ms (3.947ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.903ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.787ms OnDemandSchedulerStart: 2.135ms RestoreLoadedAssetsState: 4.328ms ReloadSourceAssets: 2.127ms UnloadImportedAssets: 1.798ms Hotreload: 0.057ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.605ms UnloadStreamsBegin: 1.484ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.622ms GetLoadedSourceAssetsSnapshot: 8.188ms PersistCurrentRevisions: 1.907ms UnloadStreamsEnd: 0.257ms Untracked: 70.171ms SpriteAtlasPacking completed in 0.625242 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' Deserialize: 16.066 ms Integration: 64.933 ms Integration of assets: 0.005 ms Thread Wait Time: 0.041 ms Total Operation Time: 81.045 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 377 unused Assets to reduce memory usage. Loaded Objects now: 21320. Total: 49.924300 ms (FindLiveObjects: 1.643400 ms CreateObjectMapping: 0.481900 ms MarkObjects: 47.235300 ms DeleteObjects: 0.562600 ms) Unloading 101 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 1638 unused Assets to reduce memory usage. Loaded Objects now: 16602. Total: 48.863200 ms (FindLiveObjects: 1.161900 ms CreateObjectMapping: 0.220900 ms MarkObjects: 46.453700 ms DeleteObjects: 1.025500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16614. Total: 49.586200 ms (FindLiveObjects: 1.261500 ms CreateObjectMapping: 0.232100 ms MarkObjects: 48.070000 ms DeleteObjects: 0.021500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16602. Total: 47.941400 ms (FindLiveObjects: 1.293100 ms CreateObjectMapping: 0.214800 ms MarkObjects: 46.399600 ms DeleteObjects: 0.032700 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 400 / 400 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 400 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4208, unique: 3960) Compressed shader 'Standard' on d3d11 from 18.53MB to 0.80MB Compressed shader 'Standard' in 0.21s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' uses 9.2 MB compressed / 15.4 MB uncompressed. Total compressed size 9.2 MB. Total uncompressed size 15.4 MB. Refreshing native plugins compatible for Editor in 30.44 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023831 seconds. Refresh completed in 0.451455 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.437ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.069ms Scan: 1.901ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.549ms GetAllGuidsForCategorization: 2.861ms CategorizeAssets: 318.839ms ImportAndPostprocessOutOfDateAssets: 18.152ms (4.142ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.770ms PostProcessAllAssetNotificationsAddChangedAssets: 2.354ms OnDemandSchedulerStart: 1.701ms RestoreLoadedAssetsState: 4.184ms ReloadSourceAssets: 2.338ms UnloadImportedAssets: 1.778ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.643ms UnloadStreamsBegin: 1.632ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.346ms GetLoadedSourceAssetsSnapshot: 7.960ms PersistCurrentRevisions: 1.897ms UnloadStreamsEnd: 0.228ms Untracked: 62.190ms SpriteAtlasPacking completed in 0.638065 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' Deserialize: 21.807 ms Integration: 128.934 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 150.749 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 402 unused Assets to reduce memory usage. Loaded Objects now: 20920. Total: 53.667200 ms (FindLiveObjects: 1.700700 ms CreateObjectMapping: 0.440100 ms MarkObjects: 50.840500 ms DeleteObjects: 0.685000 ms) Unloading 252 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 821 unused Assets to reduce memory usage. Loaded Objects now: 16770. Total: 49.470000 ms (FindLiveObjects: 1.253000 ms CreateObjectMapping: 0.247400 ms MarkObjects: 47.179300 ms DeleteObjects: 0.788800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16782. Total: 49.464200 ms (FindLiveObjects: 1.428100 ms CreateObjectMapping: 0.277400 ms MarkObjects: 47.704600 ms DeleteObjects: 0.052000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16770. Total: 48.755300 ms (FindLiveObjects: 1.290300 ms CreateObjectMapping: 0.238500 ms MarkObjects: 47.131300 ms DeleteObjects: 0.093800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 29.77 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023411 seconds. Refresh completed in 0.449116 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.100ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.915ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.543ms GetAllGuidsForCategorization: 3.139ms CategorizeAssets: 313.434ms ImportAndPostprocessOutOfDateAssets: 18.987ms (3.935ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.154ms PostProcessAllAssetNotificationsAddChangedAssets: 2.557ms OnDemandSchedulerStart: 2.053ms RestoreLoadedAssetsState: 4.287ms ReloadSourceAssets: 2.145ms UnloadImportedAssets: 1.764ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.617ms UnloadStreamsBegin: 1.475ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.603ms GetLoadedSourceAssetsSnapshot: 8.063ms PersistCurrentRevisions: 1.911ms UnloadStreamsEnd: 0.252ms Untracked: 63.146ms SpriteAtlasPacking completed in 0.621243 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' Deserialize: 22.470 ms Integration: 66.550 ms Integration of assets: 0.009 ms Thread Wait Time: 0.023 ms Total Operation Time: 89.052 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20322. Total: 52.716200 ms (FindLiveObjects: 1.670700 ms CreateObjectMapping: 0.439500 ms MarkObjects: 50.132200 ms DeleteObjects: 0.472800 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 654 unused Assets to reduce memory usage. Loaded Objects now: 16604. Total: 48.367600 ms (FindLiveObjects: 1.254900 ms CreateObjectMapping: 0.234800 ms MarkObjects: 46.032500 ms DeleteObjects: 0.844200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16616. Total: 50.018500 ms (FindLiveObjects: 1.422700 ms CreateObjectMapping: 0.331700 ms MarkObjects: 48.242900 ms DeleteObjects: 0.020300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16604. Total: 48.190000 ms (FindLiveObjects: 1.399300 ms CreateObjectMapping: 0.255400 ms MarkObjects: 46.494100 ms DeleteObjects: 0.040200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 31.37 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023449 seconds. Refresh completed in 0.448375 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.358ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.907ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.908ms GetAllGuidsForCategorization: 2.921ms CategorizeAssets: 316.380ms ImportAndPostprocessOutOfDateAssets: 18.618ms (3.922ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.773ms PostProcessAllAssetNotificationsAddChangedAssets: 2.650ms OnDemandSchedulerStart: 1.971ms RestoreLoadedAssetsState: 4.301ms ReloadSourceAssets: 2.093ms UnloadImportedAssets: 1.806ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.657ms UnloadStreamsBegin: 1.295ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.227ms GetLoadedSourceAssetsSnapshot: 8.081ms PersistCurrentRevisions: 1.844ms UnloadStreamsEnd: 0.225ms Untracked: 63.301ms SpriteAtlasPacking completed in 0.633739 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' Deserialize: 17.045 ms Integration: 67.520 ms Integration of assets: 0.003 ms Thread Wait Time: 0.010 ms Total Operation Time: 84.578 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19260. Total: 51.035600 ms (FindLiveObjects: 1.608700 ms CreateObjectMapping: 0.430500 ms MarkObjects: 48.532500 ms DeleteObjects: 0.463200 ms) Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 571 unused Assets to reduce memory usage. Loaded Objects now: 16605. Total: 50.067100 ms (FindLiveObjects: 1.265700 ms CreateObjectMapping: 0.252200 ms MarkObjects: 47.874200 ms DeleteObjects: 0.673700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16617. Total: 48.566400 ms (FindLiveObjects: 1.269600 ms CreateObjectMapping: 0.244600 ms MarkObjects: 47.029400 ms DeleteObjects: 0.021500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16605. Total: 49.186100 ms (FindLiveObjects: 1.452400 ms CreateObjectMapping: 0.270900 ms MarkObjects: 47.396900 ms DeleteObjects: 0.064400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 29.88 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023227 seconds. Refresh completed in 0.449315 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.301ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.920ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.489ms GetAllGuidsForCategorization: 2.781ms CategorizeAssets: 316.528ms ImportAndPostprocessOutOfDateAssets: 19.221ms (3.887ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.104ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.686ms OnDemandSchedulerStart: 2.387ms RestoreLoadedAssetsState: 4.157ms ReloadSourceAssets: 2.100ms UnloadImportedAssets: 1.767ms Hotreload: 0.034ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.607ms UnloadStreamsBegin: 1.508ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.934ms GetLoadedSourceAssetsSnapshot: 7.839ms PersistCurrentRevisions: 2.273ms UnloadStreamsEnd: 0.291ms Untracked: 61.941ms SpriteAtlasPacking completed in 0.642300 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' Deserialize: 6.942 ms Integration: 55.993 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 62.944 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 16768. Total: 49.481300 ms (FindLiveObjects: 1.569800 ms CreateObjectMapping: 0.405000 ms MarkObjects: 46.992400 ms DeleteObjects: 0.513100 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' Unloading 37 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' Deserialize: 3.911 ms Integration: 24.397 ms Integration of assets: 0.001 ms Thread Wait Time: 0.110 ms Total Operation Time: 28.419 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 16624. Total: 50.348500 ms (FindLiveObjects: 1.564300 ms CreateObjectMapping: 0.352100 ms MarkObjects: 47.978800 ms DeleteObjects: 0.451600 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' Deserialize: 5.446 ms Integration: 65.845 ms Integration of assets: 0.296 ms Thread Wait Time: 0.053 ms Total Operation Time: 71.640 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 16991. Total: 49.472000 ms (FindLiveObjects: 1.489100 ms CreateObjectMapping: 0.373500 ms MarkObjects: 47.262200 ms DeleteObjects: 0.344700 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' Unloading 192 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' Deserialize: 5.005 ms Integration: 23.368 ms Integration of assets: 0.001 ms Thread Wait Time: 0.047 ms Total Operation Time: 28.421 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 16863. Total: 50.409500 ms (FindLiveObjects: 1.386900 ms CreateObjectMapping: 0.274800 ms MarkObjects: 48.605900 ms DeleteObjects: 0.140900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 16776. Total: 49.313300 ms (FindLiveObjects: 1.340000 ms CreateObjectMapping: 0.278200 ms MarkObjects: 47.595600 ms DeleteObjects: 0.098600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16788. Total: 48.405900 ms (FindLiveObjects: 1.412800 ms CreateObjectMapping: 0.262200 ms MarkObjects: 46.702300 ms DeleteObjects: 0.027500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16776. Total: 48.086100 ms (FindLiveObjects: 1.342100 ms CreateObjectMapping: 0.238600 ms MarkObjects: 46.473600 ms DeleteObjects: 0.030500 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.75 seconds. Local cache hits 11264 (18.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 8192 (12.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 3328 (9.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 3328 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 4096 (5.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 4096 (5.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' uses 10.9 MB compressed / 20.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' uses 16.0 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' uses 1.5 MB compressed / 1.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' uses 78.6 KB compressed / 134.5 KB uncompressed. Total compressed size 12.5 MB. Total uncompressed size 22.6 MB. Refreshing native plugins compatible for Editor in 30.93 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.023993 seconds. Refresh completed in 0.456771 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.754ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 1.890ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.196ms GetAllGuidsForCategorization: 2.897ms CategorizeAssets: 317.089ms ImportAndPostprocessOutOfDateAssets: 19.705ms (4.048ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.267ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.775ms OnDemandSchedulerStart: 2.277ms RestoreLoadedAssetsState: 4.338ms ReloadSourceAssets: 2.093ms UnloadImportedAssets: 1.931ms Hotreload: 0.040ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.799ms UnloadStreamsBegin: 1.496ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.629ms GetLoadedSourceAssetsSnapshot: 8.039ms PersistCurrentRevisions: 2.035ms UnloadStreamsEnd: 0.253ms Untracked: 65.582ms SpriteAtlasPacking completed in 0.626663 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/MX/Testland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/MX/Testland_Localized.unity' Deserialize: 16.412 ms Integration: 70.674 ms Integration of assets: 0.007 ms Thread Wait Time: 0.006 ms Total Operation Time: 87.100 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 21327. Total: 50.090600 ms (FindLiveObjects: 1.704100 ms CreateObjectMapping: 0.473100 ms MarkObjects: 47.401100 ms DeleteObjects: 0.511300 ms) Unloading 101 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 1638 unused Assets to reduce memory usage. Loaded Objects now: 16612. Total: 51.443200 ms (FindLiveObjects: 1.323500 ms CreateObjectMapping: 0.276600 ms MarkObjects: 48.703700 ms DeleteObjects: 1.138300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16624. Total: 49.388800 ms (FindLiveObjects: 1.352100 ms CreateObjectMapping: 0.312200 ms MarkObjects: 47.662000 ms DeleteObjects: 0.061200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16612. Total: 49.380500 ms (FindLiveObjects: 1.359600 ms CreateObjectMapping: 0.248300 ms MarkObjects: 47.707900 ms DeleteObjects: 0.063700 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 400 / 400 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 400 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4208, unique: 3960) Compressed shader 'Standard' on d3d11 from 18.53MB to 0.80MB Compressed shader 'Standard' in 0.22s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/MX/Testland_Localized.unity' uses 9.2 MB compressed / 15.4 MB uncompressed. Total compressed size 9.2 MB. Total uncompressed size 15.4 MB. Refreshing native plugins compatible for Editor in 31.58 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023327 seconds. Refresh completed in 0.446972 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.955ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.911ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.852ms GetAllGuidsForCategorization: 2.978ms CategorizeAssets: 313.768ms ImportAndPostprocessOutOfDateAssets: 18.895ms (3.840ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.072ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.377ms OnDemandSchedulerStart: 2.047ms RestoreLoadedAssetsState: 4.559ms ReloadSourceAssets: 2.092ms UnloadImportedAssets: 1.723ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.584ms UnloadStreamsBegin: 1.543ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.537ms GetLoadedSourceAssetsSnapshot: 8.340ms PersistCurrentRevisions: 1.884ms UnloadStreamsEnd: 0.247ms Untracked: 62.501ms SpriteAtlasPacking completed in 0.642638 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' Deserialize: 72.093 ms Integration: 273.152 ms Integration of assets: 0.039 ms Thread Wait Time: 0.026 ms Total Operation Time: 345.311 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 71107. Total: 65.032100 ms (FindLiveObjects: 3.634600 ms CreateObjectMapping: 1.092400 ms MarkObjects: 59.808600 ms DeleteObjects: 0.495300 ms) Unloading 499 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.19 GB. Unloading 4814 unused Assets to reduce memory usage. Loaded Objects now: 16779. Total: 54.915100 ms (FindLiveObjects: 1.586500 ms CreateObjectMapping: 0.370000 ms MarkObjects: 49.171200 ms DeleteObjects: 3.786000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16791. Total: 50.240400 ms (FindLiveObjects: 1.383300 ms CreateObjectMapping: 0.373000 ms MarkObjects: 48.447100 ms DeleteObjects: 0.036000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16779. Total: 47.676300 ms (FindLiveObjects: 1.264800 ms CreateObjectMapping: 0.212000 ms MarkObjects: 46.165700 ms DeleteObjects: 0.032900 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 576 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' uses 18.2 MB compressed / 98.0 MB uncompressed. Total compressed size 18.2 MB. Total uncompressed size 98.0 MB. Refreshing native plugins compatible for Editor in 30.10 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023665 seconds. Refresh completed in 0.443677 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.660ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.877ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.856ms GetAllGuidsForCategorization: 3.000ms CategorizeAssets: 312.221ms ImportAndPostprocessOutOfDateAssets: 18.387ms (3.981ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.848ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.383ms OnDemandSchedulerStart: 1.910ms RestoreLoadedAssetsState: 4.264ms ReloadSourceAssets: 2.216ms UnloadImportedAssets: 1.743ms Hotreload: 0.034ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.715ms UnloadStreamsBegin: 1.772ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.344ms GetLoadedSourceAssetsSnapshot: 8.157ms PersistCurrentRevisions: 1.744ms UnloadStreamsEnd: 0.247ms Untracked: 60.279ms SpriteAtlasPacking completed in 0.620742 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' Deserialize: 23.030 ms Integration: 108.939 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 131.977 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 22469. Total: 53.000500 ms (FindLiveObjects: 1.673100 ms CreateObjectMapping: 0.376100 ms MarkObjects: 50.358000 ms DeleteObjects: 0.591900 ms) Unloading 248 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 823 unused Assets to reduce memory usage. Loaded Objects now: 16781. Total: 49.163900 ms (FindLiveObjects: 1.198600 ms CreateObjectMapping: 0.222700 ms MarkObjects: 46.811200 ms DeleteObjects: 0.929800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16793. Total: 49.290900 ms (FindLiveObjects: 1.389600 ms CreateObjectMapping: 0.265800 ms MarkObjects: 47.569700 ms DeleteObjects: 0.064800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16781. Total: 48.385800 ms (FindLiveObjects: 1.304000 ms CreateObjectMapping: 0.245400 ms MarkObjects: 46.767800 ms DeleteObjects: 0.065000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' uses 1.0 MB compressed / 2.6 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 2.6 MB. Refreshing native plugins compatible for Editor in 30.41 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023237 seconds. Refresh completed in 0.445031 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.013ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.064ms Scan: 2.734ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.597ms GetAllGuidsForCategorization: 3.145ms CategorizeAssets: 313.343ms ImportAndPostprocessOutOfDateAssets: 18.727ms (3.866ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.873ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.362ms OnDemandSchedulerStart: 2.356ms RestoreLoadedAssetsState: 4.270ms ReloadSourceAssets: 2.060ms UnloadImportedAssets: 1.778ms Hotreload: 0.032ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.613ms UnloadStreamsBegin: 1.422ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.304ms GetLoadedSourceAssetsSnapshot: 8.175ms PersistCurrentRevisions: 1.711ms UnloadStreamsEnd: 0.228ms Untracked: 60.066ms SpriteAtlasPacking completed in 0.619452 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' Deserialize: 22.628 ms Integration: 67.601 ms Integration of assets: 0.008 ms Thread Wait Time: 0.032 ms Total Operation Time: 90.269 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 21794. Total: 51.594100 ms (FindLiveObjects: 1.829100 ms CreateObjectMapping: 0.518000 ms MarkObjects: 48.766100 ms DeleteObjects: 0.480100 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 711 unused Assets to reduce memory usage. Loaded Objects now: 16615. Total: 50.745800 ms (FindLiveObjects: 1.160800 ms CreateObjectMapping: 0.215100 ms MarkObjects: 48.185000 ms DeleteObjects: 1.183700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16627. Total: 48.535900 ms (FindLiveObjects: 1.320500 ms CreateObjectMapping: 0.237600 ms MarkObjects: 46.955700 ms DeleteObjects: 0.021400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16615. Total: 49.700000 ms (FindLiveObjects: 1.341100 ms CreateObjectMapping: 0.259900 ms MarkObjects: 48.028900 ms DeleteObjects: 0.068300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 30.82 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023925 seconds. Refresh completed in 0.448576 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.563ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.832ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.770ms GetAllGuidsForCategorization: 2.619ms CategorizeAssets: 313.147ms ImportAndPostprocessOutOfDateAssets: 18.901ms (3.929ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.184ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.527ms OnDemandSchedulerStart: 1.910ms RestoreLoadedAssetsState: 4.351ms ReloadSourceAssets: 2.104ms UnloadImportedAssets: 1.802ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.565ms UnloadStreamsBegin: 1.330ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.834ms GetLoadedSourceAssetsSnapshot: 8.098ms PersistCurrentRevisions: 1.916ms UnloadStreamsEnd: 0.218ms Untracked: 66.323ms SpriteAtlasPacking completed in 0.643402 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (1) (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' Deserialize: 14.012 ms Integration: 64.827 ms Integration of assets: 0.004 ms Thread Wait Time: 0.007 ms Total Operation Time: 78.850 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 17586. Total: 48.988600 ms (FindLiveObjects: 1.511300 ms CreateObjectMapping: 0.402700 ms MarkObjects: 46.623500 ms DeleteObjects: 0.450000 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 16616. Total: 49.799900 ms (FindLiveObjects: 1.270900 ms CreateObjectMapping: 0.261700 ms MarkObjects: 47.735300 ms DeleteObjects: 0.530800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16628. Total: 49.455300 ms (FindLiveObjects: 1.348400 ms CreateObjectMapping: 0.252400 ms MarkObjects: 47.799500 ms DeleteObjects: 0.053200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16616. Total: 49.225100 ms (FindLiveObjects: 1.363200 ms CreateObjectMapping: 0.290200 ms MarkObjects: 47.515100 ms DeleteObjects: 0.055400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' uses 5.7 MB compressed / 7.6 MB uncompressed. Total compressed size 5.7 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 30.66 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023561 seconds. Refresh completed in 0.450371 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.353ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.991ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.373ms GetAllGuidsForCategorization: 3.447ms CategorizeAssets: 316.322ms ImportAndPostprocessOutOfDateAssets: 18.993ms (3.951ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.004ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.051ms OnDemandSchedulerStart: 1.784ms RestoreLoadedAssetsState: 4.203ms ReloadSourceAssets: 2.121ms UnloadImportedAssets: 1.801ms Hotreload: 0.038ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.574ms UnloadStreamsBegin: 1.436ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.535ms GetLoadedSourceAssetsSnapshot: 7.944ms PersistCurrentRevisions: 1.918ms UnloadStreamsEnd: 0.252ms Untracked: 61.544ms SpriteAtlasPacking completed in 0.635262 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' Deserialize: 17.754 ms Integration: 55.514 ms Integration of assets: 0.004 ms Thread Wait Time: 0.039 ms Total Operation Time: 73.312 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19799. Total: 49.972600 ms (FindLiveObjects: 1.654700 ms CreateObjectMapping: 0.448600 ms MarkObjects: 47.432200 ms DeleteObjects: 0.436200 ms) Unloading 72 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 571 unused Assets to reduce memory usage. Loaded Objects now: 16617. Total: 48.643800 ms (FindLiveObjects: 1.182600 ms CreateObjectMapping: 0.221800 ms MarkObjects: 46.572500 ms DeleteObjects: 0.665500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16629. Total: 49.881900 ms (FindLiveObjects: 1.392800 ms CreateObjectMapping: 0.309000 ms MarkObjects: 48.154600 ms DeleteObjects: 0.024500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16617. Total: 49.813500 ms (FindLiveObjects: 1.353200 ms CreateObjectMapping: 0.238600 ms MarkObjects: 48.151900 ms DeleteObjects: 0.067900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 30.14 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022986 seconds. Refresh completed in 0.443516 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.498ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 2.026ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.597ms GetAllGuidsForCategorization: 2.969ms CategorizeAssets: 313.635ms ImportAndPostprocessOutOfDateAssets: 17.467ms (3.736ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.623ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.264ms OnDemandSchedulerStart: 1.740ms RestoreLoadedAssetsState: 4.105ms ReloadSourceAssets: 1.988ms UnloadImportedAssets: 1.725ms Hotreload: 0.032ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.588ms UnloadStreamsBegin: 1.418ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.369ms GetLoadedSourceAssetsSnapshot: 8.295ms PersistCurrentRevisions: 1.673ms UnloadStreamsEnd: 0.227ms Untracked: 60.425ms SpriteAtlasPacking completed in 0.629395 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' Deserialize: 17.020 ms Integration: 40.967 ms Integration of assets: 0.003 ms Thread Wait Time: 0.013 ms Total Operation Time: 58.002 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17514. Total: 49.187000 ms (FindLiveObjects: 1.566600 ms CreateObjectMapping: 0.401200 ms MarkObjects: 46.778500 ms DeleteObjects: 0.439700 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 16618. Total: 49.718700 ms (FindLiveObjects: 1.310000 ms CreateObjectMapping: 0.226700 ms MarkObjects: 47.764300 ms DeleteObjects: 0.416000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16630. Total: 48.714200 ms (FindLiveObjects: 1.454700 ms CreateObjectMapping: 0.320200 ms MarkObjects: 46.880400 ms DeleteObjects: 0.056700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16618. Total: 49.051400 ms (FindLiveObjects: 1.329000 ms CreateObjectMapping: 0.244300 ms MarkObjects: 47.432900 ms DeleteObjects: 0.043800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' uses 63.9 KB compressed / 227.1 KB uncompressed. Total compressed size 64.0 KB. Total uncompressed size 227.1 KB. Refreshing native plugins compatible for Editor in 30.24 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023407 seconds. Refresh completed in 0.444781 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.762ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.065ms Scan: 1.898ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.749ms GetAllGuidsForCategorization: 2.644ms CategorizeAssets: 312.676ms ImportAndPostprocessOutOfDateAssets: 17.883ms (3.800ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.788ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.361ms OnDemandSchedulerStart: 1.748ms RestoreLoadedAssetsState: 4.186ms ReloadSourceAssets: 2.094ms UnloadImportedAssets: 1.683ms Hotreload: 0.031ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.589ms UnloadStreamsBegin: 1.468ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.270ms GetLoadedSourceAssetsSnapshot: 7.963ms PersistCurrentRevisions: 1.760ms UnloadStreamsEnd: 0.224ms Untracked: 61.748ms SpriteAtlasPacking completed in 0.637712 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' Deserialize: 87.932 ms Integration: 272.200 ms Integration of assets: 0.011 ms Thread Wait Time: 0.001 ms Total Operation Time: 360.144 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 73778. Total: 69.124000 ms (FindLiveObjects: 3.954200 ms CreateObjectMapping: 1.258200 ms MarkObjects: 63.472500 ms DeleteObjects: 0.438000 ms) Unloading 514 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.13 GB. Unloading 4818 unused Assets to reduce memory usage. Loaded Objects now: 16786. Total: 54.968100 ms (FindLiveObjects: 1.560500 ms CreateObjectMapping: 0.405400 ms MarkObjects: 48.791800 ms DeleteObjects: 4.209500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16798. Total: 49.717700 ms (FindLiveObjects: 1.401200 ms CreateObjectMapping: 0.380100 ms MarkObjects: 47.911100 ms DeleteObjects: 0.024300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16786. Total: 48.231200 ms (FindLiveObjects: 1.362100 ms CreateObjectMapping: 0.231700 ms MarkObjects: 46.565200 ms DeleteObjects: 0.071100 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' uses 16.4 MB compressed / 31.9 MB uncompressed. Total compressed size 16.4 MB. Total uncompressed size 31.9 MB. Refreshing native plugins compatible for Editor in 29.89 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023788 seconds. Refresh completed in 0.447099 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.081ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.975ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.899ms GetAllGuidsForCategorization: 2.840ms CategorizeAssets: 314.267ms ImportAndPostprocessOutOfDateAssets: 18.525ms (4.019ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.877ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.350ms OnDemandSchedulerStart: 1.847ms RestoreLoadedAssetsState: 4.431ms ReloadSourceAssets: 2.258ms UnloadImportedAssets: 1.740ms Hotreload: 0.174ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.748ms UnloadStreamsBegin: 1.693ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.539ms GetLoadedSourceAssetsSnapshot: 8.188ms PersistCurrentRevisions: 1.866ms UnloadStreamsEnd: 0.252ms Untracked: 60.055ms SpriteAtlasPacking completed in 0.620419 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' Deserialize: 21.064 ms Integration: 120.315 ms Integration of assets: 0.003 ms Thread Wait Time: 0.004 ms Total Operation Time: 141.386 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 21089. Total: 50.790100 ms (FindLiveObjects: 1.702300 ms CreateObjectMapping: 0.465900 ms MarkObjects: 48.039800 ms DeleteObjects: 0.581000 ms) Unloading 244 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 805 unused Assets to reduce memory usage. Loaded Objects now: 16787. Total: 51.066300 ms (FindLiveObjects: 1.201300 ms CreateObjectMapping: 0.213300 ms MarkObjects: 48.791100 ms DeleteObjects: 0.859400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16799. Total: 48.965300 ms (FindLiveObjects: 1.401700 ms CreateObjectMapping: 0.335600 ms MarkObjects: 47.169400 ms DeleteObjects: 0.057000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16787. Total: 49.700300 ms (FindLiveObjects: 1.257300 ms CreateObjectMapping: 0.204600 ms MarkObjects: 48.195900 ms DeleteObjects: 0.041000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' uses 202.8 KB compressed / 0.6 MB uncompressed. Total compressed size 203.0 KB. Total uncompressed size 0.6 MB. Refreshing native plugins compatible for Editor in 31.05 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023556 seconds. Refresh completed in 0.442873 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 442.856ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.902ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.736ms GetAllGuidsForCategorization: 2.735ms CategorizeAssets: 310.774ms ImportAndPostprocessOutOfDateAssets: 18.327ms (3.910ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.831ms PostProcessAllAssetNotificationsAddChangedAssets: 2.368ms OnDemandSchedulerStart: 1.863ms RestoreLoadedAssetsState: 4.356ms ReloadSourceAssets: 2.107ms UnloadImportedAssets: 1.781ms Hotreload: 0.036ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.619ms UnloadStreamsBegin: 1.297ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.588ms GetLoadedSourceAssetsSnapshot: 8.192ms PersistCurrentRevisions: 1.873ms UnloadStreamsEnd: 0.253ms Untracked: 61.569ms SpriteAtlasPacking completed in 0.621307 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' Deserialize: 20.027 ms Integration: 63.954 ms Integration of assets: 0.004 ms Thread Wait Time: 0.038 ms Total Operation Time: 84.023 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20381. Total: 51.291200 ms (FindLiveObjects: 1.664800 ms CreateObjectMapping: 0.421900 ms MarkObjects: 48.665300 ms DeleteObjects: 0.538300 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 648 unused Assets to reduce memory usage. Loaded Objects now: 16621. Total: 50.781700 ms (FindLiveObjects: 1.275200 ms CreateObjectMapping: 0.252200 ms MarkObjects: 48.482900 ms DeleteObjects: 0.770100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16633. Total: 49.463200 ms (FindLiveObjects: 1.388700 ms CreateObjectMapping: 0.306200 ms MarkObjects: 47.738900 ms DeleteObjects: 0.028300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16621. Total: 50.099900 ms (FindLiveObjects: 1.344400 ms CreateObjectMapping: 0.220600 ms MarkObjects: 48.481000 ms DeleteObjects: 0.052800 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.3 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 30.76 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023913 seconds. Refresh completed in 0.451636 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.620ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 2.009ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.156ms GetAllGuidsForCategorization: 2.943ms CategorizeAssets: 317.747ms ImportAndPostprocessOutOfDateAssets: 18.663ms (4.084ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.035ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.568ms OnDemandSchedulerStart: 1.773ms RestoreLoadedAssetsState: 4.203ms ReloadSourceAssets: 2.221ms UnloadImportedAssets: 1.841ms Hotreload: 0.035ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.660ms UnloadStreamsBegin: 1.363ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.498ms GetLoadedSourceAssetsSnapshot: 8.129ms PersistCurrentRevisions: 1.958ms UnloadStreamsEnd: 0.246ms Untracked: 62.084ms SpriteAtlasPacking completed in 0.640024 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' Deserialize: 14.009 ms Integration: 73.602 ms Integration of assets: 0.004 ms Thread Wait Time: 0.005 ms Total Operation Time: 87.620 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 18116. Total: 50.168800 ms (FindLiveObjects: 1.485800 ms CreateObjectMapping: 0.296000 ms MarkObjects: 47.768100 ms DeleteObjects: 0.617700 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 16622. Total: 48.960900 ms (FindLiveObjects: 1.202700 ms CreateObjectMapping: 0.212400 ms MarkObjects: 47.064300 ms DeleteObjects: 0.479000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16634. Total: 48.892500 ms (FindLiveObjects: 1.414200 ms CreateObjectMapping: 0.333900 ms MarkObjects: 47.100200 ms DeleteObjects: 0.042800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16622. Total: 48.620900 ms (FindLiveObjects: 1.251400 ms CreateObjectMapping: 0.224500 ms MarkObjects: 47.099300 ms DeleteObjects: 0.044400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' uses 6.1 MB compressed / 19.4 MB uncompressed. Total compressed size 6.1 MB. Total uncompressed size 19.4 MB. Refreshing native plugins compatible for Editor in 29.85 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.34 ms. Registering precompiled user dll's ... Registered in 0.023716 seconds. Refresh completed in 0.460794 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 460.776ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.922ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.620ms GetAllGuidsForCategorization: 3.213ms CategorizeAssets: 320.538ms ImportAndPostprocessOutOfDateAssets: 19.041ms (3.950ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.112ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.668ms OnDemandSchedulerStart: 1.995ms RestoreLoadedAssetsState: 4.316ms ReloadSourceAssets: 2.098ms UnloadImportedAssets: 1.831ms Hotreload: 0.036ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.642ms UnloadStreamsBegin: 1.520ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.548ms GetLoadedSourceAssetsSnapshot: 8.036ms PersistCurrentRevisions: 1.918ms UnloadStreamsEnd: 0.257ms Untracked: 67.482ms SpriteAtlasPacking completed in 0.642756 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' Deserialize: 17.757 ms Integration: 53.360 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 71.130 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19371. Total: 51.400000 ms (FindLiveObjects: 1.576000 ms CreateObjectMapping: 0.409100 ms MarkObjects: 48.889100 ms DeleteObjects: 0.524600 ms) Unloading 68 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 16625. Total: 50.077900 ms (FindLiveObjects: 1.225800 ms CreateObjectMapping: 0.251200 ms MarkObjects: 47.935500 ms DeleteObjects: 0.664300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16637. Total: 51.299600 ms (FindLiveObjects: 1.474500 ms CreateObjectMapping: 0.317400 ms MarkObjects: 49.479700 ms DeleteObjects: 0.026600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16625. Total: 50.489700 ms (FindLiveObjects: 1.441600 ms CreateObjectMapping: 0.351300 ms MarkObjects: 48.621200 ms DeleteObjects: 0.073900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 30.45 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023426 seconds. Refresh completed in 0.455434 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.416ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.987ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.160ms GetAllGuidsForCategorization: 2.870ms CategorizeAssets: 320.097ms ImportAndPostprocessOutOfDateAssets: 20.018ms (4.184ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.568ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.628ms OnDemandSchedulerStart: 2.207ms RestoreLoadedAssetsState: 4.430ms ReloadSourceAssets: 2.147ms UnloadImportedAssets: 2.014ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.561ms UnloadStreamsBegin: 1.443ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.463ms GetLoadedSourceAssetsSnapshot: 8.159ms PersistCurrentRevisions: 1.839ms UnloadStreamsEnd: 0.270ms Untracked: 62.283ms SpriteAtlasPacking completed in 0.637052 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' Deserialize: 85.119 ms Integration: 311.048 ms Integration of assets: 0.008 ms Thread Wait Time: -0.000 ms Total Operation Time: 396.175 ms System memory in use before: 2.15 GB. System memory in use after: 2.16 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 75648. Total: 71.719900 ms (FindLiveObjects: 4.307100 ms CreateObjectMapping: 1.461300 ms MarkObjects: 65.477600 ms DeleteObjects: 0.472900 ms) Unloading 519 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.13 GB. Unloading 5753 unused Assets to reduce memory usage. Loaded Objects now: 16793. Total: 54.137200 ms (FindLiveObjects: 1.662800 ms CreateObjectMapping: 0.499300 ms MarkObjects: 47.448000 ms DeleteObjects: 4.525800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16805. Total: 49.650700 ms (FindLiveObjects: 1.234700 ms CreateObjectMapping: 0.284700 ms MarkObjects: 48.103700 ms DeleteObjects: 0.026500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16793. Total: 48.264400 ms (FindLiveObjects: 1.391400 ms CreateObjectMapping: 0.256500 ms MarkObjects: 46.583300 ms DeleteObjects: 0.032100 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' uses 16.4 MB compressed / 32.0 MB uncompressed. Total compressed size 16.4 MB. Total uncompressed size 32.0 MB. Refreshing native plugins compatible for Editor in 30.47 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023284 seconds. Refresh completed in 0.450767 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.751ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.890ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.417ms GetAllGuidsForCategorization: 3.083ms CategorizeAssets: 313.951ms ImportAndPostprocessOutOfDateAssets: 17.804ms (3.743ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.753ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.346ms OnDemandSchedulerStart: 1.728ms RestoreLoadedAssetsState: 4.234ms ReloadSourceAssets: 2.037ms UnloadImportedAssets: 1.683ms Hotreload: 0.052ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.632ms UnloadStreamsBegin: 1.985ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.493ms GetLoadedSourceAssetsSnapshot: 8.152ms PersistCurrentRevisions: 2.043ms UnloadStreamsEnd: 0.224ms Untracked: 64.233ms SpriteAtlasPacking completed in 0.621786 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' Deserialize: 14.562 ms Integration: 44.534 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 59.108 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 17249. Total: 50.940500 ms (FindLiveObjects: 1.503300 ms CreateObjectMapping: 0.375700 ms MarkObjects: 48.447900 ms DeleteObjects: 0.612400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 21 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 16630. Total: 47.974800 ms (FindLiveObjects: 1.213900 ms CreateObjectMapping: 0.211100 ms MarkObjects: 46.082100 ms DeleteObjects: 0.466200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16639. Total: 50.521300 ms (FindLiveObjects: 1.427500 ms CreateObjectMapping: 0.314400 ms MarkObjects: 48.706000 ms DeleteObjects: 0.071100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16627. Total: 48.549300 ms (FindLiveObjects: 1.360000 ms CreateObjectMapping: 0.219000 ms MarkObjects: 46.934200 ms DeleteObjects: 0.034900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' uses 1.1 MB compressed / 4.3 MB uncompressed. Total compressed size 1.1 MB. Total uncompressed size 4.3 MB. Refreshing native plugins compatible for Editor in 29.65 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023696 seconds. Refresh completed in 0.455962 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.945ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.072ms Scan: 1.936ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.217ms GetAllGuidsForCategorization: 2.905ms CategorizeAssets: 317.215ms ImportAndPostprocessOutOfDateAssets: 19.199ms (4.064ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.322ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.653ms OnDemandSchedulerStart: 1.858ms RestoreLoadedAssetsState: 4.301ms ReloadSourceAssets: 2.169ms UnloadImportedAssets: 1.872ms Hotreload: 0.034ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.976ms UnloadStreamsBegin: 1.416ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.527ms GetLoadedSourceAssetsSnapshot: 8.070ms PersistCurrentRevisions: 1.895ms UnloadStreamsEnd: 0.254ms Untracked: 65.172ms SpriteAtlasPacking completed in 0.638425 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2966 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' Deserialize: 56.143 ms Integration: 41.191 ms Integration of assets: 0.028 ms Thread Wait Time: 0.024 ms Total Operation Time: 97.386 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 16702. Total: 51.658800 ms (FindLiveObjects: 1.422500 ms CreateObjectMapping: 0.299300 ms MarkObjects: 49.422800 ms DeleteObjects: 0.513100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 16682. Total: 50.652900 ms (FindLiveObjects: 1.293500 ms CreateObjectMapping: 0.224700 ms MarkObjects: 48.709700 ms DeleteObjects: 0.424100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16694. Total: 50.759300 ms (FindLiveObjects: 1.427100 ms CreateObjectMapping: 0.318300 ms MarkObjects: 48.988000 ms DeleteObjects: 0.025100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16682. Total: 50.292800 ms (FindLiveObjects: 1.386000 ms CreateObjectMapping: 0.268000 ms MarkObjects: 48.560100 ms DeleteObjects: 0.077500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' uses 3.4 MB compressed / 5.0 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 5.0 MB. Refreshing native plugins compatible for Editor in 30.34 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023272 seconds. Refresh completed in 0.451569 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.555ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.889ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.870ms GetAllGuidsForCategorization: 2.956ms CategorizeAssets: 315.551ms ImportAndPostprocessOutOfDateAssets: 19.979ms (4.143ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.554ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.068ms OnDemandSchedulerStart: 1.767ms RestoreLoadedAssetsState: 4.446ms ReloadSourceAssets: 2.194ms UnloadImportedAssets: 1.917ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.628ms UnloadStreamsBegin: 1.451ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.791ms GetLoadedSourceAssetsSnapshot: 8.482ms PersistCurrentRevisions: 1.869ms UnloadStreamsEnd: 0.242ms Untracked: 61.626ms SpriteAtlasPacking completed in 0.644553 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' Deserialize: 10.104 ms Integration: 43.269 ms Integration of assets: 0.009 ms Thread Wait Time: 0.009 ms Total Operation Time: 53.390 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 17054. Total: 49.389900 ms (FindLiveObjects: 1.453200 ms CreateObjectMapping: 0.397600 ms MarkObjects: 46.750800 ms DeleteObjects: 0.787200 ms) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 16683. Total: 50.871600 ms (FindLiveObjects: 1.253900 ms CreateObjectMapping: 0.223600 ms MarkObjects: 49.243300 ms DeleteObjects: 0.149600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16695. Total: 49.789600 ms (FindLiveObjects: 2.038800 ms CreateObjectMapping: 0.400800 ms MarkObjects: 47.322900 ms DeleteObjects: 0.025800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16683. Total: 48.292600 ms (FindLiveObjects: 1.308800 ms CreateObjectMapping: 0.233200 ms MarkObjects: 46.713000 ms DeleteObjects: 0.036200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' uses 2.1 MB compressed / 67.0 MB uncompressed. Total compressed size 2.1 MB. Total uncompressed size 67.0 MB. Refreshing native plugins compatible for Editor in 30.21 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022960 seconds. Refresh completed in 0.449971 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.951ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.077ms Scan: 1.888ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.247ms GetAllGuidsForCategorization: 2.941ms CategorizeAssets: 320.374ms ImportAndPostprocessOutOfDateAssets: 18.152ms (3.853ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.877ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.335ms OnDemandSchedulerStart: 1.849ms RestoreLoadedAssetsState: 4.238ms ReloadSourceAssets: 2.118ms UnloadImportedAssets: 1.713ms Hotreload: 0.036ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.683ms UnloadStreamsBegin: 1.357ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.243ms GetLoadedSourceAssetsSnapshot: 8.098ms PersistCurrentRevisions: 1.827ms UnloadStreamsEnd: 0.218ms Untracked: 59.964ms SpriteAtlasPacking completed in 0.639400 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' Deserialize: 13.438 ms Integration: 57.783 ms Integration of assets: 0.004 ms Thread Wait Time: 0.007 ms Total Operation Time: 71.232 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 18118. Total: 53.833500 ms (FindLiveObjects: 1.474500 ms CreateObjectMapping: 0.312400 ms MarkObjects: 51.546300 ms DeleteObjects: 0.499000 ms) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 287 unused Assets to reduce memory usage. Loaded Objects now: 16684. Total: 48.807100 ms (FindLiveObjects: 1.270700 ms CreateObjectMapping: 0.230900 ms MarkObjects: 46.803800 ms DeleteObjects: 0.500500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16696. Total: 49.108700 ms (FindLiveObjects: 1.404300 ms CreateObjectMapping: 0.244000 ms MarkObjects: 47.425500 ms DeleteObjects: 0.033800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16684. Total: 50.547000 ms (FindLiveObjects: 1.357000 ms CreateObjectMapping: 0.237300 ms MarkObjects: 48.908900 ms DeleteObjects: 0.042900 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' uses 6.1 MB compressed / 19.4 MB uncompressed. Total compressed size 6.1 MB. Total uncompressed size 19.4 MB. Refreshing native plugins compatible for Editor in 30.82 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023133 seconds. Refresh completed in 0.445408 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.390ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.912ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.472ms GetAllGuidsForCategorization: 2.606ms CategorizeAssets: 314.557ms ImportAndPostprocessOutOfDateAssets: 17.835ms (3.719ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.768ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.319ms OnDemandSchedulerStart: 2.029ms RestoreLoadedAssetsState: 4.000ms ReloadSourceAssets: 2.008ms UnloadImportedAssets: 1.686ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.591ms UnloadStreamsBegin: 1.437ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.615ms GetLoadedSourceAssetsSnapshot: 7.687ms PersistCurrentRevisions: 1.798ms UnloadStreamsEnd: 0.249ms Untracked: 62.834ms SpriteAtlasPacking completed in 0.645406 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' Deserialize: 72.561 ms Integration: 132.483 ms Integration of assets: 0.028 ms Thread Wait Time: 0.087 ms Total Operation Time: 205.159 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 31935. Total: 56.431900 ms (FindLiveObjects: 2.135700 ms CreateObjectMapping: 0.509700 ms MarkObjects: 53.303600 ms DeleteObjects: 0.482000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 313 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.16 GB. Unloading 1533 unused Assets to reduce memory usage. Loaded Objects now: 16857. Total: 50.003600 ms (FindLiveObjects: 1.399000 ms CreateObjectMapping: 0.317100 ms MarkObjects: 47.074200 ms DeleteObjects: 1.212200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16866. Total: 49.083100 ms (FindLiveObjects: 1.588000 ms CreateObjectMapping: 0.402700 ms MarkObjects: 47.071400 ms DeleteObjects: 0.019800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.07 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16854. Total: 49.411000 ms (FindLiveObjects: 1.355400 ms CreateObjectMapping: 0.239900 ms MarkObjects: 47.774000 ms DeleteObjects: 0.040600 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.8 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.8 MB. Refreshing native plugins compatible for Editor in 30.68 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023315 seconds. Refresh completed in 0.451020 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.001ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.066ms Scan: 1.944ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.870ms GetAllGuidsForCategorization: 2.911ms CategorizeAssets: 315.337ms ImportAndPostprocessOutOfDateAssets: 18.415ms (3.911ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.812ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.419ms OnDemandSchedulerStart: 1.983ms RestoreLoadedAssetsState: 4.288ms ReloadSourceAssets: 2.073ms UnloadImportedAssets: 1.815ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.839ms UnloadStreamsBegin: 1.856ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.612ms GetLoadedSourceAssetsSnapshot: 8.069ms PersistCurrentRevisions: 1.890ms UnloadStreamsEnd: 0.254ms Untracked: 63.000ms SpriteAtlasPacking completed in 0.624756 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' Deserialize: 55.243 ms Integration: 227.618 ms Integration of assets: 0.004 ms Thread Wait Time: 0.004 ms Total Operation Time: 282.869 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 29522. Total: 56.406000 ms (FindLiveObjects: 2.260300 ms CreateObjectMapping: 0.781100 ms MarkObjects: 52.933300 ms DeleteObjects: 0.430400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 285 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 1684 unused Assets to reduce memory usage. Loaded Objects now: 16864. Total: 50.867300 ms (FindLiveObjects: 1.534000 ms CreateObjectMapping: 0.306300 ms MarkObjects: 47.740000 ms DeleteObjects: 1.285600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16873. Total: 49.508500 ms (FindLiveObjects: 1.423300 ms CreateObjectMapping: 0.348200 ms MarkObjects: 47.703300 ms DeleteObjects: 0.032500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16861. Total: 49.450000 ms (FindLiveObjects: 1.593600 ms CreateObjectMapping: 0.297500 ms MarkObjects: 47.491700 ms DeleteObjects: 0.064900 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' uses 3.4 MB compressed / 10.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 10.8 MB. Refreshing native plugins compatible for Editor in 29.91 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023147 seconds. Refresh completed in 0.446569 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.555ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 2.567ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.279ms GetAllGuidsForCategorization: 2.863ms CategorizeAssets: 312.654ms ImportAndPostprocessOutOfDateAssets: 18.529ms (3.863ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.133ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.617ms OnDemandSchedulerStart: 1.698ms RestoreLoadedAssetsState: 4.216ms ReloadSourceAssets: 2.051ms UnloadImportedAssets: 1.789ms Hotreload: 0.032ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.637ms UnloadStreamsBegin: 1.534ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.638ms GetLoadedSourceAssetsSnapshot: 8.051ms PersistCurrentRevisions: 1.796ms UnloadStreamsEnd: 0.251ms Untracked: 60.816ms SpriteAtlasPacking completed in 0.621979 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' Deserialize: 59.045 ms Integration: 125.235 ms Integration of assets: 0.035 ms Thread Wait Time: 0.027 ms Total Operation Time: 184.342 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 30090. Total: 55.320000 ms (FindLiveObjects: 2.159900 ms CreateObjectMapping: 0.614400 ms MarkObjects: 52.101100 ms DeleteObjects: 0.443600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 300 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1492 unused Assets to reduce memory usage. Loaded Objects now: 16877. Total: 51.131100 ms (FindLiveObjects: 1.349500 ms CreateObjectMapping: 0.314000 ms MarkObjects: 48.571000 ms DeleteObjects: 0.894700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16886. Total: 48.301100 ms (FindLiveObjects: 1.531000 ms CreateObjectMapping: 0.338300 ms MarkObjects: 46.395400 ms DeleteObjects: 0.035300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16874. Total: 48.714600 ms (FindLiveObjects: 1.305100 ms CreateObjectMapping: 0.223300 ms MarkObjects: 47.141800 ms DeleteObjects: 0.043000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' uses 3.4 MB compressed / 72.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 72.8 MB. Refreshing native plugins compatible for Editor in 30.92 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023023 seconds. Refresh completed in 0.444662 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.636ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.073ms Scan: 1.906ms InitializeImportedAssetsSnapshot: 26.690ms GetAllGuidsForCategorization: 2.844ms CategorizeAssets: 314.408ms ImportAndPostprocessOutOfDateAssets: 17.731ms (3.806ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.652ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.315ms OnDemandSchedulerStart: 1.810ms RestoreLoadedAssetsState: 4.148ms ReloadSourceAssets: 2.065ms UnloadImportedAssets: 1.720ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.631ms UnloadStreamsBegin: 1.435ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.308ms GetLoadedSourceAssetsSnapshot: 7.975ms PersistCurrentRevisions: 1.792ms UnloadStreamsEnd: 0.221ms Untracked: 60.785ms SpriteAtlasPacking completed in 0.621784 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' Deserialize: 51.123 ms Integration: 195.769 ms Integration of assets: 0.005 ms Thread Wait Time: 0.003 ms Total Operation Time: 246.900 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 32244. Total: 56.190700 ms (FindLiveObjects: 2.235700 ms CreateObjectMapping: 0.507800 ms MarkObjects: 52.976800 ms DeleteObjects: 0.468500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 284 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 1643 unused Assets to reduce memory usage. Loaded Objects now: 16884. Total: 51.099200 ms (FindLiveObjects: 1.187100 ms CreateObjectMapping: 0.223700 ms MarkObjects: 48.187100 ms DeleteObjects: 1.500100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16893. Total: 48.819100 ms (FindLiveObjects: 1.277000 ms CreateObjectMapping: 0.249600 ms MarkObjects: 47.270800 ms DeleteObjects: 0.020800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16881. Total: 50.332700 ms (FindLiveObjects: 1.389400 ms CreateObjectMapping: 0.263700 ms MarkObjects: 48.595500 ms DeleteObjects: 0.082300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' uses 3.4 MB compressed / 11.1 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 11.1 MB. Refreshing native plugins compatible for Editor in 30.36 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022943 seconds. Refresh completed in 0.454410 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.393ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.902ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.101ms GetAllGuidsForCategorization: 2.738ms CategorizeAssets: 317.841ms ImportAndPostprocessOutOfDateAssets: 18.311ms (3.878ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.901ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.340ms OnDemandSchedulerStart: 2.015ms RestoreLoadedAssetsState: 4.176ms ReloadSourceAssets: 2.087ms UnloadImportedAssets: 1.770ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.604ms UnloadStreamsBegin: 1.490ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.663ms GetLoadedSourceAssetsSnapshot: 7.850ms PersistCurrentRevisions: 1.901ms UnloadStreamsEnd: 0.254ms Untracked: 65.769ms SpriteAtlasPacking completed in 0.622377 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2799 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' Deserialize: 147.191 ms Integration: 35.295 ms Integration of assets: 0.046 ms Thread Wait Time: -0.013 ms Total Operation Time: 182.519 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 16747. Total: 53.083400 ms (FindLiveObjects: 1.473100 ms CreateObjectMapping: 0.325600 ms MarkObjects: 50.795500 ms DeleteObjects: 0.487700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 16727. Total: 50.955100 ms (FindLiveObjects: 1.363100 ms CreateObjectMapping: 0.221900 ms MarkObjects: 48.994900 ms DeleteObjects: 0.374200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16739. Total: 48.566600 ms (FindLiveObjects: 1.358800 ms CreateObjectMapping: 0.247100 ms MarkObjects: 46.914700 ms DeleteObjects: 0.044300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16727. Total: 49.361100 ms (FindLiveObjects: 1.548900 ms CreateObjectMapping: 0.339500 ms MarkObjects: 47.429200 ms DeleteObjects: 0.042500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' uses 1.7 MB compressed / 3.9 MB uncompressed. Total compressed size 1.7 MB. Total uncompressed size 3.9 MB. Refreshing native plugins compatible for Editor in 29.88 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.025056 seconds. Refresh completed in 0.446672 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.653ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.966ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.519ms GetAllGuidsForCategorization: 2.893ms CategorizeAssets: 316.461ms ImportAndPostprocessOutOfDateAssets: 17.792ms (3.766ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.598ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.544ms OnDemandSchedulerStart: 1.752ms RestoreLoadedAssetsState: 4.132ms ReloadSourceAssets: 2.074ms UnloadImportedAssets: 1.670ms Hotreload: 0.034ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.582ms UnloadStreamsBegin: 1.374ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.351ms GetLoadedSourceAssetsSnapshot: 7.933ms PersistCurrentRevisions: 1.790ms UnloadStreamsEnd: 0.230ms Untracked: 61.913ms SpriteAtlasPacking completed in 0.639929 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' Deserialize: 15.744 ms Integration: 38.391 ms Integration of assets: 0.005 ms Thread Wait Time: 0.036 ms Total Operation Time: 54.177 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 17804. Total: 49.326500 ms (FindLiveObjects: 1.369200 ms CreateObjectMapping: 0.237800 ms MarkObjects: 47.212400 ms DeleteObjects: 0.506000 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 16728. Total: 48.911900 ms (FindLiveObjects: 1.232800 ms CreateObjectMapping: 0.205400 ms MarkObjects: 47.113100 ms DeleteObjects: 0.359300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16740. Total: 48.015800 ms (FindLiveObjects: 1.297300 ms CreateObjectMapping: 0.231200 ms MarkObjects: 46.467300 ms DeleteObjects: 0.019300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16728. Total: 48.828500 ms (FindLiveObjects: 1.372200 ms CreateObjectMapping: 0.250400 ms MarkObjects: 47.173200 ms DeleteObjects: 0.031700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' uses 95.4 KB compressed / 287.9 KB uncompressed. Total compressed size 95.6 KB. Total uncompressed size 287.9 KB. Refreshing native plugins compatible for Editor in 29.89 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023182 seconds. Refresh completed in 0.452692 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.675ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 2.140ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.017ms GetAllGuidsForCategorization: 2.780ms CategorizeAssets: 322.829ms ImportAndPostprocessOutOfDateAssets: 17.992ms (3.671ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.787ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.462ms OnDemandSchedulerStart: 1.850ms RestoreLoadedAssetsState: 4.221ms ReloadSourceAssets: 1.950ms UnloadImportedAssets: 1.697ms Hotreload: 0.037ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.642ms UnloadStreamsBegin: 1.386ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.269ms GetLoadedSourceAssetsSnapshot: 8.516ms PersistCurrentRevisions: 1.787ms UnloadStreamsEnd: 0.223ms Untracked: 60.339ms SpriteAtlasPacking completed in 0.632509 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/MX/Urbaland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/MX/Urbaland_Localized.unity' Deserialize: 56.227 ms Integration: 120.785 ms Integration of assets: 0.031 ms Thread Wait Time: 0.041 ms Total Operation Time: 177.083 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 30115. Total: 53.041100 ms (FindLiveObjects: 2.128100 ms CreateObjectMapping: 0.589800 ms MarkObjects: 49.816200 ms DeleteObjects: 0.506100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 300 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 1492 unused Assets to reduce memory usage. Loaded Objects now: 16899. Total: 53.202900 ms (FindLiveObjects: 1.495400 ms CreateObjectMapping: 0.322300 ms MarkObjects: 50.441800 ms DeleteObjects: 0.941700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16908. Total: 49.698600 ms (FindLiveObjects: 1.685400 ms CreateObjectMapping: 0.268800 ms MarkObjects: 47.692200 ms DeleteObjects: 0.050400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16896. Total: 49.674500 ms (FindLiveObjects: 1.542700 ms CreateObjectMapping: 0.239900 ms MarkObjects: 47.831900 ms DeleteObjects: 0.057900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/MX/Urbaland_Localized.unity' uses 3.4 MB compressed / 72.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 72.8 MB. Refreshing native plugins compatible for Editor in 30.40 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022658 seconds. Refresh completed in 0.442929 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 442.914ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.971ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.328ms GetAllGuidsForCategorization: 2.890ms CategorizeAssets: 311.685ms ImportAndPostprocessOutOfDateAssets: 18.649ms (3.914ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.975ms PostProcessAllAssetNotificationsAddChangedAssets: 2.337ms OnDemandSchedulerStart: 1.940ms RestoreLoadedAssetsState: 4.484ms ReloadSourceAssets: 2.113ms UnloadImportedAssets: 1.778ms Hotreload: 0.039ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.643ms UnloadStreamsBegin: 1.455ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.647ms GetLoadedSourceAssetsSnapshot: 8.475ms PersistCurrentRevisions: 2.130ms UnloadStreamsEnd: 0.234ms Untracked: 59.807ms SpriteAtlasPacking completed in 0.634738 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' Deserialize: 48.763 ms Integration: 217.491 ms Integration of assets: 0.007 ms Thread Wait Time: 0.043 ms Total Operation Time: 266.304 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 27898. Total: 56.654500 ms (FindLiveObjects: 2.149400 ms CreateObjectMapping: 0.599200 ms MarkObjects: 53.385600 ms DeleteObjects: 0.519400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 282 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.11 GB. Unloading 1440 unused Assets to reduce memory usage. Loaded Objects now: 16906. Total: 51.409200 ms (FindLiveObjects: 1.211200 ms CreateObjectMapping: 0.221300 ms MarkObjects: 48.795900 ms DeleteObjects: 1.178900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16915. Total: 47.899400 ms (FindLiveObjects: 1.288500 ms CreateObjectMapping: 0.250500 ms MarkObjects: 46.309200 ms DeleteObjects: 0.049100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16903. Total: 48.369400 ms (FindLiveObjects: 1.276900 ms CreateObjectMapping: 0.218000 ms MarkObjects: 46.794900 ms DeleteObjects: 0.077500 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' uses 8.7 MB compressed / 20.6 MB uncompressed. Total compressed size 8.7 MB. Total uncompressed size 20.6 MB. Refreshing native plugins compatible for Editor in 30.30 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023411 seconds. Refresh completed in 0.444116 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.102ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.891ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.715ms GetAllGuidsForCategorization: 2.609ms CategorizeAssets: 312.125ms ImportAndPostprocessOutOfDateAssets: 18.622ms (3.757ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.906ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.663ms OnDemandSchedulerStart: 1.658ms RestoreLoadedAssetsState: 4.637ms ReloadSourceAssets: 2.007ms UnloadImportedAssets: 1.726ms Hotreload: 0.044ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.641ms UnloadStreamsBegin: 1.451ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.380ms GetLoadedSourceAssetsSnapshot: 8.480ms PersistCurrentRevisions: 2.058ms UnloadStreamsEnd: 0.229ms Untracked: 62.058ms SpriteAtlasPacking completed in 0.621572 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/CL/Cityland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/CL/Cityland_Localized.unity' Deserialize: 235.707 ms Integration: 478.078 ms Integration of assets: 0.074 ms Thread Wait Time: -0.008 ms Total Operation Time: 713.850 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 87173. Total: 74.040100 ms (FindLiveObjects: 4.869700 ms CreateObjectMapping: 1.435600 ms MarkObjects: 67.234800 ms DeleteObjects: 0.499000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 678 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 8285 unused Assets to reduce memory usage. Loaded Objects now: 16918. Total: 55.300700 ms (FindLiveObjects: 1.805700 ms CreateObjectMapping: 0.588600 ms MarkObjects: 48.474800 ms DeleteObjects: 4.430200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16927. Total: 48.793200 ms (FindLiveObjects: 1.343500 ms CreateObjectMapping: 0.308900 ms MarkObjects: 47.081600 ms DeleteObjects: 0.058100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16915. Total: 48.622700 ms (FindLiveObjects: 1.661900 ms CreateObjectMapping: 0.275500 ms MarkObjects: 46.582800 ms DeleteObjects: 0.100900 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/CL/Cityland_Localized.unity' uses 22.3 MB compressed / 55.9 MB uncompressed. Total compressed size 22.3 MB. Total uncompressed size 55.9 MB. Refreshing native plugins compatible for Editor in 30.02 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023020 seconds. Refresh completed in 0.450648 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.632ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.879ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.849ms GetAllGuidsForCategorization: 3.187ms CategorizeAssets: 315.362ms ImportAndPostprocessOutOfDateAssets: 17.961ms (3.787ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.665ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.362ms OnDemandSchedulerStart: 1.812ms RestoreLoadedAssetsState: 4.335ms ReloadSourceAssets: 2.070ms UnloadImportedAssets: 1.684ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.598ms UnloadStreamsBegin: 1.795ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.323ms GetLoadedSourceAssetsSnapshot: 8.380ms PersistCurrentRevisions: 1.690ms UnloadStreamsEnd: 0.230ms Untracked: 64.522ms SpriteAtlasPacking completed in 0.628470 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/CL/RUTA_G245_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/CL/RUTA_G245_1_Localized.unity' Deserialize: 14.497 ms Integration: 83.504 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 98.013 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 18959. Total: 50.013000 ms (FindLiveObjects: 1.632500 ms CreateObjectMapping: 0.413000 ms MarkObjects: 47.343300 ms DeleteObjects: 0.623000 ms) Unloading 75 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 16756. Total: 49.733600 ms (FindLiveObjects: 1.177900 ms CreateObjectMapping: 0.210200 ms MarkObjects: 47.668400 ms DeleteObjects: 0.675700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16768. Total: 50.007600 ms (FindLiveObjects: 1.399800 ms CreateObjectMapping: 0.317000 ms MarkObjects: 48.239500 ms DeleteObjects: 0.050300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16756. Total: 48.241000 ms (FindLiveObjects: 1.426800 ms CreateObjectMapping: 0.315500 ms MarkObjects: 46.433200 ms DeleteObjects: 0.064500 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/CL/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.4 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.4 MB. Refreshing native plugins compatible for Editor in 30.65 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023220 seconds. Refresh completed in 0.437660 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 437.645ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.889ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.385ms GetAllGuidsForCategorization: 2.727ms CategorizeAssets: 309.304ms ImportAndPostprocessOutOfDateAssets: 17.488ms (3.654ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.753ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.308ms OnDemandSchedulerStart: 1.689ms RestoreLoadedAssetsState: 4.083ms ReloadSourceAssets: 1.997ms UnloadImportedAssets: 1.634ms Hotreload: 0.032ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.571ms UnloadStreamsBegin: 1.371ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.377ms GetLoadedSourceAssetsSnapshot: 7.877ms PersistCurrentRevisions: 1.730ms UnloadStreamsEnd: 0.226ms Untracked: 59.972ms SpriteAtlasPacking completed in 0.640570 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/CL/MountainPass_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/CL/MountainPass_Localized.unity' Deserialize: 80.314 ms Integration: 255.968 ms Integration of assets: 0.031 ms Thread Wait Time: -0.003 ms Total Operation Time: 336.310 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 34787. Total: 61.012300 ms (FindLiveObjects: 2.512400 ms CreateObjectMapping: 0.685100 ms MarkObjects: 57.311800 ms DeleteObjects: 0.502200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 325 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.17 GB. Unloading 1908 unused Assets to reduce memory usage. Loaded Objects now: 16927. Total: 50.924000 ms (FindLiveObjects: 1.602400 ms CreateObjectMapping: 0.318600 ms MarkObjects: 47.569700 ms DeleteObjects: 1.431600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16936. Total: 48.791800 ms (FindLiveObjects: 1.475500 ms CreateObjectMapping: 0.333900 ms MarkObjects: 46.950900 ms DeleteObjects: 0.030400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16924. Total: 48.124800 ms (FindLiveObjects: 1.564600 ms CreateObjectMapping: 0.226300 ms MarkObjects: 46.297900 ms DeleteObjects: 0.034200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/CL/MountainPass_Localized.unity' uses 4.4 MB compressed / 76.1 MB uncompressed. Total compressed size 4.4 MB. Total uncompressed size 76.1 MB. Refreshing native plugins compatible for Editor in 30.40 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022916 seconds. Refresh completed in 0.438363 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 438.342ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.969ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.089ms GetAllGuidsForCategorization: 2.702ms CategorizeAssets: 308.560ms ImportAndPostprocessOutOfDateAssets: 18.058ms (3.850ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.807ms PostProcessAllAssetNotificationsAddChangedAssets: 2.405ms OnDemandSchedulerStart: 1.747ms RestoreLoadedAssetsState: 4.249ms ReloadSourceAssets: 2.094ms UnloadImportedAssets: 1.734ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.647ms UnloadStreamsBegin: 1.430ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.361ms GetLoadedSourceAssetsSnapshot: 8.136ms PersistCurrentRevisions: 1.855ms UnloadStreamsEnd: 0.224ms Untracked: 60.372ms SpriteAtlasPacking completed in 0.619502 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2800 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' Deserialize: 176.459 ms Integration: 33.191 ms Integration of assets: 0.045 ms Thread Wait Time: -0.015 ms Total Operation Time: 209.680 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 16797. Total: 52.278700 ms (FindLiveObjects: 1.412200 ms CreateObjectMapping: 0.268700 ms MarkObjects: 50.122400 ms DeleteObjects: 0.474300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 16776. Total: 49.567600 ms (FindLiveObjects: 1.260400 ms CreateObjectMapping: 0.209600 ms MarkObjects: 47.723800 ms DeleteObjects: 0.372600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16788. Total: 49.408800 ms (FindLiveObjects: 1.393800 ms CreateObjectMapping: 0.262500 ms MarkObjects: 47.729200 ms DeleteObjects: 0.022300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16776. Total: 49.559000 ms (FindLiveObjects: 1.381400 ms CreateObjectMapping: 0.239000 ms MarkObjects: 47.842500 ms DeleteObjects: 0.094400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' uses 0.6 MB compressed / 2.7 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 2.7 MB. Refreshing native plugins compatible for Editor in 31.35 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023269 seconds. Refresh completed in 0.445852 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.835ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.064ms Scan: 2.054ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 25.844ms GetAllGuidsForCategorization: 2.716ms CategorizeAssets: 314.793ms ImportAndPostprocessOutOfDateAssets: 18.928ms (3.954ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.369ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.475ms OnDemandSchedulerStart: 1.724ms RestoreLoadedAssetsState: 4.407ms ReloadSourceAssets: 2.162ms UnloadImportedAssets: 1.758ms Hotreload: 0.041ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.569ms UnloadStreamsBegin: 1.438ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.510ms GetLoadedSourceAssetsSnapshot: 8.558ms PersistCurrentRevisions: 1.866ms UnloadStreamsEnd: 0.248ms Untracked: 60.269ms SpriteAtlasPacking completed in 0.645185 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' Deserialize: 7.755 ms Integration: 39.800 ms Integration of assets: 0.006 ms Thread Wait Time: 0.008 ms Total Operation Time: 47.569 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 16917. Total: 48.150400 ms (FindLiveObjects: 1.413900 ms CreateObjectMapping: 0.277800 ms MarkObjects: 45.964400 ms DeleteObjects: 0.493400 ms) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 16776. Total: 48.038300 ms (FindLiveObjects: 1.296000 ms CreateObjectMapping: 0.225300 ms MarkObjects: 46.352000 ms DeleteObjects: 0.163800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16788. Total: 48.889300 ms (FindLiveObjects: 1.399800 ms CreateObjectMapping: 0.248900 ms MarkObjects: 47.205700 ms DeleteObjects: 0.033600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16776. Total: 48.710100 ms (FindLiveObjects: 1.391900 ms CreateObjectMapping: 0.279400 ms MarkObjects: 46.974000 ms DeleteObjects: 0.063600 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' uses 1.9 MB compressed / 66.6 MB uncompressed. Total compressed size 1.9 MB. Total uncompressed size 66.6 MB. Refreshing native plugins compatible for Editor in 30.54 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022957 seconds. Refresh completed in 0.446698 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.678ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.067ms Scan: 1.881ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.692ms GetAllGuidsForCategorization: 3.061ms CategorizeAssets: 314.852ms ImportAndPostprocessOutOfDateAssets: 18.313ms (3.830ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.806ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.759ms OnDemandSchedulerStart: 1.802ms RestoreLoadedAssetsState: 4.115ms ReloadSourceAssets: 2.072ms UnloadImportedAssets: 1.733ms Hotreload: 0.032ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.865ms UnloadStreamsBegin: 1.555ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.520ms GetLoadedSourceAssetsSnapshot: 7.827ms PersistCurrentRevisions: 2.017ms UnloadStreamsEnd: 0.244ms Untracked: 61.933ms SpriteAtlasPacking completed in 0.646014 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' Deserialize: 228.455 ms Integration: 482.743 ms Integration of assets: 0.098 ms Thread Wait Time: -0.030 ms Total Operation Time: 711.266 ms System memory in use before: 2.23 GB. System memory in use after: 2.23 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 81934. Total: 73.603500 ms (FindLiveObjects: 5.146200 ms CreateObjectMapping: 1.454900 ms MarkObjects: 66.492000 ms DeleteObjects: 0.509200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 678 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 8124 unused Assets to reduce memory usage. Loaded Objects now: 16947. Total: 55.151500 ms (FindLiveObjects: 1.883400 ms CreateObjectMapping: 0.629300 ms MarkObjects: 47.503100 ms DeleteObjects: 5.134700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16956. Total: 50.298400 ms (FindLiveObjects: 1.258500 ms CreateObjectMapping: 0.283000 ms MarkObjects: 48.735100 ms DeleteObjects: 0.020800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16944. Total: 48.780900 ms (FindLiveObjects: 1.430500 ms CreateObjectMapping: 0.320500 ms MarkObjects: 46.981800 ms DeleteObjects: 0.046800 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' uses 22.3 MB compressed / 55.4 MB uncompressed. Total compressed size 22.3 MB. Total uncompressed size 55.4 MB. Refreshing native plugins compatible for Editor in 30.39 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023189 seconds. Refresh completed in 0.445678 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.661ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.920ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.913ms GetAllGuidsForCategorization: 3.190ms CategorizeAssets: 310.526ms ImportAndPostprocessOutOfDateAssets: 18.339ms (3.790ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.715ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.550ms OnDemandSchedulerStart: 1.957ms RestoreLoadedAssetsState: 4.327ms ReloadSourceAssets: 2.120ms UnloadImportedAssets: 1.649ms Hotreload: 0.037ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.627ms UnloadStreamsBegin: 1.823ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.369ms GetLoadedSourceAssetsSnapshot: 8.299ms PersistCurrentRevisions: 1.912ms UnloadStreamsEnd: 0.228ms Untracked: 63.642ms SpriteAtlasPacking completed in 0.622394 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' Deserialize: 15.391 ms Integration: 64.466 ms Integration of assets: 0.003 ms Thread Wait Time: 0.007 ms Total Operation Time: 79.868 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 440 unused Assets to reduce memory usage. Loaded Objects now: 18474. Total: 50.751500 ms (FindLiveObjects: 1.498500 ms CreateObjectMapping: 0.289200 ms MarkObjects: 48.426600 ms DeleteObjects: 0.536200 ms) Unloading 77 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 16785. Total: 50.779900 ms (FindLiveObjects: 1.281400 ms CreateObjectMapping: 0.247600 ms MarkObjects: 48.604700 ms DeleteObjects: 0.644300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16797. Total: 48.650000 ms (FindLiveObjects: 1.343800 ms CreateObjectMapping: 0.273400 ms MarkObjects: 46.965400 ms DeleteObjects: 0.066300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16785. Total: 49.853900 ms (FindLiveObjects: 1.441000 ms CreateObjectMapping: 0.352200 ms MarkObjects: 48.015100 ms DeleteObjects: 0.044400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' uses 4.1 MB compressed / 13.0 MB uncompressed. Total compressed size 4.1 MB. Total uncompressed size 13.0 MB. Refreshing native plugins compatible for Editor in 30.73 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023007 seconds. Refresh completed in 0.446840 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.822ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.062ms Scan: 1.960ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.948ms GetAllGuidsForCategorization: 2.756ms CategorizeAssets: 315.029ms ImportAndPostprocessOutOfDateAssets: 18.514ms (3.856ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.986ms PostProcessAllAssetNotificationsAddChangedAssets: 2.476ms OnDemandSchedulerStart: 1.836ms RestoreLoadedAssetsState: 4.360ms ReloadSourceAssets: 2.115ms UnloadImportedAssets: 1.717ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.648ms UnloadStreamsBegin: 1.394ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.254ms GetLoadedSourceAssetsSnapshot: 8.210ms PersistCurrentRevisions: 1.777ms UnloadStreamsEnd: 0.221ms Untracked: 60.168ms SpriteAtlasPacking completed in 0.639142 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' Deserialize: 87.672 ms Integration: 150.492 ms Integration of assets: 0.008 ms Thread Wait Time: 0.042 ms Total Operation Time: 238.214 ms System memory in use before: 2.12 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 37569. Total: 60.101400 ms (FindLiveObjects: 2.887800 ms CreateObjectMapping: 0.711300 ms MarkObjects: 56.030300 ms DeleteObjects: 0.470900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 315 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.11 GB. Unloading 1912 unused Assets to reduce memory usage. Loaded Objects now: 16958. Total: 53.254400 ms (FindLiveObjects: 1.408000 ms CreateObjectMapping: 0.293300 ms MarkObjects: 49.511100 ms DeleteObjects: 2.040600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16967. Total: 50.639000 ms (FindLiveObjects: 1.389100 ms CreateObjectMapping: 0.306700 ms MarkObjects: 48.919500 ms DeleteObjects: 0.022600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16955. Total: 50.204600 ms (FindLiveObjects: 1.432100 ms CreateObjectMapping: 0.263500 ms MarkObjects: 48.461100 ms DeleteObjects: 0.046800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' uses 3.4 MB compressed / 11.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 11.8 MB. Refreshing native plugins compatible for Editor in 30.44 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022892 seconds. Refresh completed in 0.452126 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.109ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.062ms Scan: 1.959ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.363ms GetAllGuidsForCategorization: 2.829ms CategorizeAssets: 316.897ms ImportAndPostprocessOutOfDateAssets: 18.146ms (3.769ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.863ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.495ms OnDemandSchedulerStart: 1.650ms RestoreLoadedAssetsState: 4.368ms ReloadSourceAssets: 2.039ms UnloadImportedAssets: 1.705ms Hotreload: 0.042ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.619ms UnloadStreamsBegin: 1.500ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.633ms GetLoadedSourceAssetsSnapshot: 8.533ms PersistCurrentRevisions: 1.993ms UnloadStreamsEnd: 0.260ms Untracked: 62.512ms SpriteAtlasPacking completed in 0.618856 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/CL/Ruta_G245_3_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/CL/Ruta_G245_3_Localized.unity' Deserialize: 24.073 ms Integration: 104.843 ms Integration of assets: 0.003 ms Thread Wait Time: 0.110 ms Total Operation Time: 129.029 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 21759. Total: 52.560600 ms (FindLiveObjects: 1.790600 ms CreateObjectMapping: 0.502500 ms MarkObjects: 49.799400 ms DeleteObjects: 0.467200 ms) Unloading 59 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 808 unused Assets to reduce memory usage. Loaded Objects now: 16807. Total: 54.627800 ms (FindLiveObjects: 1.231100 ms CreateObjectMapping: 0.219500 ms MarkObjects: 51.978900 ms DeleteObjects: 1.196700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16819. Total: 50.059800 ms (FindLiveObjects: 1.524100 ms CreateObjectMapping: 0.293400 ms MarkObjects: 48.220300 ms DeleteObjects: 0.021200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16807. Total: 48.240300 ms (FindLiveObjects: 1.333600 ms CreateObjectMapping: 0.251000 ms MarkObjects: 46.565300 ms DeleteObjects: 0.089200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/CL/Ruta_G245_3_Localized.unity' uses 2.1 MB compressed / 3.2 MB uncompressed. Total compressed size 2.1 MB. Total uncompressed size 3.2 MB. Refreshing native plugins compatible for Editor in 30.78 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023268 seconds. Refresh completed in 0.443284 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.265ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.894ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.792ms GetAllGuidsForCategorization: 2.852ms CategorizeAssets: 315.432ms ImportAndPostprocessOutOfDateAssets: 17.647ms (3.845ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.674ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.261ms OnDemandSchedulerStart: 1.663ms RestoreLoadedAssetsState: 4.203ms ReloadSourceAssets: 2.040ms UnloadImportedAssets: 1.783ms Hotreload: 0.029ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.651ms UnloadStreamsBegin: 1.438ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.345ms GetLoadedSourceAssetsSnapshot: 7.922ms PersistCurrentRevisions: 1.700ms UnloadStreamsEnd: 0.235ms Untracked: 59.444ms SpriteAtlasPacking completed in 0.640807 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' Unloading 2964 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' Deserialize: 797.443 ms Integration: 49.856 ms Integration of assets: 0.096 ms Thread Wait Time: -0.031 ms Total Operation Time: 847.365 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 16899. Total: 65.888000 ms (FindLiveObjects: 1.388600 ms CreateObjectMapping: 0.264800 ms MarkObjects: 63.727800 ms DeleteObjects: 0.505400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 18 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 16811. Total: 48.836400 ms (FindLiveObjects: 1.359000 ms CreateObjectMapping: 0.220400 ms MarkObjects: 47.075200 ms DeleteObjects: 0.180700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16820. Total: 50.361400 ms (FindLiveObjects: 1.559000 ms CreateObjectMapping: 0.309100 ms MarkObjects: 48.465100 ms DeleteObjects: 0.026800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16808. Total: 48.832400 ms (FindLiveObjects: 1.390000 ms CreateObjectMapping: 0.342300 ms MarkObjects: 47.059900 ms DeleteObjects: 0.038900 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' uses 6.1 MB compressed / 91.5 MB uncompressed. Total compressed size 6.1 MB. Total uncompressed size 91.5 MB. Refreshing native plugins compatible for Editor in 30.87 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.024040 seconds. Refresh completed in 0.446272 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.254ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.937ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.110ms GetAllGuidsForCategorization: 2.776ms CategorizeAssets: 314.784ms ImportAndPostprocessOutOfDateAssets: 19.011ms (3.985ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.254ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.462ms OnDemandSchedulerStart: 1.826ms RestoreLoadedAssetsState: 4.483ms ReloadSourceAssets: 2.175ms UnloadImportedAssets: 1.782ms Hotreload: 0.036ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.608ms UnloadStreamsBegin: 1.392ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.269ms GetLoadedSourceAssetsSnapshot: 8.284ms PersistCurrentRevisions: 1.733ms UnloadStreamsEnd: 0.228ms Untracked: 61.065ms SpriteAtlasPacking completed in 0.637408 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/CL/Highwayland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/CL/Highwayland_Localized.unity' Deserialize: 92.823 ms Integration: 457.933 ms Integration of assets: 0.010 ms Thread Wait Time: 0.090 ms Total Operation Time: 550.856 ms System memory in use before: 2.21 GB. System memory in use after: 2.22 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 41150. Total: 60.276600 ms (FindLiveObjects: 2.732300 ms CreateObjectMapping: 0.639100 ms MarkObjects: 56.417000 ms DeleteObjects: 0.487100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 465 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.14 GB. Unloading 3841 unused Assets to reduce memory usage. Loaded Objects now: 17027. Total: 54.025800 ms (FindLiveObjects: 1.457800 ms CreateObjectMapping: 0.330700 ms MarkObjects: 49.932600 ms DeleteObjects: 2.303400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17036. Total: 50.068800 ms (FindLiveObjects: 1.465800 ms CreateObjectMapping: 0.343800 ms MarkObjects: 48.236700 ms DeleteObjects: 0.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17024. Total: 49.192100 ms (FindLiveObjects: 1.411200 ms CreateObjectMapping: 0.320400 ms MarkObjects: 47.415600 ms DeleteObjects: 0.043700 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/CL/Highwayland_Localized.unity' uses 6.2 MB compressed / 48.5 MB uncompressed. Total compressed size 6.2 MB. Total uncompressed size 48.5 MB. Refreshing native plugins compatible for Editor in 30.13 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023755 seconds. Refresh completed in 0.452459 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.441ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.971ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.389ms GetAllGuidsForCategorization: 2.918ms CategorizeAssets: 316.506ms ImportAndPostprocessOutOfDateAssets: 19.186ms (3.961ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.502ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.589ms OnDemandSchedulerStart: 1.880ms RestoreLoadedAssetsState: 4.253ms ReloadSourceAssets: 2.119ms UnloadImportedAssets: 1.812ms Hotreload: 0.056ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.699ms UnloadStreamsBegin: 1.453ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.352ms GetLoadedSourceAssetsSnapshot: 8.015ms PersistCurrentRevisions: 1.818ms UnloadStreamsEnd: 0.216ms Untracked: 62.861ms SpriteAtlasPacking completed in 0.624257 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' Unloading 2799 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' Deserialize: 124.774 ms Integration: 39.786 ms Integration of assets: 0.040 ms Thread Wait Time: 0.043 ms Total Operation Time: 164.644 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 17032. Total: 53.084300 ms (FindLiveObjects: 1.582000 ms CreateObjectMapping: 0.407000 ms MarkObjects: 50.586000 ms DeleteObjects: 0.508200 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 17002. Total: 50.875300 ms (FindLiveObjects: 1.232900 ms CreateObjectMapping: 0.200000 ms MarkObjects: 49.030900 ms DeleteObjects: 0.409900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17014. Total: 50.520500 ms (FindLiveObjects: 1.572600 ms CreateObjectMapping: 0.328500 ms MarkObjects: 48.575600 ms DeleteObjects: 0.042400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17002. Total: 50.112500 ms (FindLiveObjects: 1.506800 ms CreateObjectMapping: 0.340700 ms MarkObjects: 48.224300 ms DeleteObjects: 0.039700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' uses 313.7 KB compressed / 1.9 MB uncompressed. Total compressed size 313.9 KB. Total uncompressed size 1.9 MB. Refreshing native plugins compatible for Editor in 30.43 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.35 ms. Registering precompiled user dll's ... Registered in 0.023507 seconds. Refresh completed in 0.447637 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.624ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 2.316ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.382ms GetAllGuidsForCategorization: 2.826ms CategorizeAssets: 315.205ms ImportAndPostprocessOutOfDateAssets: 18.848ms (3.887ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.830ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.660ms OnDemandSchedulerStart: 2.177ms RestoreLoadedAssetsState: 4.293ms ReloadSourceAssets: 2.039ms UnloadImportedAssets: 1.820ms Hotreload: 0.046ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.586ms UnloadStreamsBegin: 1.416ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.866ms GetLoadedSourceAssetsSnapshot: 8.116ms PersistCurrentRevisions: 2.133ms UnloadStreamsEnd: 0.402ms Untracked: 60.559ms SpriteAtlasPacking completed in 0.635001 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' Deserialize: 75.077 ms Integration: 52.756 ms Integration of assets: 0.010 ms Thread Wait Time: 0.029 ms Total Operation Time: 127.872 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 17023. Total: 52.140700 ms (FindLiveObjects: 1.469100 ms CreateObjectMapping: 0.255500 ms MarkObjects: 49.983300 ms DeleteObjects: 0.431500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 17003. Total: 49.910800 ms (FindLiveObjects: 1.393400 ms CreateObjectMapping: 0.215700 ms MarkObjects: 47.887900 ms DeleteObjects: 0.412600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17015. Total: 48.497400 ms (FindLiveObjects: 1.441100 ms CreateObjectMapping: 0.298700 ms MarkObjects: 46.706200 ms DeleteObjects: 0.049600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17003. Total: 48.810600 ms (FindLiveObjects: 1.345200 ms CreateObjectMapping: 0.213100 ms MarkObjects: 47.186500 ms DeleteObjects: 0.064200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' uses 273.5 KB compressed / 1.3 MB uncompressed. Total compressed size 273.7 KB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 31.29 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022954 seconds. Refresh completed in 0.449522 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.505ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.895ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.181ms GetAllGuidsForCategorization: 2.740ms CategorizeAssets: 315.923ms ImportAndPostprocessOutOfDateAssets: 19.785ms (4.293ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.306ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.893ms OnDemandSchedulerStart: 1.861ms RestoreLoadedAssetsState: 4.431ms ReloadSourceAssets: 2.289ms UnloadImportedAssets: 1.980ms Hotreload: 0.034ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.672ms UnloadStreamsBegin: 1.263ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.577ms GetLoadedSourceAssetsSnapshot: 8.130ms PersistCurrentRevisions: 1.907ms UnloadStreamsEnd: 0.253ms Untracked: 61.817ms SpriteAtlasPacking completed in 0.646454 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' Deserialize: 115.155 ms Integration: 34.990 ms Integration of assets: 0.014 ms Thread Wait Time: -0.003 ms Total Operation Time: 150.155 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 17024. Total: 52.464800 ms (FindLiveObjects: 1.451300 ms CreateObjectMapping: 0.403600 ms MarkObjects: 50.154900 ms DeleteObjects: 0.454000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 17004. Total: 50.015100 ms (FindLiveObjects: 1.414300 ms CreateObjectMapping: 0.261100 ms MarkObjects: 47.971500 ms DeleteObjects: 0.366300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17016. Total: 49.851800 ms (FindLiveObjects: 1.472200 ms CreateObjectMapping: 0.285900 ms MarkObjects: 48.057100 ms DeleteObjects: 0.035200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17004. Total: 47.956000 ms (FindLiveObjects: 1.355200 ms CreateObjectMapping: 0.204300 ms MarkObjects: 46.364300 ms DeleteObjects: 0.030900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' uses 279.9 KB compressed / 1.7 MB uncompressed. Total compressed size 280.1 KB. Total uncompressed size 1.7 MB. Refreshing native plugins compatible for Editor in 31.00 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023600 seconds. Refresh completed in 0.452904 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.886ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 2.224ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.031ms GetAllGuidsForCategorization: 3.000ms CategorizeAssets: 318.127ms ImportAndPostprocessOutOfDateAssets: 18.107ms (3.831ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.922ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.423ms OnDemandSchedulerStart: 1.792ms RestoreLoadedAssetsState: 4.138ms ReloadSourceAssets: 2.051ms UnloadImportedAssets: 1.758ms Hotreload: 0.030ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.723ms UnloadStreamsBegin: 1.364ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.243ms GetLoadedSourceAssetsSnapshot: 7.920ms PersistCurrentRevisions: 1.751ms UnloadStreamsEnd: 0.230ms Untracked: 63.255ms SpriteAtlasPacking completed in 0.642588 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 790a164072d5432428785e2f598b0fb0). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 7ebaa497d746aed4d841985301daa2c1). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: d5b2041c876bc014bbf57c8576391057). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' Deserialize: 22.219 ms Integration: 78.309 ms Integration of assets: 0.003 ms Thread Wait Time: 0.004 ms Total Operation Time: 100.535 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 21198. Total: 52.333100 ms (FindLiveObjects: 1.496200 ms CreateObjectMapping: 0.452500 ms MarkObjects: 49.896300 ms DeleteObjects: 0.487300 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 539 unused Assets to reduce memory usage. Loaded Objects now: 17005. Total: 48.905900 ms (FindLiveObjects: 1.210600 ms CreateObjectMapping: 0.223500 ms MarkObjects: 46.758900 ms DeleteObjects: 0.712000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17017. Total: 50.160600 ms (FindLiveObjects: 1.697800 ms CreateObjectMapping: 0.364600 ms MarkObjects: 48.073900 ms DeleteObjects: 0.023500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17005. Total: 49.378300 ms (FindLiveObjects: 1.394400 ms CreateObjectMapping: 0.234800 ms MarkObjects: 47.712800 ms DeleteObjects: 0.035400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Refreshing native plugins compatible for Editor in 30.08 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023127 seconds. Refresh completed in 0.448683 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.664ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.883ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.904ms GetAllGuidsForCategorization: 2.823ms CategorizeAssets: 316.407ms ImportAndPostprocessOutOfDateAssets: 18.399ms (3.741ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.044ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.388ms OnDemandSchedulerStart: 1.766ms RestoreLoadedAssetsState: 4.460ms ReloadSourceAssets: 1.985ms UnloadImportedAssets: 1.731ms Hotreload: 0.033ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.580ms UnloadStreamsBegin: 1.599ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.221ms GetLoadedSourceAssetsSnapshot: 8.311ms PersistCurrentRevisions: 1.760ms UnloadStreamsEnd: 0.231ms Untracked: 62.734ms SpriteAtlasPacking completed in 0.636279 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' Deserialize: 99.369 ms Integration: 429.196 ms Integration of assets: 0.015 ms Thread Wait Time: 0.020 ms Total Operation Time: 528.600 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 38941. Total: 64.663100 ms (FindLiveObjects: 2.820700 ms CreateObjectMapping: 0.788400 ms MarkObjects: 60.407400 ms DeleteObjects: 0.645400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 417 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.14 GB. Unloading 3681 unused Assets to reduce memory usage. Loaded Objects now: 17176. Total: 52.138800 ms (FindLiveObjects: 1.445000 ms CreateObjectMapping: 0.337200 ms MarkObjects: 48.188300 ms DeleteObjects: 2.167100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17185. Total: 50.883400 ms (FindLiveObjects: 1.444000 ms CreateObjectMapping: 0.356800 ms MarkObjects: 49.045000 ms DeleteObjects: 0.036700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17173. Total: 49.899700 ms (FindLiveObjects: 1.405600 ms CreateObjectMapping: 0.221500 ms MarkObjects: 48.222200 ms DeleteObjects: 0.049400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' uses 7.0 MB compressed / 50.2 MB uncompressed. Total compressed size 7.0 MB. Total uncompressed size 50.2 MB. Refreshing native plugins compatible for Editor in 31.45 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023060 seconds. Refresh completed in 0.446487 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.470ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 2.071ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.383ms GetAllGuidsForCategorization: 2.774ms CategorizeAssets: 314.549ms ImportAndPostprocessOutOfDateAssets: 18.154ms (3.952ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.940ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.347ms OnDemandSchedulerStart: 1.748ms RestoreLoadedAssetsState: 4.166ms ReloadSourceAssets: 2.218ms UnloadImportedAssets: 1.712ms Hotreload: 0.048ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.603ms UnloadStreamsBegin: 1.563ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.295ms GetLoadedSourceAssetsSnapshot: 8.022ms PersistCurrentRevisions: 1.730ms UnloadStreamsEnd: 0.231ms Untracked: 61.055ms SpriteAtlasPacking completed in 0.617035 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' Unloading 2801 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' Deserialize: 164.488 ms Integration: 38.021 ms Integration of assets: 0.053 ms Thread Wait Time: -0.019 ms Total Operation Time: 202.544 ms System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 17662. Total: 54.511300 ms (FindLiveObjects: 1.465200 ms CreateObjectMapping: 0.284000 ms MarkObjects: 52.308300 ms DeleteObjects: 0.448300 ms) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 17151. Total: 50.226400 ms (FindLiveObjects: 1.296700 ms CreateObjectMapping: 0.201200 ms MarkObjects: 48.275700 ms DeleteObjects: 0.451400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17163. Total: 48.566400 ms (FindLiveObjects: 1.386900 ms CreateObjectMapping: 0.242600 ms MarkObjects: 46.911200 ms DeleteObjects: 0.024800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17151. Total: 48.835000 ms (FindLiveObjects: 1.482300 ms CreateObjectMapping: 0.280700 ms MarkObjects: 46.983300 ms DeleteObjects: 0.087200 ms) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' uses 0.8 MB compressed / 2.9 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 2.9 MB. Refreshing native plugins compatible for Editor in 30.39 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.40 ms. Registering precompiled user dll's ... Registered in 0.023448 seconds. Refresh completed in 0.455210 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.191ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.935ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.702ms GetAllGuidsForCategorization: 2.961ms CategorizeAssets: 315.310ms ImportAndPostprocessOutOfDateAssets: 18.461ms (3.896ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.033ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.325ms OnDemandSchedulerStart: 1.804ms RestoreLoadedAssetsState: 4.403ms ReloadSourceAssets: 2.157ms UnloadImportedAssets: 1.717ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.667ms UnloadStreamsBegin: 1.463ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.281ms GetLoadedSourceAssetsSnapshot: 8.445ms PersistCurrentRevisions: 1.743ms UnloadStreamsEnd: 0.230ms Untracked: 68.013ms SpriteAtlasPacking completed in 0.637781 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' Deserialize: 110.020 ms Integration: 41.808 ms Integration of assets: 0.015 ms Thread Wait Time: 0.027 ms Total Operation Time: 151.870 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 17172. Total: 51.865700 ms (FindLiveObjects: 1.604000 ms CreateObjectMapping: 0.286200 ms MarkObjects: 49.388000 ms DeleteObjects: 0.586200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 17152. Total: 51.150400 ms (FindLiveObjects: 1.420600 ms CreateObjectMapping: 0.213600 ms MarkObjects: 49.155500 ms DeleteObjects: 0.359100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17164. Total: 49.483500 ms (FindLiveObjects: 1.543000 ms CreateObjectMapping: 0.310500 ms MarkObjects: 47.604900 ms DeleteObjects: 0.023600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17152. Total: 49.312400 ms (FindLiveObjects: 1.499600 ms CreateObjectMapping: 0.330800 ms MarkObjects: 47.405500 ms DeleteObjects: 0.074700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' uses 5.4 MB compressed / 8.4 MB uncompressed. Total compressed size 5.4 MB. Total uncompressed size 8.4 MB. Refreshing native plugins compatible for Editor in 30.53 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023208 seconds. Refresh completed in 0.444819 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.801ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.895ms InitializeImportedAssetsSnapshot: 26.204ms GetAllGuidsForCategorization: 2.800ms CategorizeAssets: 313.920ms ImportAndPostprocessOutOfDateAssets: 18.101ms (3.778ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.661ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.352ms OnDemandSchedulerStart: 1.963ms RestoreLoadedAssetsState: 4.347ms ReloadSourceAssets: 2.043ms UnloadImportedAssets: 1.711ms Hotreload: 0.047ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.719ms UnloadStreamsBegin: 1.451ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.544ms GetLoadedSourceAssetsSnapshot: 8.271ms PersistCurrentRevisions: 1.956ms UnloadStreamsEnd: 0.250ms Untracked: 60.815ms SpriteAtlasPacking completed in 0.644042 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/CL/Testland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/CL/Testland_Localized.unity' Deserialize: 16.018 ms Integration: 66.388 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 82.416 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 21779. Total: 50.563500 ms (FindLiveObjects: 1.560900 ms CreateObjectMapping: 0.339300 ms MarkObjects: 48.154500 ms DeleteObjects: 0.507700 ms) Unloading 100 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 1596 unused Assets to reduce memory usage. Loaded Objects now: 17153. Total: 51.895300 ms (FindLiveObjects: 1.342400 ms CreateObjectMapping: 0.251300 ms MarkObjects: 49.215600 ms DeleteObjects: 1.083300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17165. Total: 48.802200 ms (FindLiveObjects: 1.459600 ms CreateObjectMapping: 0.293500 ms MarkObjects: 47.005200 ms DeleteObjects: 0.041900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17153. Total: 50.629800 ms (FindLiveObjects: 1.525600 ms CreateObjectMapping: 0.333300 ms MarkObjects: 48.716000 ms DeleteObjects: 0.053600 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 896 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 400 / 400 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 400 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4208, unique: 3960) Compressed shader 'Standard' on d3d11 from 18.53MB to 0.80MB Compressed shader 'Standard' in 0.22s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/CL/Testland_Localized.unity' uses 9.2 MB compressed / 15.4 MB uncompressed. Total compressed size 9.2 MB. Total uncompressed size 15.4 MB. Refreshing native plugins compatible for Editor in 30.25 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022990 seconds. Refresh completed in 0.446117 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.103ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.893ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.481ms GetAllGuidsForCategorization: 2.810ms CategorizeAssets: 312.192ms ImportAndPostprocessOutOfDateAssets: 18.143ms (3.973ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.854ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.355ms OnDemandSchedulerStart: 1.706ms RestoreLoadedAssetsState: 4.255ms ReloadSourceAssets: 2.090ms UnloadImportedAssets: 1.856ms Hotreload: 0.031ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.547ms UnloadStreamsBegin: 1.565ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.726ms GetLoadedSourceAssetsSnapshot: 8.148ms PersistCurrentRevisions: 1.732ms UnloadStreamsEnd: 0.228ms Untracked: 62.598ms SpriteAtlasPacking completed in 0.641252 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' Deserialize: 21.375 ms Integration: 74.051 ms Integration of assets: 0.007 ms Thread Wait Time: 0.027 ms Total Operation Time: 95.461 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 23006. Total: 53.650900 ms (FindLiveObjects: 1.741300 ms CreateObjectMapping: 0.358900 ms MarkObjects: 51.043400 ms DeleteObjects: 0.506400 ms) Unloading 248 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 823 unused Assets to reduce memory usage. Loaded Objects now: 17321. Total: 51.131500 ms (FindLiveObjects: 1.399800 ms CreateObjectMapping: 0.263500 ms MarkObjects: 48.581700 ms DeleteObjects: 0.885400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17333. Total: 48.174400 ms (FindLiveObjects: 1.377300 ms CreateObjectMapping: 0.255400 ms MarkObjects: 46.517300 ms DeleteObjects: 0.023400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17321. Total: 49.522400 ms (FindLiveObjects: 1.636300 ms CreateObjectMapping: 0.251300 ms MarkObjects: 47.589800 ms DeleteObjects: 0.043800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' uses 1.0 MB compressed / 2.6 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 2.6 MB. Refreshing native plugins compatible for Editor in 30.96 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023477 seconds. Refresh completed in 0.446199 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.182ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.873ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.465ms GetAllGuidsForCategorization: 2.913ms CategorizeAssets: 314.980ms ImportAndPostprocessOutOfDateAssets: 18.746ms (4.034ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.790ms PostProcessAllAssetNotificationsAddChangedAssets: 2.681ms OnDemandSchedulerStart: 1.929ms RestoreLoadedAssetsState: 4.312ms ReloadSourceAssets: 2.125ms UnloadImportedAssets: 1.886ms Hotreload: 0.031ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.626ms UnloadStreamsBegin: 1.535ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.555ms GetLoadedSourceAssetsSnapshot: 8.192ms PersistCurrentRevisions: 1.806ms UnloadStreamsEnd: 0.253ms Untracked: 60.132ms SpriteAtlasPacking completed in 0.630070 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' Deserialize: 22.465 ms Integration: 54.096 ms Integration of assets: 0.005 ms Thread Wait Time: 0.032 ms Total Operation Time: 76.599 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 22334. Total: 50.835300 ms (FindLiveObjects: 1.686900 ms CreateObjectMapping: 0.354400 ms MarkObjects: 48.048700 ms DeleteObjects: 0.743900 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 711 unused Assets to reduce memory usage. Loaded Objects now: 17155. Total: 51.251400 ms (FindLiveObjects: 1.418100 ms CreateObjectMapping: 0.267900 ms MarkObjects: 48.636100 ms DeleteObjects: 0.928300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17167. Total: 49.524500 ms (FindLiveObjects: 1.435700 ms CreateObjectMapping: 0.255700 ms MarkObjects: 47.796500 ms DeleteObjects: 0.035400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17155. Total: 49.923800 ms (FindLiveObjects: 1.372800 ms CreateObjectMapping: 0.224300 ms MarkObjects: 48.229200 ms DeleteObjects: 0.096300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 30.20 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023054 seconds. Refresh completed in 0.446894 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.880ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 1.889ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.960ms GetAllGuidsForCategorization: 2.715ms CategorizeAssets: 313.935ms ImportAndPostprocessOutOfDateAssets: 18.407ms (3.873ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.890ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.437ms OnDemandSchedulerStart: 1.893ms RestoreLoadedAssetsState: 4.314ms ReloadSourceAssets: 2.129ms UnloadImportedAssets: 1.722ms Hotreload: 0.034ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.685ms UnloadStreamsBegin: 1.573ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.655ms GetLoadedSourceAssetsSnapshot: 8.064ms PersistCurrentRevisions: 2.084ms UnloadStreamsEnd: 0.249ms Untracked: 60.703ms SpriteAtlasPacking completed in 0.645521 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' Deserialize: 18.269 ms Integration: 53.854 ms Integration of assets: 0.004 ms Thread Wait Time: 0.045 ms Total Operation Time: 72.172 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20338. Total: 50.482600 ms (FindLiveObjects: 1.664200 ms CreateObjectMapping: 0.351700 ms MarkObjects: 47.975500 ms DeleteObjects: 0.490300 ms) Unloading 72 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 571 unused Assets to reduce memory usage. Loaded Objects now: 17156. Total: 50.178600 ms (FindLiveObjects: 1.318400 ms CreateObjectMapping: 0.225600 ms MarkObjects: 47.926800 ms DeleteObjects: 0.706700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17168. Total: 47.407300 ms (FindLiveObjects: 1.362400 ms CreateObjectMapping: 0.251600 ms MarkObjects: 45.703100 ms DeleteObjects: 0.089000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17156. Total: 49.402000 ms (FindLiveObjects: 1.484700 ms CreateObjectMapping: 0.283200 ms MarkObjects: 47.555100 ms DeleteObjects: 0.077700 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 30.34 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.024676 seconds. Refresh completed in 0.443802 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.786ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.863ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.559ms GetAllGuidsForCategorization: 3.187ms CategorizeAssets: 311.043ms ImportAndPostprocessOutOfDateAssets: 19.031ms (3.873ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.226ms PostProcessAllAssetNotificationsAddChangedAssets: 2.825ms OnDemandSchedulerStart: 1.841ms RestoreLoadedAssetsState: 4.266ms ReloadSourceAssets: 2.113ms UnloadImportedAssets: 1.730ms Hotreload: 0.043ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.630ms UnloadStreamsBegin: 1.337ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.811ms GetLoadedSourceAssetsSnapshot: 8.096ms PersistCurrentRevisions: 1.878ms UnloadStreamsEnd: 0.251ms Untracked: 62.153ms SpriteAtlasPacking completed in 0.641602 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2966 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' Deserialize: 672.341 ms Integration: 44.393 ms Integration of assets: 0.184 ms Thread Wait Time: -0.158 ms Total Operation Time: 716.761 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17183. Total: 65.902300 ms (FindLiveObjects: 1.480900 ms CreateObjectMapping: 0.280300 ms MarkObjects: 63.584000 ms DeleteObjects: 0.555900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 7 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 17160. Total: 48.391900 ms (FindLiveObjects: 1.279400 ms CreateObjectMapping: 0.191800 ms MarkObjects: 46.510100 ms DeleteObjects: 0.409000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17169. Total: 49.433300 ms (FindLiveObjects: 1.409300 ms CreateObjectMapping: 0.235200 ms MarkObjects: 47.728200 ms DeleteObjects: 0.058800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17157. Total: 47.944100 ms (FindLiveObjects: 1.389100 ms CreateObjectMapping: 0.213800 ms MarkObjects: 46.249200 ms DeleteObjects: 0.090900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' uses 2.7 MB compressed / 16.4 MB uncompressed. Total compressed size 2.7 MB. Total uncompressed size 16.4 MB. Refreshing native plugins compatible for Editor in 30.31 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023911 seconds. Refresh completed in 0.445511 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.495ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.907ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.007ms GetAllGuidsForCategorization: 2.811ms CategorizeAssets: 313.798ms ImportAndPostprocessOutOfDateAssets: 18.775ms (3.922ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.757ms PostProcessAllAssetNotificationsAddChangedAssets: 2.564ms OnDemandSchedulerStart: 2.195ms RestoreLoadedAssetsState: 4.337ms ReloadSourceAssets: 2.083ms UnloadImportedAssets: 1.814ms Hotreload: 0.050ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.676ms UnloadStreamsBegin: 1.480ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.138ms GetLoadedSourceAssetsSnapshot: 8.193ms PersistCurrentRevisions: 1.937ms UnloadStreamsEnd: 0.262ms Untracked: 60.488ms SpriteAtlasPacking completed in 0.630380 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' Deserialize: 13.892 ms Integration: 69.733 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 83.634 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 23469. Total: 52.359600 ms (FindLiveObjects: 1.795800 ms CreateObjectMapping: 0.410000 ms MarkObjects: 49.573800 ms DeleteObjects: 0.577800 ms) Unloading 102 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 1653 unused Assets to reduce memory usage. Loaded Objects now: 17182. Total: 50.481000 ms (FindLiveObjects: 1.251000 ms CreateObjectMapping: 0.214100 ms MarkObjects: 47.643400 ms DeleteObjects: 1.371300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17194. Total: 48.536600 ms (FindLiveObjects: 1.361600 ms CreateObjectMapping: 0.251500 ms MarkObjects: 46.895500 ms DeleteObjects: 0.026500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17182. Total: 49.433100 ms (FindLiveObjects: 1.397900 ms CreateObjectMapping: 0.225600 ms MarkObjects: 47.772100 ms DeleteObjects: 0.036300 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 400 / 400 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 400 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4208, unique: 3960) Compressed shader 'Standard' on d3d11 from 18.53MB to 0.80MB Compressed shader 'Standard' in 0.22s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' uses 9.2 MB compressed / 15.5 MB uncompressed. Total compressed size 9.2 MB. Total uncompressed size 15.5 MB. Refreshing native plugins compatible for Editor in 29.80 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023133 seconds. Refresh completed in 0.443864 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.846ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.094ms Scan: 1.884ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.395ms GetAllGuidsForCategorization: 2.727ms CategorizeAssets: 313.235ms ImportAndPostprocessOutOfDateAssets: 18.284ms (3.872ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.843ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.314ms OnDemandSchedulerStart: 1.909ms RestoreLoadedAssetsState: 4.345ms ReloadSourceAssets: 2.155ms UnloadImportedAssets: 1.695ms Hotreload: 0.034ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.622ms UnloadStreamsBegin: 1.736ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.330ms GetLoadedSourceAssetsSnapshot: 8.136ms PersistCurrentRevisions: 1.679ms UnloadStreamsEnd: 0.281ms Untracked: 59.544ms SpriteAtlasPacking completed in 0.643231 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' Deserialize: 66.546 ms Integration: 144.186 ms Integration of assets: 0.007 ms Thread Wait Time: 0.003 ms Total Operation Time: 210.741 ms System memory in use before: 2.12 GB. System memory in use after: 2.13 GB. Unloading 390 unused Assets to reduce memory usage. Loaded Objects now: 43455. Total: 61.148700 ms (FindLiveObjects: 3.187800 ms CreateObjectMapping: 0.739200 ms MarkObjects: 56.619200 ms DeleteObjects: 0.601300 ms) Unloading 427 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 3248 unused Assets to reduce memory usage. Loaded Objects now: 17350. Total: 52.780800 ms (FindLiveObjects: 1.421600 ms CreateObjectMapping: 0.287000 ms MarkObjects: 48.534100 ms DeleteObjects: 2.536600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17362. Total: 49.009300 ms (FindLiveObjects: 1.466100 ms CreateObjectMapping: 0.353900 ms MarkObjects: 47.151800 ms DeleteObjects: 0.036300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17350. Total: 48.169200 ms (FindLiveObjects: 1.369400 ms CreateObjectMapping: 0.230000 ms MarkObjects: 46.530200 ms DeleteObjects: 0.038400 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1300, unique: 1216) Compressed shader 'Standard' on d3d11 from 5.53MB to 0.24MB Compressed shader 'Standard' in 0.07s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' uses 4.5 MB compressed / 9.0 MB uncompressed. Total compressed size 4.5 MB. Total uncompressed size 9.0 MB. Refreshing native plugins compatible for Editor in 29.72 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023299 seconds. Refresh completed in 0.442122 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 442.104ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.902ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.672ms GetAllGuidsForCategorization: 2.721ms CategorizeAssets: 311.242ms ImportAndPostprocessOutOfDateAssets: 18.760ms (4.036ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.015ms PostProcessAllAssetNotificationsAddChangedAssets: 2.578ms OnDemandSchedulerStart: 1.799ms RestoreLoadedAssetsState: 4.330ms ReloadSourceAssets: 2.197ms UnloadImportedAssets: 1.817ms Hotreload: 0.037ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.560ms UnloadStreamsBegin: 1.438ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.569ms GetLoadedSourceAssetsSnapshot: 8.240ms PersistCurrentRevisions: 2.013ms UnloadStreamsEnd: 0.251ms Untracked: 59.618ms SpriteAtlasPacking completed in 0.622659 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' Deserialize: 24.647 ms Integration: 71.933 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 96.592 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 21721. Total: 52.046100 ms (FindLiveObjects: 1.771900 ms CreateObjectMapping: 0.428800 ms MarkObjects: 49.288600 ms DeleteObjects: 0.556000 ms) Unloading 250 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.10 GB. System memory in use after: 2.09 GB. Unloading 843 unused Assets to reduce memory usage. Loaded Objects now: 17351. Total: 50.666700 ms (FindLiveObjects: 1.259100 ms CreateObjectMapping: 0.230300 ms MarkObjects: 47.936700 ms DeleteObjects: 1.239300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17363. Total: 48.452900 ms (FindLiveObjects: 1.432500 ms CreateObjectMapping: 0.264300 ms MarkObjects: 46.735200 ms DeleteObjects: 0.019600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17351. Total: 47.947000 ms (FindLiveObjects: 1.321700 ms CreateObjectMapping: 0.212600 ms MarkObjects: 46.364800 ms DeleteObjects: 0.046600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 29.76 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022917 seconds. Refresh completed in 0.444132 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.116ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.913ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.576ms GetAllGuidsForCategorization: 2.668ms CategorizeAssets: 310.775ms ImportAndPostprocessOutOfDateAssets: 17.982ms (3.851ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.662ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.355ms OnDemandSchedulerStart: 1.817ms RestoreLoadedAssetsState: 4.297ms ReloadSourceAssets: 2.069ms UnloadImportedAssets: 1.760ms Hotreload: 0.034ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.544ms UnloadStreamsBegin: 1.583ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.361ms GetLoadedSourceAssetsSnapshot: 8.106ms PersistCurrentRevisions: 1.862ms UnloadStreamsEnd: 0.234ms Untracked: 64.584ms SpriteAtlasPacking completed in 0.620147 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' Deserialize: 21.991 ms Integration: 48.853 ms Integration of assets: 0.004 ms Thread Wait Time: 0.038 ms Total Operation Time: 70.885 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 21066. Total: 49.812500 ms (FindLiveObjects: 1.654500 ms CreateObjectMapping: 0.334200 ms MarkObjects: 47.297800 ms DeleteObjects: 0.525100 ms) Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.08 GB. Unloading 700 unused Assets to reduce memory usage. Loaded Objects now: 17185. Total: 50.744500 ms (FindLiveObjects: 1.472000 ms CreateObjectMapping: 0.246500 ms MarkObjects: 47.992100 ms DeleteObjects: 1.032400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17197. Total: 48.594600 ms (FindLiveObjects: 1.502100 ms CreateObjectMapping: 0.298800 ms MarkObjects: 46.772800 ms DeleteObjects: 0.019900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17185. Total: 48.032100 ms (FindLiveObjects: 1.576400 ms CreateObjectMapping: 0.254500 ms MarkObjects: 46.130100 ms DeleteObjects: 0.069700 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 30.79 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022832 seconds. Refresh completed in 0.447344 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.329ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.935ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.774ms GetAllGuidsForCategorization: 2.720ms CategorizeAssets: 312.970ms ImportAndPostprocessOutOfDateAssets: 18.973ms (3.948ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.981ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.627ms OnDemandSchedulerStart: 2.124ms RestoreLoadedAssetsState: 4.293ms ReloadSourceAssets: 2.145ms UnloadImportedAssets: 1.777ms Hotreload: 0.032ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.602ms UnloadStreamsBegin: 1.450ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.594ms GetLoadedSourceAssetsSnapshot: 8.121ms PersistCurrentRevisions: 2.050ms UnloadStreamsEnd: 0.255ms Untracked: 62.868ms SpriteAtlasPacking completed in 0.635095 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (1) (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' Deserialize: 17.130 ms Integration: 60.118 ms Integration of assets: 0.005 ms Thread Wait Time: 0.005 ms Total Operation Time: 77.257 ms System memory in use before: 2.10 GB. System memory in use after: 2.10 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 18680. Total: 48.670600 ms (FindLiveObjects: 1.576800 ms CreateObjectMapping: 0.326100 ms MarkObjects: 46.261500 ms DeleteObjects: 0.505300 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 17186. Total: 48.370300 ms (FindLiveObjects: 1.265500 ms CreateObjectMapping: 0.211400 ms MarkObjects: 46.340000 ms DeleteObjects: 0.551800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17198. Total: 49.418200 ms (FindLiveObjects: 1.436900 ms CreateObjectMapping: 0.244900 ms MarkObjects: 47.711400 ms DeleteObjects: 0.024000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17186. Total: 48.928800 ms (FindLiveObjects: 1.506000 ms CreateObjectMapping: 0.338400 ms MarkObjects: 47.021500 ms DeleteObjects: 0.061600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' uses 6.1 MB compressed / 19.4 MB uncompressed. Total compressed size 6.1 MB. Total uncompressed size 19.4 MB. Refreshing native plugins compatible for Editor in 30.02 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023016 seconds. Refresh completed in 0.440416 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 440.398ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.890ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.672ms GetAllGuidsForCategorization: 2.740ms CategorizeAssets: 311.957ms ImportAndPostprocessOutOfDateAssets: 18.864ms (4.050ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.928ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.631ms OnDemandSchedulerStart: 1.833ms RestoreLoadedAssetsState: 4.421ms ReloadSourceAssets: 2.085ms UnloadImportedAssets: 1.939ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.527ms UnloadStreamsBegin: 1.410ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.355ms GetLoadedSourceAssetsSnapshot: 8.192ms PersistCurrentRevisions: 1.798ms UnloadStreamsEnd: 0.236ms Untracked: 58.632ms SpriteAtlasPacking completed in 0.631104 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' Deserialize: 18.340 ms Integration: 49.007 ms Integration of assets: 0.005 ms Thread Wait Time: 0.007 ms Total Operation Time: 67.358 ms System memory in use before: 2.09 GB. System memory in use after: 2.09 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20030. Total: 50.267200 ms (FindLiveObjects: 2.125400 ms CreateObjectMapping: 0.423200 ms MarkObjects: 47.245900 ms DeleteObjects: 0.471700 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 617 unused Assets to reduce memory usage. Loaded Objects now: 17189. Total: 49.186400 ms (FindLiveObjects: 1.247900 ms CreateObjectMapping: 0.206100 ms MarkObjects: 46.910400 ms DeleteObjects: 0.820700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17201. Total: 48.900900 ms (FindLiveObjects: 1.398100 ms CreateObjectMapping: 0.242400 ms MarkObjects: 47.230200 ms DeleteObjects: 0.029300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 2.08 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17189. Total: 48.175600 ms (FindLiveObjects: 1.394600 ms CreateObjectMapping: 0.222000 ms MarkObjects: 46.487300 ms DeleteObjects: 0.070100 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 31.66 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023078 seconds. Refresh completed in 0.439110 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 439.093ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.886ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.931ms GetAllGuidsForCategorization: 2.706ms CategorizeAssets: 310.847ms ImportAndPostprocessOutOfDateAssets: 18.924ms (3.956ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.059ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.735ms OnDemandSchedulerStart: 1.825ms RestoreLoadedAssetsState: 4.349ms ReloadSourceAssets: 2.175ms UnloadImportedAssets: 1.760ms Hotreload: 0.040ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.582ms UnloadStreamsBegin: 1.334ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.537ms GetLoadedSourceAssetsSnapshot: 8.355ms PersistCurrentRevisions: 1.905ms UnloadStreamsEnd: 0.266ms Untracked: 58.784ms SpriteAtlasPacking completed in 0.634702 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' Unloading 3002 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' Deserialize: 969.716 ms Integration: 1377.802 ms Integration of assets: 0.204 ms Thread Wait Time: -0.102 ms Total Operation Time: 2347.621 ms System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17696. Total: 65.093200 ms (FindLiveObjects: 1.531800 ms CreateObjectMapping: 0.289100 ms MarkObjects: 62.820000 ms DeleteObjects: 0.451400 ms) Unloading 77 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.38 GB. System memory in use after: 2.38 GB. Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 17198. Total: 52.160700 ms (FindLiveObjects: 1.401000 ms CreateObjectMapping: 0.252900 ms MarkObjects: 49.779000 ms DeleteObjects: 0.726400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.29 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17210. Total: 60.591000 ms (FindLiveObjects: 1.558500 ms CreateObjectMapping: 0.294700 ms MarkObjects: 53.291500 ms DeleteObjects: 5.444600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17198. Total: 54.360500 ms (FindLiveObjects: 1.488200 ms CreateObjectMapping: 0.235800 ms MarkObjects: 52.569000 ms DeleteObjects: 0.064500 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 8, unique: 8) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' uses 83.6 MB compressed / 126.1 MB uncompressed. Total compressed size 83.6 MB. Total uncompressed size 126.1 MB. Refreshing native plugins compatible for Editor in 30.06 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.024027 seconds. Refresh completed in 0.444225 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.204ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.914ms InitializeImportedAssetsSnapshot: 26.037ms GetAllGuidsForCategorization: 2.807ms CategorizeAssets: 312.273ms ImportAndPostprocessOutOfDateAssets: 18.478ms (3.930ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.765ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.367ms OnDemandSchedulerStart: 1.988ms RestoreLoadedAssetsState: 4.428ms ReloadSourceAssets: 2.160ms UnloadImportedAssets: 1.744ms Hotreload: 0.052ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.694ms UnloadStreamsBegin: 1.587ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.402ms GetLoadedSourceAssetsSnapshot: 8.308ms PersistCurrentRevisions: 1.760ms UnloadStreamsEnd: 0.221ms Untracked: 61.698ms SpriteAtlasPacking completed in 0.644495 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' Deserialize: 15.118 ms Integration: 115.026 ms Integration of assets: 0.009 ms Thread Wait Time: 0.007 ms Total Operation Time: 130.161 ms System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 436 unused Assets to reduce memory usage. Loaded Objects now: 19394. Total: 53.929400 ms (FindLiveObjects: 1.685100 ms CreateObjectMapping: 0.339100 ms MarkObjects: 50.886300 ms DeleteObjects: 1.017900 ms) Unloading 62 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 248 unused Assets to reduce memory usage. Loaded Objects now: 17199. Total: 52.629900 ms (FindLiveObjects: 1.271600 ms CreateObjectMapping: 0.199600 ms MarkObjects: 50.800600 ms DeleteObjects: 0.356900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17211. Total: 51.753000 ms (FindLiveObjects: 1.323600 ms CreateObjectMapping: 0.209200 ms MarkObjects: 50.197500 ms DeleteObjects: 0.021900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17199. Total: 52.019800 ms (FindLiveObjects: 1.521300 ms CreateObjectMapping: 0.318000 ms MarkObjects: 50.146400 ms DeleteObjects: 0.033100 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' uses 2.0 MB compressed / 66.9 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 66.9 MB. Refreshing native plugins compatible for Editor in 30.44 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023495 seconds. Refresh completed in 0.453646 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.625ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 2.110ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.355ms GetAllGuidsForCategorization: 2.813ms CategorizeAssets: 316.154ms ImportAndPostprocessOutOfDateAssets: 19.813ms (4.371ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.264ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.553ms OnDemandSchedulerStart: 2.257ms RestoreLoadedAssetsState: 4.368ms ReloadSourceAssets: 2.525ms UnloadImportedAssets: 1.818ms Hotreload: 0.037ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.678ms UnloadStreamsBegin: 1.556ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.558ms GetLoadedSourceAssetsSnapshot: 8.200ms PersistCurrentRevisions: 1.908ms UnloadStreamsEnd: 0.310ms Untracked: 64.725ms SpriteAtlasPacking completed in 0.653141 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' Deserialize: 76.806 ms Integration: 254.715 ms Integration of assets: 0.017 ms Thread Wait Time: 0.061 ms Total Operation Time: 331.598 ms System memory in use before: 2.25 GB. System memory in use after: 2.26 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 72105. Total: 80.948600 ms (FindLiveObjects: 4.061300 ms CreateObjectMapping: 1.165300 ms MarkObjects: 75.167800 ms DeleteObjects: 0.548500 ms) Unloading 507 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.17 GB. Unloading 4806 unused Assets to reduce memory usage. Loaded Objects now: 17367. Total: 57.863400 ms (FindLiveObjects: 1.801100 ms CreateObjectMapping: 0.424200 ms MarkObjects: 51.254300 ms DeleteObjects: 4.382000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17379. Total: 52.612700 ms (FindLiveObjects: 1.472400 ms CreateObjectMapping: 0.361700 ms MarkObjects: 50.710800 ms DeleteObjects: 0.063700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17367. Total: 51.912200 ms (FindLiveObjects: 1.467300 ms CreateObjectMapping: 0.265200 ms MarkObjects: 50.142100 ms DeleteObjects: 0.036000 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' uses 16.3 MB compressed / 31.6 MB uncompressed. Total compressed size 16.3 MB. Total uncompressed size 31.6 MB. Refreshing native plugins compatible for Editor in 30.09 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023596 seconds. Refresh completed in 0.452067 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.048ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.866ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.075ms GetAllGuidsForCategorization: 2.869ms CategorizeAssets: 317.235ms ImportAndPostprocessOutOfDateAssets: 19.275ms (3.937ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.271ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.646ms OnDemandSchedulerStart: 1.762ms RestoreLoadedAssetsState: 4.658ms ReloadSourceAssets: 2.092ms UnloadImportedAssets: 1.821ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.580ms UnloadStreamsBegin: 1.871ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.304ms GetLoadedSourceAssetsSnapshot: 8.646ms PersistCurrentRevisions: 1.746ms UnloadStreamsEnd: 0.221ms Untracked: 61.340ms SpriteAtlasPacking completed in 0.624868 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/MX/Ruta_G21_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/MX/Ruta_G21_1_Localized.unity' Deserialize: 23.541 ms Integration: 71.037 ms Integration of assets: 0.002 ms Thread Wait Time: 0.011 ms Total Operation Time: 94.590 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 436 unused Assets to reduce memory usage. Loaded Objects now: 21744. Total: 56.233200 ms (FindLiveObjects: 1.867300 ms CreateObjectMapping: 0.521100 ms MarkObjects: 53.141000 ms DeleteObjects: 0.702200 ms) Unloading 250 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 843 unused Assets to reduce memory usage. Loaded Objects now: 17368. Total: 53.203200 ms (FindLiveObjects: 1.442700 ms CreateObjectMapping: 0.262200 ms MarkObjects: 50.467900 ms DeleteObjects: 1.028700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17380. Total: 52.376000 ms (FindLiveObjects: 1.387400 ms CreateObjectMapping: 0.253400 ms MarkObjects: 50.711700 ms DeleteObjects: 0.022700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17368. Total: 51.980000 ms (FindLiveObjects: 1.391500 ms CreateObjectMapping: 0.238900 ms MarkObjects: 50.255900 ms DeleteObjects: 0.092600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/MX/Ruta_G21_1_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 30.36 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023338 seconds. Refresh completed in 0.449433 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.419ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 2.417ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.764ms GetAllGuidsForCategorization: 3.314ms CategorizeAssets: 315.212ms ImportAndPostprocessOutOfDateAssets: 19.384ms (3.993ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.218ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.571ms OnDemandSchedulerStart: 2.223ms RestoreLoadedAssetsState: 4.379ms ReloadSourceAssets: 2.171ms UnloadImportedAssets: 1.801ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.529ms UnloadStreamsBegin: 1.421ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.660ms GetLoadedSourceAssetsSnapshot: 8.280ms PersistCurrentRevisions: 1.869ms UnloadStreamsEnd: 0.236ms Untracked: 61.265ms SpriteAtlasPacking completed in 0.624881 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/MX/Ruta_G21_2_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/MX/Ruta_G21_2_Localized.unity' Deserialize: 22.488 ms Integration: 50.315 ms Integration of assets: 0.004 ms Thread Wait Time: 0.027 ms Total Operation Time: 72.835 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 21086. Total: 53.606500 ms (FindLiveObjects: 1.650500 ms CreateObjectMapping: 0.307700 ms MarkObjects: 51.185900 ms DeleteObjects: 0.461200 ms) Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 700 unused Assets to reduce memory usage. Loaded Objects now: 17202. Total: 54.687400 ms (FindLiveObjects: 1.386700 ms CreateObjectMapping: 0.236900 ms MarkObjects: 52.171600 ms DeleteObjects: 0.891100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17214. Total: 50.992600 ms (FindLiveObjects: 1.430700 ms CreateObjectMapping: 0.257100 ms MarkObjects: 49.277100 ms DeleteObjects: 0.026600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17202. Total: 50.572900 ms (FindLiveObjects: 1.379500 ms CreateObjectMapping: 0.259300 ms MarkObjects: 48.902700 ms DeleteObjects: 0.030400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/MX/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 32.64 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.024044 seconds. Refresh completed in 0.445821 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.803ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.859ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.835ms GetAllGuidsForCategorization: 2.725ms CategorizeAssets: 315.028ms ImportAndPostprocessOutOfDateAssets: 18.637ms (3.865ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.037ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.510ms OnDemandSchedulerStart: 1.926ms RestoreLoadedAssetsState: 4.299ms ReloadSourceAssets: 2.095ms UnloadImportedAssets: 1.747ms Hotreload: 0.032ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.556ms UnloadStreamsBegin: 1.450ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.308ms GetLoadedSourceAssetsSnapshot: 8.109ms PersistCurrentRevisions: 1.851ms UnloadStreamsEnd: 0.227ms Untracked: 61.280ms SpriteAtlasPacking completed in 0.635874 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' Deserialize: 15.962 ms Integration: 60.370 ms Integration of assets: 0.004 ms Thread Wait Time: 0.034 ms Total Operation Time: 76.370 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19085. Total: 53.331600 ms (FindLiveObjects: 1.698500 ms CreateObjectMapping: 0.415700 ms MarkObjects: 50.711200 ms DeleteObjects: 0.500800 ms) Unloading 48 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 427 unused Assets to reduce memory usage. Loaded Objects now: 17203. Total: 56.924700 ms (FindLiveObjects: 1.245600 ms CreateObjectMapping: 0.201100 ms MarkObjects: 54.829700 ms DeleteObjects: 0.647000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17215. Total: 51.239100 ms (FindLiveObjects: 1.468300 ms CreateObjectMapping: 0.274200 ms MarkObjects: 49.295800 ms DeleteObjects: 0.199700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17203. Total: 52.448500 ms (FindLiveObjects: 1.488300 ms CreateObjectMapping: 0.230400 ms MarkObjects: 50.670400 ms DeleteObjects: 0.057900 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 30.24 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023196 seconds. Refresh completed in 0.447427 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.411ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.905ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.633ms GetAllGuidsForCategorization: 3.369ms CategorizeAssets: 315.800ms ImportAndPostprocessOutOfDateAssets: 18.947ms (4.042ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.235ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.489ms OnDemandSchedulerStart: 1.881ms RestoreLoadedAssetsState: 4.300ms ReloadSourceAssets: 2.176ms UnloadImportedAssets: 1.841ms Hotreload: 0.035ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.526ms UnloadStreamsBegin: 1.575ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.597ms GetLoadedSourceAssetsSnapshot: 8.051ms PersistCurrentRevisions: 1.896ms UnloadStreamsEnd: 0.248ms Untracked: 59.750ms SpriteAtlasPacking completed in 0.644333 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/MX/Ruta_G21_3_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/MX/Ruta_G21_3_Localized.unity' Deserialize: 18.302 ms Integration: 53.104 ms Integration of assets: 0.004 ms Thread Wait Time: 0.037 ms Total Operation Time: 71.446 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20042. Total: 54.579200 ms (FindLiveObjects: 1.815200 ms CreateObjectMapping: 0.422700 ms MarkObjects: 51.854200 ms DeleteObjects: 0.486000 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 617 unused Assets to reduce memory usage. Loaded Objects now: 17204. Total: 52.915600 ms (FindLiveObjects: 1.346500 ms CreateObjectMapping: 0.237700 ms MarkObjects: 50.510900 ms DeleteObjects: 0.819300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17216. Total: 50.978400 ms (FindLiveObjects: 1.361200 ms CreateObjectMapping: 0.243600 ms MarkObjects: 49.344100 ms DeleteObjects: 0.028400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17204. Total: 51.378000 ms (FindLiveObjects: 1.445500 ms CreateObjectMapping: 0.233900 ms MarkObjects: 49.638900 ms DeleteObjects: 0.058500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/MX/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 29.86 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022917 seconds. Refresh completed in 0.443224 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.205ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.825ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.569ms GetAllGuidsForCategorization: 2.641ms CategorizeAssets: 314.344ms ImportAndPostprocessOutOfDateAssets: 18.323ms (3.865ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.984ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.305ms OnDemandSchedulerStart: 1.992ms RestoreLoadedAssetsState: 4.177ms ReloadSourceAssets: 2.124ms UnloadImportedAssets: 1.718ms Hotreload: 0.035ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.625ms UnloadStreamsBegin: 1.295ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.399ms GetLoadedSourceAssetsSnapshot: 7.920ms PersistCurrentRevisions: 1.818ms UnloadStreamsEnd: 0.235ms Untracked: 60.272ms SpriteAtlasPacking completed in 0.635635 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2966 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' Deserialize: 102.432 ms Integration: 37.237 ms Integration of assets: 0.028 ms Thread Wait Time: 0.002 ms Total Operation Time: 139.698 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17225. Total: 59.384300 ms (FindLiveObjects: 1.479400 ms CreateObjectMapping: 0.273800 ms MarkObjects: 57.132300 ms DeleteObjects: 0.497600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 17205. Total: 51.972500 ms (FindLiveObjects: 1.696000 ms CreateObjectMapping: 0.293400 ms MarkObjects: 49.670400 ms DeleteObjects: 0.311200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17217. Total: 50.957100 ms (FindLiveObjects: 1.432700 ms CreateObjectMapping: 0.204300 ms MarkObjects: 49.297000 ms DeleteObjects: 0.021800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17205. Total: 51.601400 ms (FindLiveObjects: 1.407700 ms CreateObjectMapping: 0.267200 ms MarkObjects: 49.889000 ms DeleteObjects: 0.036300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' uses 196.0 KB compressed / 1.5 MB uncompressed. Total compressed size 196.2 KB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 29.82 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.024251 seconds. Refresh completed in 0.448307 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.290ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.043ms Scan: 1.845ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.605ms GetAllGuidsForCategorization: 2.737ms CategorizeAssets: 316.119ms ImportAndPostprocessOutOfDateAssets: 18.401ms (3.899ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.968ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.406ms OnDemandSchedulerStart: 1.710ms RestoreLoadedAssetsState: 4.418ms ReloadSourceAssets: 2.139ms UnloadImportedAssets: 1.739ms Hotreload: 0.042ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.508ms UnloadStreamsBegin: 1.402ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.538ms GetLoadedSourceAssetsSnapshot: 8.323ms PersistCurrentRevisions: 1.981ms UnloadStreamsEnd: 0.288ms Untracked: 62.565ms SpriteAtlasPacking completed in 0.639098 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/MX/Waterworld_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/MX/Waterworld_Localized.unity' Deserialize: 67.666 ms Integration: 259.129 ms Integration of assets: 0.006 ms Thread Wait Time: 0.006 ms Total Operation Time: 326.808 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 72111. Total: 79.399100 ms (FindLiveObjects: 4.033300 ms CreateObjectMapping: 1.280100 ms MarkObjects: 73.561000 ms DeleteObjects: 0.523800 ms) Unloading 506 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.17 GB. Unloading 4806 unused Assets to reduce memory usage. Loaded Objects now: 17373. Total: 57.525700 ms (FindLiveObjects: 1.678900 ms CreateObjectMapping: 0.416300 ms MarkObjects: 50.831000 ms DeleteObjects: 4.598400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17385. Total: 52.070300 ms (FindLiveObjects: 1.453500 ms CreateObjectMapping: 0.372000 ms MarkObjects: 50.225200 ms DeleteObjects: 0.018600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17373. Total: 52.423900 ms (FindLiveObjects: 1.438200 ms CreateObjectMapping: 0.247600 ms MarkObjects: 50.665200 ms DeleteObjects: 0.071700 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 704 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/MX/Waterworld_Localized.unity' uses 16.3 MB compressed / 31.6 MB uncompressed. Total compressed size 16.3 MB. Total uncompressed size 31.6 MB. Refreshing native plugins compatible for Editor in 30.60 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023034 seconds. Refresh completed in 0.445536 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.518ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 2.219ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.601ms GetAllGuidsForCategorization: 2.970ms CategorizeAssets: 313.372ms ImportAndPostprocessOutOfDateAssets: 18.522ms (3.873ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.928ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.344ms OnDemandSchedulerStart: 1.967ms RestoreLoadedAssetsState: 4.410ms ReloadSourceAssets: 2.172ms UnloadImportedAssets: 1.677ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.578ms UnloadStreamsBegin: 1.838ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.354ms GetLoadedSourceAssetsSnapshot: 8.752ms PersistCurrentRevisions: 1.726ms UnloadStreamsEnd: 0.227ms Untracked: 60.410ms SpriteAtlasPacking completed in 0.623798 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: c36318941d66a3747ba9b77a95d0365d) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: 6b2091f53b7c13b45b57413137be7a03). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 52f8a9d8461364447ac19ae567dbef44). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 11f1815a35eeb314395f89ca49060b41). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity' Deserialize: 14.796 ms Integration: 63.459 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 78.265 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 18529. Total: 54.446200 ms (FindLiveObjects: 1.584800 ms CreateObjectMapping: 0.297700 ms MarkObjects: 51.929000 ms DeleteObjects: 0.633600 ms) Unloading 41 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 17207. Total: 50.831900 ms (FindLiveObjects: 1.239500 ms CreateObjectMapping: 0.207800 ms MarkObjects: 48.939000 ms DeleteObjects: 0.444800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17219. Total: 51.756200 ms (FindLiveObjects: 1.555200 ms CreateObjectMapping: 0.281500 ms MarkObjects: 49.891500 ms DeleteObjects: 0.026700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17207. Total: 51.819700 ms (FindLiveObjects: 1.411300 ms CreateObjectMapping: 0.225400 ms MarkObjects: 50.105200 ms DeleteObjects: 0.076700 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 30.04 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023174 seconds. Refresh completed in 0.451335 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.313ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.901ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.902ms GetAllGuidsForCategorization: 2.771ms CategorizeAssets: 317.991ms ImportAndPostprocessOutOfDateAssets: 18.164ms (3.853ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.681ms PostProcessAllAssetNotificationsAddChangedAssets: 2.490ms OnDemandSchedulerStart: 1.828ms RestoreLoadedAssetsState: 4.313ms ReloadSourceAssets: 2.109ms UnloadImportedAssets: 1.720ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.684ms UnloadStreamsBegin: 1.430ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.521ms GetLoadedSourceAssetsSnapshot: 8.078ms PersistCurrentRevisions: 1.791ms UnloadStreamsEnd: 0.259ms Untracked: 63.892ms SpriteAtlasPacking completed in 0.633177 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' Deserialize: 56.841 ms Integration: 121.550 ms Integration of assets: 0.004 ms Thread Wait Time: 0.004 ms Total Operation Time: 178.399 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 32750. Total: 59.168400 ms (FindLiveObjects: 2.369400 ms CreateObjectMapping: 0.614400 ms MarkObjects: 55.696600 ms DeleteObjects: 0.487100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 284 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 1643 unused Assets to reduce memory usage. Loaded Objects now: 17378. Total: 53.232900 ms (FindLiveObjects: 1.343100 ms CreateObjectMapping: 0.248100 ms MarkObjects: 50.241400 ms DeleteObjects: 1.399500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17387. Total: 51.738500 ms (FindLiveObjects: 1.373800 ms CreateObjectMapping: 0.247000 ms MarkObjects: 50.095500 ms DeleteObjects: 0.021100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17375. Total: 52.195500 ms (FindLiveObjects: 1.390300 ms CreateObjectMapping: 0.215400 ms MarkObjects: 50.546100 ms DeleteObjects: 0.042400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' uses 2.7 MB compressed / 9.5 MB uncompressed. Total compressed size 2.7 MB. Total uncompressed size 9.5 MB. Refreshing native plugins compatible for Editor in 29.95 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022800 seconds. Refresh completed in 0.446065 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.050ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 2.491ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.759ms GetAllGuidsForCategorization: 2.872ms CategorizeAssets: 314.488ms ImportAndPostprocessOutOfDateAssets: 18.040ms (3.795ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.828ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.367ms OnDemandSchedulerStart: 1.758ms RestoreLoadedAssetsState: 4.291ms ReloadSourceAssets: 2.064ms UnloadImportedAssets: 1.702ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.643ms UnloadStreamsBegin: 1.437ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.304ms GetLoadedSourceAssetsSnapshot: 8.237ms PersistCurrentRevisions: 1.760ms UnloadStreamsEnd: 0.229ms Untracked: 59.916ms SpriteAtlasPacking completed in 0.623210 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' Deserialize: 17.392 ms Integration: 46.379 ms Integration of assets: 0.003 ms Thread Wait Time: 0.008 ms Total Operation Time: 63.783 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 20884. Total: 54.647800 ms (FindLiveObjects: 1.713400 ms CreateObjectMapping: 0.323900 ms MarkObjects: 52.109300 ms DeleteObjects: 0.499100 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' Unloading 32 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' Deserialize: 660.468 ms Integration: 34.274 ms Integration of assets: 0.848 ms Thread Wait Time: 0.004 ms Total Operation Time: 695.593 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 18014. Total: 71.399900 ms (FindLiveObjects: 1.697900 ms CreateObjectMapping: 0.403700 ms MarkObjects: 68.822900 ms DeleteObjects: 0.474300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 169 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 17398. Total: 53.641600 ms (FindLiveObjects: 1.406600 ms CreateObjectMapping: 0.226100 ms MarkObjects: 51.734100 ms DeleteObjects: 0.273600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17407. Total: 52.241100 ms (FindLiveObjects: 1.393000 ms CreateObjectMapping: 0.233900 ms MarkObjects: 50.580400 ms DeleteObjects: 0.032500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17395. Total: 53.222800 ms (FindLiveObjects: 1.439200 ms CreateObjectMapping: 0.203300 ms MarkObjects: 51.520300 ms DeleteObjects: 0.058600 ms) Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' uses 2.6 MB compressed / 5.9 MB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' uses 1.8 MB compressed / 10.3 MB uncompressed. Total compressed size 4.4 MB. Total uncompressed size 16.2 MB. Refreshing native plugins compatible for Editor in 30.11 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023008 seconds. Refresh completed in 0.448991 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.970ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.055ms Scan: 2.125ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.563ms GetAllGuidsForCategorization: 2.836ms CategorizeAssets: 314.594ms ImportAndPostprocessOutOfDateAssets: 19.228ms (3.960ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.090ms PostProcessAllAssetNotificationsAddChangedAssets: 2.324ms OnDemandSchedulerStart: 2.225ms RestoreLoadedAssetsState: 4.629ms ReloadSourceAssets: 2.153ms UnloadImportedAssets: 1.782ms Hotreload: 0.041ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.668ms UnloadStreamsBegin: 1.355ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.658ms GetLoadedSourceAssetsSnapshot: 8.515ms PersistCurrentRevisions: 1.910ms UnloadStreamsEnd: 0.334ms Untracked: 60.137ms SpriteAtlasPacking completed in 0.620403 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/CL/Urbaland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/CL/Urbaland_Localized.unity' Deserialize: 71.983 ms Integration: 141.018 ms Integration of assets: 0.026 ms Thread Wait Time: 0.085 ms Total Operation Time: 213.113 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 33938. Total: 61.461700 ms (FindLiveObjects: 2.620400 ms CreateObjectMapping: 0.686400 ms MarkObjects: 57.668400 ms DeleteObjects: 0.483100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 309 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 2036 unused Assets to reduce memory usage. Loaded Objects now: 17405. Total: 53.928900 ms (FindLiveObjects: 1.412900 ms CreateObjectMapping: 0.290400 ms MarkObjects: 51.026100 ms DeleteObjects: 1.194900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17414. Total: 51.304600 ms (FindLiveObjects: 1.505000 ms CreateObjectMapping: 0.256300 ms MarkObjects: 49.493400 ms DeleteObjects: 0.048400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17402. Total: 52.065400 ms (FindLiveObjects: 1.452900 ms CreateObjectMapping: 0.210500 ms MarkObjects: 50.365900 ms DeleteObjects: 0.035200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/CL/Urbaland_Localized.unity' uses 4.1 MB compressed / 74.1 MB uncompressed. Total compressed size 4.1 MB. Total uncompressed size 74.1 MB. Refreshing native plugins compatible for Editor in 30.43 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.33 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022665 seconds. Refresh completed in 0.446892 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.872ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.902ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.279ms GetAllGuidsForCategorization: 3.202ms CategorizeAssets: 312.264ms ImportAndPostprocessOutOfDateAssets: 18.085ms (3.846ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.678ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.391ms OnDemandSchedulerStart: 1.856ms RestoreLoadedAssetsState: 4.314ms ReloadSourceAssets: 2.072ms UnloadImportedAssets: 1.749ms Hotreload: 0.033ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.591ms UnloadStreamsBegin: 1.364ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.323ms GetLoadedSourceAssetsSnapshot: 8.169ms PersistCurrentRevisions: 1.769ms UnloadStreamsEnd: 0.235ms Untracked: 61.768ms SpriteAtlasPacking completed in 0.616599 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' Deserialize: 53.589 ms Integration: 101.867 ms Integration of assets: 0.010 ms Thread Wait Time: 0.037 ms Total Operation Time: 155.503 ms System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 29864. Total: 57.128600 ms (FindLiveObjects: 2.062100 ms CreateObjectMapping: 0.444000 ms MarkObjects: 54.123400 ms DeleteObjects: 0.497400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 284 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 1651 unused Assets to reduce memory usage. Loaded Objects now: 17412. Total: 54.300600 ms (FindLiveObjects: 1.395200 ms CreateObjectMapping: 0.242600 ms MarkObjects: 51.308500 ms DeleteObjects: 1.352300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17421. Total: 52.834900 ms (FindLiveObjects: 1.386700 ms CreateObjectMapping: 0.251000 ms MarkObjects: 51.173300 ms DeleteObjects: 0.023100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17409. Total: 52.335000 ms (FindLiveObjects: 1.546200 ms CreateObjectMapping: 0.257900 ms MarkObjects: 50.475300 ms DeleteObjects: 0.054800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' uses 3.4 MB compressed / 10.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 10.8 MB. Refreshing native plugins compatible for Editor in 31.19 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.022890 seconds. Refresh completed in 0.445699 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.682ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.877ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.879ms GetAllGuidsForCategorization: 2.707ms CategorizeAssets: 313.628ms ImportAndPostprocessOutOfDateAssets: 18.608ms (3.895ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.735ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.549ms OnDemandSchedulerStart: 1.876ms RestoreLoadedAssetsState: 4.553ms ReloadSourceAssets: 2.043ms UnloadImportedAssets: 1.827ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.580ms UnloadStreamsBegin: 1.959ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.595ms GetLoadedSourceAssetsSnapshot: 8.474ms PersistCurrentRevisions: 1.859ms UnloadStreamsEnd: 0.251ms Untracked: 60.288ms SpriteAtlasPacking completed in 0.631532 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2799 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' Deserialize: 960.536 ms Integration: 41.724 ms Integration of assets: 0.083 ms Thread Wait Time: -0.049 ms Total Operation Time: 1002.295 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 17323. Total: 71.954700 ms (FindLiveObjects: 1.554700 ms CreateObjectMapping: 0.304700 ms MarkObjects: 69.567600 ms DeleteObjects: 0.525700 ms) [00:00:01] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' Deserialize: 4.957 ms Integration: 21.807 ms Integration of assets: 0.001 ms Thread Wait Time: 0.053 ms Total Operation Time: 26.817 ms System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 17495. Total: 51.284900 ms (FindLiveObjects: 1.526300 ms CreateObjectMapping: 0.330200 ms MarkObjects: 49.000500 ms DeleteObjects: 0.426900 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 17256. Total: 51.251700 ms (FindLiveObjects: 1.396000 ms CreateObjectMapping: 0.241700 ms MarkObjects: 49.170800 ms DeleteObjects: 0.441700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17268. Total: 50.577100 ms (FindLiveObjects: 1.374300 ms CreateObjectMapping: 0.250200 ms MarkObjects: 48.922800 ms DeleteObjects: 0.028700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.11 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17256. Total: 52.032800 ms (FindLiveObjects: 1.683900 ms CreateObjectMapping: 0.265700 ms MarkObjects: 50.025400 ms DeleteObjects: 0.057000 ms) Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' uses 2.0 MB compressed / 14.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' uses 347.6 KB compressed / 0.8 MB uncompressed. Total compressed size 2.4 MB. Total uncompressed size 15.2 MB. Refreshing native plugins compatible for Editor in 29.89 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023210 seconds. Refresh completed in 0.444767 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.749ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.813ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.437ms GetAllGuidsForCategorization: 2.854ms CategorizeAssets: 311.637ms ImportAndPostprocessOutOfDateAssets: 18.652ms (3.877ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.912ms PostProcessAllAssetNotificationsAddChangedAssets: 2.351ms OnDemandSchedulerStart: 1.969ms RestoreLoadedAssetsState: 4.543ms ReloadSourceAssets: 2.102ms UnloadImportedAssets: 1.753ms Hotreload: 0.033ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.585ms UnloadStreamsBegin: 1.383ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.465ms GetLoadedSourceAssetsSnapshot: 8.409ms PersistCurrentRevisions: 1.910ms UnloadStreamsEnd: 0.228ms Untracked: 61.425ms SpriteAtlasPacking completed in 0.633856 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' Deserialize: 68.925 ms Integration: 135.817 ms Integration of assets: 0.028 ms Thread Wait Time: 0.093 ms Total Operation Time: 204.863 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 32122. Total: 66.236700 ms (FindLiveObjects: 2.445300 ms CreateObjectMapping: 0.528300 ms MarkObjects: 62.720800 ms DeleteObjects: 0.540900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 312 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 1566 unused Assets to reduce memory usage. Loaded Objects now: 17427. Total: 52.991600 ms (FindLiveObjects: 1.320100 ms CreateObjectMapping: 0.250100 ms MarkObjects: 50.499600 ms DeleteObjects: 0.919600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17436. Total: 51.635600 ms (FindLiveObjects: 1.493000 ms CreateObjectMapping: 0.266800 ms MarkObjects: 49.849200 ms DeleteObjects: 0.025600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17424. Total: 53.461500 ms (FindLiveObjects: 1.438900 ms CreateObjectMapping: 0.251300 ms MarkObjects: 51.731000 ms DeleteObjects: 0.039500 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.7 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.7 MB. Refreshing native plugins compatible for Editor in 31.54 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023048 seconds. Refresh completed in 0.445492 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.472ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 2.008ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.346ms GetAllGuidsForCategorization: 2.884ms CategorizeAssets: 310.747ms ImportAndPostprocessOutOfDateAssets: 18.311ms (3.858ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.609ms PostProcessAllAssetNotificationsAddChangedAssets: 2.600ms OnDemandSchedulerStart: 1.875ms RestoreLoadedAssetsState: 4.367ms ReloadSourceAssets: 2.094ms UnloadImportedAssets: 1.740ms Hotreload: 0.037ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.787ms UnloadStreamsBegin: 1.413ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.510ms GetLoadedSourceAssetsSnapshot: 8.246ms PersistCurrentRevisions: 1.865ms UnloadStreamsEnd: 0.257ms Untracked: 62.161ms SpriteAtlasPacking completed in 0.619960 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/MX/DirtTrack_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/MX/DirtTrack_Localized.unity' Deserialize: 58.639 ms Integration: 122.932 ms Integration of assets: 0.009 ms Thread Wait Time: 0.033 ms Total Operation Time: 181.613 ms System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 29880. Total: 62.374600 ms (FindLiveObjects: 2.546900 ms CreateObjectMapping: 0.651500 ms MarkObjects: 58.610400 ms DeleteObjects: 0.563400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 284 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 1651 unused Assets to reduce memory usage. Loaded Objects now: 17434. Total: 54.979700 ms (FindLiveObjects: 1.435000 ms CreateObjectMapping: 0.277900 ms MarkObjects: 51.842500 ms DeleteObjects: 1.423200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17443. Total: 52.749700 ms (FindLiveObjects: 1.476400 ms CreateObjectMapping: 0.316600 ms MarkObjects: 50.927700 ms DeleteObjects: 0.027700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17431. Total: 52.200000 ms (FindLiveObjects: 1.561400 ms CreateObjectMapping: 0.237200 ms MarkObjects: 50.322800 ms DeleteObjects: 0.076200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/MX/DirtTrack_Localized.unity' uses 3.4 MB compressed / 10.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 10.8 MB. Refreshing native plugins compatible for Editor in 31.47 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023470 seconds. Refresh completed in 0.443557 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.540ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.888ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.397ms GetAllGuidsForCategorization: 2.719ms CategorizeAssets: 312.698ms ImportAndPostprocessOutOfDateAssets: 19.204ms (4.120ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.104ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.691ms OnDemandSchedulerStart: 1.744ms RestoreLoadedAssetsState: 4.545ms ReloadSourceAssets: 2.281ms UnloadImportedAssets: 1.814ms Hotreload: 0.046ms FixTempGuids: 0.020ms GatherAllCurrentPrimaryArtifactRevisions: 1.710ms UnloadStreamsBegin: 1.401ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.541ms GetLoadedSourceAssetsSnapshot: 8.383ms PersistCurrentRevisions: 1.707ms UnloadStreamsEnd: 0.246ms Untracked: 59.432ms SpriteAtlasPacking completed in 0.636893 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' Deserialize: 220.135 ms Integration: 480.762 ms Integration of assets: 0.074 ms Thread Wait Time: 0.027 ms Total Operation Time: 700.998 ms System memory in use before: 2.20 GB. System memory in use after: 2.21 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 85287. Total: 84.672800 ms (FindLiveObjects: 4.448200 ms CreateObjectMapping: 1.359100 ms MarkObjects: 78.286800 ms DeleteObjects: 0.575800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 685 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.26 GB. System memory in use after: 2.25 GB. Unloading 8195 unused Assets to reduce memory usage. Loaded Objects now: 17447. Total: 60.689200 ms (FindLiveObjects: 1.875800 ms CreateObjectMapping: 0.604500 ms MarkObjects: 52.543900 ms DeleteObjects: 5.663500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17456. Total: 52.147000 ms (FindLiveObjects: 1.526700 ms CreateObjectMapping: 0.363300 ms MarkObjects: 50.206600 ms DeleteObjects: 0.047700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17444. Total: 52.471300 ms (FindLiveObjects: 1.538700 ms CreateObjectMapping: 0.260100 ms MarkObjects: 50.638600 ms DeleteObjects: 0.032700 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' uses 22.6 MB compressed / 104.1 MB uncompressed. Total compressed size 22.6 MB. Total uncompressed size 104.1 MB. Refreshing native plugins compatible for Editor in 30.20 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.022844 seconds. Refresh completed in 0.445749 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.726ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.979ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.582ms GetAllGuidsForCategorization: 2.814ms CategorizeAssets: 313.270ms ImportAndPostprocessOutOfDateAssets: 18.881ms (4.029ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.886ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.658ms OnDemandSchedulerStart: 1.716ms RestoreLoadedAssetsState: 4.592ms ReloadSourceAssets: 2.226ms UnloadImportedAssets: 1.781ms Hotreload: 0.039ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.656ms UnloadStreamsBegin: 2.007ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.474ms GetLoadedSourceAssetsSnapshot: 8.549ms PersistCurrentRevisions: 1.810ms UnloadStreamsEnd: 0.226ms Untracked: 60.368ms SpriteAtlasPacking completed in 0.626800 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' Deserialize: 13.458 ms Integration: 51.388 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 64.856 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 441 unused Assets to reduce memory usage. Loaded Objects now: 18924. Total: 53.634300 ms (FindLiveObjects: 1.740800 ms CreateObjectMapping: 0.419300 ms MarkObjects: 50.872000 ms DeleteObjects: 0.601200 ms) Unloading 72 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 478 unused Assets to reduce memory usage. Loaded Objects now: 17284. Total: 54.231100 ms (FindLiveObjects: 1.234500 ms CreateObjectMapping: 0.234100 ms MarkObjects: 52.120300 ms DeleteObjects: 0.640900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17296. Total: 52.203300 ms (FindLiveObjects: 1.611600 ms CreateObjectMapping: 0.271900 ms MarkObjects: 50.239900 ms DeleteObjects: 0.078000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17284. Total: 52.559700 ms (FindLiveObjects: 1.505200 ms CreateObjectMapping: 0.283100 ms MarkObjects: 50.729400 ms DeleteObjects: 0.040900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.3 MB. Refreshing native plugins compatible for Editor in 31.64 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023403 seconds. Refresh completed in 0.443692 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.673ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 2.147ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.035ms GetAllGuidsForCategorization: 2.712ms CategorizeAssets: 313.188ms ImportAndPostprocessOutOfDateAssets: 18.730ms (3.919ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.079ms PostProcessAllAssetNotificationsAddChangedAssets: 2.716ms OnDemandSchedulerStart: 1.748ms RestoreLoadedAssetsState: 4.267ms ReloadSourceAssets: 2.135ms UnloadImportedAssets: 1.764ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.595ms UnloadStreamsBegin: 1.325ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.516ms GetLoadedSourceAssetsSnapshot: 8.106ms PersistCurrentRevisions: 1.875ms UnloadStreamsEnd: 0.250ms Untracked: 60.200ms SpriteAtlasPacking completed in 0.639725 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' Deserialize: 67.034 ms Integration: 117.506 ms Integration of assets: 0.008 ms Thread Wait Time: 0.033 ms Total Operation Time: 184.581 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 31333. Total: 60.464900 ms (FindLiveObjects: 2.035100 ms CreateObjectMapping: 0.444100 ms MarkObjects: 57.591200 ms DeleteObjects: 0.393600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 314 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1909 unused Assets to reduce memory usage. Loaded Objects now: 17455. Total: 54.672000 ms (FindLiveObjects: 1.430500 ms CreateObjectMapping: 0.275600 ms MarkObjects: 51.550700 ms DeleteObjects: 1.413700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17464. Total: 52.456400 ms (FindLiveObjects: 1.535600 ms CreateObjectMapping: 0.321700 ms MarkObjects: 50.574400 ms DeleteObjects: 0.023200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17452. Total: 52.426000 ms (FindLiveObjects: 1.428300 ms CreateObjectMapping: 0.222300 ms MarkObjects: 50.738700 ms DeleteObjects: 0.035300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' uses 3.3 MB compressed / 11.1 MB uncompressed. Total compressed size 3.3 MB. Total uncompressed size 11.1 MB. Refreshing native plugins compatible for Editor in 30.56 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022829 seconds. Refresh completed in 0.447760 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.745ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.886ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.235ms GetAllGuidsForCategorization: 2.797ms CategorizeAssets: 313.363ms ImportAndPostprocessOutOfDateAssets: 20.166ms (4.664ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.031ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.012ms OnDemandSchedulerStart: 1.946ms RestoreLoadedAssetsState: 4.512ms ReloadSourceAssets: 2.850ms UnloadImportedAssets: 1.787ms Hotreload: 0.040ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.554ms UnloadStreamsBegin: 1.380ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.663ms GetLoadedSourceAssetsSnapshot: 8.682ms PersistCurrentRevisions: 1.887ms UnloadStreamsEnd: 0.253ms Untracked: 59.133ms SpriteAtlasPacking completed in 0.628401 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' Deserialize: 21.352 ms Integration: 130.883 ms Integration of assets: 0.002 ms Thread Wait Time: 0.015 ms Total Operation Time: 152.252 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19746. Total: 54.165500 ms (FindLiveObjects: 1.746300 ms CreateObjectMapping: 0.422600 ms MarkObjects: 51.493900 ms DeleteObjects: 0.501500 ms) Unloading 141 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 516 unused Assets to reduce memory usage. Loaded Objects now: 17304. Total: 52.456800 ms (FindLiveObjects: 1.468200 ms CreateObjectMapping: 0.215100 ms MarkObjects: 50.082000 ms DeleteObjects: 0.690200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17316. Total: 51.130800 ms (FindLiveObjects: 1.385900 ms CreateObjectMapping: 0.234700 ms MarkObjects: 49.480900 ms DeleteObjects: 0.028500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17304. Total: 50.614100 ms (FindLiveObjects: 1.557100 ms CreateObjectMapping: 0.225100 ms MarkObjects: 48.785200 ms DeleteObjects: 0.045500 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 256 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 128 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 128 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1260, unique: 1168) Compressed shader 'Standard' on d3d11 from 5.27MB to 0.20MB Compressed shader 'Standard' in 0.06s Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 5632 (7.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 4096 (6.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1664 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1664 (2.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 2048 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 2048 (3.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.19s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' uses 12.6 MB compressed / 19.9 MB uncompressed. Total compressed size 12.6 MB. Total uncompressed size 19.9 MB. Refreshing native plugins compatible for Editor in 32.32 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023290 seconds. Refresh completed in 0.447808 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.791ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.875ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.679ms GetAllGuidsForCategorization: 2.882ms CategorizeAssets: 315.645ms ImportAndPostprocessOutOfDateAssets: 18.019ms (3.794ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.777ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.318ms OnDemandSchedulerStart: 1.905ms RestoreLoadedAssetsState: 4.224ms ReloadSourceAssets: 2.063ms UnloadImportedAssets: 1.707ms Hotreload: 0.043ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.562ms UnloadStreamsBegin: 1.523ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.373ms GetLoadedSourceAssetsSnapshot: 8.071ms PersistCurrentRevisions: 1.755ms UnloadStreamsEnd: 0.222ms Untracked: 61.310ms SpriteAtlasPacking completed in 0.641532 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' Deserialize: 230.220 ms Integration: 438.102 ms Integration of assets: 0.069 ms Thread Wait Time: 0.000 ms Total Operation Time: 668.392 ms System memory in use before: 2.20 GB. System memory in use after: 2.21 GB. Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 82498. Total: 84.358400 ms (FindLiveObjects: 4.714000 ms CreateObjectMapping: 1.351700 ms MarkObjects: 77.740200 ms DeleteObjects: 0.549900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 682 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 8128 unused Assets to reduce memory usage. Loaded Objects now: 17474. Total: 58.381900 ms (FindLiveObjects: 1.860000 ms CreateObjectMapping: 0.626100 ms MarkObjects: 51.354700 ms DeleteObjects: 4.539900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17483. Total: 52.358200 ms (FindLiveObjects: 1.446400 ms CreateObjectMapping: 0.300400 ms MarkObjects: 50.577500 ms DeleteObjects: 0.033000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17471. Total: 52.326800 ms (FindLiveObjects: 1.547400 ms CreateObjectMapping: 0.338000 ms MarkObjects: 50.405700 ms DeleteObjects: 0.034500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' uses 22.3 MB compressed / 55.4 MB uncompressed. Total compressed size 22.3 MB. Total uncompressed size 55.4 MB. Refreshing native plugins compatible for Editor in 30.00 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023029 seconds. Refresh completed in 0.452434 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.414ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 2.075ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.944ms GetAllGuidsForCategorization: 2.992ms CategorizeAssets: 315.503ms ImportAndPostprocessOutOfDateAssets: 19.226ms (4.024ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.158ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.636ms OnDemandSchedulerStart: 1.900ms RestoreLoadedAssetsState: 4.508ms ReloadSourceAssets: 2.182ms UnloadImportedAssets: 1.817ms Hotreload: 0.039ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.749ms UnloadStreamsBegin: 1.804ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.623ms GetLoadedSourceAssetsSnapshot: 8.657ms PersistCurrentRevisions: 1.918ms UnloadStreamsEnd: 0.257ms Untracked: 61.561ms SpriteAtlasPacking completed in 0.626503 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' Deserialize: 15.842 ms Integration: 57.477 ms Integration of assets: 0.004 ms Thread Wait Time: 0.039 ms Total Operation Time: 73.362 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 440 unused Assets to reduce memory usage. Loaded Objects now: 19001. Total: 53.804100 ms (FindLiveObjects: 1.514700 ms CreateObjectMapping: 0.259800 ms MarkObjects: 51.385700 ms DeleteObjects: 0.642500 ms) Unloading 77 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 17312. Total: 53.357800 ms (FindLiveObjects: 1.430000 ms CreateObjectMapping: 0.261600 ms MarkObjects: 51.035200 ms DeleteObjects: 0.628800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17324. Total: 52.363300 ms (FindLiveObjects: 1.547500 ms CreateObjectMapping: 0.278800 ms MarkObjects: 50.502600 ms DeleteObjects: 0.032900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17312. Total: 52.640300 ms (FindLiveObjects: 1.526700 ms CreateObjectMapping: 0.300200 ms MarkObjects: 50.776900 ms DeleteObjects: 0.035500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' uses 4.1 MB compressed / 13.0 MB uncompressed. Total compressed size 4.1 MB. Total uncompressed size 13.0 MB. Refreshing native plugins compatible for Editor in 30.02 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023619 seconds. Refresh completed in 0.452292 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.271ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 2.151ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.739ms GetAllGuidsForCategorization: 3.060ms CategorizeAssets: 317.284ms ImportAndPostprocessOutOfDateAssets: 19.208ms (4.076ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.242ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.708ms OnDemandSchedulerStart: 1.754ms RestoreLoadedAssetsState: 4.427ms ReloadSourceAssets: 2.185ms UnloadImportedAssets: 1.865ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.672ms UnloadStreamsBegin: 1.484ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.589ms GetLoadedSourceAssetsSnapshot: 8.349ms PersistCurrentRevisions: 1.895ms UnloadStreamsEnd: 0.254ms Untracked: 61.427ms SpriteAtlasPacking completed in 0.638324 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' Deserialize: 85.184 ms Integration: 149.378 ms Integration of assets: 0.007 ms Thread Wait Time: 0.029 ms Total Operation Time: 234.597 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 38100. Total: 64.715100 ms (FindLiveObjects: 2.503600 ms CreateObjectMapping: 0.560200 ms MarkObjects: 61.160200 ms DeleteObjects: 0.489600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 315 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.15 GB. Unloading 1913 unused Assets to reduce memory usage. Loaded Objects now: 17485. Total: 54.758400 ms (FindLiveObjects: 1.471700 ms CreateObjectMapping: 0.300200 ms MarkObjects: 51.082000 ms DeleteObjects: 1.903300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17494. Total: 51.444500 ms (FindLiveObjects: 1.409600 ms CreateObjectMapping: 0.231300 ms MarkObjects: 49.776200 ms DeleteObjects: 0.026400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17482. Total: 52.626000 ms (FindLiveObjects: 1.555400 ms CreateObjectMapping: 0.250300 ms MarkObjects: 50.741900 ms DeleteObjects: 0.077200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' uses 3.4 MB compressed / 11.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 11.8 MB. Refreshing native plugins compatible for Editor in 30.26 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.022974 seconds. Refresh completed in 0.452094 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.075ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 1.868ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.950ms GetAllGuidsForCategorization: 2.878ms CategorizeAssets: 319.350ms ImportAndPostprocessOutOfDateAssets: 17.907ms (3.816ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.548ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.338ms OnDemandSchedulerStart: 1.776ms RestoreLoadedAssetsState: 4.428ms ReloadSourceAssets: 2.085ms UnloadImportedAssets: 1.711ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.788ms UnloadStreamsBegin: 1.555ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.608ms GetLoadedSourceAssetsSnapshot: 8.441ms PersistCurrentRevisions: 1.895ms UnloadStreamsEnd: 0.259ms Untracked: 60.668ms SpriteAtlasPacking completed in 0.627033 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: ed14bc104d43a1e4f850d0a168068ac6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_VoltageDanger_Special_PF (Missing Prefab with guid: 4d6f6d92f0a44ac4683add22524e2468). 13 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 18df7ba217a42464fa8e8e344048d193). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: 7b57be98a5741d44e9d83df326e9c5bd). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 10 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' Deserialize: 21.872 ms Integration: 54.790 ms Integration of assets: 0.002 ms Thread Wait Time: 0.098 ms Total Operation Time: 76.762 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 20077. Total: 53.179900 ms (FindLiveObjects: 1.624700 ms CreateObjectMapping: 0.295900 ms MarkObjects: 50.730200 ms DeleteObjects: 0.528400 ms) Unloading 43 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 399 unused Assets to reduce memory usage. Loaded Objects now: 17334. Total: 53.110300 ms (FindLiveObjects: 1.355000 ms CreateObjectMapping: 0.243500 ms MarkObjects: 50.743900 ms DeleteObjects: 0.766300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17346. Total: 52.358000 ms (FindLiveObjects: 1.399100 ms CreateObjectMapping: 0.248400 ms MarkObjects: 50.685500 ms DeleteObjects: 0.023900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17334. Total: 53.761400 ms (FindLiveObjects: 1.565200 ms CreateObjectMapping: 0.327200 ms MarkObjects: 51.828600 ms DeleteObjects: 0.039200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.0 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.0 MB. Refreshing native plugins compatible for Editor in 29.85 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023146 seconds. Refresh completed in 0.440840 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 440.822ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.921ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.909ms GetAllGuidsForCategorization: 2.958ms CategorizeAssets: 311.601ms ImportAndPostprocessOutOfDateAssets: 18.159ms (3.855ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.840ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.485ms OnDemandSchedulerStart: 1.770ms RestoreLoadedAssetsState: 4.209ms ReloadSourceAssets: 2.128ms UnloadImportedAssets: 1.698ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.552ms UnloadStreamsBegin: 1.415ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.405ms GetLoadedSourceAssetsSnapshot: 7.970ms PersistCurrentRevisions: 1.756ms UnloadStreamsEnd: 0.224ms Untracked: 60.025ms SpriteAtlasPacking completed in 0.641782 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' Deserialize: 88.443 ms Integration: 403.233 ms Integration of assets: 0.012 ms Thread Wait Time: -0.003 ms Total Operation Time: 491.686 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 37837. Total: 62.136700 ms (FindLiveObjects: 2.530500 ms CreateObjectMapping: 0.674400 ms MarkObjects: 58.208200 ms DeleteObjects: 0.722100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 476 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 4030 unused Assets to reduce memory usage. Loaded Objects now: 17505. Total: 55.756300 ms (FindLiveObjects: 1.512700 ms CreateObjectMapping: 0.359500 ms MarkObjects: 51.261900 ms DeleteObjects: 2.621000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17514. Total: 52.078200 ms (FindLiveObjects: 1.492500 ms CreateObjectMapping: 0.353500 ms MarkObjects: 50.209500 ms DeleteObjects: 0.021500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17502. Total: 51.411800 ms (FindLiveObjects: 1.539000 ms CreateObjectMapping: 0.268200 ms MarkObjects: 49.542400 ms DeleteObjects: 0.061000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' uses 5.2 MB compressed / 44.3 MB uncompressed. Total compressed size 5.2 MB. Total uncompressed size 44.3 MB. Refreshing native plugins compatible for Editor in 30.11 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023024 seconds. Refresh completed in 0.455745 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.725ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.836ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.574ms GetAllGuidsForCategorization: 2.910ms CategorizeAssets: 315.422ms ImportAndPostprocessOutOfDateAssets: 19.025ms (3.989ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.992ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.828ms OnDemandSchedulerStart: 1.827ms RestoreLoadedAssetsState: 4.388ms ReloadSourceAssets: 2.177ms UnloadImportedAssets: 1.785ms Hotreload: 0.054ms FixTempGuids: 0.021ms GatherAllCurrentPrimaryArtifactRevisions: 1.559ms UnloadStreamsBegin: 1.530ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.528ms GetLoadedSourceAssetsSnapshot: 8.243ms PersistCurrentRevisions: 1.890ms UnloadStreamsEnd: 0.251ms Untracked: 66.870ms SpriteAtlasPacking completed in 0.626479 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' Deserialize: 212.749 ms Integration: 458.067 ms Integration of assets: 0.073 ms Thread Wait Time: -0.008 ms Total Operation Time: 670.881 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 80571. Total: 84.957900 ms (FindLiveObjects: 4.718300 ms CreateObjectMapping: 1.382100 ms MarkObjects: 78.319600 ms DeleteObjects: 0.535800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 676 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 8239 unused Assets to reduce memory usage. Loaded Objects now: 17577. Total: 59.193300 ms (FindLiveObjects: 1.900900 ms CreateObjectMapping: 0.542600 ms MarkObjects: 51.855900 ms DeleteObjects: 4.892500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17586. Total: 52.214200 ms (FindLiveObjects: 1.494100 ms CreateObjectMapping: 0.279500 ms MarkObjects: 50.417300 ms DeleteObjects: 0.022100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17574. Total: 52.734800 ms (FindLiveObjects: 1.530700 ms CreateObjectMapping: 0.245500 ms MarkObjects: 50.915000 ms DeleteObjects: 0.042400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 704 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' uses 22.1 MB compressed / 55.0 MB uncompressed. Total compressed size 22.1 MB. Total uncompressed size 55.0 MB. Refreshing native plugins compatible for Editor in 29.95 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022992 seconds. Refresh completed in 0.443613 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.584ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.893ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.719ms GetAllGuidsForCategorization: 3.032ms CategorizeAssets: 311.384ms ImportAndPostprocessOutOfDateAssets: 18.060ms (3.876ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.625ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.308ms OnDemandSchedulerStart: 1.814ms RestoreLoadedAssetsState: 4.436ms ReloadSourceAssets: 2.124ms UnloadImportedAssets: 1.730ms Hotreload: 0.036ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.540ms UnloadStreamsBegin: 1.788ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.464ms GetLoadedSourceAssetsSnapshot: 8.405ms PersistCurrentRevisions: 1.801ms UnloadStreamsEnd: 0.269ms Untracked: 61.270ms SpriteAtlasPacking completed in 0.615965 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' Unloading 2798 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' Deserialize: 133.525 ms Integration: 36.075 ms Integration of assets: 0.033 ms Thread Wait Time: -0.002 ms Total Operation Time: 169.630 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 17445. Total: 59.822800 ms (FindLiveObjects: 1.836100 ms CreateObjectMapping: 0.428700 ms MarkObjects: 56.874800 ms DeleteObjects: 0.681000 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 17415. Total: 51.094700 ms (FindLiveObjects: 1.344500 ms CreateObjectMapping: 0.196500 ms MarkObjects: 49.022800 ms DeleteObjects: 0.529500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17427. Total: 53.883900 ms (FindLiveObjects: 1.486100 ms CreateObjectMapping: 0.253700 ms MarkObjects: 52.074900 ms DeleteObjects: 0.067300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17415. Total: 53.132200 ms (FindLiveObjects: 1.536600 ms CreateObjectMapping: 0.270300 ms MarkObjects: 51.287500 ms DeleteObjects: 0.036600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' uses 322.0 KB compressed / 2.0 MB uncompressed. Total compressed size 322.2 KB. Total uncompressed size 2.0 MB. Refreshing native plugins compatible for Editor in 30.46 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023032 seconds. Refresh completed in 0.442705 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 442.687ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.872ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.464ms GetAllGuidsForCategorization: 2.808ms CategorizeAssets: 311.429ms ImportAndPostprocessOutOfDateAssets: 17.834ms (3.815ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.689ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.365ms OnDemandSchedulerStart: 1.706ms RestoreLoadedAssetsState: 4.258ms ReloadSourceAssets: 2.108ms UnloadImportedAssets: 1.685ms Hotreload: 0.032ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.587ms UnloadStreamsBegin: 1.403ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.319ms GetLoadedSourceAssetsSnapshot: 8.173ms PersistCurrentRevisions: 1.752ms UnloadStreamsEnd: 0.229ms Untracked: 61.924ms SpriteAtlasPacking completed in 0.638956 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' Deserialize: 13.248 ms Integration: 58.842 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 72.101 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 19558. Total: 53.438700 ms (FindLiveObjects: 1.742100 ms CreateObjectMapping: 0.428800 ms MarkObjects: 50.762800 ms DeleteObjects: 0.503800 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 446 unused Assets to reduce memory usage. Loaded Objects now: 17416. Total: 52.420600 ms (FindLiveObjects: 1.296900 ms CreateObjectMapping: 0.204900 ms MarkObjects: 50.330000 ms DeleteObjects: 0.587500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17428. Total: 51.243500 ms (FindLiveObjects: 1.434700 ms CreateObjectMapping: 0.237900 ms MarkObjects: 49.533200 ms DeleteObjects: 0.036200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17416. Total: 51.175400 ms (FindLiveObjects: 1.399000 ms CreateObjectMapping: 0.203900 ms MarkObjects: 49.536400 ms DeleteObjects: 0.034900 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' uses 4.1 MB compressed / 13.0 MB uncompressed. Total compressed size 4.1 MB. Total uncompressed size 13.0 MB. Refreshing native plugins compatible for Editor in 29.87 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023759 seconds. Refresh completed in 0.440741 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 440.723ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.831ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.268ms GetAllGuidsForCategorization: 2.679ms CategorizeAssets: 309.896ms ImportAndPostprocessOutOfDateAssets: 18.000ms (3.728ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.867ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.442ms OnDemandSchedulerStart: 1.780ms RestoreLoadedAssetsState: 4.183ms ReloadSourceAssets: 2.031ms UnloadImportedAssets: 1.676ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.653ms UnloadStreamsBegin: 1.504ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.320ms GetLoadedSourceAssetsSnapshot: 7.984ms PersistCurrentRevisions: 1.772ms UnloadStreamsEnd: 0.225ms Untracked: 61.779ms SpriteAtlasPacking completed in 0.639008 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' Deserialize: 77.813 ms Integration: 132.534 ms Integration of assets: 0.009 ms Thread Wait Time: 0.009 ms Total Operation Time: 210.365 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 33908. Total: 60.453900 ms (FindLiveObjects: 2.357000 ms CreateObjectMapping: 0.498300 ms MarkObjects: 57.082500 ms DeleteObjects: 0.515500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 316 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.16 GB. Unloading 1872 unused Assets to reduce memory usage. Loaded Objects now: 17589. Total: 53.023800 ms (FindLiveObjects: 1.376400 ms CreateObjectMapping: 0.245000 ms MarkObjects: 49.842000 ms DeleteObjects: 1.559500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17598. Total: 51.101500 ms (FindLiveObjects: 1.440500 ms CreateObjectMapping: 0.284900 ms MarkObjects: 49.354300 ms DeleteObjects: 0.021000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17586. Total: 53.036800 ms (FindLiveObjects: 1.553400 ms CreateObjectMapping: 0.231400 ms MarkObjects: 51.182100 ms DeleteObjects: 0.068800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.03s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' uses 9.0 MB compressed / 21.5 MB uncompressed. Total compressed size 9.0 MB. Total uncompressed size 21.5 MB. Refreshing native plugins compatible for Editor in 30.13 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022948 seconds. Refresh completed in 0.448311 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.291ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 1.936ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.584ms GetAllGuidsForCategorization: 2.947ms CategorizeAssets: 312.626ms ImportAndPostprocessOutOfDateAssets: 18.253ms (3.794ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.796ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.400ms OnDemandSchedulerStart: 1.727ms RestoreLoadedAssetsState: 4.536ms ReloadSourceAssets: 1.982ms UnloadImportedAssets: 1.788ms Hotreload: 0.046ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.710ms UnloadStreamsBegin: 1.519ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.459ms GetLoadedSourceAssetsSnapshot: 8.497ms PersistCurrentRevisions: 1.939ms UnloadStreamsEnd: 0.225ms Untracked: 64.704ms SpriteAtlasPacking completed in 0.621941 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2799 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' Deserialize: 88.606 ms Integration: 52.726 ms Integration of assets: 0.039 ms Thread Wait Time: 0.009 ms Total Operation Time: 141.380 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 17458. Total: 61.947400 ms (FindLiveObjects: 1.633300 ms CreateObjectMapping: 0.293400 ms MarkObjects: 59.486500 ms DeleteObjects: 0.532800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 17438. Total: 52.168400 ms (FindLiveObjects: 1.486600 ms CreateObjectMapping: 0.214100 ms MarkObjects: 50.125800 ms DeleteObjects: 0.340800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17450. Total: 52.963100 ms (FindLiveObjects: 1.676500 ms CreateObjectMapping: 0.329500 ms MarkObjects: 50.932200 ms DeleteObjects: 0.023000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17438. Total: 53.434200 ms (FindLiveObjects: 1.567700 ms CreateObjectMapping: 0.373200 ms MarkObjects: 51.457700 ms DeleteObjects: 0.034500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' uses 279.0 KB compressed / 1.3 MB uncompressed. Total compressed size 279.2 KB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 29.57 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023075 seconds. Refresh completed in 0.444675 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.657ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.886ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.692ms GetAllGuidsForCategorization: 2.793ms CategorizeAssets: 313.092ms ImportAndPostprocessOutOfDateAssets: 18.463ms (3.858ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.954ms PostProcessAllAssetNotificationsAddChangedAssets: 2.362ms OnDemandSchedulerStart: 1.972ms RestoreLoadedAssetsState: 4.316ms ReloadSourceAssets: 2.095ms UnloadImportedAssets: 1.742ms Hotreload: 0.035ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.579ms UnloadStreamsBegin: 1.554ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.621ms GetLoadedSourceAssetsSnapshot: 8.180ms PersistCurrentRevisions: 1.869ms UnloadStreamsEnd: 0.257ms Untracked: 59.732ms SpriteAtlasPacking completed in 0.637996 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' Deserialize: 115.763 ms Integration: 38.317 ms Integration of assets: 0.010 ms Thread Wait Time: 0.090 ms Total Operation Time: 154.180 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 17459. Total: 60.134400 ms (FindLiveObjects: 1.507300 ms CreateObjectMapping: 0.267700 ms MarkObjects: 57.812500 ms DeleteObjects: 0.545500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 17439. Total: 52.429900 ms (FindLiveObjects: 1.697700 ms CreateObjectMapping: 0.239500 ms MarkObjects: 50.075200 ms DeleteObjects: 0.416100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17451. Total: 51.520600 ms (FindLiveObjects: 1.422400 ms CreateObjectMapping: 0.246800 ms MarkObjects: 49.825000 ms DeleteObjects: 0.025400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17439. Total: 52.953900 ms (FindLiveObjects: 1.685500 ms CreateObjectMapping: 0.351800 ms MarkObjects: 50.840400 ms DeleteObjects: 0.074700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' uses 298.0 KB compressed / 1.9 MB uncompressed. Total compressed size 298.2 KB. Total uncompressed size 1.9 MB. Refreshing native plugins compatible for Editor in 30.22 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023470 seconds. Refresh completed in 0.442771 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 442.751ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.925ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.615ms GetAllGuidsForCategorization: 2.691ms CategorizeAssets: 311.121ms ImportAndPostprocessOutOfDateAssets: 18.554ms (3.826ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.712ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.330ms OnDemandSchedulerStart: 2.305ms RestoreLoadedAssetsState: 4.380ms ReloadSourceAssets: 2.044ms UnloadImportedAssets: 1.756ms Hotreload: 0.031ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.640ms UnloadStreamsBegin: 1.437ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.317ms GetLoadedSourceAssetsSnapshot: 8.198ms PersistCurrentRevisions: 1.726ms UnloadStreamsEnd: 0.228ms Untracked: 62.400ms SpriteAtlasPacking completed in 0.641133 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: a29a7942aa5fba84c9250cfed6aed2a4). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 27758a45238ff9d488acff5ed0e477f8). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 2137f989a55ab014c8584108b98a6032). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' Deserialize: 22.057 ms Integration: 67.069 ms Integration of assets: 0.003 ms Thread Wait Time: 0.004 ms Total Operation Time: 89.133 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 21633. Total: 54.903700 ms (FindLiveObjects: 1.676700 ms CreateObjectMapping: 0.327700 ms MarkObjects: 52.399300 ms DeleteObjects: 0.499000 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 539 unused Assets to reduce memory usage. Loaded Objects now: 17440. Total: 52.661400 ms (FindLiveObjects: 1.327100 ms CreateObjectMapping: 0.227300 ms MarkObjects: 50.420500 ms DeleteObjects: 0.684600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17452. Total: 52.201000 ms (FindLiveObjects: 1.428700 ms CreateObjectMapping: 0.235100 ms MarkObjects: 50.491600 ms DeleteObjects: 0.043500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17440. Total: 51.804800 ms (FindLiveObjects: 1.464400 ms CreateObjectMapping: 0.257300 ms MarkObjects: 50.044700 ms DeleteObjects: 0.037400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Refreshing native plugins compatible for Editor in 33.96 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023316 seconds. Refresh completed in 0.450532 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.514ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 2.068ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.496ms GetAllGuidsForCategorization: 2.757ms CategorizeAssets: 320.251ms ImportAndPostprocessOutOfDateAssets: 17.714ms (3.748ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.645ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.350ms OnDemandSchedulerStart: 1.736ms RestoreLoadedAssetsState: 4.235ms ReloadSourceAssets: 2.060ms UnloadImportedAssets: 1.660ms Hotreload: 0.038ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.717ms UnloadStreamsBegin: 1.429ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.307ms GetLoadedSourceAssetsSnapshot: 8.428ms PersistCurrentRevisions: 1.808ms UnloadStreamsEnd: 0.225ms Untracked: 60.492ms SpriteAtlasPacking completed in 0.635246 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' Deserialize: 109.749 ms Integration: 413.027 ms Integration of assets: 0.011 ms Thread Wait Time: -0.001 ms Total Operation Time: 522.786 ms System memory in use before: 2.19 GB. System memory in use after: 2.20 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 41837. Total: 64.348900 ms (FindLiveObjects: 3.057000 ms CreateObjectMapping: 0.830200 ms MarkObjects: 59.922500 ms DeleteObjects: 0.537800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 473 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.19 GB. System memory in use after: 2.18 GB. Unloading 3848 unused Assets to reduce memory usage. Loaded Objects now: 17611. Total: 54.078900 ms (FindLiveObjects: 1.400000 ms CreateObjectMapping: 0.283000 ms MarkObjects: 50.364600 ms DeleteObjects: 2.029700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17620. Total: 51.173500 ms (FindLiveObjects: 1.427200 ms CreateObjectMapping: 0.280200 ms MarkObjects: 49.437300 ms DeleteObjects: 0.027600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17608. Total: 51.864100 ms (FindLiveObjects: 1.526200 ms CreateObjectMapping: 0.314200 ms MarkObjects: 49.974600 ms DeleteObjects: 0.048000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1664 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.18s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' uses 9.5 MB compressed / 57.8 MB uncompressed. Total compressed size 9.5 MB. Total uncompressed size 57.8 MB. Refreshing native plugins compatible for Editor in 30.78 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023570 seconds. Refresh completed in 0.455472 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.459ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.967ms InitializeImportedAssetsSnapshot: 28.685ms GetAllGuidsForCategorization: 2.921ms CategorizeAssets: 320.606ms ImportAndPostprocessOutOfDateAssets: 18.837ms (3.994ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.220ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.447ms OnDemandSchedulerStart: 1.720ms RestoreLoadedAssetsState: 4.454ms ReloadSourceAssets: 2.125ms UnloadImportedAssets: 1.842ms Hotreload: 0.053ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.661ms UnloadStreamsBegin: 1.597ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.367ms GetLoadedSourceAssetsSnapshot: 8.535ms PersistCurrentRevisions: 1.789ms UnloadStreamsEnd: 0.231ms Untracked: 61.167ms SpriteAtlasPacking completed in 0.636081 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' Deserialize: 19.003 ms Integration: 37.314 ms Integration of assets: 0.004 ms Thread Wait Time: 0.021 ms Total Operation Time: 56.340 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 18464. Total: 52.723800 ms (FindLiveObjects: 1.584200 ms CreateObjectMapping: 0.300500 ms MarkObjects: 50.344600 ms DeleteObjects: 0.492800 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 17586. Total: 54.746600 ms (FindLiveObjects: 1.780300 ms CreateObjectMapping: 0.256400 ms MarkObjects: 52.285700 ms DeleteObjects: 0.422800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17598. Total: 53.400800 ms (FindLiveObjects: 1.578500 ms CreateObjectMapping: 0.301100 ms MarkObjects: 51.494800 ms DeleteObjects: 0.025600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17586. Total: 53.280000 ms (FindLiveObjects: 1.591400 ms CreateObjectMapping: 0.259400 ms MarkObjects: 51.393400 ms DeleteObjects: 0.034600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' uses 61.0 KB compressed / 315.9 KB uncompressed. Total compressed size 61.1 KB. Total uncompressed size 315.9 KB. Refreshing native plugins compatible for Editor in 32.37 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.023343 seconds. Refresh completed in 0.443407 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.390ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.971ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.236ms GetAllGuidsForCategorization: 2.622ms CategorizeAssets: 313.920ms ImportAndPostprocessOutOfDateAssets: 17.873ms (3.801ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.552ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.352ms OnDemandSchedulerStart: 1.978ms RestoreLoadedAssetsState: 4.189ms ReloadSourceAssets: 2.051ms UnloadImportedAssets: 1.727ms Hotreload: 0.032ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.605ms UnloadStreamsBegin: 1.272ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.705ms GetLoadedSourceAssetsSnapshot: 8.174ms PersistCurrentRevisions: 1.714ms UnloadStreamsEnd: 0.267ms Untracked: 61.157ms SpriteAtlasPacking completed in 0.643510 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' Unloading 2968 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' Deserialize: 179.633 ms Integration: 40.745 ms Integration of assets: 0.037 ms Thread Wait Time: -0.001 ms Total Operation Time: 220.414 ms System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 18098. Total: 64.341100 ms (FindLiveObjects: 1.606700 ms CreateObjectMapping: 0.333100 ms MarkObjects: 61.881700 ms DeleteObjects: 0.517200 ms) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 17587. Total: 53.558300 ms (FindLiveObjects: 1.424200 ms CreateObjectMapping: 0.225600 ms MarkObjects: 51.444800 ms DeleteObjects: 0.461500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17599. Total: 51.925100 ms (FindLiveObjects: 1.462000 ms CreateObjectMapping: 0.240600 ms MarkObjects: 50.115300 ms DeleteObjects: 0.105100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17587. Total: 51.715300 ms (FindLiveObjects: 1.577500 ms CreateObjectMapping: 0.243500 ms MarkObjects: 49.861700 ms DeleteObjects: 0.031300 ms) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' uses 0.8 MB compressed / 3.2 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 3.2 MB. Refreshing native plugins compatible for Editor in 30.29 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023658 seconds. Refresh completed in 0.455609 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.595ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 2.077ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.071ms GetAllGuidsForCategorization: 2.890ms CategorizeAssets: 319.027ms ImportAndPostprocessOutOfDateAssets: 19.651ms (4.155ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.447ms PostProcessAllAssetNotificationsAddChangedAssets: 2.692ms OnDemandSchedulerStart: 1.925ms RestoreLoadedAssetsState: 4.432ms ReloadSourceAssets: 2.186ms UnloadImportedAssets: 1.945ms Hotreload: 0.041ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.623ms UnloadStreamsBegin: 1.311ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.702ms GetLoadedSourceAssetsSnapshot: 8.538ms PersistCurrentRevisions: 1.889ms UnloadStreamsEnd: 0.248ms Untracked: 62.331ms SpriteAtlasPacking completed in 0.640188 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' Deserialize: 124.713 ms Integration: 44.384 ms Integration of assets: 0.010 ms Thread Wait Time: 0.000 ms Total Operation Time: 169.107 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 17608. Total: 62.862500 ms (FindLiveObjects: 1.824900 ms CreateObjectMapping: 0.348200 ms MarkObjects: 60.168600 ms DeleteObjects: 0.518700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.13 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 17588. Total: 54.474200 ms (FindLiveObjects: 1.509500 ms CreateObjectMapping: 0.244700 ms MarkObjects: 52.322300 ms DeleteObjects: 0.396200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17600. Total: 53.577800 ms (FindLiveObjects: 1.781600 ms CreateObjectMapping: 0.364300 ms MarkObjects: 51.405600 ms DeleteObjects: 0.025100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17588. Total: 54.678700 ms (FindLiveObjects: 1.599700 ms CreateObjectMapping: 0.330100 ms MarkObjects: 52.710100 ms DeleteObjects: 0.037600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' uses 5.4 MB compressed / 8.6 MB uncompressed. Total compressed size 5.4 MB. Total uncompressed size 8.6 MB. Refreshing native plugins compatible for Editor in 30.08 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023940 seconds. Refresh completed in 0.448118 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.101ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.064ms Scan: 2.047ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.478ms GetAllGuidsForCategorization: 2.902ms CategorizeAssets: 313.874ms ImportAndPostprocessOutOfDateAssets: 19.589ms (4.110ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.653ms PostProcessAllAssetNotificationsAddChangedAssets: 2.833ms OnDemandSchedulerStart: 1.661ms RestoreLoadedAssetsState: 4.331ms ReloadSourceAssets: 2.178ms UnloadImportedAssets: 1.905ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.635ms UnloadStreamsBegin: 1.444ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.301ms GetLoadedSourceAssetsSnapshot: 8.321ms PersistCurrentRevisions: 1.746ms UnloadStreamsEnd: 0.233ms Untracked: 61.337ms SpriteAtlasPacking completed in 0.640024 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' Deserialize: 17.771 ms Integration: 63.503 ms Integration of assets: 0.007 ms Thread Wait Time: 0.036 ms Total Operation Time: 81.317 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 20532. Total: 54.614200 ms (FindLiveObjects: 1.828700 ms CreateObjectMapping: 0.435900 ms MarkObjects: 51.844900 ms DeleteObjects: 0.502900 ms) Unloading 45 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 17589. Total: 52.848000 ms (FindLiveObjects: 1.493600 ms CreateObjectMapping: 0.266500 ms MarkObjects: 50.498300 ms DeleteObjects: 0.588400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17601. Total: 54.059400 ms (FindLiveObjects: 1.611000 ms CreateObjectMapping: 0.336300 ms MarkObjects: 52.080600 ms DeleteObjects: 0.030000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17589. Total: 52.472700 ms (FindLiveObjects: 1.738300 ms CreateObjectMapping: 0.249400 ms MarkObjects: 50.449400 ms DeleteObjects: 0.034400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.0 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.0 MB. Refreshing native plugins compatible for Editor in 29.99 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.36 ms. Registering precompiled user dll's ... Registered in 0.024011 seconds. Refresh completed in 0.457797 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.781ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.937ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.801ms GetAllGuidsForCategorization: 2.948ms CategorizeAssets: 319.024ms ImportAndPostprocessOutOfDateAssets: 19.224ms (4.036ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.302ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.629ms OnDemandSchedulerStart: 1.875ms RestoreLoadedAssetsState: 4.381ms ReloadSourceAssets: 2.188ms UnloadImportedAssets: 1.818ms Hotreload: 0.040ms FixTempGuids: 0.023ms GatherAllCurrentPrimaryArtifactRevisions: 1.597ms UnloadStreamsBegin: 1.481ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.762ms GetLoadedSourceAssetsSnapshot: 8.399ms PersistCurrentRevisions: 2.007ms UnloadStreamsEnd: 0.255ms Untracked: 65.228ms SpriteAtlasPacking completed in 0.636168 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' Deserialize: 110.021 ms Integration: 405.042 ms Integration of assets: 0.017 ms Thread Wait Time: 0.005 ms Total Operation Time: 515.085 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 42195. Total: 63.413400 ms (FindLiveObjects: 2.837200 ms CreateObjectMapping: 0.674100 ms MarkObjects: 59.354800 ms DeleteObjects: 0.546400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 473 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.19 GB. System memory in use after: 2.18 GB. Unloading 4152 unused Assets to reduce memory usage. Loaded Objects now: 17760. Total: 56.130500 ms (FindLiveObjects: 1.691300 ms CreateObjectMapping: 0.422100 ms MarkObjects: 51.197500 ms DeleteObjects: 2.818100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17769. Total: 54.428400 ms (FindLiveObjects: 1.541900 ms CreateObjectMapping: 0.366600 ms MarkObjects: 52.477500 ms DeleteObjects: 0.041500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17757. Total: 53.994900 ms (FindLiveObjects: 1.600300 ms CreateObjectMapping: 0.325400 ms MarkObjects: 52.005800 ms DeleteObjects: 0.062200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' uses 7.1 MB compressed / 53.0 MB uncompressed. Total compressed size 7.1 MB. Total uncompressed size 53.0 MB. Refreshing native plugins compatible for Editor in 30.13 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023040 seconds. Refresh completed in 0.470342 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 470.323ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.892ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.790ms GetAllGuidsForCategorization: 2.622ms CategorizeAssets: 312.616ms ImportAndPostprocessOutOfDateAssets: 19.044ms (3.910ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.897ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.516ms OnDemandSchedulerStart: 1.974ms RestoreLoadedAssetsState: 4.746ms ReloadSourceAssets: 2.075ms UnloadImportedAssets: 1.813ms Hotreload: 0.051ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.626ms UnloadStreamsBegin: 1.451ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.622ms GetLoadedSourceAssetsSnapshot: 8.685ms PersistCurrentRevisions: 1.950ms UnloadStreamsEnd: 0.257ms Untracked: 85.766ms SpriteAtlasPacking completed in 0.625042 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' Deserialize: 17.392 ms Integration: 70.281 ms Integration of assets: 0.009 ms Thread Wait Time: 0.037 ms Total Operation Time: 87.719 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 22405. Total: 57.096500 ms (FindLiveObjects: 1.847500 ms CreateObjectMapping: 0.381100 ms MarkObjects: 54.017400 ms DeleteObjects: 0.849100 ms) Unloading 102 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 1625 unused Assets to reduce memory usage. Loaded Objects now: 17735. Total: 55.015000 ms (FindLiveObjects: 1.479000 ms CreateObjectMapping: 0.277900 ms MarkObjects: 52.219800 ms DeleteObjects: 1.037200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17747. Total: 54.416600 ms (FindLiveObjects: 1.725900 ms CreateObjectMapping: 0.318700 ms MarkObjects: 52.346300 ms DeleteObjects: 0.024800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17735. Total: 53.289500 ms (FindLiveObjects: 1.617600 ms CreateObjectMapping: 0.297200 ms MarkObjects: 51.306500 ms DeleteObjects: 0.066800 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 528 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 400 / 400 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 400 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4208, unique: 3960) Compressed shader 'Standard' on d3d11 from 18.53MB to 0.80MB Compressed shader 'Standard' in 0.22s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' uses 9.2 MB compressed / 15.4 MB uncompressed. Total compressed size 9.2 MB. Total uncompressed size 15.4 MB. Refreshing native plugins compatible for Editor in 30.20 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023101 seconds. Refresh completed in 0.448171 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.158ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.061ms Scan: 1.887ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.243ms GetAllGuidsForCategorization: 3.107ms CategorizeAssets: 315.590ms ImportAndPostprocessOutOfDateAssets: 19.459ms (3.997ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.903ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.636ms OnDemandSchedulerStart: 2.237ms RestoreLoadedAssetsState: 4.685ms ReloadSourceAssets: 2.188ms UnloadImportedAssets: 1.785ms Hotreload: 0.031ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.675ms UnloadStreamsBegin: 1.669ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.929ms GetLoadedSourceAssetsSnapshot: 8.616ms PersistCurrentRevisions: 1.846ms UnloadStreamsEnd: 0.260ms Untracked: 59.796ms SpriteAtlasPacking completed in 0.639179 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2966 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' Deserialize: 669.182 ms Integration: 50.908 ms Integration of assets: 0.086 ms Thread Wait Time: 0.030 ms Total Operation Time: 720.206 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 17765. Total: 71.172400 ms (FindLiveObjects: 1.736500 ms CreateObjectMapping: 0.401200 ms MarkObjects: 68.377800 ms DeleteObjects: 0.655500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 7 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 17739. Total: 54.721300 ms (FindLiveObjects: 1.553800 ms CreateObjectMapping: 0.277600 ms MarkObjects: 52.469900 ms DeleteObjects: 0.418000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17748. Total: 54.929200 ms (FindLiveObjects: 1.822400 ms CreateObjectMapping: 0.346900 ms MarkObjects: 52.724900 ms DeleteObjects: 0.033300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17736. Total: 53.284500 ms (FindLiveObjects: 1.595900 ms CreateObjectMapping: 0.233300 ms MarkObjects: 51.395200 ms DeleteObjects: 0.059100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' uses 2.7 MB compressed / 16.4 MB uncompressed. Total compressed size 2.7 MB. Total uncompressed size 16.4 MB. Refreshing native plugins compatible for Editor in 30.24 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023764 seconds. Refresh completed in 0.450608 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.591ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.934ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 27.992ms GetAllGuidsForCategorization: 2.925ms CategorizeAssets: 315.630ms ImportAndPostprocessOutOfDateAssets: 19.170ms (3.993ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.170ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.514ms OnDemandSchedulerStart: 1.943ms RestoreLoadedAssetsState: 4.548ms ReloadSourceAssets: 2.114ms UnloadImportedAssets: 1.855ms Hotreload: 0.047ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.605ms UnloadStreamsBegin: 1.496ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.247ms GetLoadedSourceAssetsSnapshot: 8.352ms PersistCurrentRevisions: 1.775ms UnloadStreamsEnd: 0.233ms Untracked: 62.150ms SpriteAtlasPacking completed in 0.640831 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' Deserialize: 14.747 ms Integration: 74.181 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 88.938 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 24055. Total: 55.158000 ms (FindLiveObjects: 2.042800 ms CreateObjectMapping: 0.592400 ms MarkObjects: 51.992500 ms DeleteObjects: 0.529400 ms) Unloading 102 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 1654 unused Assets to reduce memory usage. Loaded Objects now: 17761. Total: 55.395600 ms (FindLiveObjects: 1.515700 ms CreateObjectMapping: 0.273400 ms MarkObjects: 52.379900 ms DeleteObjects: 1.224900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17773. Total: 53.260700 ms (FindLiveObjects: 1.624800 ms CreateObjectMapping: 0.366000 ms MarkObjects: 51.221100 ms DeleteObjects: 0.047400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17761. Total: 52.648400 ms (FindLiveObjects: 1.632500 ms CreateObjectMapping: 0.339100 ms MarkObjects: 50.585200 ms DeleteObjects: 0.090100 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 528 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 400 / 400 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 400 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4208, unique: 3960) Compressed shader 'Standard' on d3d11 from 18.53MB to 0.80MB Compressed shader 'Standard' in 0.22s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' uses 9.2 MB compressed / 15.5 MB uncompressed. Total compressed size 9.2 MB. Total uncompressed size 15.5 MB. Refreshing native plugins compatible for Editor in 29.97 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023636 seconds. Refresh completed in 0.448285 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.263ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.936ms InitializeImportedAssetsSnapshot: 26.788ms GetAllGuidsForCategorization: 2.822ms CategorizeAssets: 313.413ms ImportAndPostprocessOutOfDateAssets: 20.108ms (4.019ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.651ms PostProcessAllAssetNotificationsAddChangedAssets: 2.792ms OnDemandSchedulerStart: 2.167ms RestoreLoadedAssetsState: 4.478ms ReloadSourceAssets: 2.184ms UnloadImportedAssets: 1.811ms Hotreload: 0.036ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.592ms UnloadStreamsBegin: 1.621ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.502ms GetLoadedSourceAssetsSnapshot: 8.304ms PersistCurrentRevisions: 1.877ms UnloadStreamsEnd: 0.249ms Untracked: 61.952ms SpriteAtlasPacking completed in 0.637926 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/CL/Ruta_G21_1_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/CL/Ruta_G21_1_Localized.unity' Deserialize: 23.007 ms Integration: 71.489 ms Integration of assets: 0.004 ms Thread Wait Time: 0.026 ms Total Operation Time: 94.525 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 22419. Total: 56.212800 ms (FindLiveObjects: 1.959800 ms CreateObjectMapping: 0.487200 ms MarkObjects: 53.279400 ms DeleteObjects: 0.485300 ms) Unloading 241 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 868 unused Assets to reduce memory usage. Loaded Objects now: 17929. Total: 53.814000 ms (FindLiveObjects: 1.503100 ms CreateObjectMapping: 0.267900 ms MarkObjects: 51.210200 ms DeleteObjects: 0.831500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17941. Total: 53.284900 ms (FindLiveObjects: 1.510000 ms CreateObjectMapping: 0.259600 ms MarkObjects: 51.492600 ms DeleteObjects: 0.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17929. Total: 53.211800 ms (FindLiveObjects: 1.493200 ms CreateObjectMapping: 0.241400 ms MarkObjects: 51.443200 ms DeleteObjects: 0.032800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/CL/Ruta_G21_1_Localized.unity' uses 200.0 KB compressed / 0.6 MB uncompressed. Total compressed size 200.2 KB. Total uncompressed size 0.6 MB. Refreshing native plugins compatible for Editor in 30.32 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.022797 seconds. Refresh completed in 0.444120 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.106ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.881ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.512ms GetAllGuidsForCategorization: 2.883ms CategorizeAssets: 313.762ms ImportAndPostprocessOutOfDateAssets: 18.758ms (3.884ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.915ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.500ms OnDemandSchedulerStart: 2.017ms RestoreLoadedAssetsState: 4.442ms ReloadSourceAssets: 2.130ms UnloadImportedAssets: 1.729ms Hotreload: 0.032ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.614ms UnloadStreamsBegin: 1.431ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.495ms GetLoadedSourceAssetsSnapshot: 8.407ms PersistCurrentRevisions: 1.684ms UnloadStreamsEnd: 0.229ms Untracked: 59.490ms SpriteAtlasPacking completed in 0.630046 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/CL/Ruta_G21_2_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/CL/Ruta_G21_2_Localized.unity' Deserialize: 23.249 ms Integration: 52.511 ms Integration of assets: 0.003 ms Thread Wait Time: 0.008 ms Total Operation Time: 75.771 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 22304. Total: 54.965700 ms (FindLiveObjects: 1.800900 ms CreateObjectMapping: 0.376800 ms MarkObjects: 52.294100 ms DeleteObjects: 0.492800 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 726 unused Assets to reduce memory usage. Loaded Objects now: 17763. Total: 52.404400 ms (FindLiveObjects: 1.387200 ms CreateObjectMapping: 0.216300 ms MarkObjects: 50.025200 ms DeleteObjects: 0.774400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17775. Total: 51.408400 ms (FindLiveObjects: 1.497100 ms CreateObjectMapping: 0.259200 ms MarkObjects: 49.595100 ms DeleteObjects: 0.055500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17763. Total: 51.158000 ms (FindLiveObjects: 1.809200 ms CreateObjectMapping: 0.257600 ms MarkObjects: 49.051600 ms DeleteObjects: 0.038400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/CL/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.4 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.4 MB. Refreshing native plugins compatible for Editor in 29.98 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023021 seconds. Refresh completed in 0.446510 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.492ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 2.005ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.797ms GetAllGuidsForCategorization: 2.666ms CategorizeAssets: 311.940ms ImportAndPostprocessOutOfDateAssets: 22.025ms (6.218ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.113ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.387ms OnDemandSchedulerStart: 1.916ms RestoreLoadedAssetsState: 4.390ms ReloadSourceAssets: 4.277ms UnloadImportedAssets: 1.915ms Hotreload: 0.041ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.559ms UnloadStreamsBegin: 1.431ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.563ms GetLoadedSourceAssetsSnapshot: 8.290ms PersistCurrentRevisions: 1.879ms UnloadStreamsEnd: 0.252ms Untracked: 58.786ms SpriteAtlasPacking completed in 0.627686 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/CL/Ruta_G21_3_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/CL/Ruta_G21_3_Localized.unity' Deserialize: 19.655 ms Integration: 52.066 ms Integration of assets: 0.003 ms Thread Wait Time: 0.005 ms Total Operation Time: 71.729 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 21070. Total: 53.392400 ms (FindLiveObjects: 1.764000 ms CreateObjectMapping: 0.321100 ms MarkObjects: 50.834600 ms DeleteObjects: 0.471600 ms) Unloading 65 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 17764. Total: 53.512700 ms (FindLiveObjects: 1.378100 ms CreateObjectMapping: 0.219200 ms MarkObjects: 51.226300 ms DeleteObjects: 0.687900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17776. Total: 51.351400 ms (FindLiveObjects: 1.514200 ms CreateObjectMapping: 0.251200 ms MarkObjects: 49.562900 ms DeleteObjects: 0.022200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17764. Total: 52.560400 ms (FindLiveObjects: 1.653600 ms CreateObjectMapping: 0.285400 ms MarkObjects: 50.586100 ms DeleteObjects: 0.033800 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/CL/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 31.65 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023491 seconds. Refresh completed in 0.442539 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 442.522ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.871ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.381ms GetAllGuidsForCategorization: 2.848ms CategorizeAssets: 312.504ms ImportAndPostprocessOutOfDateAssets: 18.670ms (3.935ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.996ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.620ms OnDemandSchedulerStart: 1.774ms RestoreLoadedAssetsState: 4.344ms ReloadSourceAssets: 2.117ms UnloadImportedAssets: 1.796ms Hotreload: 0.036ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.557ms UnloadStreamsBegin: 1.431ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.566ms GetLoadedSourceAssetsSnapshot: 8.280ms PersistCurrentRevisions: 1.876ms UnloadStreamsEnd: 0.251ms Untracked: 60.276ms SpriteAtlasPacking completed in 0.645585 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' Deserialize: 10.402 ms Integration: 40.004 ms Integration of assets: 0.029 ms Thread Wait Time: 0.030 ms Total Operation Time: 50.465 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 18086. Total: 52.668300 ms (FindLiveObjects: 1.579900 ms CreateObjectMapping: 0.282700 ms MarkObjects: 50.298100 ms DeleteObjects: 0.506600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 28 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 17768. Total: 53.592300 ms (FindLiveObjects: 1.419300 ms CreateObjectMapping: 0.222800 ms MarkObjects: 51.738700 ms DeleteObjects: 0.210300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17777. Total: 51.261600 ms (FindLiveObjects: 1.508800 ms CreateObjectMapping: 0.252400 ms MarkObjects: 49.467800 ms DeleteObjects: 0.031500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17765. Total: 52.310000 ms (FindLiveObjects: 1.550700 ms CreateObjectMapping: 0.251800 ms MarkObjects: 50.447400 ms DeleteObjects: 0.058800 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' uses 3.2 MB compressed / 72.2 MB uncompressed. Total compressed size 3.2 MB. Total uncompressed size 72.2 MB. Refreshing native plugins compatible for Editor in 31.38 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023371 seconds. Refresh completed in 0.446929 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.910ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.926ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.107ms GetAllGuidsForCategorization: 3.017ms CategorizeAssets: 312.046ms ImportAndPostprocessOutOfDateAssets: 18.260ms (3.889ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.638ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.354ms OnDemandSchedulerStart: 1.985ms RestoreLoadedAssetsState: 4.392ms ReloadSourceAssets: 2.104ms UnloadImportedAssets: 1.764ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.674ms UnloadStreamsBegin: 1.379ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.628ms GetLoadedSourceAssetsSnapshot: 8.300ms PersistCurrentRevisions: 1.792ms UnloadStreamsEnd: 0.247ms Untracked: 62.563ms SpriteAtlasPacking completed in 0.638137 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' Deserialize: 15.356 ms Integration: 70.155 ms Integration of assets: 0.004 ms Thread Wait Time: 0.033 ms Total Operation Time: 85.548 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 22150. Total: 54.105500 ms (FindLiveObjects: 1.787500 ms CreateObjectMapping: 0.354400 ms MarkObjects: 51.521300 ms DeleteObjects: 0.441400 ms) Unloading 100 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 1560 unused Assets to reduce memory usage. Loaded Objects now: 17778. Total: 52.522900 ms (FindLiveObjects: 1.379500 ms CreateObjectMapping: 0.231300 ms MarkObjects: 49.882500 ms DeleteObjects: 1.028000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17790. Total: 52.650400 ms (FindLiveObjects: 1.594700 ms CreateObjectMapping: 0.279800 ms MarkObjects: 50.732100 ms DeleteObjects: 0.041600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17778. Total: 53.902400 ms (FindLiveObjects: 1.602500 ms CreateObjectMapping: 0.296300 ms MarkObjects: 51.963300 ms DeleteObjects: 0.039200 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 528 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 312 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 288 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 400 / 400 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 400 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4208, unique: 3960) Compressed shader 'Standard' on d3d11 from 18.53MB to 0.80MB Compressed shader 'Standard' in 0.22s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' uses 9.2 MB compressed / 15.4 MB uncompressed. Total compressed size 9.2 MB. Total uncompressed size 15.4 MB. Refreshing native plugins compatible for Editor in 30.06 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023870 seconds. Refresh completed in 0.451601 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.583ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 2.184ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.330ms GetAllGuidsForCategorization: 2.896ms CategorizeAssets: 316.816ms ImportAndPostprocessOutOfDateAssets: 19.762ms (4.113ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.344ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.668ms OnDemandSchedulerStart: 2.170ms RestoreLoadedAssetsState: 4.466ms ReloadSourceAssets: 2.189ms UnloadImportedAssets: 1.898ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.660ms UnloadStreamsBegin: 1.587ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.648ms GetLoadedSourceAssetsSnapshot: 8.402ms PersistCurrentRevisions: 1.971ms UnloadStreamsEnd: 0.250ms Untracked: 61.880ms SpriteAtlasPacking completed in 0.643928 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/CL/Waterworld_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/CL/Waterworld_Localized.unity' Deserialize: 110.220 ms Integration: 281.993 ms Integration of assets: 0.013 ms Thread Wait Time: -0.003 ms Total Operation Time: 392.222 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 74998. Total: 80.305100 ms (FindLiveObjects: 4.508700 ms CreateObjectMapping: 1.283200 ms MarkObjects: 73.934200 ms DeleteObjects: 0.576300 ms) Unloading 498 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.19 GB. System memory in use after: 2.18 GB. Unloading 4827 unused Assets to reduce memory usage. Loaded Objects now: 17946. Total: 57.762900 ms (FindLiveObjects: 1.914200 ms CreateObjectMapping: 0.486700 ms MarkObjects: 51.256200 ms DeleteObjects: 4.104800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17958. Total: 52.089600 ms (FindLiveObjects: 1.390400 ms CreateObjectMapping: 0.237200 ms MarkObjects: 50.440300 ms DeleteObjects: 0.020600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17946. Total: 53.871100 ms (FindLiveObjects: 1.611200 ms CreateObjectMapping: 0.359700 ms MarkObjects: 51.844000 ms DeleteObjects: 0.055100 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 352 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/CL/Waterworld_Localized.unity' uses 16.4 MB compressed / 31.9 MB uncompressed. Total compressed size 16.4 MB. Total uncompressed size 31.9 MB. Refreshing native plugins compatible for Editor in 30.08 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022842 seconds. Refresh completed in 0.446185 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.169ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 1.979ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.474ms GetAllGuidsForCategorization: 2.777ms CategorizeAssets: 312.008ms ImportAndPostprocessOutOfDateAssets: 19.561ms (4.030ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.064ms PostProcessAllAssetNotificationsAddChangedAssets: 2.823ms OnDemandSchedulerStart: 1.997ms RestoreLoadedAssetsState: 4.646ms ReloadSourceAssets: 2.226ms UnloadImportedAssets: 1.779ms Hotreload: 0.038ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.684ms UnloadStreamsBegin: 1.804ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.801ms GetLoadedSourceAssetsSnapshot: 8.650ms PersistCurrentRevisions: 1.882ms UnloadStreamsEnd: 0.245ms Untracked: 59.186ms SpriteAtlasPacking completed in 0.625209 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' Deserialize: 21.717 ms Integration: 77.469 ms Integration of assets: 0.004 ms Thread Wait Time: 0.005 ms Total Operation Time: 99.195 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 23571. Total: 55.520200 ms (FindLiveObjects: 2.053200 ms CreateObjectMapping: 0.388600 ms MarkObjects: 52.523200 ms DeleteObjects: 0.553300 ms) Unloading 246 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.13 GB. Unloading 797 unused Assets to reduce memory usage. Loaded Objects now: 17947. Total: 54.874800 ms (FindLiveObjects: 1.513600 ms CreateObjectMapping: 0.275700 ms MarkObjects: 52.248200 ms DeleteObjects: 0.835800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17959. Total: 53.177800 ms (FindLiveObjects: 1.652600 ms CreateObjectMapping: 0.346000 ms MarkObjects: 51.127700 ms DeleteObjects: 0.049800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17947. Total: 53.260500 ms (FindLiveObjects: 1.684800 ms CreateObjectMapping: 0.397700 ms MarkObjects: 51.112900 ms DeleteObjects: 0.064300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' uses 224.1 KB compressed / 0.8 MB uncompressed. Total compressed size 224.3 KB. Total uncompressed size 0.8 MB. Refreshing native plugins compatible for Editor in 30.08 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023359 seconds. Refresh completed in 0.449833 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.815ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.867ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.590ms GetAllGuidsForCategorization: 2.797ms CategorizeAssets: 315.504ms ImportAndPostprocessOutOfDateAssets: 18.660ms (3.983ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.919ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.661ms OnDemandSchedulerStart: 1.774ms RestoreLoadedAssetsState: 4.323ms ReloadSourceAssets: 2.166ms UnloadImportedAssets: 1.796ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.685ms UnloadStreamsBegin: 1.418ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.326ms GetLoadedSourceAssetsSnapshot: 8.301ms PersistCurrentRevisions: 1.852ms UnloadStreamsEnd: 0.223ms Untracked: 61.525ms SpriteAtlasPacking completed in 0.623656 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' Deserialize: 24.977 ms Integration: 55.310 ms Integration of assets: 0.005 ms Thread Wait Time: 0.004 ms Total Operation Time: 80.296 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 22960. Total: 59.483800 ms (FindLiveObjects: 1.876900 ms CreateObjectMapping: 0.406200 ms MarkObjects: 56.540400 ms DeleteObjects: 0.659100 ms) Unloading 74 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 712 unused Assets to reduce memory usage. Loaded Objects now: 17781. Total: 52.760400 ms (FindLiveObjects: 1.449500 ms CreateObjectMapping: 0.240100 ms MarkObjects: 50.298200 ms DeleteObjects: 0.771300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17793. Total: 53.098000 ms (FindLiveObjects: 1.642200 ms CreateObjectMapping: 0.320000 ms MarkObjects: 51.099400 ms DeleteObjects: 0.035000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17781. Total: 51.159300 ms (FindLiveObjects: 1.654400 ms CreateObjectMapping: 0.299500 ms MarkObjects: 49.167800 ms DeleteObjects: 0.036300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 29.68 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.024016 seconds. Refresh completed in 0.453505 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.486ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.886ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.062ms GetAllGuidsForCategorization: 2.875ms CategorizeAssets: 318.845ms ImportAndPostprocessOutOfDateAssets: 18.973ms (3.965ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.352ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.442ms OnDemandSchedulerStart: 1.764ms RestoreLoadedAssetsState: 4.449ms ReloadSourceAssets: 2.199ms UnloadImportedAssets: 1.742ms Hotreload: 0.033ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.672ms UnloadStreamsBegin: 1.504ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.377ms GetLoadedSourceAssetsSnapshot: 8.437ms PersistCurrentRevisions: 1.764ms UnloadStreamsEnd: 0.250ms Untracked: 61.793ms SpriteAtlasPacking completed in 0.651523 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/CL/RUTA_G245_2_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/CL/RUTA_G245_2_Localized.unity' Deserialize: 17.046 ms Integration: 67.871 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 84.926 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20458. Total: 54.591800 ms (FindLiveObjects: 1.857600 ms CreateObjectMapping: 0.441200 ms MarkObjects: 51.799600 ms DeleteObjects: 0.492400 ms) Unloading 49 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 606 unused Assets to reduce memory usage. Loaded Objects now: 17782. Total: 55.123500 ms (FindLiveObjects: 1.497200 ms CreateObjectMapping: 0.264800 ms MarkObjects: 52.670100 ms DeleteObjects: 0.690300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17794. Total: 54.710300 ms (FindLiveObjects: 1.685000 ms CreateObjectMapping: 0.332500 ms MarkObjects: 52.664200 ms DeleteObjects: 0.027300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17782. Total: 55.180700 ms (FindLiveObjects: 1.621600 ms CreateObjectMapping: 0.307700 ms MarkObjects: 53.147900 ms DeleteObjects: 0.101200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/CL/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.7 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.7 MB. Refreshing native plugins compatible for Editor in 30.70 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023154 seconds. Refresh completed in 0.450880 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.862ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.878ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.122ms GetAllGuidsForCategorization: 2.988ms CategorizeAssets: 318.000ms ImportAndPostprocessOutOfDateAssets: 17.926ms (3.803ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.747ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.366ms OnDemandSchedulerStart: 1.762ms RestoreLoadedAssetsState: 4.248ms ReloadSourceAssets: 2.026ms UnloadImportedAssets: 1.755ms Hotreload: 0.038ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.736ms UnloadStreamsBegin: 1.463ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.208ms GetLoadedSourceAssetsSnapshot: 8.127ms PersistCurrentRevisions: 1.707ms UnloadStreamsEnd: 0.221ms Untracked: 62.591ms SpriteAtlasPacking completed in 0.633459 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' Deserialize: 17.981 ms Integration: 50.659 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 68.652 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 20916. Total: 53.200300 ms (FindLiveObjects: 1.683000 ms CreateObjectMapping: 0.306500 ms MarkObjects: 50.759000 ms DeleteObjects: 0.451000 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 548 unused Assets to reduce memory usage. Loaded Objects now: 17783. Total: 52.943600 ms (FindLiveObjects: 1.431800 ms CreateObjectMapping: 0.222900 ms MarkObjects: 50.552500 ms DeleteObjects: 0.734900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17795. Total: 52.064900 ms (FindLiveObjects: 1.518200 ms CreateObjectMapping: 0.253400 ms MarkObjects: 50.231900 ms DeleteObjects: 0.059100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17783. Total: 52.914500 ms (FindLiveObjects: 1.630300 ms CreateObjectMapping: 0.285300 ms MarkObjects: 50.903700 ms DeleteObjects: 0.093400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' uses 0.7 MB compressed / 1.2 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.2 MB. Refreshing native plugins compatible for Editor in 29.69 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023633 seconds. Refresh completed in 0.445211 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.194ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.062ms Scan: 1.935ms InitializeImportedAssetsSnapshot: 26.099ms GetAllGuidsForCategorization: 2.974ms CategorizeAssets: 312.127ms ImportAndPostprocessOutOfDateAssets: 19.631ms (4.211ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.285ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.641ms OnDemandSchedulerStart: 2.119ms RestoreLoadedAssetsState: 4.375ms ReloadSourceAssets: 2.346ms UnloadImportedAssets: 1.837ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.678ms UnloadStreamsBegin: 1.415ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.545ms GetLoadedSourceAssetsSnapshot: 8.318ms PersistCurrentRevisions: 1.898ms UnloadStreamsEnd: 0.257ms Untracked: 61.020ms SpriteAtlasPacking completed in 0.638932 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Asset 'ControllerrHotAirBalloon': Transition 'AnyState -> BalanceoAereo' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' Deserialize: 52.472 ms Integration: 129.591 ms Integration of assets: 0.020 ms Thread Wait Time: 0.005 ms Total Operation Time: 182.088 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 27179. Total: 65.322900 ms (FindLiveObjects: 2.159500 ms CreateObjectMapping: 0.490200 ms MarkObjects: 62.190500 ms DeleteObjects: 0.481400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 134 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 499 unused Assets to reduce memory usage. Loaded Objects now: 17787. Total: 52.490600 ms (FindLiveObjects: 1.548900 ms CreateObjectMapping: 0.247800 ms MarkObjects: 50.157900 ms DeleteObjects: 0.534700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17796. Total: 53.353600 ms (FindLiveObjects: 1.517400 ms CreateObjectMapping: 0.242600 ms MarkObjects: 51.571000 ms DeleteObjects: 0.021300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17784. Total: 52.220600 ms (FindLiveObjects: 1.603100 ms CreateObjectMapping: 0.259700 ms MarkObjects: 50.311500 ms DeleteObjects: 0.044900 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' uses 6.3 MB compressed / 75.1 MB uncompressed. Total compressed size 6.3 MB. Total uncompressed size 75.1 MB. Refreshing native plugins compatible for Editor in 30.69 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023556 seconds. Refresh completed in 0.444988 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.973ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.898ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.189ms GetAllGuidsForCategorization: 2.667ms CategorizeAssets: 309.884ms ImportAndPostprocessOutOfDateAssets: 18.582ms (4.017ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.946ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.347ms OnDemandSchedulerStart: 1.862ms RestoreLoadedAssetsState: 4.411ms ReloadSourceAssets: 2.168ms UnloadImportedAssets: 1.825ms Hotreload: 0.046ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.583ms UnloadStreamsBegin: 1.640ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.279ms GetLoadedSourceAssetsSnapshot: 8.721ms PersistCurrentRevisions: 1.940ms UnloadStreamsEnd: 0.220ms Untracked: 65.262ms SpriteAtlasPacking completed in 0.636424 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2966 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' Deserialize: 74.518 ms Integration: 35.239 ms Integration of assets: 0.025 ms Thread Wait Time: 0.008 ms Total Operation Time: 109.790 ms System memory in use before: 2.19 GB. System memory in use after: 2.19 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 17811. Total: 59.564200 ms (FindLiveObjects: 1.730700 ms CreateObjectMapping: 0.324500 ms MarkObjects: 56.959300 ms DeleteObjects: 0.548300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 17791. Total: 52.819300 ms (FindLiveObjects: 1.391900 ms CreateObjectMapping: 0.187300 ms MarkObjects: 50.864800 ms DeleteObjects: 0.374300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17803. Total: 55.033100 ms (FindLiveObjects: 1.686400 ms CreateObjectMapping: 0.270000 ms MarkObjects: 53.032900 ms DeleteObjects: 0.042700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17791. Total: 52.505500 ms (FindLiveObjects: 1.546500 ms CreateObjectMapping: 0.220000 ms MarkObjects: 50.654900 ms DeleteObjects: 0.083100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' uses 176.7 KB compressed / 1.1 MB uncompressed. Total compressed size 176.9 KB. Total uncompressed size 1.1 MB. Refreshing native plugins compatible for Editor in 30.37 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023856 seconds. Refresh completed in 0.443553 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.529ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.872ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.635ms GetAllGuidsForCategorization: 2.943ms CategorizeAssets: 313.127ms ImportAndPostprocessOutOfDateAssets: 18.280ms (4.001ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.924ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.377ms OnDemandSchedulerStart: 1.715ms RestoreLoadedAssetsState: 4.263ms ReloadSourceAssets: 2.185ms UnloadImportedAssets: 1.792ms Hotreload: 0.030ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.548ms UnloadStreamsBegin: 1.394ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.318ms GetLoadedSourceAssetsSnapshot: 8.178ms PersistCurrentRevisions: 1.649ms UnloadStreamsEnd: 0.230ms Untracked: 61.283ms SpriteAtlasPacking completed in 0.630679 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' Deserialize: 74.536 ms Integration: 274.261 ms Integration of assets: 0.005 ms Thread Wait Time: 0.087 ms Total Operation Time: 348.890 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 74946. Total: 79.811200 ms (FindLiveObjects: 4.320900 ms CreateObjectMapping: 1.344200 ms MarkObjects: 73.598800 ms DeleteObjects: 0.546400 ms) Unloading 516 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.19 GB. System memory in use after: 2.18 GB. Unloading 4818 unused Assets to reduce memory usage. Loaded Objects now: 17959. Total: 57.350200 ms (FindLiveObjects: 1.832700 ms CreateObjectMapping: 0.496900 ms MarkObjects: 51.325000 ms DeleteObjects: 3.694500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17971. Total: 53.423800 ms (FindLiveObjects: 1.575300 ms CreateObjectMapping: 0.373000 ms MarkObjects: 51.453100 ms DeleteObjects: 0.021300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17959. Total: 51.723000 ms (FindLiveObjects: 1.651700 ms CreateObjectMapping: 0.317200 ms MarkObjects: 49.720500 ms DeleteObjects: 0.032700 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 520 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' uses 16.4 MB compressed / 31.9 MB uncompressed. Total compressed size 16.4 MB. Total uncompressed size 31.9 MB. Refreshing native plugins compatible for Editor in 30.26 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023234 seconds. Refresh completed in 0.454490 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.473ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.882ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.593ms GetAllGuidsForCategorization: 2.996ms CategorizeAssets: 314.641ms ImportAndPostprocessOutOfDateAssets: 21.027ms (4.329ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.576ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.980ms OnDemandSchedulerStart: 2.262ms RestoreLoadedAssetsState: 4.879ms ReloadSourceAssets: 2.416ms UnloadImportedAssets: 1.885ms Hotreload: 0.037ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.597ms UnloadStreamsBegin: 1.744ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.592ms GetLoadedSourceAssetsSnapshot: 8.857ms PersistCurrentRevisions: 1.875ms UnloadStreamsEnd: 0.247ms Untracked: 64.020ms SpriteAtlasPacking completed in 0.622107 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' Deserialize: 16.402 ms Integration: 65.255 ms Integration of assets: 0.002 ms Thread Wait Time: 0.144 ms Total Operation Time: 81.803 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 19143. Total: 57.290300 ms (FindLiveObjects: 1.809400 ms CreateObjectMapping: 0.434200 ms MarkObjects: 54.399600 ms DeleteObjects: 0.645900 ms) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 254 unused Assets to reduce memory usage. Loaded Objects now: 17793. Total: 54.926500 ms (FindLiveObjects: 1.589600 ms CreateObjectMapping: 0.263900 ms MarkObjects: 52.428700 ms DeleteObjects: 0.642200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17805. Total: 52.157800 ms (FindLiveObjects: 1.647000 ms CreateObjectMapping: 0.304300 ms MarkObjects: 50.174600 ms DeleteObjects: 0.030600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17793. Total: 52.686600 ms (FindLiveObjects: 1.519500 ms CreateObjectMapping: 0.242900 ms MarkObjects: 50.853200 ms DeleteObjects: 0.069600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 24, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' uses 6.1 MB compressed / 19.4 MB uncompressed. Total compressed size 6.1 MB. Total uncompressed size 19.4 MB. Refreshing native plugins compatible for Editor in 30.08 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023373 seconds. Refresh completed in 0.451109 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.092ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.932ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.211ms GetAllGuidsForCategorization: 2.907ms CategorizeAssets: 316.881ms ImportAndPostprocessOutOfDateAssets: 18.577ms (4.017ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.874ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.457ms OnDemandSchedulerStart: 1.744ms RestoreLoadedAssetsState: 4.484ms ReloadSourceAssets: 2.096ms UnloadImportedAssets: 1.897ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.674ms UnloadStreamsBegin: 1.450ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.294ms GetLoadedSourceAssetsSnapshot: 8.415ms PersistCurrentRevisions: 1.749ms UnloadStreamsEnd: 0.298ms Untracked: 61.606ms SpriteAtlasPacking completed in 0.642600 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 2966 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' Deserialize: 46.162 ms Integration: 40.902 ms Integration of assets: 0.027 ms Thread Wait Time: 0.006 ms Total Operation Time: 87.097 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 17816. Total: 61.639000 ms (FindLiveObjects: 1.752100 ms CreateObjectMapping: 0.404400 ms MarkObjects: 59.024700 ms DeleteObjects: 0.456800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 17796. Total: 53.191200 ms (FindLiveObjects: 1.588800 ms CreateObjectMapping: 0.233000 ms MarkObjects: 50.839500 ms DeleteObjects: 0.528800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17808. Total: 53.224900 ms (FindLiveObjects: 1.684900 ms CreateObjectMapping: 0.341600 ms MarkObjects: 51.172000 ms DeleteObjects: 0.025600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17796. Total: 52.699000 ms (FindLiveObjects: 1.578400 ms CreateObjectMapping: 0.234000 ms MarkObjects: 50.847100 ms DeleteObjects: 0.038300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' uses 3.4 MB compressed / 4.9 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 4.9 MB. Refreshing native plugins compatible for Editor in 30.04 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023799 seconds. Refresh completed in 0.453203 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.181ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.828ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.543ms GetAllGuidsForCategorization: 3.004ms CategorizeAssets: 316.060ms ImportAndPostprocessOutOfDateAssets: 19.010ms (3.905ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.131ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.672ms OnDemandSchedulerStart: 1.879ms RestoreLoadedAssetsState: 4.422ms ReloadSourceAssets: 2.124ms UnloadImportedAssets: 1.759ms Hotreload: 0.030ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 2.018ms UnloadStreamsBegin: 1.369ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.496ms GetLoadedSourceAssetsSnapshot: 8.415ms PersistCurrentRevisions: 1.745ms UnloadStreamsEnd: 0.255ms Untracked: 62.457ms SpriteAtlasPacking completed in 0.642439 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' Deserialize: 50.632 ms Integration: 118.927 ms Integration of assets: 0.028 ms Thread Wait Time: 0.005 ms Total Operation Time: 169.592 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 30209. Total: 57.859500 ms (FindLiveObjects: 2.352700 ms CreateObjectMapping: 0.688300 ms MarkObjects: 54.299900 ms DeleteObjects: 0.517600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 303 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.22 GB. System memory in use after: 2.22 GB. Unloading 1481 unused Assets to reduce memory usage. Loaded Objects now: 17967. Total: 53.798500 ms (FindLiveObjects: 1.543200 ms CreateObjectMapping: 0.296900 ms MarkObjects: 50.750900 ms DeleteObjects: 1.206400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17976. Total: 52.871100 ms (FindLiveObjects: 1.659100 ms CreateObjectMapping: 0.337500 ms MarkObjects: 50.852000 ms DeleteObjects: 0.021500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17964. Total: 52.471800 ms (FindLiveObjects: 1.615700 ms CreateObjectMapping: 0.302100 ms MarkObjects: 50.495400 ms DeleteObjects: 0.057500 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' uses 3.9 MB compressed / 74.2 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 74.2 MB. Refreshing native plugins compatible for Editor in 30.14 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023636 seconds. Refresh completed in 0.451283 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.264ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 1.956ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.609ms GetAllGuidsForCategorization: 2.702ms CategorizeAssets: 315.996ms ImportAndPostprocessOutOfDateAssets: 18.853ms (4.140ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.835ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.354ms OnDemandSchedulerStart: 2.159ms RestoreLoadedAssetsState: 4.364ms ReloadSourceAssets: 2.237ms UnloadImportedAssets: 1.882ms Hotreload: 0.041ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.578ms UnloadStreamsBegin: 1.501ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.815ms GetLoadedSourceAssetsSnapshot: 8.339ms PersistCurrentRevisions: 1.896ms UnloadStreamsEnd: 0.260ms Untracked: 63.536ms SpriteAtlasPacking completed in 0.630773 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/CL/DirtTrack_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/CL/DirtTrack_Localized.unity' Deserialize: 53.235 ms Integration: 106.694 ms Integration of assets: 0.012 ms Thread Wait Time: 0.025 ms Total Operation Time: 159.966 ms System memory in use before: 2.21 GB. System memory in use after: 2.22 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 30596. Total: 63.817200 ms (FindLiveObjects: 2.431300 ms CreateObjectMapping: 0.531700 ms MarkObjects: 60.344600 ms DeleteObjects: 0.508500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 284 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 1671 unused Assets to reduce memory usage. Loaded Objects now: 17986. Total: 56.160900 ms (FindLiveObjects: 1.550400 ms CreateObjectMapping: 0.325800 ms MarkObjects: 52.897800 ms DeleteObjects: 1.385600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17995. Total: 54.120100 ms (FindLiveObjects: 1.650400 ms CreateObjectMapping: 0.338900 ms MarkObjects: 52.102100 ms DeleteObjects: 0.027500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17983. Total: 51.480500 ms (FindLiveObjects: 1.494600 ms CreateObjectMapping: 0.219000 ms MarkObjects: 49.717300 ms DeleteObjects: 0.048400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/CL/DirtTrack_Localized.unity' uses 3.4 MB compressed / 10.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 10.8 MB. Refreshing native plugins compatible for Editor in 30.32 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023570 seconds. Refresh completed in 0.450805 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.790ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 2.033ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.272ms GetAllGuidsForCategorization: 2.731ms CategorizeAssets: 317.382ms ImportAndPostprocessOutOfDateAssets: 19.179ms (4.076ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.204ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.566ms OnDemandSchedulerStart: 1.817ms RestoreLoadedAssetsState: 4.515ms ReloadSourceAssets: 2.137ms UnloadImportedAssets: 1.915ms Hotreload: 0.040ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.577ms UnloadStreamsBegin: 1.418ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.637ms GetLoadedSourceAssetsSnapshot: 8.482ms PersistCurrentRevisions: 2.204ms UnloadStreamsEnd: 0.253ms Untracked: 60.462ms SpriteAtlasPacking completed in 0.624110 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' Deserialize: 22.343 ms Integration: 66.067 ms Integration of assets: 0.003 ms Thread Wait Time: 0.009 ms Total Operation Time: 88.422 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 21453. Total: 53.782600 ms (FindLiveObjects: 1.818200 ms CreateObjectMapping: 0.335000 ms MarkObjects: 51.173500 ms DeleteObjects: 0.454300 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 49 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 576 unused Assets to reduce memory usage. Loaded Objects now: 17829. Total: 53.534600 ms (FindLiveObjects: 1.565000 ms CreateObjectMapping: 0.271500 ms MarkObjects: 51.045500 ms DeleteObjects: 0.651400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17841. Total: 52.144600 ms (FindLiveObjects: 1.517700 ms CreateObjectMapping: 0.259900 ms MarkObjects: 50.319700 ms DeleteObjects: 0.045800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.12 GB. System memory in use after: 2.12 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17829. Total: 52.954100 ms (FindLiveObjects: 1.496700 ms CreateObjectMapping: 0.208100 ms MarkObjects: 51.215700 ms DeleteObjects: 0.032500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' uses 109.4 KB compressed / 0.5 MB uncompressed. Total compressed size 109.6 KB. Total uncompressed size 0.5 MB. Refreshing native plugins compatible for Editor in 30.70 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022782 seconds. Refresh completed in 0.443291 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.277ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.879ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.385ms GetAllGuidsForCategorization: 2.761ms CategorizeAssets: 311.893ms ImportAndPostprocessOutOfDateAssets: 18.415ms (3.878ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.930ms PostProcessAllAssetNotificationsAddChangedAssets: 2.459ms OnDemandSchedulerStart: 1.933ms RestoreLoadedAssetsState: 4.214ms ReloadSourceAssets: 2.091ms UnloadImportedAssets: 1.764ms Hotreload: 0.032ms FixTempGuids: 0.021ms GatherAllCurrentPrimaryArtifactRevisions: 1.671ms UnloadStreamsBegin: 1.283ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.311ms GetLoadedSourceAssetsSnapshot: 8.191ms PersistCurrentRevisions: 1.814ms UnloadStreamsEnd: 0.222ms Untracked: 60.492ms SpriteAtlasPacking completed in 0.640836 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' Deserialize: 7.335 ms Integration: 47.868 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 55.214 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 17916. Total: 52.517900 ms (FindLiveObjects: 1.709200 ms CreateObjectMapping: 0.306900 ms MarkObjects: 49.985100 ms DeleteObjects: 0.515800 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' Deserialize: 9.067 ms Integration: 202.947 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 212.023 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 29275. Total: 57.095400 ms (FindLiveObjects: 1.953100 ms CreateObjectMapping: 0.409100 ms MarkObjects: 54.392100 ms DeleteObjects: 0.340300 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' Unloading 101 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' Deserialize: 124.792 ms Integration: 196.960 ms Integration of assets: 0.016 ms Thread Wait Time: 0.023 ms Total Operation Time: 321.791 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 2796 unused Assets to reduce memory usage. Loaded Objects now: 36759. Total: 63.396100 ms (FindLiveObjects: 2.700400 ms CreateObjectMapping: 0.577300 ms MarkObjects: 58.971400 ms DeleteObjects: 1.146000 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' Unloading 307 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' Deserialize: 25.320 ms Integration: 69.013 ms Integration of assets: 0.005 ms Thread Wait Time: 0.030 ms Total Operation Time: 94.368 ms System memory in use before: 2.25 GB. System memory in use after: 2.18 GB. Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 24901. Total: 65.268100 ms (FindLiveObjects: 1.939100 ms CreateObjectMapping: 0.395000 ms MarkObjects: 59.282700 ms DeleteObjects: 3.650100 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' Unloading 208 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' Deserialize: 4.160 ms Integration: 20.251 ms Integration of assets: 0.001 ms Thread Wait Time: 0.012 ms Total Operation Time: 24.423 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 600 unused Assets to reduce memory usage. Loaded Objects now: 18018. Total: 52.418600 ms (FindLiveObjects: 1.681600 ms CreateObjectMapping: 0.296300 ms MarkObjects: 49.765200 ms DeleteObjects: 0.674300 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' Unloading 40 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' Deserialize: 167.980 ms Integration: 643.473 ms Integration of assets: 291.350 ms Thread Wait Time: 0.052 ms Total Operation Time: 1102.855 ms System memory in use before: 2.43 GB. System memory in use after: 2.43 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18574. Total: 77.862400 ms (FindLiveObjects: 1.717400 ms CreateObjectMapping: 0.287500 ms MarkObjects: 75.799700 ms DeleteObjects: 0.056700 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' Unloading 79 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' Deserialize: 11.906 ms Integration: 104.751 ms Integration of assets: 0.015 ms Thread Wait Time: -0.005 ms Total Operation Time: 116.667 ms System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 21017. Total: 66.407100 ms (FindLiveObjects: 1.881900 ms CreateObjectMapping: 0.444600 ms MarkObjects: 63.374500 ms DeleteObjects: 0.705100 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' Unloading 109 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' Deserialize: 184.702 ms Integration: 151.848 ms Integration of assets: 0.019 ms Thread Wait Time: 0.038 ms Total Operation Time: 336.607 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 1406 unused Assets to reduce memory usage. Loaded Objects now: 46742. Total: 73.657900 ms (FindLiveObjects: 3.368600 ms CreateObjectMapping: 0.901500 ms MarkObjects: 68.449700 ms DeleteObjects: 0.936900 ms) Unloading 93 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 487 unused Assets to reduce memory usage. Loaded Objects now: 18063. Total: 64.592500 ms (FindLiveObjects: 1.505900 ms CreateObjectMapping: 0.252900 ms MarkObjects: 62.253300 ms DeleteObjects: 0.579100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18075. Total: 63.082800 ms (FindLiveObjects: 1.607200 ms CreateObjectMapping: 0.275000 ms MarkObjects: 61.152100 ms DeleteObjects: 0.045700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18063. Total: 61.486700 ms (FindLiveObjects: 1.522300 ms CreateObjectMapping: 0.222100 ms MarkObjects: 59.693300 ms DeleteObjects: 0.042100 ms) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 5632 (8.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.76 seconds. Local cache hits 3456 (3.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (178.97s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 3328 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.29 seconds. Local cache hits 3072 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.13s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2048 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2048 (2.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s d3d11 (total internal programs: 20608, unique: 20608) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB Compressed shader 'CustomShaders/StandardHeavy' in 0.30s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 352 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 8192 (9.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 2624, unique: 2602) Compressed shader 'Nature/SpeedTree' on d3d11 from 12.25MB to 0.52MB Compressed shader 'Nature/SpeedTree' in 0.15s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 4772, unique: 4772) Compressed shader 'Nature/SpeedTree8' on d3d11 from 30.43MB to 1.24MB Compressed shader 'Nature/SpeedTree8' in 0.19s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' uses 42.5 KB compressed / 128.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' uses 8.1 MB compressed / 14.6 MB uncompressed. Level 2 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' uses 11.2 MB compressed / 19.9 MB uncompressed. Level 3 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' uses 3.9 MB compressed / 5.3 MB uncompressed. Level 4 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' uses 16.2 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' uses 7.5 MB compressed / 23.6 MB uncompressed. Level 6 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' uses 4.6 MB compressed / 8.4 MB uncompressed. Level 7 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' uses 221.2 MB compressed / 477.9 MB uncompressed. Total compressed size 256.5 MB. Total uncompressed size 0.54 GB. Refreshing native plugins compatible for Editor in 30.40 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.37 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023300 seconds. Refresh completed in 0.449300 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.281ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.912ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.925ms GetAllGuidsForCategorization: 2.606ms CategorizeAssets: 315.276ms ImportAndPostprocessOutOfDateAssets: 19.414ms (4.238ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.009ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.522ms OnDemandSchedulerStart: 1.983ms RestoreLoadedAssetsState: 4.662ms ReloadSourceAssets: 2.391ms UnloadImportedAssets: 1.825ms Hotreload: 0.044ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.614ms UnloadStreamsBegin: 1.754ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.612ms GetLoadedSourceAssetsSnapshot: 8.702ms PersistCurrentRevisions: 1.932ms UnloadStreamsEnd: 0.252ms Untracked: 60.958ms SpriteAtlasPacking completed in 0.624988 sec Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' Unloading 2798 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' Deserialize: 20.554 ms Integration: 61.439 ms Integration of assets: 12.512 ms Thread Wait Time: 0.035 ms Total Operation Time: 94.541 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 433 unused Assets to reduce memory usage. Loaded Objects now: 20084. Total: 64.965400 ms (FindLiveObjects: 1.841400 ms CreateObjectMapping: 0.315300 ms MarkObjects: 62.210200 ms DeleteObjects: 0.596200 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' Unloading 221 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' Deserialize: 42.396 ms Integration: 63.479 ms Integration of assets: 0.010 ms Thread Wait Time: 0.031 ms Total Operation Time: 105.916 ms System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 24541. Total: 66.928400 ms (FindLiveObjects: 1.956800 ms CreateObjectMapping: 0.389800 ms MarkObjects: 64.091100 ms DeleteObjects: 0.489500 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' Unloading 63 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' Deserialize: 376.150 ms Integration: 26.562 ms Integration of assets: 0.032 ms Thread Wait Time: 0.001 ms Total Operation Time: 402.744 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 18080. Total: 71.707000 ms (FindLiveObjects: 1.706700 ms CreateObjectMapping: 0.406200 ms MarkObjects: 69.398100 ms DeleteObjects: 0.194900 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' Deserialize: 373.296 ms Integration: 294.822 ms Integration of assets: 0.026 ms Thread Wait Time: -0.013 ms Total Operation Time: 668.130 ms System memory in use before: 2.21 GB. System memory in use after: 2.22 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 79973. Total: 90.319700 ms (FindLiveObjects: 4.977700 ms CreateObjectMapping: 1.260700 ms MarkObjects: 83.958000 ms DeleteObjects: 0.121900 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' Unloading 51 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' Deserialize: 6.512 ms Integration: 23.795 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 30.317 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 167 unused Assets to reduce memory usage. Loaded Objects now: 18160. Total: 64.615200 ms (FindLiveObjects: 1.613300 ms CreateObjectMapping: 0.294100 ms MarkObjects: 62.514500 ms DeleteObjects: 0.191900 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' Deserialize: 4.311 ms Integration: 24.712 ms Integration of assets: 0.005 ms Thread Wait Time: 0.058 ms Total Operation Time: 29.086 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 18088. Total: 61.389700 ms (FindLiveObjects: 1.510500 ms CreateObjectMapping: 0.260700 ms MarkObjects: 59.551600 ms DeleteObjects: 0.063900 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' Unloading 47 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' Deserialize: 224.352 ms Integration: 904.133 ms Integration of assets: 211.755 ms Thread Wait Time: 0.003 ms Total Operation Time: 1340.243 ms System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18757. Total: 103.188600 ms (FindLiveObjects: 1.570900 ms CreateObjectMapping: 0.260400 ms MarkObjects: 101.247600 ms DeleteObjects: 0.108600 ms) Unloading 87 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.45 GB. System memory in use after: 2.45 GB. Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 18160. Total: 70.096900 ms (FindLiveObjects: 1.394400 ms CreateObjectMapping: 0.216400 ms MarkObjects: 67.844000 ms DeleteObjects: 0.639000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.26 GB. System memory in use after: 2.26 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18172. Total: 67.957300 ms (FindLiveObjects: 1.597600 ms CreateObjectMapping: 0.287500 ms MarkObjects: 66.029600 ms DeleteObjects: 0.041300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.26 GB. System memory in use after: 2.26 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18160. Total: 71.750100 ms (FindLiveObjects: 1.552900 ms CreateObjectMapping: 0.209200 ms MarkObjects: 69.935500 ms DeleteObjects: 0.050500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1344 / 1344 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1344 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 728 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 728 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.02s d3d11 (total internal programs: 7776, unique: 7754) Compressed shader 'Nature/SpeedTree' on d3d11 from 49.55MB to 3.14MB Compressed shader 'Nature/SpeedTree' in 0.45s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2112 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.02s d3d11 (total internal programs: 6756, unique: 6756) Compressed shader 'Nature/SpeedTree8' on d3d11 from 49.27MB to 2.06MB Compressed shader 'Nature/SpeedTree8' in 0.23s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' uses 174.4 KB compressed / 384.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' uses 184.8 KB compressed / 0.9 MB uncompressed. Level 2 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' uses 0.9 MB compressed / 5.4 MB uncompressed. Level 3 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' uses 1.0 MB compressed / 5.8 MB uncompressed. Level 4 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' uses 24.7 KB compressed / 0.5 MB uncompressed. Level 5 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 6 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' uses 16.3 MB compressed / 46.5 MB uncompressed. Total compressed size 18.6 MB. Total uncompressed size 59.3 MB. Refreshing native plugins compatible for Editor in 30.61 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023002 seconds. Refresh completed in 0.453513 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.494ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.984ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.539ms GetAllGuidsForCategorization: 2.949ms CategorizeAssets: 315.996ms ImportAndPostprocessOutOfDateAssets: 18.421ms (3.890ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.755ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.399ms OnDemandSchedulerStart: 1.837ms RestoreLoadedAssetsState: 4.538ms ReloadSourceAssets: 2.145ms UnloadImportedAssets: 1.724ms Hotreload: 0.042ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.628ms UnloadStreamsBegin: 1.381ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.495ms GetLoadedSourceAssetsSnapshot: 8.583ms PersistCurrentRevisions: 1.653ms UnloadStreamsEnd: 0.227ms Untracked: 64.664ms SpriteAtlasPacking completed in 0.619214 sec Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' Unloading 2834 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' Deserialize: 371.841 ms Integration: 390.606 ms Integration of assets: 20.979 ms Thread Wait Time: -0.007 ms Total Operation Time: 783.419 ms System memory in use before: 2.46 GB. System memory in use after: 2.47 GB. Unloading 378 unused Assets to reduce memory usage. Loaded Objects now: 18462. Total: 72.677400 ms (FindLiveObjects: 1.702200 ms CreateObjectMapping: 0.350000 ms MarkObjects: 70.153800 ms DeleteObjects: 0.470100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' Unloading 63 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' Deserialize: 4.896 ms Integration: 24.359 ms Integration of assets: 0.001 ms Thread Wait Time: 0.090 ms Total Operation Time: 29.346 ms System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 18211. Total: 70.303600 ms (FindLiveObjects: 1.562700 ms CreateObjectMapping: 0.282500 ms MarkObjects: 67.712200 ms DeleteObjects: 0.745100 ms) Script attached to 'DeformableMesh0' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'DeformableMesh1' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' Deserialize: 5.782 ms Integration: 80.209 ms Integration of assets: 0.288 ms Thread Wait Time: 0.011 ms Total Operation Time: 86.291 ms System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 18489. Total: 68.804300 ms (FindLiveObjects: 1.614100 ms CreateObjectMapping: 0.297900 ms MarkObjects: 66.467500 ms DeleteObjects: 0.423800 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' Unloading 199 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' Deserialize: 27.539 ms Integration: 23.229 ms Integration of assets: 0.017 ms Thread Wait Time: 0.047 ms Total Operation Time: 50.832 ms System memory in use before: 2.42 GB. System memory in use after: 2.42 GB. Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 18341. Total: 69.058700 ms (FindLiveObjects: 1.618000 ms CreateObjectMapping: 0.285000 ms MarkObjects: 66.738100 ms DeleteObjects: 0.416300 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' Deserialize: 27.194 ms Integration: 114.101 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 141.302 ms System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 23596. Total: 70.976400 ms (FindLiveObjects: 1.909100 ms CreateObjectMapping: 0.390200 ms MarkObjects: 68.546000 ms DeleteObjects: 0.129200 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' Unloading 78 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' Deserialize: 5.153 ms Integration: 30.193 ms Integration of assets: 0.002 ms Thread Wait Time: 0.053 ms Total Operation Time: 35.402 ms System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 525 unused Assets to reduce memory usage. Loaded Objects now: 18391. Total: 69.733100 ms (FindLiveObjects: 1.641900 ms CreateObjectMapping: 0.306400 ms MarkObjects: 67.185500 ms DeleteObjects: 0.598400 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' Deserialize: 3.825 ms Integration: 23.755 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 27.592 ms System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 18336. Total: 68.280500 ms (FindLiveObjects: 1.769400 ms CreateObjectMapping: 0.400100 ms MarkObjects: 66.008800 ms DeleteObjects: 0.099500 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' Deserialize: 20.313 ms Integration: 24.224 ms Integration of assets: 0.035 ms Thread Wait Time: 0.027 ms Total Operation Time: 44.599 ms System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18337. Total: 69.060300 ms (FindLiveObjects: 1.814100 ms CreateObjectMapping: 0.343400 ms MarkObjects: 66.776700 ms DeleteObjects: 0.125100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18320. Total: 68.184700 ms (FindLiveObjects: 1.451700 ms CreateObjectMapping: 0.202600 ms MarkObjects: 66.450900 ms DeleteObjects: 0.078200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.35 GB. System memory in use after: 2.36 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18332. Total: 68.766800 ms (FindLiveObjects: 1.599100 ms CreateObjectMapping: 0.269400 ms MarkObjects: 66.871900 ms DeleteObjects: 0.025400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.35 GB. System memory in use after: 2.36 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18320. Total: 68.731700 ms (FindLiveObjects: 1.526000 ms CreateObjectMapping: 0.253800 ms MarkObjects: 66.901700 ms DeleteObjects: 0.048700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Script attached to 'DeformableMeshTile' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1260, unique: 1168) Compressed shader 'Standard' on d3d11 from 5.27MB to 0.20MB Compressed shader 'Standard' in 0.06s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 4772, unique: 4772) Compressed shader 'Nature/SpeedTree8' on d3d11 from 33.12MB to 1.54MB Compressed shader 'Nature/SpeedTree8' in 0.23s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' uses 120.7 MB compressed / 255.1 MB uncompressed. Level 1 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' uses 71.7 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' uses 29.4 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' uses 44.7 KB compressed / 256.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' uses 361.4 KB compressed / 0.9 MB uncompressed. Level 5 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' uses 16.7 KB compressed / 128.0 KB uncompressed. Level 6 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 7 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' uses 0.8 MB compressed / 1.9 MB uncompressed. Total compressed size 122.0 MB. Total uncompressed size 258.5 MB. Refreshing native plugins compatible for Editor in 30.10 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023119 seconds. Refresh completed in 0.452581 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.564ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.885ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 28.782ms GetAllGuidsForCategorization: 3.261ms CategorizeAssets: 313.250ms ImportAndPostprocessOutOfDateAssets: 18.833ms (4.024ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.839ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.377ms OnDemandSchedulerStart: 1.990ms RestoreLoadedAssetsState: 4.602ms ReloadSourceAssets: 2.220ms UnloadImportedAssets: 1.780ms Hotreload: 0.051ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.726ms UnloadStreamsBegin: 1.484ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.781ms GetLoadedSourceAssetsSnapshot: 8.533ms PersistCurrentRevisions: 1.891ms UnloadStreamsEnd: 0.251ms Untracked: 64.768ms SpriteAtlasPacking completed in 0.622754 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' Deserialize: 60.896 ms Integration: 327.892 ms Integration of assets: 0.006 ms Thread Wait Time: 0.004 ms Total Operation Time: 388.799 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 412 unused Assets to reduce memory usage. Loaded Objects now: 38160. Total: 74.998000 ms (FindLiveObjects: 2.897100 ms CreateObjectMapping: 0.608900 ms MarkObjects: 70.855200 ms DeleteObjects: 0.633500 ms) Unloading 418 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 3708 unused Assets to reduce memory usage. Loaded Objects now: 18192. Total: 74.075700 ms (FindLiveObjects: 1.726000 ms CreateObjectMapping: 0.420300 ms MarkObjects: 69.311800 ms DeleteObjects: 2.616300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.35 GB. System memory in use after: 2.36 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18204. Total: 70.445200 ms (FindLiveObjects: 1.778100 ms CreateObjectMapping: 0.373100 ms MarkObjects: 68.261500 ms DeleteObjects: 0.031300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.35 GB. System memory in use after: 2.36 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18192. Total: 69.840100 ms (FindLiveObjects: 1.615900 ms CreateObjectMapping: 0.283200 ms MarkObjects: 67.889900 ms DeleteObjects: 0.049600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 11264 (12.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 8192 (9.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' uses 49.7 MB compressed / 65.2 MB uncompressed. Total compressed size 49.7 MB. Total uncompressed size 65.2 MB. Refreshing native plugins compatible for Editor in 30.95 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023165 seconds. Refresh completed in 0.450314 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.290ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.925ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.360ms GetAllGuidsForCategorization: 2.618ms CategorizeAssets: 317.788ms ImportAndPostprocessOutOfDateAssets: 18.442ms (3.880ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.820ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.377ms OnDemandSchedulerStart: 1.807ms RestoreLoadedAssetsState: 4.558ms ReloadSourceAssets: 2.137ms UnloadImportedAssets: 1.719ms Hotreload: 0.033ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.601ms UnloadStreamsBegin: 1.784ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.307ms GetLoadedSourceAssetsSnapshot: 8.898ms PersistCurrentRevisions: 1.711ms UnloadStreamsEnd: 0.218ms Untracked: 61.683ms SpriteAtlasPacking completed in 0.636242 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_OC.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_OC.unity' Deserialize: 4.682 ms Integration: 47.002 ms Integration of assets: 0.004 ms Thread Wait Time: 0.027 ms Total Operation Time: 51.714 ms System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 418 unused Assets to reduce memory usage. Loaded Objects now: 18209. Total: 72.181900 ms (FindLiveObjects: 1.624100 ms CreateObjectMapping: 0.392900 ms MarkObjects: 69.590100 ms DeleteObjects: 0.572800 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Props.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Props.unity' Deserialize: 10.849 ms Integration: 28.831 ms Integration of assets: 0.003 ms Thread Wait Time: 0.022 ms Total Operation Time: 39.704 ms System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 19153. Total: 72.914500 ms (FindLiveObjects: 1.701000 ms CreateObjectMapping: 0.301400 ms MarkObjects: 70.525100 ms DeleteObjects: 0.385700 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Building.unity' Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Building.unity' Deserialize: 8.738 ms Integration: 110.505 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 119.257 ms System memory in use before: 2.37 GB. System memory in use after: 2.37 GB. Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 18941. Total: 70.403200 ms (FindLiveObjects: 1.628600 ms CreateObjectMapping: 0.287300 ms MarkObjects: 67.976100 ms DeleteObjects: 0.510200 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Base.unity' Unloading 57 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Base.unity' Deserialize: 27.890 ms Integration: 64.350 ms Integration of assets: 0.682 ms Thread Wait Time: 0.003 ms Total Operation Time: 92.924 ms System memory in use before: 2.37 GB. System memory in use after: 2.37 GB. Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 20492. Total: 70.331700 ms (FindLiveObjects: 1.656800 ms CreateObjectMapping: 0.271900 ms MarkObjects: 68.135300 ms DeleteObjects: 0.266800 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting.unity' Unloading 203 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting.unity' Deserialize: 4.584 ms Integration: 26.585 ms Integration of assets: 0.001 ms Thread Wait Time: 0.012 ms Total Operation Time: 31.181 ms System memory in use before: 2.36 GB. System memory in use after: 2.37 GB. Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 18408. Total: 68.259900 ms (FindLiveObjects: 1.696800 ms CreateObjectMapping: 0.281400 ms MarkObjects: 66.148800 ms DeleteObjects: 0.131500 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Terrain.unity' Unloading 38 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Terrain.unity' Deserialize: 556.715 ms Integration: 544.424 ms Integration of assets: 0.168 ms Thread Wait Time: -0.074 ms Total Operation Time: 1101.233 ms System memory in use before: 2.67 GB. System memory in use after: 2.67 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 18879. Total: 76.373700 ms (FindLiveObjects: 1.710300 ms CreateObjectMapping: 0.315200 ms MarkObjects: 74.262800 ms DeleteObjects: 0.084200 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.61 GB. System memory in use after: 2.61 GB. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 18372. Total: 72.794300 ms (FindLiveObjects: 1.441100 ms CreateObjectMapping: 0.268200 ms MarkObjects: 70.352500 ms DeleteObjects: 0.731100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.56 GB. System memory in use after: 2.36 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18384. Total: 76.997300 ms (FindLiveObjects: 1.731900 ms CreateObjectMapping: 0.322300 ms MarkObjects: 70.980200 ms DeleteObjects: 3.961500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18372. Total: 69.821600 ms (FindLiveObjects: 1.536800 ms CreateObjectMapping: 0.230600 ms MarkObjects: 68.007000 ms DeleteObjects: 0.046000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.60 seconds. Local cache hits 11264 (14.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 17.63 seconds. Local cache hits 6912 (6.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (413.32s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.21 seconds. Local cache hits 3072 (2.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.13s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 4096 (5.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 4096 (5.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s d3d11 (total internal programs: 34816, unique: 34816) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB Compressed shader 'CustomShaders/StandardHeavy' in 0.37s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1344 / 1344 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1344 (1.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.02s d3d11 (total internal programs: 7776, unique: 7754) Compressed shader 'Nature/SpeedTree' on d3d11 from 49.55MB to 3.14MB Compressed shader 'Nature/SpeedTree' in 0.44s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 1 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Props.unity' uses 8.0 MB compressed / 14.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Building.unity' uses 135.4 KB compressed / 384.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Base.unity' uses 59.0 KB compressed / 256.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Terrain.unity' uses 4.2 MB compressed / 9.1 MB uncompressed. Total compressed size 12.4 MB. Total uncompressed size 23.9 MB. Refreshing native plugins compatible for Editor in 29.96 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023366 seconds. Refresh completed in 0.448460 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.439ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.924ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.285ms GetAllGuidsForCategorization: 2.881ms CategorizeAssets: 311.974ms ImportAndPostprocessOutOfDateAssets: 19.130ms (4.196ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.066ms PostProcessAllAssetNotificationsAddChangedAssets: 2.411ms OnDemandSchedulerStart: 1.869ms RestoreLoadedAssetsState: 4.587ms ReloadSourceAssets: 2.373ms UnloadImportedAssets: 1.798ms Hotreload: 0.045ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.656ms UnloadStreamsBegin: 1.369ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.499ms GetLoadedSourceAssetsSnapshot: 8.668ms PersistCurrentRevisions: 1.800ms UnloadStreamsEnd: 0.233ms Untracked: 61.738ms SpriteAtlasPacking completed in 0.648247 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' Deserialize: 76.333 ms Integration: 303.972 ms Integration of assets: 0.009 ms Thread Wait Time: 0.006 ms Total Operation Time: 380.320 ms System memory in use before: 2.42 GB. System memory in use after: 2.43 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 49920. Total: 82.558900 ms (FindLiveObjects: 3.370900 ms CreateObjectMapping: 1.038500 ms MarkObjects: 77.588100 ms DeleteObjects: 0.560100 ms) Unloading 468 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.48 GB. System memory in use after: 2.48 GB. Unloading 5471 unused Assets to reduce memory usage. Loaded Objects now: 18208. Total: 75.964700 ms (FindLiveObjects: 1.844200 ms CreateObjectMapping: 0.447100 ms MarkObjects: 70.940700 ms DeleteObjects: 2.730800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18220. Total: 70.954100 ms (FindLiveObjects: 1.721400 ms CreateObjectMapping: 0.398900 ms MarkObjects: 68.778900 ms DeleteObjects: 0.052400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18208. Total: 71.447100 ms (FindLiveObjects: 1.445600 ms CreateObjectMapping: 0.212300 ms MarkObjects: 69.706900 ms DeleteObjects: 0.080300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.55 seconds. Local cache hits 1408 (12.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 2560 / 2560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.67 seconds. Local cache hits 2560 (39.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 728 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 512 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 896 (11.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 640 (3.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 560 / 560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 560 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 8536, unique: 8512) Compressed shader 'Standard' on d3d11 from 40.82MB to 1.58MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' uses 54.0 MB compressed / 91.6 MB uncompressed. Total compressed size 54.0 MB. Total uncompressed size 91.6 MB. Refreshing native plugins compatible for Editor in 29.86 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023982 seconds. Refresh completed in 0.452454 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.437ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.062ms Scan: 1.878ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.428ms GetAllGuidsForCategorization: 2.978ms CategorizeAssets: 314.064ms ImportAndPostprocessOutOfDateAssets: 18.868ms (4.042ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.971ms PostProcessAllAssetNotificationsAddChangedAssets: 2.636ms OnDemandSchedulerStart: 1.687ms RestoreLoadedAssetsState: 4.531ms ReloadSourceAssets: 2.252ms UnloadImportedAssets: 1.757ms Hotreload: 0.037ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.701ms UnloadStreamsBegin: 1.816ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.671ms GetLoadedSourceAssetsSnapshot: 8.442ms PersistCurrentRevisions: 1.951ms UnloadStreamsEnd: 0.247ms Untracked: 64.270ms SpriteAtlasPacking completed in 0.638430 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' Deserialize: 20.824 ms Integration: 98.427 ms Integration of assets: 0.004 ms Thread Wait Time: 0.040 ms Total Operation Time: 119.295 ms System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 23158. Total: 74.155400 ms (FindLiveObjects: 1.905300 ms CreateObjectMapping: 0.368000 ms MarkObjects: 71.280600 ms DeleteObjects: 0.600500 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' Unloading 196 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' Deserialize: 17.310 ms Integration: 63.107 ms Integration of assets: 0.004 ms Thread Wait Time: 0.008 ms Total Operation Time: 80.430 ms System memory in use before: 2.38 GB. System memory in use after: 2.38 GB. Unloading 612 unused Assets to reduce memory usage. Loaded Objects now: 20049. Total: 72.556200 ms (FindLiveObjects: 1.881500 ms CreateObjectMapping: 0.440900 ms MarkObjects: 69.623300 ms DeleteObjects: 0.609100 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' Unloading 88 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' Deserialize: 871.096 ms Integration: 932.128 ms Integration of assets: 0.215 ms Thread Wait Time: -0.015 ms Total Operation Time: 1803.424 ms System memory in use before: 2.79 GB. System memory in use after: 2.79 GB. Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 18782. Total: 101.136500 ms (FindLiveObjects: 1.687700 ms CreateObjectMapping: 0.322400 ms MarkObjects: 98.369200 ms DeleteObjects: 0.756000 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' Unloading 67 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' Deserialize: 236.628 ms Integration: 355.903 ms Integration of assets: 0.033 ms Thread Wait Time: 0.067 ms Total Operation Time: 592.631 ms System memory in use before: 2.68 GB. System memory in use after: 2.68 GB. Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 50322. Total: 91.702500 ms (FindLiveObjects: 3.576200 ms CreateObjectMapping: 0.941000 ms MarkObjects: 86.529100 ms DeleteObjects: 0.655200 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' Unloading 125 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' Deserialize: 8.507 ms Integration: 31.490 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 40.006 ms System memory in use before: 2.63 GB. System memory in use after: 2.55 GB. Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 18356. Total: 82.848000 ms (FindLiveObjects: 1.784800 ms CreateObjectMapping: 0.429100 ms MarkObjects: 76.866000 ms DeleteObjects: 3.766800 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' Deserialize: 189.580 ms Integration: 731.167 ms Integration of assets: 0.440 ms Thread Wait Time: 0.002 ms Total Operation Time: 921.188 ms System memory in use before: 2.46 GB. System memory in use after: 2.47 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 99019. Total: 115.199200 ms (FindLiveObjects: 6.558100 ms CreateObjectMapping: 2.653100 ms MarkObjects: 105.763900 ms DeleteObjects: 0.220500 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' Unloading 251 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' Deserialize: 4.827 ms Integration: 31.262 ms Integration of assets: 0.001 ms Thread Wait Time: 0.052 ms Total Operation Time: 36.141 ms System memory in use before: 2.47 GB. System memory in use after: 2.46 GB. Unloading 40290 unused Assets to reduce memory usage. Loaded Objects now: 18414. Total: 90.440900 ms (FindLiveObjects: 3.256300 ms CreateObjectMapping: 1.056700 ms MarkObjects: 74.195100 ms DeleteObjects: 11.931400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.44 GB. System memory in use after: 2.44 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 18397. Total: 78.964600 ms (FindLiveObjects: 1.600200 ms CreateObjectMapping: 0.286100 ms MarkObjects: 77.008500 ms DeleteObjects: 0.068600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18409. Total: 78.439500 ms (FindLiveObjects: 1.600600 ms CreateObjectMapping: 0.288600 ms MarkObjects: 76.523700 ms DeleteObjects: 0.025600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18397. Total: 77.771000 ms (FindLiveObjects: 1.573200 ms CreateObjectMapping: 0.252500 ms MarkObjects: 75.880300 ms DeleteObjects: 0.061500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.02s Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1344 / 1344 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1344 (1.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.02s d3d11 (total internal programs: 7776, unique: 7754) Compressed shader 'Nature/SpeedTree' on d3d11 from 49.55MB to 3.14MB Compressed shader 'Nature/SpeedTree' in 0.44s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1760 / 1760 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1760 (1.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1280 (1.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 5496, unique: 5496) Compressed shader 'Nature/SpeedTree8' on d3d11 from 41.45MB to 1.40MB Compressed shader 'Nature/SpeedTree8' in 0.18s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 504, unique: 456) Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB Compressed shader 'Standard' in 0.02s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 8192 (9.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 5632 (5.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.72 seconds. Local cache hits 3456 (2.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (202.96s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.22 seconds. Local cache hits 3072 (2.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.86s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s d3d11 (total internal programs: 20608, unique: 20608) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB Compressed shader 'CustomShaders/StandardHeavy' in 0.30s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' uses 135.6 KB compressed / 0.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' uses 40.2 MB compressed / 80.0 MB uncompressed. Level 2 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' uses 152.7 MB compressed / 267.0 MB uncompressed. Level 3 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' uses 72.0 MB compressed / 167.8 MB uncompressed. Level 4 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' uses 17.3 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' uses 11.3 MB compressed / 18.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' uses 15.9 KB compressed / 126.8 KB uncompressed. Total compressed size 276.4 MB. Total uncompressed size 0.52 GB. Refreshing native plugins compatible for Editor in 33.61 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023089 seconds. Refresh completed in 0.447843 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.823ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.905ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.412ms GetAllGuidsForCategorization: 2.743ms CategorizeAssets: 310.174ms ImportAndPostprocessOutOfDateAssets: 19.392ms (4.356ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.885ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.693ms OnDemandSchedulerStart: 1.826ms RestoreLoadedAssetsState: 4.632ms ReloadSourceAssets: 2.579ms UnloadImportedAssets: 1.752ms Hotreload: 0.045ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 2.758ms UnloadStreamsBegin: 1.931ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.385ms GetLoadedSourceAssetsSnapshot: 8.797ms PersistCurrentRevisions: 1.767ms UnloadStreamsEnd: 0.226ms Untracked: 62.887ms SpriteAtlasPacking completed in 0.630992 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/MX/Mineroute_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/MX/Mineroute_Localized.unity' Deserialize: 22.425 ms Integration: 71.156 ms Integration of assets: 0.004 ms Thread Wait Time: 0.030 ms Total Operation Time: 93.616 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 451 unused Assets to reduce memory usage. Loaded Objects now: 21854. Total: 80.250600 ms (FindLiveObjects: 1.757700 ms CreateObjectMapping: 0.361300 ms MarkObjects: 77.375100 ms DeleteObjects: 0.755400 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 576 unused Assets to reduce memory usage. Loaded Objects now: 18233. Total: 80.545000 ms (FindLiveObjects: 2.113200 ms CreateObjectMapping: 0.268000 ms MarkObjects: 77.346300 ms DeleteObjects: 0.815900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18245. Total: 79.734500 ms (FindLiveObjects: 1.705800 ms CreateObjectMapping: 0.313600 ms MarkObjects: 77.680900 ms DeleteObjects: 0.033200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18233. Total: 79.697200 ms (FindLiveObjects: 1.662800 ms CreateObjectMapping: 0.301800 ms MarkObjects: 77.664800 ms DeleteObjects: 0.065800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/MX/Mineroute_Localized.unity' uses 109.4 KB compressed / 0.5 MB uncompressed. Total compressed size 109.5 KB. Total uncompressed size 0.5 MB. Refreshing native plugins compatible for Editor in 30.35 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023229 seconds. Refresh completed in 0.439254 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 439.239ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.926ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.082ms GetAllGuidsForCategorization: 2.908ms CategorizeAssets: 309.608ms ImportAndPostprocessOutOfDateAssets: 19.412ms (4.195ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.982ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.474ms OnDemandSchedulerStart: 2.171ms RestoreLoadedAssetsState: 4.589ms ReloadSourceAssets: 2.281ms UnloadImportedAssets: 1.889ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.589ms UnloadStreamsBegin: 1.367ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.375ms GetLoadedSourceAssetsSnapshot: 8.336ms PersistCurrentRevisions: 1.803ms UnloadStreamsEnd: 0.222ms Untracked: 58.344ms SpriteAtlasPacking completed in 0.645257 sec Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' Deserialize: 26.552 ms Integration: 75.147 ms Integration of assets: 0.003 ms Thread Wait Time: 0.008 ms Total Operation Time: 101.710 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 23665. Total: 83.392900 ms (FindLiveObjects: 1.890800 ms CreateObjectMapping: 0.384000 ms MarkObjects: 80.612300 ms DeleteObjects: 0.503400 ms) Unloading 56 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.41 GB. System memory in use after: 2.41 GB. Unloading 543 unused Assets to reduce memory usage. Loaded Objects now: 18234. Total: 84.645600 ms (FindLiveObjects: 1.510200 ms CreateObjectMapping: 0.330900 ms MarkObjects: 81.947200 ms DeleteObjects: 0.855900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18246. Total: 77.543400 ms (FindLiveObjects: 1.673800 ms CreateObjectMapping: 0.325000 ms MarkObjects: 75.512800 ms DeleteObjects: 0.030700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18234. Total: 77.765700 ms (FindLiveObjects: 1.529700 ms CreateObjectMapping: 0.228500 ms MarkObjects: 75.947400 ms DeleteObjects: 0.058200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 5632 (6.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' uses 3.5 MB compressed / 7.1 MB uncompressed. Total compressed size 3.5 MB. Total uncompressed size 7.1 MB. Refreshing native plugins compatible for Editor in 30.83 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.33 ms. Registering precompiled user dll's ... Registered in 0.022841 seconds. Refresh completed in 0.441305 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 441.287ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.886ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.358ms GetAllGuidsForCategorization: 2.805ms CategorizeAssets: 312.125ms ImportAndPostprocessOutOfDateAssets: 17.933ms (3.897ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.681ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.352ms OnDemandSchedulerStart: 1.718ms RestoreLoadedAssetsState: 4.285ms ReloadSourceAssets: 2.134ms UnloadImportedAssets: 1.736ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.603ms UnloadStreamsBegin: 1.385ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.315ms GetLoadedSourceAssetsSnapshot: 8.288ms PersistCurrentRevisions: 1.764ms UnloadStreamsEnd: 0.225ms Untracked: 59.631ms SpriteAtlasPacking completed in 0.646737 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' Deserialize: 8.040 ms Integration: 41.112 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 49.164 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 18272. Total: 78.840300 ms (FindLiveObjects: 1.815200 ms CreateObjectMapping: 0.322900 ms MarkObjects: 76.179200 ms DeleteObjects: 0.521200 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' Unloading 49 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' Deserialize: 227.860 ms Integration: 730.520 ms Integration of assets: 5.616 ms Thread Wait Time: 0.071 ms Total Operation Time: 964.067 ms System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 18887. Total: 83.650100 ms (FindLiveObjects: 1.631600 ms CreateObjectMapping: 0.295600 ms MarkObjects: 81.218300 ms DeleteObjects: 0.503800 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' Unloading 81 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' Deserialize: 69.311 ms Integration: 234.773 ms Integration of assets: 0.004 ms Thread Wait Time: 0.004 ms Total Operation Time: 304.093 ms System memory in use before: 2.61 GB. System memory in use after: 2.61 GB. Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 33801. Total: 85.441200 ms (FindLiveObjects: 2.707600 ms CreateObjectMapping: 0.617900 ms MarkObjects: 81.310700 ms DeleteObjects: 0.803600 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' Unloading 67 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' Deserialize: 14.283 ms Integration: 102.624 ms Integration of assets: 0.867 ms Thread Wait Time: 0.095 ms Total Operation Time: 117.868 ms System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 741 unused Assets to reduce memory usage. Loaded Objects now: 19498. Total: 82.595300 ms (FindLiveObjects: 1.887100 ms CreateObjectMapping: 0.438500 ms MarkObjects: 79.497000 ms DeleteObjects: 0.771700 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' Unloading 206 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' Deserialize: 4.084 ms Integration: 28.178 ms Integration of assets: 0.002 ms Thread Wait Time: 0.243 ms Total Operation Time: 32.507 ms System memory in use before: 2.48 GB. System memory in use after: 2.48 GB. Unloading 366 unused Assets to reduce memory usage. Loaded Objects now: 18529. Total: 79.532500 ms (FindLiveObjects: 2.021600 ms CreateObjectMapping: 0.358300 ms MarkObjects: 76.651700 ms DeleteObjects: 0.499600 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' Deserialize: 232.863 ms Integration: 251.886 ms Integration of assets: 0.022 ms Thread Wait Time: -0.012 ms Total Operation Time: 484.758 ms System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 41019. Total: 84.850900 ms (FindLiveObjects: 2.755900 ms CreateObjectMapping: 0.623400 ms MarkObjects: 81.277900 ms DeleteObjects: 0.184000 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' Unloading 80 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' Deserialize: 22.173 ms Integration: 129.261 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 151.446 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1494 unused Assets to reduce memory usage. Loaded Objects now: 21379. Total: 81.587100 ms (FindLiveObjects: 1.857900 ms CreateObjectMapping: 0.408400 ms MarkObjects: 78.265200 ms DeleteObjects: 1.054200 ms) Unloading 202 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 661 unused Assets to reduce memory usage. Loaded Objects now: 18514. Total: 80.469200 ms (FindLiveObjects: 1.537700 ms CreateObjectMapping: 0.278300 ms MarkObjects: 77.767500 ms DeleteObjects: 0.884600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18526. Total: 79.260000 ms (FindLiveObjects: 1.683000 ms CreateObjectMapping: 0.371200 ms MarkObjects: 77.178900 ms DeleteObjects: 0.025900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18514. Total: 78.716400 ms (FindLiveObjects: 1.647800 ms CreateObjectMapping: 0.255500 ms MarkObjects: 76.716300 ms DeleteObjects: 0.095000 ms) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1448, unique: 1438) Compressed shader 'Standard' on d3d11 from 5.87MB to 0.25MB Compressed shader 'Standard' in 0.07s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1344 / 1344 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1344 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 448 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 56 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.02s d3d11 (total internal programs: 7776, unique: 7754) Compressed shader 'Nature/SpeedTree' on d3d11 from 49.55MB to 3.14MB Compressed shader 'Nature/SpeedTree' in 0.44s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 2464 / 2464 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.89 seconds. Local cache hits 2464 (68.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 1792 / 1792 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.44 seconds. Local cache hits 1792 (58.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 280 (8.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 280 (7.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.08 seconds. Local cache hits 896 (25.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 896 (27.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 112 / 112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 112 (3.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 112 / 112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 112 (2.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 56 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 56 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.02s d3d11 (total internal programs: 7748, unique: 7748) Compressed shader 'Nature/SpeedTree8' on d3d11 from 54.83MB to 2.17MB Compressed shader 'Nature/SpeedTree8' in 0.23s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' uses 47.2 KB compressed / 128.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' uses 58.0 MB compressed / 131.5 MB uncompressed. Level 2 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' uses 230.4 MB compressed / 0.51 GB uncompressed. Level 3 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' uses 2.3 MB compressed / 3.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' uses 33.0 MB compressed / 38.9 MB uncompressed. Level 6 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' uses 9.1 MB compressed / 10.8 MB uncompressed. Total compressed size 332.9 MB. Total uncompressed size 0.69 GB. Refreshing native plugins compatible for Editor in 30.34 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022912 seconds. Refresh completed in 0.445693 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.675ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.045ms Scan: 1.994ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.519ms GetAllGuidsForCategorization: 2.824ms CategorizeAssets: 312.127ms ImportAndPostprocessOutOfDateAssets: 18.649ms (4.052ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.733ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.288ms OnDemandSchedulerStart: 1.967ms RestoreLoadedAssetsState: 4.610ms ReloadSourceAssets: 2.237ms UnloadImportedAssets: 1.791ms Hotreload: 0.054ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.561ms UnloadStreamsBegin: 2.040ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.656ms GetLoadedSourceAssetsSnapshot: 9.003ms PersistCurrentRevisions: 1.820ms UnloadStreamsEnd: 0.251ms Untracked: 59.088ms SpriteAtlasPacking completed in 0.619868 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' Deserialize: 235.170 ms Integration: 58.718 ms Integration of assets: 0.015 ms Thread Wait Time: -0.007 ms Total Operation Time: 293.896 ms System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 450 unused Assets to reduce memory usage. Loaded Objects now: 18403. Total: 82.650000 ms (FindLiveObjects: 1.768900 ms CreateObjectMapping: 0.308100 ms MarkObjects: 79.855700 ms DeleteObjects: 0.715700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18350. Total: 83.801900 ms (FindLiveObjects: 1.468700 ms CreateObjectMapping: 0.199600 ms MarkObjects: 81.769900 ms DeleteObjects: 0.362300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18362. Total: 78.629100 ms (FindLiveObjects: 1.605700 ms CreateObjectMapping: 0.273600 ms MarkObjects: 76.715700 ms DeleteObjects: 0.032800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18350. Total: 81.291500 ms (FindLiveObjects: 1.567900 ms CreateObjectMapping: 0.254300 ms MarkObjects: 79.418000 ms DeleteObjects: 0.049900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' uses 0.6 MB compressed / 3.4 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 3.4 MB. Refreshing native plugins compatible for Editor in 29.96 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023123 seconds. Refresh completed in 0.446193 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.173ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.867ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.977ms GetAllGuidsForCategorization: 2.694ms CategorizeAssets: 313.350ms ImportAndPostprocessOutOfDateAssets: 18.623ms (3.911ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.038ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.341ms OnDemandSchedulerStart: 1.850ms RestoreLoadedAssetsState: 4.482ms ReloadSourceAssets: 2.128ms UnloadImportedAssets: 1.761ms Hotreload: 0.031ms FixTempGuids: 0.021ms GatherAllCurrentPrimaryArtifactRevisions: 1.654ms UnloadStreamsBegin: 1.308ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.370ms GetLoadedSourceAssetsSnapshot: 8.493ms PersistCurrentRevisions: 1.739ms UnloadStreamsEnd: 0.230ms Untracked: 61.879ms SpriteAtlasPacking completed in 0.645670 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' Deserialize: 116.067 ms Integration: 127.956 ms Integration of assets: 0.018 ms Thread Wait Time: -0.004 ms Total Operation Time: 244.037 ms System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 30149. Total: 85.675900 ms (FindLiveObjects: 2.177500 ms CreateObjectMapping: 0.444700 ms MarkObjects: 82.529000 ms DeleteObjects: 0.522800 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' Unloading 61 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' Deserialize: 4.850 ms Integration: 25.314 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 30.174 ms System memory in use before: 2.48 GB. System memory in use after: 2.48 GB. Unloading 452 unused Assets to reduce memory usage. Loaded Objects now: 18386. Total: 77.964500 ms (FindLiveObjects: 1.659200 ms CreateObjectMapping: 0.315200 ms MarkObjects: 75.310600 ms DeleteObjects: 0.678000 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' Deserialize: 4.237 ms Integration: 25.747 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 29.994 ms System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18366. Total: 79.349300 ms (FindLiveObjects: 1.610600 ms CreateObjectMapping: 0.283100 ms MarkObjects: 77.415500 ms DeleteObjects: 0.038800 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' Unloading 37 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' Deserialize: 164.907 ms Integration: 609.503 ms Integration of assets: 0.104 ms Thread Wait Time: -0.009 ms Total Operation Time: 774.504 ms System memory in use before: 2.73 GB. System memory in use after: 2.73 GB. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 18890. Total: 95.126200 ms (FindLiveObjects: 1.648800 ms CreateObjectMapping: 0.271800 ms MarkObjects: 93.122500 ms DeleteObjects: 0.081800 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' Unloading 60 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' Deserialize: 9.831 ms Integration: 184.157 ms Integration of assets: 0.475 ms Thread Wait Time: 0.057 ms Total Operation Time: 194.521 ms System memory in use before: 2.72 GB. System memory in use after: 2.72 GB. Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 19839. Total: 85.034500 ms (FindLiveObjects: 1.699500 ms CreateObjectMapping: 0.305400 ms MarkObjects: 82.276200 ms DeleteObjects: 0.752300 ms) Unloading 193 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 731 unused Assets to reduce memory usage. Loaded Objects now: 18530. Total: 84.811600 ms (FindLiveObjects: 1.525400 ms CreateObjectMapping: 0.226800 ms MarkObjects: 82.524900 ms DeleteObjects: 0.533300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18542. Total: 84.000000 ms (FindLiveObjects: 1.611500 ms CreateObjectMapping: 0.291600 ms MarkObjects: 82.017900 ms DeleteObjects: 0.076300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18530. Total: 81.802600 ms (FindLiveObjects: 1.490600 ms CreateObjectMapping: 0.257900 ms MarkObjects: 79.989300 ms DeleteObjects: 0.063400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 2304 / 2304 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2304 (2.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1536 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1248 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.03s d3d11 (total internal programs: 12928, unique: 12884) Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB Compressed shader 'Nature/SpeedTree' in 0.54s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.14s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' uses 2.8 MB compressed / 5.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' uses 23.2 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' uses 21.1 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' uses 6.9 MB compressed / 13.3 MB uncompressed. Level 4 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' uses 53.4 KB compressed / 241.9 KB uncompressed. Total compressed size 9.7 MB. Total uncompressed size 19.2 MB. Refreshing native plugins compatible for Editor in 31.03 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022898 seconds. Refresh completed in 0.446617 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.601ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.874ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.854ms GetAllGuidsForCategorization: 2.937ms CategorizeAssets: 312.931ms ImportAndPostprocessOutOfDateAssets: 18.511ms (3.889ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.745ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.328ms OnDemandSchedulerStart: 1.911ms RestoreLoadedAssetsState: 4.639ms ReloadSourceAssets: 2.183ms UnloadImportedAssets: 1.683ms Hotreload: 0.046ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.600ms UnloadStreamsBegin: 1.441ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.346ms GetLoadedSourceAssetsSnapshot: 8.831ms PersistCurrentRevisions: 1.709ms UnloadStreamsEnd: 0.237ms Untracked: 60.350ms SpriteAtlasPacking completed in 0.637573 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' Deserialize: 174.009 ms Integration: 194.957 ms Integration of assets: 0.018 ms Thread Wait Time: -0.009 ms Total Operation Time: 368.976 ms System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 50075. Total: 92.065400 ms (FindLiveObjects: 3.209500 ms CreateObjectMapping: 0.863100 ms MarkObjects: 87.425300 ms DeleteObjects: 0.565500 ms) Unloading 458 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 5407 unused Assets to reduce memory usage. Loaded Objects now: 18364. Total: 88.473900 ms (FindLiveObjects: 1.919200 ms CreateObjectMapping: 0.493100 ms MarkObjects: 83.221400 ms DeleteObjects: 2.839100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18376. Total: 83.522200 ms (FindLiveObjects: 1.633800 ms CreateObjectMapping: 0.366900 ms MarkObjects: 81.447800 ms DeleteObjects: 0.072300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18364. Total: 84.554100 ms (FindLiveObjects: 1.673600 ms CreateObjectMapping: 0.273300 ms MarkObjects: 82.554400 ms DeleteObjects: 0.051500 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1408 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 2560 / 2560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2560 (2.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 560 / 560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 560 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 8536, unique: 8512) Compressed shader 'Standard' on d3d11 from 40.82MB to 1.58MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 8192 (9.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 3328 (3.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' uses 54.0 MB compressed / 91.6 MB uncompressed. Total compressed size 54.0 MB. Total uncompressed size 91.6 MB. Refreshing native plugins compatible for Editor in 29.99 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023108 seconds. Refresh completed in 0.448039 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.021ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.863ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.131ms GetAllGuidsForCategorization: 2.621ms CategorizeAssets: 314.359ms ImportAndPostprocessOutOfDateAssets: 18.605ms (4.033ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.891ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.403ms OnDemandSchedulerStart: 1.703ms RestoreLoadedAssetsState: 4.575ms ReloadSourceAssets: 2.246ms UnloadImportedAssets: 1.764ms Hotreload: 0.038ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.642ms UnloadStreamsBegin: 1.950ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.383ms GetLoadedSourceAssetsSnapshot: 8.774ms PersistCurrentRevisions: 1.800ms UnloadStreamsEnd: 0.233ms Untracked: 60.535ms SpriteAtlasPacking completed in 0.640914 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' Deserialize: 56.727 ms Integration: 170.722 ms Integration of assets: 0.006 ms Thread Wait Time: 0.175 ms Total Operation Time: 227.629 ms System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 36077. Total: 85.595500 ms (FindLiveObjects: 2.535500 ms CreateObjectMapping: 0.535700 ms MarkObjects: 81.913900 ms DeleteObjects: 0.609000 ms) Unloading 141 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 1807 unused Assets to reduce memory usage. Loaded Objects now: 18365. Total: 87.713800 ms (FindLiveObjects: 1.649500 ms CreateObjectMapping: 0.338300 ms MarkObjects: 84.185600 ms DeleteObjects: 1.538700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18377. Total: 87.706700 ms (FindLiveObjects: 1.703400 ms CreateObjectMapping: 0.344200 ms MarkObjects: 85.602900 ms DeleteObjects: 0.053700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18365. Total: 84.250600 ms (FindLiveObjects: 1.712000 ms CreateObjectMapping: 0.334500 ms MarkObjects: 82.142800 ms DeleteObjects: 0.059900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 8192 (9.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 4096 (4.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' uses 30.5 MB compressed / 44.8 MB uncompressed. Total compressed size 30.5 MB. Total uncompressed size 44.8 MB. Refreshing native plugins compatible for Editor in 31.25 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023033 seconds. Refresh completed in 0.447927 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.907ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.941ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.743ms GetAllGuidsForCategorization: 2.718ms CategorizeAssets: 312.534ms ImportAndPostprocessOutOfDateAssets: 19.283ms (4.031ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.059ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.774ms OnDemandSchedulerStart: 1.835ms RestoreLoadedAssetsState: 4.583ms ReloadSourceAssets: 2.206ms UnloadImportedAssets: 1.804ms Hotreload: 0.036ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.613ms UnloadStreamsBegin: 1.521ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.603ms GetLoadedSourceAssetsSnapshot: 8.775ms PersistCurrentRevisions: 1.914ms UnloadStreamsEnd: 0.254ms Untracked: 62.900ms SpriteAtlasPacking completed in 0.639297 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' Deserialize: 5.152 ms Integration: 57.243 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 62.406 ms System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 18396. Total: 85.149000 ms (FindLiveObjects: 1.864200 ms CreateObjectMapping: 0.321700 ms MarkObjects: 82.346400 ms DeleteObjects: 0.615200 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' Deserialize: 4.390 ms Integration: 27.901 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 32.302 ms System memory in use before: 2.46 GB. System memory in use after: 2.46 GB. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 18380. Total: 84.978300 ms (FindLiveObjects: 1.630200 ms CreateObjectMapping: 0.279700 ms MarkObjects: 82.668000 ms DeleteObjects: 0.398700 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' Unloading 38 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' Deserialize: 228.246 ms Integration: 312.667 ms Integration of assets: 125.929 ms Thread Wait Time: 0.040 ms Total Operation Time: 666.882 ms System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 18545. Total: 83.465700 ms (FindLiveObjects: 1.817000 ms CreateObjectMapping: 0.407300 ms MarkObjects: 81.184900 ms DeleteObjects: 0.055300 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' Deserialize: 6.412 ms Integration: 32.391 ms Integration of assets: 0.413 ms Thread Wait Time: 0.032 ms Total Operation Time: 39.248 ms System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 18493. Total: 85.102000 ms (FindLiveObjects: 1.922900 ms CreateObjectMapping: 0.407100 ms MarkObjects: 82.200800 ms DeleteObjects: 0.570400 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' Unloading 197 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' Deserialize: 10.271 ms Integration: 37.997 ms Integration of assets: 0.004 ms Thread Wait Time: 0.033 ms Total Operation Time: 48.305 ms System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 19124. Total: 83.106200 ms (FindLiveObjects: 1.620400 ms CreateObjectMapping: 0.290900 ms MarkObjects: 81.095900 ms DeleteObjects: 0.097900 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' Unloading 103 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' Deserialize: 11.494 ms Integration: 100.778 ms Integration of assets: 0.149 ms Thread Wait Time: 0.010 ms Total Operation Time: 112.430 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 22973. Total: 86.943400 ms (FindLiveObjects: 1.935300 ms CreateObjectMapping: 0.436000 ms MarkObjects: 84.329900 ms DeleteObjects: 0.240400 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' Unloading 246 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' Deserialize: 4.214 ms Integration: 33.424 ms Integration of assets: 0.002 ms Thread Wait Time: 0.051 ms Total Operation Time: 37.690 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 692 unused Assets to reduce memory usage. Loaded Objects now: 18567. Total: 84.773800 ms (FindLiveObjects: 1.771000 ms CreateObjectMapping: 0.430300 ms MarkObjects: 82.170300 ms DeleteObjects: 0.400400 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' Deserialize: 14.548 ms Integration: 152.355 ms Integration of assets: 0.001 ms Thread Wait Time: 0.006 ms Total Operation Time: 166.910 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 19549. Total: 83.526900 ms (FindLiveObjects: 1.697800 ms CreateObjectMapping: 0.303400 ms MarkObjects: 81.452600 ms DeleteObjects: 0.071700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' Unloading 92 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' Deserialize: 34.489 ms Integration: 106.846 ms Integration of assets: 0.006 ms Thread Wait Time: 0.021 ms Total Operation Time: 141.362 ms System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 232 unused Assets to reduce memory usage. Loaded Objects now: 24435. Total: 86.438900 ms (FindLiveObjects: 1.982900 ms CreateObjectMapping: 0.368700 ms MarkObjects: 83.493800 ms DeleteObjects: 0.592300 ms) Unloading 136 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.58 GB. System memory in use after: 2.58 GB. Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 18552. Total: 83.998400 ms (FindLiveObjects: 1.417300 ms CreateObjectMapping: 0.239900 ms MarkObjects: 81.627800 ms DeleteObjects: 0.712000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18564. Total: 83.460700 ms (FindLiveObjects: 1.628400 ms CreateObjectMapping: 0.305900 ms MarkObjects: 81.469400 ms DeleteObjects: 0.048400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18552. Total: 83.063400 ms (FindLiveObjects: 1.651500 ms CreateObjectMapping: 0.266200 ms MarkObjects: 81.079800 ms DeleteObjects: 0.064500 ms) Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1488, unique: 1356) Compressed shader 'Standard' on d3d11 from 5.72MB to 0.24MB Compressed shader 'Standard' in 0.07s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 2624, unique: 2602) Compressed shader 'Nature/SpeedTree' on d3d11 from 12.25MB to 0.52MB Compressed shader 'Nature/SpeedTree' in 0.15s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2112 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1536 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 768 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 768 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 264 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 60 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.02s d3d11 (total internal programs: 6756, unique: 6756) Compressed shader 'Nature/SpeedTree8' on d3d11 from 49.27MB to 2.06MB Compressed shader 'Nature/SpeedTree8' in 0.22s Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 1 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' uses 31.2 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' uses 10.1 MB compressed / 28.1 MB uncompressed. Level 3 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' uses 0 B compressed / 0 B uncompressed. Level 4 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' uses 29.5 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' uses 81.8 KB compressed / 384.0 KB uncompressed. Level 6 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 7 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' uses 20.3 MB compressed / 34.8 MB uncompressed. Level 8 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' uses 16.1 MB compressed / 46.4 MB uncompressed. Total compressed size 46.6 MB. Total uncompressed size 109.9 MB. Refreshing native plugins compatible for Editor in 30.78 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023925 seconds. Refresh completed in 0.451916 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.900ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.883ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.083ms GetAllGuidsForCategorization: 2.908ms CategorizeAssets: 314.461ms ImportAndPostprocessOutOfDateAssets: 19.752ms (4.188ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.964ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.633ms OnDemandSchedulerStart: 2.159ms RestoreLoadedAssetsState: 4.808ms ReloadSourceAssets: 2.283ms UnloadImportedAssets: 1.883ms Hotreload: 0.053ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.618ms UnloadStreamsBegin: 1.549ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.639ms GetLoadedSourceAssetsSnapshot: 8.961ms PersistCurrentRevisions: 1.883ms UnloadStreamsEnd: 0.264ms Untracked: 61.607ms SpriteAtlasPacking completed in 0.627733 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Terrain.unity' Unloading 2830 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Terrain.unity' Deserialize: 494.608 ms Integration: 659.955 ms Integration of assets: 213.115 ms Thread Wait Time: 0.010 ms Total Operation Time: 1367.689 ms System memory in use before: 2.75 GB. System memory in use after: 2.75 GB. Unloading 394 unused Assets to reduce memory usage. Loaded Objects now: 18963. Total: 93.970000 ms (FindLiveObjects: 1.756300 ms CreateObjectMapping: 0.327600 ms MarkObjects: 91.354600 ms DeleteObjects: 0.530100 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Building.unity' Unloading 63 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Building.unity' Deserialize: 7.087 ms Integration: 57.096 ms Integration of assets: 0.001 ms Thread Wait Time: 0.006 ms Total Operation Time: 64.190 ms System memory in use before: 2.77 GB. System memory in use after: 2.77 GB. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 18796. Total: 87.441600 ms (FindLiveObjects: 1.712400 ms CreateObjectMapping: 0.308600 ms MarkObjects: 84.464200 ms DeleteObjects: 0.955400 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_OC.unity' Unloading 44 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_OC.unity' Deserialize: 4.629 ms Integration: 30.896 ms Integration of assets: 0.001 ms Thread Wait Time: 0.064 ms Total Operation Time: 35.591 ms System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 18445. Total: 87.516000 ms (FindLiveObjects: 1.811400 ms CreateObjectMapping: 0.389800 ms MarkObjects: 85.177500 ms DeleteObjects: 0.136100 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Base.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Base.unity' Deserialize: 4.244 ms Integration: 58.565 ms Integration of assets: 0.002 ms Thread Wait Time: 0.110 ms Total Operation Time: 62.921 ms System memory in use before: 2.48 GB. System memory in use after: 2.48 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18463. Total: 90.245100 ms (FindLiveObjects: 1.809500 ms CreateObjectMapping: 0.337700 ms MarkObjects: 88.018200 ms DeleteObjects: 0.078500 ms) Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting.unity' Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting.unity' Deserialize: 4.563 ms Integration: 32.184 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 36.756 ms System memory in use before: 2.48 GB. System memory in use after: 2.48 GB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 18474. Total: 89.017400 ms (FindLiveObjects: 1.937400 ms CreateObjectMapping: 0.368700 ms MarkObjects: 86.608600 ms DeleteObjects: 0.101400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.48 GB. System memory in use after: 2.48 GB. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 18431. Total: 85.732100 ms (FindLiveObjects: 1.471000 ms CreateObjectMapping: 0.214300 ms MarkObjects: 83.950800 ms DeleteObjects: 0.094000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18443. Total: 87.037400 ms (FindLiveObjects: 1.606100 ms CreateObjectMapping: 0.255600 ms MarkObjects: 85.114300 ms DeleteObjects: 0.059900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18431. Total: 87.096600 ms (FindLiveObjects: 1.621400 ms CreateObjectMapping: 0.272900 ms MarkObjects: 85.111000 ms DeleteObjects: 0.089600 ms) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 2624, unique: 2602) Compressed shader 'Nature/SpeedTree' on d3d11 from 12.25MB to 0.52MB Compressed shader 'Nature/SpeedTree' in 0.15s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 1172, unique: 1092) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Terrain.unity' uses 2.1 MB compressed / 6.0 MB uncompressed. Level 1 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Building.unity' uses 40.8 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Base.unity' uses 0 B compressed / 0 B uncompressed. Level 4 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting.unity' uses 24.3 KB compressed / 133.9 KB uncompressed. Total compressed size 2.2 MB. Total uncompressed size 6.3 MB. Refreshing native plugins compatible for Editor in 31.21 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023244 seconds. Refresh completed in 0.452074 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.055ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.883ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.960ms GetAllGuidsForCategorization: 3.108ms CategorizeAssets: 314.586ms ImportAndPostprocessOutOfDateAssets: 19.916ms (4.073ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.320ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.853ms OnDemandSchedulerStart: 1.738ms RestoreLoadedAssetsState: 4.931ms ReloadSourceAssets: 2.231ms UnloadImportedAssets: 1.813ms Hotreload: 0.044ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.560ms UnloadStreamsBegin: 1.377ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.566ms GetLoadedSourceAssetsSnapshot: 9.118ms PersistCurrentRevisions: 1.923ms UnloadStreamsEnd: 0.261ms Untracked: 61.639ms SpriteAtlasPacking completed in 0.638616 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/NZ/SanMiguelRoute_1_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/NZ/SanMiguelRoute_1_Localized.unity' Deserialize: 14.602 ms Integration: 68.081 ms Integration of assets: 0.014 ms Thread Wait Time: 0.022 ms Total Operation Time: 82.719 ms System memory in use before: 2.48 GB. System memory in use after: 2.48 GB. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 20217. Total: 88.766200 ms (FindLiveObjects: 1.762100 ms CreateObjectMapping: 0.313100 ms MarkObjects: 86.219700 ms DeleteObjects: 0.469700 ms) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.48 GB. System memory in use after: 2.48 GB. Unloading 289 unused Assets to reduce memory usage. Loaded Objects now: 18434. Total: 88.743600 ms (FindLiveObjects: 1.635100 ms CreateObjectMapping: 0.273100 ms MarkObjects: 86.345900 ms DeleteObjects: 0.487900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18446. Total: 90.479700 ms (FindLiveObjects: 1.752800 ms CreateObjectMapping: 0.359700 ms MarkObjects: 88.333500 ms DeleteObjects: 0.032800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18434. Total: 86.020800 ms (FindLiveObjects: 1.510500 ms CreateObjectMapping: 0.235000 ms MarkObjects: 84.221300 ms DeleteObjects: 0.052700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/NZ/SanMiguelRoute_1_Localized.unity' uses 65.1 KB compressed / 268.3 KB uncompressed. Total compressed size 65.3 KB. Total uncompressed size 268.3 KB. Refreshing native plugins compatible for Editor in 31.17 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023198 seconds. Refresh completed in 0.452138 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.123ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 1.917ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.884ms GetAllGuidsForCategorization: 3.159ms CategorizeAssets: 316.385ms ImportAndPostprocessOutOfDateAssets: 19.564ms (4.116ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.972ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.782ms OnDemandSchedulerStart: 1.942ms RestoreLoadedAssetsState: 4.752ms ReloadSourceAssets: 2.179ms UnloadImportedAssets: 1.911ms Hotreload: 0.033ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.766ms UnloadStreamsBegin: 1.363ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.628ms GetLoadedSourceAssetsSnapshot: 8.762ms PersistCurrentRevisions: 2.035ms UnloadStreamsEnd: 0.263ms Untracked: 60.193ms SpriteAtlasPacking completed in 0.639415 sec Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' Deserialize: 38.093 ms Integration: 227.429 ms Integration of assets: 0.034 ms Thread Wait Time: 0.032 ms Total Operation Time: 265.586 ms System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 21403. Total: 90.071200 ms (FindLiveObjects: 1.829900 ms CreateObjectMapping: 0.359000 ms MarkObjects: 87.417200 ms DeleteObjects: 0.463200 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' Unloading 82 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' Deserialize: 4.455 ms Integration: 32.266 ms Integration of assets: 0.001 ms Thread Wait Time: 0.055 ms Total Operation Time: 36.777 ms System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 330 unused Assets to reduce memory usage. Loaded Objects now: 18448. Total: 89.323000 ms (FindLiveObjects: 1.920200 ms CreateObjectMapping: 0.434000 ms MarkObjects: 86.358000 ms DeleteObjects: 0.608600 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' Deserialize: 3.975 ms Integration: 31.629 ms Integration of assets: 0.002 ms Thread Wait Time: 0.101 ms Total Operation Time: 35.708 ms System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 18453. Total: 88.329700 ms (FindLiveObjects: 1.781500 ms CreateObjectMapping: 0.404400 ms MarkObjects: 86.016400 ms DeleteObjects: 0.125500 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' Unloading 36 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' Deserialize: 214.880 ms Integration: 299.395 ms Integration of assets: 296.544 ms Thread Wait Time: 0.072 ms Total Operation Time: 810.891 ms System memory in use before: 2.71 GB. System memory in use after: 2.71 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 18601. Total: 88.529900 ms (FindLiveObjects: 1.669800 ms CreateObjectMapping: 0.278600 ms MarkObjects: 86.453800 ms DeleteObjects: 0.126600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' Unloading 33 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' Deserialize: 5.239 ms Integration: 47.811 ms Integration of assets: 0.413 ms Thread Wait Time: 0.051 ms Total Operation Time: 53.514 ms System memory in use before: 2.70 GB. System memory in use after: 2.70 GB. Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 18717. Total: 89.945900 ms (FindLiveObjects: 1.840100 ms CreateObjectMapping: 0.413900 ms MarkObjects: 86.916600 ms DeleteObjects: 0.773900 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' Unloading 167 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' Deserialize: 4.275 ms Integration: 38.057 ms Integration of assets: 0.002 ms Thread Wait Time: 0.102 ms Total Operation Time: 42.435 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 18638. Total: 89.975900 ms (FindLiveObjects: 1.757300 ms CreateObjectMapping: 0.403200 ms MarkObjects: 87.374500 ms DeleteObjects: 0.440000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 18613. Total: 86.060100 ms (FindLiveObjects: 1.569700 ms CreateObjectMapping: 0.241000 ms MarkObjects: 84.140400 ms DeleteObjects: 0.107700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18625. Total: 86.490700 ms (FindLiveObjects: 1.617800 ms CreateObjectMapping: 0.284500 ms MarkObjects: 84.555300 ms DeleteObjects: 0.032000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18613. Total: 87.647000 ms (FindLiveObjects: 1.558500 ms CreateObjectMapping: 0.222300 ms MarkObjects: 85.811300 ms DeleteObjects: 0.053400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (12.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 424, unique: 424) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 432, unique: 432) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 400, unique: 400) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' uses 34.2 MB compressed / 73.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' uses 15.5 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' uses 29.6 MB compressed / 48.0 MB uncompressed. Level 4 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' uses 17.5 MB compressed / 17.8 MB uncompressed. Level 5 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' uses 386.4 KB compressed / 0.6 MB uncompressed. Total compressed size 81.8 MB. Total uncompressed size 140.3 MB. Refreshing native plugins compatible for Editor in 30.16 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023315 seconds. Refresh completed in 0.453462 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.442ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.941ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.414ms GetAllGuidsForCategorization: 2.711ms CategorizeAssets: 316.367ms ImportAndPostprocessOutOfDateAssets: 19.256ms (4.071ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.232ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.598ms OnDemandSchedulerStart: 1.663ms RestoreLoadedAssetsState: 4.693ms ReloadSourceAssets: 2.223ms UnloadImportedAssets: 1.822ms Hotreload: 0.056ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.595ms UnloadStreamsBegin: 1.646ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.454ms GetLoadedSourceAssetsSnapshot: 8.800ms PersistCurrentRevisions: 1.672ms UnloadStreamsEnd: 0.233ms Untracked: 64.186ms SpriteAtlasPacking completed in 0.623310 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' Deserialize: 153.898 ms Integration: 44.113 ms Integration of assets: 0.020 ms Thread Wait Time: 0.032 ms Total Operation Time: 198.062 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 18593. Total: 90.958600 ms (FindLiveObjects: 1.752900 ms CreateObjectMapping: 0.377600 ms MarkObjects: 88.149500 ms DeleteObjects: 0.676500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18545. Total: 94.370000 ms (FindLiveObjects: 1.524400 ms CreateObjectMapping: 0.226300 ms MarkObjects: 92.237200 ms DeleteObjects: 0.380800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18557. Total: 121.360100 ms (FindLiveObjects: 1.825100 ms CreateObjectMapping: 0.295100 ms MarkObjects: 119.176100 ms DeleteObjects: 0.062200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18545. Total: 90.496300 ms (FindLiveObjects: 1.882200 ms CreateObjectMapping: 0.275300 ms MarkObjects: 88.277400 ms DeleteObjects: 0.059600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' uses 384.1 KB compressed / 2.3 MB uncompressed. Total compressed size 384.3 KB. Total uncompressed size 2.3 MB. Refreshing native plugins compatible for Editor in 30.68 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023096 seconds. Refresh completed in 0.449496 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.478ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 2.442ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.662ms GetAllGuidsForCategorization: 2.707ms CategorizeAssets: 314.727ms ImportAndPostprocessOutOfDateAssets: 19.186ms (4.353ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.052ms PostProcessAllAssetNotificationsAddChangedAssets: 2.417ms OnDemandSchedulerStart: 1.836ms RestoreLoadedAssetsState: 4.527ms ReloadSourceAssets: 2.507ms UnloadImportedAssets: 1.820ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.571ms UnloadStreamsBegin: 1.386ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.520ms GetLoadedSourceAssetsSnapshot: 8.589ms PersistCurrentRevisions: 1.961ms UnloadStreamsEnd: 0.223ms Untracked: 62.078ms SpriteAtlasPacking completed in 0.643128 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' Deserialize: 56.415 ms Integration: 173.092 ms Integration of assets: 0.005 ms Thread Wait Time: 0.027 ms Total Operation Time: 229.538 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 31588. Total: 94.262900 ms (FindLiveObjects: 2.372800 ms CreateObjectMapping: 0.511400 ms MarkObjects: 90.826900 ms DeleteObjects: 0.550700 ms) Unloading 135 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.53 GB. Unloading 1787 unused Assets to reduce memory usage. Loaded Objects now: 18546. Total: 89.240300 ms (FindLiveObjects: 1.593900 ms CreateObjectMapping: 0.279400 ms MarkObjects: 85.948000 ms DeleteObjects: 1.416900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18558. Total: 87.937500 ms (FindLiveObjects: 1.590000 ms CreateObjectMapping: 0.268400 ms MarkObjects: 86.048300 ms DeleteObjects: 0.029400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18546. Total: 87.858400 ms (FindLiveObjects: 1.659800 ms CreateObjectMapping: 0.278700 ms MarkObjects: 85.858600 ms DeleteObjects: 0.059900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' uses 30.4 MB compressed / 44.3 MB uncompressed. Total compressed size 30.4 MB. Total uncompressed size 44.3 MB. Refreshing native plugins compatible for Editor in 30.14 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023886 seconds. Refresh completed in 0.447398 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.382ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.919ms InitializeImportedAssetsSnapshot: 26.840ms GetAllGuidsForCategorization: 2.741ms CategorizeAssets: 314.256ms ImportAndPostprocessOutOfDateAssets: 19.267ms (4.091ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.048ms PostProcessAllAssetNotificationsAddChangedAssets: 2.656ms OnDemandSchedulerStart: 1.917ms RestoreLoadedAssetsState: 4.555ms ReloadSourceAssets: 2.275ms UnloadImportedAssets: 1.794ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.608ms UnloadStreamsBegin: 1.425ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.529ms GetLoadedSourceAssetsSnapshot: 8.569ms PersistCurrentRevisions: 1.713ms UnloadStreamsEnd: 0.231ms Untracked: 61.116ms SpriteAtlasPacking completed in 0.640123 sec Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' Deserialize: 6.380 ms Integration: 80.669 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 87.060 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19097. Total: 90.120000 ms (FindLiveObjects: 1.858500 ms CreateObjectMapping: 0.416700 ms MarkObjects: 87.274200 ms DeleteObjects: 0.569400 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 285 unused Assets to reduce memory usage. Loaded Objects now: 18547. Total: 88.584000 ms (FindLiveObjects: 1.518200 ms CreateObjectMapping: 0.234300 ms MarkObjects: 86.297600 ms DeleteObjects: 0.532700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18559. Total: 89.156400 ms (FindLiveObjects: 1.687300 ms CreateObjectMapping: 0.300200 ms MarkObjects: 87.125800 ms DeleteObjects: 0.039000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18547. Total: 87.591400 ms (FindLiveObjects: 1.620400 ms CreateObjectMapping: 0.257600 ms MarkObjects: 85.642800 ms DeleteObjects: 0.069200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' uses 245.4 KB compressed / 459.9 KB uncompressed. Total compressed size 245.5 KB. Total uncompressed size 459.9 KB. Refreshing native plugins compatible for Editor in 30.00 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.022988 seconds. Refresh completed in 0.448243 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.226ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.938ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.894ms GetAllGuidsForCategorization: 2.764ms CategorizeAssets: 314.519ms ImportAndPostprocessOutOfDateAssets: 19.025ms (4.059ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.228ms PostProcessAllAssetNotificationsAddChangedAssets: 2.382ms OnDemandSchedulerStart: 1.803ms RestoreLoadedAssetsState: 4.553ms ReloadSourceAssets: 2.224ms UnloadImportedAssets: 1.808ms Hotreload: 0.039ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.657ms UnloadStreamsBegin: 1.466ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.293ms GetLoadedSourceAssetsSnapshot: 8.758ms PersistCurrentRevisions: 1.867ms UnloadStreamsEnd: 0.229ms Untracked: 60.672ms SpriteAtlasPacking completed in 0.641725 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/MX/TocopillaRoute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/MX/TocopillaRoute_Localized.unity' Deserialize: 57.619 ms Integration: 163.826 ms Integration of assets: 0.012 ms Thread Wait Time: 0.030 ms Total Operation Time: 221.487 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 31596. Total: 94.672200 ms (FindLiveObjects: 2.726700 ms CreateObjectMapping: 0.608600 ms MarkObjects: 90.839400 ms DeleteObjects: 0.495700 ms) Unloading 135 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.53 GB. System memory in use after: 2.53 GB. Unloading 1787 unused Assets to reduce memory usage. Loaded Objects now: 18548. Total: 87.619400 ms (FindLiveObjects: 1.529200 ms CreateObjectMapping: 0.262400 ms MarkObjects: 84.733700 ms DeleteObjects: 1.092800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18560. Total: 85.772200 ms (FindLiveObjects: 1.574200 ms CreateObjectMapping: 0.273800 ms MarkObjects: 83.878900 ms DeleteObjects: 0.043500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18548. Total: 88.465500 ms (FindLiveObjects: 1.582300 ms CreateObjectMapping: 0.215900 ms MarkObjects: 86.594500 ms DeleteObjects: 0.070700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/MX/TocopillaRoute_Localized.unity' uses 30.4 MB compressed / 44.3 MB uncompressed. Total compressed size 30.4 MB. Total uncompressed size 44.3 MB. Refreshing native plugins compatible for Editor in 30.69 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022788 seconds. Refresh completed in 0.448454 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.435ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.984ms InitializeImportedAssetsSnapshot: 27.314ms GetAllGuidsForCategorization: 2.865ms CategorizeAssets: 316.817ms ImportAndPostprocessOutOfDateAssets: 18.353ms (3.983ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.853ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.336ms OnDemandSchedulerStart: 1.732ms RestoreLoadedAssetsState: 4.448ms ReloadSourceAssets: 2.170ms UnloadImportedAssets: 1.788ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.722ms UnloadStreamsBegin: 1.376ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.313ms GetLoadedSourceAssetsSnapshot: 8.499ms PersistCurrentRevisions: 1.738ms UnloadStreamsEnd: 0.235ms Untracked: 60.158ms SpriteAtlasPacking completed in 0.633049 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/MX/TenerifePort_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/MX/TenerifePort_Localized.unity' Deserialize: 12.344 ms Integration: 82.257 ms Integration of assets: 0.005 ms Thread Wait Time: 0.004 ms Total Operation Time: 94.609 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19270. Total: 88.332600 ms (FindLiveObjects: 1.665500 ms CreateObjectMapping: 0.300300 ms MarkObjects: 85.839700 ms DeleteObjects: 0.526000 ms) Unloading 88 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 18549. Total: 87.406000 ms (FindLiveObjects: 1.462900 ms CreateObjectMapping: 0.229000 ms MarkObjects: 85.121900 ms DeleteObjects: 0.590700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18561. Total: 87.188800 ms (FindLiveObjects: 1.570100 ms CreateObjectMapping: 0.252800 ms MarkObjects: 85.334100 ms DeleteObjects: 0.030300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18549. Total: 87.938700 ms (FindLiveObjects: 1.567300 ms CreateObjectMapping: 0.263800 ms MarkObjects: 86.048900 ms DeleteObjects: 0.057000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/MX/TenerifePort_Localized.unity' uses 45.1 KB compressed / 187.9 KB uncompressed. Total compressed size 45.3 KB. Total uncompressed size 187.9 KB. Refreshing native plugins compatible for Editor in 30.79 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023057 seconds. Refresh completed in 0.455479 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.462ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 2.343ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.123ms GetAllGuidsForCategorization: 3.018ms CategorizeAssets: 314.071ms ImportAndPostprocessOutOfDateAssets: 19.211ms (4.046ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.741ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.665ms OnDemandSchedulerStart: 2.075ms RestoreLoadedAssetsState: 4.685ms ReloadSourceAssets: 2.231ms UnloadImportedAssets: 1.792ms Hotreload: 0.037ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.617ms UnloadStreamsBegin: 1.367ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.647ms GetLoadedSourceAssetsSnapshot: 8.972ms PersistCurrentRevisions: 1.896ms UnloadStreamsEnd: 0.255ms Untracked: 65.815ms SpriteAtlasPacking completed in 0.649651 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' Deserialize: 165.578 ms Integration: 44.005 ms Integration of assets: 0.019 ms Thread Wait Time: 0.006 ms Total Operation Time: 209.608 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 18562. Total: 92.014700 ms (FindLiveObjects: 1.653500 ms CreateObjectMapping: 0.294400 ms MarkObjects: 89.559100 ms DeleteObjects: 0.506300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18550. Total: 87.204600 ms (FindLiveObjects: 1.680800 ms CreateObjectMapping: 0.227300 ms MarkObjects: 84.901100 ms DeleteObjects: 0.392700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18562. Total: 90.469100 ms (FindLiveObjects: 1.596300 ms CreateObjectMapping: 0.253900 ms MarkObjects: 88.572400 ms DeleteObjects: 0.044800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18550. Total: 86.308900 ms (FindLiveObjects: 1.716400 ms CreateObjectMapping: 0.312000 ms MarkObjects: 84.197600 ms DeleteObjects: 0.080300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' uses 455.1 KB compressed / 2.4 MB uncompressed. Total compressed size 455.4 KB. Total uncompressed size 2.4 MB. Refreshing native plugins compatible for Editor in 30.20 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023887 seconds. Refresh completed in 0.456716 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 456.702ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.061ms Scan: 1.978ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.032ms GetAllGuidsForCategorization: 2.909ms CategorizeAssets: 315.815ms ImportAndPostprocessOutOfDateAssets: 19.636ms (4.109ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.085ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.729ms OnDemandSchedulerStart: 2.238ms RestoreLoadedAssetsState: 4.474ms ReloadSourceAssets: 2.270ms UnloadImportedAssets: 1.816ms Hotreload: 0.031ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.730ms UnloadStreamsBegin: 1.447ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.374ms GetLoadedSourceAssetsSnapshot: 8.684ms PersistCurrentRevisions: 1.860ms UnloadStreamsEnd: 0.230ms Untracked: 65.814ms SpriteAtlasPacking completed in 0.644168 sec Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' Deserialize: 10.023 ms Integration: 101.000 ms Integration of assets: 0.001 ms Thread Wait Time: 0.006 ms Total Operation Time: 111.030 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 19113. Total: 89.183400 ms (FindLiveObjects: 1.686100 ms CreateObjectMapping: 0.322300 ms MarkObjects: 86.653200 ms DeleteObjects: 0.519900 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 18551. Total: 89.680200 ms (FindLiveObjects: 1.463600 ms CreateObjectMapping: 0.226400 ms MarkObjects: 87.474300 ms DeleteObjects: 0.514200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18563. Total: 86.658000 ms (FindLiveObjects: 1.679400 ms CreateObjectMapping: 0.272400 ms MarkObjects: 84.674500 ms DeleteObjects: 0.030600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18551. Total: 90.644000 ms (FindLiveObjects: 1.700400 ms CreateObjectMapping: 0.317400 ms MarkObjects: 88.581200 ms DeleteObjects: 0.043600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' uses 70.6 KB compressed / 210.8 KB uncompressed. Total compressed size 70.8 KB. Total uncompressed size 210.8 KB. Refreshing native plugins compatible for Editor in 31.08 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023085 seconds. Refresh completed in 0.450437 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.420ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.963ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.966ms GetAllGuidsForCategorization: 2.795ms CategorizeAssets: 316.268ms ImportAndPostprocessOutOfDateAssets: 18.973ms (4.093ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.028ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.370ms OnDemandSchedulerStart: 1.861ms RestoreLoadedAssetsState: 4.620ms ReloadSourceAssets: 2.349ms UnloadImportedAssets: 1.721ms Hotreload: 0.033ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.657ms UnloadStreamsBegin: 1.296ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.414ms GetLoadedSourceAssetsSnapshot: 8.669ms PersistCurrentRevisions: 1.716ms UnloadStreamsEnd: 0.229ms Untracked: 60.301ms SpriteAtlasPacking completed in 0.648173 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' Deserialize: 60.106 ms Integration: 248.741 ms Integration of assets: 0.006 ms Thread Wait Time: 0.006 ms Total Operation Time: 308.860 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 37118. Total: 93.670500 ms (FindLiveObjects: 2.676900 ms CreateObjectMapping: 0.713400 ms MarkObjects: 89.769700 ms DeleteObjects: 0.509300 ms) Unloading 429 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.61 GB. System memory in use after: 2.61 GB. Unloading 3757 unused Assets to reduce memory usage. Loaded Objects now: 18552. Total: 92.307800 ms (FindLiveObjects: 1.639200 ms CreateObjectMapping: 0.372400 ms MarkObjects: 87.920700 ms DeleteObjects: 2.374300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18564. Total: 88.977100 ms (FindLiveObjects: 1.545200 ms CreateObjectMapping: 0.242500 ms MarkObjects: 87.140300 ms DeleteObjects: 0.045800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18552. Total: 86.696200 ms (FindLiveObjects: 1.575400 ms CreateObjectMapping: 0.232800 ms MarkObjects: 84.818500 ms DeleteObjects: 0.068400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 8192 (9.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' uses 49.7 MB compressed / 65.1 MB uncompressed. Total compressed size 49.7 MB. Total uncompressed size 65.1 MB. Refreshing native plugins compatible for Editor in 31.03 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023274 seconds. Refresh completed in 0.448725 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.712ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.871ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.515ms GetAllGuidsForCategorization: 2.836ms CategorizeAssets: 312.118ms ImportAndPostprocessOutOfDateAssets: 19.308ms (4.167ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.794ms PostProcessAllAssetNotificationsAddChangedAssets: 2.624ms OnDemandSchedulerStart: 1.957ms RestoreLoadedAssetsState: 4.766ms ReloadSourceAssets: 2.336ms UnloadImportedAssets: 1.811ms Hotreload: 0.038ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.584ms UnloadStreamsBegin: 1.884ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.927ms GetLoadedSourceAssetsSnapshot: 8.936ms PersistCurrentRevisions: 2.019ms UnloadStreamsEnd: 0.247ms Untracked: 61.212ms SpriteAtlasPacking completed in 0.640199 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/CL/TenerifePort_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/CL/TenerifePort_Localized.unity' Deserialize: 11.316 ms Integration: 57.872 ms Integration of assets: 0.004 ms Thread Wait Time: 0.004 ms Total Operation Time: 69.195 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 418 unused Assets to reduce memory usage. Loaded Objects now: 19254. Total: 87.459700 ms (FindLiveObjects: 1.878100 ms CreateObjectMapping: 0.426500 ms MarkObjects: 84.505500 ms DeleteObjects: 0.648200 ms) Unloading 88 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 18553. Total: 88.287400 ms (FindLiveObjects: 1.534400 ms CreateObjectMapping: 0.234100 ms MarkObjects: 85.822600 ms DeleteObjects: 0.694700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18565. Total: 86.956100 ms (FindLiveObjects: 1.624800 ms CreateObjectMapping: 0.263100 ms MarkObjects: 85.033700 ms DeleteObjects: 0.033300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18553. Total: 87.947800 ms (FindLiveObjects: 1.644500 ms CreateObjectMapping: 0.257200 ms MarkObjects: 86.005700 ms DeleteObjects: 0.039200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/CL/TenerifePort_Localized.unity' uses 40.0 KB compressed / 170.6 KB uncompressed. Total compressed size 40.1 KB. Total uncompressed size 170.6 KB. Refreshing native plugins compatible for Editor in 32.05 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023090 seconds. Refresh completed in 0.450573 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 450.558ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.869ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.651ms GetAllGuidsForCategorization: 2.840ms CategorizeAssets: 316.306ms ImportAndPostprocessOutOfDateAssets: 19.149ms (3.902ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.423ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.558ms OnDemandSchedulerStart: 1.659ms RestoreLoadedAssetsState: 4.607ms ReloadSourceAssets: 2.106ms UnloadImportedAssets: 1.770ms Hotreload: 0.037ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.730ms UnloadStreamsBegin: 1.315ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.920ms GetLoadedSourceAssetsSnapshot: 8.701ms PersistCurrentRevisions: 1.895ms UnloadStreamsEnd: 0.251ms Untracked: 60.952ms SpriteAtlasPacking completed in 0.632945 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' Deserialize: 79.947 ms Integration: 208.428 ms Integration of assets: 0.013 ms Thread Wait Time: 0.017 ms Total Operation Time: 288.405 ms System memory in use before: 2.55 GB. System memory in use after: 2.55 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 44523. Total: 94.173400 ms (FindLiveObjects: 3.178500 ms CreateObjectMapping: 0.930600 ms MarkObjects: 89.560900 ms DeleteObjects: 0.502200 ms) Unloading 586 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.61 GB. System memory in use after: 2.60 GB. Unloading 4355 unused Assets to reduce memory usage. Loaded Objects now: 18721. Total: 91.082800 ms (FindLiveObjects: 1.834500 ms CreateObjectMapping: 0.443000 ms MarkObjects: 86.374100 ms DeleteObjects: 2.429500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18733. Total: 88.471100 ms (FindLiveObjects: 1.581900 ms CreateObjectMapping: 0.314600 ms MarkObjects: 86.540400 ms DeleteObjects: 0.033100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18721. Total: 86.280400 ms (FindLiveObjects: 1.608800 ms CreateObjectMapping: 0.255300 ms MarkObjects: 84.371600 ms DeleteObjects: 0.043600 ms) Compiling shader "Standard" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 528 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 260 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 224 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 200 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 3096, unique: 3084) Compressed shader 'Standard' on d3d11 from 14.24MB to 0.52MB Compressed shader 'Standard' in 0.14s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (12.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 8192 (9.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' uses 46.2 MB compressed / 77.6 MB uncompressed. Total compressed size 46.2 MB. Total uncompressed size 77.6 MB. Refreshing native plugins compatible for Editor in 29.61 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023439 seconds. Refresh completed in 0.458208 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.189ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.978ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.866ms GetAllGuidsForCategorization: 3.348ms CategorizeAssets: 319.017ms ImportAndPostprocessOutOfDateAssets: 20.633ms (4.238ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.165ms PostProcessAllAssetNotificationsAddChangedAssets: 2.721ms OnDemandSchedulerStart: 2.087ms RestoreLoadedAssetsState: 5.423ms ReloadSourceAssets: 2.287ms UnloadImportedAssets: 1.925ms Hotreload: 0.042ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.576ms UnloadStreamsBegin: 1.753ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.603ms GetLoadedSourceAssetsSnapshot: 9.678ms PersistCurrentRevisions: 1.826ms UnloadStreamsEnd: 0.254ms Untracked: 61.337ms SpriteAtlasPacking completed in 0.621917 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/CL/Mineroute_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/CL/Mineroute_Localized.unity' Deserialize: 21.476 ms Integration: 73.151 ms Integration of assets: 0.006 ms Thread Wait Time: 0.035 ms Total Operation Time: 94.669 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 22362. Total: 91.047500 ms (FindLiveObjects: 2.033900 ms CreateObjectMapping: 0.513300 ms MarkObjects: 87.988900 ms DeleteObjects: 0.510100 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 48 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 630 unused Assets to reduce memory usage. Loaded Objects now: 18555. Total: 91.686900 ms (FindLiveObjects: 1.546900 ms CreateObjectMapping: 0.259000 ms MarkObjects: 89.135400 ms DeleteObjects: 0.744000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18567. Total: 87.809000 ms (FindLiveObjects: 1.819600 ms CreateObjectMapping: 0.338700 ms MarkObjects: 85.618700 ms DeleteObjects: 0.030600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18555. Total: 91.662400 ms (FindLiveObjects: 1.743200 ms CreateObjectMapping: 0.350600 ms MarkObjects: 89.505800 ms DeleteObjects: 0.059800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/CL/Mineroute_Localized.unity' uses 111.7 KB compressed / 0.5 MB uncompressed. Total compressed size 111.9 KB. Total uncompressed size 0.5 MB. Refreshing native plugins compatible for Editor in 30.48 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023361 seconds. Refresh completed in 0.447517 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.500ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.991ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.898ms GetAllGuidsForCategorization: 2.596ms CategorizeAssets: 312.703ms ImportAndPostprocessOutOfDateAssets: 19.299ms (4.109ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.161ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.706ms OnDemandSchedulerStart: 1.749ms RestoreLoadedAssetsState: 4.573ms ReloadSourceAssets: 2.295ms UnloadImportedAssets: 1.794ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.650ms UnloadStreamsBegin: 1.374ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.686ms GetLoadedSourceAssetsSnapshot: 8.580ms PersistCurrentRevisions: 1.960ms UnloadStreamsEnd: 0.263ms Untracked: 62.306ms SpriteAtlasPacking completed in 0.643340 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Right/SanMiguelRoute_1_Traffic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Right/SanMiguelRoute_1_Traffic.unity' Deserialize: 76.145 ms Integration: 49.051 ms Integration of assets: 0.008 ms Thread Wait Time: 0.091 ms Total Operation Time: 125.295 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 18568. Total: 88.129500 ms (FindLiveObjects: 1.682300 ms CreateObjectMapping: 0.291900 ms MarkObjects: 85.602400 ms DeleteObjects: 0.552100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18556. Total: 88.264900 ms (FindLiveObjects: 1.750500 ms CreateObjectMapping: 0.243700 ms MarkObjects: 85.877700 ms DeleteObjects: 0.391700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18568. Total: 88.198300 ms (FindLiveObjects: 1.701600 ms CreateObjectMapping: 0.271800 ms MarkObjects: 86.177700 ms DeleteObjects: 0.042900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18556. Total: 86.147400 ms (FindLiveObjects: 1.686800 ms CreateObjectMapping: 0.267100 ms MarkObjects: 84.141300 ms DeleteObjects: 0.050800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Right/SanMiguelRoute_1_Traffic.unity' uses 240.8 KB compressed / 1.1 MB uncompressed. Total compressed size 241.0 KB. Total uncompressed size 1.1 MB. Refreshing native plugins compatible for Editor in 30.21 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023206 seconds. Refresh completed in 0.449404 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.388ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.994ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.953ms GetAllGuidsForCategorization: 2.777ms CategorizeAssets: 316.011ms ImportAndPostprocessOutOfDateAssets: 19.036ms (4.023ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.091ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.550ms OnDemandSchedulerStart: 1.899ms RestoreLoadedAssetsState: 4.473ms ReloadSourceAssets: 2.211ms UnloadImportedAssets: 1.788ms Hotreload: 0.036ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.595ms UnloadStreamsBegin: 1.423ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.387ms GetLoadedSourceAssetsSnapshot: 8.573ms PersistCurrentRevisions: 1.707ms UnloadStreamsEnd: 0.231ms Untracked: 60.599ms SpriteAtlasPacking completed in 0.640664 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' Deserialize: 65.742 ms Integration: 215.250 ms Integration of assets: 0.007 ms Thread Wait Time: 0.003 ms Total Operation Time: 281.003 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 38598. Total: 93.120700 ms (FindLiveObjects: 2.725300 ms CreateObjectMapping: 0.668000 ms MarkObjects: 89.108000 ms DeleteObjects: 0.617800 ms) Unloading 416 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.61 GB. System memory in use after: 2.61 GB. Unloading 3740 unused Assets to reduce memory usage. Loaded Objects now: 18557. Total: 89.937600 ms (FindLiveObjects: 1.806500 ms CreateObjectMapping: 0.448200 ms MarkObjects: 85.121100 ms DeleteObjects: 2.560500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18569. Total: 88.460300 ms (FindLiveObjects: 1.623600 ms CreateObjectMapping: 0.347000 ms MarkObjects: 86.413900 ms DeleteObjects: 0.074600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18557. Total: 87.747400 ms (FindLiveObjects: 1.718600 ms CreateObjectMapping: 0.229600 ms MarkObjects: 85.751000 ms DeleteObjects: 0.046800 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' uses 49.7 MB compressed / 65.2 MB uncompressed. Total compressed size 49.7 MB. Total uncompressed size 65.2 MB. Refreshing native plugins compatible for Editor in 30.16 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023376 seconds. Refresh completed in 0.446418 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.400ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.899ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.037ms GetAllGuidsForCategorization: 2.842ms CategorizeAssets: 310.983ms ImportAndPostprocessOutOfDateAssets: 19.249ms (3.976ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.937ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.655ms OnDemandSchedulerStart: 1.877ms RestoreLoadedAssetsState: 4.802ms ReloadSourceAssets: 2.182ms UnloadImportedAssets: 1.769ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.642ms UnloadStreamsBegin: 1.694ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.606ms GetLoadedSourceAssetsSnapshot: 9.064ms PersistCurrentRevisions: 1.917ms UnloadStreamsEnd: 0.255ms Untracked: 61.163ms SpriteAtlasPacking completed in 0.646930 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' Deserialize: 78.864 ms Integration: 209.852 ms Integration of assets: 0.009 ms Thread Wait Time: 0.020 ms Total Operation Time: 288.744 ms System memory in use before: 2.56 GB. System memory in use after: 2.56 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 50658. Total: 95.586700 ms (FindLiveObjects: 3.388600 ms CreateObjectMapping: 0.887700 ms MarkObjects: 90.753300 ms DeleteObjects: 0.555700 ms) Unloading 450 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.61 GB. System memory in use after: 2.61 GB. Unloading 5635 unused Assets to reduce memory usage. Loaded Objects now: 18558. Total: 90.464600 ms (FindLiveObjects: 1.971300 ms CreateObjectMapping: 0.441200 ms MarkObjects: 85.345600 ms DeleteObjects: 2.703800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18570. Total: 89.048300 ms (FindLiveObjects: 1.673300 ms CreateObjectMapping: 0.365300 ms MarkObjects: 86.854200 ms DeleteObjects: 0.154200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18558. Total: 86.331800 ms (FindLiveObjects: 1.704600 ms CreateObjectMapping: 0.289700 ms MarkObjects: 84.251800 ms DeleteObjects: 0.083700 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1408 (1.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 2560 / 2560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2560 (2.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 560 / 560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 560 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 8536, unique: 8512) Compressed shader 'Standard' on d3d11 from 40.82MB to 1.58MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.27s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' uses 54.0 MB compressed / 91.6 MB uncompressed. Total compressed size 54.0 MB. Total uncompressed size 91.6 MB. Refreshing native plugins compatible for Editor in 30.35 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023017 seconds. Refresh completed in 0.451372 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 451.353ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.935ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.066ms GetAllGuidsForCategorization: 2.782ms CategorizeAssets: 315.471ms ImportAndPostprocessOutOfDateAssets: 20.208ms (4.208ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.341ms PostProcessAllAssetNotificationsAddChangedAssets: 2.706ms OnDemandSchedulerStart: 2.189ms RestoreLoadedAssetsState: 4.765ms ReloadSourceAssets: 2.294ms UnloadImportedAssets: 1.887ms Hotreload: 0.036ms FixTempGuids: 0.023ms GatherAllCurrentPrimaryArtifactRevisions: 1.613ms UnloadStreamsBegin: 2.198ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.643ms GetLoadedSourceAssetsSnapshot: 8.936ms PersistCurrentRevisions: 1.937ms UnloadStreamsEnd: 0.258ms Untracked: 61.008ms SpriteAtlasPacking completed in 0.643830 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/NZ/SanMiguelRoute_2_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/NZ/SanMiguelRoute_2_Localized.unity' Deserialize: 28.646 ms Integration: 58.537 ms Integration of assets: 0.003 ms Thread Wait Time: 0.014 ms Total Operation Time: 87.200 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 21918. Total: 88.769100 ms (FindLiveObjects: 1.910700 ms CreateObjectMapping: 0.360800 ms MarkObjects: 85.865700 ms DeleteObjects: 0.630600 ms) Unloading 60 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 378 unused Assets to reduce memory usage. Loaded Objects now: 18559. Total: 87.795000 ms (FindLiveObjects: 1.431300 ms CreateObjectMapping: 0.219600 ms MarkObjects: 85.626700 ms DeleteObjects: 0.516200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18571. Total: 87.316200 ms (FindLiveObjects: 1.634700 ms CreateObjectMapping: 0.267500 ms MarkObjects: 85.384500 ms DeleteObjects: 0.027800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18559. Total: 86.147100 ms (FindLiveObjects: 1.698200 ms CreateObjectMapping: 0.259400 ms MarkObjects: 84.135000 ms DeleteObjects: 0.053300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/NZ/SanMiguelRoute_2_Localized.unity' uses 94.6 KB compressed / 407.9 KB uncompressed. Total compressed size 94.7 KB. Total uncompressed size 407.9 KB. Refreshing native plugins compatible for Editor in 31.37 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023447 seconds. Refresh completed in 0.448585 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.568ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.898ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.141ms GetAllGuidsForCategorization: 2.812ms CategorizeAssets: 313.036ms ImportAndPostprocessOutOfDateAssets: 18.624ms (3.971ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.870ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.338ms OnDemandSchedulerStart: 1.941ms RestoreLoadedAssetsState: 4.503ms ReloadSourceAssets: 2.218ms UnloadImportedAssets: 1.732ms Hotreload: 0.038ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.626ms UnloadStreamsBegin: 1.466ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.434ms GetLoadedSourceAssetsSnapshot: 8.562ms PersistCurrentRevisions: 1.671ms UnloadStreamsEnd: 0.234ms Untracked: 63.001ms SpriteAtlasPacking completed in 0.640347 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' Deserialize: 21.114 ms Integration: 65.947 ms Integration of assets: 0.003 ms Thread Wait Time: 0.042 ms Total Operation Time: 87.106 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 22706. Total: 88.999700 ms (FindLiveObjects: 2.010400 ms CreateObjectMapping: 0.408100 ms MarkObjects: 86.059300 ms DeleteObjects: 0.520700 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 18560. Total: 89.531000 ms (FindLiveObjects: 1.556500 ms CreateObjectMapping: 0.255000 ms MarkObjects: 87.105900 ms DeleteObjects: 0.611700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18572. Total: 88.575600 ms (FindLiveObjects: 1.802300 ms CreateObjectMapping: 0.278400 ms MarkObjects: 86.439100 ms DeleteObjects: 0.054100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18560. Total: 89.905400 ms (FindLiveObjects: 1.714300 ms CreateObjectMapping: 0.285800 ms MarkObjects: 87.841300 ms DeleteObjects: 0.061700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' uses 117.0 KB compressed / 0.6 MB uncompressed. Total compressed size 117.2 KB. Total uncompressed size 0.6 MB. Refreshing native plugins compatible for Editor in 30.29 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022959 seconds. Refresh completed in 0.447649 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.634ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.902ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.888ms GetAllGuidsForCategorization: 2.771ms CategorizeAssets: 316.038ms ImportAndPostprocessOutOfDateAssets: 19.084ms (4.034ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.194ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.480ms OnDemandSchedulerStart: 1.843ms RestoreLoadedAssetsState: 4.532ms ReloadSourceAssets: 2.221ms UnloadImportedAssets: 1.788ms Hotreload: 0.032ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.589ms UnloadStreamsBegin: 1.276ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.527ms GetLoadedSourceAssetsSnapshot: 8.682ms PersistCurrentRevisions: 1.694ms UnloadStreamsEnd: 0.230ms Untracked: 60.842ms SpriteAtlasPacking completed in 0.638796 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' Deserialize: 50.723 ms Integration: 219.232 ms Integration of assets: 0.003 ms Thread Wait Time: 0.014 ms Total Operation Time: 269.973 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 35096. Total: 90.143300 ms (FindLiveObjects: 2.621700 ms CreateObjectMapping: 0.686600 ms MarkObjects: 86.250600 ms DeleteObjects: 0.582400 ms) Unloading 411 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.61 GB. System memory in use after: 2.61 GB. Unloading 3565 unused Assets to reduce memory usage. Loaded Objects now: 18561. Total: 89.234500 ms (FindLiveObjects: 1.677800 ms CreateObjectMapping: 0.603600 ms MarkObjects: 84.797800 ms DeleteObjects: 2.153200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18573. Total: 88.086100 ms (FindLiveObjects: 1.518000 ms CreateObjectMapping: 0.279400 ms MarkObjects: 86.229000 ms DeleteObjects: 0.058000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18561. Total: 87.033900 ms (FindLiveObjects: 1.720500 ms CreateObjectMapping: 0.292900 ms MarkObjects: 84.972300 ms DeleteObjects: 0.047000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' uses 49.7 MB compressed / 64.9 MB uncompressed. Total compressed size 49.7 MB. Total uncompressed size 64.9 MB. Refreshing native plugins compatible for Editor in 31.29 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023072 seconds. Refresh completed in 0.448439 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.423ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 2.183ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.538ms GetAllGuidsForCategorization: 3.005ms CategorizeAssets: 314.415ms ImportAndPostprocessOutOfDateAssets: 18.656ms (4.047ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.713ms PostProcessAllAssetNotificationsAddChangedAssets: 2.389ms OnDemandSchedulerStart: 1.873ms RestoreLoadedAssetsState: 4.633ms ReloadSourceAssets: 2.278ms UnloadImportedAssets: 1.748ms Hotreload: 0.035ms FixTempGuids: 0.021ms GatherAllCurrentPrimaryArtifactRevisions: 1.767ms UnloadStreamsBegin: 1.708ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.422ms GetLoadedSourceAssetsSnapshot: 8.830ms PersistCurrentRevisions: 1.754ms UnloadStreamsEnd: 0.266ms Untracked: 60.745ms SpriteAtlasPacking completed in 0.638141 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' Deserialize: 234.742 ms Integration: 51.259 ms Integration of assets: 0.022 ms Thread Wait Time: -0.011 ms Total Operation Time: 286.011 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 418 unused Assets to reduce memory usage. Loaded Objects now: 18615. Total: 95.246600 ms (FindLiveObjects: 1.844400 ms CreateObjectMapping: 0.429400 ms MarkObjects: 92.385800 ms DeleteObjects: 0.585700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18562. Total: 89.713200 ms (FindLiveObjects: 1.661200 ms CreateObjectMapping: 0.231400 ms MarkObjects: 87.477800 ms DeleteObjects: 0.341400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18574. Total: 88.154100 ms (FindLiveObjects: 1.826200 ms CreateObjectMapping: 0.334900 ms MarkObjects: 85.943800 ms DeleteObjects: 0.047400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18562. Total: 86.588400 ms (FindLiveObjects: 1.765700 ms CreateObjectMapping: 0.223700 ms MarkObjects: 84.553500 ms DeleteObjects: 0.044200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' uses 0.6 MB compressed / 3.4 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 3.4 MB. Refreshing native plugins compatible for Editor in 30.76 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023367 seconds. Refresh completed in 0.445696 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.678ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.045ms Scan: 1.940ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.366ms GetAllGuidsForCategorization: 2.902ms CategorizeAssets: 311.458ms ImportAndPostprocessOutOfDateAssets: 18.817ms (3.936ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.148ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.501ms OnDemandSchedulerStart: 1.772ms RestoreLoadedAssetsState: 4.460ms ReloadSourceAssets: 2.146ms UnloadImportedAssets: 1.765ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.640ms UnloadStreamsBegin: 1.291ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.296ms GetLoadedSourceAssetsSnapshot: 8.489ms PersistCurrentRevisions: 1.802ms UnloadStreamsEnd: 0.231ms Untracked: 61.440ms SpriteAtlasPacking completed in 0.652171 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/MX/Deliverycity_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/MX/Deliverycity_Localized.unity' Deserialize: 76.748 ms Integration: 237.430 ms Integration of assets: 0.011 ms Thread Wait Time: 0.023 ms Total Operation Time: 314.213 ms System memory in use before: 2.56 GB. System memory in use after: 2.56 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 50700. Total: 97.626400 ms (FindLiveObjects: 3.106500 ms CreateObjectMapping: 0.900800 ms MarkObjects: 93.059400 ms DeleteObjects: 0.557700 ms) Unloading 634 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 5634 unused Assets to reduce memory usage. Loaded Objects now: 18730. Total: 90.363800 ms (FindLiveObjects: 1.886000 ms CreateObjectMapping: 0.380200 ms MarkObjects: 85.057900 ms DeleteObjects: 3.036800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18742. Total: 88.872800 ms (FindLiveObjects: 1.494400 ms CreateObjectMapping: 0.236800 ms MarkObjects: 87.081500 ms DeleteObjects: 0.058900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18730. Total: 91.308000 ms (FindLiveObjects: 1.703900 ms CreateObjectMapping: 0.249600 ms MarkObjects: 89.275500 ms DeleteObjects: 0.077200 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1408 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 2560 / 2560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 2560 (2.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 560 / 560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 560 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 8536, unique: 8512) Compressed shader 'Standard' on d3d11 from 40.82MB to 1.58MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/MX/Deliverycity_Localized.unity' uses 54.0 MB compressed / 91.5 MB uncompressed. Total compressed size 54.0 MB. Total uncompressed size 91.5 MB. Refreshing native plugins compatible for Editor in 30.93 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023162 seconds. Refresh completed in 0.454980 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.965ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.915ms InitializeImportedAssetsSnapshot: 29.494ms GetAllGuidsForCategorization: 2.617ms CategorizeAssets: 314.441ms ImportAndPostprocessOutOfDateAssets: 19.543ms (4.172ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.027ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.663ms OnDemandSchedulerStart: 1.915ms RestoreLoadedAssetsState: 4.766ms ReloadSourceAssets: 2.311ms UnloadImportedAssets: 1.839ms Hotreload: 0.037ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.651ms UnloadStreamsBegin: 1.774ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.842ms GetLoadedSourceAssetsSnapshot: 8.937ms PersistCurrentRevisions: 1.943ms UnloadStreamsEnd: 0.249ms Untracked: 64.305ms SpriteAtlasPacking completed in 0.631669 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/CL/SanMiguelRoute_1_Localized.unity' Unloading 2794 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/CL/SanMiguelRoute_1_Localized.unity' Deserialize: 9.778 ms Integration: 50.014 ms Integration of assets: 0.005 ms Thread Wait Time: 0.029 ms Total Operation Time: 59.826 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 19628. Total: 88.068900 ms (FindLiveObjects: 1.787500 ms CreateObjectMapping: 0.324400 ms MarkObjects: 85.381400 ms DeleteObjects: 0.574400 ms) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 266 unused Assets to reduce memory usage. Loaded Objects now: 18564. Total: 88.834000 ms (FindLiveObjects: 1.597700 ms CreateObjectMapping: 0.253500 ms MarkObjects: 86.537700 ms DeleteObjects: 0.443600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18576. Total: 87.423800 ms (FindLiveObjects: 1.621600 ms CreateObjectMapping: 0.276600 ms MarkObjects: 85.498800 ms DeleteObjects: 0.025500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18564. Total: 87.861200 ms (FindLiveObjects: 1.601600 ms CreateObjectMapping: 0.231600 ms MarkObjects: 85.969500 ms DeleteObjects: 0.056500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Localized/CL/SanMiguelRoute_1_Localized.unity' uses 53.0 KB compressed / 204.6 KB uncompressed. Total compressed size 53.2 KB. Total uncompressed size 204.6 KB. Refreshing native plugins compatible for Editor in 32.10 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.024266 seconds. Refresh completed in 0.455957 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 455.939ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 1.940ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.737ms GetAllGuidsForCategorization: 3.047ms CategorizeAssets: 319.875ms ImportAndPostprocessOutOfDateAssets: 19.443ms (3.942ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.716ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.800ms OnDemandSchedulerStart: 2.381ms RestoreLoadedAssetsState: 4.604ms ReloadSourceAssets: 2.209ms UnloadImportedAssets: 1.708ms Hotreload: 0.041ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.764ms UnloadStreamsBegin: 1.417ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.625ms GetLoadedSourceAssetsSnapshot: 8.631ms PersistCurrentRevisions: 1.955ms UnloadStreamsEnd: 0.256ms Untracked: 62.225ms SpriteAtlasPacking completed in 0.655225 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/CL/TocopillaRoute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/CL/TocopillaRoute_Localized.unity' Deserialize: 63.861 ms Integration: 148.627 ms Integration of assets: 0.011 ms Thread Wait Time: 0.002 ms Total Operation Time: 212.501 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 32052. Total: 92.406400 ms (FindLiveObjects: 2.333200 ms CreateObjectMapping: 0.469300 ms MarkObjects: 89.017500 ms DeleteObjects: 0.585200 ms) Unloading 138 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1872 unused Assets to reduce memory usage. Loaded Objects now: 18565. Total: 92.643600 ms (FindLiveObjects: 1.509500 ms CreateObjectMapping: 0.246100 ms MarkObjects: 89.432400 ms DeleteObjects: 1.453700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18577. Total: 90.774500 ms (FindLiveObjects: 1.691700 ms CreateObjectMapping: 0.300700 ms MarkObjects: 88.692600 ms DeleteObjects: 0.087600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18565. Total: 86.915000 ms (FindLiveObjects: 1.765300 ms CreateObjectMapping: 0.249300 ms MarkObjects: 84.806500 ms DeleteObjects: 0.091400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 8192 (9.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/CL/TocopillaRoute_Localized.unity' uses 30.5 MB compressed / 44.4 MB uncompressed. Total compressed size 30.5 MB. Total uncompressed size 44.4 MB. Refreshing native plugins compatible for Editor in 30.24 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023418 seconds. Refresh completed in 0.446585 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.566ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.891ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.692ms GetAllGuidsForCategorization: 2.776ms CategorizeAssets: 314.517ms ImportAndPostprocessOutOfDateAssets: 18.980ms (4.022ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.979ms PostProcessAllAssetNotificationsAddChangedAssets: 2.540ms OnDemandSchedulerStart: 1.905ms RestoreLoadedAssetsState: 4.534ms ReloadSourceAssets: 2.109ms UnloadImportedAssets: 1.890ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.593ms UnloadStreamsBegin: 1.426ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.599ms GetLoadedSourceAssetsSnapshot: 8.565ms PersistCurrentRevisions: 1.810ms UnloadStreamsEnd: 0.256ms Untracked: 60.363ms SpriteAtlasPacking completed in 0.639462 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' Deserialize: 55.756 ms Integration: 166.574 ms Integration of assets: 0.003 ms Thread Wait Time: 0.007 ms Total Operation Time: 222.339 ms System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 35789. Total: 89.394800 ms (FindLiveObjects: 2.688900 ms CreateObjectMapping: 0.573800 ms MarkObjects: 85.611100 ms DeleteObjects: 0.518200 ms) Unloading 134 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1802 unused Assets to reduce memory usage. Loaded Objects now: 18566. Total: 87.589800 ms (FindLiveObjects: 1.513100 ms CreateObjectMapping: 0.249200 ms MarkObjects: 84.549400 ms DeleteObjects: 1.277000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18578. Total: 85.858900 ms (FindLiveObjects: 1.646100 ms CreateObjectMapping: 0.284700 ms MarkObjects: 83.888200 ms DeleteObjects: 0.038300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18566. Total: 85.770800 ms (FindLiveObjects: 1.534300 ms CreateObjectMapping: 0.218900 ms MarkObjects: 83.927200 ms DeleteObjects: 0.088400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (12.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 8192 (9.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' uses 30.5 MB compressed / 44.7 MB uncompressed. Total compressed size 30.5 MB. Total uncompressed size 44.7 MB. Refreshing native plugins compatible for Editor in 29.94 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023120 seconds. Refresh completed in 0.443517 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 443.501ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 1.931ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.853ms GetAllGuidsForCategorization: 2.799ms CategorizeAssets: 311.736ms ImportAndPostprocessOutOfDateAssets: 18.667ms (3.934ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.840ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.571ms OnDemandSchedulerStart: 1.904ms RestoreLoadedAssetsState: 4.417ms ReloadSourceAssets: 2.124ms UnloadImportedAssets: 1.784ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.666ms UnloadStreamsBegin: 1.459ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.596ms GetLoadedSourceAssetsSnapshot: 8.484ms PersistCurrentRevisions: 1.928ms UnloadStreamsEnd: 0.262ms Untracked: 60.099ms SpriteAtlasPacking completed in 0.628843 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' Deserialize: 12.299 ms Integration: 72.049 ms Integration of assets: 0.004 ms Thread Wait Time: 0.032 ms Total Operation Time: 84.384 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 19279. Total: 88.186000 ms (FindLiveObjects: 1.635200 ms CreateObjectMapping: 0.279100 ms MarkObjects: 85.739800 ms DeleteObjects: 0.530400 ms) Unloading 90 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 18567. Total: 88.172100 ms (FindLiveObjects: 1.501700 ms CreateObjectMapping: 0.221200 ms MarkObjects: 85.961800 ms DeleteObjects: 0.485800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18579. Total: 88.689900 ms (FindLiveObjects: 1.744500 ms CreateObjectMapping: 0.330100 ms MarkObjects: 86.583900 ms DeleteObjects: 0.030000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18567. Total: 88.944400 ms (FindLiveObjects: 1.600500 ms CreateObjectMapping: 0.238500 ms MarkObjects: 87.059000 ms DeleteObjects: 0.045100 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' uses 45.1 KB compressed / 187.2 KB uncompressed. Total compressed size 45.3 KB. Total uncompressed size 187.2 KB. Refreshing native plugins compatible for Editor in 30.26 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.34 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023235 seconds. Refresh completed in 0.445955 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.935ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 2.082ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.908ms GetAllGuidsForCategorization: 2.606ms CategorizeAssets: 310.382ms ImportAndPostprocessOutOfDateAssets: 18.809ms (3.961ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.926ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.338ms OnDemandSchedulerStart: 1.901ms RestoreLoadedAssetsState: 4.683ms ReloadSourceAssets: 2.185ms UnloadImportedAssets: 1.754ms Hotreload: 0.031ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.628ms UnloadStreamsBegin: 1.292ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.344ms GetLoadedSourceAssetsSnapshot: 8.696ms PersistCurrentRevisions: 1.775ms UnloadStreamsEnd: 0.237ms Untracked: 64.141ms SpriteAtlasPacking completed in 0.642411 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Right/SanMiguelRoute_2_Traffic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Right/SanMiguelRoute_2_Traffic.unity' Deserialize: 110.690 ms Integration: 47.618 ms Integration of assets: 0.012 ms Thread Wait Time: 0.023 ms Total Operation Time: 158.343 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 18580. Total: 92.001200 ms (FindLiveObjects: 1.991700 ms CreateObjectMapping: 0.454600 ms MarkObjects: 89.018800 ms DeleteObjects: 0.534900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18568. Total: 88.714000 ms (FindLiveObjects: 1.529500 ms CreateObjectMapping: 0.231900 ms MarkObjects: 86.559600 ms DeleteObjects: 0.391100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18580. Total: 87.480600 ms (FindLiveObjects: 1.687400 ms CreateObjectMapping: 0.277400 ms MarkObjects: 85.486200 ms DeleteObjects: 0.028400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18568. Total: 90.362200 ms (FindLiveObjects: 1.728800 ms CreateObjectMapping: 0.331400 ms MarkObjects: 88.187000 ms DeleteObjects: 0.113900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Right/SanMiguelRoute_2_Traffic.unity' uses 334.5 KB compressed / 1.6 MB uncompressed. Total compressed size 334.7 KB. Total uncompressed size 1.6 MB. Refreshing native plugins compatible for Editor in 30.14 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023100 seconds. Refresh completed in 0.444786 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.768ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.986ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.256ms GetAllGuidsForCategorization: 2.944ms CategorizeAssets: 312.655ms ImportAndPostprocessOutOfDateAssets: 19.324ms (4.131ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.183ms PostProcessAllAssetNotificationsAddChangedAssets: 2.550ms OnDemandSchedulerStart: 1.833ms RestoreLoadedAssetsState: 4.628ms ReloadSourceAssets: 2.217ms UnloadImportedAssets: 1.888ms Hotreload: 0.034ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.555ms UnloadStreamsBegin: 1.386ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.562ms GetLoadedSourceAssetsSnapshot: 8.704ms PersistCurrentRevisions: 1.829ms UnloadStreamsEnd: 0.263ms Untracked: 60.094ms SpriteAtlasPacking completed in 0.636262 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' Deserialize: 388.369 ms Integration: 46.025 ms Integration of assets: 0.032 ms Thread Wait Time: -0.021 ms Total Operation Time: 434.404 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 18581. Total: 96.672400 ms (FindLiveObjects: 1.822400 ms CreateObjectMapping: 0.429200 ms MarkObjects: 93.950200 ms DeleteObjects: 0.460100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18569. Total: 85.195900 ms (FindLiveObjects: 1.712100 ms CreateObjectMapping: 0.267400 ms MarkObjects: 82.843800 ms DeleteObjects: 0.369300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18581. Total: 87.721300 ms (FindLiveObjects: 1.655200 ms CreateObjectMapping: 0.278800 ms MarkObjects: 85.739900 ms DeleteObjects: 0.042700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18569. Total: 87.138200 ms (FindLiveObjects: 1.681300 ms CreateObjectMapping: 0.275900 ms MarkObjects: 85.144100 ms DeleteObjects: 0.035600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' uses 1.0 MB compressed / 5.7 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 5.7 MB. Refreshing native plugins compatible for Editor in 30.35 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023367 seconds. Refresh completed in 0.446572 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.557ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 1.909ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.101ms GetAllGuidsForCategorization: 3.065ms CategorizeAssets: 313.197ms ImportAndPostprocessOutOfDateAssets: 19.948ms (4.207ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.398ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.649ms OnDemandSchedulerStart: 2.109ms RestoreLoadedAssetsState: 4.584ms ReloadSourceAssets: 2.305ms UnloadImportedAssets: 1.879ms Hotreload: 0.038ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.569ms UnloadStreamsBegin: 1.402ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.443ms GetLoadedSourceAssetsSnapshot: 8.669ms PersistCurrentRevisions: 1.950ms UnloadStreamsEnd: 0.234ms Untracked: 59.775ms SpriteAtlasPacking completed in 0.640813 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Product/STDanone/DeliveryCity_STDanone.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Product/STDanone/DeliveryCity_STDanone.unity' Deserialize: 8.234 ms Integration: 54.789 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 63.034 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 18756. Total: 92.038400 ms (FindLiveObjects: 1.723300 ms CreateObjectMapping: 0.333900 ms MarkObjects: 89.468700 ms DeleteObjects: 0.511600 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 18570. Total: 88.387500 ms (FindLiveObjects: 1.706400 ms CreateObjectMapping: 0.241600 ms MarkObjects: 85.989800 ms DeleteObjects: 0.448400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18582. Total: 88.593100 ms (FindLiveObjects: 1.645700 ms CreateObjectMapping: 0.270900 ms MarkObjects: 86.646900 ms DeleteObjects: 0.028100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18570. Total: 88.259400 ms (FindLiveObjects: 1.564500 ms CreateObjectMapping: 0.232200 ms MarkObjects: 86.413000 ms DeleteObjects: 0.046500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Product/STDanone/DeliveryCity_STDanone.unity' uses 59.7 KB compressed / 165.5 KB uncompressed. Total compressed size 59.9 KB. Total uncompressed size 165.5 KB. Refreshing native plugins compatible for Editor in 30.50 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.025514 seconds. Refresh completed in 0.447285 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 447.262ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.915ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.750ms GetAllGuidsForCategorization: 2.581ms CategorizeAssets: 314.174ms ImportAndPostprocessOutOfDateAssets: 19.409ms (4.100ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.312ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.461ms OnDemandSchedulerStart: 1.876ms RestoreLoadedAssetsState: 4.660ms ReloadSourceAssets: 2.255ms UnloadImportedAssets: 1.819ms Hotreload: 0.042ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.546ms UnloadStreamsBegin: 1.422ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.255ms GetLoadedSourceAssetsSnapshot: 8.673ms PersistCurrentRevisions: 1.915ms UnloadStreamsEnd: 0.222ms Untracked: 61.216ms SpriteAtlasPacking completed in 0.635648 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' Deserialize: 65.957 ms Integration: 215.449 ms Integration of assets: 0.005 ms Thread Wait Time: 0.003 ms Total Operation Time: 281.415 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 38549. Total: 97.292300 ms (FindLiveObjects: 2.648800 ms CreateObjectMapping: 0.557000 ms MarkObjects: 93.514100 ms DeleteObjects: 0.570700 ms) Unloading 380 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.60 GB. System memory in use after: 2.60 GB. Unloading 3443 unused Assets to reduce memory usage. Loaded Objects now: 18571. Total: 88.832400 ms (FindLiveObjects: 1.614400 ms CreateObjectMapping: 0.400800 ms MarkObjects: 84.851300 ms DeleteObjects: 1.964500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18583. Total: 89.340600 ms (FindLiveObjects: 1.525500 ms CreateObjectMapping: 0.277700 ms MarkObjects: 87.472800 ms DeleteObjects: 0.062500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18571. Total: 87.852000 ms (FindLiveObjects: 1.794700 ms CreateObjectMapping: 0.227000 ms MarkObjects: 85.768400 ms DeleteObjects: 0.059400 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1300, unique: 1216) Compressed shader 'Standard' on d3d11 from 5.53MB to 0.24MB Compressed shader 'Standard' in 0.07s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.42 seconds. Local cache hits 8192 (10.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' uses 43.2 MB compressed / 53.8 MB uncompressed. Total compressed size 43.2 MB. Total uncompressed size 53.8 MB. Refreshing native plugins compatible for Editor in 29.75 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023062 seconds. Refresh completed in 0.446979 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 446.967ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.935ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.518ms GetAllGuidsForCategorization: 2.723ms CategorizeAssets: 310.668ms ImportAndPostprocessOutOfDateAssets: 18.550ms (3.903ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.817ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.312ms OnDemandSchedulerStart: 2.031ms RestoreLoadedAssetsState: 4.486ms ReloadSourceAssets: 2.149ms UnloadImportedAssets: 1.733ms Hotreload: 0.038ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.638ms UnloadStreamsBegin: 1.605ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.863ms GetLoadedSourceAssetsSnapshot: 8.622ms PersistCurrentRevisions: 2.023ms UnloadStreamsEnd: 0.258ms Untracked: 62.580ms SpriteAtlasPacking completed in 0.638208 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' Deserialize: 25.359 ms Integration: 70.448 ms Integration of assets: 0.004 ms Thread Wait Time: 0.005 ms Total Operation Time: 95.816 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 396 unused Assets to reduce memory usage. Loaded Objects now: 22239. Total: 91.607000 ms (FindLiveObjects: 2.048600 ms CreateObjectMapping: 0.520200 ms MarkObjects: 88.430800 ms DeleteObjects: 0.606200 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 48 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 590 unused Assets to reduce memory usage. Loaded Objects now: 18572. Total: 89.438700 ms (FindLiveObjects: 1.547700 ms CreateObjectMapping: 0.267500 ms MarkObjects: 86.902500 ms DeleteObjects: 0.720000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18584. Total: 87.948400 ms (FindLiveObjects: 1.822700 ms CreateObjectMapping: 0.336400 ms MarkObjects: 85.747000 ms DeleteObjects: 0.040600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18572. Total: 87.365700 ms (FindLiveObjects: 1.747200 ms CreateObjectMapping: 0.251000 ms MarkObjects: 85.291600 ms DeleteObjects: 0.074500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' uses 109.8 KB compressed / 0.5 MB uncompressed. Total compressed size 110.0 KB. Total uncompressed size 0.5 MB. Refreshing native plugins compatible for Editor in 30.31 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023235 seconds. Refresh completed in 0.452710 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.691ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.063ms Scan: 1.912ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.627ms GetAllGuidsForCategorization: 2.852ms CategorizeAssets: 316.402ms ImportAndPostprocessOutOfDateAssets: 19.368ms (3.979ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.896ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.784ms OnDemandSchedulerStart: 2.066ms RestoreLoadedAssetsState: 4.642ms ReloadSourceAssets: 2.182ms UnloadImportedAssets: 1.773ms Hotreload: 0.034ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.776ms UnloadStreamsBegin: 1.302ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.539ms GetLoadedSourceAssetsSnapshot: 8.724ms PersistCurrentRevisions: 1.875ms UnloadStreamsEnd: 0.258ms Untracked: 62.986ms SpriteAtlasPacking completed in 0.643549 sec Opening scene 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' Deserialize: 23.846 ms Integration: 252.607 ms Integration of assets: 0.003 ms Thread Wait Time: 0.007 ms Total Operation Time: 276.462 ms System memory in use before: 2.63 GB. System memory in use after: 2.63 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 21282. Total: 92.339600 ms (FindLiveObjects: 2.008600 ms CreateObjectMapping: 0.635000 ms MarkObjects: 89.223200 ms DeleteObjects: 0.471000 ms) Unloading 189 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.71 GB. System memory in use after: 2.71 GB. Unloading 489 unused Assets to reduce memory usage. Loaded Objects now: 18573. Total: 91.246000 ms (FindLiveObjects: 1.676400 ms CreateObjectMapping: 0.237700 ms MarkObjects: 88.507800 ms DeleteObjects: 0.822500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18585. Total: 88.253400 ms (FindLiveObjects: 1.820800 ms CreateObjectMapping: 0.354500 ms MarkObjects: 86.019400 ms DeleteObjects: 0.054400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18573. Total: 87.767100 ms (FindLiveObjects: 1.685800 ms CreateObjectMapping: 0.290500 ms MarkObjects: 85.738500 ms DeleteObjects: 0.051100 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1260, unique: 1168) Compressed shader 'Standard' on d3d11 from 5.27MB to 0.20MB Compressed shader 'Standard' in 0.06s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Mobile/Particles/Multiply in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 5632 (6.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.03s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.19s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' uses 171.7 MB compressed / 228.3 MB uncompressed. Total compressed size 171.7 MB. Total uncompressed size 228.3 MB. Refreshing native plugins compatible for Editor in 30.53 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023761 seconds. Refresh completed in 0.449422 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.404ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 2.076ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.279ms GetAllGuidsForCategorization: 2.723ms CategorizeAssets: 315.050ms ImportAndPostprocessOutOfDateAssets: 19.122ms (4.012ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.612ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.704ms OnDemandSchedulerStart: 2.029ms RestoreLoadedAssetsState: 4.765ms ReloadSourceAssets: 2.228ms UnloadImportedAssets: 1.761ms Hotreload: 0.034ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.652ms UnloadStreamsBegin: 1.827ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.549ms GetLoadedSourceAssetsSnapshot: 8.986ms PersistCurrentRevisions: 1.890ms UnloadStreamsEnd: 0.234ms Untracked: 60.925ms SpriteAtlasPacking completed in 0.637093 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Left/SanMiguelRoute_1_Traffic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Left/SanMiguelRoute_1_Traffic.unity' Deserialize: 74.918 ms Integration: 44.719 ms Integration of assets: 0.006 ms Thread Wait Time: 0.007 ms Total Operation Time: 119.650 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 398 unused Assets to reduce memory usage. Loaded Objects now: 18586. Total: 88.964500 ms (FindLiveObjects: 1.668900 ms CreateObjectMapping: 0.445100 ms MarkObjects: 86.318000 ms DeleteObjects: 0.530300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18574. Total: 89.671600 ms (FindLiveObjects: 1.539600 ms CreateObjectMapping: 0.217600 ms MarkObjects: 87.556900 ms DeleteObjects: 0.356100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18586. Total: 86.592700 ms (FindLiveObjects: 1.810600 ms CreateObjectMapping: 0.359700 ms MarkObjects: 84.388600 ms DeleteObjects: 0.032300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18574. Total: 86.775700 ms (FindLiveObjects: 1.888300 ms CreateObjectMapping: 0.261600 ms MarkObjects: 84.564500 ms DeleteObjects: 0.058800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Traffic/Left/SanMiguelRoute_1_Traffic.unity' uses 243.0 KB compressed / 1.1 MB uncompressed. Total compressed size 243.2 KB. Total uncompressed size 1.1 MB. Refreshing native plugins compatible for Editor in 31.38 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023028 seconds. Refresh completed in 0.445598 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.582ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 1.917ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.544ms GetAllGuidsForCategorization: 2.704ms CategorizeAssets: 312.011ms ImportAndPostprocessOutOfDateAssets: 18.642ms (4.129ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.840ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.384ms OnDemandSchedulerStart: 1.743ms RestoreLoadedAssetsState: 4.546ms ReloadSourceAssets: 2.235ms UnloadImportedAssets: 1.868ms Hotreload: 0.031ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.693ms UnloadStreamsBegin: 1.396ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.709ms GetLoadedSourceAssetsSnapshot: 8.678ms PersistCurrentRevisions: 1.831ms UnloadStreamsEnd: 0.251ms Untracked: 59.996ms SpriteAtlasPacking completed in 0.649772 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' Deserialize: 57.688 ms Integration: 205.747 ms Integration of assets: 0.004 ms Thread Wait Time: 0.005 ms Total Operation Time: 263.444 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 36842. Total: 89.945400 ms (FindLiveObjects: 2.494600 ms CreateObjectMapping: 0.607600 ms MarkObjects: 86.393800 ms DeleteObjects: 0.448400 ms) Unloading 428 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.61 GB. Unloading 3722 unused Assets to reduce memory usage. Loaded Objects now: 18575. Total: 93.411600 ms (FindLiveObjects: 1.704300 ms CreateObjectMapping: 0.393700 ms MarkObjects: 88.377600 ms DeleteObjects: 2.934300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18587. Total: 87.342600 ms (FindLiveObjects: 1.727100 ms CreateObjectMapping: 0.364100 ms MarkObjects: 85.173700 ms DeleteObjects: 0.072900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18575. Total: 90.480100 ms (FindLiveObjects: 1.860000 ms CreateObjectMapping: 0.246600 ms MarkObjects: 88.324100 ms DeleteObjects: 0.047500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 704 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' uses 49.7 MB compressed / 65.1 MB uncompressed. Total compressed size 49.7 MB. Total uncompressed size 65.1 MB. Refreshing native plugins compatible for Editor in 31.24 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.022718 seconds. Refresh completed in 0.445634 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 445.617ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 1.880ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.430ms GetAllGuidsForCategorization: 2.626ms CategorizeAssets: 310.872ms ImportAndPostprocessOutOfDateAssets: 18.532ms (3.986ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.945ms PostProcessAllAssetNotificationsAddChangedAssets: 2.281ms OnDemandSchedulerStart: 1.855ms RestoreLoadedAssetsState: 4.465ms ReloadSourceAssets: 2.181ms UnloadImportedAssets: 1.782ms Hotreload: 0.034ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.659ms UnloadStreamsBegin: 1.817ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.472ms GetLoadedSourceAssetsSnapshot: 8.751ms PersistCurrentRevisions: 1.725ms UnloadStreamsEnd: 0.233ms Untracked: 61.548ms SpriteAtlasPacking completed in 0.644533 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/CL/Deliverycity_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/CL/Deliverycity_Localized.unity' Deserialize: 76.130 ms Integration: 219.718 ms Integration of assets: 0.006 ms Thread Wait Time: 0.043 ms Total Operation Time: 295.897 ms System memory in use before: 2.56 GB. System memory in use after: 2.56 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 50356. Total: 94.959200 ms (FindLiveObjects: 3.281800 ms CreateObjectMapping: 0.852600 ms MarkObjects: 90.275900 ms DeleteObjects: 0.547000 ms) Unloading 448 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.61 GB. Unloading 5494 unused Assets to reduce memory usage. Loaded Objects now: 18576. Total: 93.614500 ms (FindLiveObjects: 1.953800 ms CreateObjectMapping: 0.466000 ms MarkObjects: 88.058400 ms DeleteObjects: 3.135000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18588. Total: 88.600400 ms (FindLiveObjects: 1.667000 ms CreateObjectMapping: 0.381900 ms MarkObjects: 86.517000 ms DeleteObjects: 0.031800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18576. Total: 86.693400 ms (FindLiveObjects: 1.655600 ms CreateObjectMapping: 0.254100 ms MarkObjects: 84.720100 ms DeleteObjects: 0.061900 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1408 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 2560 / 2560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2560 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 560 / 560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 560 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 8536, unique: 8512) Compressed shader 'Standard' on d3d11 from 40.82MB to 1.58MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 11264 (11.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/CL/Deliverycity_Localized.unity' uses 54.0 MB compressed / 91.6 MB uncompressed. Total compressed size 54.0 MB. Total uncompressed size 91.6 MB. Refreshing native plugins compatible for Editor in 30.98 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023196 seconds. Refresh completed in 0.448400 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.385ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 1.980ms InitializeImportedAssetsSnapshot: 26.263ms GetAllGuidsForCategorization: 3.025ms CategorizeAssets: 314.093ms ImportAndPostprocessOutOfDateAssets: 19.044ms (4.214ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.855ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.357ms OnDemandSchedulerStart: 1.956ms RestoreLoadedAssetsState: 4.661ms ReloadSourceAssets: 2.257ms UnloadImportedAssets: 1.933ms Hotreload: 0.034ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.518ms UnloadStreamsBegin: 1.817ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.722ms GetLoadedSourceAssetsSnapshot: 8.815ms PersistCurrentRevisions: 1.815ms UnloadStreamsEnd: 0.264ms Untracked: 61.735ms SpriteAtlasPacking completed in 0.668066 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/CL/SanMiguelRoute_2_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/CL/SanMiguelRoute_2_Localized.unity' Deserialize: 29.964 ms Integration: 65.086 ms Integration of assets: 0.003 ms Thread Wait Time: 0.011 ms Total Operation Time: 95.065 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 21933. Total: 89.892900 ms (FindLiveObjects: 1.853500 ms CreateObjectMapping: 0.395500 ms MarkObjects: 87.043100 ms DeleteObjects: 0.599200 ms) Unloading 60 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 378 unused Assets to reduce memory usage. Loaded Objects now: 18577. Total: 90.051500 ms (FindLiveObjects: 1.606700 ms CreateObjectMapping: 0.253600 ms MarkObjects: 87.696100 ms DeleteObjects: 0.493100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18589. Total: 87.643300 ms (FindLiveObjects: 1.795100 ms CreateObjectMapping: 0.301500 ms MarkObjects: 85.516400 ms DeleteObjects: 0.029400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18577. Total: 87.370100 ms (FindLiveObjects: 1.724000 ms CreateObjectMapping: 0.288100 ms MarkObjects: 85.311100 ms DeleteObjects: 0.045500 ms) [Licensing::Client] Successfully resolved entitlements Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Localized/CL/SanMiguelRoute_2_Localized.unity' uses 94.5 KB compressed / 407.6 KB uncompressed. Total compressed size 94.6 KB. Total uncompressed size 407.6 KB. Refreshing native plugins compatible for Editor in 31.13 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.024332 seconds. Refresh completed in 0.453723 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.707ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.063ms Scan: 2.005ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.144ms GetAllGuidsForCategorization: 2.802ms CategorizeAssets: 317.735ms ImportAndPostprocessOutOfDateAssets: 19.132ms (4.105ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.111ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.404ms OnDemandSchedulerStart: 1.967ms RestoreLoadedAssetsState: 4.544ms ReloadSourceAssets: 2.269ms UnloadImportedAssets: 1.812ms Hotreload: 0.032ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.747ms UnloadStreamsBegin: 1.487ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.301ms GetLoadedSourceAssetsSnapshot: 8.721ms PersistCurrentRevisions: 1.834ms UnloadStreamsEnd: 0.380ms Untracked: 62.226ms SpriteAtlasPacking completed in 0.641006 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' Deserialize: 20.351 ms Integration: 65.064 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 85.426 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 22724. Total: 88.839400 ms (FindLiveObjects: 1.870900 ms CreateObjectMapping: 0.382900 ms MarkObjects: 85.973700 ms DeleteObjects: 0.610600 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 18578. Total: 89.645500 ms (FindLiveObjects: 1.480100 ms CreateObjectMapping: 0.238000 ms MarkObjects: 87.283800 ms DeleteObjects: 0.640900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18590. Total: 89.721900 ms (FindLiveObjects: 1.776200 ms CreateObjectMapping: 0.327900 ms MarkObjects: 87.587000 ms DeleteObjects: 0.029500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18578. Total: 89.678900 ms (FindLiveObjects: 1.579300 ms CreateObjectMapping: 0.245300 ms MarkObjects: 87.790000 ms DeleteObjects: 0.062300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' uses 117.0 KB compressed / 0.6 MB uncompressed. Total compressed size 117.2 KB. Total uncompressed size 0.6 MB. Refreshing native plugins compatible for Editor in 30.36 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023116 seconds. Refresh completed in 0.444989 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.974ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.864ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.800ms GetAllGuidsForCategorization: 3.089ms CategorizeAssets: 311.811ms ImportAndPostprocessOutOfDateAssets: 19.409ms (4.147ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.079ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.691ms OnDemandSchedulerStart: 1.844ms RestoreLoadedAssetsState: 4.647ms ReloadSourceAssets: 2.281ms UnloadImportedAssets: 1.840ms Hotreload: 0.035ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.638ms UnloadStreamsBegin: 1.302ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.619ms GetLoadedSourceAssetsSnapshot: 8.818ms PersistCurrentRevisions: 1.912ms UnloadStreamsEnd: 0.253ms Untracked: 60.242ms SpriteAtlasPacking completed in 0.647171 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/MX/Industryland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/MX/Industryland_Localized.unity' Deserialize: 61.480 ms Integration: 210.770 ms Integration of assets: 0.008 ms Thread Wait Time: 0.005 ms Total Operation Time: 272.263 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 36843. Total: 91.261200 ms (FindLiveObjects: 2.690300 ms CreateObjectMapping: 0.639100 ms MarkObjects: 87.223600 ms DeleteObjects: 0.706600 ms) Unloading 428 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.61 GB. Unloading 3722 unused Assets to reduce memory usage. Loaded Objects now: 18579. Total: 89.627700 ms (FindLiveObjects: 1.765000 ms CreateObjectMapping: 0.447300 ms MarkObjects: 84.933500 ms DeleteObjects: 2.480700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18591. Total: 87.520200 ms (FindLiveObjects: 1.740400 ms CreateObjectMapping: 0.297500 ms MarkObjects: 85.447400 ms DeleteObjects: 0.033600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18579. Total: 86.293400 ms (FindLiveObjects: 1.711800 ms CreateObjectMapping: 0.248100 ms MarkObjects: 84.281800 ms DeleteObjects: 0.050200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 520 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (12.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/MX/Industryland_Localized.unity' uses 49.7 MB compressed / 65.1 MB uncompressed. Total compressed size 49.7 MB. Total uncompressed size 65.1 MB. Refreshing native plugins compatible for Editor in 30.76 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023252 seconds. Refresh completed in 0.448549 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.529ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 2.251ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.908ms GetAllGuidsForCategorization: 2.858ms CategorizeAssets: 315.491ms ImportAndPostprocessOutOfDateAssets: 19.081ms (3.996ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.993ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.470ms OnDemandSchedulerStart: 1.915ms RestoreLoadedAssetsState: 4.707ms ReloadSourceAssets: 2.250ms UnloadImportedAssets: 1.725ms Hotreload: 0.037ms FixTempGuids: 0.021ms GatherAllCurrentPrimaryArtifactRevisions: 1.874ms UnloadStreamsBegin: 1.671ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.331ms GetLoadedSourceAssetsSnapshot: 8.809ms PersistCurrentRevisions: 1.938ms UnloadStreamsEnd: 0.222ms Untracked: 60.013ms SpriteAtlasPacking completed in 0.638085 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' Deserialize: 74.779 ms Integration: 212.679 ms Integration of assets: 0.012 ms Thread Wait Time: -0.001 ms Total Operation Time: 287.470 ms System memory in use before: 2.56 GB. System memory in use after: 2.56 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 50300. Total: 95.732900 ms (FindLiveObjects: 3.313600 ms CreateObjectMapping: 0.898300 ms MarkObjects: 90.909600 ms DeleteObjects: 0.610200 ms) Unloading 447 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.61 GB. Unloading 5469 unused Assets to reduce memory usage. Loaded Objects now: 18580. Total: 90.928500 ms (FindLiveObjects: 1.795600 ms CreateObjectMapping: 0.400600 ms MarkObjects: 85.506900 ms DeleteObjects: 3.223900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18592. Total: 88.459800 ms (FindLiveObjects: 1.701300 ms CreateObjectMapping: 0.285600 ms MarkObjects: 86.431200 ms DeleteObjects: 0.040100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18580. Total: 85.492600 ms (FindLiveObjects: 1.617000 ms CreateObjectMapping: 0.261000 ms MarkObjects: 83.559300 ms DeleteObjects: 0.052000 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1408 (1.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 2560 / 2560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2560 (2.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 560 / 560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 560 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 8536, unique: 8512) Compressed shader 'Standard' on d3d11 from 40.82MB to 1.58MB Compressed shader 'Standard' in 0.19s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' uses 54.0 MB compressed / 91.6 MB uncompressed. Total compressed size 54.1 MB. Total uncompressed size 91.6 MB. Refreshing native plugins compatible for Editor in 30.20 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022714 seconds. Refresh completed in 0.454912 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 454.895ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.871ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 30.260ms GetAllGuidsForCategorization: 2.820ms CategorizeAssets: 316.680ms ImportAndPostprocessOutOfDateAssets: 19.803ms (4.205ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.059ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.649ms OnDemandSchedulerStart: 2.225ms RestoreLoadedAssetsState: 4.665ms ReloadSourceAssets: 2.351ms UnloadImportedAssets: 1.833ms Hotreload: 0.036ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.561ms UnloadStreamsBegin: 1.804ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.587ms GetLoadedSourceAssetsSnapshot: 8.960ms PersistCurrentRevisions: 1.939ms UnloadStreamsEnd: 0.253ms Untracked: 61.070ms SpriteAtlasPacking completed in 0.638021 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' Deserialize: 21.490 ms Integration: 60.919 ms Integration of assets: 0.005 ms Thread Wait Time: 0.024 ms Total Operation Time: 82.438 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 23479. Total: 94.013500 ms (FindLiveObjects: 1.993400 ms CreateObjectMapping: 0.416500 ms MarkObjects: 90.957600 ms DeleteObjects: 0.644700 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 45 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 544 unused Assets to reduce memory usage. Loaded Objects now: 18581. Total: 90.189800 ms (FindLiveObjects: 1.574100 ms CreateObjectMapping: 0.275600 ms MarkObjects: 87.654400 ms DeleteObjects: 0.684700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18593. Total: 89.145400 ms (FindLiveObjects: 1.585500 ms CreateObjectMapping: 0.243100 ms MarkObjects: 87.277700 ms DeleteObjects: 0.038000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18581. Total: 87.637700 ms (FindLiveObjects: 1.742200 ms CreateObjectMapping: 0.334100 ms MarkObjects: 85.493700 ms DeleteObjects: 0.066500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' uses 130.6 KB compressed / 0.6 MB uncompressed. Total compressed size 130.8 KB. Total uncompressed size 0.6 MB. Refreshing native plugins compatible for Editor in 31.17 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022926 seconds. Refresh completed in 0.452038 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.016ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.894ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.785ms GetAllGuidsForCategorization: 2.931ms CategorizeAssets: 318.525ms ImportAndPostprocessOutOfDateAssets: 18.328ms (3.922ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.635ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.295ms OnDemandSchedulerStart: 2.028ms RestoreLoadedAssetsState: 4.448ms ReloadSourceAssets: 2.177ms UnloadImportedAssets: 1.723ms Hotreload: 0.036ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.536ms UnloadStreamsBegin: 1.425ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.560ms GetLoadedSourceAssetsSnapshot: 8.635ms PersistCurrentRevisions: 1.901ms UnloadStreamsEnd: 0.259ms Untracked: 60.235ms SpriteAtlasPacking completed in 0.646165 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' Deserialize: 58.267 ms Integration: 172.574 ms Integration of assets: 0.007 ms Thread Wait Time: 0.004 ms Total Operation Time: 230.852 ms System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 31374. Total: 97.507500 ms (FindLiveObjects: 2.300900 ms CreateObjectMapping: 0.487000 ms MarkObjects: 94.185900 ms DeleteObjects: 0.532800 ms) Unloading 136 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1777 unused Assets to reduce memory usage. Loaded Objects now: 18582. Total: 92.240400 ms (FindLiveObjects: 1.658400 ms CreateObjectMapping: 0.342400 ms MarkObjects: 88.770300 ms DeleteObjects: 1.467700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18594. Total: 87.405800 ms (FindLiveObjects: 1.629100 ms CreateObjectMapping: 0.271000 ms MarkObjects: 85.460300 ms DeleteObjects: 0.043100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18582. Total: 89.202300 ms (FindLiveObjects: 1.717100 ms CreateObjectMapping: 0.279400 ms MarkObjects: 87.164100 ms DeleteObjects: 0.040400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 11264 (12.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 8192 (9.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 3328 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' uses 30.4 MB compressed / 44.3 MB uncompressed. Total compressed size 30.4 MB. Total uncompressed size 44.3 MB. Refreshing native plugins compatible for Editor in 29.80 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Registering precompiled user dll's ... Registered in 0.023737 seconds. Refresh completed in 0.452958 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 452.939ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.938ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.274ms GetAllGuidsForCategorization: 3.070ms CategorizeAssets: 315.742ms ImportAndPostprocessOutOfDateAssets: 20.164ms (4.411ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.216ms PostProcessAllAssetNotificationsAddChangedAssets: 2.619ms OnDemandSchedulerStart: 2.219ms RestoreLoadedAssetsState: 4.698ms ReloadSourceAssets: 2.242ms UnloadImportedAssets: 2.145ms Hotreload: 0.036ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.607ms UnloadStreamsBegin: 1.341ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.679ms GetLoadedSourceAssetsSnapshot: 8.768ms PersistCurrentRevisions: 1.975ms UnloadStreamsEnd: 0.264ms Untracked: 62.629ms SpriteAtlasPacking completed in 0.639617 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' Deserialize: 157.400 ms Integration: 43.427 ms Integration of assets: 0.014 ms Thread Wait Time: -0.008 ms Total Operation Time: 200.834 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 18627. Total: 91.557700 ms (FindLiveObjects: 1.641800 ms CreateObjectMapping: 0.279700 ms MarkObjects: 89.154300 ms DeleteObjects: 0.480800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18583. Total: 89.038800 ms (FindLiveObjects: 1.512800 ms CreateObjectMapping: 0.204200 ms MarkObjects: 86.915400 ms DeleteObjects: 0.404700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18595. Total: 89.522600 ms (FindLiveObjects: 1.610600 ms CreateObjectMapping: 0.262500 ms MarkObjects: 87.620900 ms DeleteObjects: 0.026600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18583. Total: 86.455800 ms (FindLiveObjects: 1.701700 ms CreateObjectMapping: 0.216100 ms MarkObjects: 84.490500 ms DeleteObjects: 0.045000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' uses 386.6 KB compressed / 2.3 MB uncompressed. Total compressed size 386.9 KB. Total uncompressed size 2.3 MB. Refreshing native plugins compatible for Editor in 31.84 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023156 seconds. Refresh completed in 0.458470 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 458.452ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.063ms Scan: 1.923ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.871ms GetAllGuidsForCategorization: 2.928ms CategorizeAssets: 317.963ms ImportAndPostprocessOutOfDateAssets: 19.207ms (4.161ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.080ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.311ms OnDemandSchedulerStart: 2.080ms RestoreLoadedAssetsState: 4.574ms ReloadSourceAssets: 2.251ms UnloadImportedAssets: 1.887ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.659ms UnloadStreamsBegin: 1.462ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.586ms GetLoadedSourceAssetsSnapshot: 8.703ms PersistCurrentRevisions: 1.816ms UnloadStreamsEnd: 0.249ms Untracked: 65.832ms SpriteAtlasPacking completed in 0.642762 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' Deserialize: 57.830 ms Integration: 169.108 ms Integration of assets: 0.005 ms Thread Wait Time: 0.003 ms Total Operation Time: 226.946 ms System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 35811. Total: 94.150400 ms (FindLiveObjects: 3.273500 ms CreateObjectMapping: 1.518600 ms MarkObjects: 88.877300 ms DeleteObjects: 0.479800 ms) Unloading 137 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1804 unused Assets to reduce memory usage. Loaded Objects now: 18584. Total: 91.311300 ms (FindLiveObjects: 1.613600 ms CreateObjectMapping: 0.298600 ms MarkObjects: 87.821300 ms DeleteObjects: 1.576800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18596. Total: 90.468200 ms (FindLiveObjects: 2.038000 ms CreateObjectMapping: 0.338100 ms MarkObjects: 88.043400 ms DeleteObjects: 0.047200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18584. Total: 90.670900 ms (FindLiveObjects: 1.718400 ms CreateObjectMapping: 0.315900 ms MarkObjects: 88.537100 ms DeleteObjects: 0.097000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' uses 30.5 MB compressed / 44.7 MB uncompressed. Total compressed size 30.5 MB. Total uncompressed size 44.7 MB. Refreshing native plugins compatible for Editor in 31.14 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023061 seconds. Refresh completed in 0.448839 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 448.822ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 2.118ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.611ms GetAllGuidsForCategorization: 2.810ms CategorizeAssets: 312.279ms ImportAndPostprocessOutOfDateAssets: 18.697ms (4.012ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.780ms PostProcessAllAssetNotificationsAddChangedAssets: 2.343ms OnDemandSchedulerStart: 1.871ms RestoreLoadedAssetsState: 4.691ms ReloadSourceAssets: 2.277ms UnloadImportedAssets: 1.711ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.613ms UnloadStreamsBegin: 1.426ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.393ms GetLoadedSourceAssetsSnapshot: 8.909ms PersistCurrentRevisions: 1.724ms UnloadStreamsEnd: 0.232ms Untracked: 64.928ms SpriteAtlasPacking completed in 0.637950 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' Deserialize: 69.841 ms Integration: 126.115 ms Integration of assets: 0.007 ms Thread Wait Time: 0.005 ms Total Operation Time: 195.968 ms System memory in use before: 2.52 GB. System memory in use after: 2.52 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 38941. Total: 92.561900 ms (FindLiveObjects: 2.670700 ms CreateObjectMapping: 0.567600 ms MarkObjects: 88.813800 ms DeleteObjects: 0.508900 ms) Unloading 137 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 1842 unused Assets to reduce memory usage. Loaded Objects now: 18585. Total: 88.625300 ms (FindLiveObjects: 1.741300 ms CreateObjectMapping: 0.301100 ms MarkObjects: 84.990300 ms DeleteObjects: 1.590700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18597. Total: 86.404600 ms (FindLiveObjects: 1.546200 ms CreateObjectMapping: 0.225000 ms MarkObjects: 84.580400 ms DeleteObjects: 0.049900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18585. Total: 86.149500 ms (FindLiveObjects: 1.712500 ms CreateObjectMapping: 0.267200 ms MarkObjects: 84.094200 ms DeleteObjects: 0.072500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (12.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 3328 (4.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 512 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' uses 30.4 MB compressed / 44.6 MB uncompressed. Total compressed size 30.4 MB. Total uncompressed size 44.6 MB. Refreshing native plugins compatible for Editor in 30.18 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022995 seconds. Refresh completed in 0.445010 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.993ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.885ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.514ms GetAllGuidsForCategorization: 2.597ms CategorizeAssets: 311.194ms ImportAndPostprocessOutOfDateAssets: 18.946ms (4.276ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.726ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.296ms OnDemandSchedulerStart: 2.234ms RestoreLoadedAssetsState: 4.414ms ReloadSourceAssets: 2.323ms UnloadImportedAssets: 1.931ms Hotreload: 0.033ms FixTempGuids: 0.020ms GatherAllCurrentPrimaryArtifactRevisions: 1.540ms UnloadStreamsBegin: 1.368ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.714ms GetLoadedSourceAssetsSnapshot: 8.558ms PersistCurrentRevisions: 2.252ms UnloadStreamsEnd: 0.256ms Untracked: 61.807ms SpriteAtlasPacking completed in 0.636480 sec Opening scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Left/SanMiguelRoute_2_Traffic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Left/SanMiguelRoute_2_Traffic.unity' Deserialize: 109.113 ms Integration: 44.397 ms Integration of assets: 0.015 ms Thread Wait Time: 0.095 ms Total Operation Time: 153.620 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 18598. Total: 92.067000 ms (FindLiveObjects: 1.664100 ms CreateObjectMapping: 0.293200 ms MarkObjects: 89.608200 ms DeleteObjects: 0.499200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18586. Total: 87.806800 ms (FindLiveObjects: 1.588300 ms CreateObjectMapping: 0.236200 ms MarkObjects: 85.643400 ms DeleteObjects: 0.337200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18598. Total: 87.390300 ms (FindLiveObjects: 1.650900 ms CreateObjectMapping: 0.274400 ms MarkObjects: 85.433000 ms DeleteObjects: 0.031000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18586. Total: 87.837000 ms (FindLiveObjects: 1.729200 ms CreateObjectMapping: 0.288900 ms MarkObjects: 85.768700 ms DeleteObjects: 0.048600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Traffic/Left/SanMiguelRoute_2_Traffic.unity' uses 334.9 KB compressed / 1.6 MB uncompressed. Total compressed size 335.1 KB. Total uncompressed size 1.6 MB. Refreshing native plugins compatible for Editor in 30.04 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.022657 seconds. Refresh completed in 0.449602 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.584ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 1.856ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.442ms GetAllGuidsForCategorization: 3.021ms CategorizeAssets: 314.096ms ImportAndPostprocessOutOfDateAssets: 19.064ms (4.078ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.850ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.435ms OnDemandSchedulerStart: 2.095ms RestoreLoadedAssetsState: 4.607ms ReloadSourceAssets: 2.200ms UnloadImportedAssets: 1.851ms Hotreload: 0.034ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.524ms UnloadStreamsBegin: 1.392ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.602ms GetLoadedSourceAssetsSnapshot: 8.712ms PersistCurrentRevisions: 1.853ms UnloadStreamsEnd: 0.257ms Untracked: 63.613ms SpriteAtlasPacking completed in 0.644899 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' Deserialize: 380.172 ms Integration: 46.089 ms Integration of assets: 0.031 ms Thread Wait Time: 0.063 ms Total Operation Time: 426.354 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 18599. Total: 93.539200 ms (FindLiveObjects: 1.717900 ms CreateObjectMapping: 0.345700 ms MarkObjects: 90.941700 ms DeleteObjects: 0.532600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18587. Total: 92.027900 ms (FindLiveObjects: 1.648300 ms CreateObjectMapping: 0.220300 ms MarkObjects: 89.719600 ms DeleteObjects: 0.437000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18599. Total: 88.063100 ms (FindLiveObjects: 1.839300 ms CreateObjectMapping: 0.354300 ms MarkObjects: 85.814600 ms DeleteObjects: 0.052200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18587. Total: 86.710500 ms (FindLiveObjects: 1.822300 ms CreateObjectMapping: 0.226200 ms MarkObjects: 84.614600 ms DeleteObjects: 0.045900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' uses 1.0 MB compressed / 5.5 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 5.5 MB. Refreshing native plugins compatible for Editor in 30.21 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023149 seconds. Refresh completed in 0.440242 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 440.226ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 1.942ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 25.602ms GetAllGuidsForCategorization: 2.762ms CategorizeAssets: 312.316ms ImportAndPostprocessOutOfDateAssets: 18.315ms (3.851ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.674ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.267ms OnDemandSchedulerStart: 2.007ms RestoreLoadedAssetsState: 4.516ms ReloadSourceAssets: 2.103ms UnloadImportedAssets: 1.726ms Hotreload: 0.034ms FixTempGuids: 0.022ms GatherAllCurrentPrimaryArtifactRevisions: 1.565ms UnloadStreamsBegin: 1.394ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.326ms GetLoadedSourceAssetsSnapshot: 8.667ms PersistCurrentRevisions: 1.789ms UnloadStreamsEnd: 0.229ms Untracked: 58.385ms SpriteAtlasPacking completed in 0.642420 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' Deserialize: 164.807 ms Integration: 44.286 ms Integration of assets: 0.019 ms Thread Wait Time: 0.076 ms Total Operation Time: 209.187 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 18600. Total: 92.475900 ms (FindLiveObjects: 1.775200 ms CreateObjectMapping: 0.285900 ms MarkObjects: 89.937100 ms DeleteObjects: 0.475100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 18588. Total: 87.997800 ms (FindLiveObjects: 1.510500 ms CreateObjectMapping: 0.210300 ms MarkObjects: 85.882700 ms DeleteObjects: 0.392800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18600. Total: 86.295900 ms (FindLiveObjects: 2.115500 ms CreateObjectMapping: 0.345300 ms MarkObjects: 83.800900 ms DeleteObjects: 0.033200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18588. Total: 87.537300 ms (FindLiveObjects: 1.613100 ms CreateObjectMapping: 0.229300 ms MarkObjects: 85.619700 ms DeleteObjects: 0.074100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' uses 454.5 KB compressed / 2.4 MB uncompressed. Total compressed size 454.8 KB. Total uncompressed size 2.4 MB. Refreshing native plugins compatible for Editor in 30.78 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023281 seconds. Refresh completed in 0.444405 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 444.385ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 1.893ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.412ms GetAllGuidsForCategorization: 2.746ms CategorizeAssets: 312.234ms ImportAndPostprocessOutOfDateAssets: 17.731ms (3.823ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.482ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.239ms OnDemandSchedulerStart: 1.726ms RestoreLoadedAssetsState: 4.460ms ReloadSourceAssets: 2.130ms UnloadImportedAssets: 1.672ms Hotreload: 0.034ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.543ms UnloadStreamsBegin: 1.364ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.320ms GetLoadedSourceAssetsSnapshot: 8.588ms PersistCurrentRevisions: 1.726ms UnloadStreamsEnd: 0.230ms Untracked: 60.698ms SpriteAtlasPacking completed in 0.644057 sec Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' Deserialize: 7.394 ms Integration: 80.186 ms Integration of assets: 0.029 ms Thread Wait Time: 0.035 ms Total Operation Time: 87.645 ms System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 18698. Total: 87.742600 ms (FindLiveObjects: 1.630000 ms CreateObjectMapping: 0.262100 ms MarkObjects: 85.215100 ms DeleteObjects: 0.632700 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 18588. Total: 87.765900 ms (FindLiveObjects: 1.628600 ms CreateObjectMapping: 0.262000 ms MarkObjects: 85.771200 ms DeleteObjects: 0.102800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18600. Total: 88.726900 ms (FindLiveObjects: 1.851600 ms CreateObjectMapping: 0.366900 ms MarkObjects: 86.478200 ms DeleteObjects: 0.028600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18588. Total: 86.961600 ms (FindLiveObjects: 1.991500 ms CreateObjectMapping: 0.247900 ms MarkObjects: 84.641000 ms DeleteObjects: 0.079100 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' uses 1.9 MB compressed / 66.7 MB uncompressed. Total compressed size 1.9 MB. Total uncompressed size 66.7 MB. Refreshing native plugins compatible for Editor in 29.72 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.023107 seconds. Refresh completed in 0.453063 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 453.045ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 2.174ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.577ms GetAllGuidsForCategorization: 3.033ms CategorizeAssets: 316.902ms ImportAndPostprocessOutOfDateAssets: 18.576ms (4.034ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.803ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.325ms OnDemandSchedulerStart: 1.895ms RestoreLoadedAssetsState: 4.519ms ReloadSourceAssets: 2.197ms UnloadImportedAssets: 1.817ms Hotreload: 0.035ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 1.599ms UnloadStreamsBegin: 1.361ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.640ms GetLoadedSourceAssetsSnapshot: 8.556ms PersistCurrentRevisions: 1.883ms UnloadStreamsEnd: 0.249ms Untracked: 62.377ms SpriteAtlasPacking completed in 0.650360 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' Deserialize: 19.862 ms Integration: 74.197 ms Integration of assets: 0.002 ms Thread Wait Time: 0.171 ms Total Operation Time: 94.232 ms System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 22736. Total: 92.759000 ms (FindLiveObjects: 2.282900 ms CreateObjectMapping: 0.504800 ms MarkObjects: 89.440700 ms DeleteObjects: 0.528800 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.57 GB. System memory in use after: 2.57 GB. Unloading 607 unused Assets to reduce memory usage. Loaded Objects now: 18590. Total: 89.788000 ms (FindLiveObjects: 1.576900 ms CreateObjectMapping: 0.260000 ms MarkObjects: 87.249000 ms DeleteObjects: 0.698400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18602. Total: 91.273600 ms (FindLiveObjects: 1.814500 ms CreateObjectMapping: 0.397900 ms MarkObjects: 89.033100 ms DeleteObjects: 0.026800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18590. Total: 87.642400 ms (FindLiveObjects: 1.722300 ms CreateObjectMapping: 0.301500 ms MarkObjects: 85.573100 ms DeleteObjects: 0.044200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' uses 117.0 KB compressed / 0.6 MB uncompressed. Total compressed size 117.2 KB. Total uncompressed size 0.6 MB. Refreshing native plugins compatible for Editor in 31.77 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.32 ms. Registering precompiled user dll's ... Registered in 0.023433 seconds. Refresh completed in 0.449243 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 449.227ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 1.956ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.706ms GetAllGuidsForCategorization: 2.991ms CategorizeAssets: 316.786ms ImportAndPostprocessOutOfDateAssets: 18.223ms (3.906ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.811ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.269ms OnDemandSchedulerStart: 1.762ms RestoreLoadedAssetsState: 4.474ms ReloadSourceAssets: 2.141ms UnloadImportedAssets: 1.743ms Hotreload: 0.032ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.634ms UnloadStreamsBegin: 1.350ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.404ms GetLoadedSourceAssetsSnapshot: 8.455ms PersistCurrentRevisions: 1.742ms UnloadStreamsEnd: 0.233ms Untracked: 61.755ms SpriteAtlasPacking completed in 0.649420 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/CL/Industryland_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/CL/Industryland_Localized.unity' Deserialize: 60.544 ms Integration: 213.721 ms Integration of assets: 0.004 ms Thread Wait Time: 0.029 ms Total Operation Time: 274.298 ms System memory in use before: 2.54 GB. System memory in use after: 2.54 GB. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 37159. Total: 93.751700 ms (FindLiveObjects: 2.734500 ms CreateObjectMapping: 0.639100 ms MarkObjects: 89.866600 ms DeleteObjects: 0.510100 ms) Unloading 428 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 3756 unused Assets to reduce memory usage. Loaded Objects now: 18591. Total: 92.425600 ms (FindLiveObjects: 2.086600 ms CreateObjectMapping: 0.377000 ms MarkObjects: 87.718700 ms DeleteObjects: 2.242300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18603. Total: 87.156800 ms (FindLiveObjects: 1.671100 ms CreateObjectMapping: 0.388100 ms MarkObjects: 85.049400 ms DeleteObjects: 0.047100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18591. Total: 86.871500 ms (FindLiveObjects: 1.588300 ms CreateObjectMapping: 0.221100 ms MarkObjects: 85.003300 ms DeleteObjects: 0.057000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 704 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1152 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 676 / 676 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 676 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 576 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 520 / 520 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 520 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 5500, unique: 5172) Compressed shader 'Standard' on d3d11 from 24.21MB to 0.95MB Compressed shader 'Standard' in 0.19s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 11264 (11.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.11s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/CL/Industryland_Localized.unity' uses 49.7 MB compressed / 65.1 MB uncompressed. Total compressed size 49.7 MB. Total uncompressed size 65.1 MB. Refreshing native plugins compatible for Editor in 30.09 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.30 ms. Registering precompiled user dll's ... Registered in 0.023634 seconds. Refresh completed in 0.457687 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.672ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 1.969ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.600ms GetAllGuidsForCategorization: 2.888ms CategorizeAssets: 314.338ms ImportAndPostprocessOutOfDateAssets: 19.685ms (4.243ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.233ms PostProcessAllAssetNotificationsAddChangedAssets: 2.661ms OnDemandSchedulerStart: 1.928ms RestoreLoadedAssetsState: 4.620ms ReloadSourceAssets: 2.321ms UnloadImportedAssets: 1.900ms Hotreload: 0.038ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.581ms UnloadStreamsBegin: 1.694ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.886ms GetLoadedSourceAssetsSnapshot: 8.838ms PersistCurrentRevisions: 1.945ms UnloadStreamsEnd: 0.255ms Untracked: 67.661ms SpriteAtlasPacking completed in 0.652962 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/DO/TenerifePort_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/DO/TenerifePort_Localized.unity' Deserialize: 12.653 ms Integration: 65.203 ms Integration of assets: 0.006 ms Thread Wait Time: 0.018 ms Total Operation Time: 77.881 ms System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 418 unused Assets to reduce memory usage. Loaded Objects now: 19313. Total: 89.790100 ms (FindLiveObjects: 1.906500 ms CreateObjectMapping: 0.409800 ms MarkObjects: 86.879500 ms DeleteObjects: 0.592100 ms) Unloading 88 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 18592. Total: 86.935800 ms (FindLiveObjects: 1.481700 ms CreateObjectMapping: 0.216600 ms MarkObjects: 84.718000 ms DeleteObjects: 0.517800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18604. Total: 86.415700 ms (FindLiveObjects: 1.643800 ms CreateObjectMapping: 0.293900 ms MarkObjects: 84.435000 ms DeleteObjects: 0.041200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18592. Total: 86.913500 ms (FindLiveObjects: 1.582300 ms CreateObjectMapping: 0.228700 ms MarkObjects: 85.060300 ms DeleteObjects: 0.040800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/DO/TenerifePort_Localized.unity' uses 45.1 KB compressed / 187.9 KB uncompressed. Total compressed size 45.3 KB. Total uncompressed size 187.9 KB. Refreshing native plugins compatible for Editor in 30.76 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.31 ms. Registering precompiled user dll's ... Registered in 0.023668 seconds. Refresh completed in 0.457132 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 457.117ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.066ms Scan: 1.881ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.738ms GetAllGuidsForCategorization: 2.932ms CategorizeAssets: 320.053ms ImportAndPostprocessOutOfDateAssets: 19.538ms (3.923ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.420ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.573ms OnDemandSchedulerStart: 1.999ms RestoreLoadedAssetsState: 4.623ms ReloadSourceAssets: 2.064ms UnloadImportedAssets: 1.828ms Hotreload: 0.044ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.587ms UnloadStreamsBegin: 1.430ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.068ms GetLoadedSourceAssetsSnapshot: 8.654ms PersistCurrentRevisions: 1.865ms UnloadStreamsEnd: 0.268ms Untracked: 62.082ms SpriteAtlasPacking completed in 0.644440 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' Unloading 2961 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' Deserialize: 79.763 ms Integration: 214.810 ms Integration of assets: 0.007 ms Thread Wait Time: 0.010 ms Total Operation Time: 294.591 ms System memory in use before: 2.56 GB. System memory in use after: 2.57 GB. Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 50341. Total: 97.370600 ms (FindLiveObjects: 3.177700 ms CreateObjectMapping: 0.865100 ms MarkObjects: 92.811500 ms DeleteObjects: 0.515200 ms) Unloading 464 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.62 GB. System memory in use after: 2.62 GB. Unloading 5468 unused Assets to reduce memory usage. Loaded Objects now: 18593. Total: 92.699900 ms (FindLiveObjects: 1.905900 ms CreateObjectMapping: 0.565600 ms MarkObjects: 87.245700 ms DeleteObjects: 2.981400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18605. Total: 86.806100 ms (FindLiveObjects: 1.699100 ms CreateObjectMapping: 0.391800 ms MarkObjects: 84.636800 ms DeleteObjects: 0.076300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 18593. Total: 87.479800 ms (FindLiveObjects: 1.706000 ms CreateObjectMapping: 0.284300 ms MarkObjects: 85.443200 ms DeleteObjects: 0.045100 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2600, unique: 2432) Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1408 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 2560 / 2560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 2560 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 728 / 728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 728 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 896 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 384 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 640 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 560 / 560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 560 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 8536, unique: 8512) Compressed shader 'Standard' on d3d11 from 40.82MB to 1.58MB Compressed shader 'Standard' in 0.19s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 11264 (12.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 8192 (9.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 3328 (3.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 4096 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 4096 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.10s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' uses 54.0 MB compressed / 91.6 MB uncompressed. Total compressed size 54.0 MB. Total uncompressed size 91.6 MB. Refreshing native plugins compatible for Editor in 30.18 ms, found 36 plugins. Preloading 16 native plugins for Editor in 0.29 ms. Unloading 323 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.51 GB. System memory in use after: 2.51 GB. Unloading 307 unused Assets to reduce memory usage. Loaded Objects now: 18607. Total: 88.008200 ms (FindLiveObjects: 1.708100 ms CreateObjectMapping: 0.382200 ms MarkObjects: 85.342100 ms DeleteObjects: 0.573100 ms) DisplayProgressNotification: Build Successful Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.717 ms Integration: 29.529 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 32.257 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18599. Total: 87.279200 ms (FindLiveObjects: 1.932000 ms CreateObjectMapping: 0.351700 ms MarkObjects: 84.965200 ms DeleteObjects: 0.029300 ms) ***Player size statistics*** Total compressed size 43.7 KB. Total uncompressed size 120.2 KB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18601. Total: 86.980000 ms (FindLiveObjects: 1.769400 ms CreateObjectMapping: 0.277100 ms MarkObjects: 84.883900 ms DeleteObjects: 0.046600 ms) ------------------------------------------------------------------------------- Bundle Name: hud_common Compressed Size:7.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 37.6 mb 96.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.3 mb 3.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 50.1 kb 0.1% Total User Assets 39.0 mb 100.0% Complete build size 39.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 20.5% Built-in Texture2D: sactx-0-2048x1024-Uncompressed-Training_Manager-cab4d9ce 4.0 mb 10.3% Built-in Texture2D: sactx-3-2048x2048-DXT5-HUD_GP_CommonAtlas-1f65bfc7 4.0 mb 10.3% Built-in Texture2D: sactx-2-2048x2048-DXT5-HUD_GP_CommonAtlas-1f65bfc7 4.0 mb 10.3% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_CommonAtlas-1f65bfc7 4.0 mb 10.3% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_CommonAtlas-1f65bfc7 4.0 mb 10.3% Built-in Texture2D: sactx-2-2048x2048-BC7-HUD_IG_Atlas-a0abb71c 4.0 mb 10.3% Built-in Texture2D: sactx-1-2048x2048-BC7-HUD_IG_Atlas-a0abb71c 4.0 mb 10.3% Built-in Texture2D: sactx-0-2048x2048-BC7-HUD_IG_Atlas-a0abb71c 1.0 mb 2.6% Built-in Texture2D: sactx-0-1024x1024-BC7-HUD_PI_Atlas-e4184590 250.9 kb 0.6% AssetBundle Object 128.2 kb 0.3% Built-in Texture2D: sactx-0-512x256-DXT5-HUD_IG_Minesim_Atlas-0a7c8b9c 108.3 kb 0.3% Assets/UI/Textures/Support/Puesto_Instructor/Telemetry/Legacy Indicators/PI_FrameVehicleLights2.png 107.6 kb 0.3% Assets/UI/Textures/Support/Puesto_Instructor/Telemetry/Legacy Indicators/PI_FrameVehicleLights3.png 100.3 kb 0.3% Assets/UI/Textures/Support/Puesto_Instructor/Telemetry/Legacy Indicators/PI_FrameVehicleLights.png 99.0 kb 0.2% Assets/UI/Atlas/Support/TM Atlas/Training_Manager.spriteatlas 64.2 kb 0.2% Built-in 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Assets/UI/Textures/Support/Support_Common/PI_common/PI_2C81BD_BluePixel.png 0.4 kb 0.0% Assets/UI/Textures/Support/Support_Common/PI_common/PI_2C81BD_Blue1X2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Rectangle.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_GoBack.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Blue2x1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Accept.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_MineRoute.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_MaliRoute.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_CNADTrack.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_RG31_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Mine_Icon.png 0.4 kb 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Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_RainIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_HailIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_FrostIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_CloudsIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Box.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_AMBA.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_4_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_3_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_2_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_1_V1.png 0.4 kb 0.0% Assets/UI/Atlas/Simulator/IG Atlas/IG_Minesim/HUD_IG_Minesim_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_specialbuildings_common Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.8 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.0% Total User Assets 28.8 mb 100.0% Complete build size 28.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_MAOHS.tga 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_N.tga 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_E.tga 5.0 mb 17.4% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_N.tga 4.0 mb 13.9% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_MAOHS.tga 2.7 mb 9.2% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_BC.tga 1.1 mb 4.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_common Compressed Size:1.1 gb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.5 gb 90.2% Meshes 140.6 mb 8.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 28.5 mb 1.6% Other Assets 2.5 mb 0.1% Levels 0.0 kb 0.0% Scripts 5.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 825.2 kb 0.0% Total User Assets 1.7 gb 100.0% Complete build size 1.7 gb Used Assets and files from the Resources folder, sorted by uncompressed size: 44.8 mb 2.6% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Meshes/Refinery_Prototype_ParaSustituir.fbx 40.8 mb 2.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Meshes/Refinery_Prototype.fbx 21.3 mb 1.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_MAOHS.tga 21.3 mb 1.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 21.3 mb 1.2% 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Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_PlasticBarrierRed_NoArrows.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Materials/Refinery_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Materials/GasStation_PEMEX_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/TM/BigHouseYard_PF_TM.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_PlasticBarrierWhite.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/SandBeach.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Materials/PortDockCrane_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Materials/GasStationShell.mat 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/PlasticBarrier_White_PF_TM.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Wall_Variant_02.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Wall_Variant_01.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_03/Common/LittleHouse_3_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Door_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Door_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/SmallConcreteWall_YELLOW_Variant.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/SmallConcreteWall_RED_Variant.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/PlasticBarrier_Red_PF_TM.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/ConcreteBarrier_PF_TM.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Wall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_Variant_03.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Building_Door_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/BigHouseYard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/University_Bench_00_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WallFence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/SmallConcreteWall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Fire_Hydrant_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Fire_Hydrant_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStationShell_Shop_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_2_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_2_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/University_Bench_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_2_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_2_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_1_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_1_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/MetalContainer_Variant02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/MetalContainer_Variant01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/University_Bench_00_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_2_00_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Hangar_1_00_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Fire_Hydrant_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/MetalContainer_PF.prefab 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Glass.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Umbrella_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Umbrella_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/FoodTruck_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/FoodTruck_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_1_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_1_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Wide_house_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ChainLinkBarrier_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ChainLinkBarrier_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/LittleFence_Green_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Umbrella_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/FoodTruck_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/House_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PaperBin_Metal_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ChainLinkBarrier_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/PaperBin_Square_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/GasStation_Panel_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Lombada_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/BrazilianBuilding_Type01D_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_Variant_02.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_Variant_01.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/City_Buildings_MetalDoor_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/Train_Station_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFencePiece_B_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFencePiece_A_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_00_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_Pivot_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFencePost_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/RuralWoodFenceDoor_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallStonePilar_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallStoneEntrance_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/FenceChainLink_Post_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/CerealSilo_A_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_2_Compiled_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/FastFood_Pivot_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_14/Common/FastFood_Building_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PaperBin_Double_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Medium_LittleWall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/ConstructionFence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Stadium_Tickets_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_8_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_4_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Horse_3_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Horse_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Horse_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Hito_KM_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Final_LittleWall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/FenceChainLink_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/DoorWall_Metal_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/LittleHouse_2_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_02/Common/LittleHouse_3_B_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_02/Common/LittleHouse_1_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Sidewalk_Small_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/Refinery_Prototype.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/GroundControl_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Stadium_Fence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/SideYardHouse_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Lombada_Big_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Ley_Seca_Post_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Train_Wagon_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/BarTerrace_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/ControlBooth_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Stadium_Door_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/DoubleHouse_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/TreeBroken_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Subway_Small_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Street_Fence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Rock_Wall_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PostWood_B_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PostWood_A_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallStone_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/OldWallSmall_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/MetalFence_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/MetalBarrel_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Table_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_5_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_3_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Chair_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_13/Common/Booster_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/PostLight_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/TreeDeath_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/PaperBin_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_02/Common/House_2_C_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/Hoarding_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Table_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_4_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Plant_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/House_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Swing_4_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Swing_3_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Swing_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_10/Common/Swing_1_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Trunks_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Straw_B_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Straw_A_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Cow_2_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Wheel_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Cow_4_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Cow_3_PF.prefab 1.0 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_15/Common/Material/GlassCommon_MT 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse7_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse5_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse4_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Dog_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlights_Tunnnel1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlights_Highway_PF.prefab 0.9 kb 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Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationLeft_V1.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Stairs_2_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Stairs_1_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/DockCrane.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_IndicationCube.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStation_Shop_Adapted.prefab 0.7 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Buttons/TM_DisplayButtons/TM_CloseMenuButton_Normal.png 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/Electric_Tower_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Tunnel_False_PF.prefab 0.7 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Icons/TM_EditAsset_Icon.png 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStation_PEMEX_Panel.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStationShell_Panel_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/GasStation_Panel.prefab 0.7 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Buttons/TM_CloseMenuButton_Disabled.png 0.7 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Buttons/TM_DisplayButtons/TM_CloseMenuButton_Disabled.png 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Balcony_Variant_03.prefab 0.7 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Balcony_Stairs_Variant_01.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Balcony_Stairs_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/BigFence_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Chimney_4_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Shutter_1_PF.prefab 0.6 kb 0.0% Assets/simuzen/tm/Scripts/TMEditor/UI/ScriptableObjects/TMLogSimPallets.asset 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Alcorque_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/TM_FreeRouteChasedEntityArrow.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/Rock_Granit_C_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/Rock_Granit_B_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/Rock_Granit_A_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ElectricBox_2_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/ElectricBox_1_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/RefinerySilo_Green.prefab 0.5 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Editor/TM_Icons/TM_ErrorPopUp_Icon.png 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/RefineryPipesBuilding.prefab 0.5 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.bh_xx_xx Compressed Size:11.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 27.3% Meshes 0.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.0 mb 72.0% Other Assets 20.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.3 kb 0.5% Total User Assets 18.1 mb 100.0% Complete build size 18.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 13.0 mb 72.0% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 9.9% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Textures/RoadDecals_CM.tga 1.4 mb 7.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Textures/RoadDecals_N.tga 911.5 kb 4.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 890.7 kb 4.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Textures/RoadDecals_MAOHS.tga 6.2 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/ZigZag.FBX 0.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_30_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_20_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_120_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_110_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_100_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Stop_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_EmergencyTrack_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_FinalsWorks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_EndNoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Materials/Sig_Atlas01_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_TicketsViaFacil_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_DangerPedestrianCrossing100m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Danger_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Danger_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Cyclists_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.cl_xx_xx Compressed Size:86.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 168.0 mb 96.7% Meshes 33.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.7 mb 2.7% Other Assets 659.2 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 282.6 kb 0.2% Total User Assets 173.6 mb 100.0% Complete build size 173.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 5.3 mb 3.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 4.7 mb 2.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 1.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Textures/Sig_Atlas06_BC.jpg 170.5 kb 0.1% AssetBundle Object 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_FinalsWorks_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_WorksEnd_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_StraightRight_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_StraightLeft_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_DeathDanger_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_HeightDanger_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_EndNoOvertaking_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% 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1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Materials/Sig_Atlas01_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_TicketsViaFacil_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Pedagio_500_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_DangerDeadEnd_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.do_xx_xx Compressed Size:78.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 184.0 mb 97.0% Meshes 33.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.7 mb 2.5% Other Assets 667.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 284.8 kb 0.1% Total User Assets 189.7 mb 100.0% Complete build size 189.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Textures/Sig_Atlas01_BC.jpg 4.7 mb 2.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 1.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Textures/Sig_Atlas05_BC.jpg 172.1 kb 0.1% AssetBundle Object 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/TM/Sig_Yield_PF_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/TM/Sig_Stop_PF_TM.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_WorksHeightHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_WorksHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyWay_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_WorksStarts_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_FinalsWorks_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_WorksEnd_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_Works50m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_Yield_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_StraightRight_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_StraightLeft_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_Stop_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% 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1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_Cyclists_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Materials/Sig_Atlas01_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_Constanti.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DangerSteepUpTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DangerSteepDownTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DangerBadConditions_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TicketsViaFacil_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_ExclusiveOnibus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_EndNoOvertaking_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_VoltageDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_RoundaboutRed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DangerDeadEnd_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_interceptorsedan_common Compressed Size:15.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.3 mb 69.0% Meshes 3.7 mb 10.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 19.5% Other Assets 62.4 kb 0.2% Levels 0.0 kb 0.0% Scripts 3.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 166.9 kb 0.5% Total User Assets 33.7 mb 100.0% Complete build size 33.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 18.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 15.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_N.tga 5.3 mb 15.8% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_N.tga 2.7 mb 7.9% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_M.tga 2.7 mb 7.9% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_BC.tga 2.0 mb 5.9% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_CM.psd 1.6 mb 4.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Meshes/InterceptorSedan_BumpersLights.FBX 1.3 mb 4.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_N.tga 1.0 mb 3.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Meshes/NPC_PoliceCar_InterceptorSedan.FBX 1.0 mb 3.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Meshes/NPC_InterceptorSedan.FBX 1.0 mb 3.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_BC.tga 1.0 mb 3.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/PoliceLight_M1.tga 872.7 kb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_MAOHS.tga 682.9 kb 2.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_PoliceLight_M1.tga 229.1 kb 0.7% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_MAOHS.tga 212.1 kb 0.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_BC.tga 162.8 kb 0.5% Resources/unity_builtin_extra 108.9 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 15.1 kb 0.0% AssetBundle Object 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Graphics_TM.prefab 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Graphics.prefab 4.2 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Prop_PF_TM.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Prop_PF.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Root.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Root.prefab 3.0 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Prop_PF_TM.prefab 2.9 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Graphics.prefab 2.1 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Materials/PoliceCar_InterceptorSedan_MT.mat 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Materials/Ford_Hybrid_Sedan_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Physics.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Physics.prefab 1.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_InterceptorSedan_BumpersLights_PF.prefab 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Materials/PoliceCar_InterceptorSedan_Ligh_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Materials/InterceptorSedan_Light_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransformChild.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/EmergencyCarLightsController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.fr_xx_xx Compressed Size:96.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.0 mb 96.6% Meshes 33.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.7 mb 2.8% Other Assets 637.3 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 275.5 kb 0.2% Total User Assets 165.6 mb 100.0% Complete build size 165.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 12.9% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_TunnelLigthsOff_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_EmergencyTrack_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_40_WorkZone_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_EndNoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_TunnelLights_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_TicketsViaFacil_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_DangerPedestrianCrossing100m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% 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Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_common Compressed Size:101.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 181.4 mb 84.1% Meshes 10.2 mb 4.7% Animations 126.7 kb 0.1% Sounds 0.0 kb 0.0% Shaders 22.8 mb 10.6% Other Assets 748.1 kb 0.3% Levels 0.0 kb 0.0% Scripts 4.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 480.1 kb 0.2% Total User Assets 215.7 mb 100.0% Complete build size 215.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 5.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 9.9 mb 4.6% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 5.3 mb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Common/Textures/ChevroletVanExpress_Ambulance_N.tga 5.3 mb 2.5% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_MAOHS_DIRT.tga 5.3 mb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_Police_PRF_N.tga 5.3 mb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_PoliceOLD_N.tga 5.3 mb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Common/Textures/Clio_Taxi_MAHOS.tga 5.3 mb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_Police_N.tga 5.3 mb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Textures/Fireman_Lights_N.tga 5.3 mb 2.5% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Textures/WheelsAtlas_N.tga 5.3 mb 2.5% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Textures/WheelsAtlas_M.tga 5.3 mb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Common/Textures/Clio_Taxi_N.tga 4.0 mb 1.9% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_CM_DIRT.tga 4.0 mb 1.9% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_CM.tga 4.0 mb 1.9% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalanche_CM.tga 4.0 mb 1.9% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_CM.tga 4.0 mb 1.9% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Mazda_CX_7_CM.tga 4.0 mb 1.9% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/Scooter_CM.tga 4.0 mb 1.9% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_CM.tga 4.0 mb 1.9% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_CM.tga 4.0 mb 1.9% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_CM.tga 4.0 mb 1.9% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_CM.tga 3.7 mb 1.7% Assets/vehicles/TrafficVehicles/_Common/Textures/Police Lights/PoliceLight_N.tga 3.6 mb 1.7% Assets/vehicles/TrafficVehicles/_Common/Textures/Police Lights/PoliceLight_MAOHS.tga 2.7 mb 1.2% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Textures/WheelsAtlas_D.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_N_DIRT.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpressLights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheLights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_Lights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/_Common/Textures/EmergencyLights/EmergencyLights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Lights_Normal.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalanche_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_Lights_Normal.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Textures/Fireman_Lights_E.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/_Common/Textures/Police Lights/PoliceLight_M1.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/ScooterLight_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/PassatLight_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_Lights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Bus/Art/Textures/NPC_Tourismo_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_Lights_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/Scooter_MT_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Normal.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Mazda_CX_7_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_Normal.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_Lights_E.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Male003_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Bicycle_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Luces_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Impala/Art/Textures/Impala_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_N.tga 1.3 mb 0.6% Assets/vehicles/TrafficVehicles/Amarok/Art/Meshes/NPC_Amarok.fbx 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpressLights_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpressLights_CB.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheLights_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_Lights_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_Lights_M.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/ScooterLight_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Lights_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/PassatLight_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/PassatLight_BC.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_Lights_M.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Bus/Art/Textures/NPC_Tourismo_BC.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_Lights_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_Lights_D.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Impala/Art/Textures/Impala_CM.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Bus/Art/Textures/Tourismo_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Bicycle_CM.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/BRT_Bus_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_CM.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Luces_E.tga 1.0 mb 0.5% Assets/vehicles/TrafficVehicles/Impala/Art/Textures/Impala_E.tga 1006.2 kb 0.5% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Meshes/BRT_Bus.fbx 945.8 kb 0.4% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/Golf_LeySeca_MAOHS.tga 927.8 kb 0.4% Assets/vehicles/TrafficVehicles/Bus/Art/Meshes/NPC_BusTourismo.fbx 905.0 kb 0.4% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_MAOHS.tga 734.2 kb 0.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Textures/Fireman_Lights_MAOHS.tga 663.5 kb 0.3% Assets/vehicles/TrafficVehicles/_Common/Textures/Police Lights/PoliceLight_BC.tga 644.3 kb 0.3% Assets/vehicles/TrafficVehicles/Impala/Art/Meshes/Impala.fbx 633.7 kb 0.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Meshes/NPC_FiremanTruck.fbx 616.6 kb 0.3% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Male003_S.tga 599.0 kb 0.3% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_CB_DIRT.tga 571.4 kb 0.3% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_Lights_MAOHS.tga 564.2 kb 0.3% Assets/vehicles/TrafficVehicles/Golf/Art/Meshes/NPC_Golf.FBX 550.6 kb 0.2% Assets/content_common/art_common/Modules/Animated/Humans/Art/Meshes/Male1_ScooterSeatPose.fbx 550.4 kb 0.2% Assets/vehicles/TrafficVehicles/Bicycle/Art/Meshes/Cyclist@Ride.fbx 529.5 kb 0.2% Resources/unity_builtin_extra 512.2 kb 0.2% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_Lights_E.tga 512.2 kb 0.2% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_Lights_E.tga 470.2 kb 0.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Meshes/NPC_FiremanTruck_Prop.fbx 454.0 kb 0.2% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/Golf_LeySeca_BC.tga 447.1 kb 0.2% Assets/vehicles/TrafficVehicles/Golf/Art/Textures/GolfIA_BC.tga 408.1 kb 0.2% Assets/vehicles/TrafficVehicles/Scooter/Art/Meshes/NPC_Scooter_PF.FBX 379.6 kb 0.2% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_Lights__M.tga 362.1 kb 0.2% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheDirt_M.tga 358.4 kb 0.2% Assets/vehicles/TrafficVehicles/Amarok/Art/Textures/AmarokIA_MAOHS.tga 347.5 kb 0.2% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/Scooter_MT_M.tga 343.5 kb 0.2% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheLights_M.tga 338.6 kb 0.2% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpressLights_MAOHS.tga 327.6 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalanche_M.tga 319.3 kb 0.1% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_Lights_M.tga 311.7 kb 0.1% Assets/vehicles/TrafficVehicles/_Common/Meshes/Tractor_FrontWheel.FBX 311.7 kb 0.1% Assets/vehicles/TrafficVehicles/_Common/Meshes/Tractor_BackWheel.FBX 307.8 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Meshes/NPC_ChevroletAvalanche_PF.FBX 306.3 kb 0.1% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_Lights_MAOHS.tga 302.3 kb 0.1% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_M.tga 300.5 kb 0.1% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_M.tga 299.1 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_MAOHS.tga 295.2 kb 0.1% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/Mercedes500_M_Mate.tga 291.3 kb 0.1% Assets/vehicles/TrafficVehicles/Scooter/Art/Meshes/NPC_ScooterProp_PF.FBX 289.3 kb 0.1% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/ScooterLight_M.tga 280.7 kb 0.1% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_MAOHS.tga 276.9 kb 0.1% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_MAOHS_Mate.tga 275.3 kb 0.1% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_MAOHS.tga 273.8 kb 0.1% Assets/vehicles/TrafficVehicles/Bicycle/Art/Textures/Bicycle_MAOHS.tga 269.6 kb 0.1% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalancheDirt_D.tga 264.9 kb 0.1% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_MAOSH.tga 264.4 kb 0.1% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_MAOHS_Mate.tga 263.2 kb 0.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Common/Meshes/NPC_ChevroletVanExpress_Ambulance_PF.FBX 250.5 kb 0.1% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_MAOHS_Mate.tga 240.8 kb 0.1% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Mazda_CX_7_Mate_MAOHS.tga 235.9 kb 0.1% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/PassatLight_MAOHS.tga 228.3 kb 0.1% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Luces_MAOSH.tga 227.4 kb 0.1% Assets/vehicles/TrafficVehicles/AudiS5/Art/Meshes/NPC_AudiS5_PF.FBX 217.4 kb 0.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Meshes/Passat_Police.FBX 215.5 kb 0.1% 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Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficVehicleType.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/EmergencyCarLightsController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Meshes/Wheel_Car_TypeA.FBX 0.1 kb 0.0% Assets/simuzen/tm/Scripts/MojoSharp/SmartObjects/Objects/SmartAsset.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MultipleWheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MultiplePlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/CyclistAnimationSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/OutlineTM.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.mx_xx_xx Compressed Size:76.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 184.0 mb 96.5% Meshes 33.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.7 mb 2.5% Other Assets 1.5 mb 0.8% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 493.3 kb 0.3% Total User Assets 190.8 mb 100.0% Complete build size 190.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 11.2% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Textures/Sig_Atlas01_BC.jpg 4.7 mb 2.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 1.4% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Textures/Sig_Atlas05_BC.jpg 316.4 kb 0.2% AssetBundle Object 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 14.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_InfoDistance_CP_Variant.prefab 12.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S019Exit_Variant.prefab 12.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S007AExit_Variant.prefab 11.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S015Exit_Variant.prefab 11.0 kb 0.0% 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Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S018Exit_Variant.prefab 10.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S016Exit_Variant.prefab 9.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S003BExit_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S007BExit_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_InfoDistance_LJ_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S020_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S014_Variant.prefab 9.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S009_Variant.prefab 8.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S018_Variant.prefab 8.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S016_Variant.prefab 8.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S021Exit_Variant.prefab 8.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S004Exit_Variant.prefab 7.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S002Exit_Variant.prefab 6.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S021_Variant.prefab 6.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S004_Variant.prefab 6.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaService_1000_Variant.prefab 6.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaService_500_Variant.prefab 5.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaServiceDetour_Variant.prefab 5.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStationSmall_R100_Variant.prefab 5.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingToll_Variant.prefab 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RestArea_500_Variant.prefab 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Pedagio_500_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPedestrianCrossing100m_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Works100m_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_L_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_F_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town04_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town04_F_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town03_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town03_F_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town01_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town01_F_Variant.prefab 4.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Straight_Variant_TM.prefab 4.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingSimple_15_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaServiceDirectional_R_Variant.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_LevelCrossingTrain_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_120_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_110_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_100_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StraightRight_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StraightLeft_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Straight_Variant.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_Yield_Variant_TM.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_L_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_F_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RestAreaDetour_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_R_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_Stop_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_120_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_110_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_100_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Yield_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_90_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_80_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_70_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_60_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_50_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_40_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_30_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_20_Variant_TM.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_EmergencyWay_Variant.prefab 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Stop_Variant.prefab 3.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoPedestrianNoBike_Variant.prefab 3.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerMaxHeightAdvise_5M_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Park_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Straight_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Right_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Left_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Straight_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Right_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Straight_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Right_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Left_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Left_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_5M_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_3M_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_90_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_80_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_70_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_60_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_50_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_40_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_30_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_20_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_WorksEnd_Variant.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ExitFreeNum_Num_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SquareArrowDouble_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Straight_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Right_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Left_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_R_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_L_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChangeDirection_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_DangerDomesticAnimals_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town02_R_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town02_F_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Inspection_Variant.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Right_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Left_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_NoUTurn_L_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_NoEntry_Variant_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Yield_PF_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_WorkingWayProhibited_Variant.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Stop_PF_TM.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_6M_NoStick_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_5M_NoStick_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_3M_NoStick_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_WorksHeightHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_WorksHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyWay_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksStarts_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_FinalsWorks_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksEnd_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Incorporation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSteepUp_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSteepDown_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_RR_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_L_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_LL_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Bifurcation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Works_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNoBarrierLevelCrossing_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerDomesticAnimals_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSlipperyRoad_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerRoundabout_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPebbles_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSlipperyRocks_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_RL_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_LR_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerTwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_CrossRoads_T_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPedestrianCrossing_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerTrafficLight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoadHump_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoadHump_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RadarBus_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BusStop_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village04_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village01_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoOvertaking_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoLeftTurn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Works50m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ParkingNotAllowed_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ParkingAllowed_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ForbiddenHorn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Yield_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StraightRight_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StraightLeft_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TrucksRight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Right_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Left_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoUTurn_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoRightTurn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoEntry_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TwoWays_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OnlyBus_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_KeepRight_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Turn_L_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Stop_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PrioridadeSempre_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ExclusiveOnibus_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Radar_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_30_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_20_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_120_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_110_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_100_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PedestrianCross_R_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PedestrianCross_L_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BifurcationObstacle_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_FinalsWorks_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxiHeight_Right_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxiHeight_Left_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SquareArrowSingle_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_CampdeTarragona.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayTarragona.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoundaboutRed_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_EndNoOvertaking_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoUTurn_R_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerBadConditions_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerDeadEnd_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_BifurcationObstacle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Bifurcation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_BifurcationDouble_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_TrucksRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ProximityStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_CrossRoads_T_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SeatBelt_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Cyclists_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Materials/Sig_Atlas01_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TicketsViaFacil_Variant.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TicketsManual_Variant.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TicketsAutomatic_Variant.prefab 1.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TunnelName02_Variant.prefab 1.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TunnelName01_Variant.prefab 1.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Viduct_Variant.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Constanti.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DangerSteepUpTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DangerSteepDownTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DangerBadConditions_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ViaductName_Variant.prefab 0.1 kb 0.0% 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0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_RoundaboutRed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DangerDeadEnd_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_psm Compressed Size:19.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 35.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 3.5% Included DLLs 0.0 kb 0.0% File headers 42.0 kb 60.9% Total User Assets 69.0 kb 100.0% Complete build size 69.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 29.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/PSM/User_IvecoDaily.prefab 4.3 kb 6.3% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.nz_xx_xx Compressed Size:10.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.8 mb 92.2% Meshes 36.9 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.7 mb 6.5% Other Assets 641.1 kb 0.9% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 278.7 kb 0.4% Total User Assets 72.5 mb 100.0% Complete build size 72.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 14.7% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 14.7% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 14.7% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 14.7% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 14.7% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 14.7% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Textures/Sig_Atlas01_BC.jpg 4.7 mb 6.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.8 mb 3.9% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 165.6 kb 0.2% AssetBundle Object 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_FinalsWorks_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_WorksEnd_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_EscalonFrontal_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ObstaculoPicoV_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_BateaFFCC_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Piramide_PF.prefab 2.0 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_40_WorkZone_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_TunnelLights_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Cyclists_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Stop_PF.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_TicketsViaFacil_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Material/Sig_Atlas05_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Material/Sig_Atlas04_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Material/Sig_Atlas03_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Material/Sig_Atlas02_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Materials/Sig_Atlas01_MT.mat 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% 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0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_MaxiHeight_Right_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_MaxiHeight_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_EndNoOvertaking_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_EmergencyTrack_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_NoOvertaking_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ForbiddenHorn_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_car_common Compressed Size:208.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 245.6 mb 88.4% Meshes 20.8 mb 7.5% Animations 65.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 10.8 mb 3.9% Other Assets 279.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 201.2 kb 0.1% Total User Assets 277.7 mb 100.0% Complete build size 277.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_InteriorN.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_InteriorN.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Normal.tga 6.3 mb 2.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.6 mb 1.7% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/ClioPrototype.fbx 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_Interior_N.tga 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Common/Textures/User_GlassBroken_N.tga 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_N.tga 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_N.tga 3.6 mb 1.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_M.tga 3.1 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_N.tga 3.1 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_MAOHS.tga 3.0 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_Interior_MAOHS.tga 3.0 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_Interior_MAOHS.tga 2.9 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_MAOHS.tga 2.9 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/MondeoPrototype.fbx 2.8 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_MAOHS.tga 2.8 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_MAOHS.tga 2.5 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/User_Clio.fbx 2.5 mb 0.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.5 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_MAOHS.tga 2.3 mb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_N.tga 2.2 mb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/User_FordMondeo.fbx 2.1 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_MAOHS.tga 2.0 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_M.tga 2.0 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/User_Fiat500.FBX 1.9 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_MAOHS.tga 1.8 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/Fiat500_Prototype.FBX 1.6 mb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLights_MAOHS.tga 1.5 mb 0.5% Resources/unity_builtin_extra 1.3 mb 0.5% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_BC.tga 1.3 mb 0.5% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/InterceptorSedan.FBX 1.1 mb 0.4% 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Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Pieces Prefab/Clio_Wipers.prefab 1.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/FordMondeo_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/FordMondeo_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Animations/WiperAnimController_InterceptorSedan.controller 1.4 kb 0.0% 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Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Cruce_Light_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Pieces Prefabs/Cruze_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Animations/Chevrolet_Cruze_WiperMask.mask 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/Glass_Hud_Clio_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/Glass_Hud_Mondeo_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Glass_User_Cruze_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/Glass_User_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/InterceptorSedan_Interior_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/InterceptorSedan_Interior_MT.mat 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Pieces Prefab/PoliceBumpers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680_common Compressed Size:45.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 34.3 mb 53.5% Meshes 14.0 mb 21.8% Animations 13.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 24.3% Other Assets 78.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 171.5 kb 0.3% Total User Assets 64.1 mb 100.0% Complete build size 64.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 25.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_N.tga 16.0 mb 25.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_N.tga 11.7 mb 18.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.5 mb 7.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680.fbx 3.7 mb 5.8% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Trailer_TM.fbx 3.1 mb 4.8% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Prop.fbx 2.6 mb 4.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/prototype_kenworth_T680.FBX 2.5 mb 3.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.9 mb 2.9% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_MAOHS.tga 1.2 mb 1.9% Resources/unity_builtin_extra 202.8 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_BC.tga 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 110.2 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Wipers.fbx 54.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_40.tga 53.9 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_50.tga 53.5 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_60.tga 52.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_70.tga 19.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_M1.tga 19.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_M2.tga 18.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/Kenworth-T680-collider.fbx 17.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PF.prefab 16.5 kb 0.0% AssetBundle Object 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 2.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Trailer_PROP_PF_TM.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/Glass_Interior_KenworthT680.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PROP_PF_TM.prefab 1.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Trailer_PROP_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Animations/WiperAnimController_KenworthT680.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PROP_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680Interior_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck.xx_xx_stpemex Compressed Size:12.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 18.7 mb 100.0% Complete build size 18.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 85.5% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/STPemex/Accelo815_N.tga 2.1 mb 11.3% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/STPemex/Accelo815_MAOHS.tga 611.9 kb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/STPemex/Accelo815_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stoxxo Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.3 mb 100.0% Complete build size 18.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 87.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_Trailer_N.tga 1.6 mb 8.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_Trailer_MAOHS.tga 658.3 kb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecoeurotrakker_common Compressed Size:61.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 102.5 mb 72.4% Meshes 23.6 mb 16.7% Animations 12.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.2 mb 10.7% Other Assets 75.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.6 kb 0.1% Total User Assets 141.5 mb 100.0% Complete build size 141.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 15.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 15.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 19.6 mb 13.9% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Prototype.fbx 16.0 mb 11.3% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Trailer_N.tga 16.0 mb 11.3% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Interior_N.tga 16.0 mb 11.3% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_N.tga 11.7 mb 8.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/PortContainer_N.tga 3.1 mb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Interior_MAOHS.tga 2.7 mb 1.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_M.tga 2.5 mb 1.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.9 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/User_IvecoEuroTrakker.fbx 1.1 mb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Trailer_Prototype.fbx 1.0 mb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Interior_BC.tga 983.7 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Trailer.fbx 855.3 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/PortContainer_MAOHS.tga 807.6 kb 0.6% Resources/unity_builtin_extra 110.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 78.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_M1.tga 74.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_M2.tga 58.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/wiperIvecoEuroTrakker_60.tga 32.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/User_IvecoEuroTrakker_Wipers.fbx 17.2 kb 0.0% AssetBundle Object 16.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/User_IvecoEuroTrakker_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Trailer_Collider.fbx 7.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/IvecoEuroTrakker_Collider.fbx 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/IvecoEuroTrakker_Trailer_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/Glass_Interior_IvecoEuroTrakker.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_Trailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_Int_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/IvecoEuroTrakker_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Materials/PortContainer_EuroTrakker_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Animations/WiperAnimController_IvecoEuroTrakker.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/User_IvecoEuroTrakker_Wipers_PF.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Meshes/PortContainer.FBX 0.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/PortContainer_White.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Pieces Prefab/PortContainer_White_Null.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/TriangleJointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DollyDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_common Compressed Size:104.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 133.1 mb 90.9% Meshes 6.1 mb 4.2% Animations 3.3 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 4.6% Other Assets 217.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 175.3 kb 0.1% Total User Assets 146.4 mb 100.0% Complete build size 146.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Trailer_Rodotrem_N.tga 16.0 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Semitrailer_2_axes_N.tga 16.0 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_N.tga 16.0 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_N.tga 16.0 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Dumpster_N.tga 6.3 mb 4.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.8 mb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_MAOHS.tga 3.7 mb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_Lights__MAOHS.tga 3.6 mb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_N.tga 3.3 mb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_MAOHS.tga 2.9 mb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Trailer_Bitrem9_N.tga 2.7 mb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_Lights__N.tga 2.7 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_MAOHS.tga 2.6 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitem9_Cap_N.tga 2.6 mb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Tandem_Bitrem7_N.tga 2.3 mb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/TrailerTarp_Bitrem7_N.tga 2.3 mb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/TandemTarp_Bitrem7_N.tga 2.0 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/TrailerTarp_Rodotrem_N.tga 2.0 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/TrailerTarp_Bitrem9_N.tga 1.9 mb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Trailer_Bitrem7_N.tga 1.5 mb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Cargo_Dumpster_N.tga 1.4 mb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_BC.tga 1.4 mb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_AC.tga 1.3 mb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/TrailerTarp_Rodotrem_MAOHS.tga 1.3 mb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/TrailerTarp_Bitrem9_MAOHS.tga 985.5 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_Cap_D.tga 838.5 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/TrailerTarp_Rodotrem_BC.tga 838.5 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/TrailerTarp_Bitrem9_BC.tga 799.3 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Meshes/Tow.FBX 700.1 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Meshes/Cargo_Dumpster.FBX 665.3 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_mesh_M.tga 551.4 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Meshes/Trailer_Bitrem9.fbx 551.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/Tow_Lights__M.tga 544.6 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Meshes/Tandem_Bitrem9.FBX 544.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Meshes/Tandem_Bitrem7.FBX 505.2 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Cargo_Dumpster_MAOHS.tga 502.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Meshes/Trailer_Bitrem7.FBX 494.2 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Meshes/Trailer_RodotremHead_PF.FBX 492.8 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Meshes/Trailer_RodotremBack_PF.FBX 474.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/TrailerTarp_Bitrem7_MAOHS.tga 474.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/TandemTarp_Bitrem7_MAOHS.tga 443.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitem9_Cap_MAHOS.tga 438.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Cargo_Semitrailer_2_axes_N.tga 328.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Meshes/Semitrailer_2_axes.fbx 316.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Cargo_Semitrailer_2_axes_MAOHS.tga 292.8 kb 0.2% 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Resources/unity_builtin_extra 135.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Meshes/Tandem_Bitrem7_Tarp.FBX 134.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Meshes/Trailer_Bitrem7_Tarp.FBX 115.3 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 110.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 108.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 101.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Meshes/User_RoadTrainDolly.fbx 89.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Meshes/Man_Tandem_Cap.FBX 64.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/light_mask_body.tga 58.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Meshes/Cargo_Dumpster_tarp.FBX 50.9 kb 0.0% AssetBundle Object 49.2 kb 0.0% 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0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Trailer_Bitrem9_M2.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Semitrailer_2_axes_M1.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Trailer_Rodotrem_Mask2.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Semitrailer_2_axes_M2.tga 11.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Trailer_Bitrem7_M2.tga 10.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Trailer_Bitrem7_M1.tga 8.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Meshes/Tow_Ball.FBX 8.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/light_mask_1.tga 7.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Textures/light_mask_2.tga 6.9 kb 0.0% 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Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Materials/TrailerTarp_Rodotrem_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Materials/Trailer_Bitrem9_Tarp_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Materials/TrailerTarp_Bitrem7_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Materials/TandemTarp_Bitrem7_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Materials/Semitrailer_2_axes_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Materials/Trailer_Rodotrem_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Materials/Trailer_Bitrem9_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Materials/Trailer_Bitrem7_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Materials/Tandem_Bitrem7_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Materials/Tandem_Bitrem9_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Materials/DollyTowplug_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Materials/Dumpster_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Materials/Tow_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Materials/Trailer_Rodotrem_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Materials/Trailer_Bitrem9_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Materials/Trailer_Bitrem7_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Materials/Semitrailer_2_axes_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Materials/Tandem_Bitrem7_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Materials/Tandem_Bitrem9_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Materials/DollyTowplug_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Materials/Dumpster_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Materials/TandemTarp_Bitrem9_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Materials/Cargo_Semitrailer_2_axes_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Materials/Cargo_Dumpster_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tow/Art/Materials/Tow_Lights_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Prefab/Tandem_Bitrem9_Tarp_PF.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Prefab/Tandem_Bitrem7_Col_PF.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Prefab/Trailer_Bitrem7_Col_PF.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Semitrailer_2_axes_collider.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Prefab/Trailer_Rodotrem_Collider.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Prefab/Tandem_Bitrem9_coll_PF.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Prefabs/Cargo_Dumpster_tarp_PF.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Pieces Prefab/Trailer_Bitrem9_Collider_PF.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Pieces Prefabs/User_DollyTowplug_Collider.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Prefabs/Cargo_Dumpster_coll_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Pieces Prefab/Trailer_Bitrem9_Tarp_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Prefab/TrailerTarp_Rodotrem_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs75.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs50.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs25.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs100.prefab 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Trailer Joints/Front Dolly RoadTrain Joint.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Pieces Prefab/Cargo_Semitrailer_2_axes_Logs0.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Prefab/TrailerTarp_Rodotrem_0_PF.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Prefab/Tandem_Bitrem9_NullCargo_PF.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Prefabs/Cargo_Dumpster_tarp_0_PF.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Pieces Prefab/Trailer_Bitrem9_0_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/TriangleJointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/JointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_terrain_common Compressed Size:283.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 436.7 mb 80.3% Meshes 2.3 mb 0.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 31.2 mb 5.7% Other Assets 68.3 mb 12.6% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 mb 1.0% Total User Assets 543.8 mb 100.0% Complete build size 543.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.7 mb 6.2% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/BakeVegetation/Baked_PalmTress_vegetation_HW.asset 21.3 mb 3.9% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Textures/Splatmaps/Splat_05ae9606f0f9ae8498e852ea15e59734_8c7e74030c95b064f809f6a2b814f663_0.png 21.3 mb 3.9% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterJungle_ColorMask.png 21.3 mb 3.9% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerJungle_ColorMask.png 21.3 mb 3.9% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerEuropean_ColorMask.png 21.3 mb 3.9% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/Trees_Mask_HW.tga 15.0 mb 2.7% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Legacy/Vegetation_GRP.prefab 13.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Albedos_BH.asset 13.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Albedos.asset 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterJungle_ShadowMask.png 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterEuropean_ShadowMask.png 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerJungle_ShadowMask.png 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerEuropean_ShadowMask.png 9.9 mb 1.8% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Advanced CutOut.shader 8.8 mb 1.6% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Data/Terrain_HW.asset 8.5 mb 1.6% Resources/unity_builtin_extra 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Unity_Albedos.asset 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Normals_BH.asset 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Lite_Albedos.asset 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Normals.asset 6.7 mb 1.2% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Unity_Normals.asset 6.7 mb 1.2% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Lite_Normals.asset 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/pgjmd_4K_AlbedoOpacity_SNOW.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 1.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Textures/HighwaylandTerrain_Render Nrm.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_N.png 3.9 mb 0.7% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 3.2 mb 0.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic CutOut.shader 3.2 mb 0.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_Sm.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_H.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_Sm.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_Sm.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_H.tga 2.7 mb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/BackgroundMask.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_A_tint.jpg 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_R.jpg 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Textures/Splat_2048_Highwayland.tga 2.4 mb 0.4% AssetBundle Object 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Normal.tga 1.3 mb 0.2% 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Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD2/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD2/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD1/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD1/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD0/Leaves_3.mat 0.3 kb 0.0% 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0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_4.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_0.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/TreeSystem/AbsorbtionAlgorthim/SphereCullingController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_common Compressed Size:20.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 14.6% Meshes 11.5 mb 41.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.9 mb 42.9% Other Assets 140.8 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 130.5 kb 0.5% Total User Assets 27.8 mb 100.0% Complete build size 27.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 42.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.4 mb 19.4% Assets/contents/Sceneries/MountainPass/Common/Road/2020/MountainPassRoad_Col.FBX 1.9 mb 6.9% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad.FBX 1.8 mb 6.6% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Col.FBX 1.7 mb 6.2% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_N.tga 1.6 mb 5.9% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_MAOHS.tga 1.5 mb 5.4% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadSide_Col.FBX 736.3 kb 2.6% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassAsphalt_Col.FBX 708.3 kb 2.5% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_BC.tga 162.8 kb 0.6% Resources/unity_builtin_extra 118.6 kb 0.4% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Decals.FBX 53.7 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Platform.FBX 44.5 kb 0.2% AssetBundle Object 44.3 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadDegraded.FBX 13.4 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadGravel_Col.FBX 12.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/2020/MountainPassRoad_Col_PF.prefab 7.4 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassEscapeLane_Col.FBX 6.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_Road_Col_PF.prefab 2.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_Platform_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/Materials/Gravel_MT.mat 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_RoadDegraded_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_terrain_common Compressed Size:104.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.7 mb 47.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.9 mb 2.4% Other Assets 83.3 mb 50.2% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.0 kb 0.1% Total User Assets 166.0 mb 100.0% Complete build size 166.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 66.5 mb 40.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Vegetation/PersistentVegetationStorage_773ae6c7-122a-4cce-8d86-4af2b847ce5c.asset 21.3 mb 12.9% 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Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 0 0.asset 410.9 kb 0.2% Resources/unity_builtin_extra 367.4 kb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 256.2 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 3 3.png 256.2 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 3 2.png 256.2 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 3 1.png 256.2 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 3 0.png 256.2 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 2 3.png 256.2 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 2 2.png 256.2 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Terrain 2 1.png 256.2 kb 0.2% 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Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 1 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 1 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 1 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 1 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 0 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 0 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 0 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Materials/Terrain 0 0.mat 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/CTS/CTS_Profile_G21_2_Unity.asset 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/CTS/CTS_Profile_G21_2_Lite.asset 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/CTS/CTS_Profile_G21_2.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_props_common Compressed Size:40.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 154.7 mb 91.5% Meshes 3.9 mb 2.3% Animations 4.9 kb 0.0% Sounds 0.0 kb 0.0% Shaders 10.1 mb 6.0% Other Assets 190.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 202.7 kb 0.1% Total User Assets 169.1 mb 100.0% Complete build size 169.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 37.9% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_CM.tga 21.3 mb 12.6% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_MAOHS.tga 21.3 mb 12.6% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PosterYamaha_MAOHS.tga 21.3 mb 12.6% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_N.jpg 21.3 mb 12.6% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_BC.jpg 9.9 mb 5.9% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 1.4 mb 0.8% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_FenceCity.FBX 1.3 mb 0.8% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/Cone_A_MAOHS.tga 1.3 mb 0.8% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/Cone_A_CM.jpg 1.3 mb 0.8% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/Cone_A_BC.jpg 1.3 mb 0.8% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/Cone_A_N.jpg 992.2 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_FenceCity_GRP.FBX 844.6 kb 0.5% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_Structures.FBX 259.1 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_Structures_Col.FBX 249.3 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/HotAirBalloon.FBX 162.8 kb 0.1% Resources/unity_builtin_extra 106.9 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Overpass.FBX 44.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_Structures_PF.prefab 43.3 kb 0.0% AssetBundle Object 36.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_TunnelShadows.FBX 23.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/ArcoProxy.FBX 20.4 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Arc_Race.FBX 17.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCity_PF.prefab 15.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_SMB_Circuits.FBX 13.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Cone_A.FBX 12.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCityReimport.prefab 9.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCity_Col_PF.prefab 8.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Beaconing_00.FBX 2.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Arc_Race_PF.prefab 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaPosterIconNumber_02.FBX 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaPosterIconNumber_01.FBX 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaPosterIcon.FBX 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaPoster.FBX 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaNumber.FBX 1.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Overpass_PF.prefab 1.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Cone_A_Orange_Variant.prefab 1.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Cone_A_Blue_Variant.prefab 1.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Cone_A_PF.prefab 1.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_SMB_Circuits_PF.prefab 1.4 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconSun_PF.prefab 1.4 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconRain_PF.prefab 1.4 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaNumber_PF.prefab 1.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Materials/PropsYamaha_MT.mat 1.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Materials/Cone_A_MT.mat 1.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/HotAirBalloon_PF.prefab 1.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_02_03_Variant.prefab 1.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Beaconing_00_Variant.prefab 1.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_Structures_Col_PF.prefab 1.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_02_02_Variant.prefab 1.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_02_01_Variant.prefab 1.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_02_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_01_03_Variant.prefab 0.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_01_02_Variant.prefab 0.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_01_01_Variant.prefab 0.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPosterIconNumber_01_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPoster_Variant.prefab 0.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/YamahaPoster_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Beaconing_00_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/ControllerrHotAirBalloon.controller 0.5 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/LinesCicuit_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/MojoSharp/SmartObjects/Objects/SmartAsset.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.xx_xx_xx Compressed Size:11.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 27.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.0 mb 72.1% Other Assets 19.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 0.5% Total User Assets 18.1 mb 100.0% Complete build size 18.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 13.0 mb 72.1% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 10.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 1.4 mb 7.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 911.5 kb 4.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 879.7 kb 4.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 5.7 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_BikePriority_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_ArrowBus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_nissannp300.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Nissan NP300/NissanNP300_Default/GP_Nissan_NP300.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.es_xx_xx Compressed Size:9.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 14.9 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 14.9 mb 100.0% Complete build size 14.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 35.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_N.tga 2.7 mb 17.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/ES/Clio_TaxiMirror_BC.tga 2.7 mb 17.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/ES/Clio_Taxi_BC.tga 1.2 mb 8.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_MAOHS.tga 1.0 mb 6.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/ES/ChevroletVanExpress_Ambulance_MAOHS.tga 482.9 kb 3.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_BC.tga 442.0 kb 2.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_PRF_MAOHS.tga 442.0 kb 2.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_MAOHS.tga 395.4 kb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/ES/ChevroletVanExpress_Ambulance_BC.tga 149.5 kb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_PRF_BC.tga 149.5 kb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stavimarca Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 70.5% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STAvimarca/KenworthT680_MAOHS.tga 1.2 mb 29.4% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STAvimarca/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_localized.xx_xx_xx Compressed Size:82.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 89.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 4.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 kb 0.0% Total User Assets 89.2 mb 100.0% Complete build size 89.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 17.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/Default/Kenworth_T370_N_Exterior.tga 4.4 mb 5.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Product/Default/Trailer_Rodotrem_MAOHS.tga 3.9 mb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/Product/Default/AxorTruck_MAOHS.tga 3.8 mb 4.3% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/Product/Default/TrailerPlank_MAOHS.tga 3.8 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Product/Default/Dumpster_MAOHS.tga 3.6 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/Product/Default/AtronTruck_MAOHS.tga 3.6 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Product/Default/Semitrailer_2_axes_MAOHS.tga 3.6 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Product/Default/Trailer_Bitrem9_MAOHS.tga 3.3 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Product/Default/Trailer_Bitrem7_MAOHS.tga 3.3 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_MAOHS.tga 3.3 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/Product/Default/PortaCoches_MAOHS.tga 3.3 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/Default/Kenworth_T370_MAOHS_Exterior.tga 3.0 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Product/Default/Tandem_Bitrem7_MAOHS.tga 3.0 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/Product/Default/VolvoFH_MAOHS.tga 2.8 mb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_N.tga 2.1 mb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Product/Default/MercedesAtego_MAOHS.tga 2.0 mb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/Product/Default/TrailerPlank_BC.tga 1.8 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/Product/Default/PlatformlTrailer_BC.tga 1.8 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/Product/Default/ForestalTrailer_BC.tga 1.6 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Product/Default/Trailer_Rodotrem_BC.tga 1.6 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_BC.tga 1.4 mb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Product/Default/MercedesAtego_BC.tga 1.3 mb 1.5% Assets/vehicles/UserVehicles/STUserVehicles/P17_1_Dumpster/Art/Textures/Product/Default/Dumpster_BC.tga 1.3 mb 1.5% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Product/Default/Tandem_Bitrem9_BC.tga 1.2 mb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/Product/Default/VolvoFH_BC.tga 1.1 mb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem7/Art/Textures/Product/Default/Trailer_Bitrem7_BC.tga 1.1 mb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/Product/Default/AtronTruck_BC.tga 1.1 mb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Bitrem9/Art/Textures/Product/Default/Trailer_Bitrem9_BC.tga 1.1 mb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Product/Default/Semitrailer_2_axes_BC.tga 1.1 mb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/Product/Default/PortaCoches_BC.tga 978.4 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrem7/Art/Textures/Product/Default/Tandem_Bitrem7_BC.tga 826.0 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/Product/Default/AxorTruck_BC.tga 807.6 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/Default/Kenworth_T370_BC_Exterior.tga 4.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_common Compressed Size:17.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.1 mb 59.5% Meshes 3.0 mb 9.4% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 30.4% Other Assets 52.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.2 kb 0.5% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 49.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_106_Interior_N.tga 6.3 mb 19.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 9.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Meshes/User_FreightLinerM2_106.fbx 2.5 mb 7.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.2 mb 6.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_106_Interior_MAOHS.tga 807.6 kb 2.5% Resources/unity_builtin_extra 680.4 kb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_106_Interior_BC.tga 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.1 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_M2.tga 73.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_M1.tga 56.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/wiperFreightlinerM2_50.tga 42.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Meshes/User_FreightLinerM2_106_Wipers.fbx 15.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Pieces Prefabs/User_FreightLinerM2_106_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.0 kb 0.0% AssetBundle Object 7.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Meshes/User_FreightLinerM2_106_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Glass_Interior_FreightlinerM2_106_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_Trailer_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Materials/Freightliner_M2_106_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Animations/WiperAnimController_FreightlinerM2_106.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Pieces Prefabs/User_FreightLinerM2_106_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Pieces Prefabs/User_FreightLinerM2_106_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_americantruck_common Compressed Size:34.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.8 mb 74.7% Meshes 2.8 mb 5.4% Animations 19.8 kb 0.0% Sounds 0.0 kb 0.0% Shaders 10.0 mb 19.3% Other Assets 99.3 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 170.8 kb 0.3% Total User Assets 51.9 mb 100.0% Complete build size 51.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 30.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_N_Interior.tga 16.0 mb 30.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_N.tga 6.3 mb 12.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.9 mb 5.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_MAOHS_Interior.tga 2.5 mb 4.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.7 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruckInterior_N.tga 1.5 mb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Meshes/Kenworth_T370.fbx 1.3 mb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Meshes/User_MercedesAtronTruck_PF.FBX 920.4 kb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruckInterior_MAOHS.tga 807.6 kb 1.5% Resources/unity_builtin_extra 502.3 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_BC_Interior.tga 441.2 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruckInterior_BC.tga 275.4 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/SMKGlass.shader 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_Mask2.tga 73.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_Mask1.tga 47.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/KenworthT370_60.tga 46.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/KenworthT370_50.tga 42.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/Atron_50.tga 30.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Meshes/MercedesAtronTruck_Wipers.fbx 29.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Meshes/KenworthT370_Wipers.fbx 20.1 kb 0.0% AssetBundle Object 19.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_M1.tga 17.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Pieces Prefab/Kenworth_T370_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 13.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Pieces Prefab/User_MercedesAtronTruck_PF.prefab 12.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Meshes/MercedesAtronTruck_Collider.FBX 10.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_M2.tga 10.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Textures/AtronTruck_MC.tga 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Glass_Interior_KenworthT370.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/Glass_Interior_MercedesAtronTruck_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/AtronTruck_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/AtronTruck_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/AtronTruckInterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Kenworth_T370_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Kenworth_T370_Exterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Materials/Glass_UserMercedesAtron_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Materials/Kenworth_T370_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Animations/WiperAnimController_KenworthT370.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Art/Animation/Atron_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Pieces Prefab/MercedesAtronTruck_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Pieces Prefab/KenworthT370_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAtronTruck/Pieces Prefab/MercedesAtronTruck_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_decaltrailer_cocacola.xx_xx_xx Compressed Size:94.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 140.1 kb 96.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 2.9% Total User Assets 144.9 kb 100.0% Complete build size 144.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 67.7 kb 46.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_DecalRear_N.tga 44.1 kb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_DecalRear_MAOHS.tga 28.3 kb 19.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_DecalRear_BC.tga 0.7 kb 0.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_terrain_common Compressed Size:341.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 484.6 mb 85.5% Meshes 10.6 mb 1.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 29.9 mb 5.3% Other Assets 41.8 mb 7.4% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 178.0 kb 0.0% Total User Assets 567.0 mb 100.0% Complete build size 567.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 mb 5.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Normals.asset 32.0 mb 5.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Albedos.asset 24.7 mb 4.4% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_PalmTrees_vegetation_MP.asset 21.3 mb 3.8% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Mask/MountainPass_MaskGrass_2k.tga 13.3 mb 2.4% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Albedos_BH.asset 13.3 mb 2.4% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Albedos.asset 9.9 mb 1.7% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Advanced CutOut.shader 8.4 mb 1.5% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Data/Terrain_MP.asset 8.0 mb 1.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Arrays/CTS_Profile_G245_2_Normals.asset 8.0 mb 1.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Arrays/CTS_Profile_G245_2_Albedos.asset 8.0 mb 1.4% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Normals_BH.asset 8.0 mb 1.4% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Normals.asset 7.1 mb 1.3% Resources/unity_builtin_extra 6.7 mb 1.2% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Lite_Normals.asset 6.7 mb 1.2% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Lite_Albedos.asset 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm_Dark.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Rock_02_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Billboard_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Billboard_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3_Fall.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 0.9% 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Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/TerrainLayers/CTS_Profile_MP_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/TerrainLayers/CTS_Profile_MP_0.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_common Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.1 mb 88.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 6.6% Other Assets 18.6 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 93.8 kb 3.8% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 46.1% 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_golf.xx_xx_xx Compressed Size:1.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.5 kb 2.2% Meshes 642.6 kb 27.4% Animations 9.9 kb 0.4% Sounds 0.0 kb 0.0% Shaders 1.4 mb 61.0% Other Assets 40.1 kb 1.7% Levels 0.0 kb 0.0% Scripts 2.5 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 169.2 kb 7.2% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 mb 61.1% Resources/unity_builtin_extra 640.9 kb 27.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Right/User_Golf.fbx 51.5 kb 2.2% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/Right/Wipe_Golf_60.tga 23.3 kb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Right/Golf_Wipers.FBX 10.3 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Right/User_Golf_PF.prefab 7.4 kb 0.3% AssetBundle Object 5.5 kb 0.2% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Golf.prefab 1.4 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Animations/Right/WiperAnimController_Golf.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Right/Golf_Wipers.prefab 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Golf.prefab 0.7 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotGolf.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes_common Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 52.6 kb 0.4% Meshes 1.3 mb 9.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.0 mb 89.1% Other Assets 38.7 kb 0.3% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 128.7 kb 0.9% Total User Assets 13.5 mb 100.0% Complete build size 13.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 87.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 657.1 kb 4.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Trailer_2_axes.fbx 629.7 kb 4.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Trailer_2_axes_Prop.fbx 162.8 kb 1.2% Resources/unity_builtin_extra 110.8 kb 0.8% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 21.2 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/RigidTrailer_2Axes_M1.tga 20.5 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/RigidTrailer_2Axes_M2.tga 8.1 kb 0.1% AssetBundle Object 5.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/RigidTrailer_Actros_2Axes_M1.tga 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/RigidTrailer_Actros_2Axes_M2.tga 3.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/TrailerDecalRear_2_axes_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Prefabs/Trailer_Actros_2_axes_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/Trailer_2_axes_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_LiveCargo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_DecalRear_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Materials/Trailer_Actros_2Axes_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/RigidTrailer2axes_PROP_PF_TM.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Materials/Trailer_Actros_2Axes_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/RigidTrailer2axes_PROP_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Decal_Biarticulated_rear.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus.nz_xx_xx Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 54.5 kb 0.9% Meshes 2.7 mb 47.7% Animations 10.2 kb 0.2% Sounds 1.4 mb 25.6% Shaders 948.5 kb 16.5% Other Assets 150.9 kb 2.6% Levels 0.0 kb 0.0% Scripts 5.8 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 366.5 kb 6.4% Total User Assets 5.6 mb 100.0% Complete build size 5.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 mb 24.4% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/Left/User_MercedesCitaro.fbx 1.3 mb 22.8% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/Right/User_MercedesCitaro.fbx 935.6 kb 16.3% Resources/unity_builtin_extra 344.3 kb 6.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/wind_ext.wav 296.1 kb 5.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/gravel loop 1.aiff 236.5 kb 4.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/skid loop 4.aiff 172.5 kb 3.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/turbo.wav 166.1 kb 2.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/gearwhine.wav 55.6 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/scrape loop 4.aiff 54.2 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Left/Citaro-50.tga 49.3 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/Left/MercedesCitaro_Wipers.fbx 48.5 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Common Tools core/Fonts/VeraMono.ttf 44.4 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/metal scratch.aiff 40.9 kb 0.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/scrape loop 8.aiff 40.8 kb 0.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/truck engine.wav 32.6 kb 0.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/engine start 03.wav 24.1 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Core/Assets/2020 SimesBus Variants/Left/Mercedes Citaro Rigid Variant.prefab 23.6 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Left/User_MercedesCitaro.prefab 15.8 kb 0.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/hood impact 8a.aiff 15.1 kb 0.3% AssetBundle Object 14.5 kb 0.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/tire impact mid.aiff 14.5 kb 0.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/hood impact 7.wav 13.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 6.2 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Urban_Bus.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Right/Glass_Interior_Citaro_MT.mat 1.6 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Bus.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Animation Controllers/Door Controller.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Animations/Left/WiperAnimController_Citaro.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Left/MercedesCitaro_Wipers.prefab 1.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2020 SimesTruck/Meshes/Truck Materials/Mercedes Citaro Interior - standard.mat 1.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2020 SimesTruck/Meshes/Truck Materials/Mercedes Citaro Driver - standard.mat 1.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2020 SimesTruck/Meshes/Truck Materials/Mercedes Citaro - standard.mat 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Transparent Plastic.mat 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Glass.mat 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Mirror.mat 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotBus.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Scripts/Vehicle Dynamics Core/Components/SteeringWheel/SMK_VPWheelDeviceInput.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VehicleRigidbodySync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPTireFrictionModifier.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPVehicleController.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Telemetry/VPPerformanceDisplay.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Replay/VPReplayController.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPRollingFriction.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Specialized Assets/Suspension/VPDynamicSuspension.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPWheelCollider.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPVehicleToolkit.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPResetVehicle.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Telemetry/VPWeightMonitor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Input/VPStandardInput.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Input/VPDeviceInput.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPVisualEffects.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPTireEffects.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPAudioExtras.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPAeroSurface.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Camera/VPCameraTarget.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Mirror Cameras/Vertical Mirror Right.renderTexture 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/RampCollider.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Scripts/VehicleTestSettings.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Mirror Cameras/Vertical Mirror Left.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Telemetry/VPTelemetry.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Input/VPXboxInput.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPTireAudio.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/RampDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Replay/VPReplay.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPAudio.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Vehicle Body - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_stcola Compressed Size:19.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 39.0 mb 100.0% Complete build size 39.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 41.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 41.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_N.tga 2.7 mb 6.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_MAOHS.tga 1.8 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.3 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_BC.tga 1.3 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STCola/User_FreightLinerM2_106_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_terrain_common Compressed Size:114.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.7 mb 45.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.9 mb 2.2% Other Assets 92.3 mb 52.7% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 100.9 kb 0.1% Total User Assets 175.0 mb 100.0% Complete build size 175.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 75.5 mb 43.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Vegetation/Vegetation_Package.asset 21.3 mb 12.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Splat_36ef1316689930f4db04a7c5086ac8ca_513d067618b062e4cba3c068fc13726d_0.png 8.3 mb 4.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/RutaG21_3_Terrain.asset 8.0 mb 4.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Arrays/CTS_Profile_G21_3_Normals.asset 8.0 mb 4.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Arrays/CTS_Profile_G21_3_Albedos.asset 5.3 mb 3.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 3.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 3.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 3.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Vegetation/VegetationMask_G21_3.jpg 3.2 mb 1.8% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 3.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 2.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 1.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 0.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 2 3.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 2 2.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 2 1.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 2 0.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 1 3.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 1 2.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 1 1.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 1 0.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 0 3.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 0 2.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 0 1.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 0 0.asset 410.9 kb 0.2% Resources/unity_builtin_extra 367.4 kb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 256.2 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Terrain 3 3.png 256.2 kb 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Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_terrain_common Compressed Size:39.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 47.1 mb 57.8% Meshes 33.3 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.2 mb 11.2% Other Assets 25.1 mb 30.8% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 129.2 kb 0.2% Total User Assets 81.5 mb 100.0% Complete build size 81.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.6 mb 36.3% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/UrbalandTerrain.asset 8.3 mb 10.1% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Urbaland_terrain.asset 5.3 mb 6.5% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/normalurbaland.bmp 3.9 mb 4.8% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 3.2 mb 3.9% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.7 mb 3.3% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/colorurbaland.bmp 2.3 mb 2.9% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Arrays/CTS_Profile_UR_Albedos.asset 2.0 mb 2.5% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Arrays/CTS_Profile_UR_Normals.asset 1.4 mb 1.8% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N.jpg 1.3 mb 1.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Splatmaps/Splat_fc6b577a9fbacf943ba5164f82d38239_7fea0bc337b9f7b40975de5da9f5c8d9_0.png 1.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 733.0 kb 0.9% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_AC.jpg 538.3 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 3 3.asset 538.3 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 3 2.asset 538.3 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 3 1.asset 538.3 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 3 0.asset 538.3 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 2 3.asset 538.3 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 2 2.asset 538.3 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 2 1.asset 538.3 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 2 0.asset 538.3 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 1 3.asset 538.3 kb 0.6% 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Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_90_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_80_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_70_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_60_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_50_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_40_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_30_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_20_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ExclusiveOnibus_Variant.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OnlyBus_Variant.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_EndNoOvertaking_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Park_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_90_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_80_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_70_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_60_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_50_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_40_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_30_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_20_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_WorkingWayProhibited_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ViaductName_Variant.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BusStop_Variant.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SquareArrowDouble_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Straight_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Straight_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Right_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Right_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Left_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Left_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_NoUTurn_L_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_NoEntry_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChangeDirection_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_DangerDomesticAnimals_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_FinalsWorks_Variant.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PedestrianCross_L_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PedestrianCross_R_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoadHump_L_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoadHump_R_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_WorkingWayProhibited_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Inspection_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ViaductName_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoundaboutRed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoOvertaking_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoLeftTurn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ParkingNotAllowed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ParkingAllowed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Straight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_KeepRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ForbiddenHorn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TrucksRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Right_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoUTurn_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoUTurn_L_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerTrafficLight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerBadConditions_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoRightTurn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoEntry_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Incorporation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSteepUp_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSteepDown_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_RR_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_L_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_LL_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Bifurcation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Works_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StraightRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNoBarrierLevelCrossing_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerDomesticAnimals_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StraightLeft_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSlipperyRoad_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerRoundabout_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPebbles_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerDeadEnd_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSlipperyRocks_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_RL_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_LR_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Turn_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerTwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_CrossRoads_T_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_WorksEnd_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPedestrianCrossing_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village04_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village01_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_EndNoOvertaking_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_LevelCrossingTrain_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsViaFacil_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_Yield_Variant_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsManual_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsAutomatic_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_Stop_Variant_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Viduct_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TunnelName02_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TunnelName01_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_Stop_PF_TM.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SquareArrowSingle_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_CampdeTarragona.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_PrioridadeSempre_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_FinalsWorks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_WorksEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_Radar_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Bifurcation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_TrucksRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_CrossRoads_T_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Cyclists_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Yield_Variant.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Stop_Variant.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Materials/Sig_Atlas01_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_TicketsViaFacil_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TicketsAutomatic_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TunnelName02_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TunnelName01_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TicketsManual_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Viduct_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BifurcationObstacle_Variant.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DangerSteepUpTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DangerSteepDownTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_EmergencyWay_Variant.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_VoltageDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_rigidtruck_common Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 15.3 mb 98.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 115.3 kb 0.7% Other Assets 4.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 113.9 kb 0.7% Total User Assets 15.6 mb 100.0% Complete build size 15.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 34.3% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_MAOHS.tga 5.3 mb 34.3% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_N.tga 2.7 mb 17.1% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_BC.tga 2.0 mb 12.9% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_CM.tga 115.3 kb 0.7% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Pieces/NPC_RigidTruck_Root.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Materials/RigidTruck_Trailer_MT.mat 1.2 kb 0.0% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_common Compressed Size:41.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 61.7 mb 92.1% Meshes 446.6 kb 0.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.5 mb 6.7% Other Assets 133.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 243.1 kb 0.4% Total User Assets 67.0 mb 100.0% Complete build size 67.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 15.9% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken2.jpg 10.7 mb 15.9% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken.tga 5.3 mb 8.0% Assets/vehicles/UserVehicles/Common/Textures/Glass/StaticRainGlass_N.tga 5.3 mb 8.0% Assets/vehicles/UserVehicles/Common/Textures/Glass/BrokenGlass_Normal.tga 5.3 mb 8.0% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken3.tga 5.3 mb 8.0% Assets/vehicles/UserVehicles/Common/Textures/Glass/BrokenGlass_AT.tga 5.3 mb 8.0% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_N.tga 2.7 mb 4.0% Assets/vehicles/UserVehicles/Common/Textures/Glass/StaticRainDrop_Mask.tga 2.5 mb 3.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.4 mb 3.6% Assets/vehicles/UserVehicles/Common/Textures/Glass/ShotGlass_LMV.tga 2.4 mb 3.6% Assets/vehicles/UserVehicles/Common/Textures/Glass/ShotGlass_RG31.tga 1.9 mb 2.9% Resources/unity_builtin_extra 1.3 mb 2.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/Textures/RainDropNormal01.tga 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/BeamLightBike.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/DipLightBike.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/BeamLight.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/DipLight.jpg 341.6 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_N.tga 341.6 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_M.tga 311.6 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Driver.fbx 170.9 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_D.tga 85.6 kb 0.1% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/ParticleCloudWhite.png 64.7 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_wheelchair.fbx 44.0 kb 0.1% AssetBundle Object 32.2 kb 0.0% 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0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2106ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2106DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerFL360ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerFL360DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/ParticleSmokeWhite.mat 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoVNL760ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ProstarDayCabExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ProstarDayCabDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ProstarCabLeftExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ProstarCabLeftDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/NissanNP300ExternallPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/NissanNP300DrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MercedesAtronExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/MercedesAtronDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Komatsu_980E4ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Komatsu_980E4DrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KomatsuWa900TrafficPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KomatsuWa900ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KomatsuWa900DrivinglPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/IsuzuElf100ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/InternationalLTDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/FreightlinerM2DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ConstellationExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ConstellationDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/YamahaFZ07ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/YamahaFZ07DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoVNL760DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ProstarCabExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ProstarCabDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/KomatsuWa900ScenePreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/IsuzuElf100DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Isuzu500HExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Isuzu500HDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Hino500ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Atego3030ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Atego3030DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RG31ExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/RG31DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/LMVExternalPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Hino500DrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/LMVDrivingPreset.asset 0.2 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/prefabs/PassengerPlacePrefab.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/Common/Windshield.prefab 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2046_LS_LeftExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_LeftExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_LeftDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2046_LS_LeftDrivingPreset.asset 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHTrailerExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHTrailerDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHRigidExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHRigidDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldSetting.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowWindshieldSetting.asset 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightDown_Horizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftDown_Horizontal.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldConfig.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Interior/VehicleInteriorPreset.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewHorizontal_Car.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewHorizontal_Car.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewRightDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewHorizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewHorizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewSideUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewRightUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewLeftUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewLeftDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewFrontUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewSideUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewFrontUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Glass/RainToTexture.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/Textures/WiperMask.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusScenePreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusScenePreset.asset 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusScenePreset.asset ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_common Compressed Size:47.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 50.9 mb 76.4% Meshes 5.5 mb 8.2% Animations 42.2 kb 0.1% Sounds 0.0 kb 0.0% Shaders 9.7 mb 14.6% Other Assets 175.3 kb 0.3% Levels 0.0 kb 0.0% Scripts 2.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 322.2 kb 0.5% Total User Assets 66.7 mb 100.0% Complete build size 66.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 24.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_External_N.tga 16.0 mb 24.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Exterior_N.tga 6.3 mb 9.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.7 mb 4.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_IntDriver_N.tga 2.6 mb 4.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Interior_N.tga 2.5 mb 3.8% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Driver_N.tga 2.5 mb 3.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.5 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Meshes/User_MercedesTourismo.fbx 2.4 mb 3.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Interior_N.tga 2.3 mb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Interior_MAOHS.tga 2.1 mb 3.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Interior_MAOHS.tga 2.0 mb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_IntDriver_MAOHS.tga 1.5 mb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Driver_MAOHS.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Articulate_Front.fbx 807.6 kb 1.2% Resources/unity_builtin_extra 694.9 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/RainDropNormal_Citaro.tga 675.2 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Articulate_Back.fbx 674.7 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_BiArticulate_Back.fbx 404.0 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_BiArticulate_Middle.fbx 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 76.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Articulate_Bellows.fbx 76.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_E2.tga 75.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_E1.tga 74.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_Mercedes_Decal.fbx 59.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/User_MercedesCitaro_Door.fbx 53.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/MercedesTurismo_50.tga 32.0 kb 0.0% AssetBundle Object 23.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Articulate_Front.prefab 22.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Prefab/User_MercedesTourismo_PF.prefab 22.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Meshes/Tourismo_Wipers.fbx 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Prefab/Windshield_Tourism.prefab 8.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Windshield_Citaro.prefab 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Lights_M2.tga 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Lights_M1.tga 4.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_controller.controller 3.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Articulate_Back.prefab 2.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_BiArticulate_Middle.prefab 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Articulate_Bellows.prefab 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Front_Biarticulate_Middle_Bellows.prefab 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Front_Biarticulate_Back_Bellows.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/Glass_Interior_Tourismo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/ArticulateBus_DecalRear_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_Door_Front.mask 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_Door_Back.mask 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/ArticulateBus_External_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoExterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Animation Controllers/Door Controller.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoLights_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/ArticulateBus_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Prefab/Tourismo_Wipers.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoInterior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Materials/User_TourismoDriver_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/ArticulateBus_Interior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/ArticulateBus_IntDriver_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Glass_Interior_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/User_MercedesCitaro_Door.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Animation/Tourismo_Wipers.mask 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldManager.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/InterpolatedRotationTracking.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BackBellowsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/DirectTransformTracking.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/RampDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/JointDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis_common Compressed Size:28.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.1 mb 68.2% Meshes 6.4 mb 12.4% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 18.9% Other Assets 56.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.8 kb 0.3% Total User Assets 51.5 mb 100.0% Complete build size 51.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 31.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_Interior_N.tga 16.0 mb 31.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/User_FreightLinerM2_106_3Axis_N.tga 6.3 mb 12.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.4 mb 6.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/User_FreightLinerM2_106_3Axis.fbx 3.0 mb 5.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/FreightLinerM2_106_3Axis_Prototype.fbx 2.5 mb 4.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.2 mb 4.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_Interior_MAOHS.tga 807.6 kb 1.5% Resources/unity_builtin_extra 752.9 kb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_Interior_BC.tga 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_M1.tga 72.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_M2.tga 56.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/wiperFreightlinerM2_106_3Axis_50.tga 42.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/User_FreightLinerM2_106_3Axis_Wipers.fbx 15.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Pieces Prefabs/User_FreightLinerM2_106_3Axis.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.4 kb 0.0% AssetBundle Object 9.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Meshes/FreightLinerM2_106_3Axis_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Glass_Interior_FreightlinerM2_106_3Axis_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_Trailer_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Materials/Freightliner_M2_106_3Axis_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Animations/WiperAnimController_FreightlinerM2_106_3Axis.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Pieces Prefabs/User_FreightLinerM2_106_3Axis_Wipers.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Pieces Prefabs/FreightLinerM2_106_3Axis_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mixer_common Compressed Size:40.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 57.2 mb 82.1% Meshes 2.5 mb 3.6% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 14.0% Other Assets 60.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.6 kb 0.2% Total User Assets 69.7 mb 100.0% Complete build size 69.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 23.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Interior_N.tga 16.0 mb 23.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Trailer_N.tga 16.0 mb 23.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_N.tga 6.3 mb 9.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_MAOHS.tga 2.5 mb 3.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.5 mb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Meshes/User_Kenworth_T800_Mixer.fbx 1.7 mb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Interior_MAOHS.tga 1.4 mb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_BC.tga 1.3 mb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_50.tga 807.6 kb 1.1% Resources/unity_builtin_extra 328.0 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Interior_BC.tga 302.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_M1.tga 297.9 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_M2.tga 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 32.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Meshes/User_KenworthT800_Mixer_Wipers.fbx 17.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Pieces Prefab/User_Kenworth_T800_Mixer_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.4 kb 0.0% AssetBundle Object 7.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Meshes/User_Kenworth_T800_Mixer_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/Glass_Interior_KenworthT800_Mixer.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Mixer_Decals_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Mixer_Trailer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Mixer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Animation/WiperAnimController_KenworthT880_Mixer.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Pieces Prefab/User_KenworthT800_Mixer_Wipers_PF.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Materials/KenworthT800_Interior_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer_common Compressed Size:32.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.0 mb 23.1% Meshes 46.7 mb 67.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 9.5% Other Assets 16.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 121.9 kb 0.2% Total User Assets 69.4 mb 100.0% Complete build size 69.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 45.3 mb 65.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Meshes/Hopper_Prot.fbx 16.0 mb 23.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Trailer_Hopper_N.tga 6.3 mb 9.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.4 mb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Meshes/HopperTrailer.fbx 162.8 kb 0.2% Resources/unity_builtin_extra 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 18.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Trailer_Hopper_M1.tga 18.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Trailer_Hopper_M2.tga 3.9 kb 0.0% AssetBundle Object 3.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Meshes/Hopper_col.fbx 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Pieces Prefab/HopperTrailer.prefab 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Materials/Trailer_Hopper_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Materials/Trailer_Hopper_Lights_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Pieces Prefab/Hopper_col.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.fr_xx_xx Compressed Size:11.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 27.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.0 mb 72.3% Other Assets 20.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 0.5% Total User Assets 18.0 mb 100.0% Complete build size 18.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 13.0 mb 72.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.7 mb 9.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_CM.tga 1.4 mb 7.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_N.tga 911.5 kb 4.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 886.5 kb 4.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_MAOHS.tga 6.1 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_volvovnl760.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_STBimbo/GP_Volvo_VNL_760.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.es_xx_xx Compressed Size:96.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.0 mb 96.6% Meshes 35.3 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.7 mb 2.8% Other Assets 655.9 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 280.8 kb 0.2% Total User Assets 165.6 mb 100.0% Complete build size 165.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 12.9% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 12.9% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 12.9% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 12.9% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 12.9% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 12.9% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.4% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 6.4% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_BC.jpg 4.7 mb 2.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Textures/Sig_Atlas04_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Textures/Sig_Atlas03_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Textures/Sig_Atlas02_BC.jpg 170.7 kb 0.1% AssetBundle Object 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_EscalonFrontal_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_BateaFFCC_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Piramide_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Olas_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_ObstaculoPico_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Vadeo_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_40_WorkZone_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Stop_PF.prefab 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_TicketsViaFacil_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_DangerPedestrianCrossing100m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Cyclists_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_rigidtruck.xx_xx_xx Compressed Size:11.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 12.2 mb 64.1% Meshes 3.5 mb 18.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 16.7% Other Assets 28.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 113.1 kb 0.6% Total User Assets 19.0 mb 100.0% Complete build size 19.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 28.1% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_MAOHS.tga 5.3 mb 28.1% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_N.tga 3.5 mb 18.5% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Meshes/NPC_Actros_PF.FBX 2.5 mb 13.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.0 mb 5.3% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_Mask.tga 512.2 kb 2.6% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_BC.tga 176.1 kb 0.9% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 162.8 kb 0.8% Resources/unity_builtin_extra 115.3 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 110.8 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 103.9 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 5.8 kb 0.0% AssetBundle Object 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_PF_TM.prefab 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_PF.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_Physics.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Glass_Interior_ActrosRigid_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_MT.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/ActrosIA_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_Interior_MT 1.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stfletesmx Compressed Size:12.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 20.4 mb 100.0% Complete build size 20.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 78.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_N.tga 3.3 mb 16.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_MAOHS.tga 1.1 mb 5.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.xx_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 51.7% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_External_MAOHS.tga 621.8 kb 20.5% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_External_BC.tga 430.0 kb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_Interior_BC.tga 407.9 kb 13.4% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/Default/ArticulateBus_IntDriver_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stmayab Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 22.6 mb 100.0% Complete build size 22.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 70.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_Trailer_N.tga 2.9 mb 12.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_MAOHS.tga 1.9 mb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.2 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_BC.tga 551.5 kb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STMayab/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stpepsico Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 67.9% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Pepsico/Scania440_MAOHS.tga 1.3 mb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Pepsico/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_props_common Compressed Size:10.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.4 mb 28.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.9 mb 62.3% Other Assets 1.3 mb 7.0% Levels 0.0 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 479.3 kb 2.4% Total User Assets 19.1 mb 100.0% Complete build size 19.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 61.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.7 mb 8.6% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_Wall_Col.FBX 1.1 mb 5.7% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelCityland.FBX 796.7 kb 4.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/TunnelCitylandTape.FBX 541.9 kb 2.8% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_BigStructures.FBX 492.0 kb 2.5% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelCityland_Col.FBX 399.6 kb 2.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_MetalFences_Street_PF.prefab 360.8 kb 1.8% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_Accesories_PF.prefab 321.4 kb 1.6% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_RailTrain.FBX 242.6 kb 1.2% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Bidge_BRT.FBX 239.4 kb 1.2% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Floodlights_PF.prefab 219.7 kb 1.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelEntrances.FBX 181.7 kb 0.9% AssetBundle Object 162.8 kb 0.8% Resources/unity_builtin_extra 51.0 kb 0.3% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Reflectant_PF.prefab 24.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_C.FBX 24.3 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/ReflectantArrow_PF.prefab 23.5 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_B.FBX 23.5 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_A.FBX 20.4 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Box_PF.prefab 16.1 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_C.FBX 16.1 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_B.FBX 15.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_A_PF.prefab 15.5 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_A.FBX 10.7 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_C_PF.prefab 9.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_PF.prefab 8.1 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/ArrowPannel_Front_PF.prefab 7.7 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/MetalRoofPlate_PF.prefab 7.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/RotorVent_PF.prefab 3.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_BigStructures_PF.prefab 2.4 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_Col_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Tunnel_Door_PF.prefab 2.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_TunnelEntrances_PF.prefab 2.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/GroundZones_MT.mat 1.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_A_PF.prefab 1.7 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_B_PF.prefab 0.9 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_C_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Bidge_BRT_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_B_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_RailTrain_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_BusStopLarge_Light_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Plane.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Wall_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_platformtrailer_common Compressed Size:11.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 52.5% Meshes 518.6 kb 3.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 43.2% Other Assets 25.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 125.4 kb 0.8% Total User Assets 15.2 mb 100.0% Complete build size 15.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 41.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.5 mb 29.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_N.tga 3.5 mb 22.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_MAOHS.tga 296.0 kb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/Trailer_Platform.fbx 162.8 kb 1.0% Resources/unity_builtin_extra 110.8 kb 0.7% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 75.0 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs100.fbx 62.5 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs75.fbx 49.7 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs50.fbx 41.9 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Meshes/TrailerPlatformCargoLogs25.fbx 6.3 kb 0.0% AssetBundle Object 6.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/Trailer_Platform.prefab 5.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_M1.tga 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Textures/PlatformlTrailer_M2.tga 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Materials/PlatformTrailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Art/Materials/PlatformTrailer_Lights_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs75.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs50.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs25.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Platform/Pieces Prefab/TrailerPlatformCargoLogs100.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_common Compressed Size:9.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 4.4 mb 26.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.9 mb 72.1% Other Assets 104.1 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 125.7 kb 0.7% Total User Assets 16.5 mb 100.0% Complete build size 16.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 71.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 19.0% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_Road.FBX 765.2 kb 4.5% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_RoadGutters.FBX 453.6 kb 2.7% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_RoadMud.FBX 162.8 kb 1.0% Resources/unity_builtin_extra 40.3 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_ScapeLine.FBX 28.2 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_RoadGasStation.FBX 23.7 kb 0.1% AssetBundle Object 20.3 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGutters_PF.prefab 12.8 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_MudDecals_PF.prefab 10.5 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_Road_Col_PF.prefab 7.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_Guardrail_Col_PF.prefab 4.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_GasStation_Floor.fbx 2.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadMud_PF.prefab 1.6 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/Material/RoadMud_MT_Decal.mat 1.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_ScapeLine_PF.prefab 1.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadMud_Variant.prefab 0.9 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGasStation_Col_Variant.prefab 0.9 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_GasStationFloors_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGasStation_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_ScapeLine_Col_Variant.prefab 0.4 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_MudDecals01_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.es_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 58.7 kb 71.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.9% Total User Assets 82.7 kb 100.0% Complete build size 82.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.3% Assets/contents/Sceneries/HighwayLand/Localized/ES/Highwayland_Road_PF.prefab 25.0 kb 30.3% Assets/contents/Sceneries/HighwayLand/Localized/ES/Highwayland_RoadDecals_PF.prefab 7.8 kb 9.5% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.nz_xx_xx Compressed Size:15.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 6.2 kb 11.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.4 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.5 kb 45.2% Total User Assets 54.3 kb 100.0% Complete build size 54.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 31.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/NZ/Ruta_G21_1_Road_PF.prefab 6.2 kb 11.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.5 kb 6.4% AssetBundle Object 3.0 kb 5.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/NZ/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_scaniatanker_common Compressed Size:17.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 14.2 mb 54.8% Meshes 2.4 mb 9.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.2 mb 35.3% Other Assets 31.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 150.4 kb 0.6% Total User Assets 26.0 mb 100.0% Complete build size 26.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 24.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.1 mb 19.8% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_N.tga 3.2 mb 12.4% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_MAOHS.tga 2.5 mb 9.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.4 mb 9.3% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Meshes/NPC_ScaniaTanker.fbx 1.3 mb 5.1% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_M1.tga 1.3 mb 5.1% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_M1.tga 1.2 mb 4.6% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_MAOHS.tga 925.1 kb 3.5% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_N.tga 503.6 kb 1.9% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_BC.tga 372.5 kb 1.4% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_BC.tga 256.2 kb 1.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_CM.tga 176.1 kb 0.7% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 162.8 kb 0.6% Resources/unity_builtin_extra 6.7 kb 0.0% AssetBundle Object 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Graphics_TM.prefab 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Graphics.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Root.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Physics.prefab 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/ScaniaTanker_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/RigidTanker_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/ScaniaTanker_Light_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/RigidTanker_Light_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/IA_Glass_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Perception/TrafficPerceptionController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stmayab Compressed Size:10.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.7 mb 100.0% Complete build size 19.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 81.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_N.tga 2.5 mb 12.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_MAOHS.tga 1.2 mb 5.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 63.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/Default/NewCascadia126_MAOHS.tga 1.2 mb 36.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/Default/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_xx Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 49.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_MAOHS.tga 1005.4 kb 21.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_Cab_MAOHS.tga 778.3 kb 16.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_BC.tga 580.1 kb 12.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/Default/KenworthT880_Cab_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_semirremolque_1axis_common Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 175.3 kb 2.2% Meshes 794.6 kb 10.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 85.8% Other Assets 23.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 122.1 kb 1.6% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 82.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 421.5 kb 5.4% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Semirremolque_1_Axis.fbx 370.8 kb 4.7% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Semirremolque_1_Axis_Prototype.fbx 162.8 kb 2.1% Resources/unity_builtin_extra 110.8 kb 1.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 91.1 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Semirremolque_1_Axis_M1.tga 84.1 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Semirremolque_1_Axis_M2.tga 13.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.6 kb 0.1% AssetBundle Object 5.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Semirremolque_1_Axis_Collider.fbx 2.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Pieces Prefabs/SemirremolqueDecalRear_1_Axis_PF.prefab 2.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Pieces Prefabs/Semirremolque_1_Axis_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Materials/Semirremolque_1Axis_DecalRear_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Materials/Glass_Semirremolque_1Axis_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Materials/Semirremolque_1Axis_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Materials/Semirremolque_1Axis_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Decal_Semirremolque1Axis_rear.fbx 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtrailer_common Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 36.9% Meshes 606.7 kb 5.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 56.8% Other Assets 17.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 118.2 kb 1.0% Total User Assets 11.6 mb 100.0% Complete build size 11.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 54.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.0 mb 8.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_M2.tga 1.0 mb 8.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_M1.tga 1010.8 kb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_LiveCargo_MAOHS.tga 861.0 kb 7.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_LiveCargo_N.tga 610.4 kb 5.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Meshes/RoadTrainTrailer.fbx 459.4 kb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/RigidTrailer_LiveCargo_BC.tga 162.8 kb 1.4% Resources/unity_builtin_extra 110.8 kb 0.9% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 3.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Pieces Prefab/RoadTrainTrailer_PF.prefab 3.3 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Materials/RigidTrailer_LiveCargo_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Materials/RigidTrailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Materials/RigidTrailer_Lights_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.xx_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BR/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BR/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_military_common Compressed Size:57.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 30.4 mb 27.8% Meshes 64.4 mb 58.8% Animations 0.0 kb 0.0% Sounds 176.5 kb 0.2% Shaders 14.1 mb 12.9% Other Assets 107.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 254.6 kb 0.2% Total User Assets 109.4 mb 100.0% Complete build size 109.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 34.6 mb 31.6% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_mesh.fbx 21.0 mb 19.2% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_broken_mesh.fbx 13.0 mb 11.9% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 5.3 mb 4.9% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_N.tga 4.8 mb 4.4% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_broken_MAOHS.tga 4.3 mb 3.9% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/Barricade.fbx 4.3 mb 3.9% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/RG31_mesh.fbx 4.0 mb 3.7% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/Explosion_custom.tif 3.9 mb 3.6% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_MAOHS.tga 2.7 mb 2.4% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_N.tga 2.4 mb 2.2% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_MAOHS.tga 1.6 mb 1.4% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_broken_BC.tga 1.3 mb 1.2% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_BC.tga 1.2 mb 1.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_BC.tga 1.1 mb 1.0% Resources/unity_builtin_extra 941.8 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_MAOHS.tga 911.5 kb 0.8% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.8 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_N.tga 422.9 kb 0.4% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_BC.tga 176.5 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Core/Audio/EventSounds/high explosion.mp3 142.1 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/Dead_Cow.fbx 85.6 kb 0.1% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/Smoke_custom.tga 59.6 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/AmbushItem.fbx 27.8 kb 0.0% Assets/simuzen/vehicles/AIMilitary/Vehicle_IED_PF.prefab 13.7 kb 0.0% Assets/simuzen/vehicles/AIMilitary/AmbushItem_PF.prefab 12.8 kb 0.0% AssetBundle Object 9.5 kb 0.0% Assets/simuzen/vehicles/AIMilitary/DeadAnimal_IED_PF.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/WoodCrate.mat 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Spool.mat 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Barrel_A.mat 3.2 kb 0.0% Assets/simuzen/vehicles/AIMilitary/Barricade_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/RG31_PROP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/LMV_PROP_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/LMV_broken_Desert_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/RG31_Desert_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/LMV_Desert_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/Decal_broken.mat 1.3 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/smoke_white.mat 1.3 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/smoke_custom.mat 1.2 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/Explosion_custom.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/brick and concr.rings.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/BagsOfCementBarricade.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/concrete barrage1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/wood boards.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/bucket.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/LMV_broken_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/Dead_Cow_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MultipleTransformsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/IEDVehicleExplosion.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/ArmyExplosionEvent.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5_common Compressed Size:22.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 36.8 mb 67.8% Meshes 10.0 mb 18.4% Animations 9.5 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 13.3% Other Assets 59.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 163.4 kb 0.3% Total User Assets 54.2 mb 100.0% Complete build size 54.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.5% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Trailer_N.tga 16.0 mb 29.5% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_N.tga 7.3 mb 13.5% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/User_CityStar5.fbx 6.3 mb 11.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.6 mb 4.7% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/CityStar5_Prototype.fbx 2.2 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Interior_N.tga 1.5 mb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Interior_MAOHS.tga 924.2 kb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_Interior_BC.tga 807.6 kb 1.5% Resources/unity_builtin_extra 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 104.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/CityStar5_Wipers.fbx 46.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/wiperCityStar5_60.tga 22.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_M1.tga 19.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/CityStar5_M2.tga 17.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Pieces Prefabs/User_CityStar5.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.9 kb 0.0% AssetBundle Object 5.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Meshes/CityStar5_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/Glass_Interior_CityStar5.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_Int_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Materials/CityStar5_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Animations/WiperAnimController_CityStar5.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Pieces Prefabs/CityStar5_Wipers.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Pieces Prefabs/CityStar5_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia_common Compressed Size:27.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 68.1% Meshes 6.6 mb 12.7% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 18.7% Other Assets 64.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 163.6 kb 0.3% Total User Assets 52.0 mb 100.0% Complete build size 52.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 30.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_Interior_N.tga 16.0 mb 30.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_N.tga 6.3 mb 12.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.1 mb 7.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/User_Cascadia126.fbx 2.5 mb 4.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.4 mb 4.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/User_Cascadia126_Prototype.fbx 2.3 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_Interior_MAOHS.tga 943.2 kb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_Interior_BC.tga 807.6 kb 1.5% Resources/unity_builtin_extra 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 74.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_M1.tga 73.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_M2.tga 54.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/Cascadia126_Wipers.fbx 39.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/wiperNewCascadia_50.tga 17.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Pieces Prefabs/User_NewCascadia126.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.5 kb 0.0% AssetBundle Object 6.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Meshes/Cascadia126_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/Glass_Interior_NewCascadia126.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/NewCascadia126_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/NewCascadia126_Interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Materials/NewCascadia126_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Animations/WiperAnimController_NewCascadia126.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Pieces Prefabs/Cascadia126_Wipers.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mantgx_common Compressed Size:20.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.1 mb 63.8% Meshes 1.4 mb 4.5% Animations 9.8 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 31.0% Other Assets 53.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.7 kb 0.5% Total User Assets 31.5 mb 100.0% Complete build size 31.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 50.9% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_N.tga 6.3 mb 20.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.5 mb 8.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.9 mb 6.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Interior_MAN_N.tga 1.6 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Interior_MAN_MAOHS.tga 1.4 mb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Meshes/User_ManTgx.FBX 807.6 kb 2.5% Resources/unity_builtin_extra 303.3 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Interior_MAN_BC.tga 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 74.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_Mask1.tga 73.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_Mask2.tga 56.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/ManTGX_50.tga 44.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Meshes/ManTGX_Wipers.fbx 16.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Pieces Prefab/User_ManTgx_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.3 kb 0.0% AssetBundle Object 6.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Man_CM.tga 5.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Meshes/ManTgx_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/Glass_Interior_ManTgx_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/ManTGX_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/ManTGX_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Materials/ManTGX_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Animations/Man_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Pieces Prefab/ManTGX_Wipers.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Pieces Prefab/ManTgx_Collider_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_terrain_common Compressed Size:143.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 115.3 mb 56.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.5 mb 3.7% Other Assets 80.5 mb 39.6% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.4 kb 0.0% Total User Assets 203.3 mb 100.0% Complete build size 203.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 63.6 mb 31.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Bake_PalmTrees_vegetation_DT.asset 12.0 mb 5.9% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Albedos_BH.asset 12.0 mb 5.9% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Albedos.asset 8.4 mb 4.1% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Terrain_DT.asset 8.0 mb 3.9% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Normals_BH.asset 8.0 mb 3.9% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Normals.asset 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_A_Sm.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_A_Sm.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_N.png 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_N.png 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 3.2 mb 1.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic CutOut.shader 3.2 mb 1.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_Sm.tga 1.6 mb 0.8% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_N.tga 731.6 kb 0.4% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_02_BC.tga 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 0.asset 410.9 kb 0.2% Resources/unity_builtin_extra 371.7 kb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD CutOut.shader 367.4 kb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 64.5 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 2.png 64.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 3.png 63.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 1.png 63.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 3.png 62.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 1.png 62.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 0.png 62.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 2.png 61.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 3.png 61.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 2.png 59.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 0.png 59.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 0.png 58.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 1.png 57.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 3.png 57.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 0.png 55.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 1.png 51.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 2.png 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 11.0 kb 0.0% AssetBundle Object 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 1.mat 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 0.mat 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 0.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 0.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 0.mat 1.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/CTS_Profile_DT.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.do_xx_xx Compressed Size:272.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 180.6 kb 25.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 22.4% Other Assets 85.6 kb 11.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 293.2 kb 40.6% Total User Assets 721.2 kb 100.0% Complete build size 721.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 180.6 kb 25.0% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 162.8 kb 22.6% Resources/unity_builtin_extra 33.5 kb 4.6% Assets/contents/Sceneries/UrbaLand/Localized/DO/Urbaland_Roads_PF.prefab 21.6 kb 3.0% Assets/contents/Sceneries/UrbaLand/Localized/DO/Urbaland_RoadsDecals_PF.prefab 15.3 kb 2.1% AssetBundle Object 14.2 kb 2.0% Assets/contents/Sceneries/UrbaLand/Localized/DO/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_amarok.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Amarok/Amarok_Default/GP_amarok.png 0.3 kb 3.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stcoppel Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.7 mb 100.0% Complete build size 6.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 32.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_MAOHS.tga 2.2 mb 32.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_Trailer_MAOHS.tga 1.2 mb 18.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_BC.tga 1.1 mb 16.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STCoppel/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_common Compressed Size:22.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.0 mb 64.2% Meshes 2.3 mb 6.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 28.4% Other Assets 56.4 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 136.0 kb 0.4% Total User Assets 34.3 mb 100.0% Complete build size 34.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 46.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_N.tga 6.3 mb 18.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 11.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_N.tga 2.5 mb 7.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.3 mb 6.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/User_ActrosRigidPlatform.fbx 1.7 mb 5.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_MAOHS.tga 807.6 kb 2.3% Resources/unity_builtin_extra 215.2 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_BC.tga 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 54.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/wiperActros_50.tga 20.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/User_ActrosRigidPlatform.prefab 20.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_M1.tga 19.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_M2.tga 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.4 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Glass_Interior_ActrosRigid_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Glass_Interior_Actros_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Actros_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Actros_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/ActrosInterior_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs100.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs75.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs50.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/RigidPlatformCargoLogs25.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_terrain_common Compressed Size:55.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 137.9 mb 80.4% Meshes 2.8 mb 1.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.7 mb 8.0% Other Assets 16.9 mb 9.8% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.0 kb 0.1% Total User Assets 171.4 mb 100.0% Complete build size 171.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 12.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/External_Cityland_veg_mask_NEW.png 21.3 mb 12.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Global_veg_mask.png 16.1 mb 9.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_PalmTrees_vegetation_City.asset 8.5 mb 4.9% Resources/unity_builtin_extra 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 3.1% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 3.9 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 2.7 mb 1.6% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Global_grass_mask.png 2.7 mb 1.6% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Cityland_veg_mask.png 2.0 mb 1.1% Assets/contents/Sceneries/CityLand/Common/Terrain/Data/TerrainCityland.asset 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_Jungle_billboards/billboardNormal_b8ac5d81-011e-46dc-aef9-0d64ab88086f.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_Jungle_billboards/billboardNormal_894442bd-6403-4f7e-9e62-90781d890f24.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_Jungle_billboards/billboardNormal_5a14c458-8366-4881-83a1-70238d9a4627.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_European_billboards/billboardNormal_b8ac5d81-011e-46dc-aef9-0d64ab88086f.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_European_billboards/billboardNormal_894442bd-6403-4f7e-9e62-90781d890f24.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_European_billboards/billboardNormal_5a14c458-8366-4881-83a1-70238d9a4627.png 683.0 kb 0.4% 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Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Normal.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Snow.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Snow.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark.tga 396.0 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine.spm 386.8 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow.spm 356.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT.spm 356.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT.spm 350.0 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow.spm 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalmBark_Normal.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalmBark_Normal.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalmBark_Normal.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/rhrixfp_4K_AlbedoOpacity.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/rhri02p_4K_AlbedoOpacity.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/qiqkx_4K_AlbedoOpacity.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/pgjmd_4K_AlbedoOpacity.tga 268.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow.spm 268.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm.spm 173.7 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW.spm 173.7 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT.spm 171.0 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/Cityland_billboards/billboardNormal_fa464f25-1311-488d-86d5-e1c6f2aa3d48.png 171.0 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/Cityland_billboards/billboardNormal_55797e20-acde-4ed0-9800-d862cc61f6df.png 171.0 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/Cityland_billboards/billboardNormal_369ebe95-3679-4790-a223-249c76edde3e.png 171.0 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/Cityland_billboards/billboard_fa464f25-1311-488d-86d5-e1c6f2aa3d48.png 171.0 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/Cityland_billboards/billboard_55797e20-acde-4ed0-9800-d862cc61f6df.png 171.0 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/Cityland_billboards/billboard_369ebe95-3679-4790-a223-249c76edde3e.png 170.9 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/Detail_FrondStubsFlipped.tga 170.9 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/Detail_FrondStubsFlipped.tga 170.9 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/Detail_FrondStubsFlipped.tga 170.9 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalmBark_Snow.tga 170.9 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark.png 170.9 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalmBark.tga 170.9 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalmBark.tga 137.0 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low.spm 85.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/FrondStem_Normal.tga 85.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/FrondStem_Normal.tga 42.9 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/FrondStemBase.tga 42.9 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/FrondStemBase.tga 42.9 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/FrondStem.tga 42.9 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/FrondStem.tga 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 15.1 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/Cityland_PalmTrees.asset 13.6 kb 0.0% AssetBundle Object 5.6 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_European.asset 5.6 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Summer_European.asset 3.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_Jungle.asset 3.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Summer_Jungle.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.6 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Vegetation/CT_VegetationStudio.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD2/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD2/Branches_1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD1/Branches_1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD0/Branches_1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/LOD2/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD2/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD2/Branches_1.mat 0.4 kb 0.0% 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Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD2/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD2/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD0/Branches_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD2/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD2/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD1/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD1/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD0/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/LOD2/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD2/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD2/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD1/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD1/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD0/Leaves_3.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD2/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD2/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD1/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_constellation_common Compressed Size:27.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 37.4 mb 59.2% Meshes 15.8 mb 25.0% Animations 10.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 15.4% Other Assets 50.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 161.6 kb 0.2% Total User Assets 63.2 mb 100.0% Complete build size 63.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 25.3% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Trailer_N.tga 16.0 mb 25.3% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_N.tga 12.5 mb 19.9% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellation_Prototype.fbx 6.3 mb 10.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.2 mb 5.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellation.fbx 3.0 mb 4.7% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Int_N.tga 2.5 mb 4.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.9 mb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Int_MAOHS.tga 807.6 kb 1.2% Resources/unity_builtin_extra 383.9 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_Int_BC.tga 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 78.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_M2.tga 76.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/VolkswagenConstellation_M1.tga 51.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/wiperConstellation_60.tga 39.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellationWipers.fbx 14.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Pieces Prefabs/User_VolkswagenConstellation_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.9 kb 0.0% AssetBundle Object 5.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Meshes/VolkswagenConstellation_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/Glass_Interior_Constellation_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_Trailer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Materials/VolkswagenConstellation_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Animations/WiperAnimController_Constellation.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Pieces Prefabs/VolkswagenConstellation_Wipers.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Pieces Prefabs/VolkswagenConstellation_Col.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stguerras Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STGuerras/GP_Kenworthdoble_doble_articulado.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_clio.xx_xx_scaprobadoala1 Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.9% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Renault Clio/RenaultClio_SCAprobadoALa1/GP_Clio.png 0.3 kb 3.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_banner.xx_xx_stdanone Compressed Size:14.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 54.6% Meshes 1.5 mb 4.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.9 mb 36.0% Other Assets 12.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.6 mb 4.8% Total User Assets 33.0 mb 100.0% Complete build size 33.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 35.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 16.2% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont02_Column_Poster_E.tga 3.0 mb 9.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_MAOHS.tga 2.7 mb 8.1% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_BC.tga 2.7 mb 8.1% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont02_Column_Poster_BC.tga 2.3 mb 6.8% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_N.tga 1.4 mb 4.3% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Column_Poster.FBX 724.7 kb 2.1% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_N.tga 707.5 kb 2.1% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_MAOHS.tga 303.3 kb 0.9% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_E.tga 279.7 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Danone_Poster_BC.tga 189.1 kb 0.6% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Textures/Bonafont_Column_Poster_E.tga 162.8 kb 0.5% Resources/unity_builtin_extra 59.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Poster.FBX 4.1 kb 0.0% AssetBundle Object 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Materials/Bonafont_Column_Poster.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Materials/Bonafont02_Column_Poster.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Materials/Bonafont_Poster.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Bonafont_Column_Poster_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Bonafont02_Column_Poster_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Bonafont_Poster_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Meshes/Ad_Column_Poster.FBX 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Bonafont/Meshes/Ad_Poster.FBX 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_starmy Compressed Size:10.3 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle_common Compressed Size:170.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 281.4 mb 85.9% Meshes 32.9 mb 10.0% Animations 19.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.0 mb 4.0% Other Assets 103.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 170.4 kb 0.1% Total User Assets 327.6 mb 100.0% Complete build size 327.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 6.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PiecesModified_MAOHS.tga 21.3 mb 6.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_MAOHS.tga 21.3 mb 6.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_MAOHS.tga 21.3 mb 6.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_PiecesModified_N.tga 21.3 mb 6.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Interior_MAOHS.tga 21.3 mb 6.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Exterior_MAOHS.tga 21.3 mb 6.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_N.tga 21.3 mb 6.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_N.tga 21.3 mb 6.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Interior_N.tga 21.3 mb 6.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Exterior_N.tga 11.3 mb 3.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Meshes/User_YamahaFZ07.fbx 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Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 4.9 mb 1.5% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Meshes/User_YamahaNMAX160.fbx 4.0 mb 1.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_INT_S.tga 2.7 mb 0.8% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_INT_D.tga 2.7 mb 0.8% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_BC_CM.tga 2.7 mb 0.8% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_BC.tga 2.0 mb 0.6% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Textures/UserYBR125_INT_AO.tga 1.3 mb 0.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Glass_M.tga 1.3 mb 0.4% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Glass_BC.tga 1.2 mb 0.4% Resources/unity_builtin_extra 1.0 mb 0.3% 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0.9 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Animations/NMAX160_FrontSuspensionMask.mask 0.9 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Animations/NMAX160_BackSuspensionMask.mask 0.8 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Animations/RearSuspensionMask.mask 0.8 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaYBR125/Art/Animations/FrontSuspensionMask.mask 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_common Compressed Size:22.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.4 mb 68.2% Meshes 1.2 mb 3.5% Animations 10.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.1 mb 27.8% Other Assets 19.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 138.4 kb 0.4% Total User Assets 32.8 mb 100.0% Complete build size 32.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 48.8% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_N.tga 6.3 mb 19.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.2 mb 9.7% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_Interior_MAOHS.tga 2.5 mb 7.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.4 mb 7.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_Interior_N.tga 1.1 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Forward800_Prototype.FBX 758.6 kb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_Interior_BC.tga 162.8 kb 0.5% Resources/unity_builtin_extra 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 80.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Forward800_Wipers.FBX 20.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_M2.tga 19.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Forward800_M1.tga 4.8 kb 0.0% AssetBundle Object 2.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Forward800_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Forward800_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Animations/WiperAnimController_Forward800.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Forward800_Wipers_PF.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Forward800_Collider_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500_common Compressed Size:27.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.1 mb 70.0% Meshes 5.1 mb 10.1% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 19.4% Other Assets 49.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 160.9 kb 0.3% Total User Assets 50.2 mb 100.0% Complete build size 50.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 31.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_Interior_N.tga 16.0 mb 31.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500User_N.tga 6.3 mb 12.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.7 mb 5.4% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/Hino500_prototipo.fbx 2.5 mb 5.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.3 mb 4.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/User_Hino500.fbx 2.0 mb 4.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_Interior_MAOHS.tga 912.9 kb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_Interior_BC.tga 807.6 kb 1.6% Resources/unity_builtin_extra 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_M2.tga 73.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_M1.tga 55.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/Hino500_Wipers.fbx 54.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/wiperHino500_50.tga 14.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Pieces Prefabs/User_Hino500.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.8 kb 0.0% AssetBundle Object 3.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Meshes/Hino500_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Glass_Interior_Hino500.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Materials/Hino500_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Animations/WiperAnimController_Hino500.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Pieces Prefabs/Hino500_Wipers.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STArmy/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.xx_xx_xx Compressed Size:669.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 716.7 kb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.7 kb 1.7% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 22.1 kb 2.9% Total User Assets 752.2 kb 100.0% Complete build size 752.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 531.6 kb 70.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BR/Textures/BuildingLocalized_MAOHS.tga 185.1 kb 24.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BR/Textures/BuildingLocalized_BC.jpg 3.7 kb 0.5% AssetBundle Object 3.4 kb 0.5% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/LeySeca_Group_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLightPedestrian_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BR/Mojon_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/PhoneBooth_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_A_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_D_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BR/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_starmy Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 70.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_MAOHS.tga 949.5 kb 18.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_BC.tga 310.8 kb 6.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_Cab_BC.tga 268.0 kb 5.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T880/KenworthT880_Cab_MAOHS.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_chevrolettahoe_localized.xx_xx_scarmstrong Compressed Size:11.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.6 mb 100.0% Complete build size 19.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 81.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_N.tga 1.9 mb 9.5% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_MAOHS.tga 1.0 mb 5.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_BC.tga 353.0 kb 1.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_BackWindows_BC.tga 325.8 kb 1.6% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/STArmstrong/ChevroletTahoe_BackWindows_MAOHS.tga 1.0 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_4x4_common Compressed Size:148.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 236.7 mb 94.2% Meshes 5.5 mb 2.2% Animations 34.9 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.6 mb 3.4% Other Assets 152.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 308.3 kb 0.1% Total User Assets 251.4 mb 100.0% Complete build size 251.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 8.5% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_MAOHS.tga 21.3 mb 8.5% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_N.tga 21.3 mb 8.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_N.tga 21.3 mb 8.5% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_MAOHS.tga 21.3 mb 8.5% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_AC.tga 21.3 mb 8.5% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_N.tga 16.0 mb 6.4% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_N.tga 16.0 mb 6.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_N.tga 16.0 mb 6.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Exterior_N.tga 10.7 mb 4.2% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_AC.tga 6.3 mb 2.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_MetallicSmoothness.tga 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_AlbedoTransparency.tga 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_StaticDrops.tga 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_Normal.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M3.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M2.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M1.tga 3.4 mb 1.3% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_MAOHS.tga 3.0 mb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_M.tga 2.9 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/AmarokModified_MAOHS.tga 2.7 mb 1.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_StaticDropsMask.tga 2.7 mb 1.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_E.tga 2.2 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/User_Ford_F150.fbx 2.2 mb 0.9% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/User_Amarok.FBX 1.8 mb 0.7% Resources/unity_builtin_extra 965.5 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_D.tga 926.7 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Meshes/User_AmarokSC.FBX 907.0 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_BC.tga 184.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 144.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/Police_bumpers.fbx 113.3 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 110.8 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 77.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Lights_M1.tga 73.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Lights_M2.tga 72.3 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 67.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Wiper_Amarok_60.tga 66.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Mask4x4Wippers.tga 37.2 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/Amarok4x4_Wipers.fbx 33.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/FordF150_Wipers.FBX 29.5 kb 0.0% AssetBundle Object 20.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Meshes/Amarok_Wipers.FBX 15.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Amarok_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/RoadChain_R.FBX 11.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/RoadChain_L.FBX 10.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/User_FordPolice_F150_PF.prefab 10.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Pieces Prefabs/User_AmarokSC_PF.prefab 8.9 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Windshield_Amarok4x4.prefab 7.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/FordF150_Mesh_Collider.fbx 6.3 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Car_MT.mat 6.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Lights_M1.tga 5.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Lights_M2.tga 4.9 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/WipersPivot.FBX 2.3 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok4x4_Wipers_Animator.controller 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Glass_Interior_Amarok_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Inside_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Inside_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Exterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Light_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Materials/RoadChain_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Light_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok_RotateLigthMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok_WipersMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Animations/AmarokSC_WipersMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Animations/WiperAnimController_AmarokSC.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Mirror_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Amarok4x4_Wipers_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/FordF150_Wipers_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Pieces Prefabs/Amarok_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Glass_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Glass_User_Amarok_MT.mat 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/Police_bumpers_PF.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/FordF150_Mesh_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRotatingLightContainerDescriptor.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/RotaryLightsAnimationSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_stcoppel Compressed Size:7.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 22.3 mb 100.0% Complete build size 22.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 71.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_Trailer_N.tga 2.4 mb 10.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_MAOHS.tga 1.9 mb 8.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_Trailer_MAOHS.tga 1.3 mb 5.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_BC.tga 723.2 kb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCoppel/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646_common Compressed Size:21.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.1 mb 69.4% Meshes 2.3 mb 7.2% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 22.7% Other Assets 55.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.0 kb 0.5% Total User Assets 31.9 mb 100.0% Complete build size 31.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 50.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_Interior_N.tga 6.3 mb 19.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 12.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_N.tga 2.3 mb 7.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Meshes/User_actros2646.fbx 1.7 mb 5.5% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_Interior_MAOHS.tga 807.6 kb 2.5% Resources/unity_builtin_extra 224.2 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_Interior_BC.tga 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.6 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Meshes/Actros2646_Wipers.fbx 54.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/wiperActros2646_60.tga 54.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/wiperActros2646_50.tga 20.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_M1.tga 19.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_M2.tga 18.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Pieces Prefab/User_Actros2646_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.7 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/Glass_Interior_Actros2646_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/User_Actros2646_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/User_Actros2646_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Materials/User_Actros2646_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Animations/WiperAnimController_Actros2646.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Pieces Prefab/Actros2646_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.es_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 59.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 6.8% Other Assets 578.2 kb 24.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 238.0 kb 10.0% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 48.4% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 16.0% Assets/contents/Sceneries/CityLand/Localized/ES/Meshes/Cityland_RoadsDecals_Proxys.FBX 162.8 kb 6.8% Resources/unity_builtin_extra 139.7 kb 5.8% AssetBundle Object 114.1 kb 4.8% Assets/contents/Sceneries/CityLand/Localized/ES/Cityland_Roads_PF.prefab 113.9 kb 4.8% Assets/contents/Sceneries/CityLand/Localized/ES/Cityland_RoadsDecals_PF.prefab 81.4 kb 3.4% Assets/contents/Sceneries/CityLand/Localized/ES/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_props_common Compressed Size:15.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.9 mb 10.8% Meshes 11.5 mb 42.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.9 mb 43.9% Other Assets 551.6 kb 2.0% Levels 0.0 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 256.5 kb 0.9% Total User Assets 27.1 mb 100.0% Complete build size 27.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 43.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 21.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Light_Post_Proxy.FBX 3.5 mb 13.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Light_Cable.FBX 1.3 mb 4.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Ruta_G21_1_GuardRails.fbx 1.1 mb 4.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Textures/Lindes_G21_N.tga 1.1 mb 3.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Textures/Lindes_G21_MAOHS.tga 562.5 kb 2.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Textures/Lindes_G21_BC.tga 471.8 kb 1.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Ruta_G21_1_Gutters.FBX 339.9 kb 1.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Elements_GuardRail_PF.prefab 162.8 kb 0.6% Resources/unity_builtin_extra 121.4 kb 0.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/G21_1_Sidewalk.FBX 105.7 kb 0.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Electric_Box.FBX 101.2 kb 0.4% AssetBundle Object 98.7 kb 0.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Textures/Lindes_G21_E.tga 85.5 kb 0.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 75.1 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Light_Post.FBX 34.3 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Cable_Suport.FBX 14.9 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/StreetLight_Post.FBX 9.9 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_GuardRails_PF.prefab 6.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_GuardRails_Col_PF Variant.prefab 3.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Light_Cable_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 1.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_Gutters_PF.prefab 1.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/StreetLight_Post_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Material/Lindes_G21_MT.mat 1.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_Gutters_Col_PF Variant.prefab 0.8 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/G21_1_Sidewalk_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Light_Post_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Electric_Box_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Cable_Support_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Cable_Suport_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_st Compressed Size:10.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 123.5 mb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 mb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 23.7 kb 0.0% Total User Assets 124.6 mb 100.0% Complete build size 124.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_FreightlinerFL360VehicleDashboardAtlas-886d7d20 4.0 mb 3.2% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_KenworthT880VehicleDashboardAtlas-eb717af6 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_KenworthT880VehicleDashboardAtlas-eb717af6 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IsuzuForwardVehicleDashboardAtlas-8707ed17 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_InternationalProstarDashboardAtlas-0a1bfd7b 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_FreightlinerVehicleDashboardAtlas-78a768b9 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_FreightlinerCascadiaDashboardAtlas-d8f62b51 4.0 mb 3.2% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_IvecoEuroTrakkerDashboardAtlas-dd2d86ff 4.0 mb 3.2% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_InternationalHV607DashboardAtlas-c88eedab 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_Volkswagen17280DashboardAtlas-c93cc2f1 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IvecoEuroTrakkerDashboardAtlas-dd2d86ff 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IsuzuELFVehicleDashboardAtlas-0b1dc69c 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IsuzuELF100VehicleDashboardAtlas-86ee68d9 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_InternationalHV607DashboardAtlas-c88eedab 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_VolvoVLN760DashboardAtlas-84643c43 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_SitrakVehicleDashboardAtlas-31a4136c 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_HinoVehicleDashboardAtlas-36a354c9 4.0 mb 3.2% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_VehicleDashboardAtlas-8a6e9577 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_VehicleDashboardAtlas-8a6e9577 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_Hino300DashboardAtlas-06ae5427 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_DAFXF106SCDashboardAtlas-6733f9ae 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_CityStar5DashboardAtlas-be6d34f9 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_Actros2646DashboardAtlas-d6eb8b83 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_ManTGXDashboardAtlas-d5a220f9 4.0 mb 3.2% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_ScaniaG440_Atlas-bf3d0e4a 2.0 mb 1.6% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_FreightlinerFL360VehicleDashboardAtlas-886d7d20 2.0 mb 1.6% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_FreightlinerVehicleDashboardAtlas-78a768b9 2.0 mb 1.6% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_FreightlinerCascadiaDashboardAtlas-d8f62b51 2.0 mb 1.6% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_Volkswagen17280DashboardAtlas-c93cc2f1 2.0 mb 1.6% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_Hino300DashboardAtlas-06ae5427 2.0 mb 1.6% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_Actros2646DashboardAtlas-d6eb8b83 2.0 mb 1.6% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_DAFXF106SCDashboardAtlas-6733f9ae 2.0 mb 1.6% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_ManTGXDashboardAtlas-d5a220f9 2.0 mb 1.6% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_LMV_ACDashboardAtlas-bca28a73 2.0 mb 1.6% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_ScaniaG440_Atlas-bf3d0e4a 1.0 mb 0.8% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_InternationalProstarDashboardAtlas-0a1bfd7b 1.0 mb 0.8% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_SitrakVehicleDashboardAtlas-31a4136c 1.0 mb 0.8% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_CityStar5DashboardAtlas-be6d34f9 512.3 kb 0.4% Built-in Texture2D: sactx-1-512x1024-DXT5-HUD_IsuzuForwardVehicleDashboardAtlas-8707ed17 23.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_KangooDashboardAtlas.spriteatlas 22.2 kb 0.0% AssetBundle Object 20.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_VehicleDashboardAtlas.spriteatlas 16.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Elements/numbers.png 14.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Background/Hino_panel_background_day.png 14.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Background/Hino_panel_background_night.png 14.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/SitrakPanel/Panel_Sitrak_Backgr_Day.png 14.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/SitrakPanel/Panel_Sitrak_Backgr_Night.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerCascadiaPanel/TP_Background/FreightlinerCascadia_Panel_Night.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerCascadiaPanel/TP_Background/FreightlinerCascadia_Panel_Day.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalProstarPanel/IProstar_Panel_Night.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalProstarPanel/IProstar_Panel_Day.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Actros2646Panel/TP_Background/Panel_Actros_2646_NIGHT_darker.png 13.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Actros2646Panel/TP_Background/Panel_Actros_2646_DAY.png 13.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ScaniaG440Panel/TP_Background/Scania_G440_backgr_Noche_extended.png 13.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ScaniaG440Panel/TP_Background/Scania_G440_backgr_Dia_extended.png 13.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalHV607DashboardAtlas.spriteatlas 13.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Background/CityStar_Panel_NIGHT.png 13.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Background/CityStar_Panel_DAY.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Background/Panel_Freightliner_FL360_backr_NIGHT_MASK.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Background/Panel_Freightliner_FL360_backr_DAY_MASK.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Background/Panel_Man_GTX_NIGHT.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Background/Panel_Man_GTX_DAY.png 11.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Background/back_layer_night.png 11.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Background/back_layer_day.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuForwardPanel/TP_Background/forward_panel_night.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELFPanel/TP_Background/ELF500_panel_night.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/DAFX106SCPanel/TP_Background/DAF_Panel_night.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/DAFX106SCPanel/TP_Background/DAF_Panel_day.png 10.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuForwardPanel/TP_Background/forward_panel_day.png 10.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELFPanel/TP_Background/ELF500_panel_day.png 10.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino300Panel/TP_Background/Hino300_Panel_night.png 10.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino300Panel/TP_Background/Hino300_Panel_day.png 10.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Background/top_layer.png 9.9 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IvecoEuroTrakkerDashboardAtlas.spriteatlas 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T880_Panel_night.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T880_Panel_day.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELF100Panel/TP_Background/ELF100_panel_NIGHT.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELF100Panel/TP_Background/ELF100_panel_DAY.png 9.2 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerFL360VehicleDashboardAtlas.spriteatlas 9.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_KenworthT880VehicleDashboardAtlas.spriteatlas 8.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Background/TP_Backgroundnight.png 8.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Background/TP_Backgroundday.png 8.6 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_DAFXF106SCDashboardAtlas.spriteatlas 8.5 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_VolvoVLN760DashboardAtlas.spriteatlas 8.5 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuForwardVehicleDashboardAtlas.spriteatlas 8.4 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Hino300DashboardAtlas.spriteatlas 8.4 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerCascadiaDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerVehicleDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Volkswagen17280DashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalProstarDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_SitrakVehicleDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Actros2646DashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_ScaniaG440_Atlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_CityStar5DashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_ManTGXDashboardAtlas.spriteatlas 8.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuELFVehicleDashboardAtlas.spriteatlas 8.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuELF100VehicleDashboardAtlas.spriteatlas 7.2 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_HinoVehicleDashboardAtlas.spriteatlas 7.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerPanel/TP_Background/Freightliner_panel_day.png 6.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerPanel/TP_Background/Freightliner_panel_night.png 6.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/VolvoVNL760Panel/TP_Background/VolvoVNL760_Panel_Night.png 6.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/VolvoVNL760Panel/TP_Background/VolvoVNL760_Panel_Day.png 6.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T800_Panel_night.png 6.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T800_Panel_day.png 6.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Volkswagen17280Panel/TP_Background/Wolkswagen_Constellation_panel_NIGHT.png 6.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Volkswagen17280Panel/TP_Background/Wolkswagen_Constellation_panel_DAY.png 5.9 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/CNADTelemetryResources/LMV_ACDashboard/AC_levels.png 2.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_circleBigWhite.png 2.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_circleBig.png 2.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ParkingSensor.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_service_brake.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_background.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_rpmCircle.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IvecoEuroTrakkerPanel/TP_Background/Eurotrakker_panel_NOCHE_fix_RPM_2.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IvecoEuroTrakkerPanel/TP_Background/Eurotrakker_panel_DIA_fix_RPM_2.png 2.3 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GP_WheelUnaligned.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_PositionBeam.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_check_engine.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_green_lamp.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TireUnaligned.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_ESP.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamBiart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC_off.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_tempomat_ar.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC_on.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Kenworthdoble_doble_articulado_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_temp.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2645_biart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2046_biart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_parking.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_gear_warning.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusBiartUrb_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_ip_indicator.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtPlataf2_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtPlataf_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_stop_engine.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_abs.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_ASR.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_circle.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_circle.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_5th_wheel_yellow.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_ESP_off.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_5th_wheel_green.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_MotorOilTemperature.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_FuelBackground.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_seat_belt.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TankTruck.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_PositionBeam.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusRigUrb_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/Dashboard/GP_BrakeAssistant.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_retarder.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_blue.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_SuspensionFailure.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_5th_wheel_red.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Bitrem_7Eixos_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_motor_heating.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_CruiseControlWarningLight.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_engine_blank.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Tanker_Road_Train_Freightliner_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_ESP_on.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GP_Puncture.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_LevelRetarder.png 1.5 kb 0.0% 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Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Frame.png 0.6 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_9.png 0.6 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_4.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Elements/T880_indicator_white_small.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalProstarPanel/IProstar_indicator_large.png 0.6 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_6.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Elements/T880_indicator_small.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Elements/T880_indicator_large.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Elements/Indicator_short.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Elements/Green_Square_04.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Elements/Green_Square_01.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Elements/Kenworth_logo.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino300Panel/TP_Elements/HHino300_Indicator_Medium.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Volkswagen17280Panel/TP_Elements/Indicator_small.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Volkswagen17280Panel/TP_Elements/Indicator_large.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IvecoEuroTrakkerPanel/TP_Elements/Indicator_small.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/CNADTelemetryResources/LMV_ACDashboard/Green_ON.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_OverheatedMotor.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_MotorPreheating.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Elements/Indicator_large.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Elements/Green_Square_03.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Elements/Green_Square_02.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Dial3.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Actros2646Panel/TP_Elements/indicator_small.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Actros2646Panel/TP_Elements/indicator_large.png 0.6 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_7.png 0.6 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_5.png 0.6 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_2.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_OpenDoors_1.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Manual.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/CNADTelemetryResources/LMV_ACDashboard/level.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Automatic.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_BrokenRearview.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_LowCooling.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_FailureLights.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Elements/indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_RampGoingDown.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Elements/indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Elements/icon_base_red.png 0.5 kb 0.0% 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Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_1.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_StopRequestedRamp.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_StabilitySensor.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_GearBoxFailure.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_DifferentialLock.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TirePressure.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_StopRequested.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ServiceBrake.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Sequential.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_KMH.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BlockedBrake.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Traction.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder5.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder4.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder3.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder1.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Parking.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_HandBrake.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ESP_On.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ASR_On.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_NoFuel_White.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Elements/indicator_large.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Wiper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ESP.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Belt.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ASR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ABS.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_NoFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Elements/indicator_large.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_MotorFailure.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalProstarPanel/IProstar_indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Elements/TP_2_icon.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Elements/TP_1_icon.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Elements/Indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Elements/Indicator_Large.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_BrokenWheelPoint.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_WhitePoint.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_OkBattery.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_NoBattery.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ScaniaG440Panel/TP_Elements/Aguja.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.mx_xx_xx Compressed Size:551.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 611.6 kb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.7 kb 1.4% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 20.9 kb 3.3% Total User Assets 641.9 kb 100.0% Complete build size 641.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 448.2 kb 69.8% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/MX/Textures/BuildingLocalized_MAOHS.tga 163.4 kb 25.5% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/MX/Textures/BuildingLocalized_BC.jpg 2.9 kb 0.4% AssetBundle Object 2.4 kb 0.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/LeySeca_Group_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLightPedestrian_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLight_A_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLight_D_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/MX/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/MX/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/MX/Mojon_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.mx_xx_xx Compressed Size:18.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 42.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 42.7 mb 100.0% Complete build size 42.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/MX/ChevroletVanExpress_Ambulance_MAOHS.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/MX/ChevroletVanExpress_Ambulance_BC.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/MX/FiremanTruck_MAOHS.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/MX/FiremanTruck_N.tga 5.3 mb 12.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/MX/FiremanTruck_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_PRF_MAOHS.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/MX/Clio_TaxiMirror_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_PRF_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_MAOHS.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/MX/Passat_Police_BC.tga 2.7 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/MX/Clio_Taxi_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mantgx.xx_xx_starmy Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 75.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/ManTgx/Man_MAOHS.tga 1.2 mb 24.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/ManTgx/Man_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_common Compressed Size:15.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.6 mb 65.9% Meshes 1.5 mb 4.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.1 mb 29.1% Other Assets 12.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 92.5 kb 0.3% Total User Assets 31.3 mb 100.0% Complete build size 31.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 51.1% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_N.tga 6.3 mb 20.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.5 mb 8.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.9 mb 6.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_MAOHS.tga 1.4 mb 4.6% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/CitroenC4_Prototype.FBX 1.4 mb 4.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_N.tga 1.2 mb 3.9% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_BC.tga 162.8 kb 0.5% Resources/unity_builtin_extra 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 80.9 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_M2.tga 76.5 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_M1.tga 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/CitroenC4_Collider.FBX 3.2 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/Glass_Interior_CitroenC4_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_Lights_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/CitroenC4_Collider_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/CitroenC4_Prototype_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_common Compressed Size:34.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.7 mb 72.6% Meshes 10.4 mb 14.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.1 mb 12.8% Other Assets 11.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 91.4 kb 0.1% Total User Assets 71.2 mb 100.0% Complete build size 71.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 22.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Interior_N.tga 16.0 mb 22.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Trailer_N.tga 16.0 mb 22.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_N.tga 10.3 mb 14.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Freightliner_FL360_715_Prototype.fbx 6.3 mb 8.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 4.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Interior_MAOHS.tga 2.5 mb 3.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 486.8 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_Interior_BC.tga 162.8 kb 0.2% Resources/unity_builtin_extra 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 79.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_M2.tga 79.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Freightliner_FL360_715_M1.tga 5.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Freightliner_FL360_715_Collider.fbx 3.4 kb 0.0% AssetBundle Object 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_Trailer_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_Interior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Freightliner_FL360_715_Lights_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_common Compressed Size:30.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 29.4 mb 69.6% Meshes 2.8 mb 6.7% Animations 19.2 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 23.1% Other Assets 60.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 167.1 kb 0.4% Total User Assets 42.2 mb 100.0% Complete build size 42.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 37.9% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Externa_N.tga 6.3 mb 15.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.8 mb 9.1% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_IntDriver_N.tga 3.3 mb 7.7% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Interior_N.tga 2.8 mb 6.7% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Meshes/User_HyundaiCountyBus.FBX 2.5 mb 6.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.5 mb 6.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Interior_MAOHS.tga 1.9 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_IntDriver_MAOHS.tga 807.6 kb 1.9% Resources/unity_builtin_extra 638.0 kb 1.5% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Interior_BC.tga 386.8 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_IntDriver_BC.tga 362.7 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Lights_N.tga 305.5 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Lights_MAOHS.tga 116.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Lights_BC.tga 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 63.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/CountyBus_50.tga 56.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Meshes/CountyBus_Wipers.fbx 51.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Lights_Mask1.tga 21.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Lights_Mask2.tga 19.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Pieces Prefab/User_HyundaiCountyBus_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.6 kb 0.0% AssetBundle Object 2.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Animations/AnimationControllerHyundaiCountyBus.controller 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Materials/Glass_Interior_HyundaiCountyBus_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Materials/HyundaiCounty_External_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Materials/HyundaiCounty_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Pieces Prefab/CountyBus_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Animations/CountyBus_Door.mask 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Materials/HyundaiCounty_Interior_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Materials/HyundaiCounty_IntDriver_MT.mat 0.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Animations/CountyBus_WipersMask.mask 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvofh_common Compressed Size:23.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.1 mb 61.2% Meshes 3.4 mb 9.7% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 28.3% Other Assets 85.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 170.2 kb 0.5% Total User Assets 34.4 mb 100.0% Complete build size 34.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 46.4% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_N.tga 6.3 mb 18.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.6 mb 7.7% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_Interior_N.tga 2.5 mb 7.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.0 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_Interior_MAOHS.tga 1.8 mb 5.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/User_RigidVolvoFH.fbx 1.6 mb 4.6% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/User_VolvoFH.fbx 807.6 kb 2.3% Resources/unity_builtin_extra 323.8 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_Interior_BC.tga 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/VolvoFH_Wipers.fbx 53.9 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/Volvo_50.tga 21.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_M1.tga 19.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_M2.tga 16.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/User_RigidVolvoFH.prefab 16.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/User_VolvoFH_PF.prefab 16.0 kb 0.0% AssetBundle Object 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Textures/VolvoFH_MC.tga 4.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Meshes/User_VolvoFH_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/Glass_Interior_VolvoFH_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/VolvoFH_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/VolvoFH_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Materials/VolvoFHInterior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Art/Animations/VolvoFH_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/VolvoFH_Wipers.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/VolvoFH/Pieces Prefabs/User_VolvoFH_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_terrain_common Compressed Size:137.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 185.5 mb 75.9% Meshes 627.2 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.0 mb 4.9% Other Assets 46.0 mb 18.8% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.8 kb 0.1% Total User Assets 244.3 mb 100.0% Complete build size 244.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.2 mb 11.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/G21_VegetationStorage.asset 21.3 mb 8.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Splat_6c13bd1099ea1024786667b6e0f0432c_c71397415761aa042b4ad7bd83051f70_0.png 8.5 mb 3.5% Resources/unity_builtin_extra 8.3 mb 3.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Ruta_G21_1_Terrain.asset 8.0 mb 3.3% Assets/contents/Sceneries/DeliveryCity/Common/Terrain/Profiles/CTS_Profile_Delivery_Normals.asset 8.0 mb 3.3% Assets/contents/Sceneries/DeliveryCity/Common/Terrain/Profiles/CTS_Profile_Delivery_Albedos.asset 8.0 mb 3.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/CTS/Arrays/CTS_Profile_G21_Normals.asset 8.0 mb 3.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/CTS/Arrays/CTS_Profile_G21_Albedos.asset 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_14_ALT_01.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_12.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_03.psd 5.3 mb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat4_N.tga 5.3 mb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat3_N.tga 5.3 mb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat2_N.tga 5.3 mb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat1_N.tga 5.3 mb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/Vegetation_Mask.png 3.2 mb 1.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas_Normal.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.1% 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ruta_g245_1_props_common Compressed Size:13.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 27.8% Meshes 2.7 mb 13.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.9 mb 57.2% Other Assets 251.5 kb 1.2% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.1 kb 0.7% Total User Assets 20.8 mb 100.0% Complete build size 20.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 56.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.4 mb 6.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_N.tga 1.3 mb 6.4% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_Normal.tga 1.2 mb 5.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarailMadera_Proxy.FBX 1.0 mb 5.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_MAOHS.tga 811.4 kb 3.8% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_MAOHS.tga 660.5 kb 3.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_BC.tga 621.8 kb 2.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/SideRocks.FBX 484.7 kb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/G245_RoadGuardrail.FBX 341.6 kb 1.6% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 204.7 kb 1.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_Base_Color.jpg 172.5 kb 0.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/G245_Gutter.FBX 162.8 kb 0.8% Resources/unity_builtin_extra 126.2 kb 0.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/Reflectance_Proxy.FBX 121.8 kb 0.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarailPuentes_Proxy.FBX 86.1 kb 0.4% AssetBundle Object 30.7 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/River.FBX 24.4 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/Rock_9_Specular.jpg 24.3 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarail_Proxy.FBX 13.5 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_05.FBX 13.3 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_07.FBX 13.3 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_01.FBX 11.9 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_06.FBX 11.9 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Rock_9.FBX 11.1 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_04.FBX 7.7 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_02.FBX 7.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_03.FBX 5.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Shaders/FXWaterBasic.shader 4.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/River_PF.prefab 3.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_RoadGuardrail_PF.prefab 3.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Bridges_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_RoadGuardrail_Col_PF Variant.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Bridges_Col_PF Variant.prefab 1.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Materials/ConcreteTiled_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Materials/Rock_9.mat 0.9 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Materials/WaterBasicDaytime.mat 0.7 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_Gutter_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicDaytimeGradient.psd 0.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_Gutter_Col_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_props_common Compressed Size:453.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 424.4 kb 45.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 17.4% Other Assets 190.6 kb 20.6% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 150.1 kb 16.2% Total User Assets 927.3 kb 100.0% Complete build size 927.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 288.3 kb 31.1% Assets/contents/Sceneries/TestLand/Common/Props/Meshes/TestLand_RailGuards.FBX 173.4 kb 18.7% Assets/contents/Sceneries/TestLand/Common/Props/Meshes/Testland_Sidewalk.FBX 162.8 kb 17.6% Resources/unity_builtin_extra 125.0 kb 13.5% Assets/contents/Sceneries/TestLand/Common/Props/TestLand_RailGuards.prefab 26.5 kb 2.9% AssetBundle Object 0.6 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Props/Testland_Sidewalk_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_terrain_common Compressed Size:75.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 100.9 mb 82.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.9 mb 3.2% Other Assets 17.3 mb 14.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 100.4 kb 0.1% Total User Assets 122.2 mb 100.0% Complete build size 122.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 17.5% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Masks/WaterWorld_VegetationMask.png 8.3 mb 6.8% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/WaterWorld_Terrain.asset 8.0 mb 6.5% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Albedos_BH.asset 8.0 mb 6.5% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Albedos.asset 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_A_Sm.tga 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_N.png 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 4.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Normals_BH.asset 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 4.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Normals.asset 3.2 mb 2.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_Sm.tga 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_H.tga 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_A_tint.jpg 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_R.jpg 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 1.5 mb 1.2% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Terrain (1) Nrm.png 530.4 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/WaterWorld_SeasideWalk_Terrain.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 2 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 1 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 0 0.asset 410.9 kb 0.3% Resources/unity_builtin_extra 367.4 kb 0.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 152.9 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Masks/Tree_Mask_WW.tga 147.2 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Masks/Grass_Mask_WW.tga 146.7 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Splat_9a2ba5c2f236df14190f99edc779dd03_1d6f2a9a4dc737b4881a97101c595213_0.png 138.3 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Terrain (1)_BaseMap.png 85.6 kb 0.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 22.1 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_00.png 13.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 2 3.png 12.8 kb 0.0% AssetBundle Object 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Material_9a2ba5c2f236df14190f99edc779dd03_1d6f2a9a4dc737b4881a97101c595213.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 3 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 3 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 3 1.mat 10.7 kb 0.0% 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Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 2 0.png 7.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 3.png 6.4 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 2 1.png 6.0 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 3 3.png 5.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 3 1.png 5.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 0.png 5.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 2.png 5.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 1.png 1.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/CTS_Profile_190524-1021.asset 0.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/TerrainLayers/CTS_Profile_190524-1021_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/TerrainLayers/CTS_Profile_190524-1021_0.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sc4wd Compressed Size:62.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 2.4% Total User Assets 526.1 kb 100.0% Complete build size 526.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.4% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-381fa107 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_4x4.png 0.4 kb 0.1% AssetBundle Object 0.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar4x4/HUD_GP_Images_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.xx_xx_xx Compressed Size:9.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 15.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 15.1 mb 100.0% Complete build size 15.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 35.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_N.tga 2.7 mb 17.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BR/Clio_TaxiMirror_BC.tga 2.7 mb 17.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BR/Clio_Taxi_BC.tga 1.1 mb 7.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_MAOHS.tga 1.0 mb 6.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BR/ChevroletVanExpress_Ambulance_MAOHS.tga 541.1 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_PRF_MAOHS.tga 532.3 kb 3.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_MAOHS.tga 484.2 kb 3.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_BC.tga 384.3 kb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BR/ChevroletVanExpress_Ambulance_BC.tga 239.3 kb 1.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_PRF_BC.tga 213.4 kb 1.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rg31_common Compressed Size:26.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.1 mb 75.6% Meshes 2.3 mb 4.6% Animations 16.7 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 19.3% Other Assets 45.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 161.2 kb 0.3% Total User Assets 50.4 mb 100.0% Complete build size 50.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 31.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_N.tga 16.0 mb 31.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_N.tga 6.3 mb 12.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.5 mb 5.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.3 mb 4.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Meshes/User_RG31.fbx 2.2 mb 4.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_MAOHS.tga 2.2 mb 4.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_MAOHS.tga 1.1 mb 2.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_BC.tga 807.6 kb 1.6% Resources/unity_builtin_extra 365.9 kb 0.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_BC.tga 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.1 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_M1.tga 73.0 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_M2.tga 37.8 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Meshes/RG31_Wipers.fbx 31.8 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/wiperRG31_60.tga 14.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Pieces Prefabs/User_RG31.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.6 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/Glass_Interior_RG31.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Pieces Prefabs/RG31_Wipers.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Animations/WiperAnimController_RG31.controller 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DustParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftruck_common Compressed Size:34.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.8 mb 44.2% Meshes 14.1 mb 26.3% Animations 11.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 29.0% Other Assets 71.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 171.0 kb 0.3% Total User Assets 53.8 mb 100.0% Complete build size 53.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.8% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_N.tga 11.7 mb 21.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.7 mb 10.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/User_DAF_XF_106.fbx 4.4 mb 8.3% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/GlobalExpeditionDafTanker_Prop.fbx 3.9 mb 7.3% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAFXF106SC_Prototype.fbx 2.7 mb 4.9% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_MAOHS.tga 2.5 mb 4.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.5 mb 4.6% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_N.tga 1.6 mb 3.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_MAOHS.tga 1.2 mb 2.3% Resources/unity_builtin_extra 895.7 kb 1.6% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_BC.tga 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.7 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_M2.tga 73.4 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_M1.tga 49.4 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/wiperDAFXF106_60.tga 47.1 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAF_XF_106_Wipers.fbx 18.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/User_DAF_XF_106.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 13.8 kb 0.0% AssetBundle Object 3.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAFXF106_Col.fbx 3.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/GlobalExpeditionDafTanker_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/Glass_Interior_DAFXF106.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/DAF_XF_106_Wipers.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/VNL760_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Animations/WiperAnimController_DAFXF106.controller 0.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/DAFXF106_Col.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360.xx_xx_xx Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 54.4 kb 1.0% Meshes 4.4 mb 80.1% Animations 9.3 kb 0.2% Sounds 0.0 kb 0.0% Shaders 820.5 kb 14.6% Other Assets 50.1 kb 0.9% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 180.7 kb 3.2% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.4 mb 79.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Right/User_Freightliner_FL360_715.fbx 807.6 kb 14.4% Resources/unity_builtin_extra 54.4 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Right/Freightliner_FL360_715_60.tga 45.7 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Right/Freightliner_FL360_715_Wipers.fbx 14.0 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Right/User_Freightliner_FL360_715_PF.prefab 13.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.8 kb 0.2% AssetBundle Object 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Freightliner_FL360_715.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Right/Glass_Interior_Freightliner_FL360_715_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Animations/Right/WiperAnimController_Freightliner_FL360_715.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Right/Freightliner_FL360_715_Wipers_PF.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotFreightliner_FL360_715.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Freightliner_FL360_715.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607_common Compressed Size:31.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.2 mb 63.7% Meshes 12.6 mb 22.8% Animations 11.3 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 13.1% Other Assets 64.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.4 kb 0.3% Total User Assets 55.3 mb 100.0% Complete build size 55.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 28.9% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_Interior_N.tga 16.0 mb 28.9% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_N.tga 8.2 mb 14.7% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Meshes/International_HV607_Prototype.fbx 6.3 mb 11.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.4 mb 8.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Meshes/International_HV607.fbx 2.6 mb 4.7% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_Interior_MAOHS.tga 807.6 kb 1.4% Resources/unity_builtin_extra 473.0 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_Interior_BC.tga 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 80.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_M2.tga 78.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_M1.tga 70.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Meshes/International_HV607_Wipers.fbx 49.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_50.tga 17.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Pieces Prefab/International_HV607_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.6 kb 0.0% AssetBundle Object 11.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Meshes/International_HV607_Collider.fbx 2.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Materials/Glass_Interior_International_HV607.mat 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Materials/Glass_InternationalHV608Tank_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Materials/InternationalHV607Tank_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Materials/InternationalHV607Tank_Exterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Materials/InternationalHV607_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Materials/InternationalHV607_Exterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Materials/InternationalHV607Tank_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Materials/InternationalHV607_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Animations/WiperAnimController_InternationalHV608Tank.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Animation/WiperAnimController_International_HV607.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Pieces Prefab/International_HV607_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck_common Compressed Size:62.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.6 mb 82.9% Meshes 4.1 mb 4.9% Animations 28.9 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.8 mb 11.7% Other Assets 156.4 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 181.5 kb 0.2% Total User Assets 83.9 mb 100.0% Complete build size 83.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 19.1% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_N.tga 16.0 mb 19.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_N.tga 16.0 mb 19.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruck_N.tga 6.3 mb 7.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruckInterior_N.tga 3.0 mb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_Int_N.tga 2.6 mb 3.1% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/Accelo815_Int_MAOHS.tga 2.5 mb 3.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.5 mb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_interior_MAOHS.tga 2.4 mb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruckInterior_MAOHS.tga 2.2 mb 2.7% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/Accelo815_Int_N.tga 1.9 mb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_Int_MAOHS.tga 1.9 mb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Meshes/User_MercedesAxorTruck_PF.FBX 1.1 mb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_interior_N.tga 1.1 mb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Meshes/RIGID_TRUCK_2_AXES.fbx 1.1 mb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Meshes/User_Atego3030.fbx 907.5 kb 1.1% Resources/unity_builtin_extra 809.3 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_interior_BC.tga 511.8 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruckInterior_BC.tga 505.3 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/Accelo815_Int_BC.tga 391.6 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_Int_BC.tga 110.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 80.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/MercedesAxor_Mask1.tga 77.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/MercedesAxor_MAsk2.tga 74.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/MercedesAcceloM1.tga 53.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/RigidTruck2AxesAccelo_60.tga 51.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/RigidTruck2AxesAccelo_50.tga 49.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_50.tga 48.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/Axor_50.tga 43.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Atego3030_50.tga 42.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/Atego3030_60.tga 39.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Meshes/MercedesAxorTruck_Wipers.FBX 32.3 kb 0.0% AssetBundle Object 31.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Meshes/Atego3030_Wipers.fbx 24.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Meshes/RIGID_TRUCK_2_AXES_Wipers.fbx 23.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_M1.tga 20.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_M1.tga 19.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_M2.tga 19.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_M2.tga 18.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/MercedesAcceloM2.tga 17.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Pieces Prefab/User_Atego3030_PF.prefab 16.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Pieces Prefab/User_MercedesAxorTruck_PF.prefab 14.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Pieces Prefab/RIGID_TRUCK_2_AXES.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Scania440_CM.tga 8.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Textures/AxorTruck_MC.tga 7.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Textures/Accelo815_MC.tga 6.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_MC.tga 6.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Meshes/AxorTruck_Collider.FBX 4.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Meshes/User_Atego3030_Collider.fbx 3.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Meshes/RIGID_TRUCK_2_AXES_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/Glass_Interior_MercedesAxorTruck_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/Glass_Interior_Atego3030_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/Glass_Interior_Accelo815_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/AxorTruck_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/AtegoTruck_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/AcceloTruck_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/AcceloTruck_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/AxorTruck_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/AtegoTruck_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Materials/AcceloTruckInterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Materials/AtegoTruckInterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Materials/AxorTruckInterior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Animations/Atego_Wipers_Animator.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Common/Animations/Accelo_Wipers_Animator.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Art/Animation/Axor_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Pieces Prefab/RIGID_TRUCK_2_AXES_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Pieces Prefab/Atego3030_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Pieces Prefab/MercedesAxorTruck_Wipers.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesAxorTruck/Pieces Prefab/AxorTruck_Collider.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Pieces Prefab/Atego3030_Collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_stbusvencedor Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 42.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Exterior_MAOHS.tga 1.0 mb 28.3% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Interior_BC.tga 543.7 kb 15.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Driver_BC.tga 527.1 kb 14.5% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STVencedor/Tourismo_Exterior_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_stguatemala Compressed Size:8.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STGuatemala/Zafiro_N.tga 1.5 mb 8.3% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STGuatemala/Zafiro_MAOHS.tga 1.1 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STGuatemala/Zafiro_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_props_common Compressed Size:46.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.4 mb 30.1% Meshes 27.3 mb 40.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.9 mb 17.5% Other Assets 6.4 mb 9.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.9 mb 2.7% Total User Assets 67.9 mb 100.0% Complete build size 67.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 13.1 mb 19.4% Assets/contents/Sceneries/HighwayLand/Common/Lindes/Meshes/Highwayland_Lindes.FBX 11.7 mb 17.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 10.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HW_Tunnel.FBX 5.9 mb 8.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_N.tga 5.2 mb 7.6% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_MAOHS.tga 4.5 mb 6.7% Assets/contents/Sceneries/HighwayLand/Common/Lindes/Highwayland_ElementsGuardrail_PF.prefab 2.9 mb 4.2% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_BC.tga 2.1 mb 3.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_ElementsTunnel.fbx 1.2 mb 1.8% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_MAOHS.tga 1.2 mb 1.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Toll_Centered.fbx 1.2 mb 1.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Toll.FBX 1.1 mb 1.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_viaductProxy.FBX 1.1 mb 1.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_MAOHS.tga 1.1 mb 1.6% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_N.tga 984.3 kb 1.4% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_N.tga 943.0 kb 1.4% AssetBundle Object 710.9 kb 1.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel.FBX 516.6 kb 0.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_viaduct.FBX 514.4 kb 0.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_BC.tga 506.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_BC.tga 474.0 kb 0.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_BC.jpg 333.7 kb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_Elements_Tunnel_PF.prefab 325.4 kb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_CM.tga 204.1 kb 0.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Peaje_Centered.fbx 201.7 kb 0.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Viaduct_HandSubjection_PF.prefab 162.8 kb 0.2% Resources/unity_builtin_extra 138.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Peaje.FBX 105.6 kb 0.2% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel_Tape.FBX 92.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_CM.tga 91.8 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel_Entrances.FBX 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 81.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Airfield.FBX 74.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_E.tga 71.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_E.tga 52.3 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_Retaining.FBX 32.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Vias.FBX 30.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Roundabout_3_NEW.FBX 28.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Protection.FBX 26.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Airfield_Lights.FBX 18.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Toll_Centered_PF.prefab 18.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Toll_PF.prefab 16.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_1.FBX 15.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Tunnel_CeilingCollider.FBX 15.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Station_Platform.FBX 14.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_3.FBX 13.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/RoadDegraded_HWay.FBX 13.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Hospital_Sidewalk.FBX 12.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_4.FBX 11.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Roundabout.FBX 11.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_FenceGround.FBX 10.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Lindes/Highwayland_Lindes_PF.prefab 8.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Peaje_Centered_PF.prefab 6.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Airfield_PF.prefab 4.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Bridge_ConcreteWall.FBX 4.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_2.FBX 3.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Train_Station_Complete_PF.prefab 3.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Viaduct_HandrailSubjection.FBX 2.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/HighWayTunnel_PF.prefab 2.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Peaje_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/HighWay_Viaduct_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/HighWay_Toll_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/HighWay_Peaje_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/HighWayTunnel_Entrances_PF.prefab 0.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Bridge_ConcreteWall_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Black_texture.tga 0.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Hospital_Sidewalk_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Roundabout_3_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Viaduct_HandrailSubjection_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Airfield_Lights_PF.prefab 0.6 kb 0.0% 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Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_terrain_common Compressed Size:176.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 124.7 mb 44.4% Meshes 330.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.3 mb 3.3% Other Assets 146.2 mb 52.1% Levels 0.0 kb 0.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.7 kb 0.1% Total User Assets 280.7 mb 100.0% Complete build size 280.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 96.9 mb 34.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Vegetation/G245_VegetationStorage.asset 33.0 mb 11.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 0 0.asset 21.3 mb 7.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Splat_05d83549518d8cd44946060b5e234e29_a4760c018c7e22941a847c1713f5ce7f_0.png 8.3 mb 2.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/terrain g245.asset 8.0 mb 2.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Arrays/CTS_Profile_G245_Normals.asset 8.0 mb 2.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Arrays/CTS_Profile_G245_Albedos.asset 5.8 mb 2.1% Resources/unity_builtin_extra 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_12_03.psd 5.3 mb 1.9% 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kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD2/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_terrain_common Compressed Size:64.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 101.1 mb 68.9% Meshes 2.3 mb 1.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.0 mb 12.9% Other Assets 24.2 mb 16.5% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 172.1 kb 0.1% Total User Assets 146.8 mb 100.0% Complete build size 146.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 14.5% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/Masks/Trees_Mask.tga 8.5 mb 5.8% Resources/unity_builtin_extra 8.3 mb 5.6% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Testland_2048.asset 7.3 mb 5.0% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/PersistentVegetation/Baked_PalmTrees_vegetation_Testland.asset 5.3 mb 3.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/pgjmd_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 3.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 4.7 mb 3.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 3.9 mb 2.7% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 3.3 mb 2.3% Assets/contents/Sceneries/TestLand/Common/Terrain/Arrays/CTS_Profile_Testland_Albedos.asset 2.0 mb 1.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Arrays/CTS_Profile_Testland_Normals.asset 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Normal.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas.tga 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 1.1 mb 0.7% Assets/contents/Sceneries/TestLand/Common/Terrain/Splatmaps/Splat_0a9e7a4b0f9a89c4db3a75dcba376a3c_dcfcfbe6c0c0f0e47b535eef8dc29985_0.png 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Snow.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Snow.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark.tga 558.6 kb 0.4% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 2.asset 530.3 kb 0.4% 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Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow.spm 268.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm.spm 173.7 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW.spm 173.7 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT.spm 171.0 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_PalmTrees_billboards/billboardNormal_fa464f25-1311-488d-86d5-e1c6f2aa3d48.png 171.0 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_PalmTrees_billboards/billboardNormal_55797e20-acde-4ed0-9800-d862cc61f6df.png 171.0 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_PalmTrees_billboards/billboardNormal_369ebe95-3679-4790-a223-249c76edde3e.png 171.0 kb 0.1% 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category (Percentages based on user generated assets only): Textures 54.4 kb 0.5% Meshes 8.8 mb 88.3% Animations 9.6 kb 0.1% Sounds 0.0 kb 0.0% Shaders 820.5 kb 8.1% Other Assets 108.8 kb 1.1% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 192.9 kb 1.9% Total User Assets 9.9 mb 100.0% Complete build size 9.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.2 mb 52.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Right/User_Actros.fbx 3.5 mb 35.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Right/User_ActrosRigid.fbx 807.6 kb 7.9% Resources/unity_builtin_extra 59.6 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Right/Actros_Wipers.fbx 54.4 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Right/wiperActros_60.tga 18.1 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Right/User_ActrosRigid.prefab 17.8 kb 0.2% AssetBundle Object 16.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Right/User_Actros.prefab 13.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Actros_Biarticulated.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Actros_Articulated.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Rigid_Truck.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Right/Glass_Interior_ActrosRigid_MT.mat 1.9 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Actros.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Animations/Right/WiperAnimController_Actros.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Right/Actros_Wipers.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotActrosTruck.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_common Compressed Size:31.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.0 mb 44.3% Meshes 5.9 mb 11.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 mb 39.9% Other Assets 1.5 mb 3.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 470.7 kb 0.9% Total User Assets 49.7 mb 100.0% Complete build size 49.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 13.0 mb 26.2% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 6.3 mb 12.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 10.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/Asphalt_Zebra_CL_MAOHS.tga 2.4 mb 4.9% Assets/contents/Sceneries/WaterWorld/Common/Proxys/WaterWorld_ProxyGuardrailPost.FBX 2.0 mb 4.1% Assets/contents/Sceneries/OffRoadLand/Common/Road/Meshes/Offroad_collider.FBX 1.9 mb 3.8% Assets/contents/Sceneries/WaterWorld/Common/Proxys/WaterWorld_ProxyGuardrailReflectance.FBX 1.4 mb 2.7% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_5_N.tga 1.4 mb 2.7% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_5_MAOHS.tga 1.0 mb 2.0% Assets/contents/Sceneries/DirtTrack/Common/Road/Textures/RoadMud_02_BC_Alpha.tga 1.0 mb 2.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/RoadMud_02_BC_Alpha.tga 1002.0 kb 2.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_4_N.tga 941.8 kb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_1_MAOHS.tga 936.0 kb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_4_MAOHS.tga 911.5 kb 1.8% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.7 kb 1.7% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_1_N.tga 819.2 kb 1.6% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_2_BC.tga 792.0 kb 1.6% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_3_MAOHS.tga 762.6 kb 1.5% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_3_N.tga 736.6 kb 1.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_5_BC.tga 736.3 kb 1.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_2_MAOHS.tga 726.7 kb 1.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_2_N.tga 654.3 kb 1.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_MAOHS.tga 636.2 kb 1.2% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_N.tga 567.2 kb 1.1% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_4_BC.tga 501.9 kb 1.0% AssetBundle Object 469.6 kb 0.9% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_1_BC.tga 455.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Road/Meshes/Ofroad_road.FBX 391.8 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_3_BC.tga 388.5 kb 0.8% Resources/unity_builtin_extra 313.0 kb 0.6% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_BC.tga 141.7 kb 0.3% Assets/content_common/art_common/Modules/Shaders/_Legacy/Opaque/Road.shader 6.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/OffRoad_Road_MT.mat 5.9 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Locations/Offroad Land/Offroad Land Test - OffRoad_Road_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadZebra_Cutout_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMudDecals_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMud_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Asphalt_CrackedBase_Color_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadZebraNoRainSnow_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadLinesNoRainSnow_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltLines_Erased_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltLines_Cracked_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/AsphaltZebra_CL_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadBaseNoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Asphalt_CrackedBase_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltZebra_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltLines_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadZebra_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadLines_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadBaseChecker_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltBase_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadBase_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMud_2_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Road_Degraded_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_6.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_5.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_4.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_3.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_2.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/RoadMud_Decal_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/MudTireTracks_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Dirt.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_ArrowBus.FBX 1.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadLinesDis_MT.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_BikePriority.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Handicapped.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Bus.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Bike.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_FR.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_FL.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_F.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_R.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_L.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Yield.FBX 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_6.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_5.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_4.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_3.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_2.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_1.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.nz_xx_xx Compressed Size:632.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 690.2 kb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 11.0 kb 1.5% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 3.1% Total User Assets 724.1 kb 100.0% Complete build size 724.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 541.2 kb 74.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/NZ/Textures/BuildingLocalized_MAOHS.tga 149.0 kb 20.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/NZ/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.5% AssetBundle Object 2.4 kb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/LeySeca_Group_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/NZ/ShortBollard_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/NZ/Mojon_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLightPedestrian_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_D_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_C_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_common Compressed Size:25.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.4 mb 77.6% Meshes 2.1 mb 4.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.1 mb 17.9% Other Assets 8.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 91.2 kb 0.2% Total User Assets 50.7 mb 100.0% Complete build size 50.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 31.6% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_N.tga 16.0 mb 31.6% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_N.tga 6.3 mb 12.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 5.9% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_MAOHS.tga 2.5 mb 5.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.1 mb 4.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/DodgeCharger_Prototype.fbx 1.9 mb 3.7% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_MAOHS.tga 1.3 mb 2.6% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_BC.tga 1.0 mb 2.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_BC.tga 162.8 kb 0.3% Resources/unity_builtin_extra 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 80.2 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_M1.tga 75.2 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_M2.tga 8.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/DodgeCharger_Collider.fbx 2.7 kb 0.0% AssetBundle Object 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_Ligh_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_Interior_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100_common Compressed Size:25.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 42.7% Meshes 8.3 mb 19.7% Animations 11.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 37.0% Other Assets 61.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.2 kb 0.4% Total User Assets 42.1 mb 100.0% Complete build size 42.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 38.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_N.tga 11.7 mb 27.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.9 mb 11.8% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/User_Forward1100.FBX 2.5 mb 6.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.1 mb 5.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Prop.fbx 1.2 mb 2.9% Resources/unity_builtin_extra 1.2 mb 2.8% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Prototype.FBX 981.2 kb 2.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_MAOHS.tga 735.6 kb 1.7% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_N.tga 206.9 kb 0.5% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_BC.tga 116.4 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Wipers.FBX 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 52.0 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/wiperForward1100_50.tga 20.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_M1.tga 19.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_M2.tga 14.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/User_Forward1100_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.7 kb 0.0% AssetBundle Object 3.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Collider.FBX 2.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Glass_Interior_Forward1100_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Trailer_Prop_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Wipers_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Animations/WiperAnimController_Forward1100.controller 0.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Collider_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinercascadia_intermg_common Compressed Size:29.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 54.2 mb 70.3% Meshes 12.7 mb 16.5% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 12.7% Other Assets 200.5 kb 0.3% Levels 0.0 kb 0.0% Scripts 2.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 210.0 kb 0.3% Total User Assets 77.0 mb 100.0% Complete build size 77.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 20.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Trailer_N.tga 16.0 mb 20.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Rear_N.tga 16.0 mb 20.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_N.tga 6.3 mb 8.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.9 mb 6.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Prototype.fbx 4.4 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/User_Cascadia_InterMG.fbx 2.6 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Interior_N.tga 2.5 mb 3.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.3 mb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Interior_MAOHS.tga 1.8 mb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Trailer_Prototype.fbx 1.5 mb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Trailer.fbx 940.9 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Interior_BC.tga 807.6 kb 1.0% Resources/unity_builtin_extra 110.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 74.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_M1.tga 73.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_M2.tga 72.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Trailer_M1.tga 72.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/CascadiaInterMG_Trailer_M2.tga 54.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Wipers.fbx 39.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/wiperCascadiaInterMG_50.tga 38.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/User_Cascadia_InterMG.prefab 36.3 kb 0.0% AssetBundle Object 33.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cascadia_InterMG_Trailer.prefab 17.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Col.fbx 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_100_PF.prefab 8.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_75_PF.prefab 8.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_100_PF.prefab 6.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_50_PF.prefab 6.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_75_PF.prefab 6.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Meshes/Cascadia_InterMG_Trailer_Col.fbx 4.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_25_PF.prefab 4.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_50_PF.prefab 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_25_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/Glass_Interior_CascadiaInterMG_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Trailer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Rear_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Trailer_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Materials/CascadiaInterMG_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cascadia_InterMG_Col.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Animations/WiperAnimController_InterMG.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cascadia_InterMG_Wipers.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cascadia_InterMG_Trailer_Col.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Trailer_0_PF.prefab 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Pieces Prefabs/Cargo/Cargo_InterMG_Cabine_0_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300_common Compressed Size:17.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.1 mb 64.6% Meshes 3.5 mb 10.8% Animations 10.2 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.8 mb 24.0% Other Assets 45.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.6 kb 0.5% Total User Assets 32.7 mb 100.0% Complete build size 32.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 48.9% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_N.tga 6.3 mb 19.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.3 mb 7.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/NissanNP300_Protoype.fbx 2.0 mb 6.2% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_MAOHS.tga 1.6 mb 4.8% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_N.tga 1.4 mb 4.3% Resources/unity_builtin_extra 1.2 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_BC.tga 1.2 mb 3.6% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/User_NissanNP300.fbx 169.2 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/WiperNissanNP300_60.tga 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 83.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_M2.tga 79.6 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_M1.tga 32.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/User_NissanNP300_Wipers.fbx 21.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/NissanNP300_Collider.fbx 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Pieces Prefabs/User_NissanNP300_PF.prefab 9.6 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/Glass_NissanNP300_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_Interior_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Animations/WiperAnimController_NissanNP300.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Pieces Prefabs/User_NissanNP300_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 14.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 85.3% Total User Assets 9.6 kb 100.0% Complete build size 9.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_500.png 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_400.png 0.5 kb 4.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_localized.xx_xx_starmy Compressed Size:57.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 3.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.1 kb 0.0% Total User Assets 66.2 mb 100.0% Complete build size 66.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 24.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rigid/RigidTrailer_N.tga 3.8 mb 5.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAxorTruck/AxorTruck_MAOHS.tga 3.7 mb 5.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAtronTruck/AtronTruck_MAOHS.tga 3.6 mb 5.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem9/Trailer_Bitrem9_MAOHS.tga 3.6 mb 5.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/VolvoFH/VolvoFH_MAOHS.tga 3.3 mb 5.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rodotrem/Trailer_Rodotrem_MAOHS.tga 3.2 mb 4.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/CarrierTruck/PortaCoches_MAOHS.tga 3.2 mb 4.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T370/Kenworth_T370_MAOHS_Exterior.tga 3.2 mb 4.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Semitrailer2axes/Semitrailer_2_axes_MAOHS.tga 2.6 mb 3.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/Atego3030/MercedesAtego_MAOHS.tga 1.8 mb 2.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Platform/PlatformlTrailer_BC.tga 1.8 mb 2.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Forestal/ForestalTrailer_BC.tga 1.8 mb 2.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/TrailerPlank/TrailerPlank_MAOHS.tga 1.2 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAxorTruck/AxorTruck_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Atego3030/MercedesAtego_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/CarrierTruck/PortaCoches_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesAtronTruck/AtronTruck_BC.tga 1.1 mb 1.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/P17_1_Dumpster/Dumpster_MAOHS.tga 1.0 mb 1.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/VolvoFH/VolvoFH_BC.tga 936.4 kb 1.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tandem_Bitrain9/Tandem_Bitrem9_BC.tga 923.2 kb 1.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rigid/RigidTrailer_MAOHS.tga 893.3 kb 1.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem9/Trailer_Bitrem9_BC.tga 837.6 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem7/Trailer_Bitrem7_MAOHS.tga 819.1 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rodotrem/Trailer_Rodotrem_BC.tga 818.0 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T370/Kenworth_T370_BC_Exterior.tga 794.3 kb 1.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tandem_Bitrem7/Tandem_Bitrem7_MAOHS.tga 546.4 kb 0.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Semitrailer2axes/Semitrailer_2_axes_BC.tga 474.6 kb 0.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/P17_1_Dumpster/Dumpster_BC.tga 361.2 kb 0.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Rigid/RigidTrailer_BC.tga 258.8 kb 0.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/TrailerPlank/TrailerPlank_BC.tga 245.1 kb 0.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Bitrem7/Trailer_Bitrem7_BC.tga 156.3 kb 0.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tandem_Bitrem7/Tandem_Bitrem7_BC.tga 3.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger.nz_xx_xx Compressed Size:2.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 50.4 kb 1.3% Meshes 2.2 mb 56.4% Animations 10.1 kb 0.3% Sounds 0.0 kb 0.0% Shaders 1.4 mb 36.7% Other Assets 43.9 kb 1.1% Levels 0.0 kb 0.0% Scripts 2.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 166.2 kb 4.2% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 55.8% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Left/User_DodgeCharger.fbx 1.4 mb 36.4% Resources/unity_builtin_extra 50.4 kb 1.3% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Left/wiperDdodgeCharger_60.tga 46.0 kb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Left/User_DodgeCharger_Wipers.fbx 13.9 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.5 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Left/User_DodgeCharger_PF.prefab 8.1 kb 0.2% AssetBundle Object 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_DodgeCharger.prefab 2.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/Left/Glass_Interior_DodgeCharger_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Left/User_DodgeCharger_Wipers.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Animations/Left/WiperAnimController_DodgeCharger.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_DodgeCharger.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotDodgeCharger.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes_common Compressed Size:4.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 20.8% Meshes 920.5 kb 9.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 68.5% Other Assets 16.4 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 118.6 kb 1.2% Total User Assets 9.6 mb 100.0% Complete build size 9.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 65.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.0 mb 10.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Trailer_3_Axes_M2.tga 1.0 mb 10.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Trailer_3_Axes_M1.tga 925.3 kb 9.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Meshes/RigidTrailer.fbx 162.8 kb 1.7% Resources/unity_builtin_extra 110.8 kb 1.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Prefabs/Trailer_3_Axes_PF.prefab 2.9 kb 0.0% AssetBundle Object 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Materials/Trailer_3_Axes_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Materials/Trailer_3_Axes_Lights_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_props_common Compressed Size:19.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 13.3 mb 38.3% Meshes 9.0 mb 26.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.9 mb 34.2% Other Assets 324.3 kb 0.9% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 182.8 kb 0.5% Total User Assets 34.8 mb 100.0% Complete build size 34.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 33.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.1 mb 17.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/Light_post_proxy.fbx 5.3 mb 15.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_MAOHS.tga 5.3 mb 15.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_N.tga 2.7 mb 7.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_BC.tga 1.9 mb 5.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/Light_Cables.fbx 982.8 kb 2.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/RutaG21_2_GuardRail.fbx 162.8 kb 0.5% Resources/unity_builtin_extra 119.8 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Posts_GuardRail_PF.prefab 112.9 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Meshes/Bridge.fbx 106.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Reflectance_GuardRail_PF.prefab 54.7 kb 0.2% AssetBundle Object 5.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Meshes/RoadG21_2_BridgeCol.fbx 4.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/RutaG21_2_GuardRail_PF.prefab 3.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/RutaG21_2_GuardRail_Col_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_MT.mat 0.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Bridge_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Light_Cables_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/RoadG21_2_BridgeCol_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stlala Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-19aa8e10 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-19aa8e10 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLala/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward800.xx_xx_stdanone Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_STDanone/GP_Forward_800.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_jcb3cx_common Compressed Size:18.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.7 mb 40.2% Meshes 10.7 mb 36.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 22.6% Other Assets 34.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 157.4 kb 0.5% Total User Assets 29.1 mb 100.0% Complete build size 29.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.3 mb 25.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/JCB3CX_prop.FBX 6.3 mb 21.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 18.3% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_S.tga 1.7 mb 6.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/CargoMixta.FBX 1.6 mb 5.5% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_N.tga 1.6 mb 5.4% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/NPC_JCB3CX_PF.FBX 1.3 mb 4.6% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Mask1.tga 1.3 mb 4.6% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_N.tga 622.4 kb 2.1% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_M.tga 533.2 kb 1.8% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_D.tga 371.6 kb 1.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_M.tga 341.6 kb 1.1% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_N.tga 162.8 kb 0.5% Resources/unity_builtin_extra 162.3 kb 0.5% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_D.tga 108.9 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 80.5 kb 0.3% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_MAOHS.tga 50.6 kb 0.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_BC.tga 9.0 kb 0.0% AssetBundle Object 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Root.prefab 2.7 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/CargoMixtaInt_MT.mat 2.6 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/CargoMixta_MT.mat 2.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_PF_TM.prefab 2.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_PF.prefab 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/Light_Traffic_JCB_3CX_PF.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Physics.prefab 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/JCB_3CX_MT.mat 1.3 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/JCB_3CXLights_MT.mat 0.8 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Prop_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/CargoMixta.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Tractor_FrontWheel_PF.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Tractor_BackWheel_PF.prefab 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Perception/TrafficPerceptionController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/CargoMixtaNull.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_common Compressed Size:35.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 145.9 mb 92.6% Meshes 5.7 mb 3.6% Animations 23.7 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.8 mb 3.7% Other Assets 51.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.3 kb 0.1% Total User Assets 157.5 mb 100.0% Complete build size 157.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_TresGuerras_MAOHS.tga 21.3 mb 13.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Sabritas_MAOHS.tga 21.3 mb 13.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_N.tga 21.3 mb 13.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_M.tga 10.7 mb 6.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_TresGuerras_BC.tga 10.7 mb 6.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Sabritas_BC.tga 10.7 mb 6.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_D.tga 10.7 mb 6.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_CM.tga 5.3 mb 3.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_CM_MAOHS.tga 5.3 mb 3.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_N.tga 5.3 mb 3.4% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 5.2 mb 3.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/User_IvecoDaily.fbx 1.3 mb 0.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_60.tga 1.3 mb 0.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_50.tga 1.0 mb 0.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_M2.tga 1.0 mb 0.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_M1.tga 867.9 kb 0.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Liverpool_MAOHS.tga 581.0 kb 0.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_MAOHS.tga 436.3 kb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Liverpool_BC.tga 397.9 kb 0.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/BackWindows.FBX 384.5 kb 0.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_N.tga 376.2 kb 0.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_BC.tga 162.8 kb 0.1% Resources/unity_builtin_extra 115.3 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 110.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 72.3 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 48.6 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/IvecoDaily_Wipers.fbx 32.1 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/User_DailyLogo.fbx 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.6 kb 0.0% AssetBundle Object 2.7 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/AnimationController_Daily.controller 2.1 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/Glass_Interior_Daily_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/GlassBlack_Interior_Daily_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_STArmy_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_TresGuerras_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_Sabritas_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_Liverpool_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Int_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Black_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/AnimController_Daily.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/DoorDailyMask.mask 1.3 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/IvecoDaily_Wipers.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/User_DailyLogo.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/WipersDailyMask.mask ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf_common Compressed Size:60.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.5 mb 54.4% Meshes 31.4 mb 30.3% Animations 9.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.6 mb 15.0% Other Assets 63.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 168.3 kb 0.2% Total User Assets 103.8 mb 100.0% Complete build size 103.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 26.9 mb 26.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Prototype.FBX 16.0 mb 15.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Trailer_N.tga 16.0 mb 15.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_N.tga 16.0 mb 15.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Exterior_N.tga 11.7 mb 11.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 3.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_N.tga 3.0 mb 2.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_MAOHS.tga 2.5 mb 2.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/User_Isuzu500H.FBX 2.5 mb 2.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.9 mb 1.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Prop.FBX 1.2 mb 1.2% Resources/unity_builtin_extra 715.2 kb 0.7% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_MAOHS.tga 361.6 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_BC.tga 172.7 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_M2.tga 144.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_M1.tga 110.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 74.2 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_BC.tga 55.1 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Wiper_Isuzu500H_50.tga 36.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Wipers.FBX 14.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Pieces Prefabs/User_Isuzu500H_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 13.0 kb 0.0% AssetBundle Object 3.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Col.FBX 2.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Pieces Prefabs/Isuzu500H_Prop_PF.prefab 2.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Lights_Prop_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Prop_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Glass_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Trailer_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Trailer_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Animations/WiperAnimController_Isuzu500H.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Pieces Prefabs/Isuzu500H_Wipers_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_common Compressed Size:40.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.3 mb 73.0% Meshes 10.8 mb 14.0% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 12.6% Other Assets 101.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 171.0 kb 0.2% Total User Assets 77.1 mb 100.0% Complete build size 77.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 20.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Interior_N.tga 16.0 mb 20.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2User_Tanker_N.tga 16.0 mb 20.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2User_N.tga 6.3 mb 8.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.4 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2Prototype.fbx 4.0 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Fridge_N.tga 3.4 mb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/User_FreightLinerM2_Tanker.fbx 3.0 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/User_FreightLinerM2.fbx 2.5 mb 3.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.2 mb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Interior_MAOHS.tga 809.2 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Fridge_MAOHS.tga 807.6 kb 1.0% Resources/unity_builtin_extra 752.9 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Interior_BC.tga 388.0 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Fridge_BC.tga 110.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 73.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_M1.tga 72.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_M2.tga 58.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/Fridge_Gadget.fbx 56.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/wiperFreightlinerM2_50.tga 42.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2_Wipers.fbx 20.2 kb 0.0% AssetBundle Object 16.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/User_FreightLinerM2_Tanker.prefab 15.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/User_FreightLinerM2.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2_Tanker_Collider.fbx 6.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Meshes/FreightLinerM2_Collider.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/Glass_Interior_FreightlinerM2_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Materials/InternationalHV607Tank_Tanker_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_PEMEXTanker_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Trailer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Tanker_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Fridge_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Materials/FreightlinerM2_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Animations/WiperAnimController_FreightlinerM2.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2_Wipers.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2_Tanker_Collider.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2_Collider.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/FreightLinerM2Prototype.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607tank.xx_xx_stpemex Compressed Size:7.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 37.7% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/STPemex/InternationalHV607Tank_MAOHS.tga 2.8 mb 36.2% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/STPemex/InternationalHV607Tank_Tanker_MAOHS.tga 1.1 mb 14.0% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/STPemex/InternationalHV607Tank_Tanker_BC.tga 934.9 kb 11.9% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/STPemex/InternationalHV607Tank_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_common Compressed Size:29.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 34.4 mb 74.6% Meshes 2.5 mb 5.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.1 mb 19.7% Other Assets 9.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 91.2 kb 0.2% Total User Assets 46.2 mb 100.0% Complete build size 46.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 34.7% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_Interior_N.tga 16.0 mb 34.7% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_N.tga 6.3 mb 13.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.5 mb 5.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.5 mb 5.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/ProstarCab_Prototype.FBX 1.4 mb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_Interior_MAOHS.tga 465.4 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_Interior_BC.tga 303.8 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_M1.tga 292.6 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_M2.tga 162.8 kb 0.3% Resources/unity_builtin_extra 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 2.2 kb 0.0% AssetBundle Object 2.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/Glass_Interior_ProstarCab.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/ProstarCab_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/ProstarCab_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Materials/ProstarCab_Interior_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_actros_2axes.xx_xx_stpepsico Compressed Size:5.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.0 mb 100.0% Complete build size 6.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 46.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Pepsico/Trailer_Actros_2Axes_N.tga 2.0 mb 33.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Pepsico/Trailer_Actros_2Axes_MAOHS.tga 1.2 mb 19.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Pepsico/Trailer_Actros_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiaart.xx_xx_stfletes Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_STFletes/GP_Freightliner_Cascadia_art.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_props_common Compressed Size:524.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 342.1 kb 42.3% Meshes 156.0 kb 19.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 167.3 kb 20.7% Other Assets 38.3 kb 4.7% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 105.1 kb 13.0% Total User Assets 809.2 kb 100.0% Complete build size 809.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 341.6 kb 42.2% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 162.8 kb 20.1% Resources/unity_builtin_extra 62.6 kb 7.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/Guardrail_G245_2.FBX 48.6 kb 6.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/Reflectance_proxy_G245_2.FBX 38.1 kb 4.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/PostGuardrail_proxy_G245_2.FBX 16.7 kb 2.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Mesh/River.FBX 13.2 kb 1.6% AssetBundle Object 10.6 kb 1.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Mesh/Bridge.FBX 5.6 kb 0.7% Assets/contents/Sceneries/RutaG245/Water (Basic)/Shaders/FXWaterBasic.shader 1.0 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Guardrail_G245_2_PF.prefab 0.9 kb 0.1% Assets/contents/Sceneries/RutaG245/Water (Basic)/Materials/WaterBasicDaytime.mat 0.6 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Guardrail_G245_2_Col_PF Variant.prefab 0.5 kb 0.1% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicDaytimeGradient.psd 0.4 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Bridge_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/River_G245_2_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Bridge_Col_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.cl_xx_xx Compressed Size:28.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 80.6 kb 73.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.3 kb 26.6% Total User Assets 110.1 kb 100.0% Complete build size 110.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 40.4 kb 36.7% Assets/contents/Sceneries/WaterWorld/Localized/CL/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.7% Assets/contents/Sceneries/WaterWorld/Localized/CL/Roads/WaterWorld_Road_PF.prefab 10.9 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_fordf150_common Compressed Size:18.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.4 mb 69.3% Meshes 4.1 mb 11.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 18.7% Other Assets 45.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.0 kb 0.4% Total User Assets 35.3 mb 100.0% Complete build size 35.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 17.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 15.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_N.tga 5.3 mb 15.1% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_MAOHS.tga 5.3 mb 15.1% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_N.tga 2.7 mb 7.6% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_BC.tga 2.3 mb 6.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Meshes/PolicePickupF150_assets.fbx 2.0 mb 5.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_BC.tga 2.0 mb 5.7% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_CM.tga 1.0 mb 2.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_Lights_M.tga 898.5 kb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Meshes/NPC_PolicePickupF150.fbx 898.5 kb 2.5% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Meshes/NPC_FordF151.fbx 767.5 kb 2.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_MAOHS.tga 162.8 kb 0.5% Resources/unity_builtin_extra 108.9 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 10.7 kb 0.0% AssetBundle Object 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Prop_PF_TM.prefab 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Graphics_TM.prefab 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Graphics.prefab 3.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Prop_PF.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Root.prefab 2.2 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Pieces_Prefab/Ford_F150_Prop_PF.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Physics.prefab 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Materials/NPC_PolicePickupF150_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Material/Ford_F150_MT.mat 1.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Materials/NPC_PolicePickupF150_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Material/NPC_Ford_F150_Lights_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/EmergencyCarLightsController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_f150.xx_xx_scqueretaro Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 78.3% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCQueretaro/Ford_F150_Exterior_MAOHS.tga 768.0 kb 21.6% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCQueretaro/Ford_F150_Exterior_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stcola Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.8 mb 100.0% Complete build size 5.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 53.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Exterior_MAOHS.tga 1.4 mb 23.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Trailer_MAOHS.tga 1.1 mb 18.7% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Exterior_BC.tga 250.6 kb 4.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCola/Isuzu500H_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stdanone Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.0 mb 100.0% Complete build size 18.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 88.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_Trailer_N.tga 1.4 mb 7.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_Trailer_MAOHS.tga 612.3 kb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_props_common Compressed Size:24.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.5 mb 13.0% Meshes 14.9 mb 42.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.4 mb 35.4% Other Assets 2.3 mb 6.6% Levels 0.0 kb 0.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 749.9 kb 2.1% Total User Assets 34.9 mb 100.0% Complete build size 34.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 33.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.3 mb 12.2% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadGuardrail.FBX 3.7 mb 10.6% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadGutters.FBX 2.4 mb 6.8% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Tunnel_2.FBX 1.6 mb 4.6% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_N.tga 1.6 mb 4.5% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_MAOHS.tga 1.4 mb 4.1% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Guardrail_Col.FBX 1.0 mb 2.9% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_ElementsGuardrail_PF.prefab 929.0 kb 2.6% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Tunnel_1.FBX 816.9 kb 2.3% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_SideWalks.FBX 806.5 kb 2.3% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_BC.tga 631.2 kb 1.8% Resources/unity_builtin_extra 474.1 kb 1.3% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/FallenTree.fbx 368.3 kb 1.0% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/FallenTree_N.tga 339.4 kb 1.0% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Tunnel_2_Col.FBX 335.3 kb 0.9% AssetBundle Object 324.5 kb 0.9% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_RoadMud.FBX 305.2 kb 0.9% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Floodlights_PF.prefab 269.8 kb 0.8% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Objects_PF.prefab 230.7 kb 0.6% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/FallenTree_BC.tga 205.6 kb 0.6% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Reflectants_PF.prefab 101.6 kb 0.3% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Tunnel_1_Col.FBX 99.4 kb 0.3% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadConcreteWalls.FBX 80.0 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/Tunnel_Col.FBX 65.5 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_2_NEW.FBX 46.8 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_1_NEW.FBX 43.2 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_3_NEW.FBX 28.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_RoadDegraded.FBX 27.5 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Platform.fbx 26.2 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Tunnel_2_PF.prefab 20.3 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGutters_PF.prefab 14.3 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGuardrail_PF.prefab 13.6 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGutters_Col_Variant.prefab 7.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Guardrail_Col_PF.prefab 6.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_GreenLights_PF.prefab 4.9 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Tunnel_1_PF.prefab 4.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPassSideWalks_PF.prefab 2.3 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadMud_PF.prefab 2.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Platform_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Materials/Tunnel_Entrance_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadConcreteWalls_PF.prefab 1.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Materials/FallenTree.mat 1.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadMud_Col_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/FallenTree_Deco_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_3_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_2_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_1_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/FallenTree_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadDegraded_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/GreenLights_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stjcv Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STJCV/GP_Kenworthdoble_articulado.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_starmy Compressed Size:18.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.3 kb 37.3% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.6 kb 59.3% Total User Assets 65.1 kb 100.0% Complete build size 65.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.0 kb 30.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STArmy/User_IvecoDaily.prefab 4.3 kb 6.6% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_psm Compressed Size:95.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.6 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 2.4% Total User Assets 527.4 kb 100.0% Complete build size 527.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.1% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-d2fcceac 0.7 kb 0.1% AssetBundle Object 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_Yamaha.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_NMAX160.png 0.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/PSM/HUD_GP_Images_Atlas.spriteatlas 0.4 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_FZ07.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.cl_xx_xx Compressed Size:18.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 47.6% Meshes 0.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.0 mb 51.9% Other Assets 20.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.2 kb 0.4% Total User Assets 25.1 mb 100.0% Complete build size 25.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 13.0 mb 51.9% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 6.0 mb 23.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/RoadDecals_N.tga 3.1 mb 12.5% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/RoadDecals_MAOHS.tga 1.9 mb 7.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/RoadDecals_CM.tga 911.5 kb 3.6% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.0 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/ZigZag.FBX 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_ZigZag_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Decal_BikePriority_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_common Compressed Size:226.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 7.5 kb 1.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 328.8 kb 76.5% Other Assets 4.3 kb 1.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 89.0 kb 20.7% Total User Assets 429.7 kb 100.0% Complete build size 429.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 167.0 kb 38.9% Assets/content_common/art_common/Modules/Shaders/SkinsAtlas.shader 162.8 kb 37.9% Resources/unity_builtin_extra 4.4 kb 1.0% Assets/vehicles/UserVehicles/Common/Plates/Art/Meshes/Plate_bike.FBX 3.7 kb 0.9% Assets/vehicles/UserVehicles/Common/Plates/Art/Meshes/Plate.FBX 1.3 kb 0.3% AssetBundle Object 0.7 kb 0.2% Assets/vehicles/UserVehicles/Common/Plates/Art/Material/Plate.mat 0.3 kb 0.1% Assets/vehicles/UserVehicles/Common/Plates/PiecesPrefab/Plate_bike_PF.prefab 0.3 kb 0.1% Assets/vehicles/UserVehicles/Common/Plates/PiecesPrefab/Plate_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stfletes Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 66.9% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STFletes/KenworthT680_MAOHS.tga 1.2 mb 33.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STFletes/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_renaultkangoo_common Compressed Size:19.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.0 mb 62.2% Meshes 2.8 mb 8.0% Animations 10.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 10.4 mb 29.3% Other Assets 43.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.4 kb 0.4% Total User Assets 35.3 mb 100.0% Complete build size 35.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 45.3% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_N.tga 6.3 mb 17.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_interior_MAOHS.tga 2.5 mb 7.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.1 mb 5.8% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/User_RenaultKangoo.fbx 1.7 mb 4.9% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_interior_N.tga 1.4 mb 4.0% Resources/unity_builtin_extra 1.0 mb 2.8% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_interior_BC.tga 691.9 kb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/RenaultKangooZE_Prototype.fbx 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 88.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_M1.tga 82.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_M2.tga 59.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/WiperRenaulKangoo_60.tga 52.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/RenaultKangooZE_Collider.fbx 41.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Meshes/User_RenaultKangoo_Wipers.fbx 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Pieces Prefabs/User_RenaultKangoo_PF.prefab 9.4 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/Glass_Interior_RenaultKangoo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/RenaultKangoo_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/RenaultKangoo_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Materials/RenaultKangoo_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Animations/WiperAnimController_RenaultKangoo.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Pieces Prefabs/User_RenaultKangoo_Wipers.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_decaltrailer_cocacola.mx_xx_xx Compressed Size:94.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 140.1 kb 96.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 2.9% Total User Assets 144.9 kb 100.0% Complete build size 144.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 67.7 kb 46.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/MX/TrailerCocacola_DecalRear_N.tga 44.1 kb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/MX/TrailerCocacola_DecalRear_MAOHS.tga 28.3 kb 19.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/MX/TrailerCocacola_DecalRear_BC.tga 0.6 kb 0.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_terrain_common Compressed Size:85.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.7 mb 44.5% Meshes 330.0 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.8 mb 3.4% Other Assets 87.0 mb 51.8% Levels 0.0 kb 0.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 156.7 kb 0.1% Total User Assets 167.9 mb 100.0% Complete build size 167.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 53.9 mb 32.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Vegetation/G245_2_VegetationStorage.asset 33.0 mb 19.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Ruta_G245_2.asset 5.8 mb 3.4% Resources/unity_builtin_extra 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_13_03.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_22.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_21.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_15_ALT_02.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_07.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_05.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_02.psd 5.3 mb 3.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_Vegetation_Mask_Arbustos.png 5.3 mb 3.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_Vegetation_Mask.png 5.3 mb 3.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Vegetation/G245_2_Vegetation_Mask.png 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleafBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleafBark.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Normal.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas.tga 253.4 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT.spm 83.5 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 16.0 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Vegetation/G245_2_Vegetation.asset 8.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_Vegetation.asset 2.5 kb 0.0% AssetBundle Object 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Pieces Prefab/Rock_9_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD2/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_common Compressed Size:7.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.2 mb 43.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.5 mb 54.4% Other Assets 97.4 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 120.6 kb 1.0% Total User Assets 11.9 mb 100.0% Complete build size 11.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 53.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.9 mb 41.4% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Roads.FBX 163.7 kb 1.3% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Floor.FBX 162.8 kb 1.3% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Floor_GRP.FBX 162.8 kb 1.3% Resources/unity_builtin_extra 23.9 kb 0.2% AssetBundle Object 14.4 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Roads_Col_PF.prefab 14.3 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Road_ColBorrar.prefab 4.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_PF.prefab 3.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_GRP_PFBorrar.prefab 2.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_Col_PF.prefab 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_GRP_Col_PFBorrar.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Common_SideWalk_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Common_Grass_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Concrete - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Grass - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_sitrakc7hmixer.xx_xx_stgcc Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_STGCC/GP_Sitrak_C7H.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800.xx_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 60.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_MAOHS.tga 729.8 kb 19.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_BC.tga 400.9 kb 10.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_Cab_MAOHS.tga 355.7 kb 9.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/Default/KenworthT800_Cab_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker_common Compressed Size:17.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.4 mb 74.4% Meshes 634.3 kb 2.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 22.9% Other Assets 32.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 124.1 kb 0.4% Total User Assets 28.8 mb 100.0% Complete build size 28.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 55.6% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_N.tga 6.3 mb 22.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 13.9% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_DangerousCargo_N.tga 1.0 mb 3.6% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_DangerousCargo_MAOHS.tga 360.3 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_DangerousCargo_BC.tga 334.3 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Meshes/Rigid_Tanker.fbx 302.4 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Meshes/Rigid_Tanker_2axes.FBX 162.8 kb 0.6% Resources/unity_builtin_extra 110.8 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 18.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_E1.tga 18.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_E2.jpg 6.7 kb 0.0% AssetBundle Object 5.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Meshes/Decal_RigidTanker_rear.fbx 3.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Prefabs/Rigid_Tanker_PF.prefab 3.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Prefabs/Rigid_Tanker_2_axes_DecalRear_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Prefabs/Rigid_Tanker_2_axes_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_TAnker_DecalRear_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_Tanker_DangerousCargo_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_Tanker_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Materials/Rigid_Tanker_Lights_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forestaltrailer_common Compressed Size:11.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 52.3% Meshes 544.1 kb 3.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 43.1% Other Assets 34.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 127.4 kb 0.8% Total User Assets 15.3 mb 100.0% Complete build size 15.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 41.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.5 mb 29.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_N.tga 3.5 mb 22.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_MAOHS.tga 230.2 kb 1.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/ForestalTrailerFront.fbx 208.9 kb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/ForestalTrailerRear.fbx 162.8 kb 1.0% Resources/unity_builtin_extra 110.8 kb 0.7% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 37.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs100.fbx 31.1 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs75.fbx 24.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs50.fbx 21.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Meshes/TrailerForestalCargoLogs25.fbx 8.2 kb 0.1% AssetBundle Object 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_M1.tga 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/ForestalTrailerRear_PF.prefab 5.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/ForestalTrailerFront_PF.prefab 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Textures/ForestalTrailer_M2.tga 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Materials/ForestalTrailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Art/Materials/ForestalTrailer_Lights_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs75.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs50.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs25.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Forestal/Pieces Prefab/TrailerForestalCargoLogs100.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_truck.xx_xx_starmy Compressed Size:4.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.0 kb 58.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.6 kb 41.7% Total User Assets 20.7 kb 100.0% Complete build size 20.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 kb 15.1% AssetBundle Object 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_C_Mec_Cacamba_sin_lona.png 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Tanker_Scania_R500.png 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Tanker_Freightliner.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Freightliner_cab.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Carretera_2Eixos.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_C_Mec_Truck_LS.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Forest_Truck.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Carrier_Truck.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamRigPlataf.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamRigCaja2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamRigCaja.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamArtPlataf2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamArtCist.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_C_Mec_Prancha.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Bitruck_8x2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Bitrem_9Eixos.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_VUC_Bau.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_Rodotrem.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamR440.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/STArmy/GP_CamBiart.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stbarcel Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.4 mb 100.0% Complete build size 7.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 42.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_MAOHS.tga 2.7 mb 36.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_N.tga 1.6 mb 21.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBarcel/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.5 kb 1.3% Meshes 1.4 mb 33.2% Animations 9.7 kb 0.2% Sounds 1.4 mb 33.8% Shaders 948.5 kb 21.7% Other Assets 152.6 kb 3.5% Levels 0.0 kb 0.0% Scripts 5.8 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 267.5 kb 6.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 mb 32.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/Right/User_MercedesCitaro.fbx 935.6 kb 21.4% Resources/unity_builtin_extra 344.3 kb 7.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/wind_ext.wav 296.1 kb 6.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/gravel loop 1.aiff 236.5 kb 5.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/skid loop 4.aiff 172.5 kb 4.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/turbo.wav 166.1 kb 3.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/gearwhine.wav 56.2 kb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Right/Citaro-50.tga 55.6 kb 1.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/scrape loop 4.aiff 49.5 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Meshes/Right/MercedesCitaro_Wipers.fbx 48.5 kb 1.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Common Tools core/Fonts/VeraMono.ttf 44.4 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/metal scratch.aiff 40.9 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/scrape loop 8.aiff 40.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/truck engine.wav 32.6 kb 0.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/engine start 03.wav 24.7 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Right/User_MercedesCitaro.prefab 24.1 kb 0.6% Assets/simuzen/platform/VehicleDynamics/Core/Assets/2020 SimesBus Variants/Right/Mercedes Citaro Rigid Variant.prefab 15.8 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/hood impact 8a.aiff 15.1 kb 0.3% AssetBundle Object 14.5 kb 0.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/tire impact mid.aiff 14.5 kb 0.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Audio/hood impact 7.wav 13.9 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 6.1 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Urban_Bus.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Materials/Right/Glass_Interior_Citaro_MT.mat 1.6 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Bus.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Animation Controllers/Door Controller.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Animations/Right/WiperAnimController_Citaro.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Pieces Prefab/Right/MercedesCitaro_Wipers.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 1.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2020 SimesTruck/Meshes/Truck Materials/Mercedes Citaro Interior - standard.mat 1.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2020 SimesTruck/Meshes/Truck Materials/Mercedes Citaro Driver - standard.mat 1.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2020 SimesTruck/Meshes/Truck Materials/Mercedes Citaro - standard.mat 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Transparent Plastic.mat 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Glass.mat 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Mirror.mat 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotBus.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Scripts/Vehicle Dynamics Core/Components/SteeringWheel/SMK_VPWheelDeviceInput.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VehicleRigidbodySync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPTireFrictionModifier.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPVehicleController.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Telemetry/VPPerformanceDisplay.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Replay/VPReplayController.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPRollingFriction.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Specialized Assets/Suspension/VPDynamicSuspension.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPWheelCollider.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPVehicleToolkit.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/VPResetVehicle.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Telemetry/VPWeightMonitor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Input/VPStandardInput.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Input/VPDeviceInput.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPVisualEffects.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPTireEffects.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPAudioExtras.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Dynamics/VPAeroSurface.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Camera/VPCameraTarget.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Mirror Cameras/Vertical Mirror Right.renderTexture 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/RampCollider.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Scripts/VehicleTestSettings.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Mirror Cameras/Vertical Mirror Left.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Telemetry/VPTelemetry.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Input/VPXboxInput.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPTireAudio.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/RampDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Replay/VPReplay.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics core/Components/Effects/VPAudio.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Vehicle Body - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_xx Compressed Size:4.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 20.4 mb 100.0% Complete build size 20.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 78.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_Trailer_N.tga 1.5 mb 7.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_MAOHS.tga 1.4 mb 7.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_BC.tga 995.1 kb 4.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 534.5 kb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer.xx_xx_xx Compressed Size:5.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 67.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/Default/Trailer_Hopper_MAOHS.tga 1.7 mb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/Default/Trailer_Hopper_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_urbanrigidbus_localized.xx_xx_xx Compressed Size:991.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.2% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 67.2% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_N.jpg 512.2 kb 25.2% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_BC.tga 150.9 kb 7.4% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_MAOHS.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880_common Compressed Size:52.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 67.9 mb 81.7% Meshes 5.2 mb 6.2% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 11.7% Other Assets 117.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 175.3 kb 0.2% Total User Assets 83.1 mb 100.0% Complete build size 83.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 19.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Interior_N.tga 16.0 mb 19.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_CocaCola_N.tga 16.0 mb 19.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Cab_N.tga 16.0 mb 19.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_N.tga 6.3 mb 7.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.5 mb 3.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.8 mb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/Kenworth_T880_Cocacola.fbx 1.7 mb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/Kenworth_T880.fbx 1.7 mb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Interior_MAOHS.tga 1.6 mb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/T880_Cocacola_Prototype.fbx 1.3 mb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Kenworth_T880_50.tga 807.6 kb 0.9% Resources/unity_builtin_extra 319.5 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Interior_BC.tga 304.7 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_M1.tga 296.1 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_M2.tga 110.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 32.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/KenworthT880_Wipers.fbx 22.1 kb 0.0% AssetBundle Object 21.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/User_KenworthT880_Cocacola_PF.prefab 18.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/User_KenworthT880_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Meshes/T880_Cocacola_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_CocaCola_Cab_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/Glass_Interior_KenworthT880.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_CocaCola_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Animation/WiperAnimController_KenworthT880.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/KenworthT880_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/Kenworth_T880_collider.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Materials/KenworthT880Interior_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Pieces Prefab/Kenworth_T880_Cocacola_collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stbimbo Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 91.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBimbo/Scania440_MAOHS.tga 387.5 kb 8.9% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBimbo/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.mx_xx_xx Compressed Size:19.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 54.3 kb 69.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.3 kb 30.0% Total User Assets 77.7 kb 100.0% Complete build size 77.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 33.2% Assets/contents/Sceneries/HighwayLand/Localized/MX/Highwayland_Road_PF.prefab 20.9 kb 26.9% Assets/contents/Sceneries/HighwayLand/Localized/MX/Highwayland_RoadDecals_PF.prefab 7.6 kb 9.8% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.xx_xx_xx Compressed Size:21.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.4 kb 32.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 23.7 kb 40.2% Total User Assets 59.0 kb 100.0% Complete build size 59.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BR/RutaG21_2_Road_PF.prefab 4.9 kb 8.3% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BR/RutaG21_2_Decals_PF.prefab 3.0 kb 5.0% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046art.xx_xx_stpepsico Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_STPepsico/GP_Actros_2046_art.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.nz_xx_xx Compressed Size:11.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 27.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.0 mb 72.0% Other Assets 20.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 0.5% Total User Assets 18.1 mb 100.0% Complete build size 18.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 13.0 mb 72.0% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 9.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_CM.tga 1.4 mb 7.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_N.tga 923.8 kb 5.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_MAOHS.tga 911.5 kb 4.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.1 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stcola Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.1 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.1 mb 100.0% Complete build size 2.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 54.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STCola/NewCascadia126_MAOHS.tga 998.3 kb 45.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STCola/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_common Compressed Size:11.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 17.7 mb 94.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 0.8% Other Assets 605.2 kb 3.2% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 263.8 kb 1.4% Total User Assets 18.8 mb 100.0% Complete build size 18.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.2 mb 38.3% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Roads.FBX 4.9 mb 26.4% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Offroad_Col.FBX 1.5 mb 8.2% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Greenzones.FBX 1.4 mb 7.3% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Asfalt_Col.FBX 1.1 mb 6.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Sidewalk.fbx 1.1 mb 5.6% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_GreenZones_Base.FBX 679.5 kb 3.5% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Grass_Col.FBX 162.8 kb 0.8% Resources/unity_builtin_extra 140.2 kb 0.7% AssetBundle Object 118.3 kb 0.6% Assets/contents/Sceneries/CityLand/Common/Road/Pedestrian_ramps_PF.prefab 55.3 kb 0.3% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_Greenzones_PF.prefab 51.6 kb 0.3% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_Sidewalk_PF.prefab 43.5 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_GreenZones_Base_PF.prefab 13.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_RoadDegraded.FBX 10.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Cityland_RoadBase.fbx 3.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/ExtraRamps_PF.prefab 2.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/BasePlane.FBX 1.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_RoadBase_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_RoadDegraded_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Offroad_Col_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_BasePlane_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Asfalt_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Grass_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.do_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/DO/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/DO/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.bh_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/BH/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_colatruck.xx_xx_st Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.6 kb 24.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 75.7% Total User Assets 10.9 kb 100.0% Complete build size 10.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.8 kb 7.4% AssetBundle Object 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck ST/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck ST/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck ST/GP_ARTICULATED_KENWORTH_T880.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck ST/GP_ARTICULATED_KENWORTH_T800.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck.xx_xx_starmy Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.1 mb 100.0% Complete build size 19.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 83.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Accelo815/Accelo815_N.tga 2.4 mb 12.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Accelo815/Accelo815_MAOHS.tga 799.1 kb 4.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Accelo815/Accelo815_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dolly_typeh_common Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.5 mb 71.9% Meshes 520.6 kb 2.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 25.6% Other Assets 17.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 119.2 kb 0.5% Total User Assets 25.7 mb 100.0% Complete build size 25.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 62.2% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_N.tga 6.3 mb 24.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.7 mb 6.6% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_MAOHS.tga 792.3 kb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_BC.tga 264.9 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Meshes/Dolly_TypeH.fbx 261.9 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Meshes/Dolly_TypeH_prototipo.fbx 162.8 kb 0.6% Resources/unity_builtin_extra 110.8 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 18.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_M1.tga 18.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_M2.tga 3.7 kb 0.0% AssetBundle Object 2.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Pieces Prefab/Dolly_TypeH_PF.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Materials/Dolly_TypeH_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Materials/Dolly_TypeH_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Meshes/Dolly_TypeH_Collider.FBX 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300_common Compressed Size:21.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 36.2 mb 69.9% Meshes 5.6 mb 10.9% Animations 10.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 18.8% Other Assets 47.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 160.6 kb 0.3% Total User Assets 51.8 mb 100.0% Complete build size 51.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 30.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Trailer_N.tga 16.0 mb 30.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_N.tga 6.3 mb 12.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.7 mb 9.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/User_Hino300.FBX 2.5 mb 4.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.1 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Interior_N.tga 1.5 mb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Interior_MAOHS.tga 891.4 kb 1.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/Hino300_Prototipo.FBX 807.6 kb 1.5% Resources/unity_builtin_extra 463.8 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Interior_BC.tga 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 77.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_M1.tga 60.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Wiper_Hino300_50.tga 36.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/Hino300_Wipers.FBX 19.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_M2.tga 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 13.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Pieces Prefabs/User_Hino300.prefab 9.5 kb 0.0% AssetBundle Object 3.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Meshes/Hino300_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Glass_Interior_Hino300.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Materials/Hino300_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Animations/WiperAnimController_Hino300.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Pieces Prefabs/Hino300_Wipers.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_environment.xx_xx_xx Compressed Size:14.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 14.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 14.2 mb 100.0% Complete build size 14.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.0 mb 42.5% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_N.tga 5.0 mb 35.4% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_MAOHS.tga 3.1 mb 22.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.bh_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/BH/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_Default/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.xx_xx_starmy Compressed Size:10.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.9 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 10.9 mb 100.0% Complete build size 10.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 36.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_MAOHS.tga 2.5 mb 22.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_MAOHS.tga 2.0 mb 18.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_N.tga 1.5 mb 14.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_BC.tga 949.1 kb 8.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stguerras Compressed Size:5.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 38.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_MAOHS.tga 1.6 mb 28.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_Trailer_MAOHS.tga 979.6 kb 17.4% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_BC.tga 858.8 kb 15.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STGuerras/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_constellation.xx_xx_xx Compressed Size:9.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 10.2 mb 100.0% Complete build size 10.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.1 mb 39.9% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_Trailer_MAOHS.tga 3.0 mb 29.9% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_MAOHS.tga 2.2 mb 22.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_Trailer_BC.tga 851.1 kb 8.2% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/Default/VolkswagenConstellation_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.do_xx_xx Compressed Size:245.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 366.1 kb 92.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.7 kb 2.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 20.9 kb 5.3% Total User Assets 396.4 kb 100.0% Complete build size 396.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 203.2 kb 51.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/DO/Textures/BuildingLocalized_MAOHS.tga 162.9 kb 41.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/DO/Textures/BuildingLocalized_BC.jpg 2.9 kb 0.7% AssetBundle Object 2.4 kb 0.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/LeySeca_Group_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLightPedestrian_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_A_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_D_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/DO/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/DO/Mojon_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_chevrolettahoe_common Compressed Size:16.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.5 mb 60.8% Meshes 2.6 mb 7.8% Animations 10.5 kb 0.0% Sounds 0.0 kb 0.0% Shaders 10.4 mb 30.8% Other Assets 47.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 160.5 kb 0.5% Total User Assets 33.7 mb 100.0% Complete build size 33.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 47.5% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_N.tga 6.3 mb 18.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 9.4% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_MAOHS.tga 2.5 mb 7.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.8 mb 5.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/User_ChevroletTahoe.fbx 1.4 mb 4.2% Resources/unity_builtin_extra 1.1 mb 3.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_BC.tga 804.1 kb 2.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_Prototype.fbx 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 77.3 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_M1.tga 76.9 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_M2.tga 59.5 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/WiperChevroletTahoe_60.tga 44.4 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/User_ChevroletTahoe_Wipers.fbx 18.3 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_Collider.fbx 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/User_ChevroletTahoe_PF.prefab 10.5 kb 0.0% AssetBundle Object 6.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_BackWindows.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_BackWindows_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/Glass_Interior_ChevroletTahoe_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Animations/WiperAnimController_ChevroletTahoe.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/User_ChevroletTahoe_Wipers_PF.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/ChevroletTahoe_Collider_PF.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/ChevroletTahoe_BackWindows_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760_common Compressed Size:19.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.6 mb 67.6% Meshes 2.9 mb 9.2% Animations 10.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 22.6% Other Assets 52.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.8 kb 0.5% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 50.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_N.tga 6.3 mb 19.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.9 mb 9.1% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Meshes/User_VolvoVNL760.fbx 2.5 mb 7.7% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_N.tga 2.0 mb 6.3% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_MAOHS.tga 987.5 kb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_BC.tga 807.6 kb 2.5% Resources/unity_builtin_extra 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 72.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_M1.tga 72.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_M2.tga 47.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Meshes/VolvoVNL760_Wipers.fbx 47.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/wiperVolvoVNL760_60.tga 16.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Pieces Prefabs/User_VolvoVNL760.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.4 kb 0.0% AssetBundle Object 8.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Meshes/VolvoVNL760_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/Glass_Interior_VNL760.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/VNL760_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/VNL760_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Animations/WiperAnimController_VNL760.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Pieces Prefabs/VolvoVNL760_Wipers.prefab 0.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Pieces Prefabs/VolvoVNL760_Col.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stdanone Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STDanone/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.cl_xx_xx Compressed Size:480.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 541.2 kb 94.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 11.1 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 22.3 kb 3.9% Total User Assets 575.3 kb 100.0% Complete build size 575.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 403.7 kb 70.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/CL/Textures/BuildingLocalized_MAOHS.tga 137.5 kb 23.9% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/CL/Textures/BuildingLocalized_BC.jpg 3.4 kb 0.6% AssetBundle Object 2.4 kb 0.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/LeySeca_Group_PF.prefab 1.0 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/CL/ShortBollard_PF.prefab 1.0 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLightPedestrian_PF.prefab 1.0 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/CL/Mojon_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLight_A_PF.prefab 0.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLight_D_PF.prefab 0.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/CL/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_lmv_common Compressed Size:33.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.4 mb 44.4% Meshes 44.3 mb 51.2% Animations 12.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.5 mb 4.1% Other Assets 46.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 161.6 kb 0.2% Total User Assets 86.4 mb 100.0% Complete build size 86.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 31.9 mb 36.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/User_LMV.FBX 16.0 mb 18.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_N.tga 16.0 mb 18.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_N.tga 12.1 mb 14.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Mesh_Prototipo.FBX 2.9 mb 3.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_MAOHS.tga 2.5 mb 2.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.5 mb 1.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_MAOHS.tga 1.1 mb 1.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_BC.tga 807.6 kb 0.9% Resources/unity_builtin_extra 608.8 kb 0.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_BC.tga 288.0 kb 0.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Wipers.FBX 115.3 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 110.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 103.4 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Lights_M2.tga 101.0 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Lights_M1.tga 60.0 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/wiperLMV_50.tga 24.3 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Mesh_Collider.FBX 14.1 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Pieces Prefab/User_LMV_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.1 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/Glass_Interior_LMV_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Pieces Prefab/LMV_Wipers_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Animation/WiperAnimController_LMV.controller 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DustParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.mx_xx_stdanone Compressed Size:10.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 21.2 mb 100.0% Complete build size 21.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 75.4% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_Trailer_N.tga 2.3 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_MAOHS.tga 1.3 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_BC.tga 996.3 kb 4.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_Trailer_MAOHS.tga 645.7 kb 3.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STDanone/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646.xx_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 797.3 kb 64.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/Default/User_Actros2646_MAOHS.tga 438.4 kb 35.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/Default/User_Actros2646_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_props_common Compressed Size:14.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.7 mb 42.7% Meshes 3.7 mb 13.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.9 mb 43.2% Other Assets 43.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 109.7 kb 0.4% Total User Assets 27.5 mb 100.0% Complete build size 27.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 42.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 19.4% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_BCT.tga 1.4 mb 5.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/Meshes/WaterWorld_Guardrail.FBX 1.1 mb 4.1% Assets/contents/Sceneries/WaterWorld/Common/Lindes/Meshes/WaterWorld_Gutters.FBX 1.1 mb 3.9% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_MAOHS.tga 949.2 kb 3.4% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_N.jpg 918.2 kb 3.3% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_N.tga 887.3 kb 3.1% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_MAOHS.tga 802.7 kb 2.8% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building.FBX 760.3 kb 2.7% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_MAOHS.tga 638.3 kb 2.3% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_N.tga 571.1 kb 2.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_BC.jpg 424.8 kb 1.5% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_BC.tga 316.9 kb 1.1% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_CM.jpg 260.8 kb 0.9% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/WaterWorld_BeachWater.FBX 162.8 kb 0.6% Resources/unity_builtin_extra 142.3 kb 0.5% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/WaterWorld_SenatFence.FBX 39.5 kb 0.1% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building_Entrance.FBX 12.0 kb 0.0% AssetBundle Object 6.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_01_PF.prefab 3.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Gutters_PF.prefab 2.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Guardrail_PF.prefab 2.4 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building_Landmark.FBX 2.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Gutters_Col_Variant.prefab 1.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Materials/Lindes_WW.mat 1.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Material/Senat_Fence_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Material/Factory_Building_MT.mat 0.8 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/WaterWorld_BeachWater_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/WaterWorld_SenatFence_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_Landmark_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_Entrance_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Offroad - P.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.xx_xx_xx Compressed Size:8.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.5 kb 37.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.5% Included DLLs 0.0 kb 0.0% File headers 14.1 kb 62.1% Total User Assets 22.7 kb 100.0% Complete build size 22.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.0 kb 31.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/BR/PoliceMan_PF.prefab 1.5 kb 6.4% AssetBundle Object 0.1 kb 0.5% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: stcommonvehicles_common Compressed Size:252.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 395.0 kb 83.2% Other Assets 4.1 kb 0.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 75.8 kb 16.0% Total User Assets 474.8 kb 100.0% Complete build size 474.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 395.0 kb 83.2% Resources/unity_builtin_extra 1.8 kb 0.4% Assets/vehicles/UserVehicles/STCommonVehicles/Common/Materials/GlassTransparent_MT.mat 1.8 kb 0.4% Assets/vehicles/UserVehicles/STCommonVehicles/Common/Materials/GlassOpaque_MT.mat 0.4 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_xx Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.5 mb 100.0% Complete build size 7.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 39.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_MAOHS.tga 2.8 mb 38.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_Trailer_MAOHS.tga 1.1 mb 14.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_Trailer_BC.tga 651.6 kb 8.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/Default/Freightliner_FL360_715_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_common Compressed Size:16.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.5 mb 24.7% Meshes 9.8 mb 37.2% Animations 23.3 kb 0.1% Sounds 0.0 kb 0.0% Shaders 9.7 mb 37.1% Other Assets 70.5 kb 0.3% Levels 0.0 kb 0.0% Scripts 2.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.9 kb 0.6% Total User Assets 26.3 mb 100.0% Complete build size 26.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.5 mb 24.6% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/ZafiroPrototype.fbx 6.3 mb 24.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.3 mb 12.4% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/User_Zafiro.fbx 2.7 mb 10.4% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_Interior_N.tga 2.5 mb 9.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.5 mb 9.4% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_Interior_MAOHS.tga 1.2 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_Interior_BC.tga 807.6 kb 3.0% Resources/unity_builtin_extra 110.8 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 96.9 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/Zafiro_Wipers.fbx 62.9 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/wiperZafiro_60.tga 23.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Pieces Prefabs/User_Zafiro.prefab 20.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_M1.tga 19.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Zafiro_M2.tga 13.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 13.4 kb 0.0% AssetBundle Object 7.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Meshes/ZafiroCollider.fbx 2.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Animations/AnimationControllerZafiroBus.controller 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Materials/Glass_Interior_Zafiro_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Materials/Zafiro_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Materials/Zafiro_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Materials/Zafiro_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Pieces Prefabs/Zafiro_Wipers.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Animations/Zafiro_Door.mask 0.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Materials/Glass_Interior_MT.mat 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Pieces Prefabs/ZafiroPrototype.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Pieces Prefabs/ZafiroCollider.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Animations/Zafiro_WiperMask.mask 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_roads_common Compressed Size:604.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 603.4 kb 61.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 267.7 kb 27.2% Other Assets 17.4 kb 1.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 97.3 kb 9.9% Total User Assets 986.0 kb 100.0% Complete build size 986.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 268.7 kb 27.3% Resources/unity_builtin_extra 229.4 kb 23.3% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/Testland_RoadSmooth_Col.FBX 161.7 kb 16.4% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/TestLand_Road.FBX 114.0 kb 11.6% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/TestLand_Road_Icy.FBX 102.5 kb 10.4% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/Testland_Gutters.FBX 4.6 kb 0.5% AssetBundle Object 2.6 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_PF.prefab 2.5 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_Col_Variant.prefab 0.9 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Road/Materials/Icy_lateral_MT.mat 0.6 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Road/Testland_RoadSmooth_Col_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_Icy_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Gutters_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Gutters_Col_Variant.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalhv607tank.xx_xx_stpemex Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_STPemex/GP_InternationalHV607Tank.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.do_xx_xx Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 10.4 mb 100.0% Complete build size 10.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 51.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_N.tga 1.2 mb 11.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_MAOHS.tga 977.1 kb 9.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/DO/ChevroletVanExpress_Ambulance_MAOHS.tga 508.2 kb 4.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_PRF_MAOHS.tga 508.2 kb 4.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_MAOHS.tga 483.6 kb 4.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_BC.tga 375.0 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/DO/ChevroletVanExpress_Ambulance_BC.tga 357.0 kb 3.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/DO/Clio_Taxi_BC.tga 351.9 kb 3.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/DO/Clio_TaxiMirror_BC.tga 175.7 kb 1.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_PRF_BC.tga 175.7 kb 1.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sc Compressed Size:176.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-8d235c61 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/SC/GP_Logo.jpg 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SC/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_ivecodaily_common Compressed Size:55.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 122.7 mb 93.6% Meshes 2.5 mb 1.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.7 mb 4.4% Other Assets 37.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 2.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 157.8 kb 0.1% Total User Assets 131.1 mb 100.0% Complete build size 131.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 16.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_N.tga 21.3 mb 16.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_M.tga 21.3 mb 16.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_N.tga 21.3 mb 16.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M.tga 10.7 mb 8.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_D.tga 10.7 mb 8.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_D.tga 8.0 mb 6.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_CM.tga 5.3 mb 4.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_CM_MAOHS.tga 5.3 mb 4.0% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 2.5 mb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Meshes/NPC_SuspectIvecoDaily_Mesh.fbx 1.3 mb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M4.tga 1.3 mb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M3.tga 162.8 kb 0.1% Resources/unity_builtin_extra 115.3 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 110.8 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 72.3 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 9.1 kb 0.0% AssetBundle Object 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Root.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Graphics_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Graphics.prefab 3.0 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_PROP_PF_TM.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_PROP_PF.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_GlassBlack_Interior_Daily_MT.mat 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_Glass_Interior_Daily_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Physics.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Int_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Black_MT.mat 1.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Lights_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_starmy Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 20.1 mb 100.0% Complete build size 20.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 79.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_N.tga 2.9 mb 14.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_MAOHS.tga 1.3 mb 6.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger.xx_xx_xx Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 46.4 kb 1.2% Meshes 2.2 mb 56.5% Animations 9.4 kb 0.2% Sounds 0.0 kb 0.0% Shaders 1.4 mb 36.7% Other Assets 43.8 kb 1.1% Levels 0.0 kb 0.0% Scripts 2.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 166.2 kb 4.2% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 55.9% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Right/User_DodgeCharger.fbx 1.4 mb 36.4% Resources/unity_builtin_extra 46.4 kb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Right/wiperDdodgeCharger_60.tga 45.5 kb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Right/User_DodgeCharger_Wipers.fbx 13.9 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.5 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Right/User_DodgeCharger_PF.prefab 8.1 kb 0.2% AssetBundle Object 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_DodgeCharger.prefab 2.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/Right/Glass_Interior_DodgeCharger_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Right/User_DodgeCharger_Wipers.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Animations/Right/WiperAnimController_DodgeCharger.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_DodgeCharger.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotDodgeCharger.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinercascadia_intermg.xx_xx_xx Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.1% Total User Assets 7.5 mb 100.0% Complete build size 7.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 24.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_MAOHS.tga 1.5 mb 19.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Trailer_MAOHS.tga 1.4 mb 19.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Rear_MAOHS.tga 1.2 mb 15.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_BC.tga 858.1 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Rear_BC.tga 812.7 kb 10.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/Default/CascadiaInterMG_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationallt_common Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.1 mb 38.0% Meshes 4.8 mb 20.3% Animations 10.5 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 40.8% Other Assets 52.3 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.0 kb 0.7% Total User Assets 23.9 mb 100.0% Complete build size 23.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 26.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.8 mb 16.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/User_International_LT.fbx 3.0 mb 12.5% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_Interior_MAOHS.tga 2.7 mb 11.4% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_N.tga 2.5 mb 10.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.1 mb 8.7% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_Interior_N.tga 1.1 mb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_Interior_BC.tga 1020.3 kb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/International_LT_Prototype.fbx 807.6 kb 3.3% Resources/unity_builtin_extra 110.8 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 77.5 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_M1.tga 74.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_M2.tga 55.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/International_LT_60.tga 39.1 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/User_International_LT_Wipers.fbx 16.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Prefabs/User_International_LT_PF.prefab 13.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.1 kb 0.0% AssetBundle Object 6.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Meshes/International_LT_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/International_LT_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/International_LT_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/International_LT_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Animations/WiperAnimController_International_LT.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Prefabs/User_International_LT_Wipers_PF.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Materials/Glass_Interior_International_LT_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_stcola Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.3 kb 14.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 85.9% Total User Assets 9.5 kb 100.0% Complete build size 9.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 4.8% AssetBundle Object 0.4 kb 4.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STCola/GP_ELF_500.png 0.4 kb 4.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STCola/GP_ELF_400.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stmayab Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-d9925896 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-d9925896 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STMayab/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.fr_xx_xx Compressed Size:8.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 10.0 mb 100.0% Complete build size 10.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 53.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_N.tga 1014.6 kb 9.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_MAOHS.tga 806.0 kb 7.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/FR/ChevroletVanExpress_Ambulance_MAOHS.tga 530.5 kb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_PRF_MAOHS.tga 530.5 kb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_MAOHS.tga 435.1 kb 4.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_BC.tga 391.5 kb 3.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/FR/ChevroletVanExpress_Ambulance_BC.tga 360.5 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/FR/Clio_TaxiMirror_BC.tga 360.5 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/FR/Clio_Taxi_BC.tga 181.4 kb 1.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_PRF_BC.tga 181.4 kb 1.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf100_common Compressed Size:31.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 40.5 mb 73.0% Meshes 5.0 mb 9.0% Animations 9.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 17.6% Other Assets 45.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 160.7 kb 0.3% Total User Assets 55.4 mb 100.0% Complete build size 55.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 28.9% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Interior_N.tga 16.0 mb 28.9% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_N.tga 6.3 mb 11.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 7.2% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Light_N.tga 3.0 mb 5.4% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Interior_MAOHS.tga 2.8 mb 5.1% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100_Prototype.fbx 2.5 mb 4.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.2 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100.fbx 807.6 kb 1.4% Resources/unity_builtin_extra 715.2 kb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Light_MAOHS.tga 361.6 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Interior_BC.tga 172.7 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_M2.tga 144.8 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_M1.tga 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 74.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Light_BC.tga 53.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Wiper_Isuzu_Elf_100_50.tga 36.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100_Wipers.FBX 13.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Pieces Prefab/Isuzu_Elf_100_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.7 kb 0.0% AssetBundle Object 3.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Meshes/Isuzu_Elf_100_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_Glass_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Material/Isuzu_Elf_100_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Animations/WiperAnimController_Isuzu_Elf_100.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Pieces Prefab/Isuzu_Elf_100_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stcoppel Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 66.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STCoppel/IvecoDaily_MAOHS.tga 1.6 mb 33.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STCoppel/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stcoppel Compressed Size:4.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 55.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Exterior_MAOHS.tga 1.1 mb 22.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Exterior_BC.tga 828.0 kb 16.7% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Trailer_MAOHS.tga 290.9 kb 5.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STCoppel/Isuzu500H_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stestafeta Compressed Size:7.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.4 mb 100.0% Complete build size 18.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_Trailer_N.tga 1.7 mb 9.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_Trailer_MAOHS.tga 725.2 kb 3.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stguerras Compressed Size:18.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.7 kb 37.6% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.7 kb 59.0% Total User Assets 65.6 kb 100.0% Complete build size 65.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.3 kb 31.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STGuerras/User_IvecoDaily.prefab 4.4 kb 6.7% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola_common Compressed Size:14.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.2 mb 64.5% Meshes 3.8 mb 12.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 22.1% Other Assets 54.8 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 130.0 kb 0.4% Total User Assets 29.8 mb 100.0% Complete build size 29.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 53.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Trailer_CocaCola_N.tga 6.3 mb 21.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.2 mb 10.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/TrailerCocacola_3Axis_N.tga 1.0 mb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/RigidTrailerCocacola_3axis.fbx 1.0 mb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_Train_x2Axis_Prototype.fbx 988.2 kb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/RigidTrailerCocacola_2Axis.fbx 823.5 kb 2.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_x2Axis_Prototype.fbx 162.8 kb 0.5% Resources/unity_builtin_extra 110.8 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 18.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Trailer_CocaCola_M1.tga 18.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Trailer_CocaCola_M2.tga 13.5 kb 0.0% AssetBundle Object 4.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_DecalRear_3axis_PF.prefab 3.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_3axis_PF.prefab 3.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_DecalRear_2Axis.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_2Axis.prefab 2.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_Train_x2Axis_Col.fbx 2.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/RigidTrailerCocacola_3axis_Col.fbx 2.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/TrailerCocacola_x2Axis_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/TrailerCocacola_DecalRear_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/Trailer_CocaCola_3Axis_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/Trailer_CocaCola_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/Trailer_CocaCola_3Axis_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Materials/Trailer_CocaCola_Lights_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/Decal_TrailerCocacola3Axis_rear.fbx 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Meshes/Decal_TrailerCocacola2Axis_rear.fbx 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/RigidTrailerCocacola_3axis_Col.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/TrailerCocacola_Train_x2Axis_Col.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Pieces Prefab/TrailerCocacola_x2Axis_Col.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2tank.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_Default/GP_Freightliner_M2_Tank.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_props_common Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.7 mb 77.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 7.3% Other Assets 192.1 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 145.4 kb 6.5% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 918.3 kb 41.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Meshes/RutaG21_3_LightCables.fbx 805.3 kb 36.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Meshes/RutaG21_3_Guardrails.fbx 163.7 kb 7.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Elements_Guardrail_PF.prefab 162.8 kb 7.3% Resources/unity_builtin_extra 25.9 kb 1.2% AssetBundle Object 2.9 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_LightCables_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_Guardrails_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_Guardrails_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sb Compressed Size:94.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.6 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 2.4% Total User Assets 527.4 kb 100.0% Complete build size 527.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.1% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-058bccc8 0.7 kb 0.1% AssetBundle Object 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_Yamaha.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_NMAX160.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_FZ07.png 0.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SB/HUD_GP_Images_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stjcv Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 79.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STJCV/KenworthT680_MAOHS.tga 680.9 kb 20.7% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STJCV/KenworthT680_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_carriertruck_common Compressed Size:13.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.0 mb 69.4% Meshes 231.0 kb 1.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 28.5% Other Assets 115.1 kb 0.5% Levels 0.0 kb 0.0% Scripts 1.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.7 kb 0.7% Total User Assets 23.1 mb 100.0% Complete build size 23.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 69.2% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/PortaCoches_N.tga 6.3 mb 27.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 234.7 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Meshes/CarrierTruck.fbx 162.8 kb 0.7% Resources/unity_builtin_extra 110.8 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 47.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/CarrierTruck_PF.prefab 19.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/PortaCoches_M1.tga 18.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/PortaCoches_M2.tga 17.5 kb 0.1% AssetBundle Object 17.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_100_PF.prefab 12.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_75_PF.prefab 8.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_50_PF.prefab 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_25_PF.prefab 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Materials/CarrierTruck_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Materials/CarrierTruck_Lights_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Pieces Prefabs/Cargo_CarrierTruck_0_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/OptionalCargoSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_xx Compressed Size:19.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 39.2 mb 100.0% Complete build size 39.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_N.tga 2.6 mb 6.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_MAOHS.tga 2.2 mb 5.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.4 mb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_BC.tga 1.0 mb 2.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_truck.xx_xx_st Compressed Size:4.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.0 kb 58.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.6 kb 41.9% Total User Assets 20.6 kb 100.0% Complete build size 20.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 kb 14.7% AssetBundle Object 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Cacamba_sin_lona.png 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Scania_R500.png 0.5 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Freightliner.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Freightliner_cab.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carretera_2Eixos.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Truck_LS.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Forest_Truck.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carrier_Truck.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigPlataf.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtPlataf2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtCist.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Prancha.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitruck_8x2.png 0.4 kb 2.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitrem_9Eixos.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_VUC_Bau.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Rodotrem.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamR440.png 0.4 kb 2.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamBiart.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.mx_xx_xx Compressed Size:2.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 47.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/MX/PlatesGenerator_MAOHS.tga 1.1 mb 30.2% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/MX/PlatesGenerator_N.jpg 840.5 kb 22.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/MX/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_golf_common Compressed Size:35.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 43.4 mb 98.7% Meshes 12.9 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 471.4 kb 1.0% Other Assets 10.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 91.4 kb 0.2% Total User Assets 43.9 mb 100.0% Complete build size 43.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 36.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_N.tga 16.0 mb 36.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_N.tga 3.3 mb 7.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_M.tga 3.1 mb 7.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_M.tga 1.3 mb 3.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_D.tga 1.1 mb 2.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_BC.tga 1.0 mb 2.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_N.tga 861.7 kb 1.9% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M.tga 252.9 kb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_D.tga 190.0 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M2.tga 184.9 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 162.8 kb 0.4% Resources/unity_builtin_extra 143.1 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M1.tga 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 85.9 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_CM.tga 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 13.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Golf_Collider.fbx 3.0 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Glass_Interior_Golf_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_Interior_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_Light_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_xx Compressed Size:200.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 239.0 kb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.7% Total User Assets 243.8 kb 100.0% Complete build size 243.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 55.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_N.tga 65.2 kb 26.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_MAOHS.tga 39.6 kb 16.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stbimbo Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.4 mb 100.0% Complete build size 7.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 39.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_MAOHS.tga 2.9 mb 38.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_N.tga 1.6 mb 21.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stavimarca Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 23.3 mb 100.0% Complete build size 23.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 68.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_Trailer_N.tga 3.4 mb 14.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_MAOHS.tga 2.0 mb 8.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.4 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_BC.tga 597.4 kb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STAvimarca/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.xx_xx_xx Compressed Size:14.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.7 kb 100.0% Complete build size 51.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BR/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 6.4% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BR/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.mx_xx_xx Compressed Size:12.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.1 mb 55.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 43.8% Other Assets 20.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 89.3 kb 0.5% Total User Assets 16.5 mb 100.0% Complete build size 16.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.2 mb 43.8% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 11.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.8 mb 11.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 1.4 mb 8.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 1.4 mb 8.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 941.7 kb 5.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.5 kb 5.4% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 879.5 kb 5.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 6.3 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_BikePriority_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Handicapped_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Bus_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Decal_Yield_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_urbanrigidbus_localized.xx_xx_stguatemala Compressed Size:2.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.9 mb 55.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/STGuatemala/BRT_Bus_MAOHS.tga 896.0 kb 25.7% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/STGuatemala/BRT_Bus_BC.tga 667.5 kb 19.1% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/STGuatemala/BRT_Bus_N.tga 0.6 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_MAOHS.tga 0.2 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stinlk Compressed Size:7.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.2 mb 100.0% Complete build size 8.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 44.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STINLK/Trailer_2Axes_N.tga 3.3 mb 40.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STINLK/Trailer_2Axes_MAOHS.tga 1.3 mb 15.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STINLK/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.xx_xx_stqueretaro Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 53.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_External_MAOHS.tga 490.9 kb 17.0% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_External_BC.tga 430.0 kb 14.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_Interior_BC.tga 407.9 kb 14.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_IntDriver_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.bh_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/BH/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/BH/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.4% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.do_xx_xx Compressed Size:21.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.4 kb 32.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 23.7 kb 40.2% Total User Assets 59.0 kb 100.0% Complete build size 59.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/DO/RutaG21_2_Road_PF.prefab 4.9 kb 8.3% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/DO/RutaG21_2_Decals_PF.prefab 3.0 kb 5.0% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stfletes Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 62.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletes/NewCascadia126_MAOHS.tga 1.4 mb 37.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletes/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_semirremolque_1axis.xx_xx_xx Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 51.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_MAOHS.tga 1.2 mb 26.6% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_N.tga 1013.5 kb 22.3% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.fr_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/FR/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/FR/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.do_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/DO/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailerplank_common Compressed Size:6.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 31.2% Meshes 364.7 kb 3.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 64.0% Other Assets 23.4 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 124.4 kb 1.2% Total User Assets 10.3 mb 100.0% Complete build size 10.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 61.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 29.8% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/TrailerPlank_N.tga 363.3 kb 3.4% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Meshes/TrailerPlank.FBX 162.8 kb 1.5% Resources/unity_builtin_extra 110.8 kb 1.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 72.9 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/TrailerPlank_M1.tga 72.8 kb 0.7% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Textures/TrailerPlank_M2.tga 8.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Meshes/TrailerPlank_Col.FBX 4.9 kb 0.0% AssetBundle Object 4.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/TrailerPlank_PF.prefab 2.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Materials/TrailerPlank_MT.mat 2.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Art/Materials/TrailerPlank_Lights_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/TrailerPlank_Col_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/CargoDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.do_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/DO/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stbimbo Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STBimbo/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_driver.xx_xx_xx Compressed Size:539.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 99.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.5% Total User Assets 858.8 kb 100.0% Complete build size 858.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 341.6 kb 39.8% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_N.tga 341.6 kb 39.8% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_M.tga 170.9 kb 19.9% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_D.tga 0.6 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_policecar.xx_xx_scpolice Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.9% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Citroen C4/CitroenC4_SCPolice/GP_C4.png 0.3 kb 3.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_localized.xx_xx_starmy Compressed Size:17.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 25.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 25.1 mb 100.0% Complete build size 25.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 63.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_Trailer_N.tga 3.9 mb 15.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_MAOHS.tga 2.7 mb 10.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_Trailer_MAOHS.tga 1.4 mb 5.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_BC.tga 1.2 mb 4.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward800/Forward800_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stliverpool Compressed Size:4.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 41.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_MAOHS.tga 1.5 mb 29.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_Trailer_MAOHS.tga 986.4 kb 19.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_BC.tga 493.0 kb 9.6% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STLiverpool/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_constellation.xx_xx_stcola Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.3 mb 100.0% Complete build size 6.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 48.3% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_MAOHS.tga 1.3 mb 21.4% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_Trailer_MAOHS.tga 1.1 mb 17.2% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_Trailer_BC.tga 830.3 kb 13.0% Assets/vehicles/UserVehicles/STUserVehicles/VolkswagenConstellation/Art/Textures/Products/STCola/VolkswagenConstellation_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_starmy Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 63.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Exterior_MAOHS.tga 1003.8 kb 23.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Exterior_BC.tga 382.3 kb 9.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Trailer_MAOHS.tga 187.8 kb 4.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Trailer_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_localized.xx_xx_xx Compressed Size:16.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 24.2 mb 100.0% Complete build size 24.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 66.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_Trailer_N.tga 3.7 mb 15.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_MAOHS.tga 2.5 mb 10.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_Trailer_MAOHS.tga 1.0 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_BC.tga 1.0 mb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760.xx_xx_xx Compressed Size:12.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/Default/VolvoVNL760_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/Default/VolvoVNL760_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stmayab Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STMayab/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360.nz_xx_xx Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 59.5 kb 1.1% Meshes 4.4 mb 80.0% Animations 9.3 kb 0.2% Sounds 0.0 kb 0.0% Shaders 820.5 kb 14.6% Other Assets 49.7 kb 0.9% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 180.7 kb 3.2% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.4 mb 79.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Left/User_Freightliner_FL360_715.fbx 807.6 kb 14.4% Resources/unity_builtin_extra 59.5 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Left/Freightliner_FL360_715_60.tga 46.0 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Meshes/Left/Freightliner_FL360_715_Wipers.fbx 13.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 13.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Left/User_Freightliner_FL360_715_PF.prefab 8.7 kb 0.2% AssetBundle Object 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Freightliner_FL360_715.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Materials/Left/Glass_Interior_Freightliner_FL360_715_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Animations/Left/WiperAnimController_Freightliner_FL360_715.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Pieces Prefab/Left/Freightliner_FL360_715_Wipers_PF.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotFreightliner_FL360_715.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Freightliner_FL360_715.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_stguerras Compressed Size:10.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 21.2 mb 100.0% Complete build size 21.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 75.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_Trailer_N.tga 2.4 mb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_MAOHS.tga 1.3 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_BC.tga 960.8 kb 4.4% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_Trailer_MAOHS.tga 584.0 kb 2.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STGuerras/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646.xx_xx_stbimbo Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 61.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBimbo/User_Actros2646_MAOHS.tga 1.2 mb 38.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBimbo/User_Actros2646_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_common Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.9 mb 87.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 7.1% Other Assets 22.4 kb 1.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 94.7 kb 4.2% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1017.4 kb 44.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Road.fbx 475.0 kb 20.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Road_Col.fbx 465.4 kb 20.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_RoadSide_Col.fbx 162.8 kb 7.2% Resources/unity_builtin_extra 47.9 kb 2.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Platforms_Col.fbx 7.7 kb 0.3% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_RoadSide_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_Platforms_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.es_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/ES/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_stbachoco Compressed Size:7.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 38.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_Trailer_MAOHS.tga 3.0 mb 38.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_MAOHS.tga 1.1 mb 14.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_Trailer_BC.tga 639.6 kb 8.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STBachoco/Freightliner_FL360_715_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_common Compressed Size:13.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 44.5% Meshes 3.0 mb 17.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.5 mb 37.6% Other Assets 38.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.5 kb 0.6% Total User Assets 17.2 mb 100.0% Complete build size 17.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 36.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 31.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_N.tga 1.6 mb 9.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_MAOHS.tga 912.3 kb 5.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Road_G245_1.FBX 761.9 kb 4.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_BC.tga 627.7 kb 3.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/SideRocks.FBX 627.5 kb 3.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Dirt_road_Gravel_Col.FBX 621.8 kb 3.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/G_245_SideRocks.FBX 212.3 kb 1.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Asphalt_road_Col.FBX 162.8 kb 0.9% Resources/unity_builtin_extra 40.9 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Road_G245_1_Platform.FBX 11.0 kb 0.1% AssetBundle Object 4.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Road_G245_1_Col_PF.prefab 2.8 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/G_245_SideRocks_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Dirt_road_Gravel_Col_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Materials/SmallRocks.mat 0.8 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Asphalt_road_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_scqueretaro Compressed Size:173.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-db1afcd2 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/SCPFM/GP_Logo.png 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SCQueretaro/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stguerras Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STGuerras/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes.xx_xx_starmy Compressed Size:10.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 17.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 17.3 mb 100.0% Complete build size 17.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 92.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_N.tga 923.2 kb 5.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_MAOHS.tga 361.2 kb 2.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.xx_xx_xx Compressed Size:15.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.5 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.0% Total User Assets 23.5 mb 100.0% Complete build size 23.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 68.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_N.tga 3.9 mb 16.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_MAOHS.tga 1.6 mb 6.8% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_MAOHS.tga 1.3 mb 5.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_BC.tga 717.5 kb 3.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinercascadia_intermg.xx_xx_stmg Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 23.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_MAOHS.tga 1.5 mb 19.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Trailer_MAOHS.tga 1.4 mb 19.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Rear_MAOHS.tga 1.2 mb 15.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_BC.tga 882.8 kb 11.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Rear_BC.tga 853.9 kb 11.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_Cascadia_InterMG/Art/Textures/Product/INTERMG/CascadiaInterMG_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_1axis_common Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.1 mb 68.5% Meshes 723.4 kb 3.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.6 mb 28.0% Other Assets 17.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 121.1 kb 0.5% Total User Assets 23.6 mb 100.0% Complete build size 23.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 67.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_N.tga 6.3 mb 26.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 482.3 kb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/Trailer_1_Axis_Protype.fbx 239.5 kb 1.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/User_Trailer_1_Axis.fbx 162.8 kb 0.7% Resources/unity_builtin_extra 110.8 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 75.8 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_M2.tga 75.3 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_M1.tga 13.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/Trailer_1_Axis_Collider.fbx 4.1 kb 0.0% AssetBundle Object 2.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Pieces Prefabs/Trailer_1_Axis_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Glass_Trailer_1_Axis_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Trailer_1_Axis_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Trailer_1_Axis_Lights_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046box3axis.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_STArmy/GP_CamArtCaja.png 0.3 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_stdanone Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 14.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 85.2% Total User Assets 9.6 kb 100.0% Complete build size 9.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STDanone/GP_ELF_500.png 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STDanone/GP_ELF_400.png 0.5 kb 4.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftanker_common Compressed Size:17.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.8 mb 56.8% Meshes 2.7 mb 7.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.2 mb 35.1% Other Assets 23.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 128.3 kb 0.4% Total User Assets 34.9 mb 100.0% Complete build size 34.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 45.8% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_tanker_N.tga 11.7 mb 33.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.3 mb 9.3% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_tanker_MAOHS.tga 1.4 mb 4.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpedition_Tanker.fbx 1.3 mb 3.7% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpeditionTanker_Prop.fbx 396.0 kb 1.1% Resources/unity_builtin_extra 290.5 kb 0.8% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_Tanker_M2.tga 290.1 kb 0.8% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_Tanker_M1.tga 110.8 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 5.4 kb 0.0% AssetBundle Object 3.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Pieces_Prefab/GlobalExpedition_Tanker_PF.prefab 2.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Pieces_Prefab/GlobalExpeditionTanker_Prop_PF.prefab 2.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpedition_Tanker_Col.fbx 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_Prop_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_Lights_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes.xx_xx_stprimafrio Compressed Size:6.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.9 mb 100.0% Complete build size 6.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 44.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Primafrio/Trailer_3_Axes_N.tga 2.7 mb 39.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Primafrio/Trailer_3_Axes_MAOHS.tga 1.1 mb 16.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Primafrio/Trailer_3_Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stpemex Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-e65ca10c 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-e65ca10c 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_xx Compressed Size:7.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.2 mb 100.0% Complete build size 18.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 87.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Trailer_N.tga 1.6 mb 8.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Trailer_MAOHS.tga 609.9 kb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.fr_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 82.0 kb 73.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.4% Total User Assets 111.6 kb 100.0% Complete build size 111.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/FR/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/FR/Roads/WaterWorld_Road_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stguerras Compressed Size:14.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STGuerras/IvecoDaily_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STGuerras/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stliverpool Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.5 mb 100.0% Complete build size 18.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_Trailer_N.tga 1.9 mb 10.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_Trailer_MAOHS.tga 553.8 kb 2.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800mixer.xx_xx_stgcc Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_STGCC/GP_Kenworth_T800_Mixer.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecoeurotrakker.xx_xx_xx Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.1% Total User Assets 7.0 mb 100.0% Complete build size 7.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 43.1% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_MAOHS.tga 1.8 mb 25.4% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_Trailer_MAOHS.tga 995.7 kb 13.8% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_BC.tga 986.1 kb 13.7% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/IvecoEuroTrakker_Trailer_BC.tga 280.6 kb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/product/Default/PortContainer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab_common Compressed Size:32.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.7 mb 69.4% Meshes 5.8 mb 11.2% Animations 9.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 19.0% Other Assets 53.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.8 kb 0.3% Total User Assets 51.4 mb 100.0% Complete build size 51.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 31.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Interior_N.tga 16.0 mb 31.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Exterior_N.tga 6.3 mb 12.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.7 mb 11.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Meshes/ProstarDayCab.FBX 3.0 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Interior_MAOHS.tga 2.5 mb 4.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 807.6 kb 1.5% Resources/unity_builtin_extra 479.2 kb 0.9% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Interior_BC.tga 115.7 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Meshes/ProstarDayCab_Wipers.fbx 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 78.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_M1.tga 74.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_M2.tga 58.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Prostar_DayCab_50.tga 17.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Pieces Prefab/ProstarDayCab_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.4 kb 0.0% AssetBundle Object 3.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Meshes/ProstarDayCab_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/Glass_Interior_ProstarDayCab.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/ProstarDayCab_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/ProstarDayCab_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Animations/ProstarDayCab_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Pieces Prefab/ProstarDayCab_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Materials/ProstarDayCabInterior_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Pieces Prefab/ProstarDayCab_collider.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sbcop Compressed Size:312.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.0 mb 98.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 13.5 kb 1.3% Total User Assets 1.0 mb 100.0% Complete build size 1.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 48.7% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-6525177b 262.8 kb 25.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/GP_FZ07.png 262.4 kb 24.9% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/GP_Yamaha.png 0.7 kb 0.1% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_Yamaha.png 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SBCOP/HUD_GP_Images_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.xx_xx_xx Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 46.9% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_N.jpg 1.6 mb 34.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_MAOHS.tga 913.5 kb 18.7% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stsoriana Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 79.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STSoriana/KenworthT680_MAOHS.tga 670.4 kb 20.6% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STSoriana/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_starmstrong Compressed Size:19.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.7 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 38.7 mb 100.0% Complete build size 38.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 41.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 41.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_N.tga 3.1 mb 8.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_MAOHS.tga 1.5 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.3 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_BC.tga 848.1 kb 2.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STArmstrong/User_FreightLinerM2_106_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab.xx_xx_xx Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 47.1 kb 1.1% Meshes 3.3 mb 75.1% Animations 9.6 kb 0.2% Sounds 0.0 kb 0.0% Shaders 806.6 kb 18.0% Other Assets 66.6 kb 1.5% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 184.2 kb 4.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 73.8% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/Right/ProstarCab_mesh.FBX 807.6 kb 18.0% Resources/unity_builtin_extra 82.9 kb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/Right/ProstarCab_Wipers.fbx 47.1 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Right/ProstarCab_50.tga 16.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Pieces Prefab/Right/ProstarCab_PF.prefab 10.5 kb 0.2% AssetBundle Object 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_InternationalProstarHopper.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_RoadTrainInternationalProstar.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_ProstarCab.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Animations/Right/WiperAnimController_ProstarCab.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_ProstarCab.prefab 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Pieces Prefab/Right/ProstarCab_Wipers.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotProstarCab.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_stbus Compressed Size:341.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-bea47ac5 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Logos/STBus/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/STBus/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stavimarca Compressed Size:6.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.1 mb 100.0% Complete build size 7.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 42.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_MAOHS.tga 2.8 mb 39.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_N.tga 1.3 mb 18.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800_common Compressed Size:17.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 77.4% Meshes 2.1 mb 5.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.1 mb 17.2% Other Assets 50.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 133.5 kb 0.3% Total User Assets 41.4 mb 100.0% Complete build size 41.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 38.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/T800_Cocacola_N.tga 16.0 mb 38.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/T800_Cab_N.tga 6.3 mb 15.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.1 mb 5.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Meshes/User_KenworthT800_CocaCola.fbx 807.6 kb 1.9% Resources/unity_builtin_extra 21.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Meshes/T800_Cocacola_Col.fbx 19.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Pieces Prefab/User_KenworthT800_CocaCola_PF.prefab 8.9 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Materials/KenworthT800_CocaCola_Cab_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Materials/KenworthT800_CocaCola_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Pieces Prefab/T800_Cocacola_Col.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle.xx_xx_psm Compressed Size:12.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 96.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 707.5 kb 3.1% Other Assets 12.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 104.0 kb 0.5% Total User Assets 22.1 mb 100.0% Complete build size 22.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 48.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/FZ07_PSM/YamahaFZ-07_Interior_BC.tga 10.7 mb 48.2% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/FZ07_PSM/YamahaFZ-07_Exterior_BC.tga 708.5 kb 3.1% Resources/unity_builtin_extra 8.3 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Pieces Prefabs/Product/FZ07_PSM/User_YamahaFZ07_PF.prefab 2.5 kb 0.0% AssetBundle Object 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/PSM/Motorbike_PoliceLight.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stcoppel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STCoppel/GP_Microbus_Van.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stbachoco Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.4 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 23.4 mb 100.0% Complete build size 23.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 68.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_Trailer_N.tga 3.5 mb 14.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_MAOHS.tga 2.0 mb 8.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.4 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_BC.tga 606.9 kb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440_common Compressed Size:6.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.0 mb 16.9% Animations 9.6 kb 0.1% Sounds 0.0 kb 0.0% Shaders 9.7 mb 81.3% Other Assets 52.8 kb 0.4% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 161.0 kb 1.3% Total User Assets 12.0 mb 100.0% Complete build size 12.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 52.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.5 mb 21.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.0 mb 16.7% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/User_Scania440.FBX 807.6 kb 6.6% Resources/unity_builtin_extra 110.8 kb 0.9% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 22.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/Scania440_Wipers.fbx 16.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/Scania440_PF.prefab 14.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/Scania440_Col.FBX 13.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.2 kb 0.1% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Glass_Interior_Scania440_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Meshes/ProyectarSombras.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Scania440Truck_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Scania440Truck_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Materials/Scania440TruckInterior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Animations/Scania440_Wipers_Animator.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/Scania440_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/Scania440_Col_PF.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Prefab/ProyectarSombras_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarbiart.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_Default/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.bh_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 58.7 kb 71.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.9% Total User Assets 82.7 kb 100.0% Complete build size 82.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.3% Assets/contents/Sceneries/HighwayLand/Localized/BH/Highwayland_Road_PF.prefab 25.0 kb 30.3% Assets/contents/Sceneries/HighwayLand/Localized/BH/Highwayland_RoadDecals_PF.prefab 7.8 kb 9.5% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.do_xx_xx Compressed Size:9.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.0 kb 56.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 15.1 kb 42.8% Total User Assets 35.2 kb 100.0% Complete build size 35.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 48.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/DO/Ruta_G21_1_Road_PF.prefab 3.0 kb 8.6% AssetBundle Object 0.1 kb 0.3% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/DO/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.cl_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/CL/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/CL/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.5% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.fr_xx_xx Compressed Size:21.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.5 kb 34.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.0 kb 39.7% Total User Assets 60.4 kb 100.0% Complete build size 60.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/FR/RutaG21_2_Road_PF.prefab 5.8 kb 9.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/FR/RutaG21_2_Decals_PF.prefab 3.1 kb 5.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2645biart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2645 biart/Actros2645biart_STBimbo/GP_Actros_2645_biart.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stgcc Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 62.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGCC/NewCascadia126_MAOHS.tga 1.3 mb 37.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGCC/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_semirremolque_1axis.xx_xx_stcoppel Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 53.8% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/StCoppel/Semirremolque_1_Axis_MAOHS.tga 1.1 mb 27.3% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/StCoppel/Semirremolque_1_Axis_N.tga 800.6 kb 18.8% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/StCoppel/Semirremolque_1_Axis_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.nz_xx_xx Compressed Size:8.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.5 kb 52.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 14.0 kb 47.4% Total User Assets 29.6 kb 100.0% Complete build size 29.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 33.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/NZ/RutaG21_3_Road_PF.prefab 3.0 kb 10.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/NZ/RutaG21_3_Decals_PF.prefab 2.5 kb 8.3% AssetBundle Object 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.mx_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/MX/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.mx_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/MX/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stsoriana Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STSoriana/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_starmy Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.0 mb 100.0% Complete build size 18.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 88.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_Trailer_N.tga 1.5 mb 8.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_Trailer_MAOHS.tga 504.9 kb 2.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_Trailer_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_stpepsico Compressed Size:5.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 39.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_MAOHS.tga 1.4 mb 25.3% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_Trailer_MAOHS.tga 1004.0 kb 17.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_Trailer_BC.tga 957.6 kb 17.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/STPepsico/Hino300_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros.nz_xx_xx Compressed Size:5.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 53.8 kb 0.8% Meshes 5.6 mb 83.0% Animations 8.9 kb 0.1% Sounds 0.0 kb 0.0% Shaders 820.5 kb 11.8% Other Assets 108.8 kb 1.6% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 192.9 kb 2.8% Total User Assets 6.8 mb 100.0% Complete build size 6.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 51.5% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Left/User_ActrosRigid.fbx 2.1 mb 31.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Left/User_Actros.fbx 807.6 kb 11.6% Resources/unity_builtin_extra 58.2 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Meshes/Left/Actros_Wipers.fbx 53.8 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Left/wiperActros_60.tga 18.0 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Left/User_ActrosRigid.prefab 17.8 kb 0.3% AssetBundle Object 16.4 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Left/User_Actros.prefab 13.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Actros_Biarticulated.prefab 5.6 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Rigid_Truck.prefab 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Actros_Articulated.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Materials/Left/Glass_Interior_ActrosRigid_MT.mat 1.9 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Actros.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Animations/Left/WiperAnimController_Actros.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Pieces Prefabs/Left/Actros_Wipers.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotActrosTruck.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_banner.xx_xx_sciberdrola Compressed Size:35.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.7 mb 84.7% Meshes 1.5 mb 1.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.9 mb 13.5% Other Assets 9.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.2 kb 0.1% Total User Assets 88.2 mb 100.0% Complete build size 88.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 24.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_MAOHS.tga 21.3 mb 24.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_N.tga 11.7 mb 13.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 10.7 mb 12.1% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_BC.tga 5.3 mb 6.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_E.tga 5.3 mb 6.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_MAOHS.tga 5.3 mb 6.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_N.tga 2.7 mb 3.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_E.tga 2.7 mb 3.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_BC.tga 1.4 mb 1.6% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Column_Poster.FBX 162.8 kb 0.2% Resources/unity_builtin_extra 60.1 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Poster.FBX 3.1 kb 0.0% AssetBundle Object 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Materials/Ad_Column_Poster.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Materials/Ad_Poster.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Ad_Column_Poster_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Ad_Poster_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.bh_xx_xx Compressed Size:243.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 98.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.9 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 0.8% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 95.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BH/Textures/BuildingLocalized_BC.jpg 96.4 kb 3.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BH/Textures/BuildingLocalized_MAOHS.tga 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BH/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BH/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLightPedestrian_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_D_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_C_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecoeurotrakker.xx_xx_starmy Compressed Size:9.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 9.7 mb 100.0% Complete build size 9.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 35.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_MAOHS.tga 3.3 mb 33.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_Trailer_MAOHS.tga 1.2 mb 12.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/PortContainer_BC.tga 969.8 kb 9.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_BC.tga 865.6 kb 8.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoEuroTrakker/IvecoEuroTrakker_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800_localized.mx_xx_stdanone Compressed Size:16.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 24.1 mb 100.0% Complete build size 24.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 66.3% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_Trailer_N.tga 3.7 mb 15.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_MAOHS.tga 2.2 mb 9.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_Trailer_MAOHS.tga 1.2 mb 5.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_Trailer_BC.tga 1.0 mb 4.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/STDanone/Forward800_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_xx Compressed Size:10.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 21.1 mb 100.0% Complete build size 21.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 75.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_Trailer_N.tga 2.3 mb 11.0% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_MAOHS.tga 1.3 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_BC.tga 979.5 kb 4.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_Trailer_MAOHS.tga 535.1 kb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760.xx_xx_stguerras Compressed Size:12.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STGuerras/VolvoVNL760_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STGuerras/VolvoVNL760_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_sc Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.0 mb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 442.4 kb 2.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 20.0 kb 0.1% Total User Assets 20.5 mb 100.0% Complete build size 20.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 19.6% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_DodgeChargerVehicleDashboardAtlas-9e6f8f9f 4.0 mb 19.6% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_ChevroletTahoeVehicleDashboardAtlas-33c12b35 4.0 mb 19.6% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_KangooDashboardAtlas-c104f899 2.0 mb 9.8% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GolfVehicleDashboardAtlas-73a30b00 2.0 mb 9.8% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_KangooDashboardAtlas-c104f899 1.0 mb 4.9% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_ChevroletVehicleDashboardAtlas-505f6f19 1.0 mb 4.9% Built-in Texture2D: sactx-0-1024x1024-DXT5-HUD_ChevroletVehicleDashboardAtlas-505f6f19 1.0 mb 4.9% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_AmarokVehicleDashboardAtlas-377b75eb 1.0 mb 4.9% Built-in Texture2D: sactx-0-1024x1024-DXT5-HUD_AmarokVehicleDashboardAtlas-377b75eb 23.0 kb 0.1% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_KangooDashboardAtlas.spriteatlas 13.1 kb 0.1% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalHV607DashboardAtlas.spriteatlas 12.2 kb 0.1% Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Background/Panel_Tahoe_backgr_NIGHT.png 12.2 kb 0.1% Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Background/Panel_Tahoe_backgr_DAY.png 12.0 kb 0.1% Assets/UI/Textures/Simulator/Simescar/DodgeChargerPanel/CP_Background/Backgr_Dodge_Charger_NIGHT.png 12.0 kb 0.1% Assets/UI/Textures/Simulator/Simescar/DodgeChargerPanel/CP_Background/Backgr_Dodge_Charger_DAY.png 11.1 kb 0.1% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Background/Panel_Kangoo_Electrica_NIGHT.png 11.1 kb 0.1% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Background/Panel_Kangoo_Electrica_DAY.png 11.0 kb 0.1% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_ChevroletTahoeVehicleDashboardAtlas.spriteatlas 9.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_AmarokVehicleDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Actros2646DashboardAtlas.spriteatlas 8.0 kb 0.0% AssetBundle Object 5.7 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_ChevroletVehicleDashboardAtlas.spriteatlas 5.4 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_DodgeChargerVehicleDashboardAtlas.spriteatlas 5.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_GolfVehicleDashboardAtlas.spriteatlas 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Background/GCP_backgroundNight.png 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Background/GCP_backgroundDay.png 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Backgrounds/4x4P_Backgroundnight.png 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Backgrounds/4x4P_BackgroundDay.png 4.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Background/CP_Backgroundnight.png 4.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Background/CP_Backgroundday.png 2.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ParkingSensor.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_FalloLuces.png 2.3 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GP_WheelUnaligned.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_PositionBeam.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Icons/CP_PositionBeam.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TireUnaligned.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamBiart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_FalloFrenos.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Kenworthdoble_doble_articulado_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2645_biart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2046_biart_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusBiartUrb_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_FalloESP.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtPlataf2_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtPlataf_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Icons/CP_WheelUnaligned.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_WheelUnaligned.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_FalloABS.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TankTruck.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_PositionBeam.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusRigUrb_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/Dashboard/GP_BrakeAssistant.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_SuspensionFailure.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Bitrem_7Eixos_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_CruiseControlWarningLight.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Tanker_Road_Train_Freightliner_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GP_Puncture.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtCaja_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_FalloMotor.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamR440_icon.png 1.4 kb 0.0% 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Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ASR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ABS.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Wheel drive/4x4_Diferential_common.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Wheel drive/4x4_Diferential2_common.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Wheel drive/4x4_Wheel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_EmbragueRoto.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Elements/indicator.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_globaltruck.xx_xx_stglobal Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck STGlobal/GP_DAF_XF_106_SC.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.es_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 0.4% Total User Assets 5.6 mb 100.0% Complete build size 5.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 95.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/ES/Textures/BuildingLocalized_MAOHS.tga 210.7 kb 3.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/ES/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/ES/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/ES/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLightPedestrian_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_D_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_C_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.nz_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/NZ/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationaldayprostar.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_Default/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab.xx_xx_starmy Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 986.6 kb 78.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarDayCab/ProstarDayCab_Exterior_MAOHS.tga 266.6 kb 21.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarDayCab/ProstarDayCab_Exterior_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_stcola Compressed Size:7.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 39.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_Trailer_MAOHS.tga 2.9 mb 37.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_MAOHS.tga 1.1 mb 14.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_Trailer_BC.tga 633.5 kb 8.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STCola/Freightliner_FL360_715_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_stestrella Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.9 mb 100.0% Complete build size 4.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 46.8% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Exterior_MAOHS.tga 1004.1 kb 19.9% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Interior_BC.tga 939.9 kb 18.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Driver_BC.tga 738.5 kb 14.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STEstrella/Tourismo_Exterior_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_starmy Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 75.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Rigid_Tanker/Cargo_Tanker_MAOHS.tga 1022.5 kb 24.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Rigid_Tanker/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800.nz_xx_xx Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 49.1 kb 0.8% Meshes 4.9 mb 82.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 820.5 kb 13.4% Other Assets 45.1 kb 0.7% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 151.3 kb 2.5% Total User Assets 6.0 mb 100.0% Complete build size 6.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.0 mb 82.7% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Left/User_Forward800.fbx 807.6 kb 13.2% Resources/unity_builtin_extra 49.1 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Left/wiperForward800_50.tga 14.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Left/User_Forward800_PF.prefab 13.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.1 kb 0.1% AssetBundle Object 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Forward800.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Left/Glass_Interior_Forward800_MT.mat 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Forward800.prefab 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotForward800.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_st Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-5222d5ea 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-5222d5ea 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/ST/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stlala Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STLala/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.xx_xx_stcola Compressed Size:18.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 25.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 25.3 mb 100.0% Complete build size 25.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 63.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_Trailer_N.tga 4.0 mb 15.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_MAOHS.tga 2.2 mb 8.5% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_Trailer_MAOHS.tga 1.6 mb 6.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_BC.tga 1.6 mb 6.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STCola/Forward1100_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_1axis.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 69.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/Default/Trailer_1_Axis_MAOHS.tga 1.0 mb 30.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/Default/Trailer_1_Axis_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward1100.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_Default/GP_Forward_1100.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607tank_common Compressed Size:17.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.5 mb 54.3% Meshes 7.9 mb 40.6% Animations 11.3 kb 0.1% Sounds 0.0 kb 0.0% Shaders 806.6 kb 4.1% Other Assets 47.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 151.2 kb 0.8% Total User Assets 19.4 mb 100.0% Complete build size 19.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 20.6% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Meshes/InternationalHV607Tank_Prototype.fbx 3.8 mb 19.7% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Meshes/InternationalHV607Tanker.fbx 3.2 mb 16.5% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_N.tga 2.6 mb 13.5% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_Tanker_N.tga 2.6 mb 13.3% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_Interior_MAOHS.tga 1.4 mb 7.5% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_Interior_N.tga 807.6 kb 4.1% Resources/unity_builtin_extra 473.0 kb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_Interior_BC.tga 81.3 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_M2.tga 78.8 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_M1.tga 70.4 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Meshes/InternationalHV607Tank_Wipers.fbx 48.8 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/InternationalHV607Tank_50.tga 18.7 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Meshes/InternationalHV607Tank_Collider.fbx 17.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Pieces Prefab/InternationalHV607Tanker_PF.prefab 10.5 kb 0.1% AssetBundle Object 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_common Compressed Size:13.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.8 mb 50.1% Meshes 2.1 mb 12.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.5 mb 36.7% Other Assets 107.4 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 120.1 kb 0.7% Total User Assets 17.6 mb 100.0% Complete build size 17.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 35.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.1 mb 23.2% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_BC_Alpha.tga 3.0 mb 16.9% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_BC_Edge.tga 1.9 mb 11.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_Road.FBX 1013.9 kb 5.6% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_02_BC_Alpha.tga 795.8 kb 4.4% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_04_BC.tga 224.1 kb 1.2% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_RoadDecals.FBX 162.8 kb 0.9% Resources/unity_builtin_extra 33.4 kb 0.2% AssetBundle Object 11.9 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Road/Highwayland_Road_Col_PF.prefab 8.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal.FBX 1.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Material/Highwayland_RoadMud_LaneEdge_MT.mat 1.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Material/Highwayland_RoadMud_Decals_MT.mat 0.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Highwayland_DirtLaneDecal_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stsoriana Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-64d29c24 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-64d29c24 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STSoriana/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stavimarca Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.8 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.8 mb 100.0% Complete build size 18.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 85.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_Trailer_N.tga 2.1 mb 10.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_Trailer_MAOHS.tga 745.6 kb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stgcc Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 83.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGCC/ProstarCab_MAOHS.tga 664.5 kb 16.7% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGCC/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_roads_common Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.0 mb 98.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.0 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 1.0% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 57.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Mesh/Road_G245_2.fbx 834.5 kb 40.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Mesh/SideRocks_G245_2.FBX 5.4 kb 0.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/SideRocks_G245_2_Col_PF Variant.prefab 2.0 kb 0.1% AssetBundle Object 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Road_G245_2_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Road_G245_2_Col_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stpepsico Compressed Size:12.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STPepsico/IvecoDaily_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STPepsico/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stmayab Compressed Size:5.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_Trailer_N.tga 1.9 mb 10.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_Trailer_MAOHS.tga 660.4 kb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.cl_xx_xx Compressed Size:575.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 40.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/CL/PlatesGenerator_MAOHS.tga 1.3 mb 40.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/CL/PlatesGenerator_N.tga 668.8 kb 19.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/CL/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106.xx_xx_stbachoco Compressed Size:19.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 39.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 39.2 mb 100.0% Complete build size 39.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 40.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_N.tga 3.5 mb 9.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_MAOHS.tga 1.7 mb 4.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_Trailer_MAOHS.tga 1.4 mb 3.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_BC.tga 632.1 kb 1.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/STBachoco/User_FreightLinerM2_106_Trailer_BC.tga 1.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_golf.nz_xx_xx Compressed Size:1.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.9 kb 2.2% Meshes 644.9 kb 27.4% Animations 9.9 kb 0.4% Sounds 0.0 kb 0.0% Shaders 1.4 mb 60.9% Other Assets 41.3 kb 1.8% Levels 0.0 kb 0.0% Scripts 2.5 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 169.2 kb 7.2% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 mb 61.0% Resources/unity_builtin_extra 646.9 kb 27.5% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Left/User_Golf.fbx 51.9 kb 2.2% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/Left/Wipe_Golf_60.tga 20.0 kb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Left/Golf_Wipers.FBX 10.7 kb 0.5% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Left/User_Golf_PF.prefab 7.4 kb 0.3% AssetBundle Object 5.8 kb 0.2% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Golf.prefab 1.4 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Animations/Left/WiperAnimController_Golf.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Left/Golf_Wipers.prefab 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Golf.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotGolf.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker_rear.xx_xx_xx Compressed Size:22.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 53.5 kb 92.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 7.1% Total User Assets 58.1 kb 100.0% Complete build size 58.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.4 kb 55.9% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Decal_RigidTanker_rear_BC.tga 21.1 kb 36.3% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Decal_RigidTanker_rear_MAOHS.tga 0.5 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citroenc4.xx_xx_scpolice Compressed Size:8.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.9 kb 42.3% Levels 0.0 kb 0.0% Scripts 0.4 kb 1.5% Included DLLs 0.0 kb 0.0% File headers 17.2 kb 56.3% Total User Assets 30.5 kb 100.0% Complete build size 30.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.2 kb 36.8% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/SCPolice/CitroenC4_PoliceLights_PF.prefab 1.7 kb 5.4% AssetBundle Object 0.1 kb 0.4% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.4% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.3% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stliverpool Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STLiverpool/GP_Microbus_Van.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_vwconstellation.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen Constellation/VolkswagenConstellation_Default/GP_VW_Constellation.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_interceptorsedan.xx_xx_scpfm Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 82.5% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCPFM/InterceptorSedan_MAOHS.tga 533.8 kb 17.4% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCPFM/InterceptorSedan_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stfletes Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.3 mb 100.0% Complete build size 7.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 45.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletes/Trailer_2Axes_MAOHS.tga 2.8 mb 38.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletes/Trailer_2Axes_N.tga 1.2 mb 15.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletes/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2106_3axis.xx_xx_stfletesmx Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.8 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.8 mb 100.0% Complete build size 19.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 81.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_Trailer_N.tga 1.8 mb 9.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_Trailer_MAOHS.tga 1.4 mb 7.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_BC.tga 484.2 kb 2.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mixer.xx_xx_stgcc Compressed Size:5.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.7 mb 68.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Trailer_MAOHS.tga 1.6 mb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Trailer_BC.tga 35.1 kb 0.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Decals_BC.tga 29.5 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/STGCC/KenworthT800_Mixer_Decals_MAOHS.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.cl_xx_xx Compressed Size:20.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 60.0 kb 71.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 24.1 kb 28.6% Total User Assets 84.1 kb 100.0% Complete build size 84.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 26.2 kb 31.2% Assets/contents/Sceneries/HighwayLand/Localized/CL/Highwayland_RoadDecals_PF.prefab 25.8 kb 30.7% Assets/contents/Sceneries/HighwayLand/Localized/CL/Highwayland_Road_PF.prefab 7.9 kb 9.4% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.fr_xx_xx Compressed Size:14.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.7 kb 100.0% Complete build size 51.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/FR/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 6.4% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/FR/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_clio.xx_xx_xx Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 61.4% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/Default/UserClio_MAOHS.tga 1.8 mb 38.5% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/Default/UserClio_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stlucia Compressed Size:8.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.4 mb 100.0% Complete build size 8.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 46.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLucia/Trailer_2Axes_MAOHS.tga 3.1 mb 36.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLucia/Trailer_2Axes_N.tga 1.4 mb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLucia/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.es_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/ES/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/ES/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.5% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.nz_xx_xx Compressed Size:28.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 27.5 kb 35.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.9 kb 32.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 25.3 kb 32.5% Total User Assets 77.8 kb 100.0% Complete build size 77.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 27.5 kb 35.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 14.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/NZ/RutaG21_2_Road_PF.prefab 9.7 kb 12.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/NZ/RutaG21_2_Decals_PF.prefab 3.7 kb 4.7% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5.xx_xx_stliverpool Compressed Size:5.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.4 mb 100.0% Complete build size 6.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 49.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_MAOHS.tga 1.7 mb 26.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_Trailer_MAOHS.tga 1.1 mb 17.1% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_BC.tga 498.5 kb 7.6% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STLiverpool/CityStar5_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_sthg Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 63.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STHG/NewCascadia126_MAOHS.tga 1.3 mb 36.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STHG/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.xx_xx_starmy Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 46.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_External_MAOHS.tga 1.1 mb 30.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_External_BC.tga 430.0 kb 12.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_Interior_BC.tga 407.9 kb 11.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Citaro_User/ArticulateBus_IntDriver_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_pickupf150.xx_xx_scpfm Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.5% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_SCPFM/GP_Police_Pick_Up_F150_XLT.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_sitrakc7h_common Compressed Size:24.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 36.1 mb 65.0% Meshes 9.4 mb 17.0% Animations 10.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 17.6% Other Assets 59.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.7 kb 0.3% Total User Assets 55.5 mb 100.0% Complete build size 55.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 28.8% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Mixer_N.tga 16.0 mb 28.8% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_N.tga 6.3 mb 11.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.9 mb 8.9% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H.fbx 4.5 mb 8.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H_Prototype.fbx 2.5 mb 4.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.8 mb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Interior_N.tga 1.4 mb 2.5% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Interior_MAOHS.tga 807.6 kb 1.4% Resources/unity_builtin_extra 697.9 kb 1.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Interior_BC.tga 110.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 75.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/SitrakC7H_M2.tga 74.6 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/SitrakC7H_M1.tga 62.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/WiperSitrakC7H_60.tga 48.4 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H_Wipers.fbx 17.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Prefab/User_SitrakC7H_PF.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.7 kb 0.0% AssetBundle Object 10.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Meshes/User_SitrakC7H_Col.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_Mixer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/SitrakC7H_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Animation/WiperAnimController_SitrakC7H.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Prefab/User_SitrakC7H_Wipers_PF.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Materials/Glass_Interior_SitrakC7H_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_chevrolettahoe_localized.xx_xx_xx Compressed Size:10.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.3 mb 100.0% Complete build size 19.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 82.7% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_N.tga 1.7 mb 9.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_MAOHS.tga 962.3 kb 4.9% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BC.tga 356.9 kb 1.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BackWindows_BC.tga 321.2 kb 1.6% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BackWindows_MAOHS.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino500.xx_xx_stcola Compressed Size:11.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 74.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_Trailer_N.tga 2.4 mb 11.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_MAOHS.tga 1.3 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_BC.tga 1.2 mb 5.8% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_Trailer_MAOHS.tga 486.3 kb 2.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/STCola/Hino500User_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.do_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 39.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 4.5% Other Assets 587.0 kb 16.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.4 mb 39.4% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 32.7% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 10.6% Assets/contents/Sceneries/CityLand/Localized/DO/Meshes/Cityland_RoadsDecals_Proxys.FBX 162.8 kb 4.5% Resources/unity_builtin_extra 140.8 kb 3.9% AssetBundle Object 121.6 kb 3.4% Assets/contents/Sceneries/CityLand/Localized/DO/Cityland_RoadsDecals_PF.prefab 114.1 kb 3.2% Assets/contents/Sceneries/CityLand/Localized/DO/Cityland_Roads_PF.prefab 81.4 kb 2.3% Assets/contents/Sceneries/CityLand/Localized/DO/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.fr_xx_xx Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 0.4% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 96.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/FR/Textures/BuildingLocalized_MAOHS.tga 155.4 kb 2.8% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/FR/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/FR/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/FR/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLightPedestrian_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_D_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_C_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_common Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.9 mb 86.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 4.7% Other Assets 172.3 kb 5.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.3 kb 4.0% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 65.0% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_Road.FBX 440.3 kb 12.7% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_SeasideWalk.FBX 323.7 kb 9.3% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_RoadDecals.FBX 162.8 kb 4.7% Resources/unity_builtin_extra 78.5 kb 2.3% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_BuildingsSquares.FBX 55.4 kb 1.6% AssetBundle Object 14.0 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_Road_Col_PF.prefab 1.4 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_BuildingsSquares_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_BuildingsSquares_Col_Variant.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_SeasideWalk_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_SeasideWalk_Col_Variant.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Offroad - P.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4.xx_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 44.9 kb 1.2% Meshes 2.1 mb 56.3% Animations 8.7 kb 0.2% Sounds 0.0 kb 0.0% Shaders 1.4 mb 37.0% Other Assets 39.3 kb 1.0% Levels 0.0 kb 0.0% Scripts 2.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 165.6 kb 4.3% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 56.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Right/User_CitroenC4.FBX 1.4 mb 37.0% Resources/unity_builtin_extra 44.9 kb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Right/WiperCitroenC4_60.tga 32.8 kb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Right/CitroenC4_Wipers.FBX 10.2 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Right/User_CitroenC4_PF.prefab 7.4 kb 0.2% AssetBundle Object 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_CitroenC4.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Animations/Right/WiperAnimController_CitroenC4.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_CitroenC4.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotCitroenC4.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Right/CitroenC4_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_sttufesa Compressed Size:4.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 47.0% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Exterior_MAOHS.tga 1004.1 kb 20.7% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Interior_BC.tga 939.9 kb 19.4% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Driver_BC.tga 615.6 kb 12.7% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/STTufesa/Tourismo_Exterior_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scarmstrong Compressed Size:331.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.9 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-4be3c9f4 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCArmstrong/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stavimarca Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-fd7fd88d 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-fd7fd88d 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STAviMarca/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.mx_xx_stdanone Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 24.2 mb 100.0% Complete build size 24.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 66.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_Trailer_N.tga 3.9 mb 16.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_MAOHS.tga 1.6 mb 6.5% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_Trailer_MAOHS.tga 1.4 mb 5.7% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_Trailer_BC.tga 1.3 mb 5.4% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/STDanone/Forward1100_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationallt.xx_xx_stmayab Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 67.4% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/STMayab/International_LT_MAOHS.tga 1.2 mb 32.5% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/STMayab/International_LT_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward1100.xx_xx_stdanone Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_STDanone/GP_Forward_1100.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607tank.xx_xx_xx Compressed Size:7.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 37.8% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/Default/InternationalHV607Tank_MAOHS.tga 2.8 mb 36.8% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/Default/InternationalHV607Tank_Tanker_MAOHS.tga 1.0 mb 13.4% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/Default/InternationalHV607Tank_Tanker_BC.tga 932.0 kb 11.9% Assets/vehicles/UserVehicles/STUserVehicles/InternationalHV607Tank/Art/Textures/Product/Default/InternationalHV607Tank_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab.nz_xx_xx Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 49.6 kb 1.1% Meshes 3.3 mb 75.1% Animations 9.6 kb 0.2% Sounds 0.0 kb 0.0% Shaders 806.6 kb 18.0% Other Assets 67.3 kb 1.5% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 184.2 kb 4.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 73.7% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/Left/ProstarCab_mesh.fbx 807.6 kb 18.0% Resources/unity_builtin_extra 82.9 kb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Meshes/Left/ProstarCab_Wipers.fbx 49.6 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Left/ProstarCab_50.tga 16.1 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Pieces Prefab/Left/ProstarCab_PF.prefab 10.5 kb 0.2% AssetBundle Object 5.8 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_ProstarCab.prefab 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_RoadTrainInternationalProstar.prefab 5.7 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_InternationalProstarHopper.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Animations/Left/WiperAnimController_ProstarCab.controller 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_ProstarCab.prefab 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Pieces Prefab/Left/ProstarCab_Wipers.prefab 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotProstarCab.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_common Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.0 mb 88.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 7.0% Other Assets 17.0 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 93.4 kb 4.0% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 44.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Road.fbx 971.7 kb 42.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_RoadCol.fbx 162.8 kb 7.1% Resources/unity_builtin_extra 36.5 kb 1.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_PlatformCol.fbx 6.6 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_RoadSideCol.fbx 5.9 kb 0.3% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_RoadSideCol_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_PlatformCol_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_RoadCol_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_xx Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 60.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Exterior_MAOHS.tga 1.1 mb 24.3% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Exterior_BC.tga 462.1 kb 10.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Trailer_MAOHS.tga 230.2 kb 5.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_trailer.xx_xx_stcola Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.1 mb 100.0% Complete build size 18.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 88.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_Trailer_N.tga 1.5 mb 8.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_Trailer_MAOHS.tga 615.2 kb 3.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_sthg Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 82.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STHG/ProstarCab_MAOHS.tga 711.0 kb 17.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STHG/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiahopper.xx_xx_stgcc Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art hopper/FreightlinerCascadiaHopper_STGCC/GP_Freightliner_Cascadia_Hopper.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola.xx_xx_xx Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.1 mb 100.0% Complete build size 5.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 45.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_3Axis_MAOHS.tga 2.0 mb 38.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/Trailer_CocaCola_MAOHS.tga 475.4 kb 9.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_3Axis_BC.tga 340.7 kb 6.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/Trailer_CocaCola_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_STArmy/GP_Bitrem_7Eixos.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stbachoco Compressed Size:7.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 43.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_N.tga 3.2 mb 40.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_MAOHS.tga 1.3 mb 16.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker_rear.mx_xx_st Compressed Size:25.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.6 kb 92.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 6.7% Total User Assets 61.2 kb 100.0% Complete build size 61.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 35.6 kb 58.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STMX/Decal_RigidTanker_rear_BC.tga 21.1 kb 34.4% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STMX/Decal_RigidTanker_rear_MAOHS.tga 0.4 kb 0.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stfletesmx Compressed Size:30.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.7 kb 94.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 4.9% Total User Assets 84.6 kb 100.0% Complete build size 84.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 30.5 kb 36.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_DecalRear_MAOHS.tga 25.3 kb 29.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_DecalRear_N.tga 23.9 kb 28.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFletesMexico/Trailer_2Axes_DecalRear_BC.tga 0.7 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stmayab Compressed Size:48.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 97.6 kb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 4.1% Total User Assets 102.4 kb 100.0% Complete build size 102.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 40.5 kb 39.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_DecalRear_N.tga 32.2 kb 31.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_DecalRear_MAOHS.tga 24.9 kb 24.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STMayab/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.mx_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/MX/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/MX/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.5% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_citystar5.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_STCola/GP_City_Star_5.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_STCola/GP_Freightliner_FL360.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_localized.xx_xx_stpepsico Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 61.7% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Pepsico/ActrosUser_MAOHS.tga 1.4 mb 38.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Pepsico/ActrosUser_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalhv607biart.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 biart/InternationalHV607Biart_Default/GP_International_HV607_biart.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scpolice Compressed Size:334.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.9 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-74b8c10b 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCPolice/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbimbo Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.9 kb 0.1% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 46.9% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-a0d8ebf0 4.0 mb 46.9% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-a0d8ebf0 512.2 kb 5.9% Built-in Texture2D: sactx-2-512x1024-DXT5-HUD_GP_Images_Atlas-a0d8ebf0 12.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBimbo/HUD_GP_Images_Atlas.spriteatlas 3.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stlala Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.8 mb 84.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STLALA/ProstarCab_MAOHS.tga 697.4 kb 15.3% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STLALA/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_tanker.xx_xx_stpemex Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.5 mb 100.0% Complete build size 2.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 65.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_Tanker_MAOHS.tga 859.3 kb 34.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_Tanker_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_starmstrong Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_STArmstrong/GP_Freightliner_M2_106.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_psm Compressed Size:308.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-870ef670 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_Logo.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/Favicon.jpg 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/PSM/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_renaultkangoo.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Renault Kangoo/RenaultKangoo_Default/GP_Renault_Kangoo.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.fr_xx_xx Compressed Size:2.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 47.9% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_MAOHS.tga 1.1 mb 30.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_N.jpg 796.6 kb 21.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STArmy/GP_BusInterurb.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_styucarro Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.3 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 983.9 kb 73.5% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STYucarro/Cargo_Tanker_MAOHS.tga 349.8 kb 26.1% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STYucarro/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stguerras Compressed Size:7.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.9 mb 100.0% Complete build size 7.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 45.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STGuerras/Trailer_2Axes_MAOHS.tga 3.0 mb 37.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STGuerras/Trailer_2Axes_N.tga 1.4 mb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STGuerras/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.nz_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 51.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_External_MAOHS.tga 626.6 kb 20.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_External_BC.tga 430.0 kb 14.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_Interior_BC.tga 412.7 kb 13.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/NZ/ArticulateBus_IntDriver_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stpepsico Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 69.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPepsico/Trailer_2Axes_N.tga 1.2 mb 30.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPepsico/Trailer_2Axes_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_stcola Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 47.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_MAOHS.tga 1.1 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_Cab_MAOHS.tga 764.4 kb 15.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_Cab_BC.tga 744.0 kb 15.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STCola/KenworthT880_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_4x4.xx_xx_xx Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.5 mb 100.0% Complete build size 6.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 44.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_Mirror_MAOHS.tga 2.9 mb 44.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_MAOHS.tga 364.2 kb 5.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_Mirror_BC.tga 364.2 kb 5.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.es_xx_xx Compressed Size:277.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.9 kb 34.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 29.3% Other Assets 85.2 kb 15.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 20.4% Total User Assets 552.6 kb 100.0% Complete build size 552.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.9 kb 34.9% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 162.8 kb 29.5% Resources/unity_builtin_extra 33.5 kb 6.1% Assets/contents/Sceneries/UrbaLand/Localized/ES/Urbaland_Roads_PF.prefab 21.3 kb 3.9% Assets/contents/Sceneries/UrbaLand/Localized/ES/Urbaland_RoadsDecals_PF.prefab 15.2 kb 2.8% AssetBundle Object 14.2 kb 2.6% Assets/contents/Sceneries/UrbaLand/Localized/ES/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_chevrolettahoe.xx_xx_scarmstrong Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Chevrolet Tahoe/ChevroletTahoe_Armstrong/GP_Chevrolet_Tahoe.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_Default/GP_Freightliner_M2_106_3axis.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.bh_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 41.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 4.7% Other Assets 578.3 kb 16.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.3 mb 37.6% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 33.6% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 11.1% Assets/contents/Sceneries/CityLand/Localized/BH/Meshes/Cityland_RoadsDecals_Proxys.FBX 162.8 kb 4.7% Resources/unity_builtin_extra 139.7 kb 4.1% AssetBundle Object 114.1 kb 3.3% Assets/contents/Sceneries/CityLand/Localized/BH/Cityland_Roads_PF.prefab 113.9 kb 3.3% Assets/contents/Sceneries/CityLand/Localized/BH/Cityland_RoadsDecals_PF.prefab 81.4 kb 2.4% Assets/contents/Sceneries/CityLand/Localized/BH/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.fr_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.1 mb 39.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 5.5% Other Assets 383.8 kb 13.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.2 mb 42.2% Total User Assets 2.9 mb 100.0% Complete build size 2.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 39.3% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 162.8 kb 5.5% Resources/unity_builtin_extra 114.1 kb 3.9% Assets/contents/Sceneries/CityLand/Localized/FR/Cityland_Roads_PF.prefab 113.9 kb 3.9% Assets/contents/Sceneries/CityLand/Localized/FR/Cityland_RoadsDecals_PF.prefab 81.4 kb 2.8% Assets/contents/Sceneries/CityLand/Localized/FR/Meshes/Cityland_RoadsDecals.FBX 73.4 kb 2.5% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_STBimbo/GP_Scania_440_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.8% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STCola/GP_Hino_500.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftruck .xx_xx_stglobal Compressed Size:1.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 99.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/Product/STGlobal/DAFXF106_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stcoppel Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-ea4a339e 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-ea4a339e 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STCoppel/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecoeurotrakker.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_STArmy/GP_IvecoEuroTrakker.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_Default/GP_Freightliner_Cascadia_116.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf100.xx_xx_stcoppel Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.7 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 987.3 kb 58.2% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/STCoppel/Isuzu_Elf_100_MAOHS.tga 704.5 kb 41.5% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/STCoppel/Isuzu_Elf_100_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stsoriana Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 78.6% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STSoriana/ProstarCab_MAOHS.tga 901.2 kb 21.3% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STSoriana/ProstarCab_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800biart_trailer2axis.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_Default/GP_Kenworth_T800_biart_trailer2axis.png 0.4 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sb Compressed Size:412.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-3efda909 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_Logo.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/Favicon.jpg 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SB/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola.xx_xx_stcola Compressed Size:5.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.7 mb 100.0% Complete build size 5.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 42.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STCola/Trailer_CocaCola_MAOHS.tga 2.4 mb 41.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STCola/TrailerCocacola_3Axis_MAOHS.tga 551.9 kb 9.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STCola/TrailerCocacola_3Axis_BC.tga 391.9 kb 6.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STCola/Trailer_CocaCola_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 42.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_MAOHS.tga 3.5 mb 41.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_N.tga 1.4 mb 16.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800.xx_xx_stbimbo Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 60.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_MAOHS.tga 791.2 kb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_BC.tga 328.7 kb 9.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_Cab_BC.tga 302.3 kb 8.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STBimbo/KenworthT800_Cab_MAOHS.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_stbusvencedor Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STVencedor/GP_BusInterurb.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_rigidtruck.mx_xx_xx Compressed Size:8.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.0 mb 82.6% Meshes 2.8 mb 14.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 453.2 kb 2.3% Other Assets 21.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 115.2 kb 0.6% Total User Assets 19.4 mb 100.0% Complete build size 19.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 27.5% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_N.tga 4.0 mb 20.6% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_Mask1.tga 2.8 mb 14.4% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Meshes/RigidTruck_Atron.fbx 2.7 mb 13.8% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_MAOHS.tga 2.0 mb 10.3% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_CM.tga 2.0 mb 10.3% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Textures/AtronTruck_BC.tga 176.1 kb 0.9% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 162.8 kb 0.8% Resources/unity_builtin_extra 115.3 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 4.8 kb 0.0% AssetBundle Object 4.2 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Pieces/NPC_RigidTruck_PF_TM.prefab 4.2 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Pieces/NPC_RigidTruck_PF.prefab 3.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Pieces/NPC_RigidTruck_Physics.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Materials/RigidTruck_Atron_MT.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/MX/Art/Materials/RigidTruck_Atron_Lights_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stbimbo Compressed Size:195.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 233.6 kb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.7% Total User Assets 238.4 kb 100.0% Complete build size 238.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 56.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_N.tga 59.5 kb 25.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_MAOHS.tga 39.9 kb 16.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mixer.xx_xx_xx Compressed Size:5.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.7 mb 68.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Trailer_MAOHS.tga 1.7 mb 30.6% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Trailer_BC.tga 18.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Decals_MAOHS.tga 18.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/Default/KenworthT800_Mixer_Decals_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_terrain_common Compressed Size:19.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 17.1 mb 54.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.6 mb 17.7% Other Assets 8.9 mb 28.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.1 kb 0.3% Total User Assets 31.6 mb 100.0% Complete build size 31.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 16.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/Original_Splat_Mine.png 5.3 mb 16.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/Original_Splat_4x4.png 3.2 mb 10.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.3 mb 7.4% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Albedos.asset 2.2 mb 6.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine.asset 2.2 mb 6.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4.asset 2.1 mb 6.6% Resources/unity_builtin_extra 2.0 mb 6.3% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Normals.asset 562.3 kb 1.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_3.asset 562.3 kb 1.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_2.asset 562.3 kb 1.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_1.asset 562.3 kb 1.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_0.asset 562.3 kb 1.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_3.asset 562.3 kb 1.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_2.asset 562.3 kb 1.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_1.asset 562.3 kb 1.7% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_0.asset 367.4 kb 1.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 256.2 kb 0.8% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_3.png 256.2 kb 0.8% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_2.png 256.2 kb 0.8% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_1.png 256.2 kb 0.8% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_0.png 256.2 kb 0.8% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_3.png 256.2 kb 0.8% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_2.png 256.2 kb 0.8% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_1.png 256.2 kb 0.8% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_0.png 85.6 kb 0.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 7.2 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Locations/Offroad Land/Offroad Land Test - OffroadLand_Terrain_Mine_2_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_3_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_2_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_1_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_0_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_3_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_2_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_1_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_0_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_Complete_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_MT.mat 7.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046biart.xx_xx_stpepsico Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_STPepsico/GP_Actros_2046_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_colatruck.xx_xx_stcola Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.7 kb 24.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 75.6% Total User Assets 10.9 kb 100.0% Complete build size 10.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.8 kb 7.5% AssetBundle Object 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_ARTICULATED_KENWORTH_T880.png 0.5 kb 4.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ColaTruck STCola/GP_ARTICULATED_KENWORTH_T800.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_mantgx.xx_xx_xx Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 73.4% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Product/Default/Man_MAOHS.tga 1.3 mb 26.5% Assets/vehicles/UserVehicles/STUserVehicles/ManTgx/Art/Textures/Product/Default/Man_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stfletesmx Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STFletesMX/GP_Freightliner_M2_106_3axis.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.xx_xx_xx Compressed Size:952.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.2 mb 55.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 7.5% Other Assets 568.7 kb 26.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 234.6 kb 10.9% Total User Assets 2.1 mb 100.0% Complete build size 2.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 957.9 kb 44.4% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 360.9 kb 16.7% Assets/contents/Sceneries/CityLand/Localized/BR/Meshes/Cityland_RoadsDecals_Proxys.FBX 162.8 kb 7.5% Resources/unity_builtin_extra 136.3 kb 6.3% AssetBundle Object 115.2 kb 5.3% Assets/contents/Sceneries/CityLand/Localized/BR/Cityland_RoadsDecals_PF.prefab 113.5 kb 5.3% Assets/contents/Sceneries/CityLand/Localized/BR/Cityland_Roads_PF.prefab 77.0 kb 3.6% Assets/contents/Sceneries/CityLand/Localized/BR/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.mx_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 59.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 6.7% Other Assets 587.0 kb 24.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 239.3 kb 9.9% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 48.6% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 15.8% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals_Proxys.FBX 162.8 kb 6.7% Resources/unity_builtin_extra 140.7 kb 5.8% AssetBundle Object 121.6 kb 5.0% Assets/contents/Sceneries/CityLand/Localized/MX/Cityland_RoadsDecals_PF.prefab 114.1 kb 4.7% Assets/contents/Sceneries/CityLand/Localized/MX/Cityland_Roads_PF.prefab 81.4 kb 3.4% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_stguerras Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STGuerras/GP_Hino_500.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_localized.xx_xx_xx Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 66.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/Default/CitroenC4_MAOHS.tga 829.3 kb 33.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/Default/CitroenC4_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltart42ft.xx_xx_stmayab Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art 42 ft/InternationalLTArt42Ft_STMayab/GP_International_LT_art_42ft.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stestrella Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-9e11a886 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-9e11a886 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STEstrella/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stdanone Compressed Size:4.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.1 mb 100.0% Complete build size 5.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 51.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Exterior_MAOHS.tga 1.1 mb 20.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Exterior_BC.tga 1.0 mb 19.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Trailer_MAOHS.tga 373.8 kb 7.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STDanone/Isuzu500H_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab.xx_xx_styucarro Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 80.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/STYucarro/ProstarDayCab_Exterior_MAOHS.tga 876.0 kb 19.7% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/STYucarro/ProstarDayCab_Exterior_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sbcop Compressed Size:208.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-426a95e7 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/GP_Logo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SBCOP/Favicon.png 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SBCOP/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_renaultkangoo.xx_xx_xx Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.3 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 mb 62.7% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/product/Default/RenaultKangoo_MAOHS.tga 864.9 kb 37.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/product/Default/RenaultKangoo_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.nz_xx_xx Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.2 mb 100.0% Complete build size 5.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 66.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_MAOHS.tga 1.2 mb 23.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_N.png 567.1 kb 10.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stcola Compressed Size:6.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.8 mb 100.0% Complete build size 6.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 44.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCola/Trailer_2Axes_N.tga 2.6 mb 38.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCola/Trailer_2Axes_MAOHS.tga 1.2 mb 17.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCola/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stjcv Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 42.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STJCV/Trailer_2Axes_MAOHS.tga 3.4 mb 40.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STJCV/Trailer_2Axes_N.tga 1.4 mb 16.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STJCV/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_localized.xx_xx_stbusvencedor Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 32.4% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_External_MAOHS.tga 1.2 mb 25.9% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_IntDriver_BC.tga 1.0 mb 22.1% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_Interior_BC.tga 943.1 kb 19.5% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STVencedor/ArticulateBus_External_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5.xx_xx_xx Compressed Size:6.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.9 mb 100.0% Complete build size 6.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 46.3% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_MAOHS.tga 1.8 mb 25.7% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_Trailer_MAOHS.tga 1.3 mb 18.8% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_BC.tga 650.2 kb 9.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/Default/CityStar5_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_driver.xx_xx_army Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 42.7% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_N.tga 1004.7 kb 35.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_M.tga 621.5 kb 21.9% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_D.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_interceptorsedan.xx_xx_scpfm Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.5% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Interceptor Sedan/InterceptorSedan_SCPFM/GP_Police_Ford_Interceptor_Sedan.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_starmy Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 68.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_MAOHS.tga 1.2 mb 31.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_M2/FreightlinerM2User_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_sitrakc7h.xx_xx_xx Compressed Size:9.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 9.4 mb 100.0% Complete build size 9.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 38.0% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_Mixer_MAOHS.tga 2.9 mb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_MAOHS.tga 1.6 mb 17.4% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_Mixer_BC.tga 1.3 mb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/Default/User_SitrakC7H_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.cl_xx_xx Compressed Size:938.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.1 mb 60.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 8.7% Other Assets 390.8 kb 20.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 186.9 kb 10.0% Total User Assets 1.8 mb 100.0% Complete build size 1.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 60.3% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 162.8 kb 8.7% Resources/unity_builtin_extra 122.0 kb 6.5% Assets/contents/Sceneries/CityLand/Localized/CL/Cityland_RoadsDecals_PF.prefab 114.1 kb 6.1% Assets/contents/Sceneries/CityLand/Localized/CL/Cityland_Roads_PF.prefab 80.9 kb 4.3% Assets/contents/Sceneries/CityLand/Localized/CL/Meshes/Cityland_RoadsDecals.FBX 73.5 kb 3.9% AssetBundle Object 1.6 kb 0.1% Assets/contents/Sceneries/CityLand/Localized/BR/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.nz_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 58.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 6.6% Other Assets 605.3 kb 24.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 244.2 kb 10.0% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 51.9% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 15.6% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals_Proxys.FBX 162.8 kb 6.6% Resources/unity_builtin_extra 145.4 kb 5.9% AssetBundle Object 129.6 kb 5.3% Assets/contents/Sceneries/CityLand/Localized/NZ/Cityland_RoadsDecals_PF.prefab 113.1 kb 4.6% Assets/contents/Sceneries/CityLand/Localized/NZ/Cityland_Roads_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltbiart42ft.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_Default/GP_International_LT_biart_42ft.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300.xx_xx_xx Compressed Size:2.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 65.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/Default/NissanNP300_MAOHS.tga 950.3 kb 34.7% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/Default/NissanNP300_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stgcc Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-63ee52d4 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-63ee52d4 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGCC/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.bh_xx_xx Compressed Size:11.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 24.1 mb 100.0% Complete build size 24.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_MAOHS.tga 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_N.tga 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_BC.tga 2.7 mb 11.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BH/Clio_TaxiMirror_BC.tga 2.7 mb 11.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BH/Clio_Taxi_BC.tga 1.0 mb 4.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BH/ChevroletVanExpress_Ambulance_MAOHS.tga 473.0 kb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_PRF_MAOHS.tga 473.0 kb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_MAOHS.tga 391.2 kb 1.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BH/ChevroletVanExpress_Ambulance_BC.tga 209.9 kb 0.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_PRF_BC.tga 209.9 kb 0.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftanker.xx_xx_xx Compressed Size:354.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 456.8 kb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.9% Total User Assets 461.2 kb 100.0% Complete build size 461.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 456.8 kb 99.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Product/Default/Global_tanker_BC.tga 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stguerras Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STGuerras/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4.nz_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 42.2 kb 1.1% Meshes 2.1 mb 56.5% Animations 8.9 kb 0.2% Sounds 0.0 kb 0.0% Shaders 1.4 mb 36.9% Other Assets 40.5 kb 1.0% Levels 0.0 kb 0.0% Scripts 2.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 165.6 kb 4.3% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 56.1% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Left/User_CitroenC4.FBX 1.4 mb 36.9% Resources/unity_builtin_extra 42.2 kb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Left/WiperCitroenC4_60.tga 32.9 kb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Left/CitroenC4_Wipers.FBX 10.7 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Left/User_CitroenC4_PF.prefab 7.4 kb 0.2% AssetBundle Object 5.8 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_CitroenC4.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Animations/Left/WiperAnimController_CitroenC4.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_CitroenC4.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotCitroenC4.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Left/CitroenC4_Wipers.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht880fullhopper.xx_xx_stgcc Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 biart hopper/KenworthT880fullHopper_STGCC/GP_Kenworth_T880_full_Hopper.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_roads_common Compressed Size:939.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 987.3 kb 98.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.0 kb 1.5% Total User Assets 1003.1 kb 100.0% Complete build size 1003.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 987.3 kb 98.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/Ruta_G245_3.fbx 0.4 kb 0.0% AssetBundle Object 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Ruta_G245_3_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2646biart.xx_xx_stbarcel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_STBarcel/GP_Actros_2646_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- 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images_freightlinercascadia.xx_xx_stlala Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_STLala/GP_Tanker_Road_Train_Freightliner.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_starmy Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 64.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_NewCascadia/NewCascadia126_MAOHS.tga 1.2 mb 35.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Freightliner_NewCascadia/NewCascadia126_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440art.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_Default/GP_Scania_440_art.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino300.xx_xx_stcoppel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_STCoppel/GP_Hino_300.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerfl360_localized.xx_xx_stliverpool Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.8 mb 100.0% Complete build size 6.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 43.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_MAOHS.tga 2.5 mb 36.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_Trailer_MAOHS.tga 773.7 kb 11.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_Trailer_BC.tga 633.9 kb 9.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner FL360 715/Art/Textures/Product/STLiverpool/Freightliner_FL360_715_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_localized.xx_xx_stbusvencedor Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.6 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 81.7% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/Product/STVencedor/HyundaiCounty_Externa_MAOHS.tga 487.3 kb 18.2% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/Product/STVencedor/HyundaiCounty_Externa_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_xx Compressed Size:12.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 86.2% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/Default/Zafiro_N.tga 1.5 mb 7.9% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/Default/Zafiro_MAOHS.tga 1.1 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/Default/Zafiro_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607.xx_xx_xx Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.7 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 928.7 kb 51.9% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/Product/Default/International_HV607_BC.tga 856.3 kb 47.8% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/Product/Default/International_HV607_MAOHS.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stguerras Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-67a813d9 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-67a813d9 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGuerras/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.bh_xx_xx Compressed Size:28.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.5 kb 100.0% Complete build size 111.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/BH/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/BH/Roads/WaterWorld_Road_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_gasstation_localized.bh_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 66.6% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/GasStation_MAOHS.tga 2.7 mb 33.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/GasStation_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stavimarca Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STAviMarca/GP_Kenworthdoble_articulado.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_xx Compressed Size:19.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 35.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 3.5% Included DLLs 0.0 kb 0.0% File headers 42.0 kb 60.9% Total User Assets 69.0 kb 100.0% Complete build size 69.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 29.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/Default/User_IvecoDaily.prefab 4.3 kb 6.3% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_europeantruck.xx_xx_xx Compressed Size:11.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.0 mb 100.0% Complete build size 19.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 84.2% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/Default/Accelo815_N.tga 2.4 mb 12.5% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/Default/Accelo815_MAOHS.tga 629.6 kb 3.2% Assets/vehicles/UserVehicles/STUserVehicles/Accelo815/Art/Localized/Default/Accelo815_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_psa Compressed Size:311.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-7f12cf7b 0.5 kb 0.0% Assets/UI/Textures/Simulator/Prosauto/GP/GP_Logo.jpg 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/PSA/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalzafiro.xx_xx_stguatemala Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_STGuatemala/GP_InternationalZafiro.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_volvovnl760.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_Default/GP_Volvo_VNL_760.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.bh_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BH/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BH/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle.xx_xx_sbcop Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 17.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 39.7 kb 0.2% Total User Assets 21.4 mb 100.0% Complete build size 21.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/SBCOP/YamahaFZ-07_Interior_BC.tga 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/SBCOP/YamahaFZ-07_Exterior_BC.tga 8.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Pieces Prefabs/Product/SBCOP/User_YamahaFZ07_PF.prefab 6.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/SBCOP/Motorbike_PoliceLight.prefab 3.1 kb 0.0% AssetBundle Object 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarElementsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hino300.xx_xx_xx Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.2 mb 100.0% Complete build size 5.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 41.7% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_MAOHS.tga 1.4 mb 26.1% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_Trailer_MAOHS.tga 959.9 kb 17.9% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_BC.tga 761.3 kb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Product/Default/Hino300_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stfletes Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STFletes/GP_Kenworthdoble_doble_articulado.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_clio.xx_xx_sc Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.3% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Renault Clio/RenaultClio_Default/GP_Clio.png 0.3 kb 3.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward800.xx_xx_xx Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 45.9 kb 0.8% Meshes 4.9 mb 82.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 820.5 kb 13.4% Other Assets 44.9 kb 0.7% Levels 0.0 kb 0.0% Scripts 2.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 151.3 kb 2.5% Total User Assets 6.0 mb 100.0% Complete build size 6.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.9 mb 82.7% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Meshes/Right/User_Forward800.FBX 807.6 kb 13.2% Resources/unity_builtin_extra 45.9 kb 0.8% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Right/wiperForward800_50.tga 14.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Pieces Prefab/Right/User_Forward800_PF.prefab 13.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.1 kb 0.1% AssetBundle Object 5.5 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Forward800.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Materials/Right/Glass_Interior_Forward800_MT.mat 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_WarningSensorChangeLanes.png 1.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Forward800.prefab 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/BoardTechs/IG_BlindPoint.png 1.2 kb 0.0% Assets/simuzen/platform/hud/prefabs/Resources/RearviewCanvas.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotForward800.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/hud/components/HCOM_InGamePanel/IG_RearviewPanelHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Layout/CanvasScaler.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Packages/com.unity.ugui/Runtime/UI/Core/Image.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_Default/GP_Freightliner_M2.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440art.xx_xx_stpepsico Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_STPepsico/GP_Scania_440_art.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino300.xx_xx_stpepsico Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_STPepsico/GP_Hino_300.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stjcv Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-c6c8ed2e 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-c6c8ed2e 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STJCV/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward800.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_STArmy/GP_Forward_800.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_actros_2axes.xx_xx_xx Compressed Size:8.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.6 mb 100.0% Complete build size 8.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 41.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_MAOHS.tga 3.6 mb 41.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_N.tga 1.4 mb 16.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_f150.xx_xx_scpfm Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.5 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.5 mb 100.0% Complete build size 2.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.9 mb 77.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCPFM/Ford_F150_Exterior_MAOHS.tga 580.6 kb 22.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCPFM/Ford_F150_Exterior_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiacarrier.xx_xx_stmg Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia carrier/FreightlinerCascadiaCarrier_STMG/GP_Freightliner_Cascadia_Carrier.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_gasstation_localized.xx_xx_xx Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 66.6% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/Default/GasStation_MAOHS.tga 2.7 mb 33.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/Default/GasStation_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stguerras Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STGuerras/GP_Kenworthdoble_articulado.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_scpfm Compressed Size:19.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 35.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 3.5% Included DLLs 0.0 kb 0.0% File headers 42.0 kb 60.9% Total User Assets 69.0 kb 100.0% Complete build size 69.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 29.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/SCPFM/User_IvecoDaily.prefab 4.3 kb 6.3% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_sitrakc7hmixer.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_Default/GP_Sitrak_C7H.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stbarcel Compressed Size:182.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 222.2 kb 97.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other 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0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 70.6% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_N.tga 1.5 mb 19.4% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_MAOHS.tga 770.6 kb 10.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stsoriana Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STSoriana/GP_Kenworthdoble_doble_articulado.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_scpfm Compressed Size:173.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-db1afcd2 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/SCPFM/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SCPFM/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_localized.xx_xx_starmy Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 77.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/HyundaiCounty_Bus/HyundaiCounty_Externa_MAOHS.tga 342.8 kb 22.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/HyundaiCounty_Bus/HyundaiCounty_Externa_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STCola/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.bh_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/BH/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_localized.xx_xx_starmy Compressed Size:4.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.7 mb 74.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesActros/ActrosUser_MAOHS.tga 1.3 mb 25.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/MercedesActros/ActrosUser_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalhv607tank.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_Default/GP_InternationalHV607Tank.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_stbusvencedor Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.6 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 18.6 mb 100.0% Complete build size 18.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 85.9% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STVencedor/Zafiro_N.tga 1.5 mb 7.8% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STVencedor/Zafiro_MAOHS.tga 1.2 mb 6.2% Assets/vehicles/UserVehicles/STUserVehicles/Zafiro_Bus/Art/Textures/Product/STVencedor/Zafiro_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_starmy Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 39.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Exterior_MAOHS.tga 1.0 mb 25.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Interior_BC.tga 1.0 mb 25.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Driver_BC.tga 398.0 kb 9.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Tourismo Bus/Tourismo_Exterior_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stlucia Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-b9df00e9 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-b9df00e9 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLucia/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.do_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.6 kb 100.0% Complete build size 111.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/DO/Roads/WaterWorldRoad_Decals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/DO/Roads/WaterWorldRoad_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stestafeta Compressed Size:18.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.7 kb 37.6% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.7 kb 59.0% Total User Assets 65.6 kb 100.0% Complete build size 65.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.3 kb 31.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STEstafeta/User_IvecoDaily.prefab 4.4 kb 6.7% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.nz_xx_xx Compressed Size:19.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 22.1 mb 100.0% Complete build size 22.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 24.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_N.tga 3.7 mb 16.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_MAOHS.tga 3.6 mb 16.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/NZ/ChevroletVanExpress_Ambulance_MAOHS.tga 1.8 mb 8.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_PRF_MAOHS.tga 1.8 mb 8.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_MAOHS.tga 1.2 mb 5.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_BC.tga 1.2 mb 5.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/NZ/Clio_TaxiMirror_BC.tga 1.2 mb 5.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/NZ/Clio_Taxi_BC.tga 1.2 mb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/NZ/ChevroletVanExpress_Ambulance_BC.tga 547.8 kb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_PRF_BC.tga 547.7 kb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hoppertrailer.xx_xx_stgcc Compressed Size:5.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 67.9% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/STGCC/Trailer_Hopper_MAOHS.tga 1.7 mb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Product/STGCC/Trailer_Hopper_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.bh_xx_xx Compressed Size:14.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.8 kb 100.0% Complete build size 51.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BH/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.4 kb 6.5% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BH/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.cl_xx_xx Compressed Size:21.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.5 kb 34.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.0 kb 39.8% Total User Assets 60.4 kb 100.0% Complete build size 60.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/CL/RutaG21_2_Road_PF.prefab 5.8 kb 9.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/CL/RutaG21_2_Decals_PF.prefab 3.1 kb 5.1% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht880.xx_xx_stgcc Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 51.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_MAOHS.tga 946.6 kb 21.0% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_Cab_MAOHS.tga 728.1 kb 16.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_BC.tga 516.0 kb 11.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/Product/STGCC/KenworthT880_Cab_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_decalsemirremolque_1axis.xx_xx_xx Compressed Size:29.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.8 kb 94.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 4.9% Total User Assets 84.7 kb 100.0% Complete build size 84.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 kb 37.8% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_DecalRear_N.tga 25.8 kb 30.5% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_DecalRear_MAOHS.tga 22.0 kb 26.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_DecalRear_BC.tga 0.7 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.es_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/ES/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/ES/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.cl_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/CL/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_4x4.xx_xx_sccola Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.9 mb 100.0% Complete build size 8.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 40.3% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_MAOHS.tga 3.6 mb 40.2% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_Mirror_MAOHS.tga 902.0 kb 9.9% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_BC.tga 863.0 kb 9.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/STCola/UserAmarokSC_Mirror_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.cl_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/CL/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stavimarca Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STAviMarca/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.fr_xx_xx Compressed Size:286.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.9 kb 25.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 21.7% Other Assets 85.3 kb 11.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 305.5 kb 41.0% Total User Assets 745.5 kb 100.0% Complete build size 745.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.9 kb 25.9% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 162.8 kb 21.8% Resources/unity_builtin_extra 33.5 kb 4.5% Assets/contents/Sceneries/UrbaLand/Localized/FR/Urbaland_Roads_PF.prefab 21.3 kb 2.9% Assets/contents/Sceneries/UrbaLand/Localized/FR/Urbaland_RoadsDecals_PF.prefab 15.3 kb 2.1% AssetBundle Object 14.2 kb 1.9% Assets/contents/Sceneries/UrbaLand/Localized/FR/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_policecar.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 92.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Citroen C4/CitroenC4_Default/GP_C4.png 0.3 kb 3.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stliverpool Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STLiverpool/GP_Freightliner_M2.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.do_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/DO/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_starmy Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STArmy/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046box3axis.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_Default/GP_CamArtCaja.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stoxxo Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-e841b4e2 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-e841b4e2 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STOxxo/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht600biart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T600 Full/KenworthT600Full_STBimbo/GP_Kenworth_t600_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_tanker.xx_xx_xx Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 67.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Tanker_MAOHS.tga 782.6 kb 32.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Tanker_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800mixer.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_Default/GP_Kenworth_T800_Mixer.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stpepsico Compressed Size:18.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.7 kb 37.6% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.7 kb 59.0% Total User Assets 65.6 kb 100.0% Complete build size 65.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.3 kb 31.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STPepsico/User_IvecoDaily.prefab 4.4 kb 6.7% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_gadget.xx_xx_fridge Compressed Size:4.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 14.7% Levels 0.0 kb 0.0% Scripts 0.4 kb 3.1% Included DLLs 0.0 kb 0.0% File headers 11.4 kb 82.2% Total User Assets 13.9 kb 100.0% Complete build size 13.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 kb 9.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/Product/STOXXO/Fridge_Gadget.prefab 0.7 kb 4.9% AssetBundle Object 0.1 kb 0.9% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.9% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.8% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.5% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.bh_xx_xx Compressed Size:5.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 42.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_MAOHS.tga 2.3 mb 41.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_N.jpg 883.5 kb 15.8% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola.xx_xx_stmayab Compressed Size:5.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.7 mb 100.0% Complete build size 5.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 42.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STMayab/Trailer_CocaCola_MAOHS.tga 2.4 mb 41.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STMayab/TrailerCocacola_3Axis_MAOHS.tga 551.9 kb 9.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STMayab/TrailerCocacola_3Axis_BC.tga 391.9 kb 6.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/STMayab/Trailer_CocaCola_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_st Compressed Size:328.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-ac5ef705 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Logos/ST/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/ST/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht800.xx_xx_stcola Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 58.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_MAOHS.tga 717.7 kb 18.7% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_BC.tga 434.2 kb 11.3% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_Cab_MAOHS.tga 430.1 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/Product/STCola/KenworthT800_Cab_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle.xx_xx_xx Compressed Size:12.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 17.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 39.7 kb 0.2% Total User Assets 21.4 mb 100.0% Complete build size 21.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/Default/YamahaFZ-07_Interior_BC.tga 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/Default/YamahaFZ-07_Exterior_BC.tga 8.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Pieces Prefabs/Product/Default/User_YamahaFZ07_PF.prefab 6.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/Motorbike_PoliceLight.prefab 3.1 kb 0.0% AssetBundle Object 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarElementsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STArmy/GP_Microbus_Van.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_decal_localized.xx_xx_xx Compressed Size:4.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 576.8 kb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.7% Total User Assets 581.4 kb 100.0% Complete build size 581.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 288.4 kb 49.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Decal_BC.tga 288.4 kb 49.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_Decal_MAOHS.tga 0.4 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.cl_xx_xx Compressed Size:14.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.7 kb 100.0% Complete build size 51.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/CL/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 6.4% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/CL/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.es_xx_xx Compressed Size:21.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.5 kb 34.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.0 kb 39.8% Total User Assets 60.4 kb 100.0% Complete build size 60.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/ES/RutaG21_2_Road_PF.prefab 5.8 kb 9.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/ES/RutaG21_2_Decals_PF.prefab 3.1 kb 5.1% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2645biart.xx_xx_stbarcel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2645 biart/Actros2645biart_STBarcel/GP_Actros_2645_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_decalsemirremolque_1axis.mx_xx_xx Compressed Size:29.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.8 kb 94.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 4.9% Total User Assets 84.7 kb 100.0% Complete build size 84.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 kb 37.8% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/MX/Semirremolque_1_Axis_DecalRear_N.tga 25.8 kb 30.5% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/MX/Semirremolque_1_Axis_DecalRear_MAOHS.tga 22.0 kb 26.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/MX/Semirremolque_1_Axis_DecalRear_BC.tga 0.7 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.mx_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/MX/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/MX/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.fr_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/FR/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.bh_xx_xx Compressed Size:277.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.9 kb 34.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 29.3% Other Assets 85.2 kb 15.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 20.4% Total User Assets 552.6 kb 100.0% Complete build size 552.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.9 kb 34.9% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 162.8 kb 29.5% Resources/unity_builtin_extra 33.5 kb 6.1% Assets/contents/Sceneries/UrbaLand/Localized/BH/Urbaland_Roads_PF.prefab 21.3 kb 3.9% Assets/contents/Sceneries/UrbaLand/Localized/BH/Urbaland_RoadsDecals_PF.prefab 15.2 kb 2.8% AssetBundle Object 14.2 kb 2.6% Assets/contents/Sceneries/UrbaLand/Localized/BH/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.fr_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/FR/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stguerras Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STGuerras/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_volvovnl760.xx_xx_stbimbo Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 69.9% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STBimbo/VolvoVNL760_MAOHS.tga 1.3 mb 30.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/STBimbo/VolvoVNL760_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_globaltruck.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck ST/GP_DAF_XF_106_SC.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.mx_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/MX/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_starmy Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 80.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarCab/ProstarCab_MAOHS.tga 245.0 kb 19.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/ProstarCab/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_tourismo.xx_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 36.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Exterior_MAOHS.tga 1004.1 kb 28.2% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Interior_BC.tga 939.9 kb 26.4% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Driver_BC.tga 304.6 kb 8.6% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Product/Default/Tourismo_Exterior_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stinlk Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STInlk/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stprimafrio Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-1a4aa914 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-1a4aa914 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPrimafrio/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stavimarca Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 69.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_MAOHS.tga 1.2 mb 30.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STAvimarca/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.mx_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.6 kb 100.0% Complete build size 111.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/MX/Roads/WaterWorldRoad_Decals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/MX/Roads/WaterWorldRoad_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stliverpool Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 58.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Exterior_MAOHS.tga 1.1 mb 23.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Exterior_BC.tga 465.2 kb 10.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Trailer_MAOHS.tga 368.2 kb 7.9% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STLiverpool/Isuzu500H_Trailer_BC.tga 0.8 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stmayab Compressed Size:13.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 20.0 mb 100.0% Complete build size 20.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 79.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_N.tga 2.8 mb 14.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_MAOHS.tga 1.2 mb 6.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STMayab/FreightlinerM2User_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_xx Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.4 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 74.7% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Cargo_Tanker_MAOHS.tga 346.4 kb 25.0% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/Default/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_police.xx_xx_police Compressed Size:7.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.3 kb 24.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 2.1% Included DLLs 0.0 kb 0.0% File headers 15.7 kb 73.1% Total User Assets 21.5 kb 100.0% Complete build size 21.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.4 kb 20.3% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/SCFGJNL/DodgeCharger_PoliceLights_PF.prefab 1.0 kb 4.6% AssetBundle Object 0.1 kb 0.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.6% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.4% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stguerras Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STGuerras/GP_Microbus_Van.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarbiart.xx_xx_stinlk Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_STInlk/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.xx_xx_xx Compressed Size:20.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 59.1 kb 71.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.8% Total User Assets 83.1 kb 100.0% Complete build size 83.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.1% Assets/contents/Sceneries/HighwayLand/Localized/BR/Highwayland_Road_PF.prefab 25.4 kb 30.5% Assets/contents/Sceneries/HighwayLand/Localized/BR/Highwayland_RoadDecals_PF.prefab 7.8 kb 9.4% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.es_xx_xx Compressed Size:14.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.7 kb 100.0% Complete build size 51.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/ES/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 6.4% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/ES/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_clio.xx_xx_scaprobadoala1 Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 70.3% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/AprobadoALa1/UserClio_MAOHS.tga 1.6 mb 29.7% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/AprobadoALa1/UserClio_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.mx_xx_xx Compressed Size:21.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.4 kb 32.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 23.7 kb 40.2% Total User Assets 59.0 kb 100.0% Complete build size 59.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/MX/RutaG21_2_Road_PF.prefab 4.9 kb 8.3% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/MX/RutaG21_2_Decals_PF.prefab 3.0 kb 5.0% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citystar5.xx_xx_stcola Compressed Size:5.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.4 mb 100.0% Complete build size 6.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 37.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_MAOHS.tga 2.0 mb 30.8% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_Trailer_MAOHS.tga 1.3 mb 20.8% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_BC.tga 734.7 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/CityStar5/Art/Textures/STCoca/CityStar5_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_pickupf150.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_Default/GP_Police_Pick_Up_F150_XLT.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_sitrakc7h.xx_xx_stgcc Compressed Size:9.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 9.4 mb 100.0% Complete build size 9.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 38.1% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_Mixer_MAOHS.tga 2.9 mb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_MAOHS.tga 1.6 mb 17.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_Mixer_BC.tga 1.3 mb 14.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/Product/STGCC/User_SitrakC7H_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_cnad Compressed Size:61.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 2.4% Total User Assets 526.2 kb 100.0% Complete build size 526.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.3% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-f067168d 0.4 kb 0.1% Assets/UI/Textures/Simulator/CNAD/MenuImages/GP_Vehicles_military/Common/GP_RG31.png 0.4 kb 0.1% Assets/UI/Textures/Simulator/CNAD/MenuImages/GP_Vehicles_military/Common/GP_LMV.png 0.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP CNAD/HUD_GP_Images_Atlas.spriteatlas 0.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationaldayprostar.xx_xx_styucarro Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_STYucarro/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scaprobadoala1 Compressed Size:327.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 13.2 kb 0.6% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.1% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-2b2abbae 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCAprobadoALa1/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_starmy Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.1 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.4% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 989.2 kb 85.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Scania440/Scania440_MAOHS.tga 166.0 kb 14.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Scania440/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_starmy Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.0 kb 0.2% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 79.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-0356c034 1.0 mb 19.9% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_GP_Images_Atlas-0356c034 6.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STArmy/HUD_GP_Images_Atlas.spriteatlas 1.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stsoriana Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STSoriana/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_1axis.xx_xx_stcoppel Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 66.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/STCoppel/Trailer_1_Axis_MAOHS.tga 1.1 mb 33.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/STCoppel/Trailer_1_Axis_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward1100.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_STCola/GP_Forward_1100.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_styucarro Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-e2199ce8 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-e2199ce8 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STYucarro/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stcola Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 66.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_MAOHS.tga 1.3 mb 33.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STCola/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiahopper.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art hopper/FreightlinerCascadiaHopper_Default/GP_Freightliner_Cascadia_Hopper.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stoxxo Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_MAOHS.tga 1.4 mb 34.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STOXXO/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_mantgxbiart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_STBimbo/GP_Man_TGX_biart.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_xx Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 82.8% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/Default/KenworthT680_MAOHS.tga 668.0 kb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/Default/KenworthT680_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_Default/GP_Bitrem_7Eixos.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.do_xx_xx Compressed Size:5.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.0 mb 100.0% Complete build size 6.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 46.9% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_MAOHS.tga 2.2 mb 36.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_N.jpg 1021.3 kb 16.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stbachoco Compressed Size:114.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.7 kb 97.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 2.5% Total User Assets 165.5 kb 100.0% Complete build size 165.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 76.0 kb 45.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_DecalRear_N.tga 49.7 kb 30.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_DecalRear_MAOHS.tga 35.0 kb 21.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBachoco/Trailer_2Axes_DecalRear_BC.tga 0.7 kb 0.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_bus.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/ST/GP_Microbus.png 0.3 kb 2.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 87.4% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Default/Scania440_MAOHS.tga 385.2 kb 12.4% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/Default/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.do_xx_xx Compressed Size:19.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 54.3 kb 69.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.3 kb 30.0% Total User Assets 77.7 kb 100.0% Complete build size 77.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 33.2% Assets/contents/Sceneries/HighwayLand/Localized/DO/Highwayland_Road_PF.prefab 20.9 kb 26.9% Assets/contents/Sceneries/HighwayLand/Localized/DO/Highwayland_RoadDecals_PF.prefab 7.6 kb 9.8% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.mx_xx_xx Compressed Size:9.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.0 kb 56.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 15.1 kb 42.8% Total User Assets 35.2 kb 100.0% Complete build size 35.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 48.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/MX/Ruta_G21_1_Road_PF.prefab 3.0 kb 8.6% AssetBundle Object 0.1 kb 0.3% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/MX/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_citystar5.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_Default/GP_City_Star_5.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_stbachoco Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_STBachoco/GP_Freightliner_FL360.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_starmy Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 83.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T680/KenworthT680_MAOHS.tga 666.7 kb 16.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T680/KenworthT680_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scpfm Compressed Size:345.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.9 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-8d60b6e4 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCPFM/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbarcel Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.9 kb 0.1% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 46.9% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-68cc54fd 4.0 mb 46.9% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-68cc54fd 512.2 kb 5.9% Built-in Texture2D: sactx-2-512x1024-DXT5-HUD_GP_Images_Atlas-68cc54fd 12.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBarcel/HUD_GP_Images_Atlas.spriteatlas 3.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stdanone Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_MAOHS.tga 1.4 mb 34.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STDanone/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stpemex Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_MAOHS.tga 1.4 mb 34.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STPemex/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_Default/GP_Freightliner_M2_106.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stbimbo Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 80.7% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STBimbo/KenworthT680_MAOHS.tga 614.3 kb 19.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STBimbo/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_Default/GP_BusInterurb.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stbarcel Compressed Size:4.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 91.1% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBarcel/Scania440_MAOHS.tga 385.3 kb 8.8% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STBarcel/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.fr_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 58.7 kb 71.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.8% Total User Assets 82.7 kb 100.0% Complete build size 82.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.2% Assets/contents/Sceneries/HighwayLand/Localized/FR/Highwayland_Road_PF.prefab 25.0 kb 30.3% Assets/contents/Sceneries/HighwayLand/Localized/FR/Highwayland_RoadDecals_PF.prefab 7.9 kb 9.5% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stbachoco Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 64.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STBachoco/NewCascadia126_MAOHS.tga 1.5 mb 35.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STBachoco/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_stbarcel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_STBarcel/GP_Scania_440_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.8% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STArmy/GP_Hino_500.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftruck .xx_xx_xx Compressed Size:1.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 99.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/Product/Default/DAFXF106_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stcola Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-04c44ae8 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-04c44ae8 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STCola/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_starmy Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.3 kb 14.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 85.9% Total User Assets 9.5 kb 100.0% Complete build size 9.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 4.8% AssetBundle Object 0.4 kb 4.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STArmy/GP_ELF_500.png 0.4 kb 4.6% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STArmy/GP_ELF_400.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecoeurotrakker.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_Default/GP_IvecoEuroTrakker.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_xx Compressed Size:11.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/Default/IvecoDaily_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/Default/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stestafeta Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 64.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_MAOHS.tga 1.4 mb 35.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STEstafeta/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_STCola/GP_Freightliner_M2_106.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stguerras Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 73.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STGuerras/KenworthT680_MAOHS.tga 1.2 mb 26.9% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STGuerras/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_sttufesa Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STTufesa/GP_BusInterurb.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_sthg Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.6 mb 100.0% Complete build size 6.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 40.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STHG/Trailer_2Axes_MAOHS.tga 2.7 mb 40.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STHG/Trailer_2Axes_N.tga 1.2 mb 18.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STHG/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_scania440.xx_xx_stlucia Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 88.7% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STLucia/Scania440_MAOHS.tga 460.1 kb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Scania440/Art/Textures/Product/STLucia/Scania440_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.nz_xx_xx Compressed Size:34.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 100.1 kb 74.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 33.4 kb 25.0% Total User Assets 133.7 kb 100.0% Complete build size 133.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 61.4 kb 45.9% Assets/contents/Sceneries/HighwayLand/Localized/NZ/Highwayland_RoadDecals_PF.prefab 25.8 kb 19.3% Assets/contents/Sceneries/HighwayLand/Localized/NZ/Highwayland_Road_PF.prefab 12.9 kb 9.7% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2046biart.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_Default/GP_Actros_2046_biart.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stsoriana Compressed Size:6.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.9 mb 100.0% Complete build size 6.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 42.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STSoriana/Trailer_2Axes_MAOHS.tga 2.8 mb 40.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STSoriana/Trailer_2Axes_N.tga 1.2 mb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STSoriana/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stestafeta Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 63.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STEstafeta/NewCascadia126_MAOHS.tga 1.3 mb 36.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STEstafeta/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stbachoco Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STBachoco/GP_Freightliner_M2_106_3axis.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros2646.xx_xx_stbarcel Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 69.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBarcel/User_Actros2646_MAOHS.tga 1.2 mb 30.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/Product/STBarcel/User_Actros2646_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_stdanone Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STDanone/GP_Hino_500.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltart42ft.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art 42 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Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STCoppel/GP_ELF_400.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_zafiro_localized.xx_xx_starmy Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.5 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.5 mb 100.0% Complete build size 2.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 62.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Zafiro_Bus/Zafiro_MAOHS.tga 955.2 kb 37.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Zafiro_Bus/Zafiro_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes.xx_xx_xx Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 42.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_MAOHS.tga 2.8 mb 36.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_N.tga 1.6 mb 20.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_actros_2axes.xx_xx_stbarcel Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.3 mb 100.0% Complete build size 7.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 42.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/STBarcel/Trailer_Actros_2Axes_MAOHS.tga 2.6 mb 36.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/STBarcel/Trailer_Actros_2Axes_N.tga 1.6 mb 21.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/STBarcel/Trailer_Actros_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stcola Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STCola/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stestafeta Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 65.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STEstafeta/IvecoDaily_MAOHS.tga 1.6 mb 34.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STEstafeta/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_stliverpool Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 70.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_MAOHS.tga 1.2 mb 29.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/STLiverpool/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stlucia Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 82.7% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STLucia/KenworthT680_MAOHS.tga 727.5 kb 17.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STLucia/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_police.xx_xx_xx Compressed Size:3.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.3 kb 3.1% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 88.3% Total User Assets 8.2 kb 100.0% Complete build size 8.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.6% AssetBundle Object 0.3 kb 4.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/DodgeCharger_PoliceLights_PF.prefab 0.1 kb 1.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 1.5% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarhopper.xx_xx_stgcc Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.5% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_STGCC/GP_International_Prostar_Hopper.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf100.xx_xx_stcoppel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_STCoppel/GP_ELF_100.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.xx_xx_xx Compressed Size:17.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.6 kb 100.0% Complete build size 67.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/BR/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/BR/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.4% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stfletesmx Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 61.4% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletesMexico/NewCascadia126_MAOHS.tga 1.4 mb 38.5% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STFletesMexico/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.mx_xx_xx Compressed Size:264.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 180.6 kb 33.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 29.9% Other Assets 85.6 kb 15.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 20.8% Total User Assets 540.6 kb 100.0% Complete build size 540.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 180.6 kb 33.4% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 162.8 kb 30.1% Resources/unity_builtin_extra 33.5 kb 6.2% Assets/contents/Sceneries/UrbaLand/Localized/MX/Urbaland_Roads_PF.prefab 21.6 kb 4.0% Assets/contents/Sceneries/UrbaLand/Localized/MX/Urbaland_RoadsDecals_PF.prefab 15.3 kb 2.8% AssetBundle Object 14.2 kb 2.6% Assets/contents/Sceneries/UrbaLand/Localized/MX/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_interceptorsedan.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Interceptor Sedan/InterceptorSedan_Default/GP_Police_Ford_Interceptor_Sedan.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_starmy Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 67.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_MAOHS.tga 1.2 mb 32.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stfletesmx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-07e19a0b 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-07e19a0b 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STFletesMX/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf.xx_xx_stliverpool Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 14.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 85.1% Total User Assets 9.6 kb 100.0% Complete build size 9.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STLiverpool/GP_ELF_500.png 0.5 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STLiverpool/GP_ELF_400.png 0.5 kb 4.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht660biart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T660 Full/KenworthT660Full_STBimbo/GP_Kenworth_t660_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_xx Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 83.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/Default/ProstarCab_MAOHS.tga 657.5 kb 16.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/Default/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_stliverpool Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.2 mb 100.0% Complete build size 4.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 69.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STLiverpool/IvecoDaily_MAOHS.tga 1.3 mb 30.1% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/STLiverpool/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht880fullhopper.xx_xx_xx Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 biart hopper/KenworthT880fullHopper_Default/GP_Kenworth_T880_full_Hopper.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stavimarca Compressed Size:200.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 239.0 kb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.7% Total User Assets 243.8 kb 100.0% Complete build size 243.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 55.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_DecalRear_N.tga 65.2 kb 26.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_DecalRear_MAOHS.tga 39.6 kb 16.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STAvimarca/Trailer_2Axes_DecalRear_BC.tga 0.7 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_interceptorsedan.xx_xx_xx Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 60.7% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/Default/InterceptorSedan_MAOHS.tga 1.3 mb 39.1% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/Default/InterceptorSedan_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stestafeta Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.8 mb 100.0% Complete build size 7.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 44.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STEstafeta/Trailer_2Axes_MAOHS.tga 2.9 mb 37.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STEstafeta/Trailer_2Axes_N.tga 1.4 mb 18.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STEstafeta/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stlala Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.8 mb 100.0% Complete build size 7.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 44.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLALA/Trailer_2Axes_MAOHS.tga 2.8 mb 36.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLALA/Trailer_2Axes_N.tga 1.5 mb 18.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STLALA/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.do_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/DO/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/DO/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.5% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2646biart.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_Default/GP_Actros_2646_biart.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stguerras Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.2 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 52.7% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGuerras/NewCascadia126_MAOHS.tga 1.0 mb 47.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STGuerras/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.xx_xx_xx Compressed Size:277.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.2 kb 34.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 29.3% Other Assets 85.0 kb 15.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 20.4% Total User Assets 551.6 kb 100.0% Complete build size 551.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 206.3 kb 37.4% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 162.8 kb 29.5% Resources/unity_builtin_extra 33.3 kb 6.0% Assets/contents/Sceneries/UrbaLand/Localized/BR/Urbaland_Roads_PF.prefab 21.3 kb 3.9% Assets/contents/Sceneries/UrbaLand/Localized/BR/Urbaland_RoadsDecals_PF.prefab 15.2 kb 2.8% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_Default/GP_Kenworthdoble_doble_articulado.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia.xx_xx_starmy Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_STArmy/GP_Tanker_Road_Train_Freightliner.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino300.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.8% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_Default/GP_Hino_300.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationallt.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 66.9% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/Default/International_LT_MAOHS.tga 1.1 mb 33.0% Assets/vehicles/UserVehicles/STUserVehicles/International_LT/Art/Textures/Product/Default/International_LT_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stguatemala Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-c304db63 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-c304db63 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGuatemala/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stguerras Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.5 mb 75.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGuerras/ProstarCab_MAOHS.tga 1.1 mb 24.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STGuerras/ProstarCab_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STArmy/GP_Kenworthdoble_articulado.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalzafiro.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_STArmy/GP_InternationalZafiro.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_stlala Compressed Size:1.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 70.8% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STLala/Cargo_Tanker_MAOHS.tga 433.4 kb 28.9% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STLala/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_interceptorsedan.xx_xx_scqueretaro Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 74.5% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCQueretaro/InterceptorSedan_MAOHS.tga 1023.6 kb 25.4% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCQueretaro/InterceptorSedan_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.fr_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/FR/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/FR/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.4% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stlala Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.5 mb 100.0% Complete build size 3.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 62.3% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STLala/NewCascadia126_MAOHS.tga 1.3 mb 37.6% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STLala/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stbimbo Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.9% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STBimbo/GP_Kenworthdoble_doble_articulado.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_actros_localized.xx_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.2 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 796.3 kb 64.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Default/ActrosUser_MAOHS.tga 439.1 kb 35.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Default/ActrosUser_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440art.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_STBimbo/GP_Scania_440_art.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_sb Compressed Size:232.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.5 mb 96.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 36.8 kb 2.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 13.6 kb 0.9% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, 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Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEARN.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR4.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_MotorFailure.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_IntLeft.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_Dial.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR6.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_MainBeamHeadLights.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_NoFuel.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_N.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_IntRight.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR5.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR1.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_NightDialFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_DayDialFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR3.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w9.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w8.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w7.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w6.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w4.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w3.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w1.png 0.4 kb 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Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 art/InternationalHV607Art_STCoppel/GP_International_HV607_art.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stinlk Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-db8d34fe 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-db8d34fe 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STInlk/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward800.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_Default/GP_Forward_800.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiaart.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_Default/GP_Freightliner_Cascadia_art.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.xx_xx_xx Compressed Size:144.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 46.5% Other Assets 82.8 kb 23.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.1 kb 29.6% Total User Assets 347.8 kb 100.0% Complete build size 347.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 162.8 kb 46.8% Resources/unity_builtin_extra 41.6 kb 12.0% Assets/contents/Sceneries/WaterWorld/Localized/BR/Roads/WaterWorldRoad_Decals_PF.prefab 29.2 kb 8.4% Assets/contents/Sceneries/WaterWorld/Localized/BR/Roads/WaterWorldRoad_PF.prefab 11.0 kb 3.2% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stinlk Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 81.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STINLK/ProstarCab_MAOHS.tga 765.9 kb 18.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STINLK/ProstarCab_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiacarrier.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia carrier/FreightlinerCascadiaCarrier_Default/GP_Freightliner_Cascadia_Carrier.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stfletes Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STFletes/GP_Kenworthdoble_articulado.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_sbcop Compressed Size:19.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 35.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 3.5% Included DLLs 0.0 kb 0.0% File headers 42.0 kb 60.9% Total User Assets 69.0 kb 100.0% Complete build size 69.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 29.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/SBCOP/User_IvecoDaily.prefab 4.3 kb 6.3% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_nissannp300.xx_xx_stcoppel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Nissan NP300/NissanNP300_STCoppel/GP_Nissan_NP300.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rigidtanker.xx_xx_stpemex Compressed Size:1.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.4 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 74.2% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STPemex/Cargo_Tanker_MAOHS.tga 355.8 kb 25.5% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Localized/STPemex/Cargo_Tanker_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_bus.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 92.0% Total User Assets 8.8 kb 100.0% Complete build size 8.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/STArmy/GP_Microbus.png 0.3 kb 3.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_volvovnl760.xx_xx_stguerras Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_STGuerras/GP_Volvo_VNL_760.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.nz_xx_xx Compressed Size:136.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 49.9% Other Assets 63.1 kb 19.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 99.2 kb 30.6% Total User Assets 324.1 kb 100.0% Complete build size 324.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 162.8 kb 50.2% Resources/unity_builtin_extra 31.5 kb 9.7% Assets/contents/Sceneries/MountainPass/Localized/NZ/MountainPassRoad_Decals_PF.prefab 21.7 kb 6.7% Assets/contents/Sceneries/MountainPass/Localized/NZ/MountainPass_Road_PF.prefab 8.8 kb 2.7% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_amarok.xx_xx_sccola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 92.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Amarok/Amarok_SCCola/GP_amarok.png 0.3 kb 3.0% AssetBundle Object ------------------------------------------------------------------------------- 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uservehicles_actros_localized.xx_xx_stprimafrio Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 64.6% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Primafrio/ActrosUser_MAOHS.tga 1.5 mb 35.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Primafrio/ActrosUser_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stavimarca Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STAviMarca/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sc4wd Compressed Size:653.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.9% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Logo_Atlas-4aef0623 4.0 mb 49.9% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-4aef0623 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_Logo_Prosauto.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_Logo.png 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SC4WD/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stliverpool Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-341f425e 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-341f425e 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLiverpool/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf100.xx_xx_xx Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 988.1 kb 60.0% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/Default/Isuzu_Elf_100_MAOHS.tga 655.5 kb 39.8% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Product/Default/Isuzu_Elf_100_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostarcab_localized.xx_xx_stpepsico Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 77.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STPepsico/ProstarCab_MAOHS.tga 952.7 kb 22.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/Product/STPepsico/ProstarCab_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stsoriana Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STSoriana/GP_Kenworthdoble_articulado.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stcoppel Compressed Size:18.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.3 kb 37.3% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.6 kb 59.3% Total User Assets 65.1 kb 100.0% Complete build size 65.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.0 kb 30.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STCoppel/User_IvecoDaily.prefab 4.3 kb 6.6% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.xx_xx_xx Compressed Size:47.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 45.1 kb 46.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 26.1 kb 27.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 25.5 kb 26.3% Total User Assets 96.8 kb 100.0% Complete build size 96.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 45.1 kb 46.6% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 20.2 kb 20.9% Assets/contents/Sceneries/DirtTrack/Localized/BR/DirtTrack_Road_PF.prefab 3.9 kb 4.1% AssetBundle Object 2.0 kb 2.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_CrossDecals_PF.prefab 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_bus_decal_localized.xx_xx_stqueretaro Compressed Size:170.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 739.1 kb 99.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.6% Total User Assets 743.7 kb 100.0% Complete build size 743.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 407.4 kb 54.8% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_Decal_BC.tga 331.8 kb 44.6% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/Product/STQueretaro/ArticulateBus_Decal_MAOHS.tga 0.5 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.xx_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/BR/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STArmy/GP_Kenworth_10_Cab.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2.xx_xx_stestafeta Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STEstafeta/GP_Freightliner_M2.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.cl_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/CL/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_Default/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stmg Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-34c16e6b 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-34c16e6b 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STMG/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht600biart.xx_xx_st Compressed Size:105.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 262.4 kb 96.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.9 kb 3.6% Total User Assets 273.2 kb 100.0% Complete build size 273.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 262.8 kb 96.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T600 Full/KenworthT600Full_Default/GP_Kenworth_t600_biart.png 0.5 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2.xx_xx_xx Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_MAOHS.tga 1.4 mb 34.0% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.es_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.5 kb 100.0% Complete build size 111.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/ES/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/ES/Roads/WaterWorld_Road_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_stliverpool Compressed Size:18.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.7 kb 37.6% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.7 kb 59.0% Total User Assets 65.6 kb 100.0% Complete build size 65.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.3 kb 31.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STLiverpool/User_IvecoDaily.prefab 4.4 kb 6.7% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_freightlinerm2_gadget.xx_xx_xx Compressed Size:3.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.3 kb 3.1% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 88.4% Total User Assets 8.2 kb 100.0% Complete build size 8.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.7% AssetBundle Object 0.3 kb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Pieces Prefabs/Product/Default/Fridge_Gadget.prefab 0.1 kb 1.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 1.5% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_prostardaycab.xx_xx_xx Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 77.5% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/Default/ProstarDayCab_Exterior_MAOHS.tga 824.6 kb 22.4% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/Product/Default/ProstarDayCab_Exterior_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2tank.xx_xx_stpemex Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User 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Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-56281b6c 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Logos/Prostruck/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/Prostruck/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citroenc4.xx_xx_xx Compressed Size:3.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.3 kb 3.1% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 88.6% Total User Assets 8.2 kb 100.0% Complete build size 8.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.3% AssetBundle Object 0.3 kb 4.1% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/CitroenC4_PoliceLights_PF.prefab 0.1 kb 1.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 1.5% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_Default/GP_Microbus_Van.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2645biart.xx_xx_st Compressed Size:119.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 263.3 kb 96.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.9 kb 3.6% Total User Assets 274.2 kb 100.0% Complete build size 274.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 263.8 kb 96.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2645 biart/Actros2645biart_Default/GP_Actros_2645_biart.png 0.5 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.es_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/ES/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- 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Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_STOxxo/GP_Freightliner_M2.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.fr_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/FR/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_localized.xx_xx_scpolice Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 82.8% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen 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category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/NZ/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.nz_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/NZ/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationaldayprostar.xx_xx_starmy Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_STArmy/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_hyundaicounty_localized.xx_xx_xx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.6 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.6 mb 100.0% 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hud_product.xx_xx_starmstrong Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-df2cb94f 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-df2cb94f 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STArmstrong/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostar.xx_xx_stpepsico Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STPepsico/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_cocacola.xx_xx_starmy Compressed Size:371.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 375.5 kb 98.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 1.1% Total User Assets 379.9 kb 100.0% Complete build size 379.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 375.5 kb 98.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_Cocacola/Trailer_CocaCola_BC.tga 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300.xx_xx_stcoppel Compressed Size:2.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 65.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/STCoppel/NissanNP300_MAOHS.tga 962.1 kb 34.8% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/STCoppel/NissanNP300_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_forward1100.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_STArmy/GP_Forward_1100.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sttufesa Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-f742a55e 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-f742a55e 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STTufesa/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.nz_xx_xx Compressed Size:67.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 169.3 kb 77.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 49.2 kb 22.5% Total User Assets 218.6 kb 100.0% Complete build size 218.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 118.5 kb 54.2% Assets/contents/Sceneries/WaterWorld/Localized/NZ/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 13.4% Assets/contents/Sceneries/WaterWorld/Localized/NZ/Roads/WaterWorld_Road_PF.prefab 21.4 kb 9.8% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_mantgxbiart.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_Default/GP_Man_TGX_biart.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_stpepsico Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STPepsico/GP_Microbus_Van.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_vwconstellation.xx_xx_stcola Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen Constellation/VolkswagenConstellation_STCola/GP_VW_Constellation.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.cl_xx_xx Compressed Size:182.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 231.7 kb 59.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 109.7 kb 28.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 46.9 kb 12.1% Total User Assets 388.4 kb 100.0% Complete build size 388.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 231.7 kb 59.7% Assets/contents/Sceneries/UrbaLand/Localized/CL/Meshes/Urbaland_RoadsDecals.FBX 62.4 kb 16.1% Assets/contents/Sceneries/UrbaLand/Localized/CL/Urbaland_RoadsDecals_PF.prefab 33.5 kb 8.6% Assets/contents/Sceneries/UrbaLand/Localized/CL/Urbaland_Roads_PF.prefab 13.8 kb 3.5% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_pickupf150.xx_xx_scqueretaro Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.5% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_SCQueretaro/GP_Police_Pick_Up_F150_XLT.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_Default/GP_Freightliner_FL360.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sccola Compressed Size:60.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 98.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.9 kb 1.3% Total User Assets 519.8 kb 100.0% Complete build size 519.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 98.6% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-e906e460 0.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCCola/HUD_GP_Images_Atlas.spriteatlas 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_internationalhv607.xx_xx_stcoppel Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 76.2% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/Product/STCoppel/International_HV607_MAOHS.tga 915.9 kb 23.6% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/Product/STCoppel/International_HV607_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbachoco Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-a95cf9f6 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-a95cf9f6 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBachoco/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_f150.xx_xx_xx Compressed Size:949.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 971.4 kb 99.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.4% Total User Assets 976.0 kb 100.0% Complete build size 976.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 806.0 kb 82.6% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCFGJNL/Ford_F150_Exterior_MAOHS.tga 165.4 kb 16.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCFGJNL/Ford_F150_Exterior_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440.xx_xx_stlucia Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_STLucia/GP_Bitrem_7Eixos.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_citystar5.xx_xx_stliverpool Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_STLiverpool/GP_City_Star_5.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerfl360.xx_xx_stliverpool Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_STLiverpool/GP_Freightliner_FL360.png 0.3 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_Default/GP_Scania_440_biart.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.4% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_Default/GP_Hino_500.png 0.3 kb 3.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalhv607biart.xx_xx_stcoppel Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 biart/InternationalHV607Biart_STCoppel/GP_International_HV607_biart.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scqueretaro Compressed Size:340.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.9 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-5e525646 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCQueretaro/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_DodgeCharger.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stbusvencedor Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-62b76e69 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-62b76e69 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBusVencedor/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm2106.xx_xx_stbachoco Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_STBachoco/GP_Freightliner_M2_106.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_renaultkangoo.xx_xx_stliverpool Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Renault Kangoo/RenaultKangoo_STLiverpool/GP_Renault_Kangoo.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_businterurbano.xx_xx_stestrella Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_STEstrella/GP_BusInterurb.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_chevrolettahoe.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Chevrolet Tahoe/ChevroletTahoe_Default/GP_Chevrolet_Tahoe.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stavimarca Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STAviMarca/GP_Freightliner_M2_106_3axis.png 0.4 kb 4.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440biart.xx_xx_stpepsico Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_STPepsico/GP_Scania_440_biart.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino500.xx_xx_stcoppel Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_STCoppel/GP_Hino_500.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stdanone Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-7803fa05 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-7803fa05 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STDanone/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stbachoco Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STBachoco/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht800biart_trailer2axis.xx_xx_stbimbo Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 9.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.4% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_STBimbo/GP_Kenworth_T800_biart_trailer2axis.png 0.4 kb 4.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalprostarhopper.xx_xx_xx Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_Default/GP_International_Prostar_Hopper.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_isuzuelf100.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_Default/GP_ELF_100.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinerm21063axis.xx_xx_stmayab Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_STMayab/GP_Freightliner_M2_106_3axis.png 0.4 kb 4.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stfletes Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-4046c1c6 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-4046c1c6 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STFletes/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht660biart.xx_xx_st Compressed Size:105.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 262.4 kb 96.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 9.9 kb 3.6% Total User Assets 273.2 kb 100.0% Complete build size 273.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 262.8 kb 96.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T660 Full/KenworthT660Full_Default/GP_Kenworth_t660_biart.png 0.5 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stfletes Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STFletes/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_interceptorsedan.xx_xx_scqueretaro Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.7% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.5% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Interceptor Sedan/InterceptorSedan_SCQueretaro/GP_Police_Ford_Interceptor_Sedan.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia.xx_xx_st Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_Default/GP_Tanker_Road_Train_Freightliner.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalltbiart42ft.xx_xx_stmayab Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_STMayab/GP_International_LT_biart_42ft.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stglobal Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-a44cf525 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-a44cf525 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGlobal/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftanker.xx_xx_stglobal Compressed Size:395.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.4 kb 99.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.8% Total User Assets 516.8 kb 100.0% Complete build size 516.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.4 kb 99.1% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Product/Global_Spedition/Global_tanker_BC.tga 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_sthg Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STHG/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_Default/GP_Kenworthdoble_articulado.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_internationalzafiro.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_Default/GP_InternationalZafiro.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_actros2646biart.xx_xx_stbimbo Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_STBimbo/GP_Actros_2646_biart.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stavimarca Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STAviMarca/GP_Kenworthdoble_doble_articulado.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_scania440art.xx_xx_stbarcel Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_STBarcel/GP_Scania_440_art.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_hino300.xx_xx_stguerras Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_props_common Compressed Size:46.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 65.0 mb 64.4% Meshes 16.2 mb 16.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.2 mb 19.0% Other Assets 306.2 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 174.7 kb 0.2% Total User Assets 100.9 mb 100.0% Complete build size 100.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 15.9% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_M.tga 11.7 mb 11.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 7.2 mb 7.1% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 6.2 mb 6.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/SideWalk.FBX 5.3 mb 5.3% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/AtlasTocopillaProps_MAOHS.tga 5.3 mb 5.3% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/AtlasTocopillaProps_N.tga 5.3 mb 5.3% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_BC.tga 5.3 mb 5.3% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_N.tga 4.0 mb 4.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_MAOHS.tga 3.5 mb 3.5% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_02_N.tga 3.3 mb 3.3% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_02_MAOHS.tga 2.9 mb 2.8% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/BuildingHigh_Tocopilla.fbx 2.8 mb 2.8% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_MAOHS.tga 2.7 mb 2.6% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/AtlasTocopillaProps_BC.tga 2.0 mb 2.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_02_BC.tga 1.8 mb 1.8% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_N.tga 1.7 mb 1.7% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/Building1_Type1.fbx 1.6 mb 1.6% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/Building4_Type1.fbx 1.5 mb 1.5% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_BC.tga 1.3 mb 1.3% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_E.tga 1.3 mb 1.3% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/Building2_Type1.fbx 1.2 mb 1.2% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/Walls_N.tga 911.5 kb 0.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.6 kb 0.8% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/Walls_MAOHS.tga 555.5 kb 0.5% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Meshes/CargoBoat.fbx 408.4 kb 0.4% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/Walls_BC.tga 295.2 kb 0.3% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/CargoBoat_N.tga 292.7 kb 0.3% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/Building3_Type1.fbx 281.4 kb 0.3% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/Tugboat_MAOHS.tga 270.3 kb 0.3% Resources/unity_builtin_extra 234.8 kb 0.2% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/Wall_04.FBX 196.9 kb 0.2% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/CargoBoat_MAOHS.tga 192.6 kb 0.2% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/Tugboat_N.tga 188.9 kb 0.2% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Meshes/Tugboat.FBX 179.6 kb 0.2% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/PostProxys.FBX 155.8 kb 0.2% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/Tugboat_BC.tga 143.4 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/Guardrail_01.FBX 138.4 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/ReflectanceProxys.FBX 123.8 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/CargoBoat_BC.tga 120.4 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/Wall_01.FBX 103.9 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/School_02.FBX 96.6 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/Guardrail_02.FBX 93.0 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/Guardrail_03.FBX 90.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/ElementsGuardrail_PF.prefab 83.4 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/GasStation_Floor_2.FBX 82.9 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/Wall_02.FBX 79.6 kb 0.1% AssetBundle Object 70.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/LindeParque.FBX 63.8 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/Wall_03.FBX 62.4 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/Blue_Roundabout.FBX 55.4 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/LindesCruce.FBX 43.0 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/Guardrail.FBX 31.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Meshes/School.FBX 20.0 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/PostesGuardarrail.FBX 17.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/GasStation_Floor.FBX 8.8 kb 0.0% 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Assets/contents/Sceneries/TocopillaRoute/Common/Props/Meshes/Wall_02.FBX 1.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Meshes/Wall_01.FBX 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Concrete_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Materials/BuildingsType1_Decals_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Materials/BuildingsType1_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Common_SideWalk_02_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Materials/AtlasTocopillaProps_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Materials/CargoBoat.mat 1.5 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Materials/School_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Materials/School_02_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Materials/Lindes4_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Materials/TugBoat.mat 1.3 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Building2_Type1_Variant3.prefab 1.3 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Building2_Type1_Variant2.prefab 1.3 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Building2_Type1_Variant1.prefab 1.0 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/BuildingHigh_Tocopilla_Variant2.prefab 1.0 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/BuildingHigh_Tocopilla.prefab 1.0 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Building3_Type1_Variant3.prefab 1.0 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Building3_Type1_Variant2.prefab 1.0 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Building3_Type1_Variant1.prefab 0.9 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/ParkingFloors_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/GasStationFloors_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Wall_01_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/School_02_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/School_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Wall_02_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/GasStationFloors_Col_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Props/StreetLightWarning.prefab 0.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Guardrail_03_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Guardrail_02_PF.prefab 0.4 kb 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Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/LindeParque_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/SideWalk_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/LindesCruce_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Blue_Roundabout_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/ParkingFloors_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Wall_04_Col_PF Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Wall_03_Col_PF Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Wall_02_Col_PF Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Wall_01_Col_PF Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Guardrail_Col_PF Variant.prefab 0.2 kb 0.0% 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headers 31.5 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.1 kb 2.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 39.8 kb 1.6% Assets/contents/Sceneries/IndustryLand/Localized/NZ/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/NZ/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_props_common Compressed Size:151.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 176.4 mb 90.2% Meshes 5.3 mb 2.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.7 mb 7.0% Other Assets 94.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 121.7 kb 0.1% Total User Assets 195.6 mb 100.0% Complete build size 195.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 10.9% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/BamakoGates_N.tga 21.3 mb 10.9% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Puente_N.tga 7.2 mb 3.7% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 6.6 mb 3.4% Assets/content_common/art_common/Modules/Terrain/Textures/DryAndDirtyGround_N.tga 6.3 mb 3.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.3 mb 3.2% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Puente_Rio_N.tga 5.5 mb 2.8% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/MonumentDeLaPaix_N.tga 5.5 mb 2.8% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Mali_Building_01_N.tga 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325.0 mb 61.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 164.1 kb 0.0% Total User Assets 524.8 mb 100.0% Complete build size 524.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 258.6 mb 49.3% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Vegetation/SanMiguelRoute_2_VegetationStorage.asset 33.0 mb 6.3% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/SanMiguelRoute_2_Terrain.asset 8.0 mb 1.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Arrays/CTS_Profile_SanMiguelRoute_2_Normals.asset 8.0 mb 1.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Arrays/CTS_Profile_SanMiguelRoute_2_Albedos.asset 6.8 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_N.tga 6.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_N.tga 6.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_N.tga 5.3 mb 1.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/Splatmaps/Splat_9d9e42307ea5eca41a8f5f8d20d8f233_80dea07dbf57e78438d50620e7924f27_0.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Mountain_01_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Color.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3_Fall.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10_02.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_6.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_16.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_06.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_08.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Mountain_01_N.png 4.0 mb 0.8% 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Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Terrain/CTS_Profile_SanMiguelRoute_2.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_terrain_common Compressed Size:157.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 195.9 mb 69.6% Meshes 4.3 mb 1.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.2 mb 4.7% Other Assets 68.0 mb 24.2% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 170.2 kb 0.1% Total User Assets 281.6 mb 100.0% Complete build size 281.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.0 mb 11.7% Assets/contents/Sceneries/MineRoute/Common/Terrain/Mineroute_terrain.asset 21.3 mb 7.6% Assets/contents/Sceneries/MineRoute/Common/Terrain/Splatmaps/Splat_c6cd6f8b7200cf841abc79ab933876a4_154ad81b05f714b4fbce82f2603b7459_0.png 9.7 mb 3.4% Resources/unity_builtin_extra 8.0 mb 2.8% Assets/contents/Sceneries/MineRoute/Common/Terrain/Arrays/CTS_Profile_Mineroute_Normals.asset 8.0 mb 2.8% Assets/contents/Sceneries/MineRoute/Common/Terrain/Arrays/CTS_Profile_Mineroute_Albedos.asset 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Normal.png 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Color.png 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_14_ALT_01.psd 5.3 mb 1.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat4_MAOHS.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_12.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_03.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 1.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat4_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat3_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat2_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat1_N.tga 4.0 mb 1.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 3.2 mb 1.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.7 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas_Normal.tga 2.7 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas.tga 2.7 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Subsurface.png 2.7 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Extra.png 2.7 mb 0.9% 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Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat3_BC.tga 2.7 mb 0.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat2_R.tga 2.7 mb 0.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat2_BC.tga 2.7 mb 0.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Mat1_R.tga 2.7 mb 0.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Textures/Ma1_BC.tga 2.1 mb 0.7% Assets/contents/Sceneries/MineRoute/Common/Terrain/Terrain 3 3.asset 2.1 mb 0.7% Assets/contents/Sceneries/MineRoute/Common/Terrain/Terrain 3 2.asset 2.1 mb 0.7% Assets/contents/Sceneries/MineRoute/Common/Terrain/Terrain 3 1.asset 2.1 mb 0.7% Assets/contents/Sceneries/MineRoute/Common/Terrain/Terrain 3 0.asset 2.1 mb 0.7% Assets/contents/Sceneries/MineRoute/Common/Terrain/Terrain 2 3.asset 2.1 mb 0.7% Assets/contents/Sceneries/MineRoute/Common/Terrain/Terrain 2 2.asset 2.1 mb 0.7% Assets/contents/Sceneries/MineRoute/Common/Terrain/Terrain 2 1.asset 2.1 mb 0.7% 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AssetBundle Object 7.3 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Material_c6cd6f8b7200cf841abc79ab933876a4_154ad81b05f714b4fbce82f2603b7459.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 1 3.mat 7.2 kb 0.0% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer 2.terrainlayer 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer 1.terrainlayer 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer.terrainlayer 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_terrain_common Compressed Size:155.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 172.1 mb 69.9% Meshes 1.6 mb 0.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.6 mb 2.3% Other Assets 66.7 mb 27.1% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 164.0 kb 0.1% Total User Assets 246.2 mb 100.0% Complete build size 246.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.0 mb 13.4% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Tocopilla_terrain.asset 8.0 mb 3.3% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Arrays/CTS_Profile_Tocopilla_Normals.asset 8.0 mb 3.3% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Arrays/CTS_Profile_Tocopilla_Albedos.asset 6.8 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.8 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_N.tga 6.7 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/LimestoneBoulderRock_N.tga 6.7 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/SlickRockCliff_N.tga 5.3 mb 2.2% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Splat_8cb78ea6e3e1e2e4ab6b0d7011f5810b_03c4409619ad81f4c9a48ecb9b85a30a_0.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/qiesX_4K_Albedo_Opacity.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Normal.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Color.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Normal.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Color.png 3.2 mb 1.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 3.0 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/SlickRockCliff_BC.tga 3.0 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/LimestoneBoulderRock_BC.tga 3.0 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 2.9 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/SlickRockCliff_R.tga 2.7 mb 1.1% 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Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 0 0.asset 1.5 mb 0.6% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Normal.png 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Color.png 682.9 kb 0.3% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Extra.png 367.4 kb 0.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 313.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Vegetation/Tocopilla_Storaged_Vegetation.asset 171.0 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Vegetation/Tocopilla_Vegetation_billboards/billboardNormal_f6f4786c-12a4-4ff7-836f-8c674f13c3e9.png 171.0 kb 0.1% 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Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 3 0.png 132.5 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 2 0.png 131.4 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 0 0.png 130.1 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 2 2.png 123.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 2 3.png 123.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 3 1.png 116.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 0 3.png 115.9 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 2 1.png 115.5 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 1 3.png 99.2 kb 0.0% 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Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Materials/Terrain 1 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Materials/Terrain 1 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Materials/Terrain 0 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Materials/Terrain 0 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Materials/Terrain 0 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Materials/Terrain 0 0.mat 4.9 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 1 1.png 4.9 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Terrain 1 0.png 1.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/CTS_Profile_Tocopilla.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_terrain_common Compressed Size:124.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 123.3 mb 61.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 5.8% Other Assets 66.3 mb 32.9% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 107.7 kb 0.1% Total User Assets 201.4 mb 100.0% Complete build size 201.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.0 mb 16.4% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Bamako_terrain.asset 21.3 mb 10.6% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Splatmap_Maliroute.png 8.0 mb 4.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Arrays/CTS_Profile_MaliRoute_Normals.asset 8.0 mb 4.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Arrays/CTS_Profile_MaliRoute_Albedos.asset 7.2 mb 3.6% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 6.8 mb 3.4% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_N.tga 6.7 mb 3.3% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_N.tga 6.7 mb 3.3% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_N.tga 5.3 mb 2.6% Assets/contents/Sceneries/MaliRoute/Common/Terrain/T_Ground_Sand_02_A_Sm 2.tga 5.3 mb 2.6% Assets/contents/Sceneries/MaliRoute/Common/Terrain/T_Ground_Sand_02_N 2.png 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.6% Assets/contents/Sceneries/MaliRoute/Common/Terrain/texture mask.png 3.2 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_BC.tga 3.2 mb 1.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 3.2 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_Dark_BC.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_BC.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_R.tga 2.5 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_S.tga 2.4 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_S.tga 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 3.asset 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 2.asset 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 1.asset 2.1 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 0.asset 2.1 mb 1.0% 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Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 884.7 kb 0.4% Resources/unity_builtin_extra 367.4 kb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 170.8 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Models/Pixelactive City/Offroad Track Terrain/Terrain Textures/GoodDirt.psd 94.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Water/Standard_Water_Provisional.shader 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 14.7 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 2 1.png 12.2 kb 0.0% AssetBundle Object 10.4 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 3 0.png 8.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 2 3.png 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Maliroute_terrain_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 2 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 2 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 2 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 2 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 1 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 1 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 1 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 1 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 0 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 0 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 0 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 0 0.mat 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 3 2.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 3 3.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 3 1.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 2 2.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 2 0.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 1 3.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 1 2.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 1 1.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 1 0.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 3.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 2.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 1.png 4.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 0 0.png 2.3 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Water_Vadeo_minimap.mat 2.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Water_Vadeo.mat 1.7 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/CTS_Profile_MaliRoute.asset 1.6 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Sand_Dunes_MT.mat 1.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Water_MaliRoute_MT.mat 0.8 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CompleteTerrainShader.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_common Compressed Size:30.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 73.7% Meshes 4.4 mb 10.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.5 mb 15.4% Other Assets 63.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 110.5 kb 0.3% Total User Assets 42.2 mb 100.0% Complete build size 42.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 50.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 16.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.3 mb 15.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 2.7 mb 6.4% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road.fbx 1.2 mb 2.9% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/BordeCarretera.FBX 514.5 kb 1.2% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/BrakingZone.FBX 162.8 kb 0.4% Resources/unity_builtin_extra 45.3 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Road_Decals_PF.prefab 15.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Zebras.fbx 13.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Zebras_bumps.fbx 12.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Decals.fbx 9.8 kb 0.0% AssetBundle Object 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BrakingZone_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BrakingZone_Col_PF Variant.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BordeCarretera_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/TocopillaRoute_Road_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BordeCarretera_col_PF Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Zebras_bumps_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_terrain_common Compressed Size:176.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 190.5 mb 70.1% Meshes 1.5 mb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.2 mb 3.4% Other Assets 70.6 mb 26.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 166.8 kb 0.1% Total User Assets 271.9 mb 100.0% Complete build size 271.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.0 mb 12.1% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/SanMiguelRoute_1_terrain.asset 32.0 mb 11.8% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Arrays/CTS_Profile_SanMiguelRoute_1_Normals.asset 32.0 mb 11.8% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Arrays/CTS_Profile_SanMiguelRoute_1_Albedos.asset 5.6 mb 2.1% Resources/unity_builtin_extra 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm_Dark.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Rock_02_A_Sm.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 2.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/qiesX_4K_Albedo_Opacity.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 2.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wheat_03.psd 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_01_A_Sm.tga 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Rock_02_N.png 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_N.png 5.3 mb 2.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_01_N.png 4.2 mb 1.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Vegetation/SanMiguelRoute1_vegetationStorage.asset 3.2 mb 1.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Subsurface.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_Sm.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_01_Sm.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Rock_02_Sm.tga 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Extra.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.0% 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0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/Fronds_0.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.mx_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/MX/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.xx_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/BR/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/BR/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_roads_common Compressed Size:48.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 26.8 mb 31.9% Meshes 44.9 mb 53.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.9 mb 14.2% Other Assets 97.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 122.5 kb 0.1% Total User Assets 83.8 mb 100.0% Complete build size 83.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.3 mb 18.3% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/MineRoute_Bridges.fbx 11.7 mb 14.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 11.4 mb 13.6% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/Mineroute_RoadBorder.FBX 10.0 mb 11.9% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/IrregularSandRoadside.fbx 5.3 mb 6.4% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_MAOHS.tga 5.3 mb 6.4% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_N.tga 5.3 mb 6.4% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_MAOHS.tga 5.3 mb 6.4% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_N.tga 4.3 mb 5.1% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/Mineroute_Road.fbx 3.9 mb 4.7% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/MineRoadWalls.fbx 2.7 mb 3.2% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_BC.tga 2.7 mb 3.2% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_BC.tga 162.8 kb 0.2% Resources/unity_builtin_extra 98.7 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Textures/Lindes_G21_E.tga 24.7 kb 0.0% AssetBundle Object 16.7 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/IrregularSandRoadside.prefab 14.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/MineRoute_RoadWalls.prefab 10.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/IrregularSandRoadside_col.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Materials/MinerouteBridges_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Materials/AtlasMineRoute_MT.mat 1.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/MineRoute_Bridges.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_RoadBorder_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_Road_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_Road_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_RoadBorder_Collider_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_roads_common Compressed Size:22.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 26.3 mb 71.2% Meshes 3.1 mb 8.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 mb 19.9% Other Assets 57.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 107.5 kb 0.3% Total User Assets 36.9 mb 100.0% Complete build size 36.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.2 mb 19.5% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 5.3 mb 14.5% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_base_Mali_CM.tga 5.3 mb 14.5% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_Mali_CM 1.tga 5.3 mb 14.5% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_Mali_CM.tga 5.3 mb 14.5% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Zebra_CM 1.tga 1.7 mb 4.6% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_road.fbx 1.3 mb 3.6% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_N.tga 911.5 kb 2.4% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 811.4 kb 2.1% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_MAOHS.tga 811.4 kb 2.1% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_MAOHS.tga 471.3 kb 1.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Transition.fbx 470.3 kb 1.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Transition_sand.fbx 341.6 kb 0.9% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Transition_sand_N.tga 341.6 kb 0.9% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/GoodDirt_N 1.psd 204.7 kb 0.5% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_BC.jpg 170.8 kb 0.5% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/GoodDirt 1.psd 162.8 kb 0.4% Resources/unity_builtin_extra 152.8 kb 0.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_dunes.fbx 139.3 kb 0.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_DirtRoad.fbx 83.1 kb 0.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Transition_sand.tga 72.7 kb 0.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_Zanjas.fbx 58.2 kb 0.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/DirtRoad_river.fbx 39.8 kb 0.1% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_decals.fbx 27.6 kb 0.1% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/DirtRoad_ramp.fbx 15.4 kb 0.0% AssetBundle Object 13.0 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_decals_PF.prefab 12.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_zebras.fbx 6.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Carretera_puente.fbx 1.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/Asphalt_CrackedBase_Mali_MT.mat 1.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/AsphaltLines_Cracked_Mali_MT.mat 1.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/AsphaltZebra_Mali_MT.mat 1.7 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/DirtRoad_river.prefab 1.6 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/RockyRoad.mat 1.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_DirtRoad_Col.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Transition.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Carretera_puente.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_road_Col Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Transition_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/ShallowWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MiddleWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/DeepWadingArea.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_props_common Compressed Size:21.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 47.3% Meshes 7.1 mb 18.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.0 mb 31.5% Other Assets 732.2 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 289.5 kb 0.7% Total User Assets 38.2 mb 100.0% Complete build size 38.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 30.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 14.0% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_MAOHS.tga 5.3 mb 14.0% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_N.tga 5.2 mb 13.6% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Mineroute_Guardrail.FBX 2.7 mb 7.0% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_BC.tga 2.0 mb 5.2% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_M.tga 1.8 mb 4.6% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Proxy_Mineroute_PostGuardrail.FBX 1.4 mb 3.6% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_MAOHS.tga 890.4 kb 2.3% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_N.tga 490.0 kb 1.3% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_BC.tga 441.4 kb 1.1% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Proxy_Mineroute_Reflectance.FBX 270.3 kb 0.7% Resources/unity_builtin_extra 248.5 kb 0.6% AssetBundle Object 85.1 kb 0.2% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Silo.fbx 60.1 kb 0.2% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Gate.fbx 43.9 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Gate_02.FBX 11.8 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Lindes/Mineroute_Guardrail_PF.prefab 6.6 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Lindes/Mineroute_Guardrail_Collider_PF Variant.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Materials/Silo_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Materials/EntranceGates.mat 1.0 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Gate_02_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Gate_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Silo.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_roads_common Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 8.6 mb 97.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 1.8% Other Assets 3.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 90.0 kb 1.0% Total User Assets 8.8 mb 100.0% Complete build size 8.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.6 mb 52.7% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/Meshes/RoadBorder.fbx 3.9 mb 44.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/Meshes/SanMiguelRoute_2_Road.fbx 162.8 kb 1.8% Resources/unity_builtin_extra 1.3 kb 0.0% AssetBundle Object 0.4 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/RoadBorder_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/SanMiguelRoute_2_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.do_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/DO/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/DO/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.xx_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/BR/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_roads_common Compressed Size:4.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 6.8 mb 96.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 161.8 kb 2.2% Other Assets 3.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 89.9 kb 1.2% Total User Assets 7.1 mb 100.0% Complete build size 7.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.8 mb 54.3% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/Road_Border.fbx 3.0 mb 42.1% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/SanMiguelRoute_1_Road.fbx 162.8 kb 2.3% Resources/unity_builtin_extra 2.3 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/Road_Bump.fbx 1.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/SanMiguelRoute_1_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.fr_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/FR/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/FR/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.es_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/ES/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.bh_xx_xx Compressed Size:1022.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/BH/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.mx_xx_stcola Compressed Size:951.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/STCoca/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_globalbuilding_localized.xx_xx_xx Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 50.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Edificio_BC.tga 10.7 mb 50.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Carteles_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cnadtrack_terrain_common Compressed Size:114.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 156.5 mb 82.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 34.1 mb 17.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 49.7 kb 0.0% Total User Assets 190.7 mb 100.0% Complete build size 190.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 34.1 mb 17.9% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/CNAD_Storaged_Vegetation.asset 21.3 mb 11.2% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/Trees_Mask_CNAD.tga 8.0 mb 4.2% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/Arrays/CTS_Profile_CNAD_Normals.asset 8.0 mb 4.2% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/Arrays/CTS_Profile_CNAD_Albedos.asset 6.8 mb 3.5% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_N.tga 6.7 mb 3.5% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_N.tga 6.7 mb 3.5% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_N.tga 6.4 mb 3.4% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_N.jpg 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3_Fall.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10_02.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_6.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_16.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_06.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_08.psd 3.5 mb 1.8% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_R.tga 3.2 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_BC.tga 3.2 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_Dark_BC.tga 3.2 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_BC.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_BC.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_R.tga 2.5 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_S.tga 2.4 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_S.tga 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 13.8 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/CNAD_Vegetation.asset 1.9 kb 0.0% AssetBundle Object 1.7 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/CTS_Profile_CNAD.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_0.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.cl_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/CL/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_props_common Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 911.5 kb 10.6% Meshes 49.9 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.4 mb 87.6% Other Assets 4.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.1 kb 1.1% Total User Assets 8.4 mb 100.0% Complete build size 8.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.2 mb 85.8% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 911.5 kb 10.6% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 162.8 kb 1.9% Resources/unity_builtin_extra 50.2 kb 0.6% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Props/Meshes/Bridge.FBX 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Concrete_MT.mat 0.9 kb 0.0% AssetBundle Object 0.7 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Props/Bridge_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_bonafontstore_localized.mx_xx_stdanone Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 55.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Almacén_Entrada_BC.tga 1.7 mb 44.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Muros_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.fr_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/FR/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.bh_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/BH/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/BH/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.cl_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/CL/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/CL/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.bh_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/BH/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_roads_localized Compressed Size:4.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.3% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 4.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Common/Road/SanMiguelRoute_2_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.es_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/ES/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/ES/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.do_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/DO/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_roads_localized.xx_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 6.7 kb 36.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 63.2% Total User Assets 18.6 kb 100.0% Complete build size 18.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.9 kb 26.5% Assets/contents/Sceneries/MaliRoute/Localized/ES/MaliRoute_zebras.prefab 1.3 kb 6.8% AssetBundle Object 0.5 kb 2.9% Assets/contents/Sceneries/MaliRoute/Localized/ES/MaliRoute_road.prefab 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.mx_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 47.0 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 31.7 kb 1.3% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 94.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 57.8 kb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/MX/Road_Decals_PF.prefab 6.2 kb 0.3% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/MX/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.mx_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/MX/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.mx_xx_xx Compressed Size:967.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_roads_localized.cl_xx_xx Compressed Size:4.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.6% Total User Assets 11.6 kb 100.0% Complete build size 11.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 4.3% AssetBundle Object 0.5 kb 4.2% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Localized/CL/SanMiguelRoute_1_Road_PF.prefab 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.xx_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/BR/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.es_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/ES/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.nz_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/NZ/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_globalbuilding_localized.es_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 63.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/ES/Edificio_BC.tga 1.2 mb 36.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/ES/Carteles_BC.tga 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Edificio_BC.tga 0.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Carteles_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.cl_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/CL/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_bonafontstore_localized.xx_xx_xx Compressed Size:10.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 50.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/BR/Muros_BC.tga 10.7 mb 50.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/BR/Almacén_Entrada_BC.tga 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Almacén_Entrada_BC.tga 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Muros_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.fr_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/FR/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.xx_xx_xx Compressed Size:913.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/Default/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.bh_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/BH/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.do_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/DO/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_localized.xx_xx_stfguadalajara Compressed Size:15.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 20.1 mb 100.0% Complete build size 20.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 79.5% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/STFGuadalajara/Kenworth_T370_N_Exterior.tga 3.3 mb 16.4% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/STFGuadalajara/Kenworth_T370_MAOHS_Exterior.tga 837.4 kb 4.1% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/STFGuadalajara/Kenworth_T370_BC_Exterior.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stfguadalajara Compressed Size:6.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.2 mb 100.0% Complete build size 7.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.0 mb 41.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_MAOHS.tga 3.0 mb 41.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_N.tga 1.2 mb 16.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stfguadalajara Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 71.6% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STFGuadalajara/KenworthT680_MAOHS.tga 1.2 mb 28.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STFGuadalajara/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stpamasu Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 43.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_N.tga 3.0 mb 38.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_MAOHS.tga 1.4 mb 18.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_newfreightlinercascadia.xx_xx_stpamasu Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 67.8% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STPamasu/NewCascadia126_MAOHS.tga 1.3 mb 32.1% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/Product/STPamasu/NewCascadia126_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stfguadalajara Compressed Size:186.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 219.3 kb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.9% Total User Assets 224.2 kb 100.0% Complete build size 224.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.2 kb 75.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_DecalRear_MAOHS.tga 26.6 kb 11.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_DecalRear_BC.tga 22.5 kb 10.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STFGuadalajara/Trailer_2Axes_DecalRear_N.tga 0.7 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_stpamasu Compressed Size:29.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.4 kb 94.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 5.0% Total User Assets 84.3 kb 100.0% Complete build size 84.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.1 kb 38.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_DecalRear_N.tga 25.1 kb 29.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_DecalRear_MAOHS.tga 22.3 kb 26.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPamasu/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680.xx_xx_stfguadalajara Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.1% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_STFGuadalajara/GP_Kenworthdoble_articulado.png 0.3 kb 3.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_busurbano.xx_xx_stqueretaro Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 19.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 80.6% Total User Assets 10.2 kb 100.0% Complete build size 10.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 6.3% AssetBundle Object 0.4 kb 4.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STQueretaro/GP_BusBiartUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STQueretaro/GP_BusRigUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STQueretaro/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_busurbano.xx_xx_st Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 19.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 80.8% Total User Assets 10.1 kb 100.0% Complete build size 10.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 6.2% AssetBundle Object 0.4 kb 4.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusBiartUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusRigUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_busurbano.xx_xx_stbusvencedor Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 19.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 80.5% Total User Assets 10.2 kb 100.0% Complete build size 10.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.7 kb 6.4% AssetBundle Object 0.4 kb 4.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STBusVencedor/GP_BusBiartUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STBusVencedor/GP_BusRigUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STBusVencedor/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680full.xx_xx_stfguadalajara Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.8% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STFGuadalajara/GP_Kenworthdoble_doble_articulado.png 0.4 kb 4.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht370.xx_xx_stfguadalajara Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_STFGualajara/GP_KENWORTH_T370.png 0.3 kb 3.7% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht370.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_STArmy/GP_KENWORTH_T370.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_busurbano.xx_xx_starmy Compressed Size:3.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.0 kb 19.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.2 kb 80.8% Total User Assets 10.1 kb 100.0% Complete build size 10.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 6.2% AssetBundle Object 0.4 kb 4.4% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STArmy/GP_BusBiartUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STArmy/GP_BusRigUrb.png 0.4 kb 4.3% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_STArmy/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht370.xx_xx_st Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_Default/GP_KENWORTH_T370.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_kenwortht680cabin.xx_xx_stfguadalajara Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_STFGuadalajara/GP_Kenworth_10_Cab.png 0.4 kb 3.9% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stfguadalajara Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-c3765089 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-c3765089 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STFGuadalajara/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stqueretaro Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.5 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.1% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 46.9% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-c00012ef 4.0 mb 46.9% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-c00012ef 512.2 kb 5.9% Built-in Texture2D: sactx-2-512x1024-DXT5-HUD_GP_Images_Atlas-c00012ef 12.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STQueretaro/HUD_GP_Images_Atlas.spriteatlas 3.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stpamasu Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-fe678a33 4.0 mb 49.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-fe678a33 11.9 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPamasu/HUD_GP_Images_Atlas.spriteatlas 3.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadia116.xx_xx_stpamasu Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_STPamasu/GP_Freightliner_Cascadia_116.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_freightlinercascadiaart.xx_xx_stpamasu Compressed Size:3.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 9.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 90.6% Total User Assets 9.0 kb 100.0% Complete build size 9.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_STPamasu/GP_Freightliner_Cascadia_art.png 0.4 kb 4.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_common Compressed Size:77.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 236.3 mb 62.6% Meshes 12.1 mb 3.2% Animations 787.8 kb 0.2% Sounds 0.0 kb 0.0% Shaders 19.2 mb 5.1% Other Assets 3.1 mb 0.8% Levels 100.3 mb 26.5% Scripts 4.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.0 mb 1.6% Total User Assets 377.7 mb 100.0% Complete build size 377.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 16.9% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 14.0 mb 3.7% Resources/unity_builtin_extra 5.3 mb 1.4% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 1.4% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 1.4% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 1.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.9 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 2.8 mb 0.7% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_ArabianTrees_vegetation_City.asset 2.1 mb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.6 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 1.5 mb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-9_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-8_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-7_comp_light.exr 1.3 mb 0.4% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-6_comp_light.exr 1.3 mb 0.4% 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Included DLLs 0.0 kb 0.0% File headers 340.3 kb 1.1% Total User Assets 29.4 mb 100.0% Complete build size 29.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.1 mb 27.6% Resources/unity_builtin_extra 4.0 mb 13.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 341.5 kb 1.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 0.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample 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Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/Ruta_G21_1_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_common Compressed Size:59.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 67.7 mb 47.2% Meshes 717.2 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.1 mb 4.9% Other Assets 18.7 mb 13.1% Levels 29.2 mb 20.3% Scripts 5.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 20.0 mb 14.0% Total User Assets 143.4 mb 100.0% Complete build size 143.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 18.3 mb 12.8% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_EuropeanTrees_Vegetation_MP.asset 5.3 mb 3.7% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 3.7% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 3.7% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 2.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.9 mb 2.7% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.8 mb 1.3% Resources/unity_builtin_extra 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-9_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-8_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-7_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-6_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-5_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-4_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-3_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-19_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-18_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-17_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-16_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-15_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-14_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-13_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-12_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-11_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-10_comp_light.exr 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-9_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-8_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-7_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-6_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-5_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-4_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-3_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-19_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-18_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-17_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-16_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-15_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-14_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-13_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-12_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-11_comp_dir.png 1.3 mb 0.9% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-10_comp_dir.png 1.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 1.1 mb 0.7% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.5 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboard_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark.png 170.8 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 8.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 1.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Meshes/Cono.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMaskArea.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Environment/ShadowTunnelTrigger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Environment/MicrosplatModifiers/MicrosplatEnterHole.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Utility/EnviroTrigger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Utility/EnviroInterior.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_common Compressed Size:9.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.6 mb 29.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.1 mb 43.3% Other Assets 108.6 kb 0.6% Levels 4.6 mb 24.6% Scripts 3.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 320.5 kb 1.7% Total User Assets 18.7 mb 100.0% Complete build size 18.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.1 mb 43.3% Resources/unity_builtin_extra 4.0 mb 21.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 341.5 kb 1.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 0.3% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 29.6 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% 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Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_common Compressed Size:54.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 25.9 mb 30.4% Meshes 2.3 mb 2.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.3 mb 10.9% Other Assets 40.3 mb 47.3% Levels 7.2 mb 8.5% Scripts 3.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 225.8 kb 0.3% Total User Assets 85.2 mb 100.0% Complete build size 85.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 9.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Arrays/CTS_Profile_G245_2_Normals.asset 8.0 mb 9.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Arrays/CTS_Profile_G245_2_Albedos.asset 6.6 mb 7.7% 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4.0 mb 24.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 341.5 kb 2.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 1.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.es_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.8% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 36.8 kb 0.0% Levels 4.3 mb 5.8% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 197.8 kb 0.3% Total User Assets 73.7 mb 100.0% Complete build size 73.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 0.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.fr_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 24.8% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 244.4 kb 2.1% Levels 5.2 mb 47.1% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 25.4% Total User Assets 11.1 mb 100.0% Complete build size 11.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 1.3 mb 12.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 252.6 kb 2.2% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 9.1 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_traffic.xx_xx_xx Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.2% Other Assets 1.8 mb 49.5% Levels 1.8 mb 47.9% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 2.3% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 49.5% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 9.1 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.bh_xx_xx Compressed Size:7.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.2 mb 53.1% Meshes 28.6 kb 0.1% Animations 20.3 kb 0.1% Sounds 0.0 kb 0.0% Shaders 749.9 kb 2.4% Other Assets 255.1 kb 0.8% Levels 13.0 mb 42.7% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 252.7 kb 0.8% Total User Assets 30.4 mb 100.0% Complete build size 30.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 52.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 367.0 kb 1.2% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_MT.mat 244.0 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 184.9 kb 0.6% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-58_comp_dir.png 176.1 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 85.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 85.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 21.8 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 20.3 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 2.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_Lights_MT.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 2.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Shoes_Diffuse.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Resources/unity_builtin_extra 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 0.1 kb 0.0% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-58_comp_light.exr 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.bh_xx_xx Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 6.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.1% Other Assets 4.3 mb 32.9% Levels 134.9 kb 1.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 7.7 mb 59.5% Total User Assets 13.0 mb 100.0% Complete build size 13.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 32.9% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 1.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 1.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 1.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 1.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 1.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.1% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.bh_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 23.3% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 413.0 kb 3.4% Levels 5.7 mb 48.4% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.9 mb 24.7% Total User Assets 11.8 mb 100.0% Complete build size 11.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 11.3% Resources/unity_builtin_extra 1.3 mb 11.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_light.exr 410.9 kb 3.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.7% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 9.1 kb 0.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 3.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 3.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_dir.png 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.nz_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 94.0% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 36.8 kb 0.0% Levels 4.2 mb 5.7% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 198.0 kb 0.3% Total User Assets 73.6 mb 100.0% Complete build size 73.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_common Compressed Size:24.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 46.3 mb 54.5% Meshes 244.1 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.1 mb 8.3% Other Assets 3.1 mb 3.6% Levels 25.5 mb 30.0% Scripts 5.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 3.3% Total User Assets 85.0 mb 100.0% Complete build size 85.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 18.8% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 5.3 mb 6.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 6.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 6.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 4.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.9 mb 4.6% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 2.9 mb 3.4% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/BakeVegetation/Baked_ArabianTrees_vegetation_HW.asset 1.4 mb 1.7% Resources/unity_builtin_extra 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-28_comp_light.exr 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_light.exr 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_light.exr 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-28_comp_dir.png 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_dir.png 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_dir.png 1.3 mb 1.5% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 341.5 kb 0.4% 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Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/Highwayland_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.2% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/Highwayland_ArabianTrees_billboards/billboard_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark.png 170.8 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 105.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel_Tape.FBX 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 21.8 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 8.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/Highwayland_ArabianTrees.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field.st 1.3 kb 0.0% 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0.0% Shaders 2.4 mb 4.6% Other Assets 348.6 kb 0.6% Levels 12.1 mb 22.6% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 264.5 kb 0.5% Total User Assets 53.5 mb 100.0% Complete build size 53.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.9% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.1 mb 3.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.1 mb 3.9% Resources/unity_builtin_extra 1.9 mb 3.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 3.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.8% 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kb 1.6% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 79.3% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% 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kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.3% Other Assets 243.9 kb 9.2% Levels 2.3 mb 87.2% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 3.3% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 242.9 kb 9.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 9.1 kb 0.3% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.bh_xx_xx Compressed Size:5.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 70.3% Meshes 281.1 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.0% Other Assets 81.7 kb 0.2% Levels 8.0 mb 17.2% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 11.8% Total User Assets 46.6 mb 100.0% Complete build size 46.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.9% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 274.3 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 79.0 kb 0.2% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 12.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 2.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_common Compressed Size:79.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 103.8 mb 89.2% Meshes 33.3 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 mb 5.7% Other Assets 779.1 kb 0.7% Levels 4.8 mb 4.1% Scripts 4.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 408.1 kb 0.3% Total User Assets 116.4 mb 100.0% Complete build size 116.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.3 mb 8.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/TT/Arrays/CTS_Profile_TT_Lite_Albedos.asset 8.0 mb 6.9% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/TT/Arrays/CTS_Profile_TT_Lite_Normals.asset 5.3 mb 4.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 4.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_A_Sm.tga 5.3 mb 4.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_05_A_Sm.tga 5.3 mb 4.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_A_Sm.tga 5.3 mb 4.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 4.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 4.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 4.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 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Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 1.4 mb 1.2% Resources/unity_builtin_extra 1.3 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 688.4 kb 0.6% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/PersistentVegetation/Baked_ArabianTrees_vegetation_Testland.asset 341.5 kb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.5 kb 0.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.9 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_ArabianTrees_billboards/billboard_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark.png 170.8 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightDouble.jpg 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 27.9 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 22.1 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_04_sharp.png 8.2 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_ArabianTrees.asset 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 1.6 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/TT/CTS_Profile_TT_Unity.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/TT/CTS_Profile_TT_Lite.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.mx_xx_xx Compressed Size:20.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.0 mb 52.3% Meshes 9.6 mb 17.9% Animations 787.8 kb 1.4% Sounds 0.0 kb 0.0% Shaders 2.4 mb 4.6% Other Assets 348.6 kb 0.6% Levels 12.1 mb 22.6% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 266.2 kb 0.5% Total User Assets 53.5 mb 100.0% Complete build size 53.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.9% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.1 mb 3.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.1 mb 3.9% Resources/unity_builtin_extra 1.9 mb 3.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 3.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 2.6% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.mx_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 15.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.3% Other Assets 4.3 mb 79.8% Levels 142.9 kb 2.6% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 1.6% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 79.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample 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Included DLLs 0.0 kb 0.0% File headers 5.2 mb 3.2% Total User Assets 163.4 mb 100.0% Complete build size 163.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 39.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 11.7 mb 7.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.7 mb 2.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 4.0 mb 2.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.9 mb 2.4% 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412.9 kb 3.6% Levels 5.0 mb 45.4% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.9 mb 26.1% Total User Assets 11.1 mb 100.0% Complete build size 11.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.0% Resources/unity_builtin_extra 1.3 mb 12.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_light.exr 410.9 kb 3.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.8% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 9.1 kb 0.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 3.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 3.1 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: dirttrack_common Compressed Size:46.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 65.0 mb 52.9% Meshes 1.0 mb 0.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 mb 5.4% Other Assets 4.6 mb 3.7% Levels 29.0 mb 23.6% Scripts 5.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 16.7 mb 13.6% Total User Assets 123.0 mb 100.0% Complete build size 123.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 4.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 4.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 4.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.3 mb 3.5% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Baked_ArabianTrees_Vegetation_DT.asset 4.0 mb 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMaskArea.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Environment/ShadowTunnelTrigger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Environment/MicrosplatModifiers/MicrosplatEnterHole.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Utility/EnviroTrigger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Utility/EnviroInterior.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Grass - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.do_xx_xx Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 26.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.6% Other Assets 1.8 mb 58.1% Levels 391.7 kb 12.1% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.7% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 58.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_traffic.xx_xx_xx Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.4 mb 80.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 35.0 kb 0.0% Levels 13.0 mb 14.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.7 mb 5.1% Total User Assets 92.2 mb 100.0% Complete build size 92.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 69.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_light.exr 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_light.exr 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_light.exr 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_dir.png 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_dir.png 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_dir.png 1.0 mb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 21.8 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.do_xx_xx Compressed Size:7.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 65.0% Meshes 281.1 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.0% Other Assets 81.7 kb 0.1% Levels 13.2 mb 24.2% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 10.1% Total User Assets 54.5 mb 100.0% Complete build size 54.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 359.3 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 9.1 kb 0.0% Resources/unity_builtin_extra 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.mx_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 27.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.6% Other Assets 1.8 mb 60.2% Levels 280.1 kb 9.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.8% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 60.2% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.mx_xx_xx Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 67.3% Meshes 281.1 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.0% Other Assets 81.7 kb 0.2% Levels 11.4 mb 21.6% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 10.4% Total User Assets 52.6 mb 100.0% Complete build size 52.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.5% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 359.3 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 9.1 kb 0.0% Resources/unity_builtin_extra 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.bh_xx_xx Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 3.7 mb 73.3% Animations 336.0 kb 6.5% Sounds 0.0 kb 0.0% Shaders 375.9 kb 7.3% Other Assets 53.4 kb 1.0% Levels 475.1 kb 9.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 134.7 kb 2.6% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 20.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.0 mb 20.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 367.0 kb 7.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 361.4 kb 7.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 361.4 kb 7.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 258.6 kb 5.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 245.0 kb 4.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 245.0 kb 4.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 188.5 kb 3.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 188.5 kb 3.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 77.4 kb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 50.2 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 50.2 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 27.9 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 11.4 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 11.4 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 8.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 6.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 6.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.3 kb 0.0% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_common Compressed Size:129.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 193.2 mb 57.5% Meshes 33.3 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 10.8 mb 3.2% Other Assets 6.0 mb 1.8% Levels 125.4 mb 37.3% Scripts 4.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 372.4 kb 0.1% Total User Assets 335.8 mb 100.0% Complete build size 335.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 19.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 16.0 mb 4.8% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 10.7 mb 3.2% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/Arrays/CTS_Profile_WW_Lite_Albedos.asset 8.0 mb 2.4% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/Arrays/CTS_Profile_WW_Lite_Normals.asset 5.9 mb 1.8% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/BakeVegetation/Baked_ArabianTrees_WaterWorld.asset 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_A_Sm.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_A_Sm.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_N.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 5.2 mb 1.5% Resources/unity_builtin_extra 4.0 mb 1.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.9 mb 1.2% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 2.7 mb 0.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 0.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.3 mb 0.7% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/Arrays/CTS_Profile_WW_Albedos.asset 2.0 mb 0.6% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/Arrays/CTS_Profile_WW_Normals.asset 1.3 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 1.0 mb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 184.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 176.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 170.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_PalmTrees_billboards/billboardNormal_fa464f25-1311-488d-86d5-e1c6f2aa3d48.png 170.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_PalmTrees_billboards/billboardNormal_55797e20-acde-4ed0-9800-d862cc61f6df.png 170.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_PalmTrees_billboards/billboardNormal_369ebe95-3679-4790-a223-249c76edde3e.png 170.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.0% 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Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 85.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 22.1 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_00.png 21.8 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 13.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_PalmTrees.asset 10.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_lighting/LightingData.asset 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 8.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_ArabianTrees.asset 1.8 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/CTS_Profile_WW_Unity.asset 1.8 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/CTS_Profile_WW_Lite.asset 1.8 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/WW/CTS_Profile_WW.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 1.3 kb 0.0% 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Shaders 403.8 kb 2.5% Other Assets 2.1 kb 0.0% Levels 15.4 mb 97.0% Scripts 1.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.2 kb 0.5% Total User Assets 15.9 mb 100.0% Complete build size 15.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 395.0 kb 2.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 9.0 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.9 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.4 kb 0.0% Resources/unity_builtin_extra 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial 0.2 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.0 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.0 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_traffic.xx_xx_xx Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 171.0 kb 1.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 403.8 kb 2.4% Other Assets 246.2 kb 1.5% Levels 15.2 mb 93.7% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 215.1 kb 1.3% Total User Assets 16.2 mb 100.0% Complete build size 16.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 404.0 kb 2.4% Resources/unity_builtin_extra 244.0 kb 1.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_light.exr 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_dir.png 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_common Compressed Size:10.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.9 mb 31.6% Meshes 2.9 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.4 mb 28.8% Other Assets 4.3 mb 23.0% Levels 2.8 mb 15.1% Scripts 3.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 281.7 kb 1.5% Total User Assets 18.7 mb 100.0% Complete build size 18.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.4 mb 28.8% Resources/unity_builtin_extra 4.3 mb 22.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 4.0 mb 21.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 341.5 kb 1.8% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 341.5 kb 1.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 29.6 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 5.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Shaders/FXWaterBasic.shader 2.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 0.9 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Materials/WaterBasicDaytime.mat 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.4 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicDaytimeGradient.psd 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Grass - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.do_xx_xx Compressed Size:9.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 37.9% Meshes 6.6 mb 42.6% Animations 637.4 kb 4.0% Sounds 0.0 kb 0.0% Shaders 1.8 mb 11.9% Other Assets 87.0 kb 0.6% Levels 327.8 kb 2.1% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 15.4 mb 100.0% Complete build size 15.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 13.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 12.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.8 mb 11.9% Resources/unity_builtin_extra 1.7 mb 11.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.2% 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------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.xx_xx_xx Compressed Size:815.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 939.4 kb 63.0% Meshes 5.1 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.2% Other Assets 69.8 kb 4.7% Levels 362.1 kb 24.3% Scripts 1.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.4% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 597.8 kb 40.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 171.2 kb 11.5% Resources/unity_builtin_extra 170.8 kb 11.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.4 kb 4.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 18.5 kb 1.2% 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category (Percentages based on user generated assets only): Textures 854.0 kb 70.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.5% Other Assets 35.3 kb 2.9% Levels 217.1 kb 17.9% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 7.1% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 14.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 14.1% 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_common Compressed Size:12.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 14.2% Meshes 2.1 mb 9.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.8 mb 52.0% Other Assets 1.8 mb 8.1% Levels 184.1 kb 0.8% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 3.6 mb 15.8% Total User Assets 22.6 mb 100.0% Complete build size 22.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 51.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 mb 8.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 1.1 mb 4.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_MAOHS.tga 987.3 kb 4.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/Ruta_G245_3.fbx 897.3 kb 3.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_N.tga 643.4 kb 2.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/BrakingZone.FBX 425.0 kb 1.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Mesh/EntranceBuilding.FBX 401.0 kb 1.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_BC.tga 170.8 kb 0.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.7% 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Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.4 mb 79.9% Meshes 9.6 mb 9.8% Animations 787.8 kb 0.8% Sounds 0.0 kb 0.0% Shaders 2.1 mb 2.1% Other Assets 108.8 kb 0.1% Levels 7.0 mb 7.1% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 142.9 kb 0.1% Total User Assets 98.0 mb 100.0% Complete build size 98.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 66.0 mb 67.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 3.2 mb 3.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.4 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.9 mb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 1.8% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/idle.fbx 11.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_idle.controller 11.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN/Controllers_TEMP/Man01_sitting.controller 11.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_sitting.controller 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 10.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_lighting/LightingData.asset 8.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 1.0 kb 0.0% 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Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.es_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 3.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.3% Other Assets 69.7 kb 2.6% Levels 2.4 mb 90.6% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 3.2% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 3.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 2.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 9.2 kb 0.3% 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------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.es_xx_xx Compressed Size:785.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 57.1% Meshes 15.8 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.2% Other Assets 64.5 kb 4.3% Levels 445.8 kb 29.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.4% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.2% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 18.5 kb 1.2% Resources/unity_builtin_extra 15.8 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.xx_xx_xx Compressed Size:5.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 11.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.2% Other Assets 6.6 mb 86.5% Levels 88.6 kb 1.1% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.5% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.es_xx_xx Compressed Size:721.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 67.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.5% Other Assets 35.3 kb 2.8% Levels 269.3 kb 21.3% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 6.8% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.7% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 18.5 kb 1.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_product.xx_xx_sciberdrola Compressed Size:64.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 3.9% Other Assets 35.3 kb 15.5% Levels 98.4 kb 43.3% Scripts 0.6 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 84.0 kb 37.0% Total User Assets 227.1 kb 100.0% Complete build size 227.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 34.7 kb 15.3% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 9.1 kb 4.0% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.es_xx_xx Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 37.4% Meshes 9.6 mb 30.1% Animations 787.8 kb 2.4% Sounds 0.0 kb 0.0% Shaders 2.1 mb 6.5% Other Assets 109.0 kb 0.3% Levels 7.3 mb 22.8% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.7 kb 0.4% Total User Assets 31.9 mb 100.0% Complete build size 31.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 6.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.1 mb 6.5% Resources/unity_builtin_extra 1.9 mb 6.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 5.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 5.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 4.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 4.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 1.0% 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341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Body_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 341.5 kb 1.0% 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Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.nz_xx_xx Compressed Size:203.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 13.2% Meshes 6.2 kb 1.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 1.4% Other Assets 69.7 kb 10.8% Levels 380.7 kb 58.8% Scripts 1.3 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 95.3 kb 14.7% Total User Assets 647.5 kb 100.0% Complete build size 647.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 13.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.5 kb 10.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/Ruta_G21_1_Lighting Settings.lighting 8.8 kb 1.4% 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0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.nz_xx_xx Compressed Size:769.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 61.9% Meshes 27.5 kb 2.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.3% Other Assets 64.5 kb 4.7% Levels 318.5 kb 23.1% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.6 kb 6.9% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 12.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 12.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 12.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 12.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 12.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.3 kb 4.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 18.7 kb 1.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 15.8 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 2.5 kb 0.2% 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size: 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 18.5 kb 1.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% 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Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_product.xx_xx_sciberdrola Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 683.0 kb 15.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.2% Other Assets 244.6 kb 5.6% Levels 92.8 kb 2.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 3.3 mb 76.4% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 341.5 kb 7.8% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-3_comp_light.exr 341.5 kb 7.8% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-3_comp_dir.png 244.0 kb 5.6% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 9.1 kb 0.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_traffic.nz_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.2% Other Assets 4.3 mb 85.8% Levels 628.0 kb 12.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 1.7% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 85.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 9.1 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_product.xx_xx_sciberdrola Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 411.3 kb 0.6% Levels 54.3 kb 0.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.0 kb 0.1% Total User Assets 67.0 mb 100.0% Complete build size 67.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 95.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 410.9 kb 0.6% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 21.8 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.nz_xx_xx Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 4.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.1% Other Assets 6.6 mb 33.9% Levels 127.5 kb 0.6% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 11.8 mb 61.1% Total User Assets 19.4 mb 100.0% Complete build size 19.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 33.9% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.1% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.bh_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.8% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 36.8 kb 0.0% Levels 4.4 mb 5.9% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 198.4 kb 0.3% Total User Assets 73.8 mb 100.0% Complete build size 73.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.7% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.xx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 25.4% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.0 mb 45.9% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 26.0% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 252.6 kb 2.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 9.1 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.do_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 95.0% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 36.8 kb 0.0% Levels 3.4 mb 4.7% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 197.4 kb 0.3% Total User Assets 72.8 mb 100.0% Complete build size 72.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 87.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.es_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 24.8% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.2 mb 47.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 25.3% Total User Assets 11.1 mb 100.0% Complete build size 11.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 1.3 mb 12.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 252.6 kb 2.2% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 9.1 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_traffic.nz_xx_xx Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.2% Other Assets 1.8 mb 46.9% Levels 2.0 mb 50.7% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 2.2% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 46.9% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 9.1 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_product.xx_xx_sciberdrola Compressed Size:95.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 3.1% Other Assets 79.5 kb 27.6% Levels 115.5 kb 40.1% Scripts 0.6 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 83.4 kb 29.0% Total User Assets 287.9 kb 100.0% Complete build size 287.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 79.0 kb 27.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 9.1 kb 3.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.mx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 95.0% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 36.8 kb 0.0% Levels 3.4 mb 4.7% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 197.8 kb 0.3% Total User Assets 72.8 mb 100.0% Complete build size 72.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 87.9% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.nz_xx_xx Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 13.4% Meshes 25.9 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 57.1% Other Assets 245.9 kb 1.2% Levels 3.0 mb 14.5% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 13.7% Total User Assets 20.6 mb 100.0% Complete build size 20.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 57.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 1.4 mb 6.6% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 1.3 mb 6.5% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 242.9 kb 1.2% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 85.5 kb 0.4% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 1.5 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.cl_xx_xx Compressed Size:22.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.0 mb 50.1% Meshes 9.6 mb 17.2% Animations 787.8 kb 1.4% Sounds 0.0 kb 0.0% Shaders 2.4 mb 4.4% Other Assets 348.7 kb 0.6% Levels 14.4 mb 25.8% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 267.3 kb 0.5% Total User Assets 55.9 mb 100.0% Complete build size 55.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 28.6% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.1 mb 3.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.1 mb 3.7% Resources/unity_builtin_extra 1.9 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 3.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 2.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Hair_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Hair_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.6% 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kb 1.6% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 79.3% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.cl_xx_xx Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 90.9% Meshes 10.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 412.8 kb 0.5% Levels 3.6 mb 4.7% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.9 mb 3.8% Total User Assets 76.1 mb 100.0% Complete build size 76.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 84.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 1.7 mb 2.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 1.3 mb 1.8% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 1.0 mb 1.3% 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Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.3% Other Assets 243.9 kb 8.9% Levels 2.3 mb 87.6% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 3.2% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 242.9 kb 8.9% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 9.1 kb 0.3% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic 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mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 28.2 kb 0.0% Levels 33.2 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.0 kb 0.1% Total User Assets 66.6 mb 100.0% Complete build size 66.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 96.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 27.9 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 21.8 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 410.9 kb 3.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.7% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_light.exr 9.1 kb 0.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 3.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 3.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_dir.png 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% 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Assets 1.8 mb 57.9% Levels 403.4 kb 12.5% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.2 kb 2.7% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 57.9% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_traffic.nz_xx_xx Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.4 mb 81.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 35.0 kb 0.0% Levels 12.3 mb 13.4% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.7 mb 5.1% Total User Assets 91.5 mb 100.0% Complete build size 91.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 70.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_light.exr 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_light.exr 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_light.exr 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_dir.png 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_dir.png 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_dir.png 1.0 mb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 21.8 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.cl_xx_xx Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 67.5% Meshes 281.1 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.0% Other Assets 81.7 kb 0.2% Levels 9.9 mb 20.4% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 11.3% Total User Assets 48.5 mb 100.0% Complete build size 48.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.7% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 275.0 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 79.0 kb 0.2% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 10.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 4.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_traffic.xx_xx_xx Compressed Size:313.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.5% Other Assets 69.3 kb 3.6% Levels 1.7 mb 91.5% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 4.5% Total User Assets 1.9 mb 100.0% Complete build size 1.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 68.3 kb 3.5% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 9.1 kb 0.5% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_traffic.xx_xx_xx Compressed Size:273.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.7% Other Assets 64.1 kb 4.9% Levels 1.1 mb 87.7% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 6.7% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 63.1 kb 4.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 9.1 kb 0.7% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_traffic.xx_xx_xx Compressed Size:280.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.5% Other Assets 34.8 kb 2.0% Levels 1.6 mb 92.5% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 5.0% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.9 kb 1.9% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 9.1 kb 0.5% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.fr_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 26.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.6% Other Assets 1.8 mb 58.7% Levels 361.8 kb 11.3% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.7% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 58.6% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.fr_xx_xx Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 65.3% Meshes 281.1 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.0% Other Assets 81.6 kb 0.2% Levels 11.6 mb 23.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 10.9% Total User Assets 50.2 mb 100.0% Complete build size 50.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 2.7% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 275.8 kb 0.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 79.0 kb 0.2% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 7.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 5.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_traffic.xx_xx_xx Compressed Size:823.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 170.6 kb 5.7% Other Assets 413.4 kb 13.9% Levels 2.3 mb 77.5% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.8 kb 2.9% Total User Assets 2.9 mb 100.0% Complete build size 2.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 410.9 kb 13.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 171.9 kb 5.8% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_traffic.xx_xx_xx Compressed Size:5.4 mb Uncompressed usage by category (Percentages 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kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.bh_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 3.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.3% Other Assets 69.7 kb 2.6% Levels 2.4 mb 90.6% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 3.2% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 3.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 2.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 9.2 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.bh_xx_xx Compressed Size:785.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 57.1% Meshes 15.8 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.2% Other Assets 64.5 kb 4.3% Levels 445.8 kb 29.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.4% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.2% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 18.5 kb 1.2% Resources/unity_builtin_extra 15.8 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.bh_xx_xx Compressed Size:721.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 67.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.5% Other Assets 35.3 kb 2.8% Levels 269.3 kb 21.3% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 6.8% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.7% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 18.5 kb 1.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_traffic.xx_xx_xx Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 32.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 79.9 kb 0.5% Levels 9.8 mb 60.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.1 mb 6.9% Total User Assets 16.4 mb 100.0% Complete build size 16.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_dir.png 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_dir.png 79.0 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 9.1 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/playmaker/PlayMaker.dll 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.0 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.fr_xx_xx Compressed Size:9.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 37.6% Meshes 6.6 mb 42.2% Animations 637.4 kb 4.0% Sounds 0.0 kb 0.0% Shaders 1.8 mb 11.8% Other Assets 87.0 kb 0.5% Levels 476.4 kb 3.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 15.5 mb 100.0% Complete build size 15.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 13.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 12.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.8 mb 11.8% Resources/unity_builtin_extra 1.7 mb 11.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.1% 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Animations 356.4 kb 3.9% Sounds 0.0 kb 0.0% Shaders 375.9 kb 4.1% Other Assets 39.2 kb 0.4% Levels 4.3 mb 48.2% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 138.0 kb 1.5% Total User Assets 9.0 mb 100.0% Complete build size 9.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 11.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.0 mb 11.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 367.0 kb 4.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 361.4 kb 3.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 361.4 kb 3.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 258.6 kb 2.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 245.0 kb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 245.0 kb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 188.5 kb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 188.5 kb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 85.5 kb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 77.4 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 50.2 kb 0.5% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 6.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.3 kb 0.0% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 0.1 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.do_xx_xx Compressed Size:812.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 939.4 kb 62.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.2% Other Assets 69.8 kb 4.7% Levels 380.6 kb 25.4% Scripts 1.3 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.8 kb 5.8% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 597.8 kb 40.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 171.2 kb 11.4% Resources/unity_builtin_extra 170.8 kb 11.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 4.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/Ruta_G21_1_Lighting Settings.lighting 18.5 kb 1.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.do_xx_xx Compressed Size:764.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 62.4% Meshes 15.8 kb 1.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.4% Other Assets 64.4 kb 4.7% Levels 319.8 kb 23.4% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 7.0% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 18.5 kb 1.4% Resources/unity_builtin_extra 15.8 kb 1.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.bh_xx_xx Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 4.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.1% Other Assets 6.6 mb 33.8% Levels 131.1 kb 0.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 11.8 mb 61.1% Total User Assets 19.4 mb 100.0% Complete build size 19.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 33.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.9% 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size: 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 18.5 kb 1.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_terrain_common Compressed Size:83.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.3 mb 62.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.0 mb 3.1% Other Assets 42.8 mb 33.9% Levels 77.5 kb 0.1% Scripts 2.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.6 kb 0.1% Total User Assets 126.1 mb 100.0% Complete build size 126.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 mb 25.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Normals.asset 32.0 mb 25.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Albedos.asset 5.8 mb 4.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_VegetationStorage.asset 5.3 mb 4.2% 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Standard/Resources/tex_enviro_aurora_colorshift.tga 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 1.0 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_light.exr 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_dir.png 34.7 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 21.8 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky 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Levels 7.0 mb 22.2% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.7 kb 0.4% Total User Assets 31.6 mb 100.0% Complete build size 31.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 6.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.1 mb 6.6% Resources/unity_builtin_extra 1.9 mb 6.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 5.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 5.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 4.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 4.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 341.5 kb 1.1% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.mx_xx_xx Compressed Size:764.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 62.4% Meshes 15.8 kb 1.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.4% Other Assets 64.4 kb 4.7% Levels 320.1 kb 23.4% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 7.0% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 12.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 18.5 kb 1.4% Resources/unity_builtin_extra 15.8 kb 1.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% 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0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.2% Other Assets 6.6 mb 85.8% Levels 154.1 kb 2.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 85.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle 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Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.mx_xx_xx Compressed Size:714.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 69.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.5% Other Assets 35.3 kb 2.9% Levels 230.4 kb 18.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 7.1% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.9% 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0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_traffic.xx_xx_xx Compressed Size:196.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.6% Other Assets 28.8 kb 1.9% Levels 1.4 mb 91.8% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 5.7% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 27.9 kb 1.8% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 9.1 kb 0.6% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.mx_xx_xx Compressed Size:16.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 37.7% Meshes 9.6 mb 30.3% Animations 787.8 kb 2.4% Sounds 0.0 kb 0.0% Shaders 2.1 mb 6.6% Other Assets 109.0 kb 0.3% Levels 7.0 mb 22.2% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.7 kb 0.4% Total User Assets 31.6 mb 100.0% Complete build size 31.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 6.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.1 mb 6.6% Resources/unity_builtin_extra 1.9 mb 6.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 5.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 5.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 4.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 4.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 341.5 kb 1.1% 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Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.mx_xx_xx Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 11.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.2% Other Assets 6.6 mb 86.2% Levels 114.2 kb 1.5% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.2% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle 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Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.bh_xx_xx Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 29.1% Meshes 60.9 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 244.4 kb 2.5% Levels 3.4 mb 35.7% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 3.0 mb 32.0% Total User Assets 9.5 mb 100.0% Complete build size 9.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 14.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 1.3 mb 14.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 243.0 kb 2.5% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting 85.5 kb 0.9% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 45.1 kb 0.5% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 9.5 kb 0.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 8.8 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 6.8 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_traffic.nz_xx_xx Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 171.0 kb 1.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 403.8 kb 2.4% Other Assets 246.2 kb 1.5% Levels 15.2 mb 93.8% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 215.1 kb 1.3% Total User Assets 16.2 mb 100.0% Complete build size 16.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 404.0 kb 2.4% Resources/unity_builtin_extra 244.0 kb 1.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_light.exr 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_dir.png 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic 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Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 257.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 176.8 kb 0.2% Assets/contents/Sceneries/UrbaLand/Localized/CL/Meshes/Urbaland_RoadsDecals.FBX 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 44.4 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 24.7 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 6.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 5.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 4.8 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 4.3 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 4.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 3.8 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 3.6 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 2.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 1.8 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 1.6 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 1.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 1.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting 0.9 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.do_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 25.4% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.0 mb 45.8% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 26.0% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 1.3 mb 12.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 252.6 kb 2.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 9.1 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_traffic.xx_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 403.8 kb 2.6% Other Assets 2.1 kb 0.0% Levels 14.6 mb 96.4% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 158.7 kb 1.0% Total User Assets 15.2 mb 100.0% Complete build size 15.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 404.0 kb 2.6% Resources/unity_builtin_extra 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.fr_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.8% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 36.8 kb 0.0% Levels 4.3 mb 5.8% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 197.9 kb 0.3% Total User Assets 73.7 mb 100.0% Complete build size 73.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.mx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 25.4% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.0 mb 45.8% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 26.0% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 252.6 kb 2.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 9.1 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.xx_xx_xx Compressed Size:22.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.5 mb 75.4% Meshes 9.6 mb 9.2% Animations 787.8 kb 0.7% Sounds 0.0 kb 0.0% Shaders 2.4 mb 2.3% Other Assets 348.5 kb 0.3% Levels 12.2 mb 11.7% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 266.8 kb 0.3% Total User Assets 104.1 mb 100.0% Complete build size 104.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 65.4 mb 62.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 2.5 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 2.4 mb 2.3% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.xx_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 15.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.3% Other Assets 4.3 mb 80.0% Levels 132.3 kb 2.4% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 1.6% Total User Assets 5.3 mb 100.0% Complete build size 5.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 80.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 3.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.3% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 24.7% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 413.0 kb 3.6% Levels 5.0 mb 45.3% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.9 mb 26.2% Total User Assets 11.1 mb 100.0% Complete build size 11.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.0% Resources/unity_builtin_extra 1.3 mb 12.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 410.9 kb 3.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.7% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_light.exr 9.1 kb 0.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 3.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_dir.png 3.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_props_common Compressed Size:12.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 16.2% Meshes 1.2 mb 5.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.0 mb 25.3% Other Assets 1.8 mb 9.2% Levels 8.6 mb 43.1% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.3 kb 0.5% Total User Assets 19.9 mb 100.0% Complete build size 19.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.7 mb 23.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.8 mb 9.2% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 1.1 mb 5.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/gate_N.tga 1018.1 kb 5.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/gate_MAOHS.tga 843.5 kb 4.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/G245_3_SideRocks.FBX 349.7 kb 1.7% Resources/unity_builtin_extra 275.3 kb 1.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Mesh/Gate.fbx 211.9 kb 1.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/gate_BC.tga 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 85.5 kb 0.4% Assets/simuzen/platform/utils/Effects/LightCookies/Textures/FlashlightCookie.tif 35.2 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Lindes/Meshes/G245_3_GuardRail.FBX 22.6 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Lindes/Meshes/Guardrail.fbx 1.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Mesh/Presa.FBX 1.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Materials/Gate.mat 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Glass.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/DeactiveGameObjectCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.es_xx_xx Compressed Size:22.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.0 mb 50.5% Meshes 9.6 mb 17.3% Animations 787.8 kb 1.4% Sounds 0.0 kb 0.0% Shaders 2.4 mb 4.4% Other Assets 348.5 kb 0.6% Levels 14.0 mb 25.3% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 267.4 kb 0.5% Total User Assets 55.4 mb 100.0% Complete build size 55.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 28.9% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.1 mb 3.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.1 mb 3.7% Resources/unity_builtin_extra 1.9 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 3.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 3.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 2.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 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Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_light.exr 1.3 mb 11.3% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_Concrete.mat 410.9 kb 3.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.9 kb 0.7% Resources/unity_builtin_extra 9.1 kb 0.1% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 3.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-0_comp_dir.png 3.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 3.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% 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Assets 1.8 mb 61.1% Levels 235.6 kb 7.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.8% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 61.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.6% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting 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Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 1.3 mb 3.0% 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Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 265.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 79.0 kb 0.2% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 11.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 5.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 3.9 kb 0.0% 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Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_traffic.nz_xx_xx Compressed Size:298.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.4% Other Assets 34.8 kb 1.7% Levels 1.8 mb 93.4% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 4.4% Total User Assets 1.9 mb 100.0% Complete build size 1.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.9 kb 1.7% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 9.1 kb 0.5% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.es_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 26.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.6% Other Assets 1.8 mb 58.7% Levels 361.8 kb 11.3% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.7% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 58.6% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.es_xx_xx Compressed Size:9.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 61.3% Meshes 313.0 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.7 mb 8.1% Other Assets 84.0 kb 0.1% Levels 11.8 mb 20.3% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 9.5% Total User Assets 57.8 mb 100.0% Complete build size 57.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.7 mb 8.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 2.7 mb 4.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 1.3 mb 2.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 354.4 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 85.5 kb 0.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 14.8 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 8.8 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 7.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 5.8 kb 0.0% Resources/unity_builtin_extra 5.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 4.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 1.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 1.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_product.xx_xx_sciberdrola Compressed Size:61.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 2.8% Other Assets 0.6 kb 0.2% Levels 227.7 kb 72.1% Scripts 0.6 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 78.1 kb 24.7% Total User Assets 315.9 kb 100.0% Complete build size 315.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 2.9% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_traffic.nz_xx_xx Compressed Size:853.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 170.6 kb 5.3% Other Assets 413.4 kb 12.8% Levels 2.5 mb 79.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.8 kb 2.7% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 410.9 kb 12.7% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 171.9 kb 5.3% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_traffic.nz_xx_xx Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 6.6 mb 76.1% Levels 2.0 mb 22.8% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 1.0% Total User Assets 8.6 mb 100.0% Complete build size 8.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 76.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 9.1 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.nz_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 27.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.6% Other Assets 1.8 mb 60.8% Levels 251.8 kb 8.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.8% Total User Assets 3.0 mb 100.0% Complete build size 3.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 60.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.nz_xx_xx Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 66.8% Meshes 281.1 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.0% Other Assets 82.6 kb 0.2% Levels 11.8 mb 22.2% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 10.4% Total User Assets 53.0 mb 100.0% Complete build size 53.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-55_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-54_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-53_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-52_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-51_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-50_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-49_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-48_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-47_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-46_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-45_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-44_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-43_comp_dir.png 359.3 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_light.exr 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-42_comp_dir.png 85.5 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 9.1 kb 0.0% Resources/unity_builtin_extra 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.xx_xx_xx Compressed Size:9.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 38.0% Meshes 6.6 mb 42.6% Animations 637.4 kb 4.0% Sounds 0.0 kb 0.0% Shaders 1.8 mb 11.9% Other Assets 87.0 kb 0.6% Levels 324.3 kb 2.1% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 15.4 mb 100.0% Complete build size 15.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 13.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 12.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.8 mb 11.9% Resources/unity_builtin_extra 1.7 mb 11.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_traffic.nz_xx_xx Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 32.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 79.9 kb 0.5% Levels 9.8 mb 60.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.1 mb 6.9% Total User Assets 16.4 mb 100.0% Complete build size 16.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_dir.png 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_dir.png 79.0 kb 0.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 9.1 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/playmaker/PlayMaker.dll 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.es_xx_xx Compressed Size:9.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 37.6% Meshes 6.6 mb 42.2% Animations 637.4 kb 4.0% Sounds 0.0 kb 0.0% Shaders 1.8 mb 11.8% Other Assets 87.0 kb 0.5% Levels 476.9 kb 3.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 15.5 mb 100.0% Complete build size 15.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 13.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 12.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.8 mb 11.8% Resources/unity_builtin_extra 1.7 mb 11.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.cl_xx_xx Compressed Size:200.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 13.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 1.4% Other Assets 69.6 kb 10.9% Levels 389.4 kb 60.7% Scripts 1.3 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 13.5% Total User Assets 641.3 kb 100.0% Complete build size 641.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 85.5 kb 13.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 10.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 9.2 kb 1.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 0.4 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.cl_xx_xx Compressed Size:775.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 59.7% Meshes 15.8 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.3% Other Assets 64.5 kb 4.5% Levels 381.6 kb 26.7% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.7% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 11.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 11.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 11.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 11.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 11.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.4% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 18.5 kb 1.3% Resources/unity_builtin_extra 15.8 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.cl_xx_xx Compressed Size:723.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 67.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 1.5% Other Assets 35.2 kb 2.8% Levels 276.3 kb 21.7% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 86.6 kb 6.8% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 13.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 13.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 13.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 13.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 13.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 2.7% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 18.5 kb 1.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_product.xx_xx_sciberdrola Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.1 mb 95.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 243.2 kb 0.3% Levels 50.5 kb 0.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 3.9% Total User Assets 72.2 mb 100.0% Complete build size 72.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 88.6% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-4_comp_light.exr 1.3 mb 1.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-4_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 242.9 kb 0.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 21.8 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.nz_xx_xx Compressed Size:9.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 38.0% Meshes 6.6 mb 42.7% Animations 637.4 kb 4.1% Sounds 0.0 kb 0.0% Shaders 1.8 mb 11.9% Other Assets 87.0 kb 0.6% Levels 303.9 kb 1.9% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 15.4 mb 100.0% Complete build size 15.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 13.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 12.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.8 mb 11.9% Resources/unity_builtin_extra 1.7 mb 11.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 9.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.cl_xx_xx Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 37.4% Meshes 9.6 mb 30.1% Animations 787.8 kb 2.4% Sounds 0.0 kb 0.0% Shaders 2.1 mb 6.5% Other Assets 109.0 kb 0.3% Levels 7.3 mb 22.8% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.7 kb 0.4% Total User Assets 31.9 mb 100.0% Complete build size 31.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 6.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.1 mb 6.5% Resources/unity_builtin_extra 1.9 mb 6.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 5.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 5.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 4.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 4.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Hair_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Hair_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Body_BaseColor.png 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category (Percentages based on user generated assets only): Textures 854.0 kb 10.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.2% Other Assets 6.6 mb 85.1% Levels 212.6 kb 2.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 1.1% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 85.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample 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by category (Percentages based on user generated assets only): Textures 69.1 mb 92.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 35.6 kb 0.0% Levels 5.8 mb 7.7% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.9 kb 0.2% Total User Assets 75.1 mb 100.0% Complete build size 75.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 85.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_light.exr 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_dir.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 21.8 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/MojoSharp/SmartObjects/Objects/SmartAsset.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_traffic.nz_xx_xx Compressed Size:176.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.8% Other Assets 28.8 kb 2.4% Levels 1.0 mb 89.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 7.4% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 27.9 kb 2.4% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 9.1 kb 0.8% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.fr_xx_xx Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 37.4% Meshes 9.6 mb 30.1% Animations 787.8 kb 2.4% Sounds 0.0 kb 0.0% Shaders 2.1 mb 6.5% Other Assets 109.1 kb 0.3% Levels 7.3 mb 22.8% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.7 kb 0.4% Total User Assets 31.9 mb 100.0% Complete build size 31.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 6.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.1 mb 6.5% Resources/unity_builtin_extra 1.9 mb 6.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 5.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 5.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 4.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 4.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Hair_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Hair_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Body_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 1.0% 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170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 85.5 kb 0.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 70.1 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/idle.fbx 35.0 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/sitting.fbx 25.0 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/idle.fbx 20.3 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN2/FBX/sitting.fbx 10.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_lighting/LightingData.asset 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_idle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Controllers_TEMP/Woman2_idle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN/Controllers_TEMP/Man01_sitting.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.fr_xx_xx Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 4.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 18.5 kb 0.1% Other Assets 6.6 mb 33.9% Levels 122.1 kb 0.6% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 11.8 mb 61.1% Total User Assets 19.4 mb 100.0% Complete build size 19.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 33.9% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 0.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 18.5 kb 0.1% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_traffic.xx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.2% Other Assets 4.3 mb 86.9% Levels 559.8 kb 11.1% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 1.7% Total User Assets 4.9 mb 100.0% Complete build size 4.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 86.9% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 9.1 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.xx_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.3% Meshes 17.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 36.8 kb 0.0% Levels 3.3 mb 4.5% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.6 mb 2.1% Total User Assets 74.2 mb 100.0% Complete build size 74.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_light.exr 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-0_comp_dir.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 52.3 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 21.8 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.cl_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 25.4% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.0 mb 45.9% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 26.0% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_light.exr 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-0_comp_dir.png 252.6 kb 2.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 9.1 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.do_xx_xx Compressed Size:109.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 1.7% Other Assets 0.8 kb 0.2% Levels 431.8 kb 82.8% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 79.2 kb 15.2% Total User Assets 521.5 kb 100.0% Complete build size 521.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 1.7% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% 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2.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 7.2 mb 1.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Color.png 4.8 mb 0.9% Resources/unity_builtin_extra 4.0 mb 0.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Subsurface.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Extra.png 1.7 mb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.5 mb 0.3% 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mb 11.3% Resources/unity_builtin_extra 5.3 mb 9.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Normal.png 5.3 mb 9.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Color.png 5.3 mb 9.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Normal.png 5.3 mb 9.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Color.png 4.0 mb 6.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.7 mb 4.5% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Subsurface.png 2.7 mb 4.5% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Subsurface.png 2.7 mb 4.5% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Extra.png 2.7 mb 4.5% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Extra.png 931.7 kb 1.5% Assets/contents/Sceneries/MaliRoute/Common/Vegetation/MaliRoute_Storage.asset 341.5 kb 0.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 186.5 kb 0.3% Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting/LightingData.asset 170.8 kb 0.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% 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0.0% Sounds 0.0 kb 0.0% Shaders 2.3 mb 0.9% Other Assets 95.4 kb 0.0% Levels 2.7 mb 1.0% Scripts 4.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.0 mb 0.8% Total User Assets 258.5 mb 100.0% Complete build size 258.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 24.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 9.3 mb 3.6% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Lite_Albedos.asset 8.0 mb 3.1% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Lite_Normals.asset 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Normal.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Color.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm.tga 5.3 mb 2.1% 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Resources/unity_builtin_extra 4.0 mb 16.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 911.4 kb 3.7% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 341.5 kb 1.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 29.6 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 11.4 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting/LightingData.asset 8.1 kb 0.0% 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Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/Delivery_City Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_common Compressed Size:276.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 220.0 mb 41.2% Meshes 28.5 mb 5.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 29.0 mb 5.4% Other Assets 132.5 mb 24.8% Levels 123.2 mb 23.1% Scripts 4.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 534.9 kb 0.1% Total User Assets 533.7 mb 100.0% Complete build size 533.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 99.0 mb 18.6% Assets/contents/Sceneries/IndustryLand/Common/Vegetation/BakedVegetation/Baked_EuropeanTree_Vegetation_Industryland.asset 21.3 mb 4.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 4.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 21.3 mb 4.0% Assets/contents/Sceneries/IndustryLand/Common/Vegetation/Mask/Industryland_VegetationMask.tga 11.7 mb 2.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 8.0 mb 1.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_BC.tga 7.2 mb 1.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 6.5 mb 1.2% Resources/unity_builtin_extra 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Terrain/Material_fake/T_Ground_Stylized_Grass_01_A_Sm 1.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Color.png 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Terrain/Material_fake/T_Ground_Stylized_Grass_01_N 1.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Color.png 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/CableReelPallet_MAOHS.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/GlobalDepot_MAOHS.tga 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/CableReelPallet_N.tga 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/PortFencel_BC.tga 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/GlobalDepot_N.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_21.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_17.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/PortFencel_N.tga 4.9 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field.st 4.9 mb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Meshes/Guardrail_Industryland.FBX 4.2 mb 0.8% Assets/contents/Sceneries/IndustryLand/Common/Props/Meshes/DockCrane.FBX 4.0 mb 0.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 4.0 mb 0.7% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 3.2 mb 0.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Subsurface.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Extra.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Subsurface.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Subsurface.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Extra.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Extra.png 2.7 mb 0.5% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/CableReelPallet_BC.tga 2.7 mb 0.5% Assets/contents/Sceneries/IndustryLand/Common/Props/Textures/GlobalDepot_BC.tga 2.7 mb 0.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_M.tga 2.6 mb 0.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road_Col.fbx 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 3.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 2.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 1.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 3 0.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 2 3.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 2 2.asset 2.1 mb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Terrain/IndustryLand_Terrain 2 1.asset 2.1 mb 0.4% 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Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.4 mb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Meshes/Gutters_IndustryLand.FBX 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Normal.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_2_Normal.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_1_Normal.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Bark_Normal.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Bark_Color.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Color.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_2_Color.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_1_Color.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Normal.tga 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas.tga 1.0 mb 0.2% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Textures/LindesIndustryland_N.tga 999.6 kb 0.2% Assets/contents/Sceneries/IndustryLand/Common/Lindes/Meshes/BordeCarretera.FBX 911.4 kb 0.2% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 682.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Bark_Extra.png 682.8 kb 0.1% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.mx_xx_xx Compressed Size:109.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 1.7% Other Assets 0.8 kb 0.2% Levels 431.6 kb 82.8% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 79.2 kb 15.2% Total User Assets 521.3 kb 100.0% Complete build size 521.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 1.7% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% 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0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 93.1 kb 1.3% Total User Assets 7.1 mb 100.0% Complete build size 7.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.3 mb 89.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 186.5 kb 2.6% Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting/LightingData.asset 16.2 kb 0.2% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Mehes/PlasticBarrier.fbx 9.1 kb 0.1% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_PlasticBarrierWhite_NoArrows.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Materials/Walls_PlasticBarrierRed_NoArrows.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.3% Other Assets 39.0 kb 1.1% Levels 3.3 mb 96.2% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 2.4% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.1% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_common Compressed Size:9.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 24.7% Meshes 4.3 mb 22.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.1 mb 42.1% Other Assets 46.1 kb 0.2% Levels 1.9 mb 9.7% Scripts 3.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 200.5 kb 1.0% Total User Assets 19.2 mb 100.0% Complete build size 19.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.1 mb 42.1% Resources/unity_builtin_extra 4.2 mb 22.0% Assets/contents/Sceneries/IndustryLand/Common/Props/Meshes/DockCrane.FBX 4.0 mb 20.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 341.5 kb 1.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 72.4 kb 0.4% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Guardrail_00.FBX 29.6 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.nz_xx_xx Compressed Size:54.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 64.4% Meshes 7.7 mb 8.5% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 14.7 mb 16.0% Other Assets 101.1 kb 0.1% Levels 9.4 mb 10.2% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.8 kb 0.2% Total User Assets 91.6 mb 100.0% Complete build size 91.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 12.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 5.9 mb 6.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 4.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 4.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.7 mb 2.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 2.2 mb 2.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 2.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.5 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.3 mb 1.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.3 mb 1.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.3 mb 1.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.2 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.7 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 704.6 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 425.3 kb 0.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 276.4 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 216.1 kb 0.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/OxxoBuilding_2.fbx 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 170.8 kb 0.2% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man2.fbx 46.9 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan2.controller 38.6 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 16.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 12.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_1.fbx 11.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 11.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 11.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 10.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 7.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_2.fbx 3.1 kb 0.0% Resources/unity_builtin_extra 2.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.4 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Talking.controller 0.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/Delivery_City Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.bh_xx_xx Compressed Size:30.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 69.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 26.2% Other Assets 25.6 kb 0.1% Levels 1.9 mb 4.2% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 44.8 mb 100.0% Complete build size 44.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 47.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 11.7 mb 26.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 15.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 9.1 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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Bundle Name: tenerifeport_common Compressed Size:46.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.5 mb 63.3% Meshes 137.5 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.3 mb 17.6% Other Assets 86.7 kb 0.1% Levels 5.9 mb 5.4% Scripts 4.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 14.9 mb 13.6% Total User Assets 109.9 mb 100.0% Complete build size 109.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 19.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 19.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 11.7 mb 10.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 4.9% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Normal.png 5.3 mb 4.9% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Color.png 4.1 mb 3.7% Resources/unity_builtin_extra 4.0 mb 3.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.2 mb 2.9% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 2.7 mb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_M.tga 2.7 mb 2.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Subsurface.png 2.7 mb 2.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Extra.png 1.3 mb 1.2% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry/Lightmap-0_comp_light.exr 1.3 mb 1.2% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry/Lightmap-0_comp_dir.png 367.4 kb 0.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 341.5 kb 0.3% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 29.6 kb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 9.8 kb 0.2% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting/LightingData.asset 8.1 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% 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Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CompleteTerrainShader.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_localized.nz_xx_xx Compressed Size:65.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 3.3% Other Assets 12.2 kb 4.6% Levels 161.9 kb 60.3% Scripts 0.9 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 31.5% Total User Assets 268.3 kb 100.0% Complete build size 268.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.4 kb 4.2% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting/LightingData.asset 9.1 kb 3.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SamMiguelRoute_1_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cnadtrack_common Compressed Size:81.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 95.8 mb 68.3% Meshes 7.6 mb 5.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.7 mb 11.2% Other Assets 8.6 mb 6.2% Levels 2.2 mb 1.6% Scripts 4.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.3 mb 7.3% Total User Assets 140.3 mb 100.0% Complete build size 140.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.6 mb 21.1% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CNAD_Terrain.asset 21.3 mb 15.2% Assets/contents/Sceneries/CNADTrack/Common/Props/Textures/MilitaryObtacles_MAOHS.tga 21.3 mb 15.2% Assets/contents/Sceneries/CNADTrack/Common/Props/Textures/MilitaryObtacles_N.tga 11.7 mb 8.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 10.7 mb 7.6% Assets/contents/Sceneries/CNADTrack/Common/Props/Textures/MilitaryObtacles_BC.tga 6.8 mb 4.8% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_MAOHS.tga 6.4 mb 4.6% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_N.jpg 4.0 mb 2.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.2 mb 2.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 3.2 mb 2.3% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_BC.jpg 1.3 mb 0.9% Assets/contents/Sceneries/CNADTrack/Common/Road/Meshes/Camino CNAD.FBX 1.1 mb 0.8% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Entrada Garage RG31 cadena RG31 final.fbx 1.1 mb 0.8% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Entrada Garage RG31 cadena RG31 lado.fbx 978.3 kb 0.7% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Cadenas Entrada Garage LMV FInal.fbx 806.8 kb 0.6% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/ZigZag RG31 cadenas RG31 final.fbx 738.1 kb 0.5% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Cadenas Entrada Garage LMV Lado.fbx 738.1 kb 0.5% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/ZigZag LMV cadenas LMV final.fbx 700.7 kb 0.5% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryRailway.fbx 431.0 kb 0.3% Resources/unity_builtin_extra 367.4 kb 0.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 341.5 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 306.4 kb 0.2% Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting/LightingData.asset 256.1 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 74.7 kb 0.1% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Olas.fbx 46.5 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryWadingZone.fbx 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 25.3 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryPyramid.fbx 18.0 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryRamp60.fbx 17.0 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryRamp40_Original.fbx 13.9 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryStepsMidZone.fbx 13.7 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitarySteps.fbx 9.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Stick_Large.fbx 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 7.4 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryChamfer.fbx 6.8 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryFoso.FBX 6.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Stick_Medium.fbx 5.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Stick_Short.fbx 3.7 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2021 Military/Meshes/Military Steps MidZone extra collider.fbx 3.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2021 Military/Meshes/Military Steps extra collider.fbx 2.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2021 Military/Meshes/Military Railway extra collider.fbx 2.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2021 Military/Meshes/Military Waves extra collider.fbx 1.5 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Road/Materials/Dirt_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Materials/Obstacles_MT.mat 1.3 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryWadingFloor.fbx 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/DynamicWater/DynamicWater/DynamicWater.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CompleteTerrainShader.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Concrete - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/WadingOnConcrete.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/FrictionLess.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_traffic.nz_xx_xx Compressed Size:384.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.4% Other Assets 39.0 kb 1.7% Levels 2.2 mb 94.4% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 3.6% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 0.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.do_xx_xx Compressed Size:30.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 70.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 26.5% Other Assets 25.5 kb 0.1% Levels 1.4 mb 3.2% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 44.3 mb 100.0% Complete build size 44.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 48.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 11.7 mb 26.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 15.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 9.1 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cnadtrack_localized.xx_xx_xx Compressed Size:245.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 3.3 kb 0.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 1.9% Other Assets 307.1 kb 66.8% Levels 47.1 kb 10.2% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 92.8 kb 20.2% Total User Assets 459.9 kb 100.0% Complete build size 459.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 306.4 kb 66.6% Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting/LightingData.asset 9.1 kb 2.0% Resources/unity_builtin_extra 1.7 kb 0.4% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMedium03_H.fbx 1.7 kb 0.4% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMedium02_H.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.mx_xx_xx Compressed Size:30.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 70.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 26.5% Other Assets 25.5 kb 0.1% Levels 1.4 mb 3.2% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 44.3 mb 100.0% Complete build size 44.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 48.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 11.7 mb 26.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 15.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 9.1 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tenerifeport_localized.mx_xx_xx Compressed Size:45.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 4.7% Other Assets 2.8 kb 1.5% Levels 91.0 kb 48.4% Scripts 0.7 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 45.0% Total User Assets 187.9 kb 100.0% Complete build size 187.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 4.8% Resources/unity_builtin_extra 1.7 kb 0.9% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting/LightingData.asset 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_traffic.nz_xx_xx Compressed Size:455.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.4% Other Assets 39.0 kb 1.6% Levels 2.3 mb 94.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 3.4% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 0.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_localized.xx_xx_xx Compressed Size:70.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 4.2% Other Assets 20.6 kb 9.8% Levels 96.2 kb 45.6% Scripts 0.8 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.3 kb 40.0% Total User Assets 210.8 kb 100.0% Complete build size 210.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.9 kb 9.4% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting/LightingData.asset 9.1 kb 4.3% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.xx_xx_xx Compressed Size:49.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 63.9% Meshes 7.4 mb 11.4% Animations 604.2 kb 0.9% Sounds 0.0 kb 0.0% Shaders 13.8 mb 21.2% Other Assets 94.3 kb 0.1% Levels 1.4 mb 2.2% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.5 kb 0.2% Total User Assets 65.1 mb 100.0% Complete build size 65.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 18.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 8.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 7.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 5.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 5.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 4.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 4.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 4.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 3.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.2 mb 3.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 2.2 mb 3.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 2.1 mb 3.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 2.1 mb 3.2% Resources/unity_builtin_extra 1.7 mb 2.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 1.7 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.4 mb 2.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 585.2 kb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 427.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_MAOHS.tga 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.5% 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Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting/LightingData.asset 42.8 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 26.9 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_CampdeTarragona.fbx 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Edificio_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Bascula_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Props_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan3.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tenerifeport_localized.cl_xx_xx Compressed Size:40.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 5.2% Other Assets 2.8 kb 1.6% Levels 73.7 kb 43.2% Scripts 0.7 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 49.5% Total User Assets 170.6 kb 100.0% Complete build size 170.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 5.3% Resources/unity_builtin_extra 1.7 kb 1.0% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting/LightingData.asset 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.bh_xx_xx Compressed Size:46.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 52.4 mb 67.5% Meshes 3.4 mb 4.4% Animations 234.8 kb 0.3% Sounds 0.0 kb 0.0% Shaders 12.5 mb 16.1% Other Assets 53.7 kb 0.1% Levels 8.8 mb 11.4% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 127.7 kb 0.2% Total User Assets 77.6 mb 100.0% Complete build size 77.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 15.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 5.9 mb 7.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 5.3 mb 6.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 5.3 mb 6.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 5.3 mb 6.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 5.3 mb 6.9% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 4.0 mb 5.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 3.9 mb 5.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 3.7 mb 4.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 3.6 mb 4.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 2.3 mb 3.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 2.2 mb 2.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 2.1 mb 2.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.8 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 1.3 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.2 mb 1.6% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 870.5 kb 1.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 792.0 kb 1.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 425.3 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 417.2 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 398.0 kb 0.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 171.7 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 96.0 kb 0.1% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 54.0 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 51.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 44.6 kb 0.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 41.7 kb 0.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 39.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/OxxoBuilding_2.fbx 16.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 14.7 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 12.7 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 7.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 5.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 5.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 5.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 5.2 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 0.6 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.cl_xx_xx Compressed Size:111.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 1.7% Other Assets 0.8 kb 0.2% Levels 444.2 kb 83.2% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 79.2 kb 14.8% Total User Assets 533.9 kb 100.0% Complete build size 533.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 1.7% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute1_traffic.xx_xx_xx Compressed Size:241.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.8% Other Assets 39.0 kb 3.4% Levels 1014.9 kb 88.6% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 7.3% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 3.4% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 0.8% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.es_xx_xx Compressed Size:49.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 63.8% Meshes 7.4 mb 11.4% Animations 604.2 kb 0.9% Sounds 0.0 kb 0.0% Shaders 13.8 mb 21.2% Other Assets 94.1 kb 0.1% Levels 1.6 mb 2.4% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.5 kb 0.2% Total User Assets 65.2 mb 100.0% Complete build size 65.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 18.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 8.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 7.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 5.9% 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Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 1.7 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.4 mb 2.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 585.2 kb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 427.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_MAOHS.tga 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.5% 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Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Props_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% 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2.9 mb 3.2% Resources/unity_builtin_extra 2.5 mb 2.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 2.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 1.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.5 mb 1.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.3 mb 1.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.4% 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Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_localized.nz_xx_xx Compressed Size:94.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 2.2% Other Assets 10.7 kb 2.6% Levels 302.9 kb 74.3% Scripts 0.9 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 20.7% Total User Assets 407.9 kb 100.0% Complete build size 407.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.8 kb 2.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting/LightingData.asset 9.1 kb 2.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.fr_xx_xx Compressed Size:117.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 1.5% Other Assets 0.8 kb 0.1% Levels 480.7 kb 84.3% Scripts 0.8 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 79.2 kb 13.9% Total User Assets 570.4 kb 100.0% Complete build size 570.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 1.6% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.nz_xx_xx Compressed Size:49.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 64.1% Meshes 7.4 mb 11.4% Animations 604.2 kb 0.9% Sounds 0.0 kb 0.0% Shaders 13.8 mb 21.3% Other Assets 94.2 kb 0.1% Levels 1.3 mb 2.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.7 kb 0.2% Total User Assets 64.9 mb 100.0% Complete build size 64.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 13.2 mb 20.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 5.5 mb 8.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 7.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 5.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 5.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 4.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 4.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 4.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 3.9% 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Global/Textures/Carteles_MAOHS.tga 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 0.5% 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headers 83.2 kb 2.4% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.1% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.mx_xx_xx Compressed Size:54.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 64.4% Meshes 7.7 mb 8.4% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 14.7 mb 16.0% Other Assets 101.1 kb 0.1% Levels 9.4 mb 10.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.3 kb 0.2% Total User Assets 91.5 mb 100.0% Complete build size 91.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 12.8 mb 14.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 5.9 mb 6.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.8% 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Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% 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Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 4.3% Other Assets 12.2 kb 6.0% Levels 98.2 kb 48.0% Scripts 0.9 kb 0.5% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 41.3% Total User Assets 204.6 kb 100.0% Complete build size 204.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.4 kb 5.6% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SanMiguelRoute_1_Lighting/LightingData.asset 9.1 kb 4.4% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Scenes/Common/SamMiguelRoute_1_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.cl_xx_xx Compressed Size:30.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 69.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 26.4% Other Assets 25.5 kb 0.1% Levels 1.5 mb 3.4% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 44.4 mb 100.0% Complete build size 44.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 48.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 11.7 mb 26.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 15.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 9.1 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% 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based on user generated assets only): Textures 31.1 mb 69.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 26.3% Other Assets 25.5 kb 0.1% Levels 1.8 mb 4.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 44.7 mb 100.0% Complete build size 44.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 47.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 11.7 mb 26.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 15.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 9.1 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tenerifeport_localized.es_xx_xx Compressed Size:45.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 4.7% Other Assets 2.8 kb 1.5% Levels 90.3 kb 48.2% Scripts 0.7 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 45.2% Total User Assets 187.2 kb 100.0% Complete build size 187.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 4.9% Resources/unity_builtin_extra 1.7 kb 0.9% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting/LightingData.asset 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_traffic.xx_xx_xx Compressed Size:334.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.5% Other Assets 39.0 kb 2.4% Levels 1.5 mb 92.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 5.1% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 2.3% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 0.6% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_traffic.xx_xx_xx Compressed Size:1022.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.2% Other Assets 39.0 kb 0.7% Levels 5.5 mb 97.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 1.4% Total User Assets 5.7 mb 100.0% Complete build size 5.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 0.7% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 0.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_product.xx_xx_stdanone Compressed Size:59.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 5.3% Other Assets 39.2 kb 23.7% Levels 32.9 kb 19.9% Scripts 0.6 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.0 kb 50.8% Total User Assets 165.5 kb 100.0% Complete build size 165.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 23.3% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 5.5% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/Delivery_City Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.bh_xx_xx Compressed Size:43.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.1 mb 65.3% Meshes 4.5 mb 8.4% Animations 234.8 kb 0.4% Sounds 0.0 kb 0.0% Shaders 12.1 mb 22.5% Other Assets 58.7 kb 0.1% Levels 1.6 mb 3.0% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 127.7 kb 0.2% Total User Assets 53.8 mb 100.0% Complete build size 53.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 12.0 mb 22.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.5 mb 10.2% 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372.4 kb 0.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 119.1 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 64.4 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 57.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 31.9 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 27.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 26.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 12.6 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 1.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.3 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede 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1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 1.0 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 1.0 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 1.0 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 1.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 0.8 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 0.8 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 0.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 0.7 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 0.6 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 0.6 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 0.6 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 0.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.xx_xx_xx Compressed Size:110.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 1.7% Other Assets 0.8 kb 0.2% Levels 434.6 kb 82.9% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 79.2 kb 15.1% Total User Assets 524.3 kb 100.0% Complete build size 524.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 1.7% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_product.xx_xx_army Compressed Size:171.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 91.1 mb 39.9% Meshes 118.1 mb 51.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 16.8 mb 7.3% Other Assets 1.9 mb 0.8% Levels 391.3 kb 0.2% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.9 kb 0.0% Total User Assets 228.3 mb 100.0% Complete build size 228.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 26.6 mb 11.7% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_04.fbx 14.0 mb 6.2% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/RG31_Nyala.fbx 13.4 mb 5.9% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_03.FBX 12.4 mb 5.4% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_02.FBX 11.7 mb 5.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 11.4 mb 5.0% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/NPC_URO_VAMTAC_ST5_Prop.fbx 11.2 mb 4.9% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/NPC_Leopard_2A6_Prop.fbx 10.8 mb 4.7% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_01.FBX 9.7 mb 4.2% Assets/contents/Sceneries/ArmyLand/Common/Props/Meshes/NPC_UnimongY500_Prop.fbx 8.3 mb 3.6% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Mesh/Edificio_05.fbx 6.1 mb 2.7% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_Suelo_01_N.tga 5.8 mb 2.5% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_Suelo_02_N.tga 5.3 mb 2.3% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Basura_N.jpg 4.9 mb 2.1% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_5_N.tga 4.7 mb 2.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 4.6 mb 2.0% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_01_N.tga 4.5 mb 2.0% Assets/contents/Sceneries/ArmyLand/Common/Buildings/Textures/Edificio_04_N.tga 3.7 mb 1.6% 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Assets/ParticleSystems/Materials/ParticleSmokeBlack.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% 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Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 0.8% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.do_xx_xx Compressed Size:49.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 63.9% Meshes 7.4 mb 11.4% Animations 604.2 kb 0.9% Sounds 0.0 kb 0.0% Shaders 13.8 mb 21.2% Other Assets 94.2 kb 0.1% Levels 1.4 mb 2.2% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.5 kb 0.2% Total User Assets 65.1 mb 100.0% Complete build size 65.1 mb Used Assets and files from the Resources folder, sorted by uncompressed 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Meshes 7.7 mb 8.4% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 14.7 mb 16.0% Other Assets 101.1 kb 0.1% Levels 9.4 mb 10.2% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.6 kb 0.2% Total User Assets 91.6 mb 100.0% Complete build size 91.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 12.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 6.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.4% 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170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 60.6 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 50.2 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 46.9 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man2.fbx 42.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 38.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 31.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/OxxoBuilding_2.fbx 24.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 16.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 10.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 7.1 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_2.fbx 6.0 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_1.fbx 2.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Talking.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/Delivery_City Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: sanmiguelroute2_localized.cl_xx_xx Compressed Size:94.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 2.2% Other Assets 10.7 kb 2.6% Levels 302.7 kb 74.2% Scripts 0.9 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 20.7% Total User Assets 407.6 kb 100.0% Complete build size 407.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.8 kb 2.4% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting/LightingData.asset 9.1 kb 2.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_2/Scenes/Common/SanMiguelRoute_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.es_xx_xx Compressed Size:117.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 1.5% Other Assets 0.8 kb 0.1% Levels 480.6 kb 84.3% Scripts 0.8 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 79.2 kb 13.9% Total User Assets 570.3 kb 100.0% Complete build size 570.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 1.6% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.mx_xx_xx Compressed Size:49.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 63.9% Meshes 7.4 mb 11.4% Animations 604.2 kb 0.9% Sounds 0.0 kb 0.0% Shaders 13.8 mb 21.2% Other Assets 94.2 kb 0.1% Levels 1.4 mb 2.2% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.5 kb 0.2% Total User Assets 65.1 mb 100.0% Complete build size 65.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 18.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 8.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 7.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 5.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 5.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 4.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 4.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 4.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 3.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.2 mb 3.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 2.2 mb 3.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 2.1 mb 3.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 2.1 mb 3.2% Resources/unity_builtin_extra 1.7 mb 2.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 1.7 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.4 mb 2.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 585.2 kb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 427.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_MAOHS.tga 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.5% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 94.8 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man3.fbx 60.6 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 57.8 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 51.9 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal_Colliders.FBX 50.2 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 44.8 kb 0.1% Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting/LightingData.asset 42.8 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 26.9 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_CampdeTarragona.fbx 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Edificio_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Bascula_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Props_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan3.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.0 kb 0.0% 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12.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 6.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 4.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 4.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 4.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 4.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.9 mb 3.2% Resources/unity_builtin_extra 2.5 mb 2.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 2.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 1.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.5 mb 1.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.3 mb 1.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.7 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 425.3 kb 0.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.4% 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Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.nz_xx_xx Compressed Size:130.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 1.4% Other Assets 0.8 kb 0.1% Levels 557.6 kb 86.1% Scripts 0.8 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 79.2 kb 12.2% Total User Assets 647.3 kb 100.0% Complete build size 647.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 1.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 26.5% Other Assets 25.5 kb 0.1% Levels 1.4 mb 3.1% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 44.3 mb 100.0% Complete build size 44.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 48.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 11.7 mb 26.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 15.3% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 9.1 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_traffic.xx_xx_xx Compressed Size:386.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.4% Other Assets 39.0 kb 1.6% Levels 2.2 mb 94.5% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 3.5% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 0.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.es_xx_xx Compressed Size:30.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 69.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 26.3% Other Assets 25.6 kb 0.1% Levels 1.8 mb 4.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 44.7 mb 100.0% Complete build size 44.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 47.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 11.7 mb 26.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 15.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 9.1 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.nz_xx_xx Compressed Size:30.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 69.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 11.7 mb 26.3% Other Assets 25.6 kb 0.1% Levels 1.7 mb 3.8% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 44.6 mb 100.0% Complete build size 44.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 47.8% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 11.7 mb 26.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.8 mb 15.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 3.0 mb 6.7% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 9.1 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting 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System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_traffic.nz_xx_xx Compressed Size:1020.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.2% Other Assets 39.0 kb 0.7% Levels 5.4 mb 97.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 1.5% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 0.7% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 0.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_traffic.xx_xx_xx Compressed Size:454.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 0.4% Other Assets 39.0 kb 1.6% Levels 2.3 mb 94.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 3.4% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 9.1 kb 0.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_product.xx_xx_sciberdrola Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 21.8 kb 0.0% Other Assets 0.3 kb 0.0% Levels 161.4 kb 0.2% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 79.8 kb 0.1% Total User Assets 66.7 mb 100.0% Complete build size 66.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 95.9% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 21.8 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.bh_xx_xx Compressed Size:117.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.8 kb 1.5% Other Assets 0.8 kb 0.1% Levels 480.7 kb 84.3% Scripts 0.8 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 79.2 kb 13.9% Total User Assets 570.3 kb 100.0% Complete build size 570.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 9.1 kb 1.6% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.cl_xx_xx Compressed Size:49.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 63.9% Meshes 7.4 mb 11.4% Animations 604.2 kb 0.9% Sounds 0.0 kb 0.0% Shaders 13.8 mb 21.2% Other Assets 94.3 kb 0.1% Levels 1.4 mb 2.2% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.5 kb 0.2% Total User Assets 65.1 mb 100.0% Complete build size 65.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 18.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 8.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 7.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 5.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 5.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 4.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 4.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 4.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 3.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.2 mb 3.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 2.2 mb 3.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 2.1 mb 3.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 2.1 mb 3.2% Resources/unity_builtin_extra 1.7 mb 2.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 1.7 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.4 mb 2.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 585.2 kb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 427.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_MAOHS.tga 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.5% 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Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting/LightingData.asset 42.8 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 26.9 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_CampdeTarragona.fbx 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Edificio_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Bascula_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Props_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.0 kb 0.0% 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Resources/unity_builtin_extra 1.7 kb 0.9% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting/LightingData.asset 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.xx_xx_xx Compressed Size:54.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 58.9 mb 64.4% Meshes 7.7 mb 8.4% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 14.7 mb 16.0% Other Assets 101.1 kb 0.1% Levels 9.4 mb 10.2% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.6 kb 0.2% Total User Assets 91.6 mb 100.0% Complete build size 91.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.7 mb 12.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 6.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.8% 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Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 1.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.5 mb 1.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.3 mb 1.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 870.5 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 837.7 kb 0.9% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 425.3 kb 0.5% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 60.6 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 50.2 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 46.9 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man2.fbx 42.8 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 38.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 31.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/OxxoBuilding_2.fbx 24.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 16.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 10.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 7.1 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_2.fbx 6.0 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_1.fbx 2.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Talking.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/Delivery_City Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: AssetBundles Compressed Size:43.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 116.2 kb 96.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 3.3% Total User Assets 120.2 kb 100.0% Complete build size 120.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 116.1 kb 96.6% Built-in AssetBundleManifest: AssetBundleManifest 0.1 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- Tree prefab at index 3 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 4 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 5 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Missing Prefab with guid: 8cc4e522d44d7f74f80b2a63e3d64038. 22 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: c20a45b0a7edc1f4da687117d5678298). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 2066728440ed06241a27d5a08176bd63). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: f3f86d9780ef88e4fa4a3b72e68fc05d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/MX/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 52f8a9d8461364447ac19ae567dbef44). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/MX/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: c36318941d66a3747ba9b77a95d0365d). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 6b2091f53b7c13b45b57413137be7a03). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: c7c807d6b0bd6534c84b610a3fe40494). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: d06fc517c7e18b647a7f26208b486f8f). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: 758fe058560a0b54f94ff64727390bf1). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_VoltageDanger_Special_PF (Missing Prefab with guid: e160910a33a4f8c4491ae647643b0fdf). 13 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 11f1815a35eeb314395f89ca49060b41). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_PF (15) (Missing Prefab with guid: e7ada742341ba1b4989da06363ed066e). 26 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_Corner_PF (Missing Prefab with guid: 9dfd793d5fe9c08498ebf89cb6e98729). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (1) (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 790a164072d5432428785e2f598b0fb0). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 7ebaa497d746aed4d841985301daa2c1). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: d5b2041c876bc014bbf57c8576391057). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (1) (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/MX/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: f045097122c9dcd409757c0b1d553709). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: c36318941d66a3747ba9b77a95d0365d) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: 6b2091f53b7c13b45b57413137be7a03). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 52f8a9d8461364447ac19ae567dbef44). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 58030ed98d223304a90034b4f630e129). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 11f1815a35eeb314395f89ca49060b41). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 7cf0217c537cf4947be4b77b259ebe98) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: ad1fc6afd92a7f34bbe4e46a13b1170c). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: ed14bc104d43a1e4f850d0a168068ac6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_VoltageDanger_Special_PF (Missing Prefab with guid: 4d6f6d92f0a44ac4683add22524e2468). 13 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 18df7ba217a42464fa8e8e344048d193). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: 7b57be98a5741d44e9d83df326e9c5bd). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 10 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: a29a7942aa5fba84c9250cfed6aed2a4). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 27758a45238ff9d488acff5ed0e477f8). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 2137f989a55ab014c8584108b98a6032). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Creating AssetBundle Map UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:12) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 12) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CTS/CTS Terrain Shader Basic' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Assertion failed on expression: 'm_PreventLoadingFromFile != nameSpaceID' UnityEngine.StackTraceUtility:ExtractStackTrace () ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:76) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] UnloadAssetBundle failed UnityEngine.StackTraceUtility:ExtractStackTrace () ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:76) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] AssetBundle map created at: C:\Users\Jenkins\.jenkins\projects\simuproject\build/AssetBundles\assetBundleMap.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (System.Collections.Generic.List`1,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:21) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 35) Batchmode quit successfully invoked - shutting down! [Performance] WinEditorMain : 1 samples, Peak. 4.08 s (1.0x), Avg. 4.08 s, Total. 4.076 s (0.1%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 14.6 us (1.0x), Avg. 14.6 us, Total. 14.60 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 240 us (1.0x), Avg. 240 us, Total. 240.2 us (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 212 us (1.0x), Avg. 212 us, Total. 211.9 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 100 ns (1.0x), Avg. 100 ns, Total. 100.0 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 2.86 s (1.0x), Avg. 2.86 s, Total. 2.863 s (0.1%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 10.9 ms (1.0x), Avg. 10.9 ms, Total. 10.92 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 99.3 us (1.0x), Avg. 99.3 us, Total. 99.30 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 72.3 s (1.0x), Avg. 72.3 s, Total. 72.26 s (1.6%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.19 ms (1.0x), Avg. 2.19 ms, Total. 2.190 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 1.80 ms (1.0x), Avg. 1.80 ms, Total. 1.795 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 195 ms (1.0x), Avg. 195 ms, Total. 195.0 ms (0.0%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 419 ms (1.0x), Avg. 419 ms, Total. 419.4 ms (0.0%) [Performance] CurlRequestCheck : 8 samples, Peak. 26.9 us (4.0x), Avg. 6.80 us, Total. 54.40 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 13.6 us (1.0x), Avg. 13.6 us, Total. 13.60 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 2.14 s (1.0x), Avg. 2.14 s, Total. 2.141 s (0.0%) [Performance] Application.GI.Initialize : 1 samples, Peak. 2.61 ms (1.0x), Avg. 2.61 ms, Total. 2.607 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 1.77 ms (1.0x), Avg. 1.77 ms, Total. 1.769 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 3.59 s (1.0x), Avg. 3.59 s, Total. 3.592 s (0.1%) [Performance] RestoreManagedReferences : 2 samples, Peak. 36.0 ms (2.0x), Avg. 18.0 ms, Total. 35.97 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 214 us (1.1x), Avg. 196 us, Total. 392.7 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 11.7 ms (1.0x), Avg. 11.7 ms, Total. 11.72 ms (0.0%) [Performance] Application.InitialScriptRefresh : 1 samples, Peak. 47.5 s (1.0x), Avg. 47.5 s, Total. 47.48 s (1.0%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 42 samples, Peak. 195 us (15.5x), Avg. 12.6 us, Total. 528.0 us (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 42 samples, Peak. 90.9 us (26.3x), Avg. 3.46 us, Total. 145.3 us (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 33.9 ms (1.0x), Avg. 33.9 ms, Total. 33.88 ms (0.0%) [Performance] AssetDatabase.ImportAssets : 6 samples, Peak. 1.60 us (2.7x), Avg. 600 ns, Total. 3.600 us (0.0%) [Performance] UtilityWindowProcessor.OnPostprocessAllAssets : 2 samples, Peak. 738 us (1.5x), Avg. 494 us, Total. 988.8 us (0.0%) [Performance] ShaderPackagerPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 15.1 ms (2.0x), Avg. 7.70 ms, Total. 15.39 ms (0.0%) [Performance] CubeLutAssetImporter.OnPostprocessAllAssets : 2 samples, Peak. 18.4 ms (2.0x), Avg. 9.35 ms, Total. 18.69 ms (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 2 samples, Peak. 184 us (1.8x), Avg. 104 us, Total. 207.6 us (0.0%) [Performance] AssetCallbacks.OnPostprocessAllAssets : 2 samples, Peak. 103 ms (2.0x), Avg. 51.7 ms, Total. 103.5 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 6 samples, Peak. 1.35 ms (3.8x), Avg. 357 us, Total. 2.141 ms (0.0%) [Performance] ShaderFunctionDetector.OnPostprocessAllAssets : 2 samples, Peak. 202 us (2.0x), Avg. 102 us, Total. 203.6 us (0.0%) [Performance] TemplatePostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 16.2 ms (1.6x), Avg. 10.1 ms, Total. 20.14 ms (0.0%) [Performance] Package.AsyncRequest : 2 samples, Peak. 455 us (1.1x), Avg. 429 us, Total. 858.1 us (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 11.5 ms (1.9x), Avg. 5.95 ms, Total. 11.90 ms (0.0%) [Performance] SteamVR_Input_ActionManifest_Manager.OnPostprocessAllAssets : 2 samples, Peak. 934 ms (1.0x), Avg. 922 ms, Total. 1.843 s (0.0%) [Performance] TextureArrayInspectorPostprocessor.OnPostprocessAllAssets : 2 samples, Peak. 11.7 ms (1.9x), Avg. 6.02 ms, Total. 12.05 ms (0.0%) [Performance] Postprocessor.OnPostprocessAllAssets : 2 samples, Peak. 118 ms (2.0x), Avg. 59.4 ms, Total. 118.7 ms (0.0%) [Performance] RetainedMode.OnPostprocessAllAssets : 2 samples, Peak. 32.6 ms (2.0x), Avg. 16.6 ms, Total. 33.15 ms (0.0%) [Performance] EditorAtlasMonitorInjector.OnPostprocessAllAssets : 2 samples, Peak. 6.77 ms (2.0x), Avg. 3.46 ms, Total. 6.911 ms (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 14.6 ms (2.0x), Avg. 7.44 ms, Total. 14.88 ms (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 2 samples, Peak. 160 us (2.0x), Avg. 81.2 us, Total. 162.5 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 4 samples, Peak. 152 us (3.1x), Avg. 48.4 us, Total. 193.6 us (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 12.3 s (2.0x), Avg. 6.14 s, Total. 12.29 s (0.3%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 59.4 ms (2.0x), Avg. 29.8 ms, Total. 59.57 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 59.0 ms (1.0x), Avg. 59.0 ms, Total. 58.98 ms (0.0%) [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 13.9 s (1.0x), Avg. 13.9 s, Total. 13.88 s (0.3%) [Performance] AssetDatabase.Refresh : 1 samples, Peak. 13.9 s (1.0x), Avg. 13.9 s, Total. 13.88 s (0.3%) [Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 419 ms (1.0x), Avg. 419 ms, Total. 418.6 ms (0.0%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 90.2 ms (1.0x), Avg. 90.2 ms, Total. 90.24 ms (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 386 us (1.0x), Avg. 386 us, Total. 386.2 us (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 100 ns (1.0x), Avg. 100 ns, Total. 100.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 4.45 ms (1.0x), Avg. 4.45 ms, Total. 4.455 ms (0.0%) [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 121 ms (1.0x), Avg. 121 ms, Total. 121.3 ms (0.0%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 52.0 ms (1.0x), Avg. 52.0 ms, Total. 52.00 ms (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 31.3 ms (1.9x), Avg. 16.2 ms, Total. 32.48 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 292 samples, Peak. 881 us (78.1x), Avg. 11.3 us, Total. 3.295 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 304 ms (1.0x), Avg. 304 ms, Total. 304.0 ms (0.0%) [Performance] UpdateAllMenus : 1 samples, Peak. 298 ms (1.0x), Avg. 298 ms, Total. 297.7 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 15.2 us (1.0x), Avg. 15.2 us, Total. 15.20 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 446 samples, Peak. 13.6 us (14.0x), Avg. 974 ns, Total. 434.2 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 100 ms (1.0x), Avg. 100 ms, Total. 100.4 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 44.5 us (1.0x), Avg. 44.5 us, Total. 44.50 us (0.0%) [Performance] BuildAssetBundles : 1 samples, Peak. 4.48 ks (1.0x), Avg. 4.48 ks, Total. 4.475 ks (97.1%) [Performance] GenerateAssemblyTypeInfos : 2 samples, Peak. 1.80 s (1.1x), Avg. 1.62 s, Total. 3.230 s (0.1%) [Performance] Inspector.InitOrRebuild : 361 samples, Peak. 5.53 ms (15.2x), Avg. 363 us, Total. 131.2 ms (0.0%) [Performance] SceneDataContainer.TransformHierarchyChangedSetParentCallback : 69 samples, Peak. 120 us (32.1x), Avg. 3.72 us, Total. 256.9 us (0.0%) [Performance] SceneVisibilityState.IsFlagSetInParents : 141 samples, Peak. 119 us (72.6x), Avg. 1.64 us, Total. 231.6 us (0.0%) [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0